ThirteenAG Posted September 11, 2014 Share Posted September 11, 2014 I'm pretty sure crashlog would be pretty helpful. Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/3/#findComment-1066167550 Share on other sites More sharing options...
nyolc8 Posted September 11, 2014 Share Posted September 11, 2014 With modloader's crash logger? Or just paste here the message that appears on the crash? Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/3/#findComment-1066168438 Share on other sites More sharing options...
ThirteenAG Posted September 11, 2014 Share Posted September 11, 2014 With modloader's crash logger?For instance, yeah. Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/3/#findComment-1066168813 Share on other sites More sharing options...
Gramps Posted September 12, 2014 Share Posted September 12, 2014 I've already mentioned this to Link, but thought I would post it here before everyone posts the same thing.. The latest version crashes for me when using it in the scripts folder. Works fine for me when the .asi and .ini are in the root folder of the game (same folder as the gta_sa.exe). Not sure about using it with ModLoader Very weird. After testing a few things with Link, it turns out that the v1.4.2 I downloaded might of been corrupted somehow. Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/3/#findComment-1066170206 Share on other sites More sharing options...
pangoomis Posted September 12, 2014 Share Posted September 12, 2014 (edited) I have "unlimited" set, and everything works fine. No more disappearing windows bug or any other bugs. Works well with the Project_2dfx_sa v2.2. I don't like the 2.3 version. Edited September 12, 2014 by MrMateczko Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/3/#findComment-1066175631 Share on other sites More sharing options...
KawakSallas Posted September 12, 2014 Share Posted September 12, 2014 ; ### StreamingObjectInstancesList; List of streamed in entities RwObjects (dff models); Fixes buildings flickering when seeing too many of them Correct me if I'm wrong (I probably am) but it's a fix for this? Sometimes I have this huge flicker all over the screen, any idea of what it could be? Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/3/#findComment-1066175883 Share on other sites More sharing options...
TJGM Posted September 12, 2014 Share Posted September 12, 2014 Nope. I'm pretty sure that limit is what the 'flicker.asi' used to be. No longer needed with this limit adjuster though. Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/3/#findComment-1066175896 Share on other sites More sharing options...
ThirteenAG Posted September 12, 2014 Share Posted September 12, 2014 No, that's previously known as flickr.asi. Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/3/#findComment-1066175899 Share on other sites More sharing options...
KawakSallas Posted September 12, 2014 Share Posted September 12, 2014 (edited) Oh.. ok.. Any idea for a fix to the problem I showed then? BTW I have a issue with ide dd tweaker, will report in p2dfx thread later Edited September 12, 2014 by KawakSallas Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/3/#findComment-1066175945 Share on other sites More sharing options...
pangoomis Posted September 12, 2014 Share Posted September 12, 2014 (edited) This is caused by memory2048.cs With memory512.cs this doesn't happen. I might be wrong, but that's my best bet. A question, if I want to use this Limit Adjuster with P2DFX, is yacl.asi or sshadnolimitsa.asi needed as well? Edited September 12, 2014 by MrMateczko Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/3/#findComment-1066175950 Share on other sites More sharing options...
TJGM Posted September 12, 2014 Share Posted September 12, 2014 (edited) This is caused by memory2048.cs With memory512.cs this doesn't happen. A question, if I want to use this Limit Adjuster with P2DFX, is yacl.asi or sshadnolimitsa.asi needed as well? yacl.asi is the corona limit, I believe its meant to be part of this limit adjuster soon, so yes, its needed for now. The second one is the limit for shadows, I'm not sure if its meant to be part of this adjuster anytime soon, but if you're using 2.3 then its required or you'll have bugs with corona shadows. Edited September 12, 2014 by TJGM Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/3/#findComment-1066175961 Share on other sites More sharing options...
pangoomis Posted September 12, 2014 Share Posted September 12, 2014 I don't want to use 2.3, I want to use the 2.2 version, it gives me near 0FPS drop, and I've heard 2.3 drops FPS a lot. So sshadnolimitsa.asi only is needed for 2.3? Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/3/#findComment-1066175972 Share on other sites More sharing options...
TJGM Posted September 12, 2014 Share Posted September 12, 2014 So sshadnolimitsa.asi only is needed for 2.3? Purrrtttyy much. Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/3/#findComment-1066175980 Share on other sites More sharing options...
El Dorado Posted September 14, 2014 Share Posted September 14, 2014 (edited) Ped limit already patched? EDIT - Yes, thanks. Edited September 14, 2014 by format c: Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/3/#findComment-1066183908 Share on other sites More sharing options...
reyks Posted September 15, 2014 Share Posted September 15, 2014 With memory512.cs this doesn't happen. It does happen with memory512.cs, basically when the game uses too much memory. If only there was a way to make it unlimited or at least some way to decrease the streaming memory usage since it never stops increasing. Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/3/#findComment-1066186444 Share on other sites More sharing options...
