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Pimped Out Cars & Painted Bikes That Spawn in Online


SeaWallTx
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screemingEagle

Im sure I am just saying what everyone else is thinking. But SeaWallTX deserves a HUGE thank you for all his work on this. I started losing interest in the game until I heard about "special" cars. I started looking for them before I found this thread but this thread made it much easier. I have now found all of them. Hardest for me was the black and yellow ruiner but finally got is a few days ago. THANKS SeaWallTX and everyone else who provided hints and tips.

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Can someone confirm that ANY hardtop tornado is still spawning on xbone? 4 Days in and im just getting soft tops. It's twisting my melon. Thanks. Oh, and what they said ^^^

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Can someone confirm that ANY hardtop tornado is still spawning on xbone? 4 Days in and im just getting soft tops. It's twisting my melon. Thanks. Oh, and what they said ^^^

I play on PS4 but I've never heard that the different systems have different spawn rates for certain vehicles. In my experience as well as some of my friends, the hardtop Tornado is a very rare spawn in regular traffic or as a parked car. I actually saw one the other day, and I remember remarking to myself that I couldn't remember ever seeing a random hardtop in traffic before.

 

Now what I've been talking about so far is normal random traffic, but there are some spawns you can try to force. If you're driving a Tornado softie, Peyote, or Mañana around the gang areas, there's a chance a hardtop gang Tornado will spawn. It's probably the rarest of the five gang cars, but it is still more common to find a gang hardtop if you try to force it, than to find a normal hardtop in random traffic.

 

There's also a car meet that happens at a certain time every night (or maybe some nights, I forget), in a certain location, in which the hardtop Tornado allegedly shows up commonly. I believe this is mentioned in the OP. However, I personally have never seen this car meet. I've been to the correct location, at the correct time, and took the correct approach as per the directions in this thread, and although I've seen people there who looked like they were having a party, I've never seen any cars, of any kind, at all, ever, despite trying in several different nights and making multiple approaches each night.

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The car party still needs a little help to spawn what you want and there's more cars there on ps3 than ps4. But basically the people arrive at 10pm, cars won't show up till midnight or later. Then the cars leave and the party winds down till around 4am.

 

Hardtops do spawn in normal traffic fairly often but its still a rare car. Not as rare as a hardtop Manana on ps4 though. It very much depends on what you personally have in your garages too. I did manage to get a hardtop at the party on ps4 without having one, which I then used to get the yellow gang car and then used that to get the blue gang car. Which is what I wanted all along.

 

Soft top tornados are however super common. That's all ps4 and Xbox one is the same as far as car spawning goes.

Edited by elfoam
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Can someone confirm that ANY hardtop tornado is still spawning on xbone? 4 Days in and im just getting soft tops. It's twisting my melon. Thanks. Oh, and what they said ^^^

Okay what you need to do is go and get the Mariachi Tornado, then store and insure it and use it in the mission "Denial of Service" and destroy the trucks and once you do go back to the Vago's Gang Neighborhood IN your Mariachi Tornado and a Race Yellow Hardtop Tornado SHOULD spawn, if not, leave the area and comeback, this is how I got mine, so I could record all 4 of them. I hope this helps. But YES they do spawn and once you force it to spawn they will begin to spawn regularly, It is like a glitch, like you must start them, spawning before they will spawn on their own. Weird but I looked for 3 weeks without finding one until I did this method, just give it a try and PLEASE let us know how it goes.

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Getting the hard top Tornado is not as hard as everybody thinks.

On ps4 go to the car meet in the parking lot mentioned in this thred.

On PS3 there was always cars there at night with people standing by them so they were easier to find. On PS4 you've got to work a little harder to get them to spawn.

On PS4 when you drive up the hill pass the car meet on your right your only going to see people, no cars. Continue up the hill pass the car meet/parking lot till you get to the top, turn around and on your way back down the hill there will be cars there. If what you want is not there continue down to the highway then turn around and repeat. For some reason cars don't spawn there when your going up the hill, only people but will be there when you come back down the hill with usually a couple people still standing around. Both times I went there to get a hard top Tornado it spawned by itself. Usually there's 2-3 cars spawned in there at a time but both times I found the Tornado setting by itself rite in the middle of the parking lot. Once you get it you can keep it or drive it around the gang areas and a gang version should spawn pretty easily for you.

