SilverRST Posted September 25, 2015 Share Posted September 25, 2015 Is there a limit for DFF and TXD size? Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/9/#findComment-1068015399 Share on other sites More sharing options...
fastman92 Posted September 25, 2015 Share Posted September 25, 2015 (edited) Is there a limit for DFF and TXD size?No. This relates to DFF too: Other collision limits are purely file format limitations (collision spheres per colmodel, collision cones per colmodel, shadow faces per colmodel, whatever per colmodel), which is 65535 (or 32767?) for most stuff. Edited September 25, 2015 by fastman92 Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/9/#findComment-1068015403 Share on other sites More sharing options...
goodidea82 Posted September 25, 2015 Share Posted September 25, 2015 (edited) Ignore, I've been in the wrong topic... Edited September 25, 2015 by goodidea82 Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/9/#findComment-1068015404 Share on other sites More sharing options...
SilverRST Posted September 25, 2015 Share Posted September 25, 2015 Is there a limit for DFF and TXD size? No. This relates to DFF too: Other collision limits are purely file format limitations (collision spheres per colmodel, collision cones per colmodel, shadow faces per colmodel, whatever per colmodel), which is 65535 (or 32767?) for most stuff. Good. Because two of my carmods their DFF is 50MB+ and TXD is getting 120MB+. Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/9/#findComment-1068015438 Share on other sites More sharing options...
fastman92 Posted September 25, 2015 Share Posted September 25, 2015 Is there a limit for DFF and TXD size? No. This relates to DFF too: Other collision limits are purely file format limitations (collision spheres per colmodel, collision cones per colmodel, shadow faces per colmodel, whatever per colmodel), which is 65535 (or 32767?) for most stuff. Good. Because two of my carmods their DFF is 50MB+ and TXD is getting 120MB+. IMG archive format has a filesize limit as high as 128 MB. Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/9/#findComment-1068015798 Share on other sites More sharing options...
SilverRST Posted September 25, 2015 Share Posted September 25, 2015 Is there a limit for DFF and TXD size? No. This relates to DFF too: Other collision limits are purely file format limitations (collision spheres per colmodel, collision cones per colmodel, shadow faces per colmodel, whatever per colmodel), which is 65535 (or 32767?) for most stuff. Good. Because two of my carmods their DFF is 50MB+ and TXD is getting 120MB+. IMG archive format has a filesize limit as high as 128 MB. It's great LINK/2012 developed ModLoader otherwise it would be a huge problem to finish and install such huge files. Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/9/#findComment-1068016494 Share on other sites More sharing options...
goodidea82 Posted September 26, 2015 Share Posted September 26, 2015 OpenLA and FastmanLA are conflicting. Since I don't know which one needs to be adjusted (or both) I also provide a link here to the bugreport. Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/9/#findComment-1068017377 Share on other sites More sharing options...
BeingARK Posted October 11, 2015 Share Posted October 11, 2015 (edited) Do I have to put all the file's in GTA SA Directory? EDIT: Ok figured it out how to install it! BTW will my game crash if I add more gang ped's? Edited October 13, 2015 by ShadowRageEX Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/9/#findComment-1068057578 Share on other sites More sharing options...
-ATP- Posted November 1, 2015 Share Posted November 1, 2015 When I use more than 40 IPLs the game crashes with this error: Game crashed unfortunately, here's a crash log:Current process ID: 14592Last file to be loaded: mod\interior\int_LC.ipl Last library loaded: NOT SETException address: 0x008369B0 ("gta_sa.exe"+0x4369B0)Exception code: 0xC0000005Exception name: EXCEPTION_ACCESS_VIOLATIONInaccessible memory address: 0xDA4302C So to fix this, I enabled the ror:, but the game is still crashing, with this error: Game crashed unfortunately, here's a crash log:Current process ID: 15040Last file to be loaded: mod\interior\int_LC.ipl Last library loaded: NOT SETException address: 0x008369B0 ("gta_sa.exe"+0x4369B0)Exception code: 0xC0000005Exception name: EXCEPTION_ACCESS_VIOLATIONInaccessible memory address: 0xB81D02C So the EntityIpl seems not to work properly... Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/9/#findComment-1068135769 Share on other sites More sharing options...
