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GTAV will be a "CPU" heavy game? [DISCUSSION]


raburs
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i hope it will run like gta 4 i get 50 fps in that game more then happy

 

Nope. IV PC was *quite* unoptimized. Let's hope V will run like MP3 instead.

 

 

u know this has been discussed earlier that mp3 is not an open world game..but it was actually very optimized... lets hope same bout gta v..

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i hope it will run like gta 4 i get 50 fps in that game more then happy

 

Nope. IV PC was *quite* unoptimized. Let's hope V will run like MP3 instead.

 

 

u know this has been discussed earlier that mp3 is not an open world game..but it was actually very optimized... lets hope same bout gta v..

 

 

I know MP3 isn't open-world, but that game showed how much RAGE has evolved since GTA IV.

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i hope it will run like gta 4 i get 50 fps in that game more then happy

 

Nope. IV PC was *quite* unoptimized. Let's hope V will run like MP3 instead.

 

 

u know this has been discussed earlier that mp3 is not an open world game..but it was actually very optimized... lets hope same bout gta v..

 

 

I know MP3 isn't open-world, but that game showed how much RAGE has evolved since GTA IV.

 

ofcourse. r* now have a lot of experience with R.A.G.E.

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  • 1 month later...

 

What about a AMD FX X8 8320 3,5 GHz ( I can clock it at 4,0, 4,2 GHz if I want to) ? Specs : http://www.cpu-world...es FX-8320.html

Will it be good for ultra settings (combined with a high end GPU, like Nvidia GTX 970 of course) ???

 

Probably, since the console versions will probably try to use all 8 cores, and their cpus are lowly-clocked trash.

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You guys are missing one point: It runs on XBOX and PS3. Therefore: It really can not be THAT CPU demanding. The enhanced features of the new versions are mostly graphic upgrades but not CPU intensive.

 

I bet tri-core, 4 GB RAM should be enough!

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You guys are missing one point: It runs on XBOX and PS3. Therefore: It really can not be THAT CPU demanding. The enhanced features of the new versions are mostly graphic upgrades but not CPU intensive.

 

I bet tri-core, 4 GB RAM should be enough!

It runs on the PS4/XO which have a crappy laptop octa-core clocked at mere 1,6GHz :lol:, it's not going to be as CPU intensive as many think. My FX-8320 @4.5Ghz will eat it as if it was breakfast. The game is probably going to need lots of VRAM.

Edited by VIPΣR
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God I f*cking pray the game doesn't need more than 3GB of VRAM. I'll be beyond depressed.

 

And don't write off CPU needs so quickly. Remember how much of an impact draw distance has on processor needs.

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Uncle Sikee Atric

It'll deffo be only an x64 title, I don't think it'll support 32 bit at all.

 

But I don't think it will be that heavy on the requirements, we'll be able to play it on any settings from current gen up, depending on how heavy you want to go on the graphics and fancy trimmings.

MOaRJRr.jpg

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You guys are missing one point: It runs on XBOX and PS3. Therefore: It really can not be THAT CPU demanding. The enhanced features of the new versions are mostly graphic upgrades but not CPU intensive.

 

I bet tri-core, 4 GB RAM should be enough!

yeah minimum 4gb ram seems legit! and even dual core would do!

God I f*cking pray the game doesn't need more than 3GB of VRAM. I'll be beyond depressed.

 

And don't write off CPU needs so quickly. Remember how much of an impact draw distance has on processor needs.

 

if its more than 3gb.. then expect it to be another watch dogs :lol:

It'll deffo be only an x64 title, I don't think it'll support 32 bit at all.

 

But I don't think it will be that heavy on the requirements, we'll be able to play it on any settings from current gen up, depending on how heavy you want to go on the graphics and fancy trimmings.

ofcourse it will be 64bit! 32bit is almost dead...i mean only for games! ;p

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Don't forget about the video editor they're going to put in. GTA IV's rendering was a real weight on the CPU and I hope GTA V takes it a little better.

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With the awesome PC port that MP3 was, I have no fears about running GTA V. But I want to run GTA V absolutely cranked, with a high draw distance and a minimum of 60fps, so I'm gonna build accordingly.

 

For those curious, these are the "Lowest" and "Low" specs for Max Payne 3. GTA V shouldn't be too dissimilar. Anyone afraid of requiring more than 3GB of VRAM, refer to these specs. For reference, only the highest tested specs for MP3 called for 2GB of VRAM.

 

LOWEST TESTED SPECS
Windows 7/Vista/XP PC (32 or 64 bit)
Intel Dual Core 2.4 GHZ or AMD Dual Core 2.6 GHZ, or better
2GB System RAM
NVIDIA® GeForce 8600 GT 512MB RAM
or AMD Radeon™ HD 3400 512MB RAM

LOW RECOMMENDED SPECS
Windows 7/Vista/XP PC (32 or 64 bit)
Intel Dual Core 3GHz or AMD equivalent
3GB System RAM
NVIDIA® GeForce 450 512MB RAM
or AMD Radeon™ HD 4870 512MB RAM

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With the awesome PC port that MP3 was, I have no fears about running GTA V. But I want to run GTA V absolutely cranked, with a high draw distance and a minimum of 60fps, so I'm gonna build accordingly.

