crashoverride93 120 Posted January 26, 2017 Share Posted January 26, 2017 (edited) 1.5 seems to make gta3 crash before it gets to the main menu By the way I have been wanting to find out if its possible to hack the parked car generators for GTA3 limit that would be awsome Edited January 26, 2017 by crashoverride93 Link to post Share on other sites
Ryuu DiNozzo 0 Posted January 28, 2017 Share Posted January 28, 2017 Good day @ThirteenAG!I encountered a bug on your open limit adjuster. I can say so because I have freshly installed GTA SA without any mods, just the 2DFX build alone. I encountered an error "R6025 Pure Virtual Function Call Error." After doing some research, it is a Microsoft C++ Visual Runtime Error. I have discovered that after deleting the Limit Adjuster .ini and .asi files, the game works fine. I have also tried rolling back to your previous Limit Adjuster versions up to 1.4 located in your GitHub. Hoping to see your insight! Thanks! (cross post) Link to post Share on other sites
Ingramsl 241 Posted March 9, 2017 Share Posted March 9, 2017 Say.. I change the valve the Limit adjuster on LCS PC Example: I Change the valve change Building from 100000 to 111119 Link to post Share on other sites
Ingramsl 241 Posted March 10, 2017 Share Posted March 10, 2017 Done, The Open Limit Adjuster will testing the VCS PC, Without the Silent's ASI Loader Working yet. Rachel Amber 1 Link to post Share on other sites
DubHaMlg777 37 Posted March 15, 2017 Share Posted March 15, 2017 GTA Vice cry 1.7.2 Crashes with VC Neons V3 & Modloader version . Link to post Share on other sites
Yupitsme 4 Posted March 16, 2017 Share Posted March 16, 2017 (edited) I'm trying to use it for SA but it just says "cannot detect the game version contact the mod creator" I have the US v1.0 exe and other mods work so I don't know why this doesn't work for me Edited March 17, 2017 by Yupitsme Link to post Share on other sites
Joshuaninfo 3 Posted April 4, 2017 Share Posted April 4, 2017 (edited) How do i increase car colors limit? Plugin from Dk22 does not work for me and i'm using 1.0 US Hoodlum .exe , and i tried increasing the limit in FLA to 200 but does not work either. Is this planned in a future release? Edited April 4, 2017 by Joshuaninfo Link to post Share on other sites
fastman92 2,640 Posted April 5, 2017 Share Posted April 5, 2017 How do i increase car colors limit? Plugin from Dk22 does not work for me and i'm using 1.0 US Hoodlum .exe , and i tried increasing the limit in FLA to 200 but does not work either. Is this planned in a future release?What a precious question. The FLA works the way it's configured. Have you considered the possibility that you might have no. idea how to use the FLA instead of telling "it doesn't work' vizs 1 Link to post Share on other sites
Joshuaninfo 3 Posted April 5, 2017 Share Posted April 5, 2017 Well, i didn't mess around with FLA too much, i did what it says it readme, but nothing. What i also noticed the game crashes more often with your limit adjuster. Can you tell me how do i increase car colors limit. Thank you. Link to post Share on other sites
Semih95 19 Posted April 10, 2017 Share Posted April 10, 2017 There is an cleo script in project 2dfx which increases grass distance but in the readme it says the increase is very litte due to limits. I dont know which limit is affecting the grass distance but is it possible to increase or remove this limit? And what about ped and vehicle draw distance? Link to post Share on other sites
Ash_735 17,437 Posted April 10, 2017 Share Posted April 10, 2017 Done, The Open Limit Adjuster will testing the VCS PC, Without the Silent's ASI Loader Working yet. Just to mention here since you're really struggling to understand what VCS PC is, Silents ASI loader is included in the main DLL so you're not doing anything special. Gummy 1 Link to post Share on other sites
Hayron 1 Posted June 7, 2017 Share Posted June 7, 2017 (edited) When I play samp I got this error. 6025 Pure Virtual Function Call Error. E: I just take off SAMPFUNCS from GTA Folder, and now it's working. Edited June 7, 2017 by Haraldo1 Link to post Share on other sites
sr112 0 Posted June 15, 2017 Share Posted June 15, 2017 when I install this, my sniper rate of fire increases, any way to stop it? Link to post Share on other sites
Blackbird88 1,673 Posted July 13, 2017 Share Posted July 13, 2017 (edited) New stable version was released that contains all the github additions. It is REQUIRED FOR ANY upcoming SkyGfx III/VC release! Open Limit Adjuster v1.5.6 Fixes loading freeze when used with newest PS2 Loadscreens or newest SkyGfx III/VC (aap/[email protected]) Added Streaming Info limit for III Added TxdStore limit for III Treadable and AudioScriptObj limits for III Added extra object dir limit for III and VC DOWNLOAD Edited July 13, 2017 by Blackbird88 fastman92, Stefan Berthold, fannys and 3 others 6 Link to post Share on other sites
