Ss4gogeta0 Posted September 15, 2014 Share Posted September 15, 2014 getting crashes when trying to add more peds using ID's 18000+ changed number of peds to 600... Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/4/#findComment-1066190678 Share on other sites More sharing options...
Concavax Posted September 16, 2014 Share Posted September 16, 2014 My game crash when i upgrade the plugin. Crash with the version of "fix" the outline text. Sorry for my english. Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/4/#findComment-1066191524 Share on other sites More sharing options...
cj2000 Posted September 17, 2014 Share Posted September 17, 2014 What are the advantages of this limit adjuster to the other ones? Which limits can be hacked and which not? Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/4/#findComment-1066198144 Share on other sites More sharing options...
Link2012 Posted September 17, 2014 Author Share Posted September 17, 2014 (edited) What are the advantages of this limit adjuster to the other ones? Which limits can be hacked and which not? other ones -> I can only think of Sacky's one? First of all, Sacky's is unstable as hell, they don't patch many of the stuff properly, I don't blame him but the time it was written. and from the first post, mainly the bold part, which means limits are not limites, i.e. they're unlimited Goals Bring limit adjusters back to the scene, but not totally centralized into one person. Avoid little limit adjusters here and there. Be an extremely stable limit adjuster. Purge out limits from the face of the community, we are in a dynamic world! Which limits -> check the ini thought it is a near infinite line, this is not complete and never will. @AboutTheProblems,Concavax,Ss4 We're not with the time to look at it at the moment but providing the crash log (either from modloader.log or crashdump.asi) would be very useful. Also changing Peds limit has no actual relation with the amount of peds, but PedModels does (which is unlimited no need to worry). Edited September 17, 2014 by LINK/2012 Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/4/#findComment-1066198195 Share on other sites More sharing options...
cj2000 Posted September 17, 2014 Share Posted September 17, 2014 What are the advantages of this limit adjuster to the other ones? Which limits can be hacked and which not? other ones -> I can only think of Sacky's one? First of all, Sacky's is unstable as hell, they don't patch many of the stuff properly, I don't blame him but the time it was written. and from the first post, mainly the bold part, which means limits are not limites, i.e. they're unlimited. There are exe limitadjuster by Alexander Blade and an exclusive limitadjuster for United, there is also a weapon limit adjuster. Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/4/#findComment-1066198229 Share on other sites More sharing options...
Link2012 Posted September 17, 2014 Author Share Posted September 17, 2014 What are the advantages of this limit adjuster to the other ones? Which limits can be hacked and which not? other ones -> I can only think of Sacky's one?First of all, Sacky's is unstable as hell, they don't patch many of the stuff properly, I don't blame him but the time it was written. and from the first post, mainly the bold part, which means limits are not limites, i.e. they're unlimited. There are exe limitadjuster by Alexander Blade and an exclusive limitadjuster for United, there is also a weapon limit adjuster. Oh yea, about Alexander's one I never looked into it so I cant say anything. United is just a Sacky's with some fixes, but still have some of the 'no proper patching' issues. weapon limit adjuster -> avoid little limit adjusters here and there. but ya, I don't think we'll have something like^ unless some one else wants to remake it (not necessary IMO). Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/4/#findComment-1066198445 Share on other sites More sharing options...
cj2000 Posted September 17, 2014 Share Posted September 17, 2014 What are the advantages of this limit adjuster to the other ones? Which limits can be hacked and which not? other ones -> I can only think of Sacky's one?First of all, Sacky's is unstable as hell, they don't patch many of the stuff properly, I don't blame him but the time it was written. and from the first post, mainly the bold part, which means limits are not limites, i.e. they're unlimited. There are exe limitadjuster by Alexander Blade and an exclusive limitadjuster for United, there is also a weapon limit adjuster. Oh yea, about Alexander's one I never looked into it so I cant say anything. United is just a Sacky's with some fixes, but still have some of the 'no proper patching' issues. weapon limit adjuster -> avoid little limit adjusters here and there. but ya, I don't think we'll have something like^ unless some one else wants to remake it (not necessary IMO). United 1.2 uses some kind of exe limit adjuster, I think it´s made by Aschratt. The weapon limit adjuster is the only one, I know, alowing to add new weapons to the game without crashes. Increasing only the limit of weapon models is not enough. There is also a handlinglineadder whicincreases the number of handling lines. In the moment there seems to be some tools in worck alowing to increase the map limit. Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/4/#findComment-1066198667 Share on other sites More sharing options...