People/cars will spawn there till 6 a.m. not 4a.m. and both times I found the Tornado it was between 4 and 6 a.m. or the end of the spawn cycle for that parking lot.

Be sure to be in a muscle car or sports classic while your hunting for it but not a Peyote or Tornado convertible or that's all you'll get to spawn.

Another option is to drive a muscle car around Sandy shores and grab a rusty hard top Tornado and drive it around the gang areas to get a non rusty gang version to spawn.

Please report back and let us know how your search went.

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Getting the hard top Tornado is not as hard as everybody thinks.

On ps4 go to the car meet in the parking lot mentioned in this thred.

On PS3 there was always cars there at night with people standing by them so they were easier to find. On PS4 you've got to work a little harder to get them to spawn.

On PS4 when you drive up the hill pass the car meet on your right your only going to see people, no cars. Continue up the hill pass the car meet/parking lot till you get to the top, turn around and on your way back down the hill there will be cars there. If what you want is not there continue down to the highway then turn around and repeat. For some reason cars don't spawn there when your going up the hill, only people but will be there when you come back down the hill with usually a couple people still standing around. Both times I went there to get a hard top Tornado it spawned by itself. Usually there's 2-3 cars spawned in there at a time but both times I found the Tornado setting by itself rite in the middle of the parking lot. Once you get it you can keep it or drive it around the gang areas and a gang version should spawn pretty easily for you.

People/cars will spawn there till 6 a.m. not 4a.m. and both times I found the Tornado it was between 4 and 6 a.m. or the end of the spawn cycle for that parking lot.

Be sure to be in a muscle car or sports classic while your hunting for it but not a Peyote or Tornado convertible or that's all you'll get to spawn.

Another option is to drive a muscle car around Sandy shores and grab a rusty hard top Tornado and drive it around the gang areas to get a non rusty gang version to spawn.

Please report back and let us know how your search went.

What you need to remember is that not everybody has the exact same experiences you do. There is a certain random element to car spawns, and for some people, the random factor seems to go one way, while for others, it goes the other way.

 

So it's not true for me that it's not as hard as I think. I don't just think it's hard; I know that in my experience, it has been very hard. I've done all the exact things you said to do, and even on the way back, there were still no cars there. Ever.

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It's not random it's consistent for me and crew mates. Anytime between 23:00-6:00, go up the hill people only, come back down the hill and there's cars there. You've just got to be patient and you'll find it. Maybe your not going far enough up the hill?

It's not totally random or I wouldn't of posted. Other's have posted finding them the same way.

It's just some people have really bad luck at finding cars. Take the chrome and gold Dubsta's for instance. There's people that can't get one to spawn for anything and there asking for help on here daily but there's others that can get one to spawn without really trying.

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TeammateHelper

Modified Buccaneers spawn in LG? That, I didn't know. Might as well get myself a second muscle car. Mustang needs a buddy.

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Modified Buccaneers spawn in LG? That, I didn't know. Might as well get myself a second muscle car. Mustang needs a buddy.

Of course, the three two tone standard gang cars and the all custom green unifilliated car.

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screemingEagle

Transambill's method worked for me. Been looking for the blue hard top tornado for about a week. But I was using everything EXCEPT another Hard top. I am now convinced that to get Hard Tops to spawn, you need to either already own one or be driving one.

Went up to the car meet after 22:00. A regular hard top spawned after two attempts. Then drove to grove street going back and forth down the street. On the fourth pass, the blue Hard top spawned.

 

I love the color on it. At night when you pas under a street light the car looks purple. as you drive away for the street light it looks blue.


Correction. I found out why it looks purple under a street light...because it is purple! Found the wrong hard top. Not the blue one. But at least I figured out how to spawn a hard top.

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Yeah. I farmed for 3 days for the Hardtop Blue and nothing. Finally on the 4th day, I switched to a Hardtop Tornado (I just found it driving near the easternmost LSC, I guess I got lucky), and then I found a Ballas Hardtop while farming in Spawn Location 3.

 

I used the Ballas Hardtop and a Blue one eventually spawn in location 3. I was using OP's friend's suggested method from SeaWall's last reply to me, and it spawn about 14:30 on a Friday.

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It's not random it's consistent for me and crew mates. Anytime between 23:00-6:00, go up the hill people only, come back down the hill and there's cars there. You've just got to be patient and you'll find it. Maybe your not going far enough up the hill?