fastman92 Posted November 2, 2015 Share Posted November 2, 2015 When I use more than 40 IPLs the game crashes with this error: Game crashed unfortunately, here's a crash log: Current process ID: 14592 Last file to be loaded: mod\interior\int_LC.ipl Last library loaded: NOT SET Exception address: 0x008369B0 ("gta_sa.exe"+0x4369B0) Exception code: 0xC0000005 Exception name: EXCEPTION_ACCESS_VIOLATION Inaccessible memory address: 0xDA4302C So to fix this, I enabled the ror:, but the game is still crashing, with this error: Game crashed unfortunately, here's a crash log: Current process ID: 15040 Last file to be loaded: mod\interior\int_LC.ipl Last library loaded: NOT SET Exception address: 0x008369B0 ("gta_sa.exe"+0x4369B0) Exception code: 0xC0000005 Exception name: EXCEPTION_ACCESS_VIOLATION Inaccessible memory address: 0xB81D02C So the EntityIpl seems not to work properly... Use my FLA and this limit: ; IPL: entity index array (40)#Entity index array = 40 Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/9/#findComment-1068137593 Share on other sites More sharing options...
-ATP- Posted November 2, 2015 Share Posted November 2, 2015 When I use more than 40 IPLs the game crashes with this error: Game crashed unfortunately, here's a crash log: Current process ID: 14592 Last file to be loaded: mod\interior\int_LC.ipl Last library loaded: NOT SET Exception address: 0x008369B0 ("gta_sa.exe"+0x4369B0) Exception code: 0xC0000005 Exception name: EXCEPTION_ACCESS_VIOLATION Inaccessible memory address: 0xDA4302C So to fix this, I enabled the ror:, but the game is still crashing, with this error: Game crashed unfortunately, here's a crash log: Current process ID: 15040 Last file to be loaded: mod\interior\int_LC.ipl Last library loaded: NOT SET Exception address: 0x008369B0 ("gta_sa.exe"+0x4369B0) Exception code: 0xC0000005 Exception name: EXCEPTION_ACCESS_VIOLATION Inaccessible memory address: 0xB81D02C So the EntityIpl seems not to work properly... Use my FLA and this limit: ; IPL: entity index array (40)#Entity index array = 40 Yeah I already do, works fine with your LA. But it seems that there is a bug in in the implementation in Open LA, I already talked to LINK about that. Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/9/#findComment-1068138716 Share on other sites More sharing options...
Gaston86 Posted November 3, 2015 Share Posted November 3, 2015 please, please when you are leaving an update OPEN LIMIT ADJUSTER. Since you're the only one compatible with modloader limiter using different user with complete conversion. Since the limiter when using different user fastman92 such SAxVCxLCBuild0.5 crashes when I load the game starts. Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/9/#findComment-1068139460 Share on other sites More sharing options...
SR-71 Blackbird Posted December 5, 2015 Share Posted December 5, 2015 (edited) Hey guys, came here ask a couple of questions regarding the open limit adjuster which I am currently using. So, My GTA SA is over 11.8GB in size (very stable as well) and I have a couple of issues with the water, which is when I get near the set boundaries the water starts to disappear, but not flicker (flickr.asi does nothing). Weirdly, the water works when looking one direction but gets removed when the camera turns. I have split the archives up with the IMG limit adjuster (thanks so much fastman for this!) which was the best tool I have ever used as after my gta3.img hit the 4.2GB mark textures were only loading their dummy counterparts (even when close up), and this solved that issue. The water works fine around the whole of sa when I am at the centre of the map. I am thinking it's because my GTA is needing to load more then 500 outsideworldwaterblocks as it's always 500/500 in the f5 in-game console. Reason why it's always 500/500 is because I am using a 10x draw distance mod, as this just makes the game look awesome (draw distance is clear and not the horrible blue tinge in the distance you get with others) even with the bugs it brings. Is there any way to increase the outside waterworldwaterblock count (to 700 or around?)or is there even just a way to stop the water disappearing? I have tried fastman92's limit adjuster and that was great but never worked out how to increase the outsideworldwaterblock count greater than 500 (to be honest never saw that option in his adjuster), but stability and performance was the best I have come across so far, so thanks for that! *Just to recap there is only an issue with the **outsideworldwaterblocks** and not the water within the standard map. I can post screens if you would like, thanks for the help. Edited December 5, 2015 by SR-71 Blackbird Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/9/#findComment-1068224376 Share on other sites More sharing options...
johncena11 Posted December 10, 2015 Share Posted December 10, 2015 plz tell me how to install..... Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/9/#findComment-1068236863 Share on other sites More sharing options...