El Dorado Posted September 20, 2014 Share Posted September 20, 2014 Task = unlimited crashes the game Home Coming cutscene, when Sweet and CJ arrive at Grove St. Game version: GTA SA 1.0 USUnhandled exception at 0x0061A4D0 in gta_sa.exe (+0x21a4d0): 0xC0000005: Access violation reading location 0x0B1EFFFF.Register dump:EAX: 0x0B1F0000 EBX: 0x01000000 ECX: 0x9006E295 EDX: 0x8F800000EDI: 0x00000000 ESI: 0x0B350118 EBP: 0x098FCBD4 EIP: 0x0061A4D0ESP: 0x0028FA19 EFL: 0x00010206 CS: 0x00000023 SS: 0x0000002BGS: 0x0000002B FS: 0x00000053 ES: 0x0000002B DS: 0x0000002BStack dump:0x0028FA1C: 00632E00 0B350B18 098FCBD4 00000003 00000001 006818BB0x0028FA34: 09876A20 00000002 00000000 00000000 098FCBD0 000000010x0028FA4C: 00601761 00000001 00000000 09876A20 76916C30 0B350E980x0028FA64: FFFFFFFF 0B351098 098FCBD0 0028FC80 0083E826 FFFFFFFF0x0028FA7C: 00482F09 00000001 00A8E290 00A8FE90 76916C30 000000010x0028FA94: 451CA913 C4D0C6C9 41461D7E 00000000 00000000 000000000x0028FAAC: 00000000 3F800000 00000000 00000000 00000000 000000000x0028FAC4: 3F800000 00000000 451CCA8D 00000000 00000000 3F8000000x0028FADC: C4D06BC8 451CC8F3 C4D06EFB 4170577C C4D06BC8 000000000x0028FAF4: 00000000 0028FBFC 0083CCF3 FFFFFFFF 00569FD6 00B99AE0base: 0x00090000 top: 0x0028FA19 bottom: 0x00290000Backtrace:=>0x0061A4D0 in gta_sa.exe (+0x21a4d0) (0x0028FA15)0x00C09950 in gta_sa.exe (+0x809950) (0x0028FA19)0x1800632E in unknown (+0x1800632e) (0x0028FA1D)0xD40B350B in unknown (+0xd40b350b) (0x0028FA21)0x03098FCB in unknown (+0x3098fcb) (0x0028FA25)0x01000000 in unknown (+0x1000000) (0x0028FA29)0xBB000000 in unknown (+0xbb000000) (0x0028FA2D)0x20006818 in unknown (+0x20006818) (0x0028FA31)0x0209876A in unknown (+0x209876a) (0x0028FA35) Task = 500 solve it. Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/4/#findComment-1066211608 Share on other sites More sharing options...
Redreaper666 Posted September 21, 2014 Share Posted September 21, 2014 (edited) So this means i would be able to create custom objects on lets say samp which can go over id 19999 in the custom.ide/custom.img file ? Cause this would suit me fine http://www.pic-upload.de/view-24648928/Unbenannt.jpg.html Edited September 21, 2014 by Redreaper666 Neddo 1 Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/4/#findComment-1066214858 Share on other sites More sharing options...
miclin Posted September 21, 2014 Share Posted September 21, 2014 Are you guys going to add "Streaming Vehicles" -Limit? Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/4/#findComment-1066215430 Share on other sites More sharing options...
