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SA_LODless


nWo51289
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BS_BlackScout

What are your settings for IDE_DD_Tweaker? I set DD on 1500 and I could see only nearest objects with original distance.

I got some issues here also...

Not sure if is the same...

I could see all the objects completely rendered, but the map loading was at normal draw distance o_O

In other words, lots of holes in the ground some meters away from the player,

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Sorry for late reply, here are my settings.

[MAIN]enable=1patch_tobjs=0patch_lods=0patch_generic=0patch_all_normal=1 //do not use at the same time with patch_generic=1[TOBJS]tobjs_draw_distance_multiplier = 2.0[LODS]lods_draw_distance_multiplier = 0.0lods_new_draw_distance = 1500.0 //if multiplier is set, this value will be ignored[OBJS]max_draw_distance_for_normal_objects = 3000.0 // it's better not to touch it at allgeneric_new_draw_distance = 300.0normal_new_draw_distance = 1500.0

@Misunderstood - I just managed this second to make my game crash soon after spawning. Have you added gta_sa.exe to the list of "Turn on DEP for all programs and services except those I select" under the "Data Execution Prevention" tab? To access this open up the "Run" program and type in "systempropertiesperformance".

@_CP_ & BlackScout - Have you guys got Open Limit Adjuster installed? I don't know what is causing that problem.

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@nWo51289

 

With your settings, I have a crash after few seconds ingame. Yep, I'm using Open Limit Adjuster with settings from page 2.

Edited by _CP_

HHnErXC.png


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BS_BlackScout

Taking more time than it should...

aa09a65167.png

4056f19329.png

Edited by BlackScout
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This is embarrassing....

@_CP_ - Does it still crash if you lower value for normal_new_draw_distance? Try 900 or something.

@Blackscout - Are you using default time cycle? Don't know why I don't get that, I'm gonna try replicate your problem now.

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  • 2 weeks later...

@_CP_ - Does it still crash if you lower value for normal_new_draw_distance? Try 900 or something.

I wanted to set draw distance more than 2000 and it crashes, I guess it's related to streaming memory.

HHnErXC.png


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  • 2 weeks later...

I have a crash when going into the central and west parts of LS
limit adjuster settings:

 

[sALIMITS]PtrNodeSingle = 140000PtrNodeDouble = 18400EntryInfoNode = 500Peds = 140Vehicles = 110Buildings = 30000Objects = 7000Dummys = 19000ColModel = 19999Task = 500Event = 200PointRoute = 64PatrolRoute = 32NodeRoute = 64TaskAllocator = 16PedIntelligence = 140PedAttractors = 64MatrixList = 90000OutsideWorldWaterBlocks = 500AlphaEntityList = 1250InVisibleEntityPtrs = 5000VisibleEntityPtrs = 5000StreamingObjectInstancesList = 7500TimeModels = 1500[VCLIMITS]PtrNode = 300000EntryInfoNode = 3200Peds = 140Vehicles = 110Buildings = 300000Treadables = 1Objects = 3500Dummys = 9500AudioScriptObj = 192ColModel = 10500AlphaEntityList = 1250VisibleEntityPtrs = unlimitedAtomicModels = 10000TimeModels = unlimitedClumpModels = unlimitedVehicleModels = unlimitedPedModels = unlimitedWeaponModels = unlimited2dEffects = unlimitedOutsideWorldWaterBlocks = 40Coronas = 2048FrameLimit = 30MemoryAvailable = 30%

 

 

 

IDE_DD_Tweaker setting:

 

 

[MAIN]enable=1patch_tobjs=0patch_lods=0patch_generic=0patch_all_normal=1 //do not use at the same time with patch_generic=1[TOBJS]tobjs_draw_distance_multiplier = 2.0[LODS]lods_draw_distance_multiplier = 0.0lods_new_draw_distance = 1500.0 //if multiplier is set, this value will be ignored[OBJS]max_draw_distance_for_normal_objects = 3000.0 // it's better not to touch it at allgeneric_new_draw_distance = 300.0normal_new_draw_distance = 1500.0

 

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Is this mod works properly? Because all I see here is messages about holes on the map and crashes...should I even try this?

