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Does anyone feel disappointed with R*?


southparkmayor
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Geralt of Rivia

I am surprised masterfocker hasn't been banned yet.

 

Stop.

 

Ha.

 

 

Paid reviews

 

Ha.

 

 

uncompleted and rushed game

 

Ha.

 

 

 

meh, what can i say? the game feels like it had so much more potential, but just feels like an uncomplete package. it's a very odd feeling indeed. you play the game and feel as if you're having fun, but you feel like you're FORCING yourself to play to have fun. in san andreas it just felt more natural. this game is just terribly inconsistent.

 

-why give us an insane amount of vehicles with diverse customization options when the driving and car damage feel arcadey and mediocre?

-why give us a good variety of planes and choppers to use when the turbulence sucks?

-why give us numerous types of body armor when they're all weak as hell?

-why put in cheats if the way they were implemented sucks? not including the fact that many classic and fun cheats aren't even available.

-why have our health regenerate only halfway but not fully?

-why put in properties/fast-food joints if we cant enter them or use them for anything meaningful?

-why put in a stock market when it doesn't even function properly?

-why put in activities like golf, yoga, and tennis instead of gang wars, drug battles, or vehicle thefts? (the side activities in this game are welcomed. however, i LOATHE the fact that they have substituted for activities that I'd much rather have.)

-why put in an underwater ocean when its murky and there's no point in exploring it when there's nothing to find?

-why put in a giant countryside when there's little to no reason to go there? exploration is nonexistent, even in the city.

-why put in a stat system when it hardly changes anything and feels tacked on? punching peds for 3 hours to max my strength feels idiotic when there's a damn outdoors gym in the game.

-why bother putting in wildlife if it's gonna be a very minimal amount of animals? this includes the fact that hunting is pointless and serves no purpose.

-why give us suppressors when the stealth system is broken?

-why replace crouch with stealth when it doesnt even work right?

-why boast about having 3 main characters when the story will end up being incredibly short? this is contrary to what we were all expecting from the campaign.

-why devolve from a 6 star wanted level to only 5 stars when the police A.I. is terrible?

-why allow us to converse with peds when they all get hostile in return?

-why put paramedics into the game when they dont even heal anybody?

-why include the government in the story when they're just gonna leech off of your efforts?

-why put a pointless iOS app in the game in regards to customizing your dog and license plates when you could have just implemented those into the damn game itself?

-why put many different gangs in the game when they remain stagnant and dont do anything?

-why take out fun features such as jumping in place, throwing items at people, pushing people, and leaving your engine running after exiting vehicles for no coherent reason?

-why put in hotdog stands and other hotspots when you cant interact with any of them?

-why put in prisons, stadiums, army bases, or casinos when they just sit there for cosmetic purposes?

-why include unnecessary optional objectives into the missions? i wanna do things MY way. i dont wanna conform to R*'s ideas of how to do a mission the "right" way.

-why put in so many collectibles when the rewards you get are terrible? it makes you feel like you've wasted your time. same goes for reaching 100 percent.

-why put out so many trailers and screenshots for single player prior to the game's release, when the online is gonna get all the attention shortly after launch?

 

the list goes on and on and ON. this isnt nitpicking, folks. these are blatant inconsistencies and fallacies which simply either make no sense, kill immersion, or make you feel as if the game is trying to give you an average experience at best, or a disappointing experience at worst. how the hell rockstar overlooked or simply neglected to improve upon these crucial gameplay aspects is beyond me.

 

the game feels castrated.

 

P.S. im not ungrateful for what the game has to offer. im simply stating that the game's many faults make it hard for you to appreciate the game when you spend almost every second feeling compelled to criticize it instead.

 

/semi-rant

 

 

 

 

 

@Brilliant: I agree. It does feel castrated. I'm just going to list all of my complaints:

 

- Why put in a Cluckin' Bell or a Burger Shot if they can't even be entered? In every game since SA, these have been enterable and now all of a sudden they're not? For what? Just to be lazy, knowing some idiot defender will stick up for you with another one of those console limitations arguments?

- Why advertise safehouse property pre-launch (Jul 2013), knowing that a lot of people bitched for it back in November 2012 when they said it wouldn't return, only to disappoint us again with the absence of it?

- Why even ditch safehouse property in the first place? I mean for a game that's f*cking centered around money, so much so that you can become q billionaire with a lot of hard work, why the f*ck wouldn't you have something big, gaudy, and beautiful for us to sink our cash into just for the f*ck of it. Yeah it might not fit the characters but who the f*ck cares, this is a video game where nothing is SUPPOSED to be realistic. It's supposed to be fun and in a game centered around money you SHOULD be able to feel like you can obtain anything! Not just a couple of sh*tty repetitive unenterable properties and a few tacky cars per character with very limited garage space.

- Getting with the times is likely the reason why Online was a big focus, but they should realize that no matter what, they'll always have a big SP fanbase. So why cut features from SP like insurance, safehouses, et cetera? It just sucks, it just f*cking sucks.

- A lot of dumb decisions have been made with V and these are just a few of them: not being able to leave cars on whilst exiting them unless you hop out whilst it's still moving; having to change your license plate via some god awful app and ONLY being able to change it 1 f*cking time; the cops; shooting accuracy and the way your health decreases; launching a very detailed snow filled world for Christmas and then getting rid of it after 1 damn day.

