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henry_™

Grand Theft Auto IV Beta Hunt

Recommended Posts

C1aude_III

I would like to mention that if you use a weapon with model name w_silenced it would sound like a silenced pistol while w_nstick will sound like a nightstick just wanted to point that out I knew about this a long time ago

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Helegad

I'm glad they rethought those wanted stars. The early ones are way too difficult to make out.

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Letus

I was wondering what's up with this screenshot? Is this suppose to be a cut mission for Ray Bulgarin probably or not? Even though It uses Ray's IV model, not the TBOGT one.

smuggler_1280.jpg

 

Edited by Letus

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universetwisters
32 minutes ago, Letus said:

I was wondering what's up with this screenshot? Is this suppose to be a cut mission for Ray Bulgarin probably or not? Even though It uses Ray's IV model, not the TBOGT one.

-snip-

 

 

It was probably made just for the picture. GTA 5 had a lot of stuff like that.

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Monkeypolice188

I'm not sure how close this counts to beta, but it's certainly riddled me for the last few days and I've desperately tried to find the answer. And, well, I wouldn't be posting here if I hadn't found it, to here goes!

(if this has been pointed out already, I'd be very surprised)

 

Okay so its often pointed out that the Rotterdam Tower in GTA IV has "Empire State" signage at the base of the building. If you didn't, well, here you go: latest?cb=20100302102407

 

I've been trying to figure out why, mostly because I wanted the original texture. Turns out, this is an LOD issue. The high quality model, or the L1 model (I guess its called that? lol), has clashing textures and this Empire State texture is essentially being displayed even though it isn't supposed to be. If you adjust your camera angle when close up to the texture, it will disappear, glitching through the higher quality textures. 

 

As an EFLC owner, I wasn't able to test any of this, which really annoyed me, until I eventually realized that it actually does remain in EFLC, but only if you restore it. Turns out, Rockstar Games must have figured out their oversight, and actually fixed the bug. From what I can see, they have multiple goes at it, but the attempt that appears to have fixed it is actually a model edit. The Rotterdam Tower's base model (esb_base_dc9.wdr) was updated in EFLC along with the rest of the building, but the base model in particular was actually edited; poly and vertices changes, which fixed the clashing textures. I replaced the EFLC version with the original model, and bam, it was back. Now, the reason I say "multiple" attempts is due to something rather suspicious. Literally all the building's textures were halved in resolution. This explains why the building looks as sh*tty as it does in EFLC, while slightly better quality in IV. the original IV textures are 512x512, and, like the rest of the models, are still present even in the EFLC game, but EFLC's patch files override the model and textures, the new textures being 256x256, drastically different in quality.  

 

latest?cb=20181203224354

As explained, I was eventually able to restore this oversight in TBOGT (left). The texture that causes the bug is a tiny 128x128 texture, which explains why the sign itself is barely readable. In-game, better lighting conditions make it much more visible, however.

 

Edit: For what's its worth, since TLAD doesn't use TBOGT's new map updates, the tower retains the Empire State signage, as well as the original light colours, the higher quality textures and the lack of interior in TLAD.

 

 

 

 

 

latest?cb=20181203224156

 

Edited by Monkeypolice188

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sebbellic01
On 4/28/2018 at 2:24 AM, WildBrick142 said:

hello
 

Take-Two at it again, taking down the GTA IV beta content video?

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HeySlickThatsMe

^ No


unknown.png

Edited by HeySlickThatsMe

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sebbellic01
21 minutes ago, HeySlickThatsMe said:

^ No

  Hide contents


unknown.png
 

 

Ah, no pitchforks for Strauss Zelnick today.

Hopefully the false copyright strike issue is sorted out quickly.

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sebbellic01
Posted (edited)

There is some unused code relating to the cut objective of beating the shop owner's son in Bull in a China Shop.

I picked out that a few of the unused lines from american.gxt have code in vlad1.sco (the script for the mission) for them to be called into the game.

 

Here is the strand which has the code (not sure if it is all the code?) for the part where you had to beat up the son:

K56aE14.png

 

So that strand of code would print these lines from american.gxt, telling the player to beat up the son and guiding the player how to do so:

FozWyCq.png

VUuaoiA.png

GFEPaZm.png

and then the line 'V1_MISC_02', which is nowhere to be found. I don't understand what all the other code means exactly.