It's not totally random or I wouldn't of posted. Other's have posted finding them the same way.

It's just some people have really bad luck at finding cars. Take the chrome and gold Dubsta's for instance. There's people that can't get one to spawn for anything and there asking for help on here daily but there's others that can get one to spawn without really trying.

What you refer to as "luck" is exactly what I was referring to "random chance".

 

Unless the game is programmed to make something happen, absolutely every single time as long as certain conditions are met first, then it's not random. If the game has two or more possible actions it can choose from, even if all the right criteria are met, then it's random. The game can't make decisions on its own, the outcome is decided by a random selection function call. The random selection function can be heavily weighted to favor one outcome over another, true, but it's still random.

 

For example take the hearse. If you drive to the cemetery in a hearse, there's a very high chance you'll see another one there. It's not absolute 100% every time; I've seen it happen a few times that there was no hearse there. That doesn't happen often, almost every time there'll be one there. But there's still a CHANCE that there won't be, and that chance is decided by a randomized which is obviously heavily weighted to favor making one appear in the right circumstances.

 

For another example, take the custom muscle cars. You can drive a muscle car to and from LSC a hundred times and never see one of the custom muscle cars. There always a CHANCE you'll see one, but most often, you won't. This is also decided by a randomized, which is the opposite of the hearse one, as this one is obviously extremely heavily weighted to choose not to make the car appear.

 

So yeah, you can say I've had bad luck getting cars to appear at the meet. And that bad luck has been determined by the random function that controls whether or not cars are there.

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screemingEagle

Yep, there is nothing random when it comes to computer output. Or what a computer does. It must be programmed to perform a task and in this case programmed to spawn a vehicle at a particular time and place. However, part of the programming can be a set of sequences. In other words, the car first spawns on a saturday at 11:00 when it is raining and another muscle car is present. The next sequence could be that it spawns on a Monday at 12:00 when its not raining but cloudy. So while its not random, the ability for a human mind to account for all the variables and predict the next spawn would be virtually impossible. So from our perspective, it appears random.

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It's not random it's consistent for me and crew mates. Anytime between 23:00-6:00, go up the hill people only, come back down the hill and there's cars there. You've just got to be patient and you'll find it. Maybe your not going far enough up the hill?

It's not totally random or I wouldn't of posted. Other's have posted finding them the same way.

It's just some people have really bad luck at finding cars. Take the chrome and gold Dubsta's for instance. There's people that can't get one to spawn for anything and there asking for help on here daily but there's others that can get one to spawn without really trying.

Not for me, for me there has NOT been any cars there, even if I drive my new Hardtop tornado there. Not since I got the PS4. There is never a car there I made several videos about this, I will be posting later, and it is always random(random to a point, but it is certainly NOT the same 4 cars in the same 4 colors NEVER spawn at the same time. Even on PS3.). That's how you could get the Cabrio Tornado, The Hardtop Tornado, and the Peyote, and they spawn in Black, Grey, Tan, and White(in that order, on PS3 if all 4 are the same or 3 or 2).

 

And it is NOT about patients as I have gotten all 70 other "Special Vehicles" to spawn so.....

 

 

Yep, there is nothing random when it comes to computer output. Or what a computer does. It must be programmed to perform a task and in this case programmed to spawn a vehicle at a particular time and place. However, part of the programming can be a set of sequences. In other words, the car first spawns on a saturday at 11:00 when it is raining and another muscle car is present. The next sequence could be that it spawns on a Monday at 12:00 when its not raining but cloudy. So while its not random, the ability for a human mind to account for all the variables and predict the next spawn would be virtually impossible. So from our perspective, it appears random.

What about a Random Number Generator?

(that is a Random Computer Program that CANNOT be predicted.)

 

 

Yeah. I farmed for 3 days for the Hardtop Blue and nothing. Finally on the 4th day, I switched to a Hardtop Tornado (I just found it driving near the easternmost LSC, I guess I got lucky), and then I found a Ballas Hardtop while farming in Spawn Location 3.

 

I used the Ballas Hardtop and a Blue one eventually spawn in location 3. I was using OP's friend's suggested method from SeaWall's last reply to me, and it spawn about 14:30 on a Friday.