- The MAP: Okay, here we go. Yes we all know the map is very detailed, the biggest in the series, and offers some very awesome shading and lighting. But outside of Los Santos it isn't really that great. And Los Santos could've been better. Where is East Los Santos? Instead of having all of those pointless oilfields and random dirt roads, we could've gotten Anaheim and a few other run down/lower middle class neighborhoods just for the hell of it. Northern Los Santos, or should I say north of it, should've been Simi Valley and a taste of the Thousand Oaks community. Then north of that should've been the Great Chaparral (but much dryer because the last time I checked, Southern California ISN'T green nor lush! It's dry as hell!). Also, the eastern coast is the only place that looks and feels secluded. The Grand Senora desert looks too busy, it's too small, and feels like a national park. The whole west coast was fine until the forests near Paleto. The forest just feels too small, and not very dense. Paleto itself is decent but not great. Outside of that one stupid ass heist, it's kind of pointless. It's not pretty, and idiotically we can't own a safehouse there except for in Online, go figure. It sucks. And the amount of towns sucks too. Where is Santa Cruz, Monterey, Napa, Lake Arrowhead, Big Bear Lake, or that town south of Monterey, forgot it's name? All of these would've been far better than Paleto and about half of them should've been included, no if ands or buts about it. I've also noticed that the freeways in Los Santos are fairly decent but outside of the city they suck. They're thin, short, and kind of boring compared to the real highways of Southern California. I looked at that fan made map and that is exactly how the freeways in the countryside should've been. That guy's map is exactly how V's should've been. Well maybe without San Fierro and Las Venturas (add some small little Southern California towns instead). His map also had some fun, SECLUDED, TARMAC country roads too. That is EXACTLY what V is lacking but it's EXACTLY what the REAL Southern California has almost EVERYWHERE.

- The CARS: Okay okay, V gave of the largest amount of cars we've ever had in a GTA. But they've cut a lot of good cars too and ruined a lot of good names with poorly designed modern saloons/hatchbacks and too many repetitive super cars. Not to mention the cars handle pretty poorly unless their sports, supers, or classics. That is a big bummer. So is the way that some of these cars have been designed. Interiors that don't match, missing badges, missing lights, awful aesthetics, copying and pasting, they just did a poor job with cars in general in V. It pissed me off majorly because I drive 90% of the time in every GTA.

 

So there you have it. Most of my complaints.

 

 

What do you guys think you're doing!?

 

Bringing logical points and arguments into GTAF!? Don't you know where you are!?

 

Bad! :miranda:

Edited by TheMasterfocker
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I wish this petty gangster argument would stop between all of you. It's getting to be real annoying.

Not trying to be rude towards him, but he was the one who started it all. I told him multiple times that GTA isn't just locked to gang crimes, but GTA is actually about any type of crime available.

 

GTA:VCS for example is about military crime/corruption, SA is about gang wars, V is about government and robberies in general, and what's that title that was focusing on mobsters? GTA:LCS?

 

Well, just between us you kinda come off like an ass...

 

Gangs are often a key part in the stories of the Grand Theft Auto games, commonly, the protagonist will work for, or against, them at certain points in the storyline. They are often quite aggressive and will most likely attack the player if they use a weapon and/or attack them first. Gangs can also offer assistance during some missions, especially in Grand Theft Auto: San Andreas.

 

http://gta.wikia.com/Gangs

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Im desappointed by them failing to keep their word constantly when it comes to this game. The game was delayed once and now twice if you consider the PC version. The heists are still not out after a full year when they said they would drop shortly after GTA O. They lied about Flight School being SP DLC. They lied about SP houses. Back in spring when they lied again about the heists they also said there would be SP DLC by the end of the year and something tells me we won't get jack sh*t other than new gen releases and other GTA O upates. Not to even mention their typical ''more on that soon'' bullsh*t which has become a way of trolling us. I think I'll soon just move on from this game and forget about it, sick and tired af running around in circles.

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Geralt of Rivia

The game was delayed twice, only internally, once officially.

 

The PC delay is the 3rd delay, technically.

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meh, what can i say? the game feels like it had so much more potential, but just feels like an uncomplete package. it's a very odd feeling indeed. you play the game and feel as if you're having fun, but you feel like you're FORCING yourself to play to have fun. in san andreas it just felt more natural. this game is just terribly inconsistent.

 

-why give us an insane amount of vehicles with diverse customization options when the driving and car damage feel arcadey and mediocre?

-why give us a good variety of planes and choppers to use when the turbulence sucks?

-why give us numerous types of body armor when they're all weak as hell?

-why put in cheats if the way they were implemented sucks? not including the fact that many classic and fun cheats aren't even available.

-why have our health regenerate only halfway but not fully?

-why put in properties/fast-food joints if we cant enter them or use them for anything meaningful?

-why put in a stock market when it doesn't even function properly?

-why put in activities like golf, yoga, and tennis instead of gang wars, drug battles, or vehicle thefts? (the side activities in this game are welcomed. however, i LOATHE the fact that they have substituted for activities that I'd much rather have.)

-why put in an underwater ocean when its murky and there's no point in exploring it when there's nothing to find?

-why put in a giant countryside when there's little to no reason to go there? exploration is nonexistent, even in the city.

-why put in a stat system when it hardly changes anything and feels tacked on? punching peds for 3 hours to max my strength feels idiotic when there's a damn outdoors gym in the game.

-why bother putting in wildlife if it's gonna be a very minimal amount of animals? this includes the fact that hunting is pointless and serves no purpose.

-why give us suppressors when the stealth system is broken?

-why replace crouch with stealth when it doesnt even work right?

-why boast about having 3 main characters when the story will end up being incredibly short? this is contrary to what we were all expecting from the campaign.

-why devolve from a 6 star wanted level to only 5 stars when the police A.I. is terrible?

-why allow us to converse with peds when they all get hostile in return?

-why put paramedics into the game when they dont even heal anybody?

