nWo51289 Posted September 3, 2014 Author Share Posted September 3, 2014 Thanks, now I know what was causing the crash. Copy and replace below to the [sALIMITS] in you limit_adjuster_gta3vcsa.ini [sALIMITS]PtrNodeSingle = 140000PtrNodeDouble = 18400EntryInfoNode = 500Peds = 140Vehicles = 110Buildings = 30000Objects = 7000Dummys = 19000ColModel = 19999Task = 500Event = 200PointRoute = 64PatrolRoute = 32NodeRoute = 64TaskAllocator = 16PedIntelligence = 140PedAttractors = 64MatrixList = 90000OutsideWorldWaterBlocks = 500AlphaEntityList = 1250InVisibleEntityPtrs = 5000VisibleEntityPtrs = 5000StreamingObjectInstancesList = 7500TimeModels = 1500 savidge, BS_BlackScout, Neddo and 1 other 4 Link to comment Share on other sites More sharing options...
uokka Posted September 3, 2014 Share Posted September 3, 2014 @Download the errordump.asi from here and post the error log. Whenever I go to that link I get this jumbled up text: (...) ;(;a;w;░;╘;⌡<╢<м<Ф<Ъ<=.=D=Z=p=├= =Ё=и=ъ=У=>!>?>E>L>у>Р>$?+?6?p?ё?©?О?0t0F0T0\0x0┴0≥0╜0╩0ц0ъ0К0П061I1x1└1░1°1х1л1п1т1ь1э1Ю1x2|2─2└2┬2▄2P6Ё6д6Х6Т6<7B7H7N7T7Z7`7&949ё;Ю;X>И>K?R?t?{[email protected]╓00╚0╤3Б3Х34>4D4S4Ь40555?5s5▀5⌠5°5у5 666*6╣6я6И6<7i78B8w8╦8З8L99║9у9%:G:j:÷:б:┘;▄;≤;й;у;<T<┬<√<!=*=y=┘=║=╖=╢=╩=ю=ь=Ц=И=Р=В=>">+>4>A>O>p>ъ>Й>%?]?▒?°?PD0$0D0J0Q0g0m0t0┌0┬0╣1╪1≤2═2╣2ю2e45&5L5╛5╩5ж5К8А9u;╦;Д;<И=`хA0E0I0M0Q0U0Y0]0l3│3a4k4x4П4Ж4555 [email protected]}5┐5Д5К5616d6{6m7s7y77┘7▀7▓7≥7═7╖7╝7╣7╪7д7л7т7Ю7И7Н7Т7Ч7888#83888>8D8Z8a8■9≥9╤9╪9н9:@:J:b:╡:Д:;О<[email protected]=▐=Ъ=o>u>▐>·>╚>╥>г>н>щ>И>Ж>?X?f?┐?█?Ё?Ж?px00>0|0▒0╝0B12$2<2W2╝2^3p3у5,7R7X7┌7г7н7Ц7*848_8w8∙8╧8И8Ш8)9L9R9Ь9:=:c: <3<R<q<л<≥=╩=ф=Э=>6>G>T>[>k>}>┌>5?A?─ьL0202S2w2°3п[email protected] (...) Right-Click -> Save As... Link to comment Share on other sites More sharing options...
savidge Posted September 3, 2014 Share Posted September 3, 2014 Thanks, now I know what was causing the crash. Copy and replace below to the [sALIMITS] in you limit_adjuster_gta3vcsa.ini Yes! That works! Now it looks awesome. Thanks dude. Right-Click -> Save As... oh... please excuse my stupidity, heheh... nWo51289 1 Link to comment Share on other sites More sharing options...
Gramps Posted September 3, 2014 Share Posted September 3, 2014 (edited) Will try those limits tonight. I even tried the limits from the Trilogy Core, to no avail. This should work since SergeantSavidge said he had the same problem as me and its fixed. @EDIT Yeah thats better. I knew from last time I used this I was missing something. And yeah, those bugs are annoying. Very annoying. My game starts running using 300mb of RAM and 60MB of Stream Mem Usage. Slowly starts to creep up and models slowly start appearing when I look around. Takes about a minute or so to load everything. But when I use RoSa, it just stops loading anything half way through LS. Will have a look into this soon. Edited September 4, 2014 by Methical savidge 1 Link to comment Share on other sites More sharing options...
