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thelink2012

Open Limit Adjuster

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NTAuthority

OH MY GOD, IT'S OPEN

  • Like 12
  • YEE 1

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theNGclan

Works perfectly! :)

 

 

4l0SkSc.jpg

 

Edited by theNGclan
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Silent

psst psst

  • Like 3

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Juarez

THIS IS GREAT :cookie::cookie::cookie:

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MrMateczko

I hate when a good mod appears, and the first few posts consists of sarcasm I can't understand from other good mod creators.

The unlimited stuff looks interesting, this new version can be used with the P2DFX?

  • Like 10

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Reyks

Oh mah gawd, sh*t just got real.

  • Like 2

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thelink2012

I hate when a good mod appears, and the first few posts consists of sarcasm I can't understand from other good mod creators.

The unlimited stuff looks interesting, this new version can be used with the P2DFX?

Sure, I didn't try but I don't see why it would not work. Edited by LINK/2012
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Reyks

Is there any side effect if i set everything to unlimited?

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Neddo

I just played game with SRT3 and PO v.1.1 and the game worked

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thelink2012

Is there any side effect if i set everything to unlimited?

Everything that can be unlimited atm is already set to unlimited by default :p

And yes, unlimited can have side effects on mods that touch any of those game objects (doubt there's any) and don't know about the limit adjuster in action, another side effect might be performance penalties, pools mainly, but that should be unnoticeable, nanoseconds or so.

Edited by LINK/2012

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Silent

Don't tell me you're relocating pools vector-like?

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thelink2012

Don't tell me you're relocating pools vector-like?

Nope, when more space is necessary another block is allocated (with 50% of the size of the previous block). It's more like deque.

dat smarty phone readz code?

Edited by LINK/2012
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Silent

Good then. So you're also having a lookup table which translates index from the SCM handle to offset?

And this ain't a smarty fone but can read this said well. Though letter spacing is wrong, as if it was an UTF-16 document read in ANSI mode.

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thelink2012

Good then. So you're also having a lookup table which translates index from the SCM handle to offset?

Not really since the pools that makes use of scm handles weren't made unlimited.

2 many work 2 many mods broken.

Edited by LINK/2012

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NTAuthority

2 many mods broken.

xdddd this is iii where every mod has to work with 1000000 other mods on the same game
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Silent

But scm handle could be used anywhere in the exe in case the code needs entity's index

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Ezekiel

...I just test it.....

 

smiley-signs107.gif

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thelink2012

But scm handle could be used anywhere in the exe in case the code needs entity's index

Wrong thread, go here for this kind of problem.

no but seriosly, no patched pool does that, already told u. can dat fone even read this

Edited by LINK/2012

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Z i X

a Limit Adjuster for GTA III, that's awesome! :D

  • Like 1

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merkhadianwolf

Just a stupid question, what does this mod use for ?

Does it make game perfomance better a bit ?

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TJGM

Just a stupid question, what does this mod use for ?

Does it make game perfomance better a bit ?

It's a virus, don't download. 11/10 would not trust.

 

sarcasm for dumb people

Edited by TJGM
  • Like 2

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thelink2012

Just a stupid question, what does this mod use for ?

Does it make game perfomance better a bit ?

I seriously don't know how to explain what is a limit. I also didn't take the effort to explain in the thread for the same reason as I'd think the community is familiar with the game limitations.

 

Basically, for hardware reasons (the PS2 and the time) the game has some limitations, one example is amount of visible stuff on screen (i.e. will start to flicker when too many). Since we are in a different time and a different platform, limits mayn't make that sense (time) and some people needs more limits (mainly total conversion people). And that's it.

There are many limits that can be adjusted with this, you can check the explanation for each at the bottom of the ini.

 

If anyone have a better explanation don't mind to post.

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TJGM

I can dumb that down a whole lot more.

 

Let's say the game only allows 2 cars on the screen, anymore cars and the game will crash because the limit is 2 cars, this adjuster allows you to increase the limit from 2 to a different value let's say 5, now 5 cars can be on the screen and the game won't crash unless it goes above the limit you've just set.

 

Game doesn't always crash if a limit is breached too, but that's just the jist of it.

 

f*ck yeah science!

Edited by TJGM
  • Like 4

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merkhadianwolf

I can dumb that down a whole lot more.

 

Let's say the game only allows 2 cars on the screen, anymore cars and the game will crash because the limit is 2 cars, this adjuster allows you to increase the limit from 2 to a different value let's say 5, now 5 cars can be on the screen and the game won't crash unless it goes above the limit you've just set.

 

Game doesn't always crash if a limit is breached too, but that's just the jist of it.

 

f*ck yeah science!

 

Thank very much.

The default limit_adjuster_gta3vcsa.asi in the download file is enough to make game better right ?

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ThirteenAG

Thank very much.

The default limit_adjuster_gta3vcsa.asi in the download file is enough to make game better right ?

Plugin won't do anything without ini file, so you need ini file for sure.

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merkhadianwolf

 

Thank very much.

The default limit_adjuster_gta3vcsa.asi in the download file is enough to make game better right ?

Plugin won't do anything without ini file, so you need ini file for sure.

 

Yes i mean .ini file :D, the default ini file is good enough right ?

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Neddo

I wonder if adding handlings will be better with this adjuster

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KELASHI

Thanks for your working.

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