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Idea to Remove 45 Minute Timer for Selling Vehicles


HEISENBERG6749
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Just for fun lets throw some really rough numbers out there..

$20 cash card is about 1,250,000 in GTA money.

A fair paying mission is around 21k and 15 minutes of your time. Thats just about 59 games. 59 games at 15 minutes each works out to right around 14 hours.

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HEISENBERG6749

I'd settle for a diminishing returns system.

 

Option 1:

 

First car you sell sells for 10% of value, and starts a 45 min timer.

 

You can still sell cars during these 45 mins, but it will sell for 9% of vehicle value, and it will reset the timer to 45 mins.

 

Next time you sell a car during this timer, it'll sell for 8% of the vehicle's value, and reset the 45 min timer again.

 

The sale value will continue to drop by 1% every time you sell a vehicle, ultimately until you can sell cars for only $1.

 

 

If you wait 45 mins without selling a car, the sale price will return to 10%

 

 

 

 

-Or-

 

Option 2:

 

When you sell a vehicle, it'll sell for 10% of vehicle value, and set a 45 min timer, and drop the sale price from sold cars to $1.

 

The price would then slowly raise from <$1 back up to the full 10% over the next 45 mins, so if you sold a car after only 22.5 mins, it'd sell for 5% of the vehicle's value.

 

The timer and price would reset every time you sell a car.

Option 1 could still yield $49,500 for selling 10 Ballers or Felons in 45 mins. I believe this is too much since there is not much of a challenge. That system might work if there was a risk involved, such as being killed/busted and having to pay a fine.

 

Option 2 makes little sense considering Ballers and Felons are relatively plentiful. If you are waiting half the time you get half the reward. So you are selling 2 cars at half price instead of 1 at full price. This is more work for no additional gain. Flawed system.

Edited by HEISENBERG6749
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Maybe if they just let us sell one car every 45 mins at each of the LSCs around the map. I'd be ok with that.

Same here. And change Simeon to higher end vehicles with higher payouts. The amount of money you earn from these things, for the time you invest, is really very low. It could use a boost of some sort.

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HEISENBERG6749

 

3. There would be a high end shop or two introduced to the map to sell cars for vehicles above the price range listed above. Selling vehicles at this shop would be tracked somehow (to spot glitchers/importers of vehicles, etc.) so the system isn't abused. Maybe even limit sales of vehicles here to one per every in game day.

Selling vehicles at this shop would be tracked somehow (to spot glitchers/importers of vehicles, etc.)

somehow

yeah right.

 

They already track money that goes to vehicle purchase and made from vehicle sales and it is available to be seen on the Rockstart Social Club, so I find it hard to believe that it would be difficult to do some coding that sets the high end garage as a separate location and limits sales there to one per game day. In fact, this would probably be an easy way to catch cheaters. If money from high end vehicle sales (10% of their original purchase price) exceeds money spent on high end vehicles, then there is obviously some glitching going on.

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Maybe if they just let us sell one car every 45 mins at each of the LSCs around the map. I'd be ok with that.

Same here. And change Simeon to higher end vehicles with higher payouts. The amount of money you earn from these things, for the time you invest, is really very low. It could use a boost of some sort.

 

If Simeon paid $40000 for an Infernus then I probably wouldn't plant a sticky bomb on the HPV's for a cheap LOL kill.

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who cares, selling cars is 100% waste of time. go play missions for 45 min while you wait and youll make 100 times what you get selling one car and youll never piss around selling another car ever again, guaranteed, lol

A gang Peyote sells for $12900 and it spawns regularly at the Families hood. I sell 2 per 45 minutes and takes about 5 minutes to do so.

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Maybe if they just let us sell one car every 45 mins at each of the LSCs around the map. I'd be ok with that.

Same here. And change Simeon to higher end vehicles with higher payouts. The amount of money you earn from these things, for the time you invest, is really very low. It could use a boost of some sort.

 

If Simeon paid $40000 for an Infernus then I probably wouldn't plant a sticky bomb on the HPV's for a cheap LOL kill.

 

It would spice things up a bit. And it would make more sense, why would Simeon export sh*tty normal cars anyway? It makes sense to sell normal cars to the mod shops, since they're probably chop shops and sell the parts. But Simeon is into black market car sales, so he probably would want stuff more like Comets, Feltzers, and 9F's. Maybe even the occasional super car.

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Without getting too complicated, I think they way to go is to have each specific custom shop have the 48 minute timer. So at least that way you could always be on the lookout to sell a car to a different lsc, not just once a day.

