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Open Limit Adjuster


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dragon1400
3 hours ago, spartaque12 said:

throw off ur defender to trashcan, it hasnt any viruses 

 

Yes i know, but the problem is Windows will delete the mod from your computer, unless you use another anti virus or disable Windows Defender. Maybe the mod author can fix that..

  • 2 weeks later...

Hi, so i had some problem with limit adjuster lately.

No idea whats the deal is but it just refuses to work

It all started when i did a reinstall of gtasa, clean 1.0 all cool no shady mods and when i booted up the game i noticed that p2dfx wasnt working correctly, it didnt light up all of the coronas on the map when i overlooked it from sky and the map itself didnt load as it shoulve with working limit adjuster.

I tried running the game without limit adjuster and it made no difference so i guess it just doesnt function at all

i then also tried different versions of limitadj but that made no difference either

  • 3 weeks later...
ImDemonetized

Whats up, So I'm not new to the modding scene for GTA series. But I've installed Vice Cry on top of Limit Adjuster , Silent Patch , Controller Axis Mod , DDraw , and GInput and my game would crash at "New Game" and loading up the game. This is with 1.8 and the HotFix being installed also. 
I mean the mods all work as is, I didn't downgrade the game via a application. Only with a executable for Vice City.

hello brother, I have something I'm not sure.

 

I'm on x64 architecture, with 8GB of RAM. MemoryAvailable is currently set at 30% (default value, I don't change it), and ingame when I see the status (by pressing F5), MemoryAvailable is seemingly capped at 2048 (2GB, where 30% of 8GB is slightly higher than that - isn't that how you calculate thing? im on right calculation right? cmiiw), which I understand perfectly that it's because GTA SA is a x68 architecture game, so it only recognizes 2GB of RAM.

But with large address mod, GTA SA could recognizes 4GB (3GB for x86) of RAM, and I have already used it, but it still reads on 2048,

I'm not sure about this kind of thing, that 2048 (MemoryAvailable) is the total of RAM used for all purpose right? or actually there are something else?

11 hours ago, Z3R0BYTE said:

hello brother, I have something I'm not sure.

 

I'm on x64 architecture, with 8GB of RAM. MemoryAvailable is currently set at 30% (default value, I don't change it), and ingame when I see the status (by pressing F5), MemoryAvailable is seemingly capped at 2048 (2GB, where 30% of 8GB is slightly higher than that - isn't that how you calculate thing? im on right calculation right? cmiiw), which I understand perfectly that it's because GTA SA is a x68 architecture game, so it only recognizes 2GB of RAM.

But with large address mod, GTA SA could recognizes 4GB (3GB for x86) of RAM, and I have already used it, but it still reads on 2048,

I'm not sure about this kind of thing, that 2048 (MemoryAvailable) is the total of RAM used for all purpose right? or actually there are something else?

Why does it matter? 2048 is only necessary for very heavily modded installs, if you're not using gigantic textures & high poly models I'd suggest lowering this value to something like 512.

  • 2 weeks later...

I'm not sure if you know, but GitHub has this niche, unknown, rarely used feature called source code access - you can study the changes, download the source and even *whispers* compile your own binary if you don't trust the distributed ones.

 

It's magnificent!

  • Like 4
1 minute ago, Silent said:

I'm not sure if you know, but GitHub has this niche, unknown, rarely used feature called source code access - you can study the changes, download the source and even *whispers* compile your own binary if you don't trust the distributed ones.

 

It's magnificent!

40f.png

  • KEKW 2
  • 1 month later...
  • 2 months later...
TheCrazyMercenary

so I installed this mod for VC and after I installed it I had another mod which adds in xbox hands and edited player models but after I install this mod the models and textures just mess up and go back to the original VC model, why? something like this happened a few months back to me: https://imgur.com/a/LYvxuBm

 

now this happens: https://imgur.com/a/Om9KYan

Edited by TheCrazyMercenary
the old image didnt upload
  • Like 1

Hello. I come here from the SilentPatch thread. NoReplys recommended going here.

