B Dawg 9,628 Posted September 9, 2014 Dude that's some impressive stuff you've got going on. Share this post Link to post Share on other sites
byteMe420 64 Posted September 10, 2014 thanks BDawg, im probably just gonna end up releasing it soon, i want to finish it though... here is more http://youtu.be/H4BcbQ6RzNc Share this post Link to post Share on other sites
don_pedro 95 Posted September 13, 2014 hey byteMe420 any progress with your mod? it would be cool if you could share some info Share this post Link to post Share on other sites
byteMe420 64 Posted September 14, 2014 (edited) just testing it a lot and tweaking how things work right now. Havent really worked on it too much the past few days. Maybe throw out some ideas to add in. I could use a list of cars by gang as i want the gangsters to use not just cavalcades like u see in vid. Im testing in tlad but obviously i need a list of cars by gang by episode... stuff like that im not really worrying about now but eventually. Just trying to kill bugs and think of a way to integrate this into the game, right now it is something i am turning on by menu and that is just for debugging so still lots of work i guess. Edited September 14, 2014 by byteMe420 Share this post Link to post Share on other sites
TempleOfLight 68 Posted September 14, 2014 If 4-door vehicles for backups and drive-bys are what you're looking for, here's what I can remember from years of playing, along with some more information from the cargrp.dat file, man. Apparently, Albanian gang members usually go around driving unique red Hakumais around Bohan. When it comes to the good old TLAD bikers on both sides, the fact that they don't usually drive anything other than bikes is going to require some imagination to make this work, but I think the Moonbeam definitely looks like the cage the AoD and Lost MC would choose for the job if they absolutely had to, haha. The Italian mafia use both Sentinels and PMP600s... Two-door cars. Just our luck. Fortunately, though, I can recall a few IV missions where one of the most badass cars in the came was used for this exact purpose. Meet the Cognoscenti. Now, this is interesting. According to the game files, the Russians come in two variants : Mafia/Mob being the first one, Gang being the second one. The Mafia uses black Schafters while the gang members use ugly-ass Ingots. The Irish families' cars of choice are black (yet again) Oracles. Were they afraid of pissing off Grove Street fans by making them drive around in green cars or something? And to wrap things up, here's the badass two-tone Huntley Sport the Jamaican Yardies are usually seen driving in Now, I'm not going to put up a picture for every single gang car in the game to avoid making a post that ends up being three pages long, haha, but the rest, for the most part, is pretty simple and straightforward. Patriots for the Holand Hustlers (african-american gang) , Sultans for the Korean mob, Intruders for the Chinese/Japanese mob, and... Cavalcades for the Puerto-Rican Spanish Lords Hope this helps give people who are interested in the project an idea of what the finished product may end up looking like Share this post Link to post Share on other sites
don_pedro 95 Posted September 14, 2014 good work TempleOfLight however I hate the idea that certain gangs have to drive only a few specific types of cars with specific colors, I can understand that they can have some preferences (for example the latin gangs often prefer classic old cars) but in real life the gangs wouldn`t limit themselves to drive only 2-3 types of vehicles, for the simple fact that they would prefer to stay off the radar from the police. This means no bright green huntleys and voodoo`s for the Jamaicans We have to understand that not each gang member is a wealthy drug dealer so for example the MOB members (African-American gang) wouldn`t drive only patriots and cavalcades cause these are very expensive rides. For the sake of the mod I think it would be even better (more randomness and unexpected action) if the gang crews spawned for driveby`s drove a random 4-seat (obviously stolen none of them would want the police to identify their car). Below is the list of most of the 4-seats which (in my opinion) fit the idea (I left out Cognoscenti and PMP 600 cause these are definetly tooo luxurious): Regular 4-seats Admiral Chavos DF8-90 Dilettante Emperor Esperanto Feroci Hakumai Intruder Lokus Marbelle Merit Oracle Pinnacle Premier Presidente Primo Schafter Sultan Vincent Washington Willard SUV`s Cavalcade Cavalcade FXT Habanero Huntley Sport Landstalker Patriot Rebla Minivans Ingot Minivan Moonbeam Perennial Solair Stratum Share this post Link to post Share on other sites
