fannys Posted July 20, 2017 Share Posted July 20, 2017 WinXpSp3 and VC 1.0. it does not work on windows xp. Use the old version. Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/12/#findComment-1069732550 Share on other sites More sharing options...
Stefan Berthold Posted July 20, 2017 Share Posted July 20, 2017 it does not work on windows xp. Use the old version. Bad. Can you compile the latest version for xp? Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/12/#findComment-1069732804 Share on other sites More sharing options...
Jinx. Posted July 20, 2017 Share Posted July 20, 2017 Why don't you upgrade to 7? Blackbird88 1 Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/12/#findComment-1069732838 Share on other sites More sharing options...
fannys Posted July 20, 2017 Share Posted July 20, 2017 (edited) Can you compile the latest version for xp? I'll do it for 597$ but for you I'll make an exception and give a discount of ten dollars and with you 587$. Edited July 20, 2017 by fannys Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/12/#findComment-1069733108 Share on other sites More sharing options...
A_Xz Posted July 21, 2017 Share Posted July 21, 2017 Hello ... Forgive me for my ignorance but. I have a problem with this great "tool" (In my case I use the Open Limit Adjuster to add objects.) The error is as follows: When I delete parts of the original San Andreas mappings the game loads in half and is hung / star only by removing objects from the maps I would like to know if there is any solution so that the game does not crash / star when deleting parts of the Maps Thanks Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/12/#findComment-1069733746 Share on other sites More sharing options...
X-Falcon Posted July 21, 2017 Share Posted July 21, 2017 (edited) The error is as follows: When I delete parts of the original San Andreas mappings the game loads in half and is hung / star only by removing objects from the maps I would like to know if there is any solution so that the game does not crash / star when deleting parts of the Maps Thanks Use Modloader for load your Map Modifications or etc, without original one deleted/replaced. Edit, next time make a backup. Edited July 21, 2017 by X-Falcon Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/12/#findComment-1069733756 Share on other sites More sharing options...
A_Xz Posted July 21, 2017 Share Posted July 21, 2017 (edited) El error es el siguiente: Cuando elimino partes de las asignaciones originales de San Andreas, el juego se carga a la mitad y se cuelga / estrella sólo mediante la eliminación de objetos de los mapas Me gustaría saber si hay alguna solución para que el juego no se bloquee / estrella al eliminar partes de los mapas Gracias Utilice Modloader para cargar sus modificaciones en el mapa o etc, sin borrar / reemplazar un original. Editar, la próxima vez hacer una copia de seguridad . I have tried the 2 forms (modloader - default) but the error persists Edited July 21, 2017 by A_Xz Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/12/#findComment-1069735185 Share on other sites More sharing options...
SomeGuy86 Posted July 22, 2017 Share Posted July 22, 2017 Hmm... I'm getting an error message upon starting the game, does it work on GTA III, v1.1? Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/12/#findComment-1069736364 Share on other sites More sharing options...
Blackbird88 Posted July 22, 2017 Share Posted July 22, 2017 Fairly sure only 1.0 EXEs are supported. SomeGuy86 1 Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/12/#findComment-1069736375 Share on other sites More sharing options...
SomeGuy86 Posted July 22, 2017 Share Posted July 22, 2017 Fairly sure only 1.0 EXEs are supported. That's a shame Thanks anyway... Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/12/#findComment-1069736733 Share on other sites More sharing options...
LaDiDa Posted July 22, 2017 Share Posted July 22, 2017 What's there in v1.1 that's not in v1.0, Maybe Silent can patch it in? Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/12/#findComment-1069736798 Share on other sites More sharing options...