 

Also I agree i think we should be able to sell high end cars. I don't like that it's restricted.

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DarkSavageDeathlyCloud

I just think each session you coud sell a car every 10 minutes

Woud not be overpowered since mission payouts are almost equal to such a payout(earning 1000 every minute) and we all know freeroam is a money sink :)

That being said...maybe selling a car each 15 to 23 minutes is enough since otherwise freeroam woud be to interesting and noboddy woud do missions :?

i woud like to have 5 propperties then though :)

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Selling one car a day works fine in my opinion. It wouldn't make sense in the game world if you could just steal and sell car after car after car, nor would it be good for the game's economy which has already been badly damaged by cheaters. I don't see the point of picking at an element of the game that works fine. It seems like people are determined to find fault with every single aspect of the game which I find rather odd.

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Sell car change session repeat. Voila abuse.

Given that Rockstar won't even allow you to rob the same store twice even after switching servers I don't think this will happen.

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TheEpicWaffle32

This is my proposal:

Make LSC so that the time you have to wait depends on the value of the car you last sold.

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Just for fun lets throw some really rough numbers out there..

 

$20 cash card is about 1,250,000 in GTA money.

 

A fair paying mission is around 21k and 15 minutes of your time. Thats just about 59 games. 59 games at 15 minutes each works out to right around 14 hours.

it actually only takes more like 5-6 minutes if you know what the f*ck your doing. ;)

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First of all 45 minutes is way too long. When I actually do pick up GTA Online to play; my session lasts for 5 - 30 minutes. I'm allowed to sell 1 car in my session for around 7k. I can get more robbing stores.

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First of all 45 minutes is way too long. When I actually do pick up GTA Online to play; my session lasts for 5 - 30 minutes. I'm allowed to sell 1 car in my session for around 7k. I can get more robbing stores.

so STFU and rob stores instead then! Actually doing that is a complete waste of time as well, and agian you will make far more far faster playing missions, lol

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Just for fun lets throw some really rough numbers out there..

 

$20 cash card is about 1,250,000 in GTA money.

 

A fair paying mission is around 21k and 15 minutes of your time. Thats just about 59 games. 59 games at 15 minutes each works out to right around 14 hours.

it actually only takes more like 5-6 minutes if you know what the f*ck your doing. ;)

 

Not for max payout from a mission.. You would have to adjust the payout, number of games and over all times collectively that would greatly vary from player to player. Instead of doing such a varied result i went for max payout last i checked that required 15 minutes after the last update.

Edited by VolkXue
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Just for fun lets throw some really rough numbers out there..

 

$20 cash card is about 1,250,000 in GTA money.

 

A fair paying mission is around 21k and 15 minutes of your time. Thats just about 59 games. 59 games at 15 minutes each works out to right around 14 hours.

it actually only takes more like 5-6 minutes if you know what the f*ck your doing. ;)

 

Not for max payout from a mission.. You would have to adjust the payout, number of games and over all times collectively that would greatly vary from player to player. Instead of doing such a varied result i went for max payout last i checked that required 15 minutes after the last update.

 

are you sure? do you have a link to documentation on this? i thought it was 4 or 6 min for max payout. i could be wrong though, it was a while ago and i dont remember where i saw that info.

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Just for fun lets throw some really rough numbers out there..

 

$20 cash card is about 1,250,000 in GTA money.

 

A fair paying mission is around 21k and 15 minutes of your time. Thats just about 59 games. 59 games at 15 minutes each works out to right around 14 hours.

it actually only takes more like 5-6 minutes if you know what the f*ck your doing. ;)

 

Not for max payout from a mission.. You would have to adjust the payout, number of games and over all times collectively that would greatly vary from player to player. Instead of doing such a varied result i went for max payout last i checked that required 15 minutes after the last update.

 

are you sure? do you have a link to documentation on this? i thought it was 4 or 6 min for max payout. i could be wrong though, it was a while ago and i dont remember where i saw that info.

 

Well, for me if i stop much short of that i get less then max payout. You have the choice to do them fast and make less money or take your time and get max pay. Not sure there has been a sure answer on which way actually pays the most or if all missions are timed the same. I am just doing some rough numbers. I also didnt try to chose the highest or lowest mission payout but something average and in the middle.

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Money Glitchers Paradise would be the title if it happened so many ways they could make money with out the bypass problem

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A simple chance algorithm to limit how much you can earn (look at me sounding like I know what I'm talking about)

 

Take any car at any time to LSC but sometimes the guy is just gonna say 'Sorry, bro, we got a shipload of those already' or 'Dude, we need some family cars' or 'We keeping quiet for the mo, bro, got the feds sniffing around'

 

It is random but will happen if you keep bringing the same sh*t there.