BLlTZ Posted September 4, 2014 Share Posted September 4, 2014 (edited) Interesting way you chosen there. What have you done to make those trees without LOD to appear. I haven't download your mod yet (I'm having heavy PC problems), but I'm notice them from your images published on your page one. Edited September 4, 2014 by BLlTZ Link to comment Share on other sites More sharing options...
Gramps Posted September 4, 2014 Share Posted September 4, 2014 But when I use RoSa, it just stops loading anything half way through LS. Will have a look into this soon.I meant to say SRT. Link to comment Share on other sites More sharing options...
KELASHI Posted September 5, 2014 Share Posted September 5, 2014 wow, a tiny mod did this trick. Link to comment Share on other sites More sharing options...
nWo51289 Posted September 5, 2014 Author Share Posted September 5, 2014 (edited) @BLITZ - LOD Distance=1500.0 in SALA & max_draw_distance_for_normal_objects = 1500.0 in IDE_DD_Tweaker increases the limit to how large of a draw distance you can set for the model to have a collision (game default is 299, anything above that the model in game gets treated as a Lod) @Methical - I agree annoying, stops loading half way through LS? Did you fly anywhere else? Months ago when I had SRT installed & LODless the map would stop loading whenever I fly over the third city, no matter which city I flew over last, but never had it stop in LS. But I think the limits below does help with that problem you mentioned (remember flying around and the game kept on working and this was with Rosa installed), you need to kindly ask Link or ThirteenAG to add them to their limit adjuster (I haven't got visual studio installed right now) ENV_MAP_MATERIAL_POOL 16000 // Default is 4096 [0x5DA08D] [0x5DA106] (Same as SetMatDataPool in SALA)ENV_MAP_ATOMIC_POOL 4000 // Default is 1024 [0x5DA0CA] (Same as SetAtmDataPool in SALA)SPEC_MAP_MATERIAL_POOL 16000 // Default is 4096 [0x5DA08E] Edited September 5, 2014 by nWo51289 KELASHI 1 Link to comment Share on other sites More sharing options...
dxivilea Posted September 6, 2014 Share Posted September 6, 2014 Crashes @60% on a clean sa with project 2dfx and cleo yes I edited the .ini Link to comment Share on other sites More sharing options...
Gramps Posted September 6, 2014 Share Posted September 6, 2014 Did you do the edits for Limit Adjuster and IDE DD Tweaker? Link to comment Share on other sites More sharing options...
Silent Posted September 6, 2014 Share Posted September 6, 2014 (game default is 299, anything above that the model in game gets treated as a Lod) 300 Gramps and nWo51289 2 Link to comment Share on other sites More sharing options...
Gramps Posted September 6, 2014 Share Posted September 6, 2014 300 nWo51289, vizs, savidge and 4 others 7 Link to comment Share on other sites More sharing options...
Link2012 Posted September 6, 2014 Share Posted September 6, 2014 (edited) Out of curiosity, did you take into account those issue while modifying the IPLs? i.e. instead of removing the LOD line replace it with a dummy object in a dummy interior We'll try to priorize the implementation of the limits posted here on the OpenLA. Edited September 7, 2014 by LINK/2012 nWo51289 and damiann69 2 Link to comment Share on other sites More sharing options...
nWo51289 Posted September 10, 2014 Author Share Posted September 10, 2014 (edited) 300 @LINK/2012 - I did but forgot Next version will be done properly....hopefully. While the screen below looks pretty bad, I couldn't be bothered to increase draw distances for models in LAe.ipl. Next version will also be SAMP compatible. Edited September 10, 2014 by nWo51289 Gramps and Lowi 2 Link to comment Share on other sites More sharing options...
damiann69 Posted September 10, 2014 Share Posted September 10, 2014 Does it affect trees? Link to comment Share on other sites More sharing options...
legolaas Posted September 11, 2014 Share Posted September 11, 2014 (edited) Error: This command requires archive to be opened, it isn't opened currently. Edit: After install clean gta sa crashed loadscreen. Edited September 12, 2014 by legolaas Link to comment Share on other sites More sharing options...
KELASHI Posted September 12, 2014 Share Posted September 12, 2014 Are you having UAC enabled? Which makes all batch locate to system32. If so, Insert "cd /d %~dp0" as first line in SA_LODless.bat and run it as administrator. Link to comment Share on other sites More sharing options...
legolaas Posted September 12, 2014 Share Posted September 12, 2014 Are you having UAC enabled? Which makes all batch locate to system32. If so, Insert "cd /d %~dp0" as first line in SA_LODless.bat and run it as administrator. Thanks. Problem solved Link to comment Share on other sites More sharing options...