don_pedro 95 Posted September 14, 2014 oh yeah and I wanted to add that in my game there`s some kind of a glitch (maybe cause by some mods) where the game does not obey cargrp.dat and gangsters drive random cars (sometimes with regular peds or even members of other gangs) which for the most part is cool but when it comes to the biker gangs it totally sucks because very seldom I see them riding bikes and a few times I saw them riding a scooters Share this post Link to post Share on other sites
byteMe420 64 Posted September 14, 2014 (edited) lol @ bikers riding scooters xD thx for the help with the lists... 2 seat vehicles are good too as i think the more variety the better. I'll look to start adding these lists in. Also now in TLAD i have the bikers using all the proper bikes (harley style ones) and a few cars... SabreGT I figure bikers are motorheads and would drive a muscle car if anything... then i also have them driving a washington (not sure a good choice) or cavalcade. Edited September 14, 2014 by byteMe420 Share this post Link to post Share on other sites
byteMe420 64 Posted September 14, 2014 (edited) Here is a current list i need help updating... it needs to be kept in the exact same format if anyone wants to help update... i have a list of vehicles for each episode and then for each episode i have a list by gang. Filling that out will help finish something that would take a lot of time on my own because I actually havent really played gta in a long time, when i play im just testing scripts usually (btw CAVALCADE was a vehicle to use as filler, if you update, feel free to remove from whatever gangs) http://pastebin.com/zJ57pP3d FOR GTA IV I ADDED THESE BIKES TO MY GAME WHICH ARE ALREADY IN THE IMG FILE (copy the lines from the eflc files onto the gta iv file): The following motorbikes do exist as models in GTA IV IMG archives but do require proper handling.cfg, vehicle.ide and carcols.dat file editing before they can be spawned without crashes. [hide]Model name Hash decimal Hash hexadimal HEXER 301427732 0x11F76C14 LYCAN 802082487 0x2FCECEB7 NIGHTBLADE 2688780135 0xA0438767 REVENANT 3935799761 0xEA9789D1 DIABOLUS 3886915065 0xE7AD9DF9 WOLFSBANE 3676349299 0xDB20A373 DEAMON 2231969307 0x8509261B ANGEL 3723957976 0xDDF716D8 GTAIV:CAVALCADE - Gang_AlbanianCAVALCADE - Gang_Biker1WASHINGTON - Gang_Biker1SABREGT - Gang_Biker1STALION - Gang_Biker1WOLFSBANE - Gang_Biker1REVENANT - Gang_Biker1NIGHTBLADE - Gang_Biker1LYCAN - Gang_Biker1HEXER - Gang_Biker1ZOMBIEB - Gang_Biker1DIABOLUS - Gang_Biker1DAEMON - Gang_Biker1ANGEL - Gang_Biker1CAVALCADE - Gang_Biker2WASHINGTON - Gang_Biker2SABREGT - Gang_Biker2STALION - Gang_Biker2WOLFSBANE - Gang_Biker2REVENANT - Gang_Biker2NIGHTBLADE - Gang_Biker2LYCAN - Gang_Biker2HEXER - Gang_Biker2ZOMBIEB - Gang_Biker2DIABOLUS - Gang_Biker2DAEMON - Gang_Biker2ANGEL - Gang_Biker2CAVALCADE - Gang_ItalianPMP600 - Gang_ItalianSENTINEL - Gang_ItalianCOGNOSCENTI - Gang_ItalianCAVALCADE - Gang_Russian1CAVALCADE - Gang_Russian2CAVALCADE - Gang_IrishCAVALCADE - Gang_JamaicanCAVALCADE - Gang_AfricanAmericanCAVALCADE - Gang_KoreanCAVALCADE - Gang_ChineseJapaneseCAVALCADE - Gang_PuertoRicanTBOGT:CAVALCADE - Gang_AlbanianCAVALCADE - Gang_Biker1WASHINGTON - Gang_Biker1SABREGT - Gang_Biker1STALION - Gang_Biker1TAMPA - Gang_Biker1HEXER - Gang_Biker1ZOMBIEB - Gang_Biker1CAVALCADE - Gang_Biker2WASHINGTON - Gang_Biker2SABREGT - Gang_Biker2STALION - Gang_Biker2TAMPA - Gang_Biker2HEXER - Gang_Biker2ZOMBIEB - Gang_Biker2CAVALCADE - Gang_ItalianPMP600 - Gang_ItalianSENTINEL - Gang_ItalianCOGNOSCENTI - Gang_ItalianCAVALCADE - Gang_Russian1CAVALCADE - Gang_Russian2CAVALCADE - Gang_IrishCAVALCADE - Gang_JamaicanCAVALCADE - Gang_AfricanAmericanCAVALCADE - Gang_KoreanCAVALCADE - Gang_ChineseJapaneseCAVALCADE - Gang_PuertoRicanTLAD:CAVALCADE - Gang_AlbanianCAVALCADE - Gang_Biker1WASHINGTON - Gang_Biker1SABREGT - Gang_Biker1STALION - Gang_Biker1TAMPA - Gang_Biker1BOBBER - Gang_Biker1WOLFSBANE - Gang_Biker1WAYFARER - Gang_Biker1REVENANT - Gang_Biker1NIGHTBLADE - Gang_Biker1LYCAN - Gang_Biker1INNOVATION - Gang_Biker1HEXER - Gang_Biker1ZOMBIEB - Gang_Biker1DIABOLUS - Gang_Biker1DAEMON - Gang_Biker1ANGEL - Gang_Biker1CAVALCADE - Gang_Biker2WASHINGTON - Gang_Biker2SABREGT - Gang_Biker2STALION - Gang_Biker2TAMPA - Gang_Biker2BOBBER - Gang_Biker2WOLFSBANE - Gang_Biker2WAYFARER - Gang_Biker2REVENANT - Gang_Biker2NIGHTBLADE - Gang_Biker2LYCAN - Gang_Biker2INNOVATION - Gang_Biker2HEXER - Gang_Biker2ZOMBIEB - Gang_Biker2DIABOLUS - Gang_Biker2DAEMON - Gang_Biker2ANGEL - Gang_Biker2CAVALCADE - Gang_ItalianPMP600 - Gang_ItalianSENTINEL - Gang_ItalianCOGNOSCENTI - Gang_ItalianCAVALCADE - Gang_Russian1CAVALCADE - Gang_Russian2CAVALCADE - Gang_IrishCAVALCADE - Gang_JamaicanCAVALCADE - Gang_AfricanAmericanCAVALCADE - Gang_KoreanCAVALCADE - Gang_ChineseJapaneseCAVALCADE - Gang_PuertoRican Edited September 14, 2014 by byteMe420 Share this post Link to post Share on other sites
