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thelink2012

Open Limit Adjuster

Recommended Posts

ashley slow

ty fastman92.

 

Open Limit Adjuster v1.5.2

  • Added MemoryAvailable limit (also known as the streaming memory limit)
  • Added EntitiesPerIpl limit (unlimited)
  • Added EntityIpl limit (unlimited)
  • Added VehicleStructs limit (unlimited)
Download

 

Since this is supposed to be plug 'n play, avoiding user config, the MemoryAvailable limit is set to be a percentage of the physical memory, so someone that downloads this adjuster and has 4GB of ram gets 2GB of streaming memory while someone with 1GB of ram gets 300MB.

(ofc you can set a non-percentual amount, but this comes like this by default :))

 

 

very nice ;)

good job

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Reyks
  • Added EntitiesPerIpl limit (unlimited)
  • Added EntityIpl limit (unlimited)

Finally! God bless you Link!

 

Map modding is gonna be so much better now, also thanks to fastman92 for sharing the code

  • Like 3

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El Dorado

MemoryAvailable is the same thing as the old stream memory fix?

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thelink2012

MemoryAvailable is the same thing as the old stream memory fix?

Absolutely the same.

Notice that CLEO streaming memory fixes overrides the one applied by OLA, that's probably a good thing I guess.

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El Dorado

My streaming amount is always 2048, doesn't matter if I set to 30% or 100%

 

I have 8 GB total ram

 

Or It have to do with VRAM?

 

(GTA San Andreas doesn't need more than 2 GB posts incoming)

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thelink2012

My streaming amount is always 2048, doesn't matter if I set to 30% or 100%

 

I have 8 GB total ram

 

Or It have to do with VRAM?

 

(GTA San Andreas doesn't need more than 2 GB posts incoming)

Yeah, we limited it to 2GB since anything above that will make your game very unstable.

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Silent

(GTA San Andreas doesn't need more than 2 GB posts incoming)

buuut it dooooooeeeeessssnnn'ttttt

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El Dorado

fQ1Tf3i.png

  • Like 3

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Onzaa

Open Limit Adjuster doesn't work for me, I keep getting a prompt upon opening gta_sa.exe saying "Can't detect game version contact mod author" I'm using silent ASI loader. The game still works as I haven't installed the Mulholland Safehouse (I'm trying to fix this issue first) I have legit copy no crack, it's the 1.0 version I assume as I can load mods after installation with no modification (and there's the lack of 1920x1080 option) Any help would be appreciated as this is the only part of the mod I can't get working. Size of .exe 14,068 KB

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thelink2012

Open Limit Adjuster doesn't work for me, I keep getting a prompt upon opening gta_sa.exe saying "Can't detect game version contact mod author" I'm using silent ASI loader. The game still works as I haven't installed the Mulholland Safehouse (I'm trying to fix this issue first) I have legit copy no crack, it's the 1.0 version I assume as I can load mods after installation with no modification (and there's the lack of 1920x1080 option) Any help would be appreciated as this is the only part of the mod I can't get working. Size of .exe 14,068 KB

You are under 1.0EU which isn't really supported, only 1.0US.

I suppose you know how you'd fix that if you want :p

  • Like 1

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ceedj

Is there anyway to selectively use this? By selectively I mean, could I just use the Task limit and have everything else normal? Is there a list of defaults?

 

Thanks!

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thelink2012

Is there anyway to selectively use this? By selectively I mean, could I just use the Task limit and have everything else normal? Is there a list of defaults?

 

Thanks!

Just comment or remove the limits you don't want to set from the ini.

  • Like 1

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El Dorado

Coronas = 20048

 

It's a typo? Should be 2048?

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ceedj

Perfect, did exactly what I needed to.

 

Fine work here sirs! :)

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ThirteenAG

Coronas = 20048

It's a typo? Should be 2048?

2048 isn't enough for Project2DFX.

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El Dorado

Unlimited maybe?

It do not have a F5 menu entry to show how much is being used, and I thought 20048 is way too high...

But thanks for the explanation

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Silent

Unlimited maybe?

2hard2relocate

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ThirteenAG

Boom.

 

Open Limit Adjuster v1.5.3

  • Added AtomicModels limit for Vice City.
  • Added ClumpModels limit for Vice City.
  • Added VehicleModels limit for Vice City.
  • Added PedModels limit for Vice City.
  • Added WeaponModels limit for Vice City.
  • Removed StaticShadows limit in GTA3 and VC, it's not working anyway.
Download

 

If you want to use these limits, you will also need asi loader(for now). Briefly tested on clean 1.0 exe with ViceCry 1.8 and fastman's id adjuster.

  • Like 9

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zmudziak32

So that mean we can now add vehicles to VC? What about vehicle sound for each id?

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SomeGuy86

Guys, I need some help over here...

 

It seems that the "memory available" hack is crashing the game, right in the middle of the loading bar. I'm running highly modified ViceCry 1.8 with 2dfx & SweetFX

 

Any idea what might be the problem? (as soon as I remove or comment on memory hack, the game loads perfectly fine)

 

EDIT

I've tried removing pretty much all the ASI & CLEO mods (including MVL), nothing seemed to work. Even tried using the original EXE file, distributed with the ViceCry 1.8 installation. Still getting the same problem, except now it crashes around the 1/3 of the loading bar and not in the middle like it did before.

Edited by SomeGuy86

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ThirteenAG

I've tried removing pretty much all the ASI & CLEO mods (including MVL), nothing seemed to work. Even tried using the original EXE file, distributed with the ViceCry 1.8 installation. Still getting the same problem, except now it crashes around the 1/3 of the loading bar and not in the middle like it did before.

