ClaudX 5,746 Posted September 29, 2014 Share Posted September 29, 2014 I never noticed this before, even though I've seen this image so many times. Did Mickey not wear glasses? 1 Link to post Share on other sites
Jeansowaty 6,202 Posted September 29, 2014 Share Posted September 29, 2014 I never noticed this before, even though I've seen this image so many times. Did Mickey not wear glasses? In cutscenes he wears glasses but during Uncle Vlad he has no glasses. Also he has a beta suit. Link to post Share on other sites
ClaudX 5,746 Posted September 29, 2014 Share Posted September 29, 2014 I never noticed this before, even though I've seen this image so many times. Did Mickey not wear glasses? -snip- In cutscenes he wears glasses but during Uncle Vlad he has no glasses. Also he has a beta suit. Well, it's obviously not from Uncle Vlad and I didn't even notice his outfit. Link to post Share on other sites
Niko Montana 2,019 Posted September 29, 2014 Share Posted September 29, 2014 Rhino Tanks , Jets and the Dodo were all removed. Im suprised they took them out as Niko was a soldier before IV and he would know how to use them. The tank was also removed from TLAD. 1 Link to post Share on other sites
B Dawg 10,332 Posted September 29, 2014 Share Posted September 29, 2014 Rhino Tanks , Jets and the Dodo were all removed. Im suprised they took them out as Niko was a soldier before IV and he would know how to use them. The tank was also removed from TLAD. C* It would have made sense for Multiplayer unless separated into it's own game modes like TLAD's Chopper VS Chopper. Link to post Share on other sites
WildBrick142 24,916 Posted September 29, 2014 Share Posted September 29, 2014 (edited) Some TBoGT finds.YUSUF3 (Caught With Your Pants Down) Go with Yusuf to ~y~Westminster~s~ to pick up his Swift. TONY6 (Boulevard Baby) Enter the ~y~owner's office.~s~The owner wishes to speak to you. Follow the ~r~bouncer.~s~ TONY11 (Departure Time) ~s~PLACEHOLDER: The player is told Bulgarin is having a final meeting with his entourage at the airport.~s~~s~PLACEHOLDER: The player is spotted by Bulgarin's crew and they attack, Bulgarin flees in the background.~s~~s~PLACEHOLDER: Bulgarin escapes in his Range Rover Sport with a convoy of cars protecting him. The player must use the provided vehicle to chase after them.~s~ SP_RACE (Triathlons) Get a suitable bike.Line up your bike.Get back on the bike.Race Helicopter TestRace Police Pursuit TestRace Quadathlon TestRace Boat TestPress a key to choose a race type.~n~ 1. Manhatten Race ~n~ 2. Helicopter ~n~ 3. Boat ~n~ 4. Quadathlon ~n~ 5. Triathlon RC1 (Cut random encounter) Go back for ~b~ex-girlfriend.Take ex-girlfriend ~y~home.PLACEHOLDER: Ex-girlfriend's brothers don't like Luis and express that physically.MOCAP: Luis bumps into an ex while she shops, gives her a lift home.//That's all in that section. RBULG4 (In The Crosshairs) The building is on fire. Find another escape route then leave the area. Another cut random encounter (RAN2) ~r~You were meant to dump the car in the river.~s~~s~Lose the cops.~s~~s~Get back in the ~b~car.~s~Leaving the car, damaging it badly or running out of time will detonate the bomb.Dump the car in the river before it explodes.PLACEHOLDER MOCAP~n~Louis's ex-girlfriend turns out to be crazy.~n~She thinks Louis is cheating on her~n~and has planted a car bomb in the women's car.~n~Player must deal with the bomb.Dump the car in the river before it explodes.PLACEHOLDER CUTSCENE~n~As the player steals the car~n~the cops arrive on the scene~n~and the bomb activates.Get to the ~b~car~s~ before the bomb goes off.~r~The car has been destroyed.~s~//That's all in that section. MUM1 (Momma's Boy) ~s~Get in the ~b~car.~r~The car was wrecked.//Normally you "walk and talk" in this mission. GUNCAR (Armando's Gun Van) Use ~PAD_LSTICK_ALL~ to select weapon.~n~Press ~INPUT_FRONTEND_ACCEPT~ to buy.~n~Press ~INPUT_PICKUP~ to exit.~n~~g~Pipe Bomb $700Use ~PAD_LSTICK_ALL~ to select weapon.~n~Press ~INPUT_FRONTEND_ACCEPT~ to buy.~n~Press ~INPUT_PICKUP~ to exit.