This is why I am working as fast as I can and basically ignoring all other threads, for now, until this is done, to get this updated and new information up and running for everyone.

Edited by SeaWallTx
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I have videos(containing Detailed information on Location, Spawn Time, Modifiactions on the Vehicle, Sells Price, and any Tricks to help spawn them.), that I am editing for all of the following "NPC Modified", "NON-Purchasable", and "NON-Traffic" Vehicles(except the ones that say "Still Needed", lol) here is a list, (PLEASE let me know is I have missed something here, besides the Space Docker which only spawns if you have collected all of the parts.)

 

►Gang Modified Vehicles:
●Vago's Tornado Cabrio
●Vago's Buccaneer
●Vago's Peyote
●Vago's Manana
●Vago's Tornado Hardtop


●Grove St. Families' Tornado Cabrio
●Grove St. Families' Buccaneer
●Grove St. Families' Peyote
●Grove St. Families' Manana
●Grove St. Families' Tornado Hardtop


●Balla's Tornado Cabrio
●Balla's Buccaneer
●Balla's Peyote
●Balla's Manana
●Balla's Tornado Hardtop

 

►NPC Modified Vehicles:
● Unaffiliated NG ONLY Dark Steel Tornado Cabrio
●Unaffiliated NG ONLY Worn Green Buccaneer
●Unaffiliated NG ONLY Worn Dark Red Peyote
●Unaffiliated NG ONLY Spinnaker Purple Manana
●Unaffiliated NG ONLY Dark Blue Tornado Hardtop

 

NG ONLY NPC Modified Vehicles:
●Unaffiliated NG ONLY Worn Light Blue Sandking XL
●Unaffiliated NG ONLY Yellow Sandking XL
●Unaffiliated NG ONLY Pure Gold Dubsta2
●Unaffiliated NG ONLY Chrome Dubsta2
●Unaffiliated NG ONLY Dark Blue Gauntlet
●Unaffiliated NG Only Gasoline Green Ruiner
●Unaffiliated NG Only Black Ruiner
●Unaffiliated NG ONLY Ultra Blue Dominator
●Unaffiliated NG Only Bright Green Ratloader(with a Redish Pearl & Ratloaders have NO Pealescent Option at all.)
●Unaffiliated NG Only Race Yellow Ratloader(with a Pearl & Ratloaders have NO Pealescent Option at all.)
●Unaffiliated NG ONLY Worn Sea Wash Green(3A) Sabre Turbo
●Unaffiliated NG ONLY Formula Red Sabre Turbo
●Unaffiliated NG ONLY Worn Blue Sentinel XS
●Unaffiliated NG ONLY Dew Yellow Sentinel XS
●Unaffiliated NG ONLY Chrome & Yellow BF Surfer
●Unaffiliated NG ONLY Unique Yellow & Unique Red BF Surfer
●Unaffiliated NG ONLY Floresant Blue & Hot Pink BF Surfer
●Unaffiliated NG ONLY Matte Lime Green BF Surfer
●Unaffiliated NG ONLY Worn Blue Kalahari(Premium Vehicle)
●Unaffiliated NG ONLY Sunset Orange Kalahari(Premium Vehicle)
●Unaffiliated NG ONLY Chrome & Hot Pink Bifta(Premium Vehicle)
●Unaffiliated NG ONLY Dew Yellow & Matte Lime Green Bifta(Premium Vehicle)

►Non-(Online)Traffic or Purchase Vehicles:
●Speedo(2 out of 5 locations)
●Romero's Hearse
●Mariachi's Tornado
●Lifeguard's Blazer
●Scientists' NG ONLY Worn White Burrito

●Naked Dune Buggy(2 locations)

 

►Blacklisted RARE Vehicles: (*Blacklisted*-Cannot EVER be stored, even with a glitch!)

●Cocktail's NG ONLY Pink Stretch

●Police Motorcycle(Can’t seem to repeat the first half, hmmm, but is a breeze on LG.)

(Once you have it, you can repeatedly spawn more, like the Hearse or Speedo is done.)

●LOST Burrito(2 locations)

●The Merryweather Dilettante[Hatchback]

●Park Ranger Emergency(Granger)

●The Gambler’s Caddy(Golf Cart, 2 variations)

 

►Painted Vehicles, that you normally can't choose the color of:

●Painted BMX Bicycles (6 different colors[28 in creator], 5 parked Locations, and 4 general areas)

(Bright Green, Poly Blue, Red, Stone Silver, Race Yellow, Gunmetal Grey.)

