Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. Red Dead Redemption 2

      1. PC
      2. Gameplay
      3. Missions
      4. Help & Support
    2. Red Dead Online

      1. Gameplay
      2. Find Lobbies & Outlaws
      3. Help & Support
      4. Frontier Pursuits
    1. Crews & Posses

      1. Recruitment
    2. Events

    1. GTA Online

      1. Diamond Casino & Resort
      2. DLC
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Grand Theft Auto Series

    3. GTA 6

    4. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    5. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA IV Mods
    6. GTA Chinatown Wars

    7. GTA Vice City Stories

    8. GTA Liberty City Stories

    9. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA SA Mods
    10. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA VC Mods
    11. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA III Mods
    12. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    13. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption

    2. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. News

    2. Forum Support

    3. Site Suggestions

nWo51289

SA_LODless

Recommended Posts

BlackScout

What are your settings for IDE_DD_Tweaker? I set DD on 1500 and I could see only nearest objects with original distance.

I got some issues here also...

Not sure if is the same...

I could see all the objects completely rendered, but the map loading was at normal draw distance o_O

In other words, lots of holes in the ground some meters away from the player,

Share this post


Link to post
Share on other sites
nWo51289

Sorry for late reply, here are my settings.

[MAIN]enable=1patch_tobjs=0patch_lods=0patch_generic=0patch_all_normal=1 //do not use at the same time with patch_generic=1[TOBJS]tobjs_draw_distance_multiplier = 2.0[LODS]lods_draw_distance_multiplier = 0.0lods_new_draw_distance = 1500.0 //if multiplier is set, this value will be ignored[OBJS]max_draw_distance_for_normal_objects = 3000.0 // it's better not to touch it at allgeneric_new_draw_distance = 300.0normal_new_draw_distance = 1500.0

@Misunderstood - I just managed this second to make my game crash soon after spawning. Have you added gta_sa.exe to the list of "Turn on DEP for all programs and services except those I select" under the "Data Execution Prevention" tab? To access this open up the "Run" program and type in "systempropertiesperformance".

@_CP_ & BlackScout - Have you guys got Open Limit Adjuster installed? I don't know what is causing that problem.

Share this post


Link to post
Share on other sites
_CP_

@nWo51289

 

With your settings, I have a crash after few seconds ingame. Yep, I'm using Open Limit Adjuster with settings from page 2.

Edited by _CP_

Share this post


Link to post
Share on other sites
BlackScout

Taking more time than it should...

aa09a65167.png

4056f19329.png

Edited by BlackScout

Share this post


Link to post
Share on other sites
nWo51289

This is embarrassing....

@_CP_ - Does it still crash if you lower value for normal_new_draw_distance? Try 900 or something.

@Blackscout - Are you using default time cycle? Don't know why I don't get that, I'm gonna try replicate your problem now.

Share this post


Link to post
Share on other sites
KELASHI

Freeze 100% happens when approaching downtown area of LS. :panic:

Share this post


Link to post
Share on other sites
_CP_

@_CP_ - Does it still crash if you lower value for normal_new_draw_distance? Try 900 or something.

I wanted to set draw distance more than 2000 and it crashes, I guess it's related to streaming memory.

Share this post


Link to post
Share on other sites
BlackScout

Yeah, I believe I'm using the default one.

Share this post


Link to post
Share on other sites
Gummy 

I have a crash when going into the central and west parts of LS
limit adjuster settings:

 

[sALIMITS]PtrNodeSingle = 140000PtrNodeDouble = 18400EntryInfoNode = 500Peds = 140Vehicles = 110Buildings = 30000Objects = 7000Dummys = 19000ColModel = 19999Task = 500Event = 200PointRoute = 64PatrolRoute = 32NodeRoute = 64TaskAllocator = 16PedIntelligence = 140PedAttractors = 64MatrixList = 90000OutsideWorldWaterBlocks = 500AlphaEntityList = 1250InVisibleEntityPtrs = 5000VisibleEntityPtrs = 5000StreamingObjectInstancesList = 7500TimeModels = 1500[VCLIMITS]PtrNode = 300000EntryInfoNode = 3200Peds = 140Vehicles = 110Buildings = 300000Treadables = 1Objects = 3500Dummys = 9500AudioScriptObj = 192ColModel = 10500AlphaEntityList = 1250VisibleEntityPtrs = unlimitedAtomicModels = 10000TimeModels = unlimitedClumpModels = unlimitedVehicleModels = unlimitedPedModels = unlimitedWeaponModels = unlimited2dEffects = unlimitedOutsideWorldWaterBlocks = 40Coronas = 2048FrameLimit = 30MemoryAvailable = 30%

 

 

 

IDE_DD_Tweaker setting:

 

 

[MAIN]enable=1patch_tobjs=0patch_lods=0patch_generic=0patch_all_normal=1 //do not use at the same time with patch_generic=1[TOBJS]tobjs_draw_distance_multiplier = 2.0[LODS]lods_draw_distance_multiplier = 0.0lods_new_draw_distance = 1500.0 //if multiplier is set, this value will be ignored[OBJS]max_draw_distance_for_normal_objects = 3000.0 // it's better not to touch it at allgeneric_new_draw_distance = 300.0normal_new_draw_distance = 1500.0

 

Share this post


Link to post
Share on other sites
-Quantum-

Is this mod works properly? Because all I see here is messages about holes on the map and crashes...should I even try this?