~n~~g~Assault Shotgun $3500Use ~PAD_LSTICK_ALL~ to select weapon.~n~Press ~INPUT_FRONTEND_ACCEPT~ to buy.~n~Press ~INPUT_PICKUP~ to exit.~n~~g~Automatic 9mm $500//NOTE: These could be leftovers from TLAD!! FRI1 (Corner Kids) ~s~Stay in the heli while Tony flies you back.~s~Take my rocket launcher and nail that f*ckin 'chopper Luis.~s~~s~Hold off the cops until Tony arrives.~s~Take out the ~r~cops~s~ atacking Armando.~s~Bastards are coming round by the water.~s~They got a patrol boat coming in, give me a hand.PLACEHOLDER:~n~Player and buddies head to the docks to oversee a drug deal.~r~You abandonded Tony.~s~~s~Watch out, there are snipers on the roof.~s~sh*t, they have backup coming in a car, help me!PLACEHOLDER:~n~Player and buddies head to the docks to oversee a drug deal.PLACEHOLDER:~n~During the deal the police arrive.~n~The Dealers make a run for it.~n~The player phones Tony who promises to come pick them up in a helicopter.~s~ sh*t won't open, get another one.~s~PLACEHOLDER:~n~Tony arrives in his helicopter and the player climbs a rope to reach it.~n~Toni flies the player and buddies back to the helipad.~s~Take out the corrupt ~r~NOOSE.~s~~s~PLACEHOLDER: Player phones Tony, Tony says he's coming in the helicopter to collect him.~s~Get to the ~b~helicopter. DRINK (Drinking contest in Maisonette 9) ~s~You've upset the other customers. CLUBSEC (Club Management) Escort the ~r~pervert~s~ out of the club.Escort the ~r~drunk~s~ out of the club.Escort the ~r~non-payer~s~ out of the club.Escort the ~r~fighter~s~ out of the club.Escort the ~r~drug dealer~s~ out of the club.//These might be used in the game (don't remember perfectly), but I have only seen Drunks and Drug Dealers. Never came across the others. BBRO1 (Kibbutz Number One) ~s~Drive ~y~close~s~ to the boss's boat and allow Mori to board it.~s~ BRO2 (This Ain't Checkers) Get back on the bike.Get a bike and get to the ~y~start line.Jump off the building to go into free-fall.Line up your bike.Get a suitable bike. BRO3 (No. 3) ~s~Press Q to restart chase.~n~Press ~INPUT_PHONE_PUT_AWAY~ to reset car.~s~Car damage was a poor ~1~%~s~Car damage was excellent ~1~%!~s~Car damage was an ok ~1~%!~s~Top Speed was ~1~mph!~s~Shoot the fuel container to clear the path.~s~Mission time was a poor ~1~:~1~:~1~~s~Target the ~b~car park attendant.~s~ Don't hurt him.~s~Mission time was an ok ~1~:~1~:~1~!~s~Mission time was an excellent ~1~:~1~:~1~! MAIN Get me a BuffaloGet me a DukesZit! Spotted NIKOLAI RIMSKY- KORSAKOV: Flight Of The BumblebeeZit! Spotted PYTHON LEE JACKSON Feat. ROD STEWART: In A Broken DreamGet me a HexerZit! Spotted RARE EARTH: (I Know) I'm Losing YouWho do you want to play darts with?~n~Press ~PAD_A~ to play Henrique.~n~Press ~PAD_B~ to play Clay.~n~Press ~INPUT_PICKUP~ to exit. //haha, what?Zit! Spotted MICHAEL ZAGER BAND: Let's All ChantZit! Spotted BLACK OAK ARKANSAS: Hot and NastyZit! Spotted BON JOVI: Wanted Dead Or AliveZit! Spotted THE DOOBIE BROTHERS: Long Train RunningZit! Spotted THE CARPS: Porgie & Bess (Big Booty Girls)Zit! Spotted TUBEWAY ARMY: BombersZit! Spotted THE VIRGINS: One Week Of DangerGet me a PresidenteZit! Spotted RICK JAMES: Come Into My LifeZit! Spotted SAXON: Wheels Of SteelZit! Spotted CASSIE: Me & UZit! Spotted FOXYLANE: Same ShirtZit! Spotted STEPPENWOLF: Ride With MeZit! Spotted NEW YORK DOLLS: Private WorldZit! Spotted GLORIA GAYNOR: Never Can Say GoodbyeZit! Spotted BILLY SQUIER: The StrokeZit! Spotted NAZARETH: Changin' TimesGet me an NRG900Zit! Spotted JUDAS PRIEST: Breaking The LawSpare AhmedZit! Spotted MÖTLEY CRÜE: Kickstart My HeartWho do you want to play darts with?~n~Press ~PAD_A~ to play Armando.~n~Press ~PAD_B~ to play Clay.~n~Press ~INPUT_PICKUP~ to exit. //again?Get me a VincentZit! Spotted THE CARPS: Veronica BelmontGet me a StallionZit! Spotted THE ROLLING STONES: FingerprintZit! Spotted FREE BLOOD: Quick And PainfulZit! Spotted HAMILTON BOHANNON: Let's Start The DanceZit! Spotted PETER ILYICH TCHAIKOVSKY: Dance Of The Sugar Plum FairyWho do you want to play pool with?