TempleOfLight 68 Posted September 14, 2014 (edited) http://pastebin.com/VtnthCYe That's one less thing for you to worry about, man GTAIV:CAVALCADE - Gang_AlbanianHAKUMAI - Gang_AlbanianFUTO - Gang_AlbanianCAVALCADE - Gang_Biker1MOONBEAM - Gang_Biker1VIGERO - Gang_Biker1STALION - Gang_Biker1WOLFSBANE - Gang_Biker1REVENANT - Gang_Biker1NIGHTBLADE - Gang_Biker1LYCAN - Gang_Biker1HEXER - Gang_Biker1ZOMBIEB - Gang_Biker1DIABOLUS - Gang_Biker1DAEMON - Gang_Biker1ANGEL - Gang_Biker1CAVALCADE - Gang_Biker2MOONBEAM - Gang_Biker2VIGERO - Gang_Biker2STALION - Gang_Biker2WOLFSBANE - Gang_Biker2REVENANT - Gang_Biker2NIGHTBLADE - Gang_Biker2LYCAN - Gang_Biker2HEXER - Gang_Biker2ZOMBIEB - Gang_Biker2DIABOLUS - Gang_Biker2DAEMON - Gang_Biker2ANGEL - Gang_Biker2CAVALCADE - Gang_ItalianPMP600 - Gang_ItalianSENTINEL - Gang_ItalianCOGNOSCENTI - Gang_ItalianCAVALCADE - Gang_Russian1REBLA - Gang_Russian1SCHAFTER - Gang_Russian1CAVALCADE - Gang_Russian2INGOT - Gang_Russian2URANUS - Gang_Russian2CAVALCADE - Gang_IrishORACLE - Gang_IrishE109 - Gang_IrishCAVALCADE - Gang_JamaicanHUNTLEY - Gang_JamaicanVOODOO - Gang_JamaicanCAVALCADE - Gang_AfricanAmericanPATRIOT - Gang_AfricanAmericanLANDSTALKER - Gang_AfricanAmericanCAVALCADE - Gang_KoreanSULTAN - Gang_KoreanPRES - Gang_KoreanCAVALCADE - Gang_ChineseJapaneseINTRUDER - Gang_ChineseJapaneseFEROCI - Gang_ChineseJapaneseCAVALCADE - Gang_PuertoRicanPRIMO - Gang_PuertoRicanTBOGT:CAVALCADE - Gang_AlbanianHAKUMAI - Gang_AlbanianFUTO - Gang_AlbanianCAVALCADE - Gang_Biker1MOONBEAM - Gang_Biker1VIGERO - Gang_Biker1STALION - Gang_Biker1TAMPA - Gang_Biker1HEXER - Gang_Biker1ZOMBIEB - Gang_Biker1CAVALCADE - Gang_Biker2MOONBEAM - Gang_Biker2VIGERO - Gang_Biker2STALION - Gang_Biker2TAMPA - Gang_Biker2HEXER - Gang_Biker2ZOMBIEB - Gang_Biker2CAVALCADE - Gang_ItalianPMP600 - Gang_ItalianSENTINEL - Gang_ItalianCOGNOSCENTI - Gang_ItalianCAVALCADE - Gang_Russian1REBLA - Gang_Russian1SCHAFTER - Gang_Russian1CAVALCADE - Gang_Russian2INGOT - Gang_Russian2URANUS - Gang_Russian2CAVALCADE - Gang_IrishORACLE - Gang_IrishE109 - Gang_IrishCAVALCADE - Gang_JamaicanHUNTLEY - Gang_JamaicanVOODOO - Gang_JamaicanCAVALCADE - Gang_AfricanAmericanPATRIOT - Gang_AfricanAmericanLANDSTALKER - Gang_AfricanAmericanCAVALCADE - Gang_KoreanSULTAN - Gang_KoreanPRES - Gang_KoreanCAVALCADE - Gang_ChineseJapaneseINTRUDER - Gang_ChineseJapaneseFEROCI - Gang_ChineseJapaneseCAVALCADE - Gang_PuertoRicanPRIMO - Gang_PuertoRicanTLAD:CAVALCADE - Gang_AlbanianHAKUMAI - Gang_AlbanianFUTO - Gang_AlbanianCAVALCADE - Gang_Biker1MOONBEAM - Gang_Biker1VIGERO - Gang_Biker1STALION - Gang_Biker1WOLFSBANE - Gang_Biker1REVENANT - Gang_Biker1NIGHTBLADE - Gang_Biker1LYCAN - Gang_Biker1HEXER - Gang_Biker1ZOMBIEB - Gang_Biker1DIABOLUS - Gang_Biker1DAEMON - Gang_Biker1ANGEL - Gang_Biker1CAVALCADE - Gang_Biker2MOONBEAM - Gang_Biker2VIGERO - Gang_Biker2STALION - Gang_Biker2WOLFSBANE - Gang_Biker2REVENANT - Gang_Biker2NIGHTBLADE - Gang_Biker2LYCAN - Gang_Biker2HEXER - Gang_Biker2ZOMBIEB - Gang_Biker2DIABOLUS - Gang_Biker2DAEMON - Gang_Biker2ANGEL - Gang_Biker2CAVALCADE - Gang_ItalianPMP600 - Gang_ItalianSENTINEL - Gang_ItalianCOGNOSCENTI - Gang_ItalianCAVALCADE - Gang_Russian1REBLA - Gang_Russian1SCHAFTER - Gang_Russian1CAVALCADE - Gang_Russian2PATRIOT - Gang_Russian2HAKUCHOU - Gang_Russian2DOUBLE - Gang_Russian2BATI - Gang_Russian2BATI2 - Gang_Russian2CAVALCADE - Gang_IrishORACLE - Gang_IrishE109 - Gang_IrishCAVALCADE - Gang_JamaicanHUNTLEY - Gang_JamaicanVOODOO - Gang_JamaicanCAVALCADE - Gang_AfricanAmericanPATRIOT - Gang_AfricanAmericanLANDSTALKER - Gang_AfricanAmericanCAVALCADE - Gang_KoreanSULTAN - Gang_KoreanPRES - Gang_KoreanCAVALCADE - Gang_ChineseJapaneseINTRUDER - Gang_ChineseJapaneseFEROCI - Gang_ChineseJapaneseCAVALCADE - Gang_PuertoRicanPRIMO - Gang_PuertoRican I think I figured out by now you were way too much of a Cavalcade fan to leave those out (it is a good-looking car, actually ) , which is