 

For those curious, these are the "Lowest" and "Low" specs for Max Payne 3. GTA V shouldn't be too dissimilar. Anyone afraid of requiring more than 3GB of VRAM, refer to these specs. For reference, only the highest tested specs for MP3 called for 2GB of VRAM.

 

LOWEST TESTED SPECS

Windows 7/Vista/XP PC (32 or 64 bit)

Intel Dual Core 2.4 GHZ or AMD Dual Core 2.6 GHZ, or better

2GB System RAM

NVIDIA® GeForce 8600 GT 512MB RAM

or AMD Radeon™ HD 3400 512MB RAM

LOW RECOMMENDED SPECS

Windows 7/Vista/XP PC (32 or 64 bit)

Intel Dual Core 3GHz or AMD equivalent

3GB System RAM

NVIDIA® GeForce 450 512MB RAM

or AMD Radeon™ HD 4870 512MB RAM

 

I agree but I think we also have to put into account we're now in open world, have driving physics so we can enter areas faster than Max could on foot. It'll be just a generally more taxing game. But you're right, LA Noire and Max Payne 3 were optimized well so I don't see why GTA V would be much difference. I think people forget that Rockstar make other games apart from Grand Theft Auto.

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You guys are missing one point: It runs on XBOX and PS3. Therefore: It really can not be THAT CPU demanding. The enhanced features of the new versions are mostly graphic upgrades but not CPU intensive.

 

I bet tri-core, 4 GB RAM should be enough!

 

You're underestimating the CPU power of last-gen consoles. While CG consoles' CPU are kinda weak, LG consoles aren't. In fact, the real bottleneck on LG consoles are code unoptimization and the GPU's.

 

Heck, PS3's protein folding (on [email protected]) worked a lot faster than PC's protein folding.

It'll deffo be only an x64 title, I don't think it'll support 32 bit at all.

 

But I don't think it will be that heavy on the requirements, we'll be able to play it on any settings from current gen up, depending on how heavy you want to go on the graphics and fancy trimmings.

 

Depends though. The only reason why developers are starting to leave x86 behind and favor x86-64 instead, is because of the 3GB barrier it bears. When was the last time AAA titles require less than 4GB of RAM?

 

While workarounds are available (like force enable PAE, giving you access up to 64GB RAM), Windows doesn't allow programs to use more than 2GB of RAM user-space (3GB if forced to use the /3GB boot switch).

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Please no more Max Payne 3 comparisons. Completely differently designed games. Corridor shooters are ALWAYS easy on CPUs while open world games annihilate them.

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Please no more Max Payne 3 comparisons. Completely differently designed games. Corridor shooters are ALWAYS easy on CPUs while open world games annihilate them.

 

No one compares MP3 to GTA V directly. What we're comparing is how the engine has developed over the years.

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RedIndianRobin

Please no more Max Payne 3 comparisons. Completely differently designed games. Corridor shooters are ALWAYS easy on CPUs while open world games annihilate them.

If MP3 shouldn't be compared then the only game left to be compared to GTA 5 is Watch_Dogs. If that's the case, expect some requirements as hefty as WD. If GTA 5 is compared to GTA 4, expect a ludicrous requirement since 2008 and 2014 has a huge gap in technology. Sarcasm aside, We should compare GTA 5 to LA Noire. Makes perfect sense because both these games are set on LA and the requirements should be similar if not, a little higher.

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Heck, PS3's protein folding (on [email protected]) worked a lot faster than PC's protein folding.

Are we talking like GTX980 or a 8600 GT type of PC?

Edited by Coolstream
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You're underestimating the CPU power of last-gen consoles. While CG consoles' CPU are kinda weak, LG consoles aren't. In fact, the real bottleneck on LG consoles are code unoptimization and the GPU's.

 

Heck, PS3's protein folding (on [email protected]) worked a lot faster than PC's protein folding.

It's just missing the point of a CPU to do massive parallel processing, we can offload that to GPU.

Current gen consoles CPU's are not really weak. They have 8 real cores instead of CMT modules like the AMD FX series.

Plus on PC there is CPU overhead for GPU-API's and sound processing, both of which should not be underestimated.

Edited by utack
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Heck, PS3's protein folding (on [email protected]) worked a lot faster than PC's protein folding.

Are we talking like GTX980 or a 8600 GT type of PC?

 

 

About back in 2011-2012, PS3's CBE can outperform an i7 on protein folding.

 

Please no more Max Payne 3 comparisons. Completely differently designed games. Corridor shooters are ALWAYS easy on CPUs while open world games annihilate them.

If MP3 shouldn't be compared then the only game left to be compared to GTA 5 is Watch_Dogs. If that's the case, expect some requirements as hefty as WD. If GTA 5 is compared to GTA 4, expect a ludicrous requirement since 2008 and 2014 has a huge gap in technology. Sarcasm aside, We should compare GTA 5 to LA Noire. Makes perfect sense because both these games are set on LA and the requirements should be similar if not, a little higher.

 

 

LA Noire cannot be compared directly though. That game doesn't use RAGE.