SomeGuy86 Posted July 23, 2017 Share Posted July 23, 2017 (edited) What's there in v1.1 that's not in v1.0, Maybe Silent can patch it in? Actually there's a huge difference between 1.0 and 1.1... Apart from obvious bug (and stability?) fixes, the 1.1 version allows to add more vehicles into the game, using the plugins from a guy called VitlGt, where 1.0 doesn't work with most of the mods (and plugins) that I'm using... Sooo yeah, I'd rather just stick around with vanilla-styled graphics from 2002 (and have tons more vehicles, driving around the streets which makes it more realistic) than to have a modpack like XBox HD for example, or flying aircrafts which only works on v1.0 Edited July 23, 2017 by SomeGuy86 Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/12/#findComment-1069737751 Share on other sites More sharing options...
spaceeinstein Posted July 23, 2017 Share Posted July 23, 2017 (edited) You are comparing the difference between v1.0 and v1.1 with what mods each version supports. The difference between the two EXEs isn't huge. Edited July 23, 2017 by spaceeinstein SomeGuy86 and Róbert Bock 2 Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/12/#findComment-1069737925 Share on other sites More sharing options...
Stefan Berthold Posted July 23, 2017 Share Posted July 23, 2017 Can you compile the latest version for xp? I'll do it for 597$ but for you I'll make an exception and give a discount of ten dollars and with you 587$. A bad joke. I do not think that this price is adequate. fannys and Róbert Bock 2 Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/12/#findComment-1069738260 Share on other sites More sharing options...
SomeGuy86 Posted July 23, 2017 Share Posted July 23, 2017 You are comparing the difference between v1.0 and v1.1 with what mods each version supports. The difference between the two EXEs isn't huge. Right, I was referring (among other things) to supported mods & which ones are compatible with versions v1.0 and v1.1. It really is a shame though, without OLA I'm limited to older-styled mods, but as I already explained above it's a reasonable sacrifice for adding more vehicles into the game, making it more realistic. This is only my personal opinion of course, I don't expect everyone else to agree with me Róbert Bock 1 Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/12/#findComment-1069738452 Share on other sites More sharing options...
ChengizVlad09 Posted July 29, 2017 Share Posted July 29, 2017 (edited) So, after few days of trying to figure out what is causing the problem and crashing the game, it turns out it's this limit adjuster. I just want to add a few gang peds that's all. The game doesn't crash until I shoot the added peds down, at lest I think so, since I only added left out gang and The Introduction movie gang peds. Can someone in plain english explain what I need to do in Limit Adjuster ini in order to make it work? How to properly set the parameters for a few peds? Please, if you are willing to help, I'm a modding noob and I might not even know the fundamental stuff, so keep it simple, but to the point. Thanks! EDIT: Who ever might have a similar problem in the future, it turns out one of my ballas txd was corrupted for some reason even though it was properly rendered and that was creating a constant crashes, agh I feel so stupid losing so many hours trying to fix such a petty problem after all. Edited July 30, 2017 by ChengizVlad09 Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/12/#findComment-1069747802 Share on other sites More sharing options...
Richie Makyura Posted July 31, 2017 Share Posted July 31, 2017 This tool can add Vehicles too? i say this because added peds spawn i think is better than the fastaman92 because i don,t have lag lol Its possible or not? Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/12/#findComment-1069751647 Share on other sites More sharing options...
ChengizVlad09 Posted July 31, 2017 Share Posted July 31, 2017 (edited) This tool can add Vehicles too? i say this because added peds spawn i think is better than the fastaman92 because i don,t have lag lol Its possible or not? Of course it's possible. There are bunch of YT videos showing how to properly imort them. I think the main difference between the two is that fastman's limit adjuster is more oriented towards manual configuration of its .ini file, while this one has parameters sorted out in advance, which in my opinion is better for someone who doesn't know much about modding, myself included. Plus, for some reason, fastaman's LA always crash my game for some reason, even after I set parameters the right way. Edited July 31, 2017 by ChengizVlad09 Róbert Bock 1 Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/12/#findComment-1069752241 Share on other sites More sharing options...
Tervel1337 Posted September 2, 2017 Share Posted September 2, 2017 (edited) I'm sorry for bothering you guys, my GTA III crashes with the Open Limit Adjuster, meanwhile it doesn't with GTA VC and SA, the only thing I want is to adjust the frame limiter ;_; Should I change anything else here? https://imgur.com/a/y5Lzm EDIT: I fixed the issue by downloading another exe since I have that exe that allow you to play without a CD, anyways it works now ! Edited September 2, 2017 by PiraniataBG Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/12/#findComment-1069817945 Share on other sites More sharing options...
