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connection lost due to an unknown network error


vahnx
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the only thing that ever loses connection for me is the ps3, my PC is unaffected. ive been monitoring my network extensively trying to figure out this issue but it can only be the game cause it doesnt happen anywhere else. I have a 30 meg up/down fiber connection that always has steady speeds and low pings so its nothing to do with my connection.

 

I have something called a routerboard with a mirrored port that i can use to monitor all traffic through it by capturing the packets with a program called wireshark and im not a networking expert but ive learned a lot in the last few months and there is nothing out of the ordinary with the traffic when these errors occur that I can see but it is very complicated and without a networking background you might as well be trying to read latin having never seen it before in your life, lol! A network engineer from my ISP is supposed to come check it out sometime and give me full access to the routerboard settings so i can properly configure it but ive been busy and havnt had time to make the apt. he might see something that i cant, but it looks the same as any other time. Occasionally ill see someone else in my session/deathmatch who doesnt have their ports open properly and they are "destination unreachable" for the game packets. this causes the voice chat to not work and seems to cause them to lag. The same things happen if a use a different router that i can configure but they do not have the ability to have a mirror port so i can see all traffic so the program cannot capture the game packets then. I tried using my computer as a proxy in order to do it, but it then i get all my computer traffic as well as game traffic and its hard to tell whats what so until i can talk to the ISP guy and get some tips on using the program more effectively i cant really dig any deeper into the problem. all the same problems occur if i use the routerboard which i cannot access internal settings so i have to call some helpdesk tech at my isp to have things changed and they barely know what a routerboard is so i have no idea if they are doing it correctly since i cant see them. still happens if i use my own router which i know is set correctly for the port forwarding, or dmz, and the same things happen if i just plug the console into the wall jack and bypass the router achieving a nat type 1 so given what I know about networking/gaming/computers I can only conclude that its sh*tty game code most likely caused by hardware limitations, cause like you say it does seem to happen most in full sessions with lots of action where the console hardware is maxed the f*ck out and npcs fail to spawn at all usually, lol! This is why i say ps3/xbox360 is dead and the game will only improve on ps4/xb1/pc with proper hardware that can handle the calculations required.

Edited by sultangris
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the only thing that ever loses connection for me is the ps3, my PC is unaffected. ive been monitoring my network extensively trying to figure out this issue but it can only be the game cause it doesnt happen anywhere else. I have a 30 meg up/down fiber connection that always has steady speeds and low pings so its nothing to do with my connection.

 

I have something called a routerboard with a mirrored port that i can use to monitor all traffic through it by capturing the packets with a program called wireshark and im not a networking expert but ive learned a lot in the last few months and there is nothing out of the ordinary with the traffic when these errors occur that I can see but it is very complicated and without a networking background you might as well be trying to read latin having never seen it before in your life, lol! A network engineer from my ISP is supposed to come check it out sometime and give me full access to the routerboard settings so i can properly configure it but ive been busy and havnt had time to make the apt. he might see something that i cant, but it looks the same as any other time. Occasionally ill see someone else in my session/deathmatch who doesnt have their ports open properly and they are "destination unreachable" for the game packets. this causes the voice chat to not work and seems to cause them to lag. The same things happen if a use a different router that i can configure but they do not have the ability to have a mirror port so i can see all traffic so the program cannot capture the game packets then. I tried using my computer as a proxy in order to do it, but it then i get all my computer traffic as well as game traffic and its hard to tell whats what so until i can talk to the ISP guy and get some tips on using the program more effectively i cant really dig any deeper into the problem. all the same problems occur if i use the routerboard which i cannot access internal settings so i have to call some helpdesk tech at my isp to have things changed and they barely know what a routerboard is so i have no idea if they are doing it correctly since i cant see them. still happens if i use my own router which i know is set correctly for the port forwarding, or dmz, and the same things happen if i just plug the console into the wall jack and bypass the router achieving a nat type 1 so given what I know about networking/gaming/computers I can only conclude that its sh*tty game code most likely caused by hardware limitations, cause like you say it does seem to happen most in full sessions with lots of action where the console hardware is maxed the f*ck out and npcs fail to spawn at all usually, lol! This is why i say ps3/xbox360 is dead and the game will only improve on ps4/xb1/pc with proper hardware that can handle the calculations required.

+1000000000000000000000000 !

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