-why include the government in the story when they're just gonna leech off of your efforts?

-why put a pointless iOS app in the game in regards to customizing your dog and license plates when you could have just implemented those into the damn game itself?

-why put many different gangs in the game when they remain stagnant and dont do anything?

-why take out fun features such as jumping in place, throwing items at people, pushing people, and leaving your engine running after exiting vehicles for no coherent reason?

-why put in hotdog stands and other hotspots when you cant interact with any of them?

-why put in prisons, stadiums, army bases, or casinos when they just sit there for cosmetic purposes?

-why include unnecessary optional objectives into the missions? i wanna do things MY way. i dont wanna conform to R*'s ideas of how to do a mission the "right" way.

-why put in so many collectibles when the rewards you get are terrible? it makes you feel like you've wasted your time. same goes for reaching 100 percent.

-why put out so many trailers and screenshots for single player prior to the game's release, when the online is gonna get all the attention shortly after launch?

 

the list goes on and on and ON. this isnt nitpicking, folks. these are blatant inconsistencies and fallacies which simply either make no sense, kill immersion, or make you feel as if the game is trying to give you an average experience at best, or a disappointing experience at worst. how the hell rockstar overlooked or simply neglected to improve upon these crucial gameplay aspects is beyond me.

 

the game feels castrated.

 

P.S. im not ungrateful for what the game has to offer. im simply stating that the game's many faults make it hard for you to appreciate the game when you spend almost every second feeling compelled to criticize it instead.

 

/semi-rant

- subjective

- subjective

- do you want the car to be a Rhino?

- sucky cheat implementation? Yeah I agree there should be more though

- because if it was fully regenerable people would've bitched it's to easy, they already do it though.

- I don't know, for detail maybe? Would you rather prefer to not have them at all instead of having non-interactible ones?

- that's like saying, ''Why did Ferrari release this car if it sucks?''

- I agree about activities.

- What would you want find underwater? Like what exactly?

- Again, would you rather not have any countryside at all, just because you're not motivated to go there?

- Maybe to give the impression of more depth I guess.

- Again, would you rather have no wildlife just because there aren't enough animals for your taste? Do you also see Trevor doing anything else with his hunts other than gain money? Do you see him making leather pelts and animal outfits for himself?

- To add to the costumization I guess.

- subjective, opinionative

- I agree about the short story

- the number of wanted stars was purely a design choice, not any real purpose.

- Not all of them turn hostile actually.

- Again, would you rather not have ambulances and paramedics just because they don't heal people.

- I agree about the bullsh*t government involvement in the story.

- Agree about the pointless iFruit app as well.

- Times have changed, gangs are not longer what they used to be in L.A. and therefore not in the game either.

- I agree about those as well.

- Just like with the restaurants, same goes for the hotdog stands, would you rather not have them at all?

- You just answered your own question, for cosmetic purposes.

- I agree about the mission objective crap.

- Again, a subjective matter, those rewards weren't that great in previous games either.

- I completely agree with this last one.

 

Now the reason why I seem to ''defend'' the game here is because most of your points are probably legit but you sound like you'd rather srap off more than half of the game because it doesn't make sense or because you don't like the way certain things were handled. So why not ditch the entire map and leave an empty flat texture because LS is not that interactible and there's no point going to Blaine County and therefore the whole map is pointless by the way you make it sound like, see where Im trying to get?

Edited by Skizzo45
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I wish this petty gangster argument would stop between all of you. It's getting to be real annoying.

Not trying to be rude towards him, but he was the one who started it all. I told him multiple times that GTA isn't just locked to gang crimes, but GTA is actually about any type of crime available.

 

GTA:VCS for example is about military crime/corruption, SA is about gang wars, V is about government and robberies in general, and what's that title that was focusing on mobsters? GTA:LCS?

 

Well, just between us you kinda come off like an ass...

 

Gangs are often a key part in the stories of the Grand Theft Auto games, commonly, the protagonist will work for, or against, them at certain points in the storyline. They are often quite aggressive and will most likely attack the player if they use a weapon and/or attack them first. Gangs can also offer assistance during some missions, especially in Grand Theft Auto: San Andreas.

 

http://gta.wikia.com/Gangs

I'm talking about gangs as the main plot story, like SA. I didn't mean that the gangs shouldn't exist in GTA, I meant having a gangster protag.

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I wish this petty gangster argument would stop between all of you. It's getting to be real annoying.

Not trying to be rude towards him, but he was the one who started it all. I told him multiple times that GTA isn't just locked to gang crimes, but GTA is actually about any type of crime available.

 

GTA:VCS for example is about military crime/corruption, SA is about gang wars, V is about government and robberies in general, and what's that title that was focusing on mobsters? GTA:LCS?

 

Well, just between us you kinda come off like an ass...

 

Gangs are often a key part in the stories of the Grand Theft Auto games, commonly, the protagonist will work for, or against, them at certain points in the storyline. They are often quite aggressive and will most likely attack the player if they use a weapon and/or attack them first. Gangs can also offer assistance during some missions, especially in Grand Theft Auto: San Andreas.

 

http://gta.wikia.com/Gangs

I'm talking about gangs as the main plot story, like SA. I didn't mean that the gangs shouldn't exist in GTA, I meant having a gangster protag.

 

If thats what people want then who is to say they are wrong in doing so? It might just bring a little life that they lost along the way back into the series. Saints Row or GTA Have not really made a gangster game in years. I think it be tricky for them to do it though mostly because no one really cares about what this current generation of society does or has going on.

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Yes. Nothing more to say. Cuz when I do say something, referencing the past glory of GTA, I usually have to deal with some baby who is butthurt and obsessed with V...

