DownInThePMs 2,579 Posted July 4, 2020 Share Posted July 4, 2020 (edited) On 4/29/2020 at 1:03 PM, BrynnaDaRosa said: Without a source, I'm pretty sure that's fake. Would love a source, though. But I don't think it exists. It's the exact same pose as NB's official artwork, and the artist isn't even trying the slightest to emulate CW's artstyle. It's 110% fake, mate. Edited July 4, 2020 by DownInTheHole Link to post Share on other sites
Spy Fox 739 Posted July 4, 2020 Share Posted July 4, 2020 GTAVI(CE), MrPikmin16, Xiled and 3 others 6 Link to post Share on other sites
Mascatu 0 Posted July 17, 2020 Share Posted July 17, 2020 Hi, im kinda new to forum things so i apologise if this has been said. Have you ever noticed that the Glock model and the PSG1 model were taken from Manhunt? The Manhunt glock has the front sight the same as the rear sight, same in GTA IV. The PSG1 looks exactly the same, notice the missing trigger. Fun fact: the cut revolver looks like its also taken from Manhunt. These models are polished a lil bit to look fresh. I am also curious if someone made a mod for the cut MP5A3(sth else, niko holds it in one hand in that screenshot, like a pistol or uzi). Thx Link to post Share on other sites
m3ssO 50 Posted July 24, 2020 Share Posted July 24, 2020 On 4/27/2020 at 9:38 PM, DOUGL4S1 said: Judging by that character being fully voiced, safe to say bikes were cut quite late into development. A reason why they may not have been implemented is due to AIs. Motorcycle AIs tend to follow car lanes, apparently because New York has some anti-lane-splitting laws. Having bikes would mean they would either follow cars (which would kinda defeat their point) or they would need to program some more complex AI to avoid cars, pedestrians, street furniture, etc, while still keeping the game optimized and all. Or maybe they didn't want to implement bicycles just for some world detail, and couldn't find a way to properly implement them during a mission. they did it well in San Andreas Link to post Share on other sites
zanesix 1,567 Posted July 24, 2020 Share Posted July 24, 2020 1 hour ago, m3ssO said: they did it well in San Andreas San Andreas is a much different location with a very different level of detail than Liberty City, and even then it wasn't very realistic. I don't really think you can compare those two. Link to post Share on other sites
Xiled 8,082 Posted July 24, 2020 Share Posted July 24, 2020 Think they had more to worry about than bicycles. If they made another liberty city, I bet they would include them. There are handling files for the Fighter and Dodo though. The only R* games to have bicycles were SA, VCS, and Bully. Link to post Share on other sites
gunziness 1,089 Posted July 26, 2020 Share Posted July 26, 2020 (edited) Bicycles would have fit GTAIV nicely, its a nice middle ground between walking and driving. Seeing parked bikes in apts backyards, alleys or outside of stores, or even with delivery guy riding them (like the afro guy whos always driving the Sanchez). I could totally see Niko riding a Fixter in algoquin when relaxing Edited July 26, 2020 by gunziness BrynnaDaRosa and MrPikmin16 2 Link to post Share on other sites
Windows 10 0 Posted July 26, 2020 Share Posted July 26, 2020 (edited) https://pasteboard.co/JjtdbCg.jpg Niko looks different in this screenshot. Edited July 26, 2020 by Windows 10 Link to post Share on other sites
BrynnaDaRosa 97 Posted August 7, 2020 Share Posted August 7, 2020 On 7/4/2020 at 3:22 AM, DownInTheHole said: It's the exact same pose as NB's official artwork, and the artist isn't even trying the slightest to emulate CW's artstyle. It's 110% fake, mate. Oh yeah, no, I was certain. I was just being nice, lmfao Link to post Share on other sites
Nikitastepanov 0 Posted August 14, 2020 Share Posted August 14, 2020 (edited) https://youtu.be/XFq2T1rrn6M Unused sound? Edited August 14, 2020 by Nikitastepanov Link to post Share on other sites