 

Could anyone with scripting experience shed some light on this? or even restore it?

 

I messed around with the code with SCO ToolBox to try to get that code running, but this was all I could do (I know little about scripting).

UKDmAqQ.png

Edited by sebbellic01

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D.VA
Posted (edited)
On 1/7/2019 at 6:19 AM, sebbellic01 said:

There is some unused code relating to the cut objective of beating the shop owner's son in Bull in a China Shop.

I picked out that a few of the unused lines from american.gxt have code in vlad1.sco (the script for the mission) for them to be called into the game.

 

 

Here is the strand which has the code (not sure if it is all the code?) for the part where you had to beat up the son:

 


K56aE14.png

 

So that strand of code would print these lines from american.gxt, telling the player to beat up the son and guiding the player how to do so:

FozWyCq.png

VUuaoiA.png

GFEPaZm.png

and then the line 'V1_MISC_02', which is nowhere to be found. I don't understand what all the other code means exactly.

 

Could anyone with scripting experience shed some light on this? or even restore it?

 

I messed around with the code with SCO ToolBox to try to get that code running, but this was all I could do (I know little about scripting).

UKDmAqQ.png

 

Very interesting finding 

Edited by D.VA
hid images

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BrownieBear

Seems like the animation of the rear passengers in a helicopter have been the same even when the doors of the Maverick were still closed.

This can be seen during a Higgin's Helitours commercial at 30:20.

3EpJB5H.jpg

 

Also the small rotor on the tail of the Maverick seems to have lines on the blades, not just the tips as seen on the final model.

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rollschuh2282

ok, not really beta related.

but...Bernie does have good taste. 

Spoiler

DviBtDl.png

m1cKBC7.png

3nTv9sQ.png

R7eIjyL.png

 

 

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D.VA
On 1/14/2019 at 8:27 PM, rollschuh2282 said:

ok, not really beta related.

but...Bernie does have good taste. 

  Hide contents

 

 

3nTv9sQ.png

 

 

 

He cheated on gaypic02 ;( 

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rollschuh2282

ok, i don´t think that texture was mentioned, so i will post it.

 

i found this jacket texture in the files with the filename "uppr_diff_006_f_uni", but the jacket model doesn´t seem to be present anymore, c it doesn´t fit any jacket from what i noticed, and the game replaced "uppr_006" with the doctor outfit.:

 

52VvWhq.png 

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Jinx.

Looks familiar to one of the jackets the russians wear, which is (or is based on) one of Niko's BETA jackets. 🤔

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Letus

The jacket texture fits for one of the russian pedestrians called m_m_gru2_hi_02. For the second jacket fits, not the first one.

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Xiled
On 12/20/2018 at 7:30 AM, HeySlickThatsMe said:

^ No

  Hide contents


unknown.png
 

 

Its bad I figured that video was down because of copyright fraud...

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Letus
Posted (edited)

I'm not sure if this is mentioned or not, but still I will speak about it. Well, by looking at some GTA TLAD artwork I found something.

 

latest?cb=20121002233655

 

By looking at Angus artwork holding an Uzi gun, you clearly notice It looks different, comparing to IV Uzi. But the model of the Uzi, does look similar to the Golden Uzi from TBOGT, only the difference is, It's not golden.

Edited by Letus

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B Dawg

That reminds me, I should retexture the Golden UZI into a normal color 😛

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iiCriminnaaL 49
Posted (edited)
21 minutes ago, B Dawg said:

That reminds me, I should retexture the Golden UZI into a normal color 😛

Actually, if you take TBOGT's UZI, it has two textures, a normal one and a golden one. The normal is just unused, left as texture _s.

 

Oh, wait, no, that's the lightning texture (shortcut for _spec), and not an unused normal one xD. But you can use it, or maybe darken it a bit first. (that's what I did in my The Ballad of Luis Lopez mod)

Edited by iiCriminnaaL 49

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Letus
Posted (edited)
1 hour ago, iiCriminnaaL 49 said:

Actually, if you take TBOGT's UZI, it has two textures, a normal one and a golden one. The normal is just unused, left as texture _s.