 

 

The only thing I'm disappointed with is the whinners on this forum like Militia and Offical General.

 

Almost every thread they've got to bitch about something. Seriously why don't you just stay out of the V section if you hate it so much?

 

Like I said, need I say more? :lol:

 

I knew this would come, hence my original comment.

 

Cry me a river, guy. Deal with it. If I made you butthurt, then my work here is done! :)

 

So childish. You whine and get butthurt, over other people whining and getting butthurt.

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It's because R* didn't used potential of 3 protagonists. Franklin should be hard families member, Micheal FIB things etc. and Trevor may be a drug king. But it would need much more work than creating 80 missions, so they decided to f*ck this up because of online.

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Geralt of Rivia

It's because R* didn't used potential of 3 protagonists. Franklin should be hard families member, Micheal FIB things etc. and Trevor may be a drug king. But it would need much more work than creating 80 missions, so they decided to f*ck this up because of online.

Nah, it's called the consumer clearly stating that they don't like long stories, 'boring' stories, or both.

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I am disappointed in R*. I feel like they sold out from what made them a great franchise, so they can appeal to COD gamers, 12 year olds, and foreigners. Where's the nudity, the gore, and the off colored humor? Not that it's a big deal, but I see a lot of Spanish words in this game and I think to myself, aren't the creators British/Scottish? This was all done for one thing: money. I heard Hillary Clinton was involved (how big of a role? probably not big at all) in the production in IV, because of the Hot Coffee mod. GTA was always anti-government and now they're the subjects of their own jokes. These are the reasons I call them SELLOUTS. I remember playing MP3 and being absolutely stoked to see that type of gore in V, but it had even less gore/blood than IV! Right there you know it's because of the teenagers/Austrailians but you have to be 18+ to play this game anyway, so what the f*ck. I thought for sure the side missions would be expanded on, in addition to the police, fire, and ambulance ones but now we didn't even get the LS version of the never ending LCPD database 'missions'. sh*t like that is what killed the immersion, and ultimately, the game. Don't even get me started on the lack of interiors.

 

69 missions? GTFO here with that bullsh*t. As soon as I was REALLY getting into the story, I was on the 61st mission.

 

Appealing to the masses is one of the worst things they could have done from a consumer standpoint.

 

If you even once criticize R*, you're automatically called a bitcher and a whiner for even daring to say something negative about them. I've been playing since III, so like many of you, I realize what they're capable of.

Edited by BrokenLizard
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Geralt of Rivia

"Appealing to the masses is one of the worst things they could have done from a consumer standpoint"

 

Uhhh...You have that very, very backwards.

 

Do you mean from a hardcore fanbase standpoint?

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Customer relations need improvement. More openness, less of that edgy mysterious bullsh*t that benefits precisely noone. The PR actually needs to do PR work instead of saying; "Sorry, can't talk about my job".

 

Very disappointed in the current state of affairs with management. Maybe it'll change, maybe it won't. I hope public reception of their actions forces change onto them, at least.

 

Look at me, talking about this stuff like I know how game development and PR works. I don't. I'm just seeing this as a problem from a genuine, human standpoint. I'm not asking them to reveal their entire pipeline to us, but a few more valuable words on that Newswire won't bleed the Housers' pockets dry, for f*cks sakes.

 

Even Ubisoft has this down with their community managers. Especially that pleasant Gabe Graziani fellow that does community management for the Assassin's Creed department. That guy's been there since like 2009.

 

Does Rockstar have a notable community guy? Someone who can be seen as a mirror of the company, at the very least? f*ck no. Rockstar is too good for that. They just make good games and don't bother with any of that pointless human contact sh*t.

 

Yeah, it needs to change. It has caused so many problems. Not to mention all the rumors and speculation blowing up as a result of literally no damage control whatsoever in any one instance of rumors leaking and spreading like fire.

 

Sorry if it seems like a rant, but those are my thoughts.

Edited by Xerukal
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That's what everyone wanted, they wanted the f*cking older gen of GTA with HD graphics. They went as far as they could with GTA V and people complain. The driving is too Arcady, the damage sucks, the cops are too good. Before it was, the game is boring, the driving is too hard, the cops are stupid.

 

The fans don't know what the f*ck they want.

 

Ha ha !! Are you f*cking serious ?? Rockstar went as far as they could with V to make it older gen GTA in HD ?? Really ?? Ok lets see......

 

* Much smaller number of interiors in Los Santos City relative to game size.

* Very little to no side missions relating to crime.

* A sh*t, boring story that revolved around f*cking feds/agents for half the game and not organized crime/gangs.

* A short SP story campaign relative to game size.

* Hardly anything very fun or interesting to do or see in both city and countryside.

* Very weak gang AI, no random shootouts between rival gangs in the streets.

* No gang or bodyguard recruitment.

* Cannot buy safehouse properties.

* Business owning feature was mediocre and poorly implemented.

* No decent non-crime side activities like gambling. Too much simple leisure activities.

* Weak and uninspiring protagonists, poor character development for them.

 

The older gen GTAs had either all or most of this stuff and they did it much better than V ever did. Rockstar nowhere near gave us older gen GTAs in HD with V. We did not even get anything like it.

 

1. Agree, but PS3 and X360 couldnt handle it. Game barrely runs on those 8 year olds hardwares.

2.Side missions like what? You dont only have story missions but also strangers and freaks, and then you have missions when buying bussines properties.

3. Agree, compared to older GTA's, but 69 didnt feel that short unless you have no life and play game for 24 hours.

4. When? When you complete the game? Yeah like older GTA's were any better? Well any game gets boring when you finish it.