The Hero 7,409 Posted July 13, 2017 Share Posted July 13, 2017 It is REQUIRED FOR ANY upcoming SkyGfx III/VC release! Hm? Do you know something I don't? Marsi4eg, BlackScout and Rachel Amber 3 Link to post Share on other sites
Sneed 12,925 Posted July 13, 2017 Share Posted July 13, 2017 SkyGFX is now Blackbird's trademark. Try using it and you will end up in jail boyo.jk. Link to post Share on other sites
El Dorado 3,738 Posted July 13, 2017 Share Posted July 13, 2017 Venture capitalism at his best Link to post Share on other sites
Blackbird88 1,673 Posted July 13, 2017 Share Posted July 13, 2017 It is REQUIRED FOR ANY upcoming SkyGfx III/VC release! Hm? Do you know something I don't? The code you changed related to OLA causes old versions to freeze Link to post Share on other sites
The Hero 7,409 Posted July 13, 2017 Share Posted July 13, 2017 But not release builds I believe. I suppose you mean the ps2 loading screens, but I only have those for my private builds (https://github.com/aap/skygfx_vc/blob/master/src/main.cpp#L986) Rachel Amber 1 Link to post Share on other sites
Blackbird88 1,673 Posted July 13, 2017 Share Posted July 13, 2017 (edited) Hence I said any upcoming versions. Current releases obviously still work. Edited July 13, 2017 by Blackbird88 Link to post Share on other sites
gts. 2,330 Posted July 13, 2017 Share Posted July 13, 2017 New stable version was released that contains all the github additions. It is REQUIRED FOR ANY upcoming SkyGfx III/VC release! Open Limit Adjuster v1.5.6 Fixes loading freeze when used with newest PS2 Loadscreens or newest SkyGfx III/VC (aap/[email protected]) Added Streaming Info limit for III Added TxdStore limit for III Treadable and AudioScriptObj limits for III Added extra object dir limit for III and VC DOWNLOAD Do I need to change the ini too if I was using aap's unofficial release? Link to post Share on other sites
The Hero 7,409 Posted July 13, 2017 Share Posted July 13, 2017 Hence I said any upcoming versions. Current releases obviously still work.I don't know which versions you're coming up with, but my current plan is not to have my personal patches in the next releases. Link to post Share on other sites
Blackbird88 1,673 Posted July 13, 2017 Share Posted July 13, 2017 (edited) Do I need to change the ini too if I was using aap's unofficial release? No, it's same. Hence I said any upcoming versions. Current releases obviously still work. I don't know which versions you're coming up with, but my current plan is not to have my personal patches in the next releases. Erm. The point is anyone that uses old OLA for some reason (p2dfx etc.) needs to update it otherwise they could face issues (it's not only skygfx). It also includes your changes so there's easy way to get latest release without compiling it or trying to find it on your site. Edited July 13, 2017 by Blackbird88 Link to post Share on other sites
The Hero 7,409 Posted July 13, 2017 Share Posted July 13, 2017 Sure. But this has nothing to do with skygfx. Link to post Share on other sites
Blackbird88 1,673 Posted July 13, 2017 Share Posted July 13, 2017 (edited) Not with stable version, no. But the latest changes as of now break old OLA (which is almost year old now). Of course the issue isn't SkyGfx's problem but a bug in OLA. This is "better safe than sorry" so there's no OLA users people with freezes Edited July 13, 2017 by Blackbird88 Link to post Share on other sites
fannys 37 Posted July 19, 2017 Share Posted July 19, 2017 (edited) New stable version was released that contains all the github additions. It is REQUIRED FOR ANY upcoming SkyGfx III/VC release! Open Limit Adjuster v1.5.6 Fixes loading freeze when used with newest PS2 Loadscreens or newest SkyGfx III/VC (aap/[email protected]) Added Streaming Info limit for III Added TxdStore limit for III Treadable and AudioScriptObj limits for III Added extra object dir limit for III and VC DOWNLOAD Thank you. Edited July 19, 2017 by fannys Blackbird88 1 Link to post Share on other sites
Stefan Berthold 32 Posted July 19, 2017 Share Posted July 19, 2017 Open Limit Adjuster v1.5.6 Strange but it does not work for me. Link to post Share on other sites
fannys 37 Posted July 19, 2017 Share Posted July 19, 2017 (edited) Open Limit Adjuster v1.5.6 Strange but it does not work for me. Windows? Version of the game? Edited July 19, 2017 by fannys Link to post Share on other sites
Stefan Berthold 32 Posted July 20, 2017 Share Posted July 20, 2017 Windows? Version of the game? WinXpSp3 and VC 1.0. Link to post Share on other sites
Sharpovel 7 Posted July 20, 2017 Share Posted July 20, 2017 My game crashed when i installed it I have only widescreen fix, skygfx, sharptrails and silent patch Link to post Share on other sites