~n~Press ~PAD_A~ to play Armando.~n~Press ~PAD_B~ to play Clay.~n~Press ~INPUT_PICKUP~ to exit. //TLAD/TBoGT crossover?Zit! Spotted CULTURE CLUB: Time (Clock Of The Heart)The driving range is temporarily closed.Zit! Spotted PEACHES & HERB: FuntimeZit! Spotted THE SOFT PACK: NightlifeZit! Spotted CLUB NOUVEAU: Lean On MeZit! Spotted THE DOOBIE BROTHERS: China GroveZit! Spotted CELEBRATION: Fly The Fly (Holy f*ck Remix)Zit! Spotted TK WEBB & THE VISIONS: ShameZit! Spotted RICHARD WAGNER: Ride Of The ValkyriesZit! Spotted KUDU: Give Me Your HeadZit! Spotted THE O'JAYS: I Love Music[s]Zit! Spotted SJS PLACEHOLDER MIX //Not a song, but there isn't any radio station with the "SJS" name or initials[/s] NEVERMIND - It's San Juan SoundsZit! Spotted LOVE AND ROCKETS: MotorcycleZit! Spotted APHEX TWIN: Selected Ambient Works Vol. II CD2, TRK5Zit! Spotted LOU REED: ViciousZit! Spotted B.O.B: Auto-TuneZit! Spotted IRON MAIDEN: The TrooperZit! Spotted BOBBY KONDERS: IntroZit! Spotted THE CULT: Born To Be Wild Bulgarin had additional cut mission (american.gxt - RBULG1, RBULG2, RBULG4 - "RBULG3" is missing so there must have been a mission after Dropping In and before In The Crosshairs)Note: Audio entries (text and audio are separate in american.gxt) refer to In The Crosshairs mission as "E2BG3AU"Darts.Brucie is likely not a leftover from IV. Otherwise Niko, Roman, Jacob and Packie would also be there. Edited September 30, 2014 by WildBrick142 22 Link to post Share on other sites
KarimNTerr 2,753 Posted September 29, 2014 Share Posted September 29, 2014 (edited) Here's a list of songs that were meant to be included in the soundtrack of Grand Theft Auto IV, but were cut before the game's release: - VHS or Beta - Burn It All Down - Humble Pie - Cocaine - Gwen Stefani - Hollaback Girl - MOP - Downtown Swinga '96 - MOP - How About Some Hardcore? - Bob Marley & The Wailers - Get Up, Stand Up - UNKLE ft. Josh Homme - Restless - Res - They Say Vision - The Go! Team - Junior Kirkstart - Fat Joe - Sh*t Is Real - Run-DMC - Sucker MCs - Avenged Sevenfold - Beast and the Harlot - System of a Down - BYOB - The Virgins - One Week of Danger - Celebration - Fly the Fly (Holy F*ck Remix) - Datarock - Computer Camp Love - Greenskeepers - Lotion - Alicia Bridges - I Love the Nightlife (Disco Round) - Chic - My Forbidden Lover - Gloria Gaynor - Never Can Say Goodbye - GQ - Disco Nights (Rock-Freak) - Hamilton Bohannon - Let's Start the Dance - Michael Zager Band - Let's All Chant - Peaches & Herb - Funtime - The O'Jays - I Love Music - Vicki Sue Robinson - Turn the Beat Around - Louis La Roche - Love - Cassie - Me & U Edited September 29, 2014 by toxluv 2 Link to post Share on other sites
B Dawg 10,332 Posted September 29, 2014 Share Posted September 29, 2014 From reading that I believe they were sh*tty. Might be a good thing they were cut. 5 Link to post Share on other sites
WildBrick142 24,916 Posted September 30, 2014 Share Posted September 30, 2014 (edited) Time for TLADTURFE1 (Turf Wars?) As pointed out by @B Dawg, it's the Own The City game mode for TLAD's multiplayer, not a cut feature. http://gtaforums.com/topic/735829-grand-theft-auto-iv-beta-hunt/?p=1066255712 40%gained territory (30%)1 defender in this territory.gained territory (55%)lost territory (50%)lost territory (15%)Bohan80%Dukes/Brokerlost territory (70%)gained territory (20%)100%gained territory (80%)Take over the other territories while protecting your own.Onlost territory (35%)10 minslost territory (65%)60%gained territory (100%)Take over the other territories while protecting your own.Take over the other territories while protecting your own.Gun VanFargained territory (50%)NearTake over the other territories while protecting your own.gained territory (60%)gained territory (40%)Alderneylost territory (85%)lost territory (45%)lost territory (55%)DurationTake over the other territories while protecting your own.gained territory (75%)RandomOfflost territory (60%)Algonquinlost territory (30%)gained territory (45%)You upgraded a defender's weapon.gained territory (65%)lost territory (20%)gained territory (70%)Take over the other territories while protecting your own.lost territory (0%)gained territory (35%)lost territory (75%)Territory ~1~ is under attack.Bikers from another club are in this territory.20 minslost territory (80%)lost territory (40%)gained territory (15%)gained territory (85%)30 minsBlips~1~ defenders in this territory.gained territorylost territoryTaking TurfLocationAn enemy is nearby, turf cannot be taken over.Turf ~1~% taken over.Take over the other territories while protecting your own.Take over the other territories while protecting your own.