Gramps Posted December 10, 2015 Share Posted December 10, 2015 Put the files in the root directory of your SA installation (same folder as the gta_sa.exe) Or you can put it in the 'scripts' folder if you are using Silen't ASI Loader undertaker fan 1 Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/9/#findComment-1068237266 Share on other sites More sharing options...
johncena11 Posted December 11, 2015 Share Posted December 11, 2015 are there certian ID numbers that has to be used on peds.ide? i noticed that it works using in a sequence like 520, 620 etc but after 520 the model doesnt spawn. the game loads and everything just the model doesnt spawn is there something im doing wrong? Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/9/#findComment-1068244207 Share on other sites More sharing options...
YochiThMaster333 Posted December 25, 2015 Share Posted December 25, 2015 (edited) I've added new tuning details for buffalo, I tested them with Open Limit Adjuster, but the game crashes. How to fix it? in .ini file I've edited StreamingObjectInstancesList: StreamingObjectInstancesList = 9000AtomicModels = unlimitedDamageAtomicModels = unlimitedTimeModels = unlimitedClumpModels = unlimitedVehicleModels = unlimitedPedModels = unlimitedWeaponModels = unlimited Edited December 25, 2015 by YochiThMaster333 Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/9/#findComment-1068307589 Share on other sites More sharing options...
little_idiot Posted December 26, 2015 Share Posted December 26, 2015 Are you sure, that there are no mistakes in you cfg\dat-files, like veh_mods.ide, shopping dat and other? I've added tons of tuning parts via OLA and I never had any issues with this. Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/9/#findComment-1068310261 Share on other sites More sharing options...
fastman92 Posted December 26, 2015 Share Posted December 26, 2015 are there certian ID numbers that has to be used on peds.ide? i noticed that it works using in a sequence like 520, 620 etc but after 520 the model doesnt spawn. the game loads and everything just the model doesnt spawn is there something im doing wrong?It must be any free ID below 800 which is Count of killeable IDs, which can be changed with 'fastman92 limit adjuster' Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/9/#findComment-1068310494 Share on other sites More sharing options...
johncena11 Posted December 30, 2015 Share Posted December 30, 2015 fastman92, on 26 Dec 2015 - 06:27 AM, said: johncena11, on 11 Dec 2015 - 7:43 PM, said:are there certian ID numbers that has to be used on peds.ide? i noticed that it works using in a sequence like 520, 620 etc but after 520 the model doesnt spawn. the game loads and everything just the model doesnt spawn is there something im doing wrong? It must be any free ID below 800 which is Count of killeable IDs, which can be changed with 'fastman92 limit adjuster' i tried installing fastman92 limit adjuster but my game just keeps crashing. Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/9/#findComment-1068328228 Share on other sites More sharing options...
little_idiot Posted December 31, 2015 Share Posted December 31, 2015 Hola gentlemen, any plans regarding limits of the carmods: - amount of the tuning parts each type which can be linked with one model (only 6 front bumpers for example); - overall amount of tuning components, which can be linked with one model (21 total I guess); - amount of paintjobs which can be applied to one model (now is 4); - amount of wheels for each single tuning shop (now 12); - amount of pair components (like side wings) which can be added to the carmods.dat - now it looks like limit is 31 entries only for such components. Thanks. Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/9/#findComment-1068335929 Share on other sites More sharing options...
Pounc3r Posted January 8, 2016 Share Posted January 8, 2016 Does this work with SAMP? Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/9/#findComment-1068366712 Share on other sites More sharing options...
iFarbod Posted January 10, 2016 Share Posted January 10, 2016 Does this work with SAMP? What's the point... Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/9/#findComment-1068373964 Share on other sites More sharing options...