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sharpie_eastern

 

I have a crash when going into the central and west parts of LS

limit adjuster settings:

 

 

[sALIMITS]PtrNodeSingle = 140000PtrNodeDouble = 18400EntryInfoNode = 500Peds = 140Vehicles = 110Buildings = 30000Objects = 7000Dummys = 19000ColModel = 19999Task = 500Event = 200PointRoute = 64PatrolRoute = 32NodeRoute = 64TaskAllocator = 16PedIntelligence = 140PedAttractors = 64MatrixList = 90000OutsideWorldWaterBlocks = 500AlphaEntityList = 1250InVisibleEntityPtrs = 5000VisibleEntityPtrs = 5000StreamingObjectInstancesList = 7500TimeModels = 1500[VCLIMITS]PtrNode = 300000EntryInfoNode = 3200Peds = 140Vehicles = 110Buildings = 300000Treadables = 1Objects = 3500Dummys = 9500AudioScriptObj = 192ColModel = 10500AlphaEntityList = 1250VisibleEntityPtrs = unlimitedAtomicModels = 10000TimeModels = unlimitedClumpModels = unlimitedVehicleModels = unlimitedPedModels = unlimitedWeaponModels = unlimited2dEffects = unlimitedOutsideWorldWaterBlocks = 40Coronas = 2048FrameLimit = 30MemoryAvailable = 30%

 

 

 

IDE_DD_Tweaker setting:

 

 

[MAIN]enable=1patch_tobjs=0patch_lods=0patch_generic=0patch_all_normal=1 //do not use at the same time with patch_generic=1[TOBJS]tobjs_draw_distance_multiplier = 2.0[LODS]lods_draw_distance_multiplier = 0.0lods_new_draw_distance = 1500.0 //if multiplier is set, this value will be ignored[OBJS]max_draw_distance_for_normal_objects = 3000.0 // it's better not to touch it at allgeneric_new_draw_distance = 300.0normal_new_draw_distance = 1500.0

 

 

Same, I think something is drawn that shouldn't be and it crashes the game. I get various crashes deep into any city: SF, LV, and LS as well as the SF country side.

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  • 2 weeks later...

Could be possible to use this mod with a Draw Distance of 3600? Its weird to play with that view distance and see lod models on the distance changing while you are near them.

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  • 3 weeks later...
  • 2 weeks later...

Is this mod still being worked on,or is it dead and abandoned?

I guess it's dead.

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dirtysqeegee

 

Is this mod still being worked on,or is it dead and abandoned?

 

I guess it's dead. That is a shame.
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  • 2 months later...
The Lazy Bum

Hello.

 

- I'm a New Guy here trying this Mod. for many crashes that happen from the game. I figured it out even with SRT3.

 

- Here My Settings.

 

- Open Limit Adjuster 1.5.4

 

[sALIMITS]
PtrNodeSingle = 170000
PtrNodeDouble = 18400
EntryInfoNode = 500
Peds = 140
PedIntelligence = 140
Vehicles = 110
Buildings = 100000
Objects = 10000
Dummys = 50000
ColModel = 19999
Task = 500
Event = 200
PointRoute = 64
PatrolRoute = 32
NodeRoute = 64
TaskAllocator = 16
PedAttractors = 54
VehicleStructs = unlimited
MatrixList = 90000
OutsideWorldWaterBlocks = 500
AlphaEntityList = 1250
VisibleEntityPtrs = 5000
VisibleLodPtrs = unlimited
StreamingObjectInstancesList = 30000
AtomicModels = unlimited
DamageAtomicModels = unlimited
TimeModels = unlimited
ClumpModels = unlimited
VehicleModels = unlimited
PedModels = unlimited
WeaponModels = unlimited
EntitiesPerIpl = unlimited
EntityIpl = unlimited
StaticShadows = 2048
Coronas = 20000
ScriptSearchLights = 1024
FrameLimit = 30
MemoryAvailable = 30%
#MAINsegmentSize = 200000
#MissionSize = 69000
-IDE Tweaker
- Just the Same that He Did (nWo51289)
Edited by The Lazy Bum
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  • 1 month later...

