Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. GTANet.com

    2. GTANet 20th Anniversary

    1. GTA Online

      1. The Cayo Perico Heist
      2. Find Lobbies & Players
      3. Guides & Strategies
      4. Vehicles
      5. Content Creator
      6. Help & Support
    2. Red Dead Online

      1. Frontier Pursuits
      2. Find Lobbies & Outlaws
      3. Help & Support
    3. Crews

    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. Grand Theft Auto Series

      1. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
    6. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
    7. GTA III

      1. Guides & Strategies
      2. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

      1. Court House
    3. Suggestions

Open Limit Adjuster


Link2012

Recommended Posts

OH MY GOD, IT'S OPEN

Link to post
Share on other sites

Works perfectly! :)

 

 

4l0SkSc.jpg

 

Edited by theNGclan
Link to post
Share on other sites

psst psst

Link to post
Share on other sites

I hate when a good mod appears, and the first few posts consists of sarcasm I can't understand from other good mod creators.

The unlimited stuff looks interesting, this new version can be used with the P2DFX?

Link to post
Share on other sites

I hate when a good mod appears, and the first few posts consists of sarcasm I can't understand from other good mod creators.

The unlimited stuff looks interesting, this new version can be used with the P2DFX?

Sure, I didn't try but I don't see why it would not work. Edited by LINK/2012
Link to post
Share on other sites

Is there any side effect if i set everything to unlimited?

Everything that can be unlimited atm is already set to unlimited by default :p

And yes, unlimited can have side effects on mods that touch any of those game objects (doubt there's any) and don't know about the limit adjuster in action, another side effect might be performance penalties, pools mainly, but that should be unnoticeable, nanoseconds or so.

Edited by LINK/2012
Link to post
Share on other sites

Don't tell me you're relocating pools vector-like?

Link to post
Share on other sites

Good then. So you're also having a lookup table which translates index from the SCM handle to offset?

And this ain't a smarty fone but can read this said well. Though letter spacing is wrong, as if it was an UTF-16 document read in ANSI mode.

Link to post
Share on other sites

Good then. So you're also having a lookup table which translates index from the SCM handle to offset?

Not really since the pools that makes use of scm handles weren't made unlimited.

2 many work 2 many mods broken.

Edited by LINK/2012
Link to post
Share on other sites

2 many mods broken.

xdddd this is iii where every mod has to work with 1000000 other mods on the same game
Link to post
Share on other sites

But scm handle could be used anywhere in the exe in case the code needs entity's index

Link to post
Share on other sites

...I just test it.....

 

smiley-signs107.gif

Link to post
Share on other sites

But scm handle could be used anywhere in the exe in case the code needs entity's index

Wrong thread, go here for this kind of problem.

no but seriosly, no patched pool does that, already told u. can dat fone even read this

Edited by LINK/2012
Link to post
Share on other sites

Just a stupid question, what does this mod use for ?

Does it make game perfomance better a bit ?

It's a virus, don't download. 11/10 would not trust.

 

sarcasm for dumb people

Edited by TJGM
  • Like 2
Link to post
Share on other sites

Just a stupid question, what does this mod use for ?

Does it make game perfomance better a bit ?

I seriously don't know how to explain what is a limit. I also didn't take the effort to explain in the thread for the same reason as I'd think the community is familiar with the game limitations.

 

Basically, for hardware reasons (the PS2 and the time) the game has some limitations, one example is amount of visible stuff on screen (i.e. will start to flicker when too many). Since we are in a different time and a different platform, limits mayn't make that sense (time) and some people needs more limits (mainly total conversion people). And that's it.

There are many limits that can be adjusted with this, you can check the explanation for each at the bottom of the ini.

 

If anyone have a better explanation don't mind to post.

  • Like 3
Link to post
Share on other sites

I can dumb that down a whole lot more.

 

Let's say the game only allows 2 cars on the screen, anymore cars and the game will crash because the limit is 2 cars, this adjuster allows you to increase the limit from 2 to a different value let's say 5, now 5 cars can be on the screen and the game won't crash unless it goes above the limit you've just set.

 

Game doesn't always crash if a limit is breached too, but that's just the jist of it.

 

f*ck yeah science!

Edited by TJGM
Link to post
Share on other sites

I can dumb that down a whole lot more.

 

Let's say the game only allows 2 cars on the screen, anymore cars and the game will crash because the limit is 2 cars, this adjuster allows you to increase the limit from 2 to a different value let's say 5, now 5 cars can be on the screen and the game won't crash unless it goes above the limit you've just set.

 

Game doesn't always crash if a limit is breached too, but that's just the jist of it.

 

f*ck yeah science!

 

Thank very much.

The default limit_adjuster_gta3vcsa.asi in the download file is enough to make game better right ?

Link to post
Share on other sites

Thank very much.

The default limit_adjuster_gta3vcsa.asi in the download file is enough to make game better right ?

Plugin won't do anything without ini file, so you need ini file for sure.
Link to post
Share on other sites

 

Thank very much.

The default limit_adjuster_gta3vcsa.asi in the download file is enough to make game better right ?

Plugin won't do anything without ini file, so you need ini file for sure.

 

Yes i mean .ini file :D, the default ini file is good enough right ?

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 2 Users Currently Viewing
    0 members, 0 Anonymous, 2 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.