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293518_738026
On 11/9/2020 at 11:01 AM, TheCrazyMercenary said:

so I installed this mod for VC and after I installed it I had another mod which adds in xbox hands and edited player models but after I install this mod the models and textures just mess up and go back to the original VC model, why? something like this happened a few months back to me: https://imgur.com/a/LYvxuBm

 

now this happens: https://imgur.com/a/Om9KYan

Sorry for such a late reply, but what old version of OLA do you suggest to use? I'm having the exact same issue. Tried reconfiguring the .ini, but no luck.

Edit: Nevermind, found it

 

Version 1.5.6 does work (Just in case anyone will need help with this issue)

Edited by 293518_738026
TheCrazyMercenary
On 10/31/2021 at 8:20 PM, 293518_738026 said:

Sorry for such a late reply, but what old version of OLA do you suggest to use? I'm having the exact same issue. Tried reconfiguring the .ini, but no luck.

Edit: Nevermind, found it

 

Version 1.5.6 does work (Just in case anyone will need help with this issue)

hell yeah, thank you my friend.

  • 2 months later...
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  • 5 months later...

@NTAuthority

@ThirteenAG

 

Can you guys please bring this over to Lcs and Vcs for ppsspp and maybe for Lcs android if possible so to get rid of loading screens between islands.

 

The lcs android has a glitch when I go from one island to another in maverick, the heli sound goes away until its paused then resumed, back to normal.

Edited by Saad21
  • 8 months later...
On 12/31/2015 at 4:06 PM, little_idiot said:

Hola gentlemen,

any plans regarding limits of the carmods:

 

- amount of the tuning parts each type which can be linked with one model (only 6 front bumpers for example);

- overall amount of tuning components, which can be linked with one model (21 total I guess);

- amount of paintjobs which can be applied to one model (now is 4);

- amount of wheels for each single tuning shop (now 12);

- amount of pair components (like side wings) which can be added to the carmods.dat - now it looks like limit is 31 entries only for such components.

 

Thanks.

any news regarding these limits? specially pair comonents "link"?

  • 4 months later...
  • 1 year later...
BS_BlackScout

OLA has a bug with the percentage calculation.
Setting the memory limit (in a 32GB system) in percentage to 30% makes OLA display XXX / 1611. Setting it to 10% makes OLA display XXX / 2048.

This is due to a typecasting to uint32_t which has a limit of 4294967295 (calculations in the code are done in bytes).

 

30%

Quote

image.thumb.png.32df24788029482a2e4ab3ce016232f8.png

 

10%

Quote

 

image.thumb.png.d038eee9d284668c25f3367009ddb00e.png

 

 

 

image.thumb.png.da49a7be8a8a88ee9232e31386cbec58.png

 

I have 32GB of RAM, aka 32768.

10% = 3276

30% = 9828

 

So working the percentages I got backwards.
10% of X = 2048 means X is 20480

30% of X = 1611 means X is 5370

 

No sense, I submitted a PR to fix the issue.
In any case, the code already caps to a max of 2048MB.

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