Lukakion 97 Posted January 22 Share Posted January 22 On 1/11/2021 at 8:48 PM, Jeansowaty said: Awesome work! If you want, I can get it in-game later That would be great! Jeansowaty 1 Link to post Share on other sites
Lukakion 97 Posted January 22 Share Posted January 22 Here are the files Media Fire: https://www.mediafire.com/file/y1nlj9x819z1zjn/Niko.7z/file Google Drive: https://drive.google.com/file/d/1OHFVu-rk9UqKm2VpFZVHklgVAzl77qeL/view?usp=sharing MrPikmin16, StuntGames and Jeansowaty 3 Link to post Share on other sites
Motka 134 Posted February 5 Share Posted February 5 On 1/11/2021 at 12:09 PM, Lukakion said: I finished Niko's beta jacket models. If I didn’t know any better, I would have thought that these were stolen in a data breech on R*s servers or something. Good job on these. 👍 Lukakion and NerdGamingOP 2 Link to post Share on other sites
StuntGames 110 Posted February 5 Share Posted February 5 (edited) San andreas walk detected. Timecyc are different too. Edited February 8 by StuntGames :D GTAVI(CE), UltraGizmo64, NightmanCometh96 and 4 others 6 1 Link to post Share on other sites
Americana 6,140 Posted February 5 Share Posted February 5 Still, looks more human-like than the one in Grand Theft Auto: San Andreas, especially Niko's hands. StuntGames 1 Link to post Share on other sites
HeySlickThatsMe 3,073 Posted February 5 Share Posted February 5 It's very similiar to the strafing animation that's used while aiming with guns, not san andreas StuntGames 1 Link to post Share on other sites
Lukakion 97 Posted February 7 Share Posted February 7 Maybe his beta walking animation is from [email protected]_b UltraGizmo64, MrPikmin16, mads1153 and 4 others 7 Link to post Share on other sites
Lukakion 97 Posted February 8 Share Posted February 8 Can someone put my beta jackets in the game? StuntGames 1 Link to post Share on other sites
Jeansowaty 6,327 Posted February 8 Share Posted February 8 7 hours ago, Lukakion said: Can someone put my beta jackets in the game? Now that exams have come to an end, I can try. Another thing I released today: Second shotgun is based on this render DR:BUSTA, Lukakion, MrPikmin16 and 2 others 4 1 Link to post Share on other sites
Panzermann11 131 Posted February 9 Share Posted February 9 (edited) I found an unused(?) cop model in the files called m_y_cop_traffic. He was going to be used as the toll booth officer and I heard someone claiming he was used in the Xbox version. I don't have the Xbox version, so I can't confirm if he's used or not. He was used in a cutscene in a mission in TLAD called "Heavy Toll". Edited February 9 by Panzermann11 StuntGames, D.VA, Lukakion and 2 others 4 1 Link to post Share on other sites
StuntGames 110 Posted February 11 Share Posted February 11 (edited) On 2/8/2021 at 5:40 PM, Jeansowaty said: Now that exams have come to an end, I can try. Another thing I released today. And this? Edited February 11 by StuntGames :O Lukakion, DR:BUSTA and Jeansowaty 1 2 Link to post Share on other sites
Panzermann11 131 Posted February 11 Share Posted February 11 Referred to in the game files as M_M_ARMOURED, this is a Gruppe Sechs guard. Technically, this guy isn't unused since they appear in co-op missions, but the game files indicate they were also meant to appear in story mode and seen driving Securicars. StuntGames, D.VA, thehambone and 1 other 4 Link to post Share on other sites
Motka 134 Posted February 12 Share Posted February 12 17 hours ago, Panzermann11 said: Referred to in the game files as M_M_ARMOURED, this is a Gruppe Sechs guard. Technically, this guy isn't unused since they appear in co-op missions, but the game files indicate they were also meant to appear in story mode and seen driving Securicars. Possibly part of an early concept of Three Leaf Clover? Link to post Share on other sites
Panzermann11 131 Posted February 12 Share Posted February 12 11 minutes ago, Motka said: Possibly part of an early concept of Three Leaf Clover? Considering Gruppe 6's influence, I'd say i'm pretty sure they were originally meant to play a part in that mission. Aside from that, is it possible to have G6 armed guards drive the Securicars instead of regular citizens? Link to post Share on other sites