//NOTE: I don't know whether this is the multiplayer mode from IV or a cut multiplayer mode from TLAD (Since other exclusive MP modes are similarly named). I looked at IV's .gxt's and found no turf wars (or any multiplayer modes). The reason I'm bringing this up is because the last two labels are tagged as "TM_BASE_I0" and "TM_BASE_I1" respectively....but if this is an actual cut turf wars feature, then that's pretty cool. STUBBS1 (Politics)It was already mentioned by . Get the uniform in the ~b~car~s~ to pass by security.You have the uniform to pass by security. Go to the ~y~runway.~s~You now have the luggage porter clothes and can obtain access into the airport. Take out the ~r~target.~s~ STUB3M3 (cut Stubbs' Dirty Laundry mission) ~s~PHONECALL~n~~n~You must destroy a truck.~n~To help you, a bike is armed with a bomb.~n~Bomb becomes armed at 88mph and blows up if speed drops below 88mph.~n~~n~ You can use the bomb to destroy the enemy truck.~s~Destroy the ~r~tanker.~r~BOMB ARMED!~s~Speed: ~1~mph STUB3M7 (Stubbs' Dirty Laundry - First Impressions) ~s~PHONECALL~n~~n~Jim tells Johnny to meet the new kid at the Irish Pub.~s~PHONECALL~n~~n~Johnny calls Jim to tell him to find anything he can about who killed the new kid.~r~The pub will no longer serve you.~s~Go to the ~y~Irish Pub.~s~Could I get two beers. SKATE (Skate Park?) ~s~Press ~PAD_LB~ for skate park tutorial.You must reach up and get in the zone for a pass.You must hit both sides of the ramp for a pass.~s~Drive though the coronas in the sky.~n~Land and stop on coronas close to the ground.You must land and stop on the blue box for a pass.~s~You got it!~s~Well done! All Completed~r~You broke the bike. FIGHTC (Fight Club) Here comes a new ChallengerRANK DHere comes new ChallengersIf the crowd sides with you, in can help out in a tight spot.RANK ERANK BRANK CTo get the crowd on your side try to showboat by pressing LB or perform counters.RANK AThe Crowd goes wild!!!!!FIGHT CLUB ~n~ ~n~ The goal is beat down anyone who steps up and challenge you.~n~ ~n~ There are 7 ranks increasing in difficulty. Maim your way to the top.The fight is over, you have now made the next rank.RANK FElite Rank In WeaponInfo.xml there are 8 Episodic weapons listed. One of them is missing. EPISODIC_1 - Grenade Launcher EPISODIC_2 - Sweeper Shotgun EPISODIC_3 - missing EPISODIC_4 - Pool Cue EPISODIC_5 - Grenade for Grenade Launcher EPISODIC_6 - Sawnoff Shotgun EPISODIC_7 - Semi-Auto Pistol EPISODIC_8 - Pipe Bomb Stubbs' Dirty Laundry had two cut missions. One has some leftovers, the other is completely gone. STUB3M1 - Phone Ho' STUB3M2 - Communication Breakdown STUB3M3 - Cut mission - leftovers above. STUB3M4 - Knowing Me, Knowing You STUB3M5 - When the Blue Chips are Down STUB3M6 - Cut mission - entry missing. STUB3M7 - First Impressions Stubbs had two cut missions STUBBS1 - Politics STUBBS2 - Cut mission - entry missing. STUBBS3 - Cut mission - entry missing. STUBBS4 - Get Lost For some reason, Off Route is labeled as "CORRP2" VehOff.csv admiral2rhino And since I looked in WeaponInfo.xml for TLAD, here's one for TBoGT. EPISODIC_1 - Grenade Launcher EPISODIC_2 EPISODIC_3 EPISODIC_4 EPISODIC_5 - Grenade for Grenade Launcher EPISODIC_6 EPISODIC_7 EPISODIC_8 EPISODIC_9 - Pistol .44 EPISODIC_10 - Shotgun Ex EPISODIC_11 - Automatic Shotgun EPISODIC_12 - Assault SMG EPISODIC_13 - Gold SMG EPISODIC_14 - Advanced MG EPISODIC_15 - Advanced Sniper EPISODIC_16 - Sticky Bomb