●Painted Cruiser Bicycles (4 different colors[26 in creator], 1 general area)

(Bright Orange, Race Yellow, Dark Blue, Red.)

●Painted (& Modified [No Mudguards]) Scorcher Bicycles (1 general area)

●Premium $10,000 Racing Bicycles (Will just be added to the bicycle section)

●Painted Blazer(1)s

(So far; Red, Race Yellow, & White.)

 

Story Mode ONLY Vehicles:

 

►Vehicles that I still need to make videos for:

●Merryweather Mesa...(Requires 2 people)(MW Mercs)

●PS3 FIB Emergency(Granger) & FIB Buffalo(*Blacklisted*)...

Pro-Laps Caddy (Story Mode Only)(*Blacklisted*)...

●Duke O’ Death(NG Only, Story Mode Only)

●Undercover Cruiser(Story Mode Only)

NEW LSPD Police Buffalo(NOW IN ONLINE "http://gtaforums.com/topic/749782-modded-npc-vehicles-lets-see-them/page-25?do=findComment&comment=1066877671")

●The Riding Mower(Story Mode Only/ *Blacklisted*)...

NEW Blue Benefacto Surrano (Galaxy Blue/Black Pearl)*Premium/Too Hot*
NEW Green Coil Voltic (Lime Green Pearl/Hot Pink Wheels)*Premium/Too Hot*
NEW Blue Dewbanchee Rapid GT (Galaxy Blue/Black Pearl)*Premium/Too Hot*

 

►Tricks Videos:
●*A video on how to get the Vago's to steal their own vehicle for you and bring it to you.*
●*A video on how to get a Vago's Gang Vehicle Out of the Gang Attack Area WITHOUT Activating the Gang Attack AND still being able to Store & Sell the Vehicle.*
●*A video on how to get the Balla's to steal their own vehicle for you and bring it to you.*
●*A video on how to insure uninsurable, but storable vehicles.
●*A video on how to get the vehicles you are looking for out of the mission "Time to Get Away" without using a Garage, can be done SOLO!(One Vehicle per Mission Play Through!)
++*A video on how to get the vehicles you are looking for out of the mission "Denial of Service", can be done SOLO!, requires using a Garage!*(Can Acquire Multiple Vehicles in each Mission Play Through!)
●*A video on how to get the vehicles you are looking for out of the mission "Time to Get Away" without using a Garage, requires two players to keep the Vehicle!*(One Vehicle per Mission Play Through!)*X*PS4&XboxOne ONLY*X*
++*A video on how to get the vehicles you are looking for out of the mission "Time to Get Away", can be done SOLO!, requires using a Garage!*(Can Acquire Multiple Vehicles in each Mission Play Through!)

NEWA Video on the new method I found on how to force the Unaffiliated Pimped Out Cars to Spawn on Grove Street.


►Tips Videos:
NEW Driving a Dubsta, Dubsta2, Granger, or Rancher XL into your Garage(Leave & Return), into a LSC, or completing a Mission in One will Remove its Stock Tint that is found on the vehicles on the Street.
●The Ratloader does NOT have a Pearlescent Respray Option at all.
●Rusty Vehicles comes off of the Streets with worn paint but IF you paint them at LSC that WILL be lost and replaced with a Shiny Metallic Paint.

 

►Not sure if these should be on the tutorial:
●Unaffiliated Thug's Custom Painted Evader(with Painted Stock Wheels)
●Scientists' NG ONLY Worn White Washingtons

 

Notes:

(Premium Vehicle) – Needs a Glitch to be Stored

(*Blacklisted*) – Cannot be stored, ever, even with a glitch.

 

++ - So far I have gotten this to work for the following Gang Vehicles:
++ - Vago's Gang Vehicles are the ONLY Gang Vehicles that I have been able to spawn in a Mission, I have not even seen the Unaffiliated Versions of the Gang Vehicles spawn in the mission "Denial of Service".

(Names and such may change before the videos are all edited but this list will help you get the just of it all. Also I will be providing links to all of the videos A.S.A.P.)

 

 

So now all I have a few Online videos left to record(not very important ones) and the Story Mode Only Videos(which I will do AFTER I update the thread)

 

But I need help on 2 of'em, I need to make a video of...