priatnaadnyana Posted January 18, 2016 Share Posted January 18, 2016 Hey guys, came here ask a couple of questions regarding the open limit adjuster which I am currently using. So, My GTA SA is over 11.8GB in size (very stable as well) and I have a couple of issues with the water, which is when I get near the set boundaries the water starts to disappear, but not flicker (flickr.asi does nothing). Weirdly, the water works when looking one direction but gets removed when the camera turns. I have split the archives up with the IMG limit adjuster (thanks so much fastman for this!) which was the best tool I have ever used as after my gta3.img hit the 4.2GB mark textures were only loading their dummy counterparts (even when close up), and this solved that issue. The water works fine around the whole of sa when I am at the centre of the map. I am thinking it's because my GTA is needing to load more then 500 outsideworldwaterblocks as it's always 500/500 in the f5 in-game console. Reason why it's always 500/500 is because I am using a 10x draw distance mod, as this just makes the game look awesome (draw distance is clear and not the horrible blue tinge in the distance you get with others) even with the bugs it brings. Is there any way to increase the outside waterworldwaterblock count (to 700 or around?)or is there even just a way to stop the water disappearing? I have tried fastman92's limit adjuster and that was great but never worked out how to increase the outsideworldwaterblock count greater than 500 (to be honest never saw that option in his adjuster), but stability and performance was the best I have come across so far, so thanks for that! *Just to recap there is only an issue with the **outsideworldwaterblocks** and not the water within the standard map. I can post screens if you would like, thanks for the help. SS pls.. btw.. what mods have you installed in there? Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/9/#findComment-1068402652 Share on other sites More sharing options...
XMDS Posted January 26, 2016 Share Posted January 26, 2016 Can you make the android version is Limit Adjuster Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/9/#findComment-1068430763 Share on other sites More sharing options...
atazs Posted January 28, 2016 Share Posted January 28, 2016 So what is the difference between this and Fastman92's limit adjuster? Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/9/#findComment-1068439520 Share on other sites More sharing options...
fastman92 Posted January 28, 2016 Share Posted January 28, 2016 openLA is discontinued. Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/9/#findComment-1068439687 Share on other sites More sharing options...
Pounc3r Posted February 2, 2016 Share Posted February 2, 2016 Hey guys, came here ask a couple of questions regarding the open limit adjuster which I am currently using. So, My GTA SA is over 11.8GB in size (very stable as well) and I have a couple of issues with the water, which is when I get near the set boundaries the water starts to disappear, but not flicker (flickr.asi does nothing). Weirdly, the water works when looking one direction but gets removed when the camera turns. I have split the archives up with the IMG limit adjuster (thanks so much fastman for this!) which was the best tool I have ever used as after my gta3.img hit the 4.2GB mark textures were only loading their dummy counterparts (even when close up), and this solved that issue. The water works fine around the whole of sa when I am at the centre of the map. I am thinking it's because my GTA is needing to load more then 500 outsideworldwaterblocks as it's always 500/500 in the f5 in-game console. Reason why it's always 500/500 is because I am using a 10x draw distance mod, as this just makes the game look awesome (draw distance is clear and not the horrible blue tinge in the distance you get with others) even with the bugs it brings. Is there any way to increase the outside waterworldwaterblock count (to 700 or around?)or is there even just a way to stop the water disappearing? I have tried fastman92's limit adjuster and that was great but never worked out how to increase the outsideworldwaterblock count greater than 500 (to be honest never saw that option in his adjuster), but stability and performance was the best I have come across so far, so thanks for that! *Just to recap there is only an issue with the **outsideworldwaterblocks** and not the water within the standard map. I can post screens if you would like, thanks for the help. this happens to me as well,and sometimes with the terrain (rocks,cliffs,etc) does anybody have a fix for this? Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/9/#findComment-1068457247 Share on other sites More sharing options...
Misunderstood Posted February 17, 2016 Share Posted February 17, 2016 (edited) I can't seem to get this to work with GTA III. It's a clean install and I don't touch the .ini file. When I try to launch it with Open Limit Adjuster, my game just crashes straight away. Anyone know the issue? EDIT: Nvm, fixed it. Edited February 17, 2016 by Misunderstood Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/9/#findComment-1068515282 Share on other sites More sharing options...
melolo Posted February 27, 2016 Share Posted February 27, 2016 Hello, I'd like to know if OLA can run together with SALA (Sacky's limit adjuster). I've been using SALA for years in my mod and I need the raised posible number for ENEX and jumps it allows. But I'd like to use the "unlimited inst" feature in OLA, as the amount of things I've added to the map via text IPLs crash the game unless I make a separate "pack" per city. Having all the new stuff together at once would be killer. So, are OLA and SALA compatible? Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/9/#findComment-1068553238 Share on other sites More sharing options...
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