DUDE, THIS THING CRASHES THE GAME WHEN ENTERING WEST SIDE OF LOS SANTOS ON/NEAR GROUND, though project 2dfx had nice pack of things, and the limits given by OP are good, adjusting some SAlodlights.ini settings to match the adjuster and tweaker lines more or less and it's fine, if lods cannot be removed without problems then i stick with asi plugins

Edited by Jaanus949
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DUDE, THIS THING CRASHES THE GAME WHEN ENTERING WEST SIDE OF LOS SANTOS ON/NEAR GROUND, though project 2dfx had nice pack of things, and the limits given by OP are good, adjusting some SAlodlights.ini settings to match the adjuster and tweaker lines more or less and it's fine, if lods cannot be

removed without problems then i stick with asi plugins

Why not give us a crash log?

 

I doubt that nWo is still working on this, but it'd be worth checking it out.

Oh, and to do so you could use fastman92 limit adjuster.

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i have experienced the greatness of 2dfx limitadjuster, it is great actually, lodlights and draw distance boost is another plus side, you can also try the all map load script! with those things you lose the reason for needing this mod here, i could take screenshot of map from several kilometers high

Edited by Jaanus949
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i have experienced the greatness of 2dfx limitadjuster, it is great actually, lodlights and draw distance boost is another plus side, you can also try the all map load script! with those things you lose the reason for needing this mod here, i could take screenshot of map from several kilometers high

You will see a difference, trust me.

You will see a slightly more HQ map with increased draw distance and without LODs.

LODs were created as a solution for open world game problems where you couldnt see objects from a certain distance without much FPS drop.

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Hello, before i could get to the highways in los santos now i can't even start with that f*ckING sh*t MOD, wholemap loading script does it crash free! THAT CRAP IS NOT COMPATIBLE WITH MANY MODS I USE

Edited by Jaanus949
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Hello, before i could get to the highways in los santos now i can't even start with that f*ckING sh*t MOD, wholemap loading script does it crash free! THAT CRAP IS NOT COMPATIBLE WITH MANY MODS I USE

Too bad, hmm, maybe send a crash log?
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there is no log, how make that limitadjuster make any logs but anyway, i removed lots of cleos and some other nice asi effects and it started but only lasted until past highway intersection which turns towards ganton, i could go anywhere with hydra when higher but when i got near enough to west los santos then mod crashes immediately! (i have read all this topic and discovered more people having crashes in west side of LS) As i was saying i have to take out my alltime favourite mods, NO f*ckING WAY I WULD USE THAT if it has crashy map parts and my favourite mods aren't supported (i like especially map mod for chernobyl over area 69 and some better vegetation/models around the verdant meadows, i feel emty if they don't exist! My current mod kit makes game already look like gta 5, drawdistance settings can be done in Lodlights.ini according to my liking and computer performance!

 

here is footage with gif:

lodless_mod.gif

Edited by Jaanus949
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  • 5 months later...
Alpha Radke

I can not find IDE_DD_Tweaker.asi and IDE_DD_Tweaker.ini all over the internet XD

 

Draw distance is dead and I don't think it's a streaming memory problem

 

This mod never works with latest IDE_DD_Tweaker update which is SAProject2DFX, since we can't copy the recommended settings given by @nWo51289 in IDE_DD_Tweaker.ini because there's no IDE_DD_Tweaker.ini, I searched all over the internet.

 

Did you find the solution?

 

--------------------------------------------------------------

 

Thread back to life 2016

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+1 Me too would like to know if it is possible to make it work with the latest 2DFX :)

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Alpha Radke

Lol no, I found the old IDE_DD_Tweaker it's still not working and the draw distance is broken.

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