"Bringing the Police Bike out of 'GTA Today'"

...and of...

"Stealing a MW Mesa after calling it on someone else in the Session."

 

for now though I am going to continue editing the videos I already have(Over 100 just for this subject, but once edited it'll be @80) and I will get these last few videos when I can.

 

I added "NEW" the the listed items I just added to help y'all tell them apart, but there are other changes mostly just from "Still Needed" into their correct category after I made the video.

Edited by SeaWallTx
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Look what was posted on the Modded NPC Vehicles Thread...

(Post is edited by me, click the arrow or the source link below the post to see the original.)

Hey SeaWallTx. The LSPD Buffalo NOW Spawns in Online

source:

_rYtIpmf2UyuBl0js3GO3g_0_0.jpg

 

Location found: Around the Police Station, near the "Roof Top Rumble" parking garage.

 

Trick to spawn it: Obatin a 3 star wanted level and drive around and trough the "Roof Top Rumble" parking garage and the nearby Police Station, then the LAPD Buffalo SHOULD spawn chasing you with 2 officers inside.(Kill them and call Lester.)

 

Exact Situation: X-Box One, in a Public Session with around 5 people in the session.

 

Original Post Source:"http://gtaforums.com/topic/749782-modded-npc-vehicles-lets-see-them/page-25?do=findComment&comment=1066877671"

Edited by SeaWallTx
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Okay so look at the car above, notice something...

 

...they changed the livery...

The Original LSPD Buffalo:

PoliceCruiser-GTAV-Front-Buffalo.png

 

...it is NOW the same as the LSPD Cruiser(Stanier)

The LSPD Cruiser(Stanier):

PoliceCruiser-GTAV-Front-Stanier.png

 

It has lost the Emblem on the Hood and the POLICE on the Side, and now has a shinier Paint-job.

 

 

*Edit

Here is another pic of the New LSPD Buffalo, and yeahp it is The LSPD Cruiser(Stanier) livery...

The NEW LSPD Buffalo:

rRwxIlNuK0eZauF6ZbTzJQ_0_0.jpg

Edited by SeaWallTx
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Yep, there is nothing random when it comes to computer output. Or what a computer does. It must be programmed to perform a task and in this case programmed to spawn a vehicle at a particular time and place. However, part of the programming can be a set of sequences. In other words, the car first spawns on a saturday at 11:00 when it is raining and another muscle car is present. The next sequence could be that it spawns on a Monday at 12:00 when its not raining but cloudy. So while its not random, the ability for a human mind to account for all the variables and predict the next spawn would be virtually impossible. So from our perspective, it appears random.

Computers can generate random numbers. They aren't truly random, in the sense that a computer has no mind of its own and thus cannot think and cannot create something out of nothing. But they are random enough that they cannot be predicted. I believe a random number generator is something that the CPU does, it's a chip-level function that any program can access.

 

The situations that you're talking about are qualification criteria that the game may look for to decide whether there's any chance at all. For example, when deciding what cars to spawn at the cemetery, the game may look at the cars being driven by nearby players, and if none of the player cars is a hearse, the game says nope, no hearses will be spawned. But if a player car IS a hearse, then it will call for a random number. If the random number is between 1-95, the game will then put a hearse at the cemetery, but if the random number is 96-100, it won't. That of course is an extreme simplification, but all the technicalities are irrelevant to this discussion. It is also just speculation on my part, I have no idea how the game is actually programmed.

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Not to change the subject, but has anyone ever found a Hardtop Manana Online?

 

If so, has anyone found the Unaffiliated Purple Manana in a hardtop? That sounds like it could be a hard find, if it's even possible.

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There is a hard top Manana but no gang version of the hard top only the convertible.

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Ok, interesting. I figured I've heard the Hardtop Manana was pretty rare to find, so I figured an Unaffiliated Hardtop Manana might be near impossible (but possible) to find.

 

But I suppose it actually is impossible.

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Yep, there is nothing random when it comes to computer output. Or what a computer does. It must be programmed to perform a task and in this case programmed to spawn a vehicle at a particular time and place. However, part of the programming can be a set of sequences. In other words, the car first spawns on a saturday at 11:00 when it is raining and another muscle car is present. The next sequence could be that it spawns on a Monday at 12:00 when its not raining but cloudy. So while its not random, the ability for a human mind to account for all the variables and predict the next spawn would be virtually impossible. So from our perspective, it appears random.