cl55684 186 Posted August 31, 2020 Share Posted August 31, 2020 On 8/14/2020 at 5:45 PM, Nikitastepanov said: https://youtu.be/XFq2T1rrn6M Unused sound? Yes Link to post Share on other sites
cl55684 186 Posted September 16, 2020 Share Posted September 16, 2020 Sorry the spam. https://gta.nick7.com/beta/ D.VA, universetwisters, thehambone and 6 others 9 Link to post Share on other sites
Spy Fox 739 Posted September 16, 2020 Share Posted September 16, 2020 (edited) 7 hours ago, CleytonGames said: Sorry the spam. https://gta.nick7.com/beta/ The readme file in there directs to some Flickr albums with much more pictures https://www.flickr.com/photos/thesoos/albums/72157623464323732 https://www.flickr.com/photos/thesoos/albums/72157623452202468 Edited September 16, 2020 by sebbellic01 universetwisters, Alexander Pierce, cl55684 and 3 others 6 Link to post Share on other sites
thehambone 2,933 Posted September 16, 2020 Share Posted September 16, 2020 I don't recall there being a 2nd underground corridor at the Sprunk Factory. universetwisters, cl55684, Jacek_K and 2 others 5 Link to post Share on other sites
Spy Fox 739 Posted September 17, 2020 Share Posted September 17, 2020 (edited) Even more pictures on his actual portfolio here (may have been posted before?, looks familiar) https://cargocollective.com/andrewsoosay/GTA4-Trespass e.g. Edited September 17, 2020 by sebbellic01 D.VA, mads1153, BadaBing_1996 and 3 others 6 Link to post Share on other sites
HOW'S ANNIE? 2,745 Posted September 22, 2020 Share Posted September 22, 2020 Not sure if it's been mentioned before. But in TBOGT mission Bang Bang you're tasked with destroying the crane on Frankfort Avenue. However everything actually suggests Luis was supposed to destroy the crane outside the ULP office on Columbus Avenue instead. Both the union official in Practice Swing and the Weazle News reports after Bang Bang specifically spell it out in black and white. D.VA, mads1153, BigFloppySausageTits and 2 others 5 Link to post Share on other sites
Jeansowaty 6,327 Posted December 27, 2020 Share Posted December 27, 2020 (edited) I did some research regarding the shotguns. The first big thing that irked me is the Combat Shotgun, which is a complete f*ck up on Rockstar's part. The gun has unfitting animations (where Niko pumps the gun) and an inaccurate icon. The animation however fits a SPAS-12 just fine, we saw SPAS-12 on artworks too. Next thing to take into account is the names of the shotguns in the files - Pump Shotgun is called "w_shotgun" or "SHOTGUN", whereas the Combat Shotgun is called "w_pumpshot" or "BARETTA" in the files. On the in-game TV we can also see this shotgun being used: This shotgun's appearance matches the icon a lot more, plus it's being pumped. My conclusion is as follows: -Originally the Pump Shotgun used the same icon as the final Combat Shotgun, and the beta model seen on TV. -The Combat Shotgun was originally a SPAS-12 like in the 3D era GTA's and GTA Online. EDIT: Thanks to a user on the IV modding Discord, I found this Combat Shotgun beta render in the official art guide! Edited December 27, 2020 by Jeansowaty Jago, Alexander Pierce, HOW'S ANNIE? and 10 others 12 1 Link to post Share on other sites
universetwisters 34,537 Posted December 29, 2020 Share Posted December 29, 2020 I know it's probably years years years too late to do anything, but it'd be cool to noclip and see the Dragon Heart Plaza from "This sh*t's Cursed" and see if it extends beyond if it was any different from it's literation in TBOGT. But sadly I don't think that's possible unless you look at it on an original 360 when TLAD was mere downloadable content, and not lumped in with EFLC and it's shared map models. Or is Dragon Heart Plaza in TLAD itself different from TBOGT and they don't share the same map? Idk I'm prob rambling at this point Michael2020 1 Link to post Share on other sites