 

Rare cars should hold a greater value, nothing bank-breaking, but if you find one you know its gonna sell and for a good chunk of change. Algorithm is likely to limit sales after that for a bit to account for this.

 

The randomised increasing chance of getting a wanted level is a great idea, to keep you on your toes.

 

And yes, Simeon should only be after high-end vehicles, but paying you realistically - you are just a hoodlum/thief after all, so I'm thinking $12-$20K depending what you bring him and in what state. The HPV doesn't appear often enough and only 1 person per lobby can claim it so surely R* can afford to up payment for it.

 

WHY? Why are we so much better at gameplay than the game developers dammit!

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HEISENBERG6749

Money Glitchers Paradise would be the title if it happened so many ways they could make money with out the bypass problem

Not at all if you actually bothered to read the post, which you didn't. There would still be a limit on selling high end cars and your money spent on vehicles would be compared to your money gained from selling vehicles for high end cars. If someone goes over a certain rate (since the vehicles would only sell for 10% of their purchase value) their account would be flagged to be looked at. I think it's a clever way to spot cheaters/glitchers and have them punished appropriately.

 

In other words, if the money you spend on high end cars never increase, but your money gained from selling high end cars becomes more than 10% of the money you spend on high end cars...immediate flag. Someone could purchase 10 high end cars and then sell them to get 10% of their value back, which would be retarded but still plausible. There would be coding for limits in place to make this work and it shouldn't be too difficult to do. Just an if:then scenario really.

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A simple chance algorithm to limit how much you can earn (look at me sounding like I know what I'm talking about)

 

Take any car at any time to LSC but sometimes the guy is just gonna say 'Sorry, bro, we got a shipload of those already' or 'Dude, we need some family cars' or 'We keeping quiet for the mo, bro, got the feds sniffing around'

 

It is random but will happen if you keep bringing the same sh*t there.

 

Rare cars should hold a greater value, nothing bank-breaking, but if you find one you know its gonna sell and for a good chunk of change. Algorithm is likely to limit sales after that for a bit to account for this.

 

The randomised increasing chance of getting a wanted level is a great idea, to keep you on your toes.

 

And yes, Simeon should only be after high-end vehicles, but paying you realistically - you are just a hoodlum/thief after all, so I'm thinking $12-$20K depending what you bring him and in what state. The HPV doesn't appear often enough and only 1 person per lobby can claim it so surely R* can afford to up payment for it.

 

WHY? Why are we so much better at gameplay than the game developers dammit!

 

this is a great idea and doesn't seem like too much trouble to implement.

would also give the whole thing a bit of narrative instead of just randomly picking up the most expensive car every 45 minutes.

could even have like side missions to open up the LSC to stolen cars again (getting the feds of their back, dealing with competition etc.)

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A simple chance algorithm to limit how much you can earn (look at me sounding like I know what I'm talking about)

 

Take any car at any time to LSC but sometimes the guy is just gonna say 'Sorry, bro, we got a shipload of those already' or 'Dude, we need some family cars' or 'We keeping quiet for the mo, bro, got the feds sniffing around'

 

It is random but will happen if you keep bringing the same sh*t there.

 

Rare cars should hold a greater value, nothing bank-breaking, but if you find one you know its gonna sell and for a good chunk of change. Algorithm is likely to limit sales after that for a bit to account for this.

 

The randomised increasing chance of getting a wanted level is a great idea, to keep you on your toes.

 

And yes, Simeon should only be after high-end vehicles, but paying you realistically - you are just a hoodlum/thief after all, so I'm thinking $12-$20K depending what you bring him and in what state. The HPV doesn't appear often enough and only 1 person per lobby can claim it so surely R* can afford to up payment for it.

 

WHY? Why are we so much better at gameplay than the game developers dammit!

cause they clearly dont play the game or any other games and have no f*cking clue how to properly optimize one, or they wouldnt have things so f*cked up which is easy for actual gamers to see. Anyone whos played a online PVP game for longer than 5 minutes can tell you the double tapping up opening the camera(completely f*cking worthless feature that no one even uses which has significant lag time to open and close which leaves you unable to move/shoot and gets you killed) is the dumbest most useless feature possible they couldve put on that shortcut, especially so late in the game cause and half decent player has been tapping up up right up up up up up(you get the idea) for the last year in order to access the contacts you can call for features such as revealing players, losing stars, calling muggers and various other abilities and its muscle memory habit at this point, but now it doesnt work that way, and it f*cking disables your ability to do anything for about 5 seconds or so and as anyone whos played a online PVP game for at least 5 minutes has figured out is that when youre unable to control your character you usually end up f*cking dead.