5. What do you mean by gang AI? AI is just fine.

6. There's no gangs anymore in LA like there was in 90's. You might ask then why were gangs put, well, its ghetto area of LS like in real modern day LA.

7. Bussines owning is not bad, maybe pay is kinda low but its cool.

8. So what if there are many leisure activities? It was Rockstars choise.

9. You must be seriously trolling.

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"Appealing to the masses is one of the worst things they could have done from a consumer standpoint"

 

Uhhh...You have that very, very backwards.

 

Do you mean from a hardcore fanbase standpoint?

Obviously. And how is that backwards? Playing with children is one of the best things to happen to this game? I don't see what you're getting at here... Edited by BrokenLizard
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Official General

 

 

 

@Brilliant: I agree. It does feel castrated. I'm just going to list all of my complaints:

<Snip>

So there you have it. Most of my complaints.

This forum needs more critics like you. Not someone who's obsessed with gangbanging bullsh*t or something.

 

Yeah for real man. Even though it's primarily a crime game about gangs and organized crime, GTA needs to be more about cops, federal and government agents, corny-ass Hollywood style. We need more mundane leisure activities like yoga and triathon too, f*ck selling drugs and gang wars.

 

F*ck that all gang and organized crime bullsh*t. I'm with you on that.

I'll tell you something, something I don't think you can understand.....

 

GTA =/= GANGSTER BULLsh*t.

GTA = ANY TYPE OF CRIME, BE IT GANG WARS, GOVERNMENT CRIMES OR MOBSTER THINGS.

 

 

Why the need for that ? I agreed with you did I not ? F*ck all that gang and organized crime stuff, lets have more government stuff, GTA is about any crime despite the fact that every GTA except for V was centered around mafias, gangs and drug cartels. I agreed with you, don't see your beef.

 

On a serious note, even if what you say may be true, the bottom line is that the government stuff and most of the V's story in general turned out be very boring and uninteresting in the eyes of many GTA fans. So ok, going by your words, GTA does not have to be just about gangs, mafia and the like - Rockstar steered the focus away from that, and the results were not pretty, the proof is in the pudding bro. You can deny it all you want, but I'm very sure a great many if not most GTA fans thought FIB/IAA/Merryweather stuff was quite sh*t. At a snapshot, just look at the sheer amount of people on this forum who complain about it.The story is one of the most disliked and criticized aspects of V, and it's no surprise why - that government agent bullsh*t just did not cut the ice for most part.

 

 

Gangs are often a key part in the stories of the Grand Theft Auto games, commonly, the protagonist will work for, or against, them at certain points in the storyline. They are often quite aggressive and will most likely attack the player if they use a weapon and/or attack them first. Gangs can also offer assistance during some missions, especially in Grand Theft Auto: San Andreas.

 

I'll quote this again. And I never once stated that the protagonist had to be a gangster or gangsta. He could be freelance like Claude or Niko was, and just have dealings with gangs and organized crime. That would be have been perfect, because it's centered on traditional GTA themes.

Edited by Official General
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That's precisely why V isn't about any of those things. It wanted to try something new, and it did. That's the point.

 

it actually made THEFT the focus this time around. The act of stealing. The thing in the name of the f*cking game.

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Official General

That's precisely why V isn't about any of those things. It wanted to try something new, and it did. That's the point.

 

it actually made THEFT the focus this time around. The act of stealing. The thing in the name of the f*cking game.

 

Let me school on a short history of GTA, I won't go into too much detail. I watched a DVD about it and read about it from the creators themselves, the Houser brothers. GTA was just a name they coined for the the first game by chance. They both stated that their reasons and influences for creating GTA was for their love and fascination with American organized crime and gangs. They described GTA as the product of " a bunch of British nerds who had an obsession with American gangster movies". The name GTA was just a name they used by chance, but it was never meant to be just about stealing cars, not at all, look it up and read the history of the series, I promise you.

 

I just genuinely think the whole focus on government agent stuff in V was just a bunch of new ideas that went wrong, and made worse by writers who turned out to be sh*t at writing scripts/stories. They could have even made this government stuff the main theme and still make much more fun and interesting than it actually is - they could have intertwined it more with organized crime or the drug trade, and it would have been top stuff. I just think it all went wrong and not the way they planned, but somehow they did not see it at the time.

 

Besides not everything has to be new and fresh to be successful. You can still opt to refurbish and add new things to make it great. Sometimes if it really aint broke, just don't fix too much of it. I know it's overused, but in this it's so true.

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Nope, I am not disapointed... Mainly because I didn't over-hype it. Of course I thought in my head thinking man it would be cool if this would happen, this would happen etc, however I am a realist and realize that you can only do so much with technology.

 

One of these days it will get better and better and we'll have so much more, but for now I think they did a GREAT job with the game, the only thing I wish was they'd bring back the open interiors in buildings again, burger shot, up n attom etc.

 

OH well... Hopefully they have some sh*t to surprise for next gen : )

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Geralt of Rivia

And how is that backwards?

Backwards may be the wrong word. Let's use "It makes no sense" instead.

 

Basically, what you said with that phrase was:

 

"Listening to the consumers is the worst thing R* could have done consumer wise"

 

It makes no sense lol.

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Brilliant Ideas

 

meh, what can i say? the game feels like it had so much more potential, but just feels like an uncomplete package. it's a very odd feeling indeed. you play the game and feel as if you're having fun, but you feel like you're FORCING yourself to play to have fun. in san andreas it just felt more natural. this game is just terribly inconsistent.

 

-why give us an insane amount of vehicles with diverse customization options when the driving and car damage feel arcadey and mediocre?

