BS_BlackScout Posted March 20, 2015 Share Posted March 20, 2015 What are your settings for IDE_DD_Tweaker? I set DD on 1500 and I could see only nearest objects with original distance. I got some issues here also... Not sure if is the same... I could see all the objects completely rendered, but the map loading was at normal draw distance o_O In other words, lots of holes in the ground some meters away from the player, Link to comment Share on other sites More sharing options...
nWo51289 Posted March 23, 2015 Author Share Posted March 23, 2015 Sorry for late reply, here are my settings. [MAIN]enable=1patch_tobjs=0patch_lods=0patch_generic=0patch_all_normal=1 //do not use at the same time with patch_generic=1[TOBJS]tobjs_draw_distance_multiplier = 2.0[LODS]lods_draw_distance_multiplier = 0.0lods_new_draw_distance = 1500.0 //if multiplier is set, this value will be ignored[OBJS]max_draw_distance_for_normal_objects = 3000.0 // it's better not to touch it at allgeneric_new_draw_distance = 300.0normal_new_draw_distance = 1500.0 @Misunderstood - I just managed this second to make my game crash soon after spawning. Have you added gta_sa.exe to the list of "Turn on DEP for all programs and services except those I select" under the "Data Execution Prevention" tab? To access this open up the "Run" program and type in "systempropertiesperformance". @_CP_ & BlackScout - Have you guys got Open Limit Adjuster installed? I don't know what is causing that problem. Ss4gogeta0 1 Link to comment Share on other sites More sharing options...
_CP_ Posted March 23, 2015 Share Posted March 23, 2015 (edited) @nWo51289 With your settings, I have a crash after few seconds ingame. Yep, I'm using Open Limit Adjuster with settings from page 2. Edited March 23, 2015 by _CP_ Link to comment Share on other sites More sharing options...
BS_BlackScout Posted March 23, 2015 Share Posted March 23, 2015 (edited) Taking more time than it should... Edited March 23, 2015 by BlackScout Link to comment Share on other sites More sharing options...
nWo51289 Posted March 24, 2015 Author Share Posted March 24, 2015 This is embarrassing.... @_CP_ - Does it still crash if you lower value for normal_new_draw_distance? Try 900 or something. @Blackscout - Are you using default time cycle? Don't know why I don't get that, I'm gonna try replicate your problem now. Link to comment Share on other sites More sharing options...
KELASHI Posted March 25, 2015 Share Posted March 25, 2015 Freeze 100% happens when approaching downtown area of LS. sharpie_eastern 1 Link to comment Share on other sites More sharing options...
_CP_ Posted April 2, 2015 Share Posted April 2, 2015 @_CP_ - Does it still crash if you lower value for normal_new_draw_distance? Try 900 or something. I wanted to set draw distance more than 2000 and it crashes, I guess it's related to streaming memory. Link to comment Share on other sites More sharing options...
BS_BlackScout Posted April 2, 2015 Share Posted April 2, 2015 Yeah, I believe I'm using the default one. Link to comment Share on other sites More sharing options...
Gummy Posted April 11, 2015 Share Posted April 11, 2015 I have a crash when going into the central and west parts of LSlimit adjuster settings: [sALIMITS]PtrNodeSingle = 140000PtrNodeDouble = 18400EntryInfoNode = 500Peds = 140Vehicles = 110Buildings = 30000Objects = 7000Dummys = 19000ColModel = 19999Task = 500Event = 200PointRoute = 64PatrolRoute = 32NodeRoute = 64TaskAllocator = 16PedIntelligence = 140PedAttractors = 64MatrixList = 90000OutsideWorldWaterBlocks = 500AlphaEntityList = 1250InVisibleEntityPtrs = 5000VisibleEntityPtrs = 5000StreamingObjectInstancesList = 7500TimeModels = 1500[VCLIMITS]PtrNode = 300000EntryInfoNode = 3200Peds = 140Vehicles = 110Buildings = 300000Treadables = 1Objects = 3500Dummys = 9500AudioScriptObj = 192ColModel = 10500AlphaEntityList = 1250VisibleEntityPtrs = unlimitedAtomicModels = 10000TimeModels = unlimitedClumpModels = unlimitedVehicleModels = unlimitedPedModels = unlimitedWeaponModels = unlimited2dEffects = unlimitedOutsideWorldWaterBlocks = 40Coronas = 2048FrameLimit = 30MemoryAvailable = 30% IDE_DD_Tweaker setting: [MAIN]enable=1patch_tobjs=0patch_lods=0patch_generic=0patch_all_normal=1 //do not use at the same time with patch_generic=1[TOBJS]tobjs_draw_distance_multiplier = 2.0[LODS]lods_draw_distance_multiplier = 0.0lods_new_draw_distance = 1500.0 //if multiplier is set, this value will be ignored[OBJS]max_draw_distance_for_normal_objects = 3000.0 // it's better not to touch it at allgeneric_new_draw_distance = 300.0normal_new_draw_distance = 1500.0 sharpie_eastern 1 Link to comment Share on other sites More sharing options...