 

Suck my cock rockstar, how about adding a useful feature, such as the ability to get only the useful contacts to show up on the list so i dont have to f*ck around wasting valuable time unable to control my character while i scroll through 40 worthless f*cking contacts to get to the useful one or going through 5 submenus that dont even show up without holding a button for 5 seconds in order to equip new armor? would that be so hard to implement a helpful feature for a change instead of the retarded backwards ones you currently do? Dumb bastards need some expert consultants whove actually played a game before, that would improve this game 100X. They might think something is a good idea but if you dont play and havent played any other games its hard to see all the effects that it has on other features, especially in an open world game like this. I took a few pics but my gallery is full and it takes about 5 f*cking minutes to delete one picture so f*ck that sh*t, im not wasting my time deleting some to take more, i doubt many are. Easy to improve that, add a select all, or the ability to select multiple at once or be able to do it though social club or something, but its a f*cking nightmare and takes far to long to delete a pic with their current method.

 

The whole control scheme is f*cked up and not very good for multiplayer PVP, though in all fairness GTA has pretty much always been single player so things that are far more important to be able to access fast and easy for PVP are not in single player, and things that are more convenient for single player are worthless and cumbersome and in the way and not needed at all for multiplayer, which is another reason why PC games are always better. Fully customizable controls with better controllers that dont have 10 buttons and 2 analog sticks that can only be used by 2 fingers(thumbs) which means in order to use them you have to stop using the sticks, which are very f*cking important to keep using for multiplayer PVP, cause remember, you stop, you die!

 

A little common sense/experience gaming could go a long ways to changing the control scheme making it far more user friendly, as currently its about the sh*ttiest multiplayer PVP setup ive ever played in my life with far to many useful features buried in menus that take too long to get to and too many completely worthless features on the easy access buttons. Still i find it hard to believe they can possibly be so f*cking dumb to think they way they did it for this game is even remotely close to being good. Not many options when youre limited to a sh*tty console controller with a severe lack of buttons for complex games like this one, but for starters maybe move the cinematic camera that no one ever uses to the hold select for 5 seconds and move the menu to the press once O button or something instead. I havent given much though to the best possible controller setup cause i plan to get the PC version where hopefully this dumb sh*t wont be an issue, but that would be a massive improvement by itself, those seconds are valuable and having to waste 5 of them while unable to move waiting for a sh*tty menu to open is not worth a f*ck when people are shooting at you.

 

For a pc game you can simply use any key on your keyboard and bypass the menu completely cause you should have a gaming keyboard which has like 140 buttons(console controller only has 16, 12 of which are only accessible by 2 thumbs) some of which are programmable to do button combinations if you need and you can have all 5 fingers on its own button to use them way faster than having to use 1 finger for 5 buttons, not to mention a gaming mouse with like 9 buttons easily controlled with 4 fingers available for their own buttons. Its far more user friendly and much faster and better for online PVP games. Console controllers are great for simple games where you dont need so many buttons or for single player where those few precious seconds dont matter as much while you sit there unable to move navigating through menus. Maybe a difficult concept to understand if youve never played a online pvp game on a pc and experienced the differences but trust me, the control-ability differences are light years ahead for pc games. At least all console players are equally handicap but if you know how much better and less cumbersome they are on a PC it will just piss you off playing a console game like this with A. sh*tty controller in the first place and B. not even half ass optimized to attempt to counter the undesirable effects of said sh*tty controller. Maddening i say, maddening. Im about as good as is possible with said sh*tty controller and f*cked up button scheme as anyone can be after using it for a year, with 79Days 19Hours spent in game actually playing, but I long for better more efficient controll-ability like you wouldnt believe, lol!

 

They really should redo the car system, making them worth more for higher levels or something cause really its a complete waste of time for anyone over lvl 50 or so when you can easily make more for missions. The only way im gonna waste my f*cking time selling a car for 4 or even 9K is if im already at the customs shop and theres one sitting in the parking lot, otherwise im joining a mission. and yea, the HPV isnt very high priority at all, its not worth any more than any other car and the only thing it does is make you a target for every other player in the lobby, lol!

 

 

TL:DR Youre a f*cking dumbass, im right, youre wrong. J/K, I agree with you. Read it you lazy bastards! you might just learn something, wouldnt that be scary? haha!

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