-why give us a good variety of planes and choppers to use when the turbulence sucks?

-why give us numerous types of body armor when they're all weak as hell?

-why put in cheats if the way they were implemented sucks? not including the fact that many classic and fun cheats aren't even available.

-why have our health regenerate only halfway but not fully?

-why put in properties/fast-food joints if we cant enter them or use them for anything meaningful?

-why put in a stock market when it doesn't even function properly?

-why put in activities like golf, yoga, and tennis instead of gang wars, drug battles, or vehicle thefts? (the side activities in this game are welcomed. however, i LOATHE the fact that they have substituted for activities that I'd much rather have.)

-why put in an underwater ocean when its murky and there's no point in exploring it when there's nothing to find?

-why put in a giant countryside when there's little to no reason to go there? exploration is nonexistent, even in the city.

-why put in a stat system when it hardly changes anything and feels tacked on? punching peds for 3 hours to max my strength feels idiotic when there's a damn outdoors gym in the game.

-why bother putting in wildlife if it's gonna be a very minimal amount of animals? this includes the fact that hunting is pointless and serves no purpose.

-why give us suppressors when the stealth system is broken?

-why replace crouch with stealth when it doesnt even work right?

-why boast about having 3 main characters when the story will end up being incredibly short? this is contrary to what we were all expecting from the campaign.

-why devolve from a 6 star wanted level to only 5 stars when the police A.I. is terrible?

-why allow us to converse with peds when they all get hostile in return?

-why put paramedics into the game when they dont even heal anybody?

-why include the government in the story when they're just gonna leech off of your efforts?

-why put a pointless iOS app in the game in regards to customizing your dog and license plates when you could have just implemented those into the damn game itself?

-why put many different gangs in the game when they remain stagnant and dont do anything?

-why take out fun features such as jumping in place, throwing items at people, pushing people, and leaving your engine running after exiting vehicles for no coherent reason?

-why put in hotdog stands and other hotspots when you cant interact with any of them?

-why put in prisons, stadiums, army bases, or casinos when they just sit there for cosmetic purposes?

-why include unnecessary optional objectives into the missions? i wanna do things MY way. i dont wanna conform to R*'s ideas of how to do a mission the "right" way.

-why put in so many collectibles when the rewards you get are terrible? it makes you feel like you've wasted your time. same goes for reaching 100 percent.

-why put out so many trailers and screenshots for single player prior to the game's release, when the online is gonna get all the attention shortly after launch?

 

the list goes on and on and ON. this isnt nitpicking, folks. these are blatant inconsistencies and fallacies which simply either make no sense, kill immersion, or make you feel as if the game is trying to give you an average experience at best, or a disappointing experience at worst. how the hell rockstar overlooked or simply neglected to improve upon these crucial gameplay aspects is beyond me.

 

the game feels castrated.

 

P.S. im not ungrateful for what the game has to offer. im simply stating that the game's many faults make it hard for you to appreciate the game when you spend almost every second feeling compelled to criticize it instead.

 

/semi-rant

- subjective

- subjective

- do you want the car to be a Rhino?

- sucky cheat implementation? Yeah I agree there should be more though

- because if it was fully regenerable people would've bitched it's to easy, they already do it though.

- I don't know, for detail maybe? Would you rather prefer to not have them at all instead of having non-interactible ones?

- that's like saying, ''Why did Ferrari release this car if it sucks?''

- I agree about activities.

- What would you want find underwater? Like what exactly?

- Again, would you rather not have any countryside at all, just because you're not motivated to go there?

- Maybe to give the impression of more depth I guess.

- Again, would you rather have no wildlife just because there aren't enough animals for your taste? Do you also see Trevor doing anything else with his hunts other than gain money? Do you see him making leather pelts and animal outfits for himself?

- To add to the costumization I guess.

- subjective, opinionative

- I agree about the short story

- the number of wanted stars was purely a design choice, not any real purpose.

- Not all of them turn hostile actually.

- Again, would you rather not have ambulances and paramedics just because they don't heal people.

- I agree about the bullsh*t government involvement in the story.

- Agree about the pointless iFruit app as well.

- Times have changed, gangs are not longer what they used to be in L.A. and therefore not in the game either.

- I agree about those as well.

- Just like with the restaurants, same goes for the hotdog stands, would you rather not have them at all?

- You just answered your own question, for cosmetic purposes.

- I agree about the mission objective crap.

- Again, a subjective matter, those rewards weren't that great in previous games either.

- I completely agree with this last one.

 

Now the reason why I seem to ''defend'' the game here is because most of your points are probably legit but you sound like you'd rather srap off more than half of the game because it doesn't make sense or because you don't like the way certain things were handled. So why not ditch the entire map and leave an empty flat texture because LS is not that interactible and there's no point going to Blaine County and therefore the whole map is pointless by the way you make it sound like, see where Im trying to get?

to answer your points in a quick manner, yes i'd rather have none of those features at all, if they were gonna be piss-poor at launch. aside from the subjective ones, the rest of them feel mediocre. the way i see it, if rockstar cant be bothered to take full advantage of a certain feature or piece of detail, then they shouldnt include it at all. they should save their time and resources for other things. most of the half-assed content in the game feels like an insult. "lets put in burger shot but not let them go inside". "lets put in animals, but only a very small amount, and lets make the animals irrelevant".

 

sorry, but the way i see it, either a feature should be utilized to its utmost potential, or not included whatsoever. i dont like the awkward fusion of inconsistencies that this game has to offer.

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Brilliant Ideas

Please put the quote train in spoilers or something. Jesus lol.

i dont think i spoiled anything though..... and the game's been out for a year now lol. who would be afraid of spoilers at this point? everyone and their grandma knows of gta 5's story and endings by now. and they also know that the endings sucked, but thats another story.

