Acun_Pearce Posted September 8, 2014 Share Posted September 8, 2014 Good work (y) Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/2/#findComment-1066152483 Share on other sites More sharing options...
d3jan Posted September 8, 2014 Share Posted September 8, 2014 is it just me or this plugin just fixed the alpha bug ? Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/2/#findComment-1066152725 Share on other sites More sharing options...
TJGM Posted September 8, 2014 Share Posted September 8, 2014 is it just me or this plugin just fixed the alpha bug ? It's been fixed a good while now.. Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/2/#findComment-1066152739 Share on other sites More sharing options...
d3jan Posted September 8, 2014 Share Posted September 8, 2014 is it just me or this plugin just fixed the alpha bug ? It's been fixed a good while now.. sorry, i haven't kept an eye for a while, it's great that it's fixed Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/2/#findComment-1066152756 Share on other sites More sharing options...
El Dorado Posted September 8, 2014 Share Posted September 8, 2014 And how many limits are left to "break"? Neddo 1 Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/2/#findComment-1066152764 Share on other sites More sharing options...
Jeansowaty Posted September 8, 2014 Share Posted September 8, 2014 OMFG can I add pedgroups, gangs and peds on completely new ID's with this?! Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/2/#findComment-1066153314 Share on other sites More sharing options...
TJGM Posted September 8, 2014 Share Posted September 8, 2014 (edited) And how many limits are left to "break"? Well anyone can contribute and there is a lot of limits in SA (a whole whole lot).. so I guess its a never ending cycle of what the community really wants and who's willing to do it. EDIT: Jeansowaty, not at the moment no. It's the same limit adjuster that Project 2dfx uses except this one is slightly updated, you could always request a limit to be broken and maybe someone will do it and contribute to the project. Edited September 8, 2014 by TJGM Link2012 1 Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/2/#findComment-1066153327 Share on other sites More sharing options...
Neddo Posted September 8, 2014 Share Posted September 8, 2014 Will adding cars be more optimised and easier? Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/2/#findComment-1066153772 Share on other sites More sharing options...
Jeansowaty Posted September 8, 2014 Share Posted September 8, 2014 And how many limits are left to "break"? Well anyone can contribute and there is a lot of limits in SA (a whole whole lot).. so I guess its a never ending cycle of what the community really wants and who's willing to do it. EDIT: Jeansowaty, not at the moment no. It's the same limit adjuster that Project 2dfx uses except this one is slightly updated, you could always request a limit to be broken and maybe someone will do it and contribute to the project. OK, thx. I always wanted to add more gangs to VC or SA, so that's why I'm asking. Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/2/#findComment-1066153914 Share on other sites More sharing options...
Silent Posted September 8, 2014 Share Posted September 8, 2014 Lots of things assume SA has 10 gangs, it'd be damn annoying to change. Going VC way with its 'Streetwannabes' being in fact different gangs would be easier. Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/2/#findComment-1066153994 Share on other sites More sharing options...
Gramps Posted September 9, 2014 Share Posted September 9, 2014 Good on you for volunteering Silent ! Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/2/#findComment-1066156283 Share on other sites More sharing options...
Jeansowaty Posted September 9, 2014 Share Posted September 9, 2014 Lots of things assume SA has 10 gangs, it'd be damn annoying to change. Going VC way with its 'Streetwannabes' being in fact different gangs would be easier. Hmm... I'm not sure but I think that the "Streetwannabees" are specified to be such a gang, that will change models each time they are spawned in a different area. Am I right? Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/2/#findComment-1066157389 Share on other sites More sharing options...
Silent Posted September 9, 2014 Share Posted September 9, 2014 Yep. Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/2/#findComment-1066157501 Share on other sites More sharing options...
Jeansowaty Posted September 9, 2014 Share Posted September 9, 2014 Yep. OK, cool. Also, any reason why Gang 8 crashes when set in a turf in VC? Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/2/#findComment-1066157682 Share on other sites More sharing options...
reyks Posted September 10, 2014 Share Posted September 10, 2014 This is crashing my game after a few seconds when using sa_draw_distance_changer.asi or when increasing some values in the IDE_DD_Tweaker. Anyone having the same problem? Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/2/#findComment-1066163440 Share on other sites More sharing options...
artginPL Posted September 10, 2014 Share Posted September 10, 2014 Great Limit Adjuster, but it would be better if they added a IDEs limit. It is static limit, which originally is set to 14000. Slovan 1 Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/2/#findComment-1066163456 Share on other sites More sharing options...
Zera Posted September 10, 2014 Share Posted September 10, 2014 This is crashing my game after a few seconds when using sa_draw_distance_changer.asi or when increasing some values in the IDE_DD_Tweaker. Anyone having the same problem? Getting crashes here too, but I wasn't sure if it was caused by this plugin. Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/2/#findComment-1066163476 Share on other sites More sharing options...
Silent Posted September 10, 2014 Share Posted September 10, 2014 Pretty sure they'll expand modelinfo stores soon. Linky boy, did I ever send you VCSPC's CDynamicStore? I'm considering ditching it from the mod, but here it'll work great. Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/2/#findComment-1066163487 Share on other sites More sharing options...
