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thelink2012

Open Limit Adjuster

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thelink2012

If you don't enable conflicting limits (i.e. same limits) on both, I guess there's no problem.

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melolo

Thanks for the reply.

 

I was planing to be careful with conflicting limits, but I don't know about coding, so my doubt was more about if the loaders both limit adjusters include would conflict (i.e., like if only one loader can be used at a time in San Andreas)

 

Besides, I've got a couple questions:

 

-My crashing problem comes when a certain amount of new map elements (usually props, lamps, etc, many of them with dynamic reaction) are put into the "inst" section of text IPLs (not the stream ones). If I got it correctly, OLA allows for unlimited "inst" stuff in that IPLs, right?

 

-And, about parked cars... I added hundreds of new ones via text IPLs, in the "car" section, but I found that, over a certain number, the original parked cars (including side-mission ones, burglary boxvilles, delivery bikes etc) where gone, so I had to delete over 120 of my new parked cars, losing a lot of the invested work hours. I asked about this to Sacky years ago, he told me he stopped working on SALA after diving into GTA4. Is there some limit in OLA that can be adjusted for this "new parked cars" issue?

 

Thanks in advance.

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melolo

 

Hi, fastman92, thanks for the reply. I actually downloaded your limit adjuster too, when I downloaded OLA, checked options in both out, and thought yours was so complex and complete it could be more likely to conflict with SALA. As I was looking just for unlimited inst in IPL, and OLA seems to cover that and looks more similar to SALA, I went for this option.

 

But as yours covers too the ENEX and Jumps limits (reason I use SALA), maybe I can use just yours and avoid chances of conflict between two limit adjuster tools. I'll go to your thread to make a couple questions, if you don't mind.

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crashoverride93

Hey Link 2012 can you please increase the number of parked car generators in GTA3 I have read the limit is 160 but im dont see that option in you adjuster when I add too many it give me the error reading gtaIII dvd error. after looking at the count in main scm script and the number I added that worked 162 is the exzact limit indeed

Edited by crashoverride93

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crashoverride93

 

 

Thank very much.

The default limit_adjuster_gta3vcsa.asi in the download file is enough to make game better right ?

Plugin won't do anything without ini file, so you need ini file for sure.

 

Yes i mean .ini file :D, the default ini file is good enough right ? No you got it wrong again you need both the asi and the ini file then the game is better and yes the default ini will do.

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Rachel Amber

i have problem it doesnt work for me any help?

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Casper_Fan

Greetings to all! Found one not very pleasant fact, the script does not work on a licensed copy of the game, checked on gta-vice.exe version 1.0 and version 1.1 (official patch) when you start the game throws the following error:
AdfeQ.png


however if copy gta-vice from the pirates, the game runs smoothly up to the menu, if you start a new game, it hangs on the splash screen and gives an error:
kXctf.png

tried both versions of the script, as from ThirteenAG and from fastman92
the result is the same. I will be grateful for the help

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JSBOfficial

Greetings to all! Found one not very pleasant fact, the script does not work on a licensed copy of the game, checked on gta-vice.exe version 1.0 and version 1.1 (official patch) when you start the game throws the following error:

AdfeQ.png

 

however if copy gta-vice from the pirates, the game runs smoothly up to the menu, if you start a new game, it hangs on the splash screen and gives an error:

kXctf.png

 

tried both versions of the script, as from ThirteenAG and from fastman92 the result is the same. I will be grateful for the help

I think the unhandled exception can be fixed using ddraw.dll by silent.

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Casper_Fan

Welcome! Thanks for your answer, but even here things are not so simple, when you add a file ddraw.dll silent throws the following error:

yiCRR.png

однако если скопировать файл ddraw.dll из папки system32, то игра запускается ровно до меню,и при начале игры выдаёт ошибку:

kXctf.png

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Pounc3r

Does this work with SAMP? I keep getting crashes with error messages like "Pure virtual function call" or something like that.