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Algonquin Assassin

 

Please put the quote train in spoilers or something. Jesus lol.

i dont think i spoiled anything though..... and the game's been out for a year now lol. who would be afraid of spoilers at this point? everyone and their grandma knows of gta 5's story and endings by now. and they also know that the endings sucked, but thats another story.

 

 

What he means is by putting the quotes in spoiler tags it doesn't take up as much of the screen.

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Brilliant Ideas

 

 

What he means is by putting the quotes in spoiler tags it doesn't take up as much of the screen.

 

ah i see, thanks.

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DonMichaelCorleone

 

 

That's what everyone wanted, they wanted the f*cking older gen of GTA with HD graphics. They went as far as they could with GTA V and people complain. The driving is too Arcady, the damage sucks, the cops are too good. Before it was, the game is boring, the driving is too hard, the cops are stupid.

 

The fans don't know what the f*ck they want.

 

Ha ha !! Are you f*cking serious ?? Rockstar went as far as they could with V to make it older gen GTA in HD ?? Really ?? Ok lets see......

 

* Much smaller number of interiors in Los Santos City relative to game size.

* Very little to no side missions relating to crime.

* A sh*t, boring story that revolved around f*cking feds/agents for half the game and not organized crime/gangs.

* A short SP story campaign relative to game size.

* Hardly anything very fun or interesting to do or see in both city and countryside.

* Very weak gang AI, no random shootouts between rival gangs in the streets.

* No gang or bodyguard recruitment.

* Cannot buy safehouse properties.

* Business owning feature was mediocre and poorly implemented.

* No decent non-crime side activities like gambling. Too much simple leisure activities.

* Weak and uninspiring protagonists, poor character development for them.

 

The older gen GTAs had either all or most of this stuff and they did it much better than V ever did. Rockstar nowhere near gave us older gen GTAs in HD with V. We did not even get anything like it.

 

1. Agree, but PS3 and X360 couldnt handle it. Game barrely runs on those 8 year olds hardwares.

2.Side missions like what? You dont only have story missions but also strangers and freaks, and then you have missions when buying bussines properties.

3. Agree, compared to older GTA's, but 69 didnt feel that short unless you have no life and play game for 24 hours.

4. When? When you complete the game? Yeah like older GTA's were any better? Well any game gets boring when you finish it.

5. What do you mean by gang AI? AI is just fine.

6. There's no gangs anymore in LA like there was in 90's. You might ask then why were gangs put, well, its ghetto area of LS like in real modern day LA.

7. Bussines owning is not bad, maybe pay is kinda low but its cool.

8. So what if there are many leisure activities? It was Rockstars choise.

9. You must be seriously trolling.

because there are no gangs in la anymore means there should not be gangs in gta v?ai sucks bad.older gtas were much better.leisure activities are not enough.

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Just bought my xbox one and the only thing i can say is i hope rockstar atleast adds some interiors and if nothing else, they fix the HOOD in this game.

 

AI/environment:

L A M A R N E E D S A G U N

No Recruitment system (Some families members don't like Franklin but the majority do, wtf?)

No random drive bys

No gang activity or none so ever

no random robberies

No dealers

barley any female gang members

no trap houses

no junkies

gang members don't go beyond boundaries

the graffiti in the hood is stupid. it woulda been cool if i saw vagos crossing out ballas or something AND JUST NOT SOME CLONED NEW YORK TYPE GRAFFITI

 

 

SHOPS ETC:

-Why the fxck every time i scratch my car or destroy it w/e you gotta leave the hood, when in real life theres chop shops all around the hood.

-Why the fxck i gotta go wayyy over from rancho to Carson just to go to the store... when in real life corner stores exist on every corner. In the hood In SLS stores are everywhere but they close so i hope they fix that. like in each hood, should have their own shop, Los santos customs, barbershops, bars, clubs, etc......


 

 

 

 

 

 

* Very weak gang AI, no random shootouts between rival gangs in the streets.

* No gang or bodyguard recruitment.

 

5. What do you mean by gang AI? AI is just fine.

6. There's no gangs anymore in LA like there was in 90's. You might ask then why were gangs put, well, its ghetto area of LS like in real modern day LA.

because there are no gangs in la anymore means there should not be gangs in gta v?ai sucks bad.older gtas were much better.leisure activities are not enough.

 

 

man where do you guys get this "gangs don't exist anymore" bullsh*t?

 

Watch this video, just a small taste of what LA reality could be

 

Edited by pilscy
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Official General

 

 

 

 

 

That's what everyone wanted, they wanted the f*cking older gen of GTA with HD graphics. They went as far as they could with GTA V and people complain. The driving is too Arcady, the damage sucks, the cops are too good. Before it was, the game is boring, the driving is too hard, the cops are stupid.

 

The fans don't know what the f*ck they want.

 

Ha ha !! Are you f*cking serious ?? Rockstar went as far as they could with V to make it older gen GTA in HD ?? Really ?? Ok lets see......

 

* Much smaller number of interiors in Los Santos City relative to game size.

* Very little to no side missions relating to crime.

* A sh*t, boring story that revolved around f*cking feds/agents for half the game and not organized crime/gangs.

* A short SP story campaign relative to game size.

* Hardly anything very fun or interesting to do or see in both city and countryside.

* Very weak gang AI, no random shootouts between rival gangs in the streets.

* No gang or bodyguard recruitment.

* Cannot buy safehouse properties.

* Business owning feature was mediocre and poorly implemented.

* No decent non-crime side activities like gambling. Too much simple leisure activities.