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RedIndianRobin

 

 

LA Noire cannot be compared directly though. That game doesn't use RAGE.

Well at least the game was ported by Rockstar Leeds and we can safely say, they did an amazing job at that.

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I just hope it will be better ported than GTA IV, on my PC it's almost playable, never tried MP3 but if GTA V is ported like MP3, maybe I'll have the chance to play V on my PC!

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RedIndianRobin

I just hope it will be better ported than GTA IV, on my PC it's almost playable, never tried MP3 but if GTA V is ported like MP3, maybe I'll have the chance to play V on my PC!

MP3 IS NOT A PORT!! JESUS! :/

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I'm pretty sure V will be a way better port than IV since Xbox One and PS4 are both X86-64 now..

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MP3 was not a port and I dont think GTA 5 will come as a port either.

Maybe Rockstar will give an option to use PS3/xbox360 like graphics(mid settings) PS4/Xbox one graphics(high settings) and PC exclusive graphics(extremely high)

If they do that most PC players will be able to buy it and at least play with ps3 like graphics.

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With the awesome PC port that MP3 was, I have no fears about running GTA V. But I want to run GTA V absolutely cranked, with a high draw distance and a minimum of 60fps, so I'm gonna build accordingly.

 

For those curious, these are the "Lowest" and "Low" specs for Max Payne 3. GTA V shouldn't be too dissimilar. Anyone afraid of requiring more than 3GB of VRAM, refer to these specs. For reference, only the highest tested specs for MP3 called for 2GB of VRAM.

 

LOWEST TESTED SPECS

Windows 7/Vista/XP PC (32 or 64 bit)

Intel Dual Core 2.4 GHZ or AMD Dual Core 2.6 GHZ, or better

2GB System RAM

NVIDIA® GeForce 8600 GT 512MB RAM

or AMD Radeon™ HD 3400 512MB RAM

LOW RECOMMENDED SPECS

Windows 7/Vista/XP PC (32 or 64 bit)

Intel Dual Core 3GHz or AMD equivalent

3GB System RAM

NVIDIA® GeForce 450 512MB RAM

or AMD Radeon™ HD 4870 512MB RAM

 

I agree but I think we also have to put into account we're now in open world, have driving physics so we can enter areas faster than Max could on foot. It'll be just a generally more taxing game. But you're right, LA Noire and Max Payne 3 were optimized well so I don't see why GTA V would be much difference. I think people forget that Rockstar make other games apart from Grand Theft Auto.

 

This is the kind of level-headed thinking I like around here. You're absolutely right.

 

 

 

Please no more Max Payne 3 comparisons. Completely differently designed games. Corridor shooters are ALWAYS easy on CPUs while open world games annihilate them.

If MP3 shouldn't be compared then the only game left to be compared to GTA 5 is Watch_Dogs. If that's the case, expect some requirements as hefty as WD. If GTA 5 is compared to GTA 4, expect a ludicrous requirement since 2008 and 2014 has a huge gap in technology. Sarcasm aside, We should compare GTA 5 to LA Noire. Makes perfect sense because both these games are set on LA and the requirements should be similar if not, a little higher.

 

Because we all know how well Ubisoft optimizes their games. /sarcasm

Edited by kraftwerkd
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MP3 was not a port and I dont think GTA 5 will come as a port either.

 

Maybe Rockstar will give an option to use PS3/xbox360 like graphics(mid settings) PS4/Xbox one graphics(high settings) and PC exclusive graphics(extremely high)

 

If they do that most PC players will be able to buy it and at least play with ps3 like graphics.

 

132.gif

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I don't think that the PS4 CPU can be compared to the FX-8000 series. The processor used in the PlayStation is an actual octa-core CPU based on the Jaguar architecture and a low power solution, as far as I know. It's a custom design and more similar to AMD Kabini. The FX-8120, on the other hand, is a quad-modul CPU and not a true octa-core.

It's only performing as good as it is because it's a closed system. Streamlined code for one system spec that has vastly reduced overhead. While games on pc have to go through tons of code just to get to the action. Not a big deal since pcs are vastly faster too.

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I don't think that the PS4 CPU can be compared to the FX-8000 series. The processor used in the PlayStation is an actual octa-core CPU based on the Jaguar architecture and a low power solution, as far as I know. It's a custom design and more similar to AMD Kabini. The FX-8120, on the other hand, is a quad-modul CPU and not a true octa-core.

It's only performing as good as it is because it's a closed system. Streamlined code for one system spec that has vastly reduced overhead. While games on pc have to go through tons of code just to get to the action. Not a big deal since pcs are vastly faster too.

 

 

I have to remind you that CPU power is only a fraction of the real, raw system power. While the CPU may be sh*t and weak, they got GPGPU for that. And heck, PS4's GPU is a buffed R7 265, closer to R9 270X.

I'm pretty sure V will be a way better port than IV since Xbox One and PS4 are both X86-64 now..

 

It is not a port. Period.

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  • 3 months later...

Well I want to see this thread again as we know more details about the game.

Will it be a very CPU intensive game or does any quad core max it out with smooth 60FPS?

 

Thank you

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