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China·XMDS

The android mobile version how to decipher limit? Can do an android version of the tool

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Stefan Berthold

In the new version v1.5.5 is not working FrameLimit.
In version v1.5.4 FrameLimit worked.

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DnB Sab

Can't get this to work in both VC and III; the game crashes during start. I've tried all versions since 1.5 to no avail. I've tried putting the two files in the root and in the scripts folder, but neither worked.

 

Using an i5 6400 with HD 530 on Windows 10 x64, with the following mods installed (GTA VC): Ultimate ASI Loader, SilentPatch, SkyGfx, Vice City Trails, PS2 Loadscreens, Widescreen Fix, GInput, Sharptrails.

Edited by DnB Sab

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The Hero

I added the following to OLA today:

- Streaming info limit for III

- TxdStore limit for III

- Treadables and audioobjs limit for III (just pools, very easy)

- Extra Directory for III and VC (also very easy)

 

Streaming info and TxdStore mean that you can now use OLA to use the xbox III map.

The TxdStore limit will be removed from the next version of skygfx for III.

The extra directory holds the dffs that have no IDE definition, quite useful to increase the limit.

There should be a release soon......

  • Like 6

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Sam Lake

The extra directory holds the dffs that have no IDE definition, quite useful to increase the limit.

 

So we don't have to remove things from gta3.img when using your PS2 VC map?

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The Hero

Yes.

  • Like 1

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El Dorado

Less than 98.000 lines of code = No download

  • Like 3

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The Hero

Sorry, I only added around 300 lines :(

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Blackbird88

Streaming info and TxdStore mean that you can now use OLA to use the xbox III map.

YESSSSSSSSSSSSSSSSSSSSSSSSSSS. Finally no damn FLA dependency.

EDIT: Got it to work, but the game crashes shortly after. Shame.

EDIT2:Now it works. Sweet.

 

seWDKVw.png

 

Edited by Blackbird88
  • Like 1

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Silent

Sorry, I only added around 300 lines :(

Your mod doesn't meet my quality standards.

  • Like 4

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lpgunit

 

Sorry, I only added around 300 lines :(

Your mod doesn't meet my quality standards.

 

Cue a long-winded rant on why it needs to be refactored. :p

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powerofpencil

I tried both this limit adjuster and fastman92's, but if I install heavy modification like Insanity Vegetation or any Textures mod, after a while of playing my game crashes. When I press F5 it says I have a memory of 1248. What can I do?

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kumaraguru

Hi i'm having a strange bug that i want to rectify but i don't know who to ask. thought i might get some help here...

 

i'm using yojc's HQ SA Radar it's working fine but whenever i open the map menu in pause screen i have this strange map loading delay in the pause menu map...

 

 

FXaDYxr.png

 

 

 

whenever i scroll or zoom it takes time to load the full map.. the full post i made regarding this bug at the original thread is here.. does this have anything to do with the game limits/streaming memory.. can anyone shed some light about fixing it...

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lekon

Which limit I should increase to add buildings objects

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stef_92

I would like to ask if using a decimal value for the frame limit actually works? For example I tried setting it to 29.97. The game didn't crash, fraps showed 29 FPS but it can only show the integer part so I can't really know if the OLA uses the integer part only or it actually sets the framerate to 29.97?

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spaceeinstein

According to the source code, the frame limit value is an integer value (a whole number). If you use a floating-point value (decimal number), it will be rounded down.

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stef_92

According to the source code, the frame limit value is an integer value (a whole number). If you use a floating-point value (decimal number), it will be rounded down.

That's what I wanted to know, thanks :)

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fannys

To f*ck the latest version no dick does not work.

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muh linucs

 

Is there any side effect if i set everything to unlimited?

Everything that can be unlimited atm is already set to unlimited by default :p

And yes, unlimited can have side effects on mods that touch any of those game objects (doubt there's any) and don't know about the limit adjuster in action, another side effect might be performance penalties, pools mainly, but that should be unnoticeable, nanoseconds or so.

 

Can you share vanilla values?

Draw distance is maxed out as much as it can be, I believe?

Edited by Binding of Isaac

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