 

Oh, wait, no, that's the lightning texture (shortcut for _spec), and not an unused normal one xD. But you can use it, or maybe darken it a bit first. (that's what I did in my The Ballad of Luis Lopez mod)

There's already made on by someone else. No need to darken it. 

Link is here to check it out: https://www.gtagaming.com/uzi-of-tbogt-to-iv-f15814.html

And It looks quite nice ingame and looks better than the gold one imo.

Also, I tried to use the Tbogt's Uzi in GTA Tlad by myself. Everything works quite well, but trying to reload the gun, there aren't any sound for it. Don't know how to fix that problem.

Edited by Letus

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KiwiAlpha

Yo I was browsing www.whattheydonotwantyoutoknow.com and noticed that the picture of the Comet has a red leather interior. The emblem on the hood looks a hell of a lot bigger too.

jduAk9r.jpg

 

Here's the Comet in the final game:

F1R9BDM.jpg

 

The picture was clearly taken at noon b/c of the shadow position so I doubt it's any crazy lighting. Thoughts?

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universetwisters

Apparently Bull in a China Shop had a lot of extra leftovers, like if you beat up the shop owner, you had to give him some vodka as an apology on Vlad's behalf.

 

https://tcrf.net/Grand_Theft_Auto_IV_(PlayStation_3,_Windows)/Unused_Mission_Content#Bull_in_a_China_Shop

 

Part of me thinks that this was just from a leftover promotional build or something that they'd show off to reviewers and sh*t and wasn't intended to be in the final game. Why would they go through all these hoops of "You f*cked up objective A, here's objective B and don't f*ck it up this time" with only just one mission? And if you're gonna say that the other ones were cut out from the final retail build, then why didn't they cut the ones from Bull in a China Shop? I dunno about yall but I feel like reviewers, media etc. got to see a different version of this mission than what we played.

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sebbellic01
10 hours ago, universetwisters said:

Apparently Bull in a China Shop had a lot of extra leftovers, like if you beat up the shop owner, you had to give him some vodka as an apology on Vlad's behalf.

 

https://tcrf.net/Grand_Theft_Auto_IV_(PlayStation_3,_Windows)/Unused_Mission_Content#Bull_in_a_China_Shop

 

Part of me thinks that this was just from a leftover promotional build or something that they'd show off to reviewers and sh*t and wasn't intended to be in the final game. Why would they go through all these hoops of "You f*cked up objective A, here's objective B and don't f*ck it up this time" with only just one mission? And if you're gonna say that the other ones were cut out from the final retail build, then why didn't they cut the ones from Bull in a China Shop? I dunno about yall but I feel like reviewers, media etc. got to see a different version of this mission than what we played.

Possible that it was meant for preview reasons only. I don't think the mission was mentioned in any previews, so it may be been part of an undocumented preview to reviewers - which does happen.

Worth mentioning that I posted a couple of months ago about how there is still even some scripting relating to the cut objectives in the script file for the mission. See https://gtaforums.com/topic/735829-grand-theft-auto-iv-beta-hunt/?do=findComment&comment=1070605811. Unfortunately I don't think anyone has tried restoring it into the actual game, I would love to see what that would look like if it got working 

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Vaporsharky

I've seen this car briefly talked about before, but I've noticed that it seems to be in the background of that very early Vigero photo. It has odd proportions, far more like a car from San Andreas. Maybe it was a beta Admiral, or possibly what the cut Admiral2 from TLaD was supposed to be.

BcL9814.png

kkowYMI.png

B4UdUjC.png

 

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direct

im pretty sure thats a virgo

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B Dawg
Posted (edited)

A beta version of it maybe, but not the final Virgo. Differences being single wide headlights on each side and a wider grille without a badge as opposed to dual headlights on each side.

Edited by B Dawg

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BrownieBear
Posted (edited)

Badges almost never appeared in the early versions

Edited by BrownieBear

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DOUGL4S1
Posted (edited)

The first car seems like either a beta version of the Virgo with a larger front grille and single headlights, or some cut or heavily changed vehicle (AFAIK this screenshot is from before or around the time the first trailer was recorded), but I gotta say it does remind me a bit of GTA San Andreas' Feltzer.

 

As for the Artwork, it's a Marbelle with different headlights.

Edited by DOUGL4S1

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BrownieBear

I don't think it is a Marbelle. Virgo fits better when looking at the height of the vehicle.

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