Share this post


Link to post
Share on other sites
sharpie_eastern

 

I have a crash when going into the central and west parts of LS

limit adjuster settings:

 

 

[sALIMITS]PtrNodeSingle = 140000PtrNodeDouble = 18400EntryInfoNode = 500Peds = 140Vehicles = 110Buildings = 30000Objects = 7000Dummys = 19000ColModel = 19999Task = 500Event = 200PointRoute = 64PatrolRoute = 32NodeRoute = 64TaskAllocator = 16PedIntelligence = 140PedAttractors = 64MatrixList = 90000OutsideWorldWaterBlocks = 500AlphaEntityList = 1250InVisibleEntityPtrs = 5000VisibleEntityPtrs = 5000StreamingObjectInstancesList = 7500TimeModels = 1500[VCLIMITS]PtrNode = 300000EntryInfoNode = 3200Peds = 140Vehicles = 110Buildings = 300000Treadables = 1Objects = 3500Dummys = 9500AudioScriptObj = 192ColModel = 10500AlphaEntityList = 1250VisibleEntityPtrs = unlimitedAtomicModels = 10000TimeModels = unlimitedClumpModels = unlimitedVehicleModels = unlimitedPedModels = unlimitedWeaponModels = unlimited2dEffects = unlimitedOutsideWorldWaterBlocks = 40Coronas = 2048FrameLimit = 30MemoryAvailable = 30%

 

 

 

IDE_DD_Tweaker setting:

 

 

[MAIN]enable=1patch_tobjs=0patch_lods=0patch_generic=0patch_all_normal=1 //do not use at the same time with patch_generic=1[TOBJS]tobjs_draw_distance_multiplier = 2.0[LODS]lods_draw_distance_multiplier = 0.0lods_new_draw_distance = 1500.0 //if multiplier is set, this value will be ignored[OBJS]max_draw_distance_for_normal_objects = 3000.0 // it's better not to touch it at allgeneric_new_draw_distance = 300.0normal_new_draw_distance = 1500.0

 

 

Same, I think something is drawn that shouldn't be and it crashes the game. I get various crashes deep into any city: SF, LV, and LS as well as the SF country side.

Share this post


Link to post
Share on other sites
Concavax

This stock my game in the beginning...

Share this post


Link to post
Share on other sites
ALCAMJI

Could be possible to use this mod with a Draw Distance of 3600? Its weird to play with that view distance and see lod models on the distance changing while you are near them.

Share this post


Link to post
Share on other sites
evgikkk

Which is better and more stable? LOD Mod or SA_LODless? Thank you.

Share this post


Link to post
Share on other sites
dirtysqeegee

Is this mod still being worked on,or is it dead and abandoned?

Share this post


Link to post
Share on other sites
dkluin

Is this mod still being worked on,or is it dead and abandoned?

I guess it's dead.

Share this post


Link to post
Share on other sites
dirtysqeegee

 

Is this mod still being worked on,or is it dead and abandoned?

 

I guess it's dead. That is a shame.

Share this post


Link to post
Share on other sites
The Lazy Bum

Hello.

 

- I'm a New Guy here trying this Mod. for many crashes that happen from the game. I figured it out even with SRT3.

 

- Here My Settings.

 

- Open Limit Adjuster 1.5.4

 

[sALIMITS]
PtrNodeSingle = 170000
PtrNodeDouble = 18400
EntryInfoNode = 500
Peds = 140
PedIntelligence = 140
Vehicles = 110
Buildings = 100000
Objects = 10000
Dummys = 50000
ColModel = 19999
Task = 500
Event = 200
PointRoute = 64
PatrolRoute = 32
NodeRoute = 64
TaskAllocator = 16
PedAttractors = 54
VehicleStructs = unlimited
MatrixList = 90000
OutsideWorldWaterBlocks = 500
AlphaEntityList = 1250
VisibleEntityPtrs = 5000
VisibleLodPtrs = unlimited
StreamingObjectInstancesList = 30000
AtomicModels = unlimited
DamageAtomicModels = unlimited
TimeModels = unlimited
ClumpModels = unlimited
VehicleModels = unlimited
PedModels = unlimited
WeaponModels = unlimited
EntitiesPerIpl = unlimited
EntityIpl = unlimited
StaticShadows = 2048
Coronas = 20000
ScriptSearchLights = 1024
FrameLimit = 30
MemoryAvailable = 30%
#MAINsegmentSize = 200000
#MissionSize = 69000
-IDE Tweaker
- Just the Same that He Did (nWo51289)
Edited by The Lazy Bum

