Motka 134 Posted February 22 Share Posted February 22 (edited) 3 hours ago, StuntGames said: • This niko jacket is different. @Spy Fox Good find, maybe I'll try to create this jacket soon. It looks like the black ski jacket from Modo. I’m guessing it looks purple because the shadows in the screen are also purple for some reason . Edited February 22 by Motka Alexander Pierce, D.VA, UltraGizmo64 and 4 others 7 Link to post Share on other sites
Lukakion 96 Posted February 22 Share Posted February 22 I tried to recreate the beta revolver. It replaces the desert eagle and has some bugs. Download: https://drive.google.com/file/d/1a0rlT0MEDZi8blOVrcpMeUc5HRzio5Qb/view?usp=sharing Jeansowaty, StuntGames, Reizov and 4 others 7 Link to post Share on other sites
StuntGames 109 Posted February 22 Share Posted February 22 1 hour ago, Lukakion said: I tried to recreate the beta revolver. It replaces the desert eagle and has some bugs. Very good work try to put in gta inside is better site for mods. You can use this abandoned topic just ask silent or moderator. https://gtaforums.com/topic/900975-grand-theft-auto-iv-beta-mod/ Lukakion 1 Link to post Share on other sites
Panzermann11 129 Posted February 23 Share Posted February 23 (edited) On 2/20/2021 at 8:49 PM, NerdGamingOP said: https://imgur.com/gallery/zzjlg11 there was a Unused Military Model for GTA IV This Model name m_m_gunnut_01 Forgot to mention he also has his own voicelines too. There's only a few lines for him suggesting his voice was unfinished. He of course is supposed to repesent a gun enthuiast (Or maybe criminal, judging by his looks) with lines such as "That's a .30 caliber altitude you got there, asshole!". Edited February 23 by Panzermann11 Link to post Share on other sites
Lukakion 96 Posted February 23 Share Posted February 23 11 hours ago, StuntGames said: Very good work try to put in gta inside is better site for mods. You can use this abandoned topic just ask silent or moderator. https://gtaforums.com/topic/900975-grand-theft-auto-iv-beta-mod/ I will make my beta weapon pack and put it on gta inside. StuntGames 1 Link to post Share on other sites
Jeansowaty 6,301 Posted February 23 Share Posted February 23 (edited) 3 hours ago, Lukakion said: I will make my beta weapon pack and put it on gta inside. You modelled the Revolver yourself? I actually made my own version by taking the Manhunt revolver and editing it (that was the actual beta model). 7 hours ago, Panzermann11 said: Forgot to mention he also has his own voicelines too. There's only a few lines for him suggesting his voice was unfinished. He of course is supposed to repesent a gun enthuiast (Or maybe criminal, judging by his looks) with lines such as "That's a .30 caliber altitude you got there, asshole!". Gunnut's quotes are used for the weapon dealer in Broker and Alderney, despite that he uses a different model. Edited February 23 by Jeansowaty Honker1944, D.VA, UltraGizmo64 and 2 others 5 Link to post Share on other sites
Lukakion 96 Posted February 23 Share Posted February 23 I also edited the revolver from Manhunt. Jeansowaty 1 Link to post Share on other sites
Panzermann11 129 Posted February 23 Share Posted February 23 3 hours ago, Jeansowaty said: Gunnut's quotes are used for the weapon dealer in Broker and Alderney, despite that he uses a different model. Ah, no wonder about his looks and lines. Wonder if the dealer's model can be changed. Lukakion 1 Link to post Share on other sites
Motka 134 Posted February 23 Share Posted February 23 (edited) 3 hours ago, Panzermann11 said: Ah, no wonder about his looks and lines. Wonder if the dealer's model can be changed. It works fine. Just replace the m_y_bouncer_01 files with the gunnut files in componentpeds.img and pedprops.img in OpenIV. Since this is the bouncer model that's replaced, this guy will also appear in front of Honkers lol Edited February 23 by Motka StuntGames, MrPikmin16, UltraGizmo64 and 2 others 5 Link to post Share on other sites
Lukakion 96 Posted February 24 Share Posted February 24 Is that the upstate in the background? D.VA 1 Link to post Share on other sites
B Dawg 10,405 Posted February 24 Share Posted February 24 23 hours ago, Motka said: It works fine. Just replace the m_y_bouncer_01 files with the gunnut files in componentpeds.img and pedprops.img in OpenIV. Since this is the bouncer model that's replaced, this guy will also appear in front of Honkers lol I already made a mod that does it by editing the gun shop script instead. Lukakion 1 Link to post Share on other sites
Motka 134 Posted February 24 Share Posted February 24 28 minutes ago, B Dawg said: I already made a mod that does it by editing the gun shop script instead. Wasn't aware of that. Now it's perfect lol Lukakion 1 Link to post Share on other sites
