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How do I modify A.I Nodes/Paths?


henry_™
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Hey, just wanted to update the viiv mod with improved Paths since the current nodes make peds rarely spawn.

Thanks. :)

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There is no proper/correct way to manually make pedestrian paths for IV+ - the ones shipping with the game are automatically generated by a tool reading the collision files, with manual helpers placed around the map to indicate which surfaces should be marked as sidewalk/crosswalk/whatnot.

 

Still, usual .onv exporters for Max may work for somewhat-functioning pedestrian spawns.

Edited by NTAuthority

SsZgxdL.png

Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding!

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There is no proper/correct way to manually make pedestrian paths for IV+ - the ones shipping with the game are automatically generated by a tool reading the collision files, with manual helpers placed around the map to indicate which surfaces should be marked as sidewalk/crosswalk/whatnot.

 

Still, usual .onv exporters for Max may work for somewhat-functioning pedestrian spawns.

 

Yeah I still need to learn how to use 3DS Max and GIMS IV.

Also can you define a .onv file? As I can't find any in GTA IV's files through a basic windows search or are they packed in a .img or .rpf?

Edited by henry_™
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Also can you define a .onv file? As I can't find any in GTA IV's files through a basic windows search or are they packed in a .img or .rpf?

In this context, .onv is what OpenIV exports the .wnv files (navmeshes.img) as. It's also the equivalent of .wnv files on the PS4 version of RAGE, but that's mostly irrelevant for the next few years.

SsZgxdL.png

Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding!

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Also can you define a .onv file? As I can't find any in GTA IV's files through a basic windows search or are they packed in a .img or .rpf?

In this context, .onv is what OpenIV exports the .wnv files (navmeshes.img) as. It's also the equivalent of .wnv files on the PS4 version of RAGE, but that's mostly irrelevant for the next few years.

 

 

 

OpenFormats I/O max scripts by Alexander Blade supports ped navmeshes. :^:

 

http://gtaforums.com/topic/560813-3dsmaxrel-openiv-openformats-io/

http://dev-c.com/gtaiv/ofio

 

Thanks. Both of you really appreciate it.

Edited by henry_™
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