Motka 134 Posted February 12 Share Posted February 12 1 hour ago, Panzermann11 said: Considering Gruppe 6's influence, I'd say i'm pretty sure they were originally meant to play a part in that mission. Aside from that, is it possible to have G6 armed guards drive the Securicars instead of regular citizens? I suppose you could swap the models in OpenIV or something. Link to post Share on other sites
Panzermann11 131 Posted February 12 Share Posted February 12 (edited) 28 minutes ago, Motka said: I suppose you could swap the models in OpenIV or something. In the game, you can see many different citizens drive the Securicar. It's kinda senseless, considering it's not like they managed to steal the truck or something. There's gotta be something in the game's code to modify so the armed Gruppse Sechs guards drive the truck. Edited February 12 by Panzermann11 Link to post Share on other sites
Motka 134 Posted February 12 Share Posted February 12 1 minute ago, Panzermann11 said: In the game, you can see many different citizens drive the Securicar. It's kinda senseless, considering it's not like they stole the truck or something... Oh ok. In that case you would probably have to make a script so that only the Gruppe Sechs guards are the only ones driving the vans. Link to post Share on other sites
Panzermann11 131 Posted February 13 Share Posted February 13 (edited) Speaking of the toll booth officer (m_y_cop_traffic), I wonder if there's a mod or something I can do to reactivate him? I saw him being used in this video. Oh, and I my coding skills are next to none, so I could only rely on someone else. Same with making the Gruppe Sechs guards drive the Securicar instead of regular citizens. Edited February 13 by Panzermann11 Link to post Share on other sites
StuntGames 110 Posted February 13 Share Posted February 13 Bus was cut and several different vehicles can be seen in this video. kubon352 and MrPikmin16 2 Link to post Share on other sites
rollschuh2282 8,191 Posted February 14 Share Posted February 14 14 hours ago, Panzermann11 said: Speaking of the toll booth officer (m_y_cop_traffic), I wonder if there's a mod or something I can do to reactivate him? I saw him being used in this video. Oh, and I my coding skills are next to none, so I could only rely on someone else. Same with making the Gruppe Sechs guards drive the Securicar instead of regular citizens. well...we know where he was supposed to be used bc of a comment in the pedgrp.dat Quote #POPCYCLE_GROUP_COPS (M_Y_Cop_Traffic removed. Was the one in NJ) StuntGames, Spy Fox, Alexander Pierce and 1 other 3 1 Link to post Share on other sites
Jeansowaty 6,327 Posted February 14 Share Posted February 14 8 hours ago, rollschuh2282 said: well...we know where he was supposed to be used bc of a comment in the pedgrp.dat That's because if you re-enable the Traffic Cop he will spawn in place of the Alderney cop. Lukakion 1 Link to post Share on other sites
Lukakion 97 Posted February 14 Share Posted February 14 Niko's beta jacket texture is from this ped. I found some unused sounds in pc/audio/Sfx/gps.rpf AND loading.rpf. gps.rpf: CUTSCENE_LOADING_MUSIC DEATH_MUSIC MENU_MUSIC_ONESHOTS MISSION_COMPLETE_1 LOADING.rpf DEATH_01 DEATH_02 DEATH_03 DEATH_04 DEATH_05 DEATH_06 MENU_1 Maybe in the beta there was a mission where you have to go to the barber. Danielbrothin, StuntGames, rml_gta and 2 others 5 Link to post Share on other sites
t3h PeNgU1N oF d00m 3,908 Posted February 16 Share Posted February 16 Find "Pill Pharm" situated next to the vacant lot at the intersection of Alcatraz Ave. and Northern Expressway in Bohan. Go to the rear of the building and hit at the red door with a baseball bat or melee weapon. The door is static and part of the building, but there is a white door hidden behind it that still swings open - hit at it a few times and you will see it mesh through the static "cover" door for a split second. The front door is also static but I don't believe there's a door behind it. I'm guessing this is a scrapped interior because I don't recall using this spot in any main or side missions. This was tested on X360 version. Lukakion, MrPikmin16 and D.VA 3 Link to post Share on other sites