Silent Posted September 15, 2014 Share Posted September 15, 2014 But making it unlimited will make it never stop increasing as you said. Limit IS needed so the game knows when to free some memory. Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/3/#findComment-1066187885 Share on other sites More sharing options...
reyks Posted September 15, 2014 Share Posted September 15, 2014 @Up Sure but there should be a way to make the Streaming memory usage decrease somehow, it makes no sense for it to increase infinitely, i wonder if the same thing happens in the ps2 and mobile versions of the game. But really we need a better Stream Memory Fix that doesn't cause those weird bugs, especially with the crazy amount of mods out there. Mods that require the use of more memory such as .LOD Mod or HRT, you can play fine for a few minutes before the bugs start to pop up right on your face, it's really annoying. Neddo and Snoops27 2 Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/3/#findComment-1066187958 Share on other sites More sharing options...
Silent Posted September 15, 2014 Share Posted September 15, 2014 (edited) Then just use something which gives less than 512mb Edited September 15, 2014 by Silent Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/3/#findComment-1066187975 Share on other sites More sharing options...
TJGM Posted September 15, 2014 Share Posted September 15, 2014 But really we need a better Stream Memory Fix that doesn't cause those weird bugs, especially with the crazy amount of mods out there. Mods that require the use of more memory such as .LOD Mod or HRT, you can play fine for a few minutes before the bugs start to pop up right on your face, it's really annoying. The current stream memory fixes do what they're supposed to do, they increase the limit. Something needs to be done about stream memory itself causing bugs when too much of it is being used. reyks 1 Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/3/#findComment-1066187976 Share on other sites More sharing options...
reyks Posted September 15, 2014 Share Posted September 15, 2014 SilentPatch it? Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/3/#findComment-1066188016 Share on other sites More sharing options...
Silent Posted September 15, 2014 Share Posted September 15, 2014 (edited) I dunno what's the reason. Also you got me an idea... EDIT: And I'd need to have an overmodded game and I have none. Edited September 15, 2014 by Silent reyks and Gramps 2 Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/3/#findComment-1066188038 Share on other sites More sharing options...
El Dorado Posted September 15, 2014 Share Posted September 15, 2014 If it helps, I have, I can test things Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/3/#findComment-1066188273 Share on other sites More sharing options...
Link2012 Posted September 15, 2014 Author Share Posted September 15, 2014 (edited) Sure but there should be a way to make the Streaming memory usage decrease somehow, it makes no sense for it to increase infinitely, i wonder if the same thing happens in the ps2 and mobile versions of the game. It actually makes sense. The streaming memory doesn't start at it's maximum, because, well, you've just started the game, but it's supposed to be always there at the limit. When something needs to be loaded, the game tris to fit the resource in the available streaming memory, if not possible it will remove some resources there until the resource fit in the streaming memory. It'd make less sense to remove resources to have the streaming memory at half for no reason. and... I don't think one ever needs more than 1024mb Edited September 15, 2014 by LINK/2012 Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/3/#findComment-1066188653 Share on other sites More sharing options...
Silent Posted September 15, 2014 Share Posted September 15, 2014 This, and I don't think one ever needs more than 512mb Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/3/#findComment-1066188703 Share on other sites More sharing options...
TJGM Posted September 15, 2014 Share Posted September 15, 2014 (edited) This, and I don't think one ever needs more than 512mb You'd be surprised.. editing text out because science. Edited September 15, 2014 by TJGM Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/3/#findComment-1066188713 Share on other sites More sharing options...
El Dorado Posted September 15, 2014 Share Posted September 15, 2014 "When something needs to be loaded, the game tris to fit the resource in the available streaming memory, if not possible it will remove some resources there until the resource fit in the streaming memory" This is R* vision or the way it's SUPPOSED to work? Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/3/#findComment-1066188725 Share on other sites More sharing options...
Link2012 Posted September 15, 2014 Author Share Posted September 15, 2014 (edited) "When something needs to be loaded, the game tris to fit the resource in the available streaming memory, if not possible it will remove some resources there until the resource fit in the streaming memory" This is R* vision or the way it's SUPPOSED to work? both? y' know, R* was (and still is) the pioneer in open world games. So it's vision is dat eagle vision. Edited September 15, 2014 by LINK/2012 Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/3/#findComment-1066188737 Share on other sites More sharing options...
El Dorado Posted September 15, 2014 Share Posted September 15, 2014 Let me rephrase "When something needs to be loaded, the game tris to fit the resource in the available streaming memory, if not possible it will remove some resources there until the resource fit in the streaming memory" ... are you discounting the bugs? Both known and unknown? Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/3/#findComment-1066188767 Share on other sites More sharing options...
Link2012 Posted September 15, 2014 Author Share Posted September 15, 2014 ... are you discounting the bugs? Both known and unknown?Ah yeah, that weird bug is another story.I'd also like to know why the game rendering gets totally messed up when you have some wrong handling value. Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/3/#findComment-1066188780 Share on other sites More sharing options...
Silent Posted September 15, 2014 Share Posted September 15, 2014 Some coordinates ending up being NaN? Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/3/#findComment-1066189016 Share on other sites More sharing options...
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