why I thought I'd leave them as a potential choice for each gang as well as adding their true vehicles of choice, haha. Here are a couple of noteworthy things, though : - I liked your concept of bikers being major motorheads and going for muscle cars when needing multiple transformation big time, but I thought the Sabre GT looked a bit too modern and sport-ish for leather-clad, straight out of the 60s looking, old school bikers we get to see in this game. I decided to opt for the Vigero instead, which is a more vintage and more appropriate muscle car alternative - I also favored the Moonbeam instead of the Washington. I feel like big and bulky riders would get a lot more kicks out of cruising in a vintage minivan rather than a relatively normal looking car. Very preferential choice, but I think you'll get my point as soon as you see them driving to you in-game with this monster, haha. - In TLAD, GANG_RUSSIAN_2 isn't a second russian gang anymore, having been replaced in this game by the Ruff Riders, an african-american biker group. I tried to reflect that change in this file by using their TLAD cargrp entry. With that part out of the way, I hope I'm helping you get closer to release as much as I can, man. Take your time Edited September 14, 2014 by TempleOfLight Share this post Link to post Share on other sites
byteMe420 64 Posted September 14, 2014 (edited) Wow, that was fast, thanks man! Maybe when I am ready I will let you and don pedro test it first before i release... i'll pm when im ready in the next week or so... trying not to rush so i dont get burned out... like infamoussabre said recently in another thread... coding gta is like meth lol I'll be adding these in shortly Also I forgot about the russian 2 gang in tlad... i'll have to update the ped models to spawn the ruff ryder guys then for tlad... thx Edited September 14, 2014 by byteMe420 Share this post Link to post Share on other sites
don_pedro 95 Posted September 14, 2014 I`ve noticed 2 things which in my opinion are quite important: -the second russian gang in IV (guess one is the Petrovic`s gang and the other one is Faustin`s or later Rascalov gang) is like you wrote replaced by Uptown Riders (Ruff Ryders is probably the gang Rockstar based them on) in TLAD, but in TBGOT it`s replaced by the Dominicans, who are present not only in Northwood - I`ve seen them motherf*ckers almost everywhere - Acter, the mentioned Northwood,Presidents City, somewhere downtown like The Purgatory and even in Schottler. I don`t know if you plan to inclue them but I think they can be some serious players on the streets of LC. -some of the bikes from TLAD have mc club logos on them - I`m not sure about the rest but Angel has AOD MC logo on the seat, Oh and SABRE GT is definetly a fitting car for the bikers it looks like an olschool muscle car resembling the old ford mustang or chevy camaro ss Share this post Link to post Share on other sites
byteMe420 64 Posted September 14, 2014 oh didnt know about the dominicans... so i will use dominican gangster models for the russian 2 gang in tbogt... also i will make this the default gang for luis... i have tbogt using the puerto rican gang as default which isnt right but they were latin. Didnt even know about the dominicans... thanks Do u know their ped model names? Share this post Link to post Share on other sites
don_pedro 95 Posted September 14, 2014 (edited) TempleOfLight dude you did a good job on that list but I can`t agree on few things: -the Italians can be considered the most powerful and the richest organization in LC but driving a pmp 600 or cognoscenti into enemy territory in order to blast somebody seems a bit weird (Yusuf Amir style driveby hahah) -the Spanish Lords could drive a lot more types of cars, especially the old ones or cheap sports cars: dukes,faction,ruiner,sabre,sabre gt,stallion,vigero,bucaneer,manana,peyote,virgo,voodoo,emperor oh didnt know about the dominicans... so i will use dominican gangster models for the russian 2 gang in tbogt... also i will make this the default gang for luis... i have tbogt using the puerto rican gang as default which isnt right but they were latin. Didnt even know about the dominicans... thanks Do u know their ped model names? I think the only model for this gang is m_y_domguy_02 but m_y_domdrug_01 would also fit (the names are a little bit misleading ) hmmmm and f_y_domgirl_01 looks good enough to include her - I`m not sure if she`s in the gang (we would have to decode TBOGT pedgrp.dat) but her clothes colors match the colors of m_y_domguy_02 Edited September 14, 2014 by don_pedro Share this post Link to post Share on other sites