You can't just use original exe with vice cry. With original exe you will also need fastman's id limit adjuster with DFF/TXD/COL set to at least 8000/6000/3000 and also you will need asi loader to load all that in time. I tested this combination personally and it works.

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SomeGuy86

 

I've tried removing pretty much all the ASI & CLEO mods (including MVL), nothing seemed to work. Even tried using the original EXE file, distributed with the ViceCry 1.8 installation. Still getting the same problem, except now it crashes around the 1/3 of the loading bar and not in the middle like it did before.

You can't just use original exe with vice cry. With original exe you will also need fastman's id limit adjuster with DFF/TXD/COL set to at least 8000/6000/3000 and also you will need asi loader to load all that in time. I tested this combination personally and it works.

 

But this isn't original exe, it came with ViceCry 1.8, therefore it was modified with certain values to be compatible with the game. Oh well, I might as well give it a try with standard no-cd v1.0... By the way, isn't the fastman's id limit adjuster for SA only?

 

EDIT

Did everything like you told me, but now I can't even start the game regardless of the memory streaming issue. I'll give it a try with clean, fresh install of Vice & see if I can set the streaming memory without any mods.

 

EDIT2

Right, apparently I can... Which means one of the mods seem to be causing the problems *sigh*

; fastman92limitAdjuster_GTAVC.ini[iD LIMITS]Apply ID limit patch = 1; DFF (6500)FILE_TYPE_DFF = 8000; TXD (1385)FILE_TYPE_TXD = 6000; COL (31)FILE_TYPE_COL = 3000; IFP (35)#FILE_TYPE_IFP = 35[MAIN]author = fastman92; Crash expection handler; You should leave it enabled, or there will be no crash log.; Please don't disable it unless you have a good reason.Register global expection handler = 1

Do I keep the other limit adjuster stock, or do I need to tweak the values if using the stock EXE?

Edited by SomeGuy86

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cj2000

This limit adjuster has WeaponModel limit hacked, but it´s useles without this limits:

WeaponID=47

WeaponData=70

Are this limits also going to be included? Have the same question about handling and carcolors limits.

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SomeGuy86

I found the bug in VC version... Running "AtomicModels" at unlimited will result in textures not loading up properly. (LODs will not switch to HQ textures for certain areas of the map, kinda like the memory streaming issue) Using MVL's example (<simple>10000</simple>) I've set the value to 10000 which seemed to have resolved the problem. Nevertheless, I figured you guys would like to know about this, for the future release.

 

Furthermore, I would like to address one more issue... How come I can't allocate more than 1.32GB of RAM to memory streaming? Because I've noticed that the game fades out & eventually hangs despite how much RAM I set at the adjuster... In fact, I even tried setting the value to fixed amount, 2048 but it didn't do anything - according to system monitor the game is still using 1.32GB at most. (I had 1.10 at "idle" & 2.42 at full peak, just before the game crashed) System has 4GB of RAM, so I don't think this is hardware issue...

Edited by SomeGuy86

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ThirteenAG

Thanks for the report, but because I am unable to reproduce the problem, it will be helpful if you try that version: https://www.sendspace.com/file/apruav and tell us if it works any better.

Edited by ThirteenAG

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SomeGuy86

 

 

Thanks for the report, but because I am unable to reproduce the problem, it will be helpful if you try that version: https://www.sendspace.com/file/apruav and tell us if it works any better.

 

Thanks! I gave it a try, but sorry to say both problems are still here. Here's couple of screenshots down below...

 

These problems right here are because of running "AtomicModels" at unlimited value. As you can see, only certain areas of the map are affected, and are always the same (every time you load the game, you will see these same areas blurred) As soon as "AtomicModels" value is corrected to a specific value (10000 for example), this problem goes away, all the areas load up as they should.

 

b36629392811159.jpg 546028392811167.jpg fecd4b392811173.jpg 03ac4a392811187.jpg

 

This problem however has been giving me a headache for quite some time now... Unlike the previous LOD issue, related to "AtomicModels", this issue happens randomly, after playing the game for IDK, maybe 5-10 minutes. It usually highly depends on the map area, I've noticed that water surfaces cause this issue much faster than driving inland. The way I see the problem, game "picks up" textures dynamically, to the point where it can't allocate any more memory and things go downhill! If you're lucky enough, you will actually see the cars spawning without the body parts (doors, hoods, engine compartments, etc). If you're not, the game will just immediately crash. Sometimes you can avoid that by moving further away from the crowd, spawned cars, peds, I'm sure you get the point. At this point the menu texture will re-appear, so therefore I'm 101% certain that this is memory-related thing. Interestingly enough, all these problems start around 1.30GB of allocated memory. For some reason, the game can't take advantage of more than 1.30GB, regardless of how much I set at the limit adjuster, hopefully you guys can find out why.

 

0335ba392811194.jpg 5af6b6392811145.jpg e7c492392811148.jpg 8ff71d392811209.jpg

 

As you can probably tell, I'm running Vice Cry 1.8, with more than dozen enhancements including only the best of vehicle mods, + 10-ish additional vehicles loaded through MVL. Additional mods include 2dfx, SweetFX, specular lighting plugin, various shaders (part of SweetFX, along with ENBS), CLEO, Silent's Patch & 3 ASI plugins provided with Vice Cry 1.8. Obviously, I've tried removing all non-essential ASI files in order to pinpoint both problems, but nothing seemed to work, none of them are causing these issues.

 

EDIT

 

I got "lucky" to take this pic... See what I mean by memory problems?

 

d88ddf392820955.jpg

Edited by SomeGuy86

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ThirteenAG

Well, try to use a value big enough to run the game, instead of unlimited then. Currently we're not sure what's wrong.

Edited by ThirteenAG

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KELASHI

SA also has the memory issue, but maximum is 1.5-1.6GB. Like an engine limit.

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