EPISODIC_17 - Buzzard rocket launcher EPISODIC_18 - Buzzard rocket for rocket launcher EPISODIC_19 - Buzzard minigun EPISODIC_20 - APC cannon EPISODIC_21 - Parachute It seems like the empty slots are the same weapons and slots like TLAD so they could be just removed so the two files won't override each other all the time. Either that or there were cut weapons or TLAD weapons were supposed to appear in TBoGT. Not much finds, but I haven't played TLAD a lot so I barely know anything there. Only picked out the things I definitely know are not in the game. Edited September 30, 2014 by WildBrick142 10 Link to post Share on other sites
B Dawg 10,332 Posted September 30, 2014 Share Posted September 30, 2014 (edited) Time for TLAD TURFE1 (Turf Wars?) That's Own The City game mode for Multiplayer, The Lost MC vs The Angels Of Death MC, identical in all details. Not a cut feature. http://www.gta4.net/lost-and-damned/multiplayer.php And the Slamvan was f*cking OP on that Edited September 30, 2014 by B Dawg 1 Link to post Share on other sites
ClaudX 5,746 Posted September 30, 2014 Share Posted September 30, 2014 Man, so some of the stuff on the wiki isn't bull. At least now we have evidence for it instead of just, "There was cut content from the mission Politics." Link to post Share on other sites
Snake Plissken 336 Posted October 2, 2014 Share Posted October 2, 2014 Originally, a Stretch Limo would be able to pick you up when you call Roman and select his special ability. Why a Stretch Limo? Because, when Roman got his cab business back and running when you enter Algonquin he was supposed to have access to the luxury cars. This was cut however... A Calvacade took it's place. 2 Link to post Share on other sites
KarimNTerr 2,753 Posted October 2, 2014 Share Posted October 2, 2014 (edited) Body Armors were wearable by Niko Bellic as shown in this screenshot. They still exist in the retail version of the game and they can be equipped using a trainer. Edited October 2, 2014 by toxluv 3 Link to post Share on other sites
Darth_Starkiller 448 Posted October 5, 2014 Share Posted October 5, 2014 The Banshee had two stripes instead of one. 7 Link to post Share on other sites
HOW'S ANNIE? 2,725 Posted October 6, 2014 Share Posted October 6, 2014 ^Aw man some of the stuff removed from the episodes annoys me more than the original game. It would have been hilarious to see Armando and Henrique get their asses saved by the guy they keep calling a fa**ot and a pussy. And the mission for Stubbs involving the motorcycle going no slower than 88mph or exploding? f*cks me how that would have been useful to blow up a truck, but it would awsome as hell. Link to post Share on other sites
spitfire 26 rus 1,043 Posted October 6, 2014 Share Posted October 6, 2014 (edited) NPC Hookers Edited October 6, 2014 by spitfire 26 rus 6 Link to post Share on other sites
t3h PeNgU1N oF d00m 3,907 Posted October 6, 2014 Share Posted October 6, 2014 I don't think any of them are in the final game, except for some recycled haircuts. Also, what interior is that in frame 2? Link to post Share on other sites
thehambone 2,923 Posted October 6, 2014 Share Posted October 6, 2014 Also, what interior is that in frame 2? It almost looks like Niko's Alderney City apartment in very early development. Link to post Share on other sites
Voggs 1,932 Posted October 7, 2014 Share Posted October 7, 2014 (edited) It's always interesting seeing the beta stuff at the in-game TV, but I wonder at which stage they started recording it, because it looks really bad, must've been very early, the game looks way better in the trailers and the released version. I'm glad it's not the other way around though, really glad. I was diggin' in old files at gta4.net, before IV was released, these things are taken directly from late 2007/early 2008 magazines and previews. A second character called Dwayne Ford is introduced, who just got out of prison. (Dwayne Forge's beta surname or just misspelled?) The game clock is no longer one minute = one hour. It is now two minutes = one