-Quantum- Posted April 11, 2015 Share Posted April 11, 2015 Is this mod works properly? Because all I see here is messages about holes on the map and crashes...should I even try this? Link to comment Share on other sites More sharing options...
sharpie_eastern Posted April 11, 2015 Share Posted April 11, 2015 I have a crash when going into the central and west parts of LS limit adjuster settings: [sALIMITS]PtrNodeSingle = 140000PtrNodeDouble = 18400EntryInfoNode = 500Peds = 140Vehicles = 110Buildings = 30000Objects = 7000Dummys = 19000ColModel = 19999Task = 500Event = 200PointRoute = 64PatrolRoute = 32NodeRoute = 64TaskAllocator = 16PedIntelligence = 140PedAttractors = 64MatrixList = 90000OutsideWorldWaterBlocks = 500AlphaEntityList = 1250InVisibleEntityPtrs = 5000VisibleEntityPtrs = 5000StreamingObjectInstancesList = 7500TimeModels = 1500[VCLIMITS]PtrNode = 300000EntryInfoNode = 3200Peds = 140Vehicles = 110Buildings = 300000Treadables = 1Objects = 3500Dummys = 9500AudioScriptObj = 192ColModel = 10500AlphaEntityList = 1250VisibleEntityPtrs = unlimitedAtomicModels = 10000TimeModels = unlimitedClumpModels = unlimitedVehicleModels = unlimitedPedModels = unlimitedWeaponModels = unlimited2dEffects = unlimitedOutsideWorldWaterBlocks = 40Coronas = 2048FrameLimit = 30MemoryAvailable = 30% IDE_DD_Tweaker setting: [MAIN]enable=1patch_tobjs=0patch_lods=0patch_generic=0patch_all_normal=1 //do not use at the same time with patch_generic=1[TOBJS]tobjs_draw_distance_multiplier = 2.0[LODS]lods_draw_distance_multiplier = 0.0lods_new_draw_distance = 1500.0 //if multiplier is set, this value will be ignored[OBJS]max_draw_distance_for_normal_objects = 3000.0 // it's better not to touch it at allgeneric_new_draw_distance = 300.0normal_new_draw_distance = 1500.0 Same, I think something is drawn that shouldn't be and it crashes the game. I get various crashes deep into any city: SF, LV, and LS as well as the SF country side. Gummy 1 Link to comment Share on other sites More sharing options...
Concavax Posted April 12, 2015 Share Posted April 12, 2015 This stock my game in the beginning... Link to comment Share on other sites More sharing options...
ALCAMJI Posted April 26, 2015 Share Posted April 26, 2015 Could be possible to use this mod with a Draw Distance of 3600? Its weird to play with that view distance and see lod models on the distance changing while you are near them. Link to comment Share on other sites More sharing options...
evgikkk Posted April 27, 2015 Share Posted April 27, 2015 Which is better and more stable? LOD Mod or SA_LODless? Thank you. Link to comment Share on other sites More sharing options...
dirtysqeegee Posted May 17, 2015 Share Posted May 17, 2015 Is this mod still being worked on,or is it dead and abandoned? Link to comment Share on other sites More sharing options...
dkluin Posted May 26, 2015 Share Posted May 26, 2015 Is this mod still being worked on,or is it dead and abandoned? I guess it's dead. Link to comment Share on other sites More sharing options...
dirtysqeegee Posted May 26, 2015 Share Posted May 26, 2015 Is this mod still being worked on,or is it dead and abandoned? I guess it's dead. That is a shame. Link to comment Share on other sites More sharing options...
The Lazy Bum Posted August 9, 2015 Share Posted August 9, 2015 (edited) Hello. - I'm a New Guy here trying this Mod. for many crashes that happen from the game. I figured it out even with SRT3. - Here My Settings. - Open Limit Adjuster 1.5.4 [sALIMITS] PtrNodeSingle = 170000 PtrNodeDouble = 18400 EntryInfoNode = 500 Peds = 140 PedIntelligence = 140 Vehicles = 110 Buildings = 100000 Objects = 10000 Dummys = 50000 ColModel = 19999 Task = 500 Event = 200 PointRoute = 64 PatrolRoute = 32 NodeRoute = 64 TaskAllocator = 16 PedAttractors = 54 VehicleStructs = unlimited MatrixList = 90000 OutsideWorldWaterBlocks = 500 AlphaEntityList = 1250 VisibleEntityPtrs = 5000 VisibleLodPtrs = unlimited StreamingObjectInstancesList = 30000 AtomicModels = unlimited DamageAtomicModels = unlimited TimeModels = unlimited ClumpModels = unlimited VehicleModels = unlimited PedModels = unlimited WeaponModels = unlimited EntitiesPerIpl = unlimited EntityIpl = unlimited StaticShadows = 2048 Coronas = 20000 ScriptSearchLights = 1024 FrameLimit = 30 MemoryAvailable = 30% #MAINsegmentSize = 200000 #MissionSize = 69000 -IDE Tweaker - Just the Same that He Did (nWo51289) Edited August 9, 2015 by The Lazy Bum Link to comment Share on other sites More sharing options...