 

It is actually random, sometimes pedestrians spawn, sometimes cars. But there's a thing in the game where if it's overrun with cars on an area it will spawn the same model to save on memory. That's where you beat the game, If you want the blue hardtop and you fill the garage beside the 2nd unaffiliated spawn (the one on the way to Shambles street, not Grove street ) it'll spawn pretty much 100% in the mornings when you leave the garage under it in a hardtop tornado. The Grove street spawn goes ok if you sneak up on it too. But the other one with the garage nearby is better imho.

Not to change the subject, but has anyone ever found a Hardtop Manana Online?

 

If so, has anyone found the Unaffiliated Purple Manana in a hardtop? That sounds like it could be a hard find, if it's even possible.

 

Hardtop yes (quite rare car on ps4/one) But if you want a gang version in a hardtop you have to build it yourself, which you can do.

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Yep, there is nothing random when it comes to computer output. Or what a computer does. It must be programmed to perform a task and in this case programmed to spawn a vehicle at a particular time and place. However, part of the programming can be a set of sequences. In other words, the car first spawns on a saturday at 11:00 when it is raining and another muscle car is present. The next sequence could be that it spawns on a Monday at 12:00 when its not raining but cloudy. So while its not random, the ability for a human mind to account for all the variables and predict the next spawn would be virtually impossible. So from our perspective, it appears random.

Computers can generate random numbers. They aren't truly random, in the sense that a computer has no mind of its own and thus cannot think and cannot create something out of nothing. But they are random enough that they cannot be predicted. I believe a random number generator is something that the CPU does, it's a chip-level function that any program can access.

 

The situations that you're talking about are qualification criteria that the game may look for to decide whether there's any chance at all. For example, when deciding what cars to spawn at the cemetery, the game may look at the cars being driven by nearby players, and if none of the player cars is a hearse, the game says nope, no hearses will be spawned. But if a player car IS a hearse, then it will call for a random number. If the random number is between 1-95, the game will then put a hearse at the cemetery, but if the random number is 96-100, it won't. That of course is an extreme simplification, but all the technicalities are irrelevant to this discussion. It is also just speculation on my part, I have no idea how the game is actually programmed.

This is basically true, in my experience. RNG is just that - RNG. However, it is just as complicated to figure out as Eagle says.

 

To even begin to crack the RNG of a game, you would need a massive sample size over huge amounts of time accounting for a ridiculous number of variables. The Hearse is a prime example, as driving another Hearse seems to have a pretty drastic affect its spawn RNG. Despite its blatant existence, however, our true understanding of what's going on is a guess at best.

 

So, I'd say the correct answer is a combo of both your answers - RNG is RNG, and the numbers are random. However, there are certain factors that affect the RNG, the subtleties of which we can only conjecture toward at best.

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Yep, there is nothing random when it comes to computer output. Or what a computer does. It must be programmed to perform a task and in this case programmed to spawn a vehicle at a particular time and place. However, part of the programming can be a set of sequences. In other words, the car first spawns on a saturday at 11:00 when it is raining and another muscle car is present. The next sequence could be that it spawns on a Monday at 12:00 when its not raining but cloudy. So while its not random, the ability for a human mind to account for all the variables and predict the next spawn would be virtually impossible. So from our perspective, it appears random.

Computers can generate random numbers. They aren't truly random, in the sense that a computer has no mind of its own and thus cannot think and cannot create something out of nothing. But they are random enough that they cannot be predicted. I believe a random number generator is something that the CPU does, it's a chip-level function that any program can access.

 

The situations that you're talking about are qualification criteria that the game may look for to decide whether there's any chance at all. For example, when deciding what cars to spawn at the cemetery, the game may look at the cars being driven by nearby players, and if none of the player cars is a hearse, the game says nope, no hearses will be spawned. But if a player car IS a hearse, then it will call for a random number. If the random number is between 1-95, the game will then put a hearse at the cemetery, but if the random number is 96-100, it won't. That of course is an extreme simplification, but all the technicalities are irrelevant to this discussion. It is also just speculation on my part, I have no idea how the game is actually programmed.

This is basically true, in my experience. RNG is just that - RNG. However, it is just as complicated to figure out as Eagle says.