hour. So days now last longer. (AFAIK, 1 real life minute = 1 in-game hour...) The new targetting system was described. There are eight purple segments in the target circle that make up someone's health, which you get when you're locked on - during free aiming you don't get the indicator. (Purple?...) The cellphone can be used to listen to radio stations, so now you can listen to music at any time. (I think this was also cut from GTA V) One button press will get you into a car. A second button press is required to start up the car's engine. (Interesting...) You can find "useful things" in cars that you hijack. (What?) Major collisions on motorbikes cause the helmet to fall off. You can see it fall onto the ground. (I haven't seen this, is it still there?) You can pause and select a destination on the full-size map, which is then reflected on the radar. This marks the route out in blue. (Now it's green, blue is used in missions) Dropped weapons and other items have a yellow halo around them. (Already known, but...) When GTA IV was first being planned, Aaron Garbut (Rockstar North's art director) unveiled an enormous map featuring Liberty City surrounded by countryside the size of New York state. This "megamap" seemed the logical step after San Andreas, but R* soon decided to change their focus, and work on creating a larger GTA experience instead of just a larger map. (Mmmrghhhh) When selecting a contact on your mobile phone, a list of several commands are made available to the player, such as "meet me here" etc. (The options now are "Call", the special reward and the mini-games and activities) Niko can freely climb wherever possible telephone poles, fire escapes etc. Niko will be able to climb and descend exterior fire escapes and some meetings will take place high in the office buildings of skyscrapers. It's said that from on top of them you'll be able to throw people off. (Is it just "manually" or a cut feature?) "Fun ridiculous" weapons is said to be in the game, because R* is not going too "naturalistic". (Hmm) I didn’t see Niko climb a ladder, per se, but I did see him ascend a telephone pole to get a bird’s eye view of Liberty City. He didn’t climb up it like a gorilla, however. He simply pulled himself up on the series of rungs on the pole. This feat was actually quite impressive. You could clearly see his weight transfer from side to side as he moved up the pole. Plus: Work on the game started right after the release of GTA: San Andreas in November 2004. Edited October 7, 2014 by Voggens 9 Link to post Share on other sites
thehambone 2,923 Posted October 7, 2014 Share Posted October 7, 2014 <p> It's always interesting seeing the beta stuff at the in-game TV, but I wonder at which stage they started recording it, because it looks really badl, must've been very early, the game looks way better in the trailers and the released version. I'm glad it's not the other way around though, really glad. I was diggin' in old files at gta4.net, before IV was released, these things are taken directly from late 2007/early 2008 magazines and previews. A second character called Dwayne Ford is introduced, who just got out of prison. (Dwayne Forge's beta surname or just misspelled?) The game clock is no longer one minute = one hour. It is now two minutes = one hour. So days now last longer. (AFAIK, 1 real life minute = 1 in-game hour...) The new targetting system was described. There are eight purple segments in the target circle that make up someone's health, which you get when you're locked on - during free aiming you don't get the indicator. (Purple?...) The cellphone can be used to listen to radio stations, so now you can listen to music at any time. (I think this was also cut from GTA V) One button press will get you into a car. A second button press is required to start up the car's engine. (Interesting...) You can find "useful things" in cars that you hijack. (What?) Major collisions on motorbikes cause the helmet to fall off. You can see it fall onto the ground. (I haven't seen this, is it