Link2012 Posted September 10, 2014 Author Share Posted September 10, 2014 (edited) Pretty sure they'll expand modelinfo stores soon. Linky boy, did I ever send you VCSPC's CDynamicStore? I'm considering ditching it from the mod, but here it'll work great. You did some months ago (but I don't have it anymore), but by coincidence I kinda of reimplemented it yesterday.Did your use a linked-list method or vector-like? As far as I can remember it was linked-list? I'm doing it vector-like so it can be compatible with other mods. Plus reflecting what's going in CDynamicStore in the original CStore (until of course the default one cannot store anything else). Anyway if you have any suggestion to improve mine: https://dl.dropboxusercontent.com/u/35476123/DynamicStore.hpp This is crashing my game after a few seconds when using sa_draw_distance_changer.asi or when increasing some values in the IDE_DD_Tweaker. Anyone having the same problem?SA? 'kay we'll see Edited September 10, 2014 by LINK/2012 Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/2/#findComment-1066163794 Share on other sites More sharing options...
d3jan Posted September 10, 2014 Share Posted September 10, 2014 i had crashes when i increased some values in IDE_Tweaker too, but VisibleEntityPtrs and VisibleLodPtrs which were set to unlimited were too low and i set a limit to 100000 and there were no crashes. Maybe there are more of these limits that are set to unlimited and are too low here's my config and with this config I don't have crashes anymore: [sALIMITS]PtrNodeSingle = 100000PtrNodeDouble = 10000EntryInfoNode = 1000Peds = 1000PedIntelligence = 1000Vehicles = 1000Buildings = 100000Objects = 50000Dummys = 50000ColModel = 100000Task = 1000Event = 1000PointRoute = 1000PatrolRoute = 1000NodeRoute = 1000TaskAllocator = 1000PedAttractors = 1000MatrixList = 10000OutsideWorldWaterBlocks = 500AlphaEntityList = 50000VisibleEntityPtrs = 100000VisibleLodPtrs = 50000StreamingObjectInstancesList = 100000TimeModels = 50000 Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/2/#findComment-1066164125 Share on other sites More sharing options...
Silent Posted September 10, 2014 Share Posted September 10, 2014 Yeah, it's just a singly linked list. You could even remove any links and just allocate modelinfo if you don't care about freeing the memory on shutdown. Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/2/#findComment-1066164126 Share on other sites More sharing options...
Silent Posted September 10, 2014 Share Posted September 10, 2014 My code - somewhat smaller as I didn't need backwards compatibility: http://pastebin.com/vcav4Mb7 I also had to hook Add*Model functions but they're tiny: http://pastebin.com/hgSASQHT + CModelInfo::ShutDown extension: auto pEntry = ms_atomicModelStore.GetFirstEntry();while ( pEntry ){ pEntry->m_entry.Shutdown(); pEntry = pEntry->m_pPrev;} Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/2/#findComment-1066164265 Share on other sites More sharing options...
Link2012 Posted September 10, 2014 Author Share Posted September 10, 2014 (edited) Right, reproduced and fixed the issue with VisibleEntityPtrs / VisibleLodPtrs not growing correctly, let's see if we can release it together unlimited CStore today.@Silentme hooks at call CModelInfo::AddAtomicModel and checks if can store another element but ya, wouldn't be that simple if CStore was reimplemented into a linked list i had crashes when i increased some values in IDE_Tweaker too, but VisibleEntityPtrs and VisibleLodPtrs which were set to unlimited were too low and i set a limit to 100000 and there were no crashes. Maybe there are more of these limits that are set to unlimited and are too lowhere's my config and with this config I don't have crashes anymore: lol, I think you didn't got the unlimited thing correctly.It's not supposed to set the limit to a surprisingly high limit like our blind little humans do in the hope that it'll work, it's supposed to increase the limit dynamically when the limit reaches it's maximum capacity. Edited September 10, 2014 by LINK/2012 Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/2/#findComment-1066164401 Share on other sites More sharing options...
reyks Posted September 10, 2014 Share Posted September 10, 2014 I can confirm that setting VisibleEntityPtrs and VisibleLodPtrs to unlimited, causes the game to crash when using the plugins i mentioned before. Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/2/#findComment-1066164538 Share on other sites More sharing options...
TJGM Posted September 10, 2014 Share Posted September 10, 2014 I can confirm that setting VisibleEntityPtrs and VisibleLodPtrs to unlimited, causes the game to crash when using the plugins i mentioned before. Look above your post bruv.. Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/2/#findComment-1066164557 Share on other sites More sharing options...
reyks Posted September 10, 2014 Share Posted September 10, 2014 What the...how did i not see that? Guess i need new glasses or something, anyways nevermind TJGM 1 Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/2/#findComment-1066164635 Share on other sites More sharing options...
d3jan Posted September 10, 2014 Share Posted September 10, 2014 (edited) @link I know what unlimited means. I just thought that my maximum capacity was too low for some limits and if I increase that limit beyond my max capacity by setting a very high value which the game will never reach it will fix the crashes. But I see now that is a bug with the plugin. It's good that it's fixed now Edited September 10, 2014 by d3jan Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/2/#findComment-1066164817 Share on other sites More sharing options...
Link2012 Posted September 11, 2014 Author Share Posted September 11, 2014 (edited) Right, fixed that problem and added unlimited CStore https://github.com/ThirteenAG/limit_adjuster_gta3vcsa/releases/ Edited September 11, 2014 by LINK/2012 Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/2/#findComment-1066165662 Share on other sites More sharing options...
Gramps Posted September 11, 2014 Share Posted September 11, 2014 (edited) I've already mentioned this to Link, but thought I would post it here before everyone posts the same thing.. The latest version crashes for me when using it in the scripts folder. Works fine for me when the .asi and .ini are in the root folder of the game (same folder as the gta_sa.exe). Not sure about using it with ModLoader Edited September 11, 2014 by Methical Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/2/#findComment-1066166213 Share on other sites More sharing options...
nyolc8 Posted September 11, 2014 Share Posted September 11, 2014 The newest version behaves for me exactly like with the older version. It crashes after a few seconds with "unlimites" values. If I set exact number values, then it's not crashing. Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/2/#findComment-1066167271 Share on other sites More sharing options...
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