universetwisters 34,510 Posted February 24 Share Posted February 24 2 hours ago, Lukakion said: Is that the upstate in the background? Nah its either more houses or the cliff that the abandoned mansion is on Motka and Lukakion 2 Link to post Share on other sites
Motka 134 Posted February 24 Share Posted February 24 1 hour ago, universetwisters said: Nah its either more houses or the cliff that the abandoned mansion is on Has anyone ever attempted to recreate the color palette seen in these early screenshots? Lukakion 1 Link to post Share on other sites
Americana 6,070 Posted February 25 Share Posted February 25 I remember thinking that this interior looks so detailed, even though it lacks everything, even textures. Lukakion and kubon352 1 1 Link to post Share on other sites
Lukakion 96 Posted February 25 Share Posted February 25 I found an unknown car wreck. Maybe it's the cut Elegant from Sa. MrPikmin16, rml_gta and D.VA 3 Link to post Share on other sites
rml_gta 1,640 Posted February 25 Share Posted February 25 14 minutes ago, Lukakion said: I found an unknown car wreck. Maybe it's the cut Elegant from Sa. Yeah, I noticed that playing on PC the other day, I never saw it before on PS3 lol, it was a static prop and I crashed into that car and I died... Lukakion 1 Link to post Share on other sites
Americana 6,070 Posted February 25 Share Posted February 25 That could have been a nice 1990's sedan! Lukakion 1 Link to post Share on other sites
Lukakion 96 Posted February 25 Share Posted February 25 But I can't find the car wreck in the game files Link to post Share on other sites
Lukakion 96 Posted February 25 Share Posted February 25 I found some very Sa-ish looking wheel models in the game files. MrPikmin16, D.VA and Reizov 3 Link to post Share on other sites
universetwisters 34,510 Posted February 25 Share Posted February 25 2 hours ago, Lukakion said: I found some very Sa-ish looking wheel models in the game files. Weren't they in Brucie's garage and spray shops as props/decoration? Lukakion 1 Link to post Share on other sites
Spy Fox 737 Posted February 26 Share Posted February 26 4 hours ago, Lukakion said: I found some very Sa-ish looking wheel models in the game files. Thats the first time i've seen Windows 7 in a damn while🤣 UltraGizmo64, Brooklynzsmac, StuntGames and 3 others 4 1 1 Link to post Share on other sites
StuntGames 109 Posted February 26 Share Posted February 26 5 hours ago, Lukakion said: Well windows 7 remains more beautiful besides support ending successfully ... but how about upgrading to windows 10? Link Lukakion 1 Link to post Share on other sites
Panzermann11 129 Posted February 26 Share Posted February 26 On 2/24/2021 at 12:19 AM, Motka said: It works fine. Just replace the m_y_bouncer_01 files with the gunnut files in componentpeds.img and pedprops.img in OpenIV. Since this is the bouncer model that's replaced, this guy will also appear in front of Honkers lol I'd like it if this was done through scripts so the Honkers guard doesn't get replaced. Link to post Share on other sites
B Dawg 10,405 Posted February 26 Share Posted February 26 14 minutes ago, Panzermann11 said: I'd like it if this was done through scripts so the Honkers guard doesn't get replaced. Scroll up to my post. Link to post Share on other sites
Panzermann11 129 Posted February 26 Share Posted February 26 (edited) 54 minutes ago, B Dawg said: Scroll up to my post. Thanks, this is going on my cosmetic fixes mod! Oh, could you also replace the officers in the tool booth with the proper model (m_y_cop_traffic)? I heard they were used in the Xbox version. Edited February 26 by Panzermann11 Link to post Share on other sites
B Dawg 10,405 Posted February 26 Share Posted February 26 1 hour ago, Panzermann11 said: Thanks, this is going on my cosmetic fixes mod! Oh, could you also replace the officers in the tool booth with the proper model (m_y_cop_traffic)? I heard they were used in the Xbox version. Doesn't seem to be handled via .sco so nope. Link to post Share on other sites
Panzermann11 129 Posted February 26 Share Posted February 26 (edited) 3 hours ago, B Dawg said: Doesn't seem to be handled via .sco so nope. Maybe check "tollbooth.sco". There should be something to change. Edited February 26 by Panzermann11 Link to post Share on other sites
Lukakion 96 Posted February 28 Share Posted February 28 GTA 4 Beta Weapons Mod Released! https://www.gtainside.com/en/gta4/weapons/161241-gta-iv-beta-weapons-mod/ Honker1944, StuntGames, Jeansowaty and 1 other 4 Link to post Share on other sites
Panzermann11 129 Posted February 28 Share Posted February 28 I'm suprised, why hasn't anybody made a model based on this texture? Lukakion 1 Link to post Share on other sites