still there?) You can pause and select a destination on the full-size map, which is then reflected on the radar. This marks the route out in blue. (Now it's green, blue is used in missions) Dropped weapons and other items have a yellow halo around them. (Already known, but...) When GTA IV was first being planned, Aaron Garbut (Rockstar North's art director) unveiled an enormous map featuring Liberty City surrounded by countryside the size of New York state. This "megamap" seemed the logical step after San Andreas, but R* soon decided to change their focus, and work on creating a larger GTA experience instead of just a larger map. (Mmmrghhhh) When selecting a contact on your mobile phone, a list of several commands are made available to the player, such as "meet me here" etc. (The options now are "Call", the special reward and the mini-games and activities) Niko can freely climb wherever possible telephone poles, fire escapes etc. Niko will be able to climb and descend exterior fire escapes and some meetings will take place high in the office buildings of skyscrapers. It's said that from on top of them you'll be able to throw people off. (Is it just "manually" or a cut feature?) "Fun ridiculous" weapons is said to be in the game, because R* is not going too "naturalistic". (Hmm) I didnt see Niko climb a ladder, per se, but I did see him ascend a telephone pole to get a birds eye view of Liberty City. He didnt climb up it like a gorilla, however. He simply pulled himself up on the series of rungs on the pole. This feat was actually quite impressive. You could clearly see his weight transfer from side to side as he moved up the pole. Plus:Work on the game started right after the release of GTA: San Andreas in November 2004.This is the article I mentioned earlier where I said I read about climbable telephone poles and an MP3 player. Thanks for finding it! 1 Link to post Share on other sites
Darth_Starkiller 448 Posted October 7, 2014 Share Posted October 7, 2014 Seems like the pole climbing was pretty advanced. It's weird how they cut it so late. About the useful things in cars, I think it could have been like Watch Dogs (or was it Sleeping Dogs?), where you can find guns and money on cars. I don't think that the throwing people part is true. It seems to be in the same vein of putting bikes and stuff in the backs of pickup trucks that was mentioned in V previews. Link to post Share on other sites
Shadowfennekin 17,818 Posted October 7, 2014 Share Posted October 7, 2014 Man that cut TLAD content pisses me off, that episode had less stuff to do than IV and TBoGT. Which sucked. Seems like the pole climbing was pretty advanced. It's weird how they cut it so late. About the useful things in cars, I think it could have been like Watch Dogs (or was it Sleeping Dogs?), where you can find guns and money on cars. I don't think that the throwing people part is true. It seems to be in the same vein of putting bikes and stuff in the backs of pickup trucks that was mentioned in V previews. Watch Dogs Link to post Share on other sites
Xav Curbelo 139 Posted October 7, 2014 Share Posted October 7, 2014 One button press will get you into a car. A second button press is required to start up the car's engine. THIS!!!! Also I remember reading an interview in a magazine with a guy from Rockstar in 2007. He said that there was going to be a minigame featuring Niko playing around with the car's cables to make it start if the car was stolen. I assume that you had a key for Roman's taxis and such. 2 Link to post Share on other sites
Jeansowaty 6,202 Posted October 7, 2014 Share Posted October 7, 2014 One button press will get you into a car. A second button press is required to start up the car's engine. THIS!!!! Also I remember reading an interview in a magazine with a guy from Rockstar in 2007. He said that there was going to be a minigame featuring Niko playing around with the car's cables to make it start if the car was stolen. I assume that you had a key for Roman's taxis and such. Remember Jeff's 2nd random encounter mission? He passes Niko the keys for the Blista. This might probably support that theory. 3 Link to post Share on other sites