fastman92 Posted September 21, 2014 Share Posted September 21, 2014 (edited) Are you guys going to add "Streaming Vehicles" -Limit?They can't add it unless they're also going to hack cargrp.dat 23 vehicles per group limit.The number of desirable vehicles has to be smaller than cargrp.dat limit. I hacked this limit. Edited September 21, 2014 by fastman92 Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/4/#findComment-1066215528 Share on other sites More sharing options...
miclin Posted September 21, 2014 Share Posted September 21, 2014 Are you guys going to add "Streaming Vehicles" -Limit? They can't add it unless they're also going to hack cargrp.dat 23 vehicles per group limit.The number of desirable vehicles has to be smaller than cargrp.dat limit. I hacked this limit. hmm k.. Are you going to add your Limits to this adjuster? Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/4/#findComment-1066215794 Share on other sites More sharing options...
Link2012 Posted September 21, 2014 Author Share Posted September 21, 2014 (edited) Are you guys going to add "Streaming Vehicles" -Limit? They can't add it unless they're also going to hack cargrp.dat 23 vehicles per group limit.The number of desirable vehicles has to be smaller than cargrp.dat limit. I hacked this limit. This is not supposed to be mine nor TAG.... Any you guys, we, etc on this thread (as for now ssshhhh) should mean everyone out there So this means i would be able to create custom objects on lets say samp which can go over id 19999 in the custom.ide/custom.img file ? Cause this would suit me fine http://www.pic-upload.de/view-24648928/Unbenannt.jpg.html You are on the same spot as @miclin Edited September 21, 2014 by LINK/2012 Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/4/#findComment-1066215889 Share on other sites More sharing options...
Redreaper666 Posted September 21, 2014 Share Posted September 21, 2014 What you mean by on the same spot ? Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/4/#findComment-1066216307 Share on other sites More sharing options...
Link2012 Posted September 21, 2014 Author Share Posted September 21, 2014 (edited) What you mean by on the same spot ?No, this LA does not have that limit at the moment, maybe in the future. Edited September 21, 2014 by LINK/2012 Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/4/#findComment-1066216471 Share on other sites More sharing options...
pep legal Posted September 23, 2014 Share Posted September 23, 2014 (edited) getting crashes when trying to add more peds using ID's 18000+ changed number of peds to 600... So...have you got it ??? (have you created more peds than those 2 extra peds allowed for Peds.IDE file ???) Do they spawn regularly ? I mean...do they work if you put those peds in pedgrp.dat ??? Thanks. Edited September 23, 2014 by pep legal Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/4/#findComment-1066223506 Share on other sites More sharing options...
Gramps Posted September 23, 2014 Share Posted September 23, 2014 What you mean by on the same spot ? The same position maybe? Or "in the same boat". I guess miclin is wanting the same thing that you are.. Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/4/#findComment-1066223560 Share on other sites More sharing options...
Concavax Posted October 1, 2014 Share Posted October 1, 2014 crashdump.asi Where i can dowload? Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/4/#findComment-1066257634 Share on other sites More sharing options...
Ss4gogeta0 Posted October 3, 2014 Share Posted October 3, 2014 getting crashes when trying to add more peds using ID's 18000+ changed number of peds to 600... So...have you got it ??? (have you created more peds than those 2 extra peds allowed for Peds.IDE file ???) Do they spawn regularly ? I mean...do they work if you put those peds in pedgrp.dat ??? Thanks.The game doesn't even load when I try to add 3... with 2 it loads just fine... not sure if windows 8.1 is the problem (Sackys LA won't even work on 8.1 while the same settings work fine on an XP machine) or ped limit specifically Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/4/#findComment-1066268767 Share on other sites More sharing options...
Kalvin Posted October 3, 2014 Share Posted October 3, 2014 I upped the ped limit using this, and added new peds to peds/pedgrp.dat, the game loaded fine but I never saw any ped I added. Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/4/#findComment-1066268833 Share on other sites More sharing options...