Eric_Christy Posted September 27, 2015 Share Posted September 27, 2015 works great on my desktop pc, but I get lag on my low end laptop :'( . awesome mod man Link to comment Share on other sites More sharing options...
Andromeda-J Posted September 30, 2015 Share Posted September 30, 2015 (edited) DUDE, THIS THING CRASHES THE GAME WHEN ENTERING WEST SIDE OF LOS SANTOS ON/NEAR GROUND, though project 2dfx had nice pack of things, and the limits given by OP are good, adjusting some SAlodlights.ini settings to match the adjuster and tweaker lines more or less and it's fine, if lods cannot be removed without problems then i stick with asi plugins Edited September 30, 2015 by Jaanus949 Link to comment Share on other sites More sharing options...
fannys Posted October 2, 2015 Share Posted October 2, 2015 Enough is not stable. Link to comment Share on other sites More sharing options...
dkluin Posted October 7, 2015 Share Posted October 7, 2015 DUDE, THIS THING CRASHES THE GAME WHEN ENTERING WEST SIDE OF LOS SANTOS ON/NEAR GROUND, though project 2dfx had nice pack of things, and the limits given by OP are good, adjusting some SAlodlights.ini settings to match the adjuster and tweaker lines more or less and it's fine, if lods cannot be removed without problems then i stick with asi plugins Why not give us a crash log? I doubt that nWo is still working on this, but it'd be worth checking it out. Oh, and to do so you could use fastman92 limit adjuster. Link to comment Share on other sites More sharing options...
Andromeda-J Posted October 7, 2015 Share Posted October 7, 2015 (edited) i have experienced the greatness of 2dfx limitadjuster, it is great actually, lodlights and draw distance boost is another plus side, you can also try the all map load script! with those things you lose the reason for needing this mod here, i could take screenshot of map from several kilometers high Edited October 7, 2015 by Jaanus949 Link to comment Share on other sites More sharing options...
dkluin Posted October 8, 2015 Share Posted October 8, 2015 i have experienced the greatness of 2dfx limitadjuster, it is great actually, lodlights and draw distance boost is another plus side, you can also try the all map load script! with those things you lose the reason for needing this mod here, i could take screenshot of map from several kilometers highYou will see a difference, trust me.You will see a slightly more HQ map with increased draw distance and without LODs. LODs were created as a solution for open world game problems where you couldnt see objects from a certain distance without much FPS drop. Link to comment Share on other sites More sharing options...
Andromeda-J Posted October 9, 2015 Share Posted October 9, 2015 (edited) Hello, before i could get to the highways in los santos now i can't even start with that f*ckING sh*t MOD, wholemap loading script does it crash free! THAT CRAP IS NOT COMPATIBLE WITH MANY MODS I USE Edited October 9, 2015 by Jaanus949 Link to comment Share on other sites More sharing options...
dkluin Posted October 9, 2015 Share Posted October 9, 2015 Hello, before i could get to the highways in los santos now i can't even start with that f*ckING sh*t MOD, wholemap loading script does it crash free! THAT CRAP IS NOT COMPATIBLE WITH MANY MODS I USEToo bad, hmm, maybe send a crash log? Link to comment Share on other sites More sharing options...
Andromeda-J Posted October 9, 2015 Share Posted October 9, 2015 (edited) there is no log, how make that limitadjuster make any logs but anyway, i removed lots of cleos and some other nice asi effects and it started but only lasted until past highway intersection which turns towards ganton, i could go anywhere with hydra when higher but when i got near enough to west los santos then mod crashes immediately! (i have read all this topic and discovered more people having crashes in west side of LS) As i was saying i have to take out my alltime favourite mods, NO f*ckING WAY I WULD USE THAT if it has crashy map parts and my favourite mods aren't supported (i like especially map mod for chernobyl over area 69 and some better vegetation/models around the verdant meadows, i feel emty if they don't exist! My current mod kit makes game already look like gta 5, drawdistance settings can be done in Lodlights.ini according to my liking and computer performance! here is footage with gif: Edited October 9, 2015 by Jaanus949 Link to comment Share on other sites More sharing options...
Alpha Radke Posted March 9, 2016 Share Posted March 9, 2016 I can not find IDE_DD_Tweaker.asi and IDE_DD_Tweaker.ini all over the internet XD Draw distance is dead and I don't think it's a streaming memory problem This mod never works with latest IDE_DD_Tweaker update which is SAProject2DFX, since we can't copy the recommended settings given by @nWo51289 in IDE_DD_Tweaker.ini because there's no IDE_DD_Tweaker.ini, I searched all over the internet. Did you find the solution? -------------------------------------------------------------- Thread back to life 2016 uncaged 1 Link to comment Share on other sites More sharing options...
uncaged Posted March 11, 2016 Share Posted March 11, 2016 +1 Me too would like to know if it is possible to make it work with the latest 2DFX Link to comment Share on other sites More sharing options...
Alpha Radke Posted March 11, 2016 Share Posted March 11, 2016 Lol no, I found the old IDE_DD_Tweaker it's still not working and the draw distance is broken. Link to comment Share on other sites More sharing options...
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