byteMe420 64 Posted September 14, 2014 (edited) TempleOfLight dude you did a good job on that list but I can`t agree on few things: -the Italians can be considered the most powerful and the richest organization in LC but driving a pmp 600 or cognoscenti into enemy territory in order to blast somebody seems a bit weird (Yusuf Amir style driveby hahah) -the Spanish Lords could drive a lot more types of cars, especially the old ones or cheap sports cars: dukes,faction,ruiner,sabre,sabre gt,stallion,vigero,bucaneer,manana,peyote,virgo,voodoo,emperor oh didnt know about the dominicans... so i will use dominican gangster models for the russian 2 gang in tbogt... also i will make this the default gang for luis... i have tbogt using the puerto rican gang as default which isnt right but they were latin. Didnt even know about the dominicans... thanks Do u know their ped model names? I think the only model for this gang is m_y_domguy_02 but m_y_domdrug_01 would also fit (the names are a little bit misleading ) thanks... that should be enough for me to find the names easy just so im clear... there is no 2nd russian gang in eflc and they are actually ruff ryders(tlad) or dominicans(tbogt) ... or is there the 2nd russian gang and they share the relationship group with ruff ryders and dominicans? Also for ruff ryders i only see 2 models... correct? Well an annoying thing for tbogt is that the dominican guys are normal peds and not gangsters and one of em they consider a puerto rican gangster. Would have been better for them to use the russian 2 group well in tbogt i spawn the normal russian 2 gang and you just wont find em anywhere since the game didnt include in the episode Edited September 14, 2014 by byteMe420 Share this post Link to post Share on other sites
don_pedro 95 Posted September 14, 2014 (edited) well they had to throw some gang out because as far as I know each gta game has a limit on gangs - in San Andreas some slots were unused so you could make 10 gangs. GTA 4 has 12 slots in pedgrp.dat and each of them is used but I`m not sure about relatioship groups. uptown ryders have 3 models:2 guys m_y_gryders_01 and m_y_gryders_01 and 1 broad f_y_gryders_01. I`ve also noticed that EFLC introduce some different models for the chinese Triads (m_y_gtri_02 and m_y_gtriad_hi_01) Edited September 14, 2014 by don_pedro Share this post Link to post Share on other sites
byteMe420 64 Posted September 14, 2014 (edited) yeah for the triad guys that tlad added im ignoring because their relationgroups are setup wrong by default by the game. In my mod i am avoiding handling all that stuff or i will have to setup all peds manually myself... i dont feel like rerouting my code to handle a few special cases like the dominican guys and the triads so they are being excluded. One of the dominican guys they setup as a puerto rican so i just added him to the puerto rican gang for tbogt. Well i added all the cars the TOL provided. Don Pedro, if you want to make edits then go ahead and update TOL's list... dont delete anything he wrote but put an X next to things u suggest to delete and put a + next to car models you added. Maybe you and TOL can come to an agreement and i will add whatever u guys like. Also gangster females are setup as civilian females and they wont act like gangsters so i wont include them in spawns. Another Note: If you update the lists make sure you dont change the order the gangs are listed... thanks! It looks like you did fine TOL, i just wanted to say for whoever does make edits. Edited September 14, 2014 by byteMe420 Share this post Link to post Share on other sites
don_pedro 95 Posted September 14, 2014 man this is your mod we`re only making suggestions so I`m cool with anything you choose but if you think my 5 cents will help then I`ll upload the updated file tomorrow. yeah for the triad guys that tlad added im ignoring because their relationgroups are setup wrong by default by the game. In my mod i am avoiding handling all that stuff or i will have to setup all peds manually myself... i dont feel like rerouting my code to handle a few special cases like the dominican guys and the triads so they are being excluded. I`m not sure if I understood you correctly but you are now referring only to those few models? not the whole dominican and triad gangs? well actually screw the domincan gang but we can`t have LC criminal underground without the Triads Share this post Link to post Share on other sites