El Dorado Posted October 3, 2014 Share Posted October 3, 2014 The values for ped limits are fine, pay attention to the ID's you are using. I restored some and all of them are spawning http://gtaforums.com/topic/714017-fixes-improvements-to-vanilla-san-andreas/?p=1066186562 Neddo 1 Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/4/#findComment-1066269758 Share on other sites More sharing options...
ThirteenAG Posted October 6, 2014 Share Posted October 6, 2014 Update for standalone version uploaded: https://github.com/ThirteenAG/limit_adjuster_gta3vcsa/releases/latest Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/4/#findComment-1066283265 Share on other sites More sharing options...
Link2012 Posted October 6, 2014 Author Share Posted October 6, 2014 (edited) btw the contributors list has grown if you are BSD like guy and don't like your name there just PM Edited October 6, 2014 by LINK/2012 Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/4/#findComment-1066283392 Share on other sites More sharing options...
goodidea82 Posted October 6, 2014 Share Posted October 6, 2014 btw the contributors list has grown That's a very good move to treat everyone equally and name the contributions. It would be great if fastman and NTAuthority would join with their IDE and IPL hacks---that is, if this framework is appropriate for their hacks. Link2012, Neddo and YoungDragonSD 3 Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/4/#findComment-1066284017 Share on other sites More sharing options...
NTAuthority Posted October 7, 2014 Share Posted October 7, 2014 LINK was trying to add my streaming entry extension, but he somehow stopped doing so even though the existing index counts in my code worked perfectly fine Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/4/#findComment-1066290238 Share on other sites More sharing options...
pep legal Posted October 8, 2014 Share Posted October 8, 2014 (edited) LINK was trying to add my streaming entry extension, but he somehow stopped doing so even though the existing index counts in my code worked perfectly fine Not sure what you mean (in normal people language)...but any streaming memory improvement would be very welcome for heavily modded game (like mine one). Putting together : SRT textures + HQ trees + HQ cars + HQ Peds + 2dfx + LOD only after 900mt ===> A lot of holes and artifacts in game. There is no "cure" for that so far, not even Unlimited Adjuster, or memory2048.cs, or binthesky.cs, or anything. EDIT : List is almost complet now. Edited October 9, 2014 by pep legal Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/4/#findComment-1066293447 Share on other sites More sharing options...
Ss4gogeta0 Posted October 9, 2014 Share Posted October 9, 2014 The values for ped limits are fine, pay attention to the ID's you are using. I restored some and all of them are spawning http://gtaforums.com/topic/714017-fixes-improvements-to-vanilla-san-andreas/?p=1066186562 I use ID's 18000-18900 those work fine in SALA on XP... not sure why its not working on Win 8.1 Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/4/#findComment-1066294977 Share on other sites More sharing options...
SomeGuy86 Posted October 11, 2014 Share Posted October 11, 2014 Memory streaming limit for III/VC would be very much appreciated... Having texture-loading issues with Vice Cry & high-poly car mods. I've used the old-fashioned limit adjuster as temporary solution, but 2048mb (as high as you can get with that old tool) is still not enough. Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/4/#findComment-1066305830 Share on other sites More sharing options...
killer_bigpoint Posted October 14, 2014 Share Posted October 14, 2014 Link/2012 what about adding a IMG limit? and is there a img limit? Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/4/#findComment-1066316491 Share on other sites More sharing options...
pep legal Posted October 14, 2014 Share Posted October 14, 2014 (edited) Just pointing out some observations. The dynamic increase of some limits seems to not be working properly...I'm having to put them in "manual". An example : MatrixList (there are others). During the gameplay, Matrixlist was stuck at 899/900. As soon as I changed from "unlimited" to 5000, then that paremeter went to more reasonable values (floating between 3400~3800). One question : Is there any engine limit for model' Polycount or Texture Size ? If so then this tool could extend that limit as well. Great tool anyway...absolutely indispensable. Thank you so much ! . Edited October 14, 2014 by pep legal Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/4/#findComment-1066316790 Share on other sites More sharing options...
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