rollschuh2282 8,191 Posted December 30, 2020 Share Posted December 30, 2020 7 hours ago, universetwisters said: I know it's probably years years years too late to do anything, but it'd be cool to noclip and see the Dragon Heart Plaza from "This sh*t's Cursed" and see if it extends beyond if it was any different from it's literation in TBOGT. But sadly I don't think that's possible unless you look at it on an original 360 when TLAD was mere downloadable content, and not lumped in with EFLC and it's shared map models. Or is Dragon Heart Plaza in TLAD itself different from TBOGT and they don't share the same map? Idk I'm prob rambling at this point it´s just that 1 room. TLAD and TBOGT maps are still seperate on PC. and it´s just 1 room. there is nothing beyond that Link to post Share on other sites
Lukakion 97 Posted January 8 Share Posted January 8 I'm working on Niko's early jacket DR:BUSTA, Carrythxd, BigFloppySausageTits and 10 others 13 Link to post Share on other sites
Lukakion 97 Posted January 11 Share Posted January 11 More progress on Niko's beta jacket. MrPikmin16 and Jinx. 2 Link to post Share on other sites
Lukakion 97 Posted January 11 Share Posted January 11 I finished Niko's beta jacket models. Jinx., DR:BUSTA, NightmanCometh96 and 13 others 13 2 1 Link to post Share on other sites
Jeansowaty 6,327 Posted January 11 Share Posted January 11 (edited) Awesome work! If you want, I can get it in-game later Edited January 11 by Jeansowaty Lukakion 1 Link to post Share on other sites
Lukakion 97 Posted January 11 Share Posted January 11 (edited) Here are the files Media Fire: https://www.mediafire.com/file/y1nlj9x819z1zjn/Niko.7z/file Google Drive: https://drive.google.com/file/d/1OHFVu-rk9UqKm2VpFZVHklgVAzl77qeL/view?usp=sharing Edited January 12 by Lukakion MrPikmin16, Jeansowaty, NightmanCometh96 and 1 other 4 Link to post Share on other sites
Spy Fox 739 Posted January 14 Share Posted January 14 On 4/28/2016 at 9:31 PM, Spy Fox said: Some evidence that the blackmailer would try to escape with a car in "Call and Collect". In the script file for the mission you can still find code relating to this cut objective. It could probably be reactivated if one wanted. GTAVI(CE) 1 Link to post Share on other sites
HOW'S ANNIE? 2,745 Posted January 14 Share Posted January 14 (edited) 2 hours ago, Spy Fox said: In the script file for the mission you can still find code relating to this cut objective. It could probably be reactivated if one wanted. This probably explains why there's an unlocked Faction and an unlocked Uranus scripted to spawn by the road in this mission. Edited January 14 by HOW'S ANNIE? Spy Fox, D.VA, GTAVI(CE) and 1 other 3 1 Link to post Share on other sites
Reizov 1,819 Posted January 14 Share Posted January 14 (edited) @Lukakion Looks cool, especially with the two zipper one, but would be great If you recreate this jacket aswell. Looks the familiarly same as the second one but with the same looking colors as the first jacket: Edit: Weird, It was fine before, now suddenly the image disappeared for no reason. Well I reuploaded it again, so It should be good now, I hope: Edited January 15 by Reizov MrPikmin16, GTAVI(CE), D.VA and 2 others 4 1 Link to post Share on other sites
Lukakion 97 Posted January 14 Share Posted January 14 3 hours ago, Reizov said: @Lukakion Looks cool, especially with the two zipper one, but would be great If you recreate this jacket aswell. Looks the familiarly same as the second one but with the same looking colors as the first jacket: I cannot open the image Link to post Share on other sites
Lukakion 97 Posted January 15 Share Posted January 15 (edited) Links: Media Fire: https://www.mediafire.com/view/ki9mx47v7fesiix/uppr_artwork.png/file Google Drive: https://drive.google.com/file/d/1nxDA6nNIjaoPAlskMLVWmp4QpgWui_TM/view?usp=sharing Edited January 15 by Lukakion Jinx., mads1153, Reizov and 6 others 9 Link to post Share on other sites
Americana 6,143 Posted January 17 Share Posted January 17 (edited) Hmm, I've never liked that Combat Shotgun. This is probably why. I wonder why they didn't add a normal, old-fashioned shotgun to the game. Edited January 17 by Americana Lukakion 1 Link to post Share on other sites