TempleOfLight 68 Posted September 14, 2014 TempleOfLight dude you did a good job on that list but I can`t agree on few things: -the Italians can be considered the most powerful and the richest organization in LC but driving a pmp 600 or cognoscenti into enemy territory in order to blast somebody seems a bit weird (Yusuf Amir style driveby hahah) -the Spanish Lords could drive a lot more types of cars, especially the old ones or cheap sports cars: dukes,faction,ruiner,sabre,sabre gt,stallion,vigero,bucaneer,manana,peyote,virgo,voodoo,emperor Haha, man, it's alright. I can take a fair bit of criticism. It's not my mod after all, eh? ByteMe is going to have the final word about what makes it into the final version no matter what, so I figured I'd at least try and give the man a few suggestions while I was at it, haha. That said, I'm pretty damn happy to see someone's just as interested about this script as I am You're exactly right about the spanish Lords, by the way, man. If I had a little more time to scope this out, I probably would've added in a few more middle-end cars for them to cruise in, but I did that quickly as a rough draft in order for the three of us to have a solid base to expand and work on. If anything, I think we'll be editing this one a good few times again before we agree on a final vehicle list, haha. I'm just glad I could help our man save some time having to look for the main gang cars one by one in the game files and type it out when he's already got his hands full with the scripting and testing parts About those pesky italians, by the way... I'm perfectly aware of it not being realistic at all, man, but then again, we're talking about a game where you need to shoot someone three or four times in the chest for them to even consider dropping to the ground, haha. More realism is pretty much always better, but I think this is the case where going a little bit overboard wouldn't hurt. After all, wouldn't it be much more satisfying and badass to annihilate a group of rich and powerful looking mafia dudes in luxury cars than if they just looked like would-be wise guys in cheap suits and random cars? Gameplay wise, I think it also helps identifying which gangs are beefing with which other gang at first glance without having to go on the battlefield yourself. Also, don't forget about how even Pegorino owned a brand new Cognoscenti which he used on missions when most of those missions were about him being broke and desperately trying to have a quick cash-in to impress the high-rank families. Goes to show you those cars can't be THAT expensive in LC if a broke mob boss is willing to potentially send his own car to the dump, haha. If neither of you are really convinced, though, I'll be thinking about a way to replace those with cheaper, less-cool looking alternatives. That's the choice I would make from a purely atmospheric point of view, though. I personally thought it fit in pretty well with how the Italian families were depicted in the game : Powerful, rich, and not afraid to show it Share this post Link to post Share on other sites
TempleOfLight 68 Posted September 14, 2014 By the way, Byte, do you already have something in mind for Niko's gang affiliations? Johnny being in the Lost and Luis gangbanging for the Dominican Northwood families are obvious and easy choices, but Niko's relationships with any gang are going to be a f*cking nightmare, haha. Dude was pretty much freelance until he met Dimitri and worked for the Russians for an extremely short-lived period of time. The only other gangs he was friendly towards for the rest of the game were pretty much the Yardies after meeting Jacob and the Irish families after doing some work for the McRearys, but one thing's for sure : A default, non-flexible IV configuration isn't going to work unless everybody's already done with the game, and I'm sure a lot of people, myself included, would absolutely love to use this mod to play the storyline and breathe some new life into an already epic game. Is there any native, or even scripthook function out there allowing you to check for completed or unlocked missions, man? If there is, I'm thinking this would probably the best way to change gang relationships according to game events on the fly. For instance, when Elizabeta's missions are unlocked, you know Niko's beefing with the Russians after having killed Faustin and having gotten his apartment burnt down for it in the process. Just a thought, but I'm sure you've already got this all laid out in your head Share this post Link to post Share on other sites