* Weak and uninspiring protagonists, poor character development for them.

 

The older gen GTAs had either all or most of this stuff and they did it much better than V ever did. Rockstar nowhere near gave us older gen GTAs in HD with V. We did not even get anything like it.

 

1. Agree, but PS3 and X360 couldnt handle it. Game barrely runs on those 8 year olds hardwares.

2.Side missions like what? You dont only have story missions but also strangers and freaks, and then you have missions when buying bussines properties.

3. Agree, compared to older GTA's, but 69 didnt feel that short unless you have no life and play game for 24 hours.

4. When? When you complete the game? Yeah like older GTA's were any better? Well any game gets boring when you finish it.

5. What do you mean by gang AI? AI is just fine.

6. There's no gangs anymore in LA like there was in 90's. You might ask then why were gangs put, well, its ghetto area of LS like in real modern day LA.

7. Bussines owning is not bad, maybe pay is kinda low but its cool.

8. So what if there are many leisure activities? It was Rockstars choise.

9. You must be seriously trolling.

 

 

Sorry for the late reply, I just saw this today. Now time to carve up and dismantle your bullsh*t arguments.

 

1. I refuse to believe that the reason for V having a relatively low number of interiors was due to hardware limitations. If previous GTAs two like VC and SA have so many interiors that are 12 and 9 years old respectively, then why couldn't V ? If the 5-year old IV could have a decent number of interiors, then why couldn't V ? This alone is a strong indication that hardware limitation was not the issue, and besides you have no concrete proof that it was the issue.

 

2. Strangers and Freaks for most part, was a load of bullsh*t, and they were not what I and many considered to be decent, proper GTA side missions. Shooting aliens and monsters in weird dreams ? Getting duped like a sucker into doing jobs for a paparazzi guy and a legal cannabis salesman, both of whom had no intention on paying you for it ? Running in a race with some hyped-up female jogger who has a a grudge against men ? You call that decent side missions by GTA standards ? Man, get lost. The business side missions were very generic and mediocre - you get a call, go do a delivery, go to the business it's being threaten by thugs which you kill, or chase and kill thieves who stole your profits. Nothing special. On top of that you cannot even enter the businesses to feel like you own them, and the business side missions very rarely come up, it takes so long before you get a call.

 

3. V got boring for me while I was playing the game, and this happened halfway once Trevor came to Los Santos and the FIB and IAA got involved. And then it got even worse after the story was done, after that the game became even more boring. And any game does not get boring when you finish it, that's bullsh*t again. The whole point of why GTA revolutionized gaming in general in the first place, was that it was the first game of it's kind that offered great replay value after the story was completed, as there was so much things you could do. VC and SA had tons of good stuff you could do during or after the story, too many to name. IV had a decent amount of things you could do after the story too - vigilante, drug-deliveries, import/export car theft, and more. This what made them not so boring after the story was done. I cannot say V offered the same, many people would agree with that.

 

4. Nope, I disagree. I really have nothing else to say, except that 69 missions is way too short for a game of V's size and magnitude, especially when you consider that IV is much smaller and has 91 missions. I think it's reasonable to conclude this, it's nothing to do with not having a life or playing video games for 24 hours. Your narrow-minded outlook on how people conduct their everyday lives clearly shows.

 

5. By gang AI, I mean the gangs should be shown to be more dangerous and active on the streets in the world they exist in. This was seen in the III-era GTAs, gangs would often have random shootouts and gunfights with each other whenever they crossed paths. This gave the gang areas a great element of danger, and it made exploring the city's various areas more exciting and thrilling. IV lacked this, V was widely expected to fix this, as it was implied to have a significant street gang aspect via Franklin. Nope, there was no improvement, so again, no the gang AI not fine for me and many others, judging by the number complains you see here about it from a snapshot view.

 

6. No gangs anymore in LA like there was back in the 90s you say ? Ha ha, guys like you need to learn to do research first before making yourselves sound so damn stupid. I bet your knowledge of LA gangs comes from hood movies and hip hop videos, you clearly don't seem to have a great deal of it, going by what you just said. There are still gangs in LA, they are there doing what they always do. I dare you to go to certain hoods in LA and act like you want to because "there is no gangs" - watch your head get blown off with a sawed-off by a gassed-up Sureno, Blood or Crip. And if you really believe that gangs are not significant in LA anymore, then why the f*ck did Rockstar bother to imply that they still were via Franklin's trailers ? Seriously, stop your nonsense.

 

7. Business owning in V is bad to me, and it's not cool at all when you cannot enter your own business premises and wait a hundred years to collect profit returns on it. I don't care what you say, business owning in V was a weak and half-hearted effort.

 

8. Nothing wrong with many leisure activities in GTA. There is something very wrong though, when a GTA game has many leisure activities and very little to no side activities to do with crime (in the GTA mould). That was exactly the case with V, so Rockstar choice here was a very bad one.

 

9. It's subjective and it's my opinion, so no I'm not trolling. If I'm trolling, then so are many other forum members on here who have said the same thing I have said about the protagonists of V over and over again. That exactly what I think of V's protagonists.

Edited by Official General
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Geralt of Rivia

1. I refuse to believe that the reason for V having a relatively low number of interiors was due to hardware limitations. If previous GTAs two like VC and SA have so many interiors that are 12 and 9 years old respectively, then why couldn't V ? If the 5-year old IV could have a decent number of interiors, then why couldn't V ? This alone is a strong indication that hardware limitation was not the issue, and besides you have no concrete proof that it was the issue.

I'm 90% sure it's not a hardware limitation, but you can't compare interior numbers to VC and SA. That's stupid.

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