Official General Posted September 2, 2017 Share Posted September 2, 2017 I'm using many mods on San Andreas and I have issues with missng blips on my map. Can Open Limit Adjuster fix this ? Can it be used to create more space for blips on SA's map ? Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/12/#findComment-1069819207 Share on other sites More sharing options...
Rachel Amber Posted September 2, 2017 Share Posted September 2, 2017 i think Fastman92 limit adjuster can help with this Official General 1 Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/12/#findComment-1069819287 Share on other sites More sharing options...
Link2012 Posted September 7, 2017 Author Share Posted September 7, 2017 I'd be glad if someone took the OP post, maybe ThirteenAG? Blackbird88 and Rachel Amber 2 Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/12/#findComment-1069828041 Share on other sites More sharing options...
Tommy Vercetti Is #1 Posted September 30, 2017 Share Posted September 30, 2017 (edited) Is Open Limit Adjuster compatible with the latest release of Vice Cry 1.8 With the Hotfix? Because I am getting the unhanded exception error every time I try to run a new game, it happens on the loading screen. I have the V1.0 exe but it was modified by Vice Cry 1.8. EDIT: Fixed this temporarily, Fastman92's Limit Adjuster Works just fine with Vice Cry 1.8: http://gtaforums.com/topic/733982-fastman92-limit-adjuster/ Can someone tell me why the Open Limit Adjuster doesn't work? Fastman92's Limit Adjuster detected the right GTA Vice City V1.0 .exe so that is not the problem. You guys might want to patch this issue, because it is very annoying. EDIT #2: Well Modloader for VC is complete crap! It fails every time it tries to install mods over to the gta3.img file. I can't believe that it is so broken. All the permissions let it install the files but it refuses every time. I think modloader is incompatible with Fastman92's Limit Adjuster, because if I remove Fastman92's Limit Adjuster Modloader works just fine. I can't use Open Limit Adjuster because it is incompatible with Vice Cry 1.8. So I will have to install all of my mods manually until this is fixed. Edited September 30, 2017 by Tommy Vercetti Is #1 Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/12/#findComment-1069868416 Share on other sites More sharing options...
Nanto Posted December 13, 2017 Share Posted December 13, 2017 Is there any way to safely remove the limit adjuster? I played up to the N.O.E and stuck, and I want to try Mission Help forum but the save file will crash if loaded from vanilla game. Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/12/#findComment-1069980722 Share on other sites More sharing options...
Irsis Posted December 13, 2017 Share Posted December 13, 2017 Hello, is this script can edit the limit of red marker(sphere)? thank you. Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/12/#findComment-1069982482 Share on other sites More sharing options...
Blodsblot Posted December 28, 2017 Share Posted December 28, 2017 Can I play GTA SA on 1000fps with limit adjuster? Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/12/#findComment-1070014920 Share on other sites More sharing options...
Mr.Kurowski Posted December 28, 2017 Share Posted December 28, 2017 Can I play GTA SA on 1000fps with limit adjuster? Im not sure if you're serious right now.... Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/12/#findComment-1070014924 Share on other sites More sharing options...
Blodsblot Posted December 28, 2017 Share Posted December 28, 2017 (edited) silentpatch also locks SA to 1000fps when frame limiter is not turned on so is this possible with OLA? Trying to experiment with the game. Edited December 28, 2017 by Ken Kaneki Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/12/#findComment-1070014927 Share on other sites More sharing options...
Shifaau9 Posted December 28, 2017 Share Posted December 28, 2017 put "10000" here i think it should do the trick FrameLimit = 30 if u are talking about forcing GTA SA To play in "1000" FPS Then do the same with Mixsets (btw not ^tested^) Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/12/#findComment-1070015356 Share on other sites More sharing options...
Silent Posted December 28, 2017 Share Posted December 28, 2017 silentpatch also locks SA to 1000fps when frame limiter is not turned on Not anymore. Link to comment https://gtaforums.com/topic/736512-open-limit-adjuster/page/12/#findComment-1070015558 Share on other sites More sharing options...
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