byteMe420 64 Posted September 14, 2014 (edited) man this is your mod we`re only making suggestions so I`m cool with anything you choose but if you think my 5 cents will help then I`ll upload the updated file tomorrow. yeah for the triad guys that tlad added im ignoring because their relationgroups are setup wrong by default by the game. In my mod i am avoiding handling all that stuff or i will have to setup all peds manually myself... i dont feel like rerouting my code to handle a few special cases like the dominican guys and the triads so they are being excluded. I`m not sure if I understood you correctly but you are now referring only to those few models? not the whole dominican and triad gangs? well actually screw the domincan gang but we can`t have LC criminal underground without the Triads well like i said im not familiar with which gangs drive what and why i would rather someone who knows update the file. I trust you guys know better. Yeah im keeping the normal chinese gang im just ignoring the new model tlad added for spawning them... just the specific model not the gang entirely. Edited September 14, 2014 by byteMe420 Share this post Link to post Share on other sites
byteMe420 64 Posted September 14, 2014 (edited) By the way, Byte, do you already have something in mind for Niko's gang affiliations? Johnny being in the Lost and Luis gangbanging for the Dominican Northwood families are obvious and easy choices, but Niko's relationships with any gang are going to be a f*cking nightmare, haha. Dude was pretty much freelance until he met Dimitri and worked for the Russians for an extremely short-lived period of time. The only other gangs he was friendly towards for the rest of the game were pretty much the Yardies after meeting Jacob and the Irish families after doing some work for the McRearys, but one thing's for sure : A default, non-flexible IV configuration isn't going to work unless everybody's already done with the game, and I'm sure a lot of people, myself included, would absolutely love to use this mod to play the storyline and breathe some new life into an already epic game. Is there any native, or even scripthook function out there allowing you to check for completed or unlocked missions, man? If there is, I'm thinking this would probably the best way to change gang relationships according to game events on the fly. For instance, when Elizabeta's missions are unlocked, you know Niko's beefing with the Russians after having killed Faustin and having gotten his apartment burnt down for it in the process. Just a thought, but I'm sure you've already got this all laid out in your head currently by default i have johnny in the lost (biker2), niko with the russians (russian1) and Luis unfortunately has to be with the Puerto ricans (PuertoRican) because 2 of the dominican models spawn as civilian male as default and the 3rd model spawns as a puerto rican. So they dont even use the russian 2 group like the ruff ryder guys in tlad. So in tbogt, i will spawn the russians for russian 2 just like gta iv and only in tlaad will russian2 be replaced by ruff ryders. Dominicans are cut lol (i did add the 1 dominican model that spawns as a puerto rican to the puerto rican spawns) And yes im thinking of just leaving the menus and release this like a trainer... so u can change your gang affiliation at anytime even during a cutscene i assume. Edited September 14, 2014 by byteMe420 Share this post Link to post Share on other sites
don_pedro 95 Posted September 14, 2014 TOL good point about those Italians I don`t know what ByteMe420 plans with this mod but maybe making some leveling would do the trick - for example when the player`s gang has little beef with the Italians they send some amateurs with weak weapons and driving some cheap cars but with the conflict getting more serious they could send professional killers armed to the theeth in armored luxury rides (I think giving the car more health is possible, at least it was possible in the 3D era so here should be the same). I realised they are the Mafia - a criminal organisation being so powerful not only because man power or fire power but also becasue of their political ties and corruption (Gravelli mentioned something that he`s tight with the mayor) so cops on a mafia payroll wouldn`t bother to investigate "a black Cognoscenti which has been seen by the witnesses leaving the murder scene" Share this post Link to post Share on other sites
