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[SA]Mipmapping Problems


Reyks
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Wanted to write a big post, but just ctrl+A'd and del'd it.

Good luck to all ModLoader users and those who think it's a revolution in the gta modding scene. It really is, and all you [modmaker guys] are geniuses.

I'm out of this.

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Why do you refuse to give proper arguments when 'the other side' have them? For now, your point is down to 'modders are idiots these days, stuff they do would have been done by other, much better modders ages ago if it wasn't useless sh*t'. I agree Link's first rage reaction wasn't too mature but if YOU want to be treated seriously, be serious.

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Can someone confirm that this works?

I was pretty busy lately so i haven't tested it yet, will do it and report back here soon.

jYzLR2j.png

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D-DDDOUBLE POST!

 

The textures seems to be working fine, haven't found any map holes, but it may need some more testing.

jYzLR2j.png

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Why do you refuse to give proper arguments when 'the other side' have them? For now, your point is down to 'modders are idiots these days, stuff they do would have been done by other, much better modders ages ago if it wasn't useless sh*t'. I agree Link's first rage reaction wasn't too mature but if YOU want to be treated seriously, be serious.

Because it's the wrong topic, maybe?

 

And no, you ain't gonna have any feedback in the topic of ML, because I'm to lazy to find a topic of "tool" I don't like.

But if you, Silent, can't see how ~75% of those arguments about using ML are exaggarated and not worth anything actually, then, GTA-SA-modding is f*cked up, for sure.

The only thing I can think of ML is good for - is for testing purposes for modmakers, to reload mods on-the-go, not for a stable everyday gameplay though.

 

Omg I can't believe I'm still in this...

 

To stick at least partially on topic, the link posted by SergeantSavidge above seems to work. I mean not the link itself, but the textures.

Edited by JJ_Judge
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Why do you refuse to give proper arguments when 'the other side' have them? For now, your point is down to 'modders are idiots these days, stuff they do would have been done by other, much better modders ages ago if it wasn't useless sh*t'. I agree Link's first rage reaction wasn't too mature but if YOU want to be treated seriously, be serious.

Because it's the wrong topic, maybe?

 

Feel free to come to it's thread and tell us what's so bullsh*tty about it so we can fix it :)

 

 

The only thing I can think of ML is good for - is for testing purposes for modmakers, to reload mods on-the-go, not for a stable everyday gameplay though.

....yet it's more stable than the current tools out there, as I already explained in the first page of this topic. And wow, it's not a dead project!

Seriosly, come to it's topic and I'll prove you that you are having a wrong vision about things.

Edited by LINK/2012
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why people don't accept the finest and newest things?

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I read somewhere that they don't want to 'support an arrogant developer' and that they'd 'rather use other loaders'.

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Good luck to all ModLoader users and those who think it's a revolution in the gta modding scene. It really is, and all you [modmaker guys] are geniuses.

I'm out of this.

Are you taking the piss?

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