 

To even begin to crack the RNG of a game, you would need a massive sample size over huge amounts of time accounting for a ridiculous number of variables. The Hearse is a prime example, as driving another Hearse seems to have a pretty drastic affect its spawn RNG. Despite its blatant existence, however, our true understanding of what's going on is a guess at best.

 

So, I'd say the correct answer is a combo of both your answers - RNG is RNG, and the numbers are random. However, there are certain factors that affect the RNG, the subtleties of which we can only conjecture toward at best.

I still don't think that anything (from a program) can affect the RNG, I don't think it can be made directly to weight its output or anything like that. I think the program has to do that, and any particular program will be designed to handle the output of the RNG in whatever way is necessary for that program.

 

I think that the situational criteria determine what GTA will do with the RNG output. That's why I speculated it may be range-based, in other words if the random number falls within one range, do this, but if it falls within another range, do that. I would think that the ranges are pre-set and I think that's how the weighting is done, because the programming could be designed to use a large range for one option, and a small range for another option. That weights the decision (do this, or do that) in favor of the action that will happen if the random number falls within the larger range. So the situation criteria could determine which set of ranges are used. In other words, driving a certain vehicle may make the game use a set of ranges that highly favor spawning the same vehicle, whereas otherwise, a set of ranges are used that highly disfavors spawning that vehicle.

 

It's kind of like rolling dice. Suppose I have a hundred dollar bill, and you want it. I give you ten ordinary six-sided dice, and say if you can roll a total of at least 55, I'll give you the hundred bucks. However, if you first complimented the suit I was wearing, I might instead set the limit at 25. With ten dice, it's much more likely that you'll roll at least 25 than 55, and what changed the range was the compliment. The range was changed by the situational criteria: "was a compliment made, if yes, set goal at 25, if no, set goal at 55". When you roll, you have no control over the total of your roll, just like (to my knowledge) a program has no control over the output of an RNG. It's just what it does with the output that determines what happens.

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The blue hardtop tornado DOES spawn on oldgen, at least on 360, I didn't think it did and I just happened to find it today, and it kept spawning for a while, I insured one and parked it by shambles st where it spawned and another spawned, I drove it around for a while offering it to friends and none took it...what a shame, I've probably seen a hundred each of the silver cabrio and the red peyote, and finally the unicorn/white-whale appeared.

 

Pics: http://m.imgur.com/a/UY9ng

 

I'm on 360, would be happy to help a few folks spawn them :)

 

Thanks for all the work you've all put into this list and tutorials, its been helpful and a fun adventure to search these out.

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Oh course it spawns on old gen :) you can get 100 an hour of any unaffiliated car on the older machines at the scrap yard. Once we force spawned them in a group of 3 driving around single file and spawned so many we lined up about 10 right across the scrap yard and took pictures :p. Much harder to get on PS4/one.

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I didn't know, I just wanted to correct SeaWallTx above, his list clearly states newgen only for a bunch of unaffiliated cars I know are on 360, all those pictured in the link.

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The blue hardtop tornado DOES spawn on oldgen, at least on 360, I didn't think it did and I just happened to find it today, and it kept spawning for a while, I insured one and parked it by shambles st where it spawned and another spawned, I drove it around for a while offering it to friends and none took it...what a shame, I've probably seen a hundred each of the silver cabrio and the red peyote, and finally the unicorn/white-w

 

I'm on 360, would be happy to help a few folks spawn them :)

 

Thanks for all the work you've all put into this list and tutorials, its been helpful and a fun adventure to search these out.

Please read the list! Those are all 5 of them are for Last Gen, look on the Front-page it has tutorials from a year ago that I made. So "correct" yourself! The list is CORRECT, we may later add some cars for NEXT GEN, but all 21 modded cars from last gen are already covered here on the front-page.

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►NPC Modified Vehicles:

● Unaffiliated NG ONLY Dark Steel Tornado Cabrio

●Unaffiliated NG ONLY Worn Green Buccaneer

●Unaffiliated NG ONLY Worn Dark Red Peyote

●Unaffiliated NG ONLY Spinnaker Purple Manana

●Unaffiliated NG ONLY Dark Blue Tornado Hardtop

 

^ that's what I was referring to, didn't mean to ruffle any feathers.

 

Geez, such a friendly group around here /sarcasm

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