Motka 134 Posted February 16 Share Posted February 16 50 minutes ago, t3h PeNgU1N oF d00m said: Find "Pill Pharm" situated next to the vacant lot at the intersection of Alcatraz Ave. and Northern Expressway in Bohan. Go to the rear of the building and hit at the red door with a baseball bat or melee weapon. The door is static and part of the building, but there is a white door hidden behind it that still swings open - hit at it a few times and you will see it mesh through the static "cover" door for a split second. The front door is also static but I don't believe there's a door behind it. I'm guessing this is a scrapped interior because I don't recall using this spot in any main or side missions. This was tested on X360 version. Used Airbreak on PC and found these textures behind the front door of the building. Spy Fox, universetwisters, Lukakion and 5 others 8 Link to post Share on other sites
DOUGL4S1 5,826 Posted February 16 Share Posted February 16 Warehouse near the dumpster appears to be enterable. https://imgur.com/0L7drNz Cut bar. https://imgur.com/pufNph7 https://imgur.com/SCAtYMK https://imgur.com/VVxzn6K Lukakion, UltraGizmo64, MrPikmin16 and 1 other 4 Link to post Share on other sites
Spy Fox 739 Posted February 16 Share Posted February 16 (edited) 4 hours ago, DOUGL4S1 said: Warehouse near the dumpster appears to be enterable. https://imgur.com/0L7drNz Cut bar. https://imgur.com/pufNph7 https://imgur.com/SCAtYMK https://imgur.com/VVxzn6K Worth adding that the Sergei's place has a gxt entry. Wonder where it was going to be located, someone noted a while back the windows in those pictures look a little similar to this place in the game (Donnie's Bar) Edited February 16 by Spy Fox MrPikmin16, D.VA and Lukakion 3 Link to post Share on other sites
DOUGL4S1 5,826 Posted February 16 Share Posted February 16 4 hours ago, Spy Fox said: Worth adding that the Sergei's place has a gxt entry. Wonder where it was going to be located, someone noted a while back the windows in those pictures look a little similar to this place in the game (Donnie's Bar) Yep, that was me. I wonder if this was gonna be a chain, like how the Irish pub has locations on both Dukes and Algonquin. It could be that this place had locations on this misterious location, and where Donnie's bar currently is. MrPikmin16, D.VA, Spy Fox and 2 others 5 Link to post Share on other sites
StuntGames 110 Posted February 16 Share Posted February 16 (edited) I don't know if this is right to publish here but it corrects me later, the beta clothes found. Spoiler Little jacob? Spoiler The beta pics can be found by viewing here: https://www.gta4.net/screenshots/?page=17&order=new Edited February 16 by StuntGames Pages 01/17 :O AllNightLong, MrPikmin16 and D.VA 3 Link to post Share on other sites
DOUGL4S1 5,826 Posted February 16 Share Posted February 16 46 minutes ago, StuntGames said: I don't know if this is right to publish here but it corrects me later, the beta clothes found. Reveal hidden contents Little jacob? Reveal hidden contents The beta pics can be found by viewing here: https://www.gta4.net/screenshots/?page=17&order=new Yeah, both of those have been known for years. Also, surprised you decided to talk about the clothes, and not Niko's supposed silenced weapon. universetwisters, Alexander Pierce, Lukakion and 3 others 5 1 Link to post Share on other sites
Jeansowaty 6,327 Posted February 17 Share Posted February 17 Sergei's Bar is the beta name for Comrades, Vlad's Bar. Sergei remains there during cutscenes. The props from Comrades are labelled as "sergeibar". MrPikmin16, Spy Fox, Lukakion and 2 others 5 Link to post Share on other sites