byteMe420 64 Posted September 14, 2014 (edited) uploading a vid now showing some of the latest stuff and you can see the different cars now coming during gang wars... ill edit this post with the vid link shortly Added so your backup autospawns based on a ped limit. So if you set it at 4 for example, if you ever have less that 4 gangsters existing then new ones will spawn. You will see in action in the video. http://youtu.be/72DDyfTfLMc Edited September 14, 2014 by byteMe420 Share this post Link to post Share on other sites
don_pedro 95 Posted September 14, 2014 looks awsome! Share this post Link to post Share on other sites
TempleOfLight 68 Posted September 14, 2014 (edited) God, that's about as epic as it gets. I think this may have been one of the most elaborate scripts ever created for IV besides AngryAmoeba's Arrest Warrant and LCPDFR. This is going to be absolutely huge. Talk about a game-changing experience right there, haha. By the way, man, I notice your gangs seem to spawn way more diversely than they do in the vanilla games. Did you achieve this by messing around with the popcycle.dat file, or does the script have its own brand new spawning system? It's either that, or I never noticed until now Jamaicans and Holland Hustlers spawned in Alderney, which is also possible, if you ask me. I know Broker like the back of my hand, but Alderney ain't exactly the part of LC I'm most familiar with, haha. Good job, man, good job Edited September 14, 2014 by TempleOfLight Share this post Link to post Share on other sites
don_pedro 95 Posted September 14, 2014 God, that's about as epic as it gets. I think this may have been one of the most elaborate scripts ever created for IV besides AngryAmoeba's Arrest Warrant and LCPDFR. This is going to be absolutely huge. Talk about a game-changing experience right there, haha. By the way, man, I notice your gangs seem to spawn way more diversely than they do in the vanilla games. Did you achieve this by messing around with the popcycle.dat file, or does the script have its own brand new spawning system? It's either that, or I never noticed until now Jamaicans and Holland Hustlers spawned in Alderney, which is also possible, if you ask me. I know Broker like the back of my hand, but Alderney It ain't exactly the part of LC I'm most familiar with, haha. Good job, man, good job man I don`t even imagine playing this game without Arrest Warrant I`m sure both mods will blend just perfectly North Holland Hustlers (I think it would be better to call them M.O.B. since they are the same gang) spawn by default in Acter in GTA 4 and in TBGOT but not in TLAD. Anyways I FEEL LIKE I WAS 7 AGAIN AND CHRISTMAS WAS NEXT WEEK Share this post Link to post Share on other sites
byteMe420 64 Posted September 14, 2014 (edited) God, that's about as epic as it gets. I think this may have been one of the most elaborate scripts ever created for IV besides AngryAmoeba's Arrest Warrant and LCPDFR. This is going to be absolutely huge. Talk about a game-changing experience right there, haha. By the way, man, I notice your gangs seem to spawn way more diversely than they do in the vanilla games. Did you achieve this by messing around with the popcycle.dat file, or does the script have its own brand new spawning system? It's either that, or I never noticed until now Jamaicans and Holland Hustlers spawned in Alderney, which is also possible, if you ask me. I know Broker like the back of my hand, but Alderney ain't exactly the part of LC I'm most familiar with, haha. Good job, man, good job yeah i actually am spawning enemy gangs in cars and on foot. This can be turned on and off in the menu if you prefer to rely on the normal spawning from the game. Glad u guys like the way it is coming out. One thing i need to work on is the spawn location of the enemies as sometimes the player is able to see them spawning which i want to avoid. Edited September 15, 2014 by byteMe420 Share this post Link to post Share on other sites
don_pedro 95 Posted September 15, 2014 maybe spawning the enemies more far away from the player would do the trick? or do you need coords for some back allyes, building behinds etc? Share this post Link to post Share on other sites
byteMe420 64 Posted September 15, 2014 im using random spawn locations and by working on the spawning i dont mean i dont know what to do... i just meant it is a matter of tweaking stuff like ranges in my script but thx. Share this post Link to post Share on other sites