Share this post


Link to post
Share on other sites
Eric_Christy

works great on my desktop pc, but I get lag on my low end laptop :'( . awesome mod man

Share this post


Link to post
Share on other sites
Andromeda-J

DUDE, THIS THING CRASHES THE GAME WHEN ENTERING WEST SIDE OF LOS SANTOS ON/NEAR GROUND, though project 2dfx had nice pack of things, and the limits given by OP are good, adjusting some SAlodlights.ini settings to match the adjuster and tweaker lines more or less and it's fine, if lods cannot be removed without problems then i stick with asi plugins

Edited by Jaanus949

Share this post


Link to post
Share on other sites
fannys

Enough is not stable.

Share this post


Link to post
Share on other sites
dkluin

DUDE, THIS THING CRASHES THE GAME WHEN ENTERING WEST SIDE OF LOS SANTOS ON/NEAR GROUND, though project 2dfx had nice pack of things, and the limits given by OP are good, adjusting some SAlodlights.ini settings to match the adjuster and tweaker lines more or less and it's fine, if lods cannot be

removed without problems then i stick with asi plugins

Why not give us a crash log?

 

I doubt that nWo is still working on this, but it'd be worth checking it out.

Oh, and to do so you could use fastman92 limit adjuster.

Share this post


Link to post
Share on other sites
Andromeda-J

i have experienced the greatness of 2dfx limitadjuster, it is great actually, lodlights and draw distance boost is another plus side, you can also try the all map load script! with those things you lose the reason for needing this mod here, i could take screenshot of map from several kilometers high

Edited by Jaanus949

Share this post


Link to post
Share on other sites
dkluin

i have experienced the greatness of 2dfx limitadjuster, it is great actually, lodlights and draw distance boost is another plus side, you can also try the all map load script! with those things you lose the reason for needing this mod here, i could take screenshot of map from several kilometers high

You will see a difference, trust me.

You will see a slightly more HQ map with increased draw distance and without LODs.

LODs were created as a solution for open world game problems where you couldnt see objects from a certain distance without much FPS drop.

Share this post


Link to post
Share on other sites
Andromeda-J

Hello, before i could get to the highways in los santos now i can't even start with that f*ckING sh*t MOD, wholemap loading script does it crash free! THAT CRAP IS NOT COMPATIBLE WITH MANY MODS I USE

Edited by Jaanus949

Share this post


Link to post
Share on other sites
dkluin

Hello, before i could get to the highways in los santos now i can't even start with that f*ckING sh*t MOD, wholemap loading script does it crash free! THAT CRAP IS NOT COMPATIBLE WITH MANY MODS I USE

Too bad, hmm, maybe send a crash log?

Share this post


Link to post
Share on other sites
Andromeda-J

there is no log, how make that limitadjuster make any logs but anyway, i removed lots of cleos and some other nice asi effects and it started but only lasted until past highway intersection which turns towards ganton, i could go anywhere with hydra when higher but when i got near enough to west los santos then mod crashes immediately! (i have read all this topic and discovered more people having crashes in west side of LS) As i was saying i have to take out my alltime favourite mods, NO f*ckING WAY I WULD USE THAT if it has crashy map parts and my favourite mods aren't supported (i like especially map mod for chernobyl over area 69 and some better vegetation/models around the verdant meadows, i feel emty if they don't exist! My current mod kit makes game already look like gta 5, drawdistance settings can be done in Lodlights.ini according to my liking and computer performance!

 

here is footage with gif:

lodless_mod.gif

Edited by Jaanus949

Share this post


Link to post
Share on other sites
Alpha Radke

I can not find IDE_DD_Tweaker.asi and IDE_DD_Tweaker.ini all over the internet XD

 

Draw distance is dead and I don't think it's a streaming memory problem

 

This mod never works with latest IDE_DD_Tweaker update which is SAProject2DFX, since we can't copy the recommended settings given by @nWo51289 in IDE_DD_Tweaker.ini because there's no IDE_DD_Tweaker.ini, I searched all over the internet.

 

Did you find the solution?

 

--------------------------------------------------------------

 

Thread back to life 2016

Share this post


Link to post
Share on other sites
uncaged

+1 Me too would like to know if it is possible to make it work with the latest 2DFX :)

Share this post


Link to post
Share on other sites
Alpha Radke

Lol no, I found the old IDE_DD_Tweaker it's still not working and the draw distance is broken.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • 2 Users Currently Viewing
    0 members, 0 Anonymous, 2 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.