Apex 815 Posted October 7, 2014 Share Posted October 7, 2014 (edited) Some vague evidence of climbable telephone poles: This telephone pole is located here: (where the player arrow is, ignore the Pb) As you can see the "rungs" go all the way to the bottom of the pole unlike every other pole, (I haven't actually bothered to look at every single one, this was a spontaneous find, but I think this is the only one) Most, if not all other poles: The interesting thing is that climbing this pole would lead to a billboard: That is otherwise unreachable as you can see: My guess is that these telephone poles were inspired by Assassin's Creed and its "viewpoints". They were just a way to get a nice view of the beautiful city Rockstar created and didn't have any special purpose to them. Or maybe to be used by creative people in missions, who knows Edited October 7, 2014 by Apex Predator 17 Link to post Share on other sites
universetwisters 34,249 Posted October 7, 2014 Share Posted October 7, 2014 @Wildbrick - It seems a bit odd that Rockstar would state "Range Rover Sport" as opposed to "Huntley Sport", especially if they're familiar with the vehicle. Link to post Share on other sites
t3h PeNgU1N oF d00m 3,907 Posted October 7, 2014 Share Posted October 7, 2014 EBK7 in American.gxt has multiple strings referring to Goatherd. I'm not sure if they are used in the final game, but I know that Goatherd isn't a neighborhood in the final build. From ROMA10P FROM_CERVESA = Cerveza Heights FROM_CHASEPOINT = Chase Point FROM_DOWNTOWN = BOABO FROM_GRAYFORDS = Beechwood City FROM_HEDGEBURY = Firefly Projects FROM_MEADOWS = Meadows Park FROM_SCHOTTLER = Schottler FROM_S_SLOPES = Outlook FROM_WILLIS = Meadow Hills You were originally supposed to pick up a Turismo instead of the Sabre GT. GET_TURISMO = ~s~Go pick up the ~b~Sabre GT~s~ from ~a~. MAIN PETROL = Trailer2 Petrol Station Explosion Link to post Share on other sites
PerfectBlade 788 Posted October 8, 2014 Share Posted October 8, 2014 God, alot of content has been cut. Why R*? Link to post Share on other sites
Cr!minal 367 Posted October 8, 2014 Share Posted October 8, 2014 (edited) I cannot remember exact source, but someone from Rockstar told in interview that quite large amount of land was cut from the game when it was around 60% complete. It was landmass around Bohan region I guess. I would be glad if someone can correct me or provide additional info about that. Edited October 8, 2014 by Cr!minal 2 Link to post Share on other sites
WildBrick142 24,916 Posted October 8, 2014 Share Posted October 8, 2014 @Wildbrick - It seems a bit odd that Rockstar would state "Range Rover Sport" as opposed to "Huntley Sport", especially if they're familiar with the vehicle. They do it a lot, even with GTA V. <name>VOID Solomon 4 - Harrier</name><description>Plant bombs in the underground tunnel. Stop a convoy and detonate explosives so Harrier jet falls through hole in ground then steel it. </description> <name>The Port of LS Heist Prep 2B - Cargobob</name><description>Steal a Chinook helicopter from the military base.</description> <name>Solomon 3 - Blow Back</name><description>Player & cops chase target through city airport. Set pieces and explosions involving 747s and smaller aircraft. </description> As well as multiple different mistakes. <name>The Jewel Store Job Prep 1B</name><description>Prep 1B for the Jewel Store Job 2B. Steal Caribine rifles.</description><scriptName>jewelry_prep1b.sc</scriptName><issues> </issues><storyDescription>Michael tails an LCPD tactical squad and steals their van at an opportune moment. The van contains unmarked carbine rifles to be used for the high impact approach to the Jewel Store Job.</storyDescription> Placeholder notes and hidden description is usually full of spelling errors, real life names, etc. Not that surprised because noone can even see these in game. 4 Link to post Share on other sites