 

I've been using open limit adjuster for years, so my great thanks to you for creating this mod!

 

There seems to be a problem with road reflections when I combine SilentPatch (which make these reflections work) and Open Limit Adjuster (default or after tweaking for hours, a lot of .ini settings) in GTA SA. I never noticed this before because reflections just didn't work at all for me until I updated my mods recently.

 

The problem can be described as follows: When I use SilentPatch only (not using any other mods to test things), road reflections work properly under, as far as I can tell, any circumstances. However, when I add Open Limit adjuster (III.VC.SA.LimitAdjuster.asi and .ini), these road reflections start "freaking out" - rapidly moving position on the road - whenever the light source is off-screen (such as the light of a lamp post or a traffic light). When the light source is on screen, the reflections stay where they are in (I assume) their correct positions. That is as far as I can tell, but perhaps it just seems like that and it's actually related to the camera angle, etc. I just took another close look and it really seems that as soon as the "glow" effect of the light source disappears (the light source is far enough off-screen), the reflection starts freaking out.

 

I'm not sure if this is useful information, but when I either remove the .ini, or comment out [SALIMITS] in the .ini file, the reflections work properly again. This, of course, stops the mod from working, but I guess shows that just having the .asi doesn't cause problems. 

 

I recorded a short segment to demonstrate the issue: https://www.youtube.com/watch?v=NPX5UXpY_2E&feature=youtu.be

 

Thanks for any help or advice.

 

EDIT: I just tried out fastman's limit adjuster instead. The reflections seem to be working fine with it, but it's a lot less user friendly and I seem to be getting a different kind of lighting glitch with it no matter what settings, so any help with OLA would be greatly appreciated!

 

 

 

Edited by Reinier
On 7/25/2020 at 2:56 AM, dragon1400 said:

lol your mod has Virus, chrome is blocking it because the file is dangerous. How many PCs did you infected with that, are you selling our data to the Chinese? 

 

6XLqd7W.png

As usual, asi mods will always be detected as a virus,don't worry about it

I'm not sure if this project is still active, but I narrowed down the issue a bit thanks to the help of Silent and NoReplys. 

 

Once "Coronas" gets commented out, reflections seem to work properly again. I tried using a lot of different values, small and big, for coronas but none of them seem to work like commenting out does. 

 

If anyone happens to read this who would like to have a larger-than-default value for coronas but still likes to use OLA (in my case, fastman92's limit adjuster seems to cause weird lighting issues with SALodLights), I tried combining fastman92's limit adjuster with Open Limit Adjuster, commenting out "coronas" in OLA but leaving everything else the same, and only using "coronas" in fastman92's adjuster while leaving everything else commented out, and that seems to give me the best of both worlds. I can't say that this is stable or smart or anything, as I'm combining two mods with the same purpose, but so far I've had no issues doing this. Just make sure not to use a limit for the same value in both limit adjusters, I can't imagine that not causing problems at some point.

 

Perhaps I should put this on the github issues page?

Edited by Reinier
  • 2 weeks later...
On 11/18/2020 at 8:05 PM, xlaar said:

wdym coronas?

Inside Open Limit Adjuster there's a limit you can adjust which is called "Coronas". I'm pretty sure that coronas are the light effect used for street lamp posts, certain signs, traffic lights, lights on top of buildings, flares, etc. Using this limit (no matter what value as far as I have tested) in OLA seems to cause a problem with wet road reflections (a feature that Rockstar broke in the PC port, but Silent fixed again with SilentPatch). 

CoiledlikeaCobra
3 hours ago, Reinier said:

Inside Open Limit Adjuster there's a limit you can adjust which is called "Coronas". I'm pretty sure that coronas are the light effect used for street lamp posts, certain signs, traffic lights, lights on top of buildings, flares, etc. Using this limit (no matter what value as far as I have tested) in OLA seems to cause a problem with wet road reflections (a feature that Rockstar broke in the PC port, but Silent fixed again with SilentPatch). 

Insert funi chenes veros meme here

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