MrMateczko Posted September 12, 2014 Share Posted September 12, 2014 (edited) I've tested LODless just now. While I haven't had any crashes, the constant map holes, models not loading behind you, and with the popping vegetation (BSOR in my case), I have to say it's just an experiment, and not a suitable replacement for LOD Mod, at least in my case. And yes, the enexes are screwed up. And also, using the memory2048.cs might have the weird artifacts while moving the camera, with memory512.cs this doesn't happen, but isn't 512 too low for this? Anyways, great work. Edited September 12, 2014 by MrMateczko Link to comment Share on other sites More sharing options...
savidge Posted September 12, 2014 Share Posted September 12, 2014 does the enex issue have anything to do with no peds in any interior at all? or is that a bug on my end? Link to comment Share on other sites More sharing options...
nyolc8 Posted September 13, 2014 Share Posted September 13, 2014 Crashes at 60%, made all changes that suggested in this topic. The .bat command ran just fine without errors. Link to comment Share on other sites More sharing options...
Asdf92 Posted September 14, 2014 Share Posted September 14, 2014 (edited) Crashed on load. I have IDE_DD_Tweaker and OpenLA installed. Edit: Solved using Limit Adjuster from 2dfx and value from above. Edited September 14, 2014 by Rizky Rizaldi Link to comment Share on other sites More sharing options...
L€ON Posted September 22, 2014 Share Posted September 22, 2014 crash at the end of loading screen and i can hear only the music i've project2dfx, marty's enb, srt3 and PO installed i've already set that values of nWo51289 on limit_adjuster_gta3vcsa.ini but still crashes Link to comment Share on other sites More sharing options...
BS_BlackScout Posted September 25, 2014 Share Posted September 25, 2014 (edited) Looks great Comparison: Tons of mods installed *improvements and fixes only*, don't even know how it's not crashing... Edited September 25, 2014 by BlackScout Neddo and Agem 2 Link to comment Share on other sites More sharing options...
HPro Posted September 27, 2014 Share Posted September 27, 2014 (edited) I'm spawning but CJ just keep droping like a glitch on the ground endlessly wtf? then he appear up nd drop again It's a f*cking hole how to fix this? Edited September 27, 2014 by HPro Link to comment Share on other sites More sharing options...
SilverRST Posted October 3, 2014 Share Posted October 3, 2014 (edited) This tool is very great! Now I cannot live without it. It's always annoying to see those LOD models turns into HQ model when you cruising. There is ony one downside about this mod: the lights corona's from Project 2dfx no longer spawn at far distance. They appear as you are close in that area, or better said, just like the regular unmodded GTA SA. I do not know which line is responsible for the streetlights corona's in IDE_Tweaker, I tried many times but still no luck. So I just copied the entire .ini file from the stock IDE_Tweaker zip. It works surprisingly. EDIT Since it's very difficult to have map mods, could you add the missing Four Dragons Casino stuff like lamps? http://gtaforums.com/topic/738238-san-andreas-beta-edition/?p=1066212802 Edited October 4, 2014 by SilverRST BS_BlackScout and Neddo 2 Link to comment Share on other sites More sharing options...
HPro Posted October 7, 2014 Share Posted October 7, 2014 Make my samp just crash..very great Link to comment Share on other sites More sharing options...
Marty McFly Posted October 7, 2014 Share Posted October 7, 2014 (edited) Then it's either not SAMP compatible (I don't see why it should be anyways, SAMP is sh*t) or you failed the installation. But there's not much to fail so I'd guess on SAMP incompatibility. Did you test in Singleplayer (same folder but start the SA exe)? Edited October 7, 2014 by Marty McFly vizs and Jinx. 2 Link to comment Share on other sites More sharing options...
HPro Posted October 7, 2014 Share Posted October 7, 2014 Then it's either not SAMP compatible (I don't see why it should be anyways, SAMP is sh*t) or you failed the installation. But there's not much to fail so I'd guess on SAMP incompatibility. Did you test in Singleplayer (same folder but start the SA exe)? Yes work for Singleplayer not for samp Link to comment Share on other sites More sharing options...
CallyW Posted October 14, 2014 Share Posted October 14, 2014 Then it sounds like Marty McFly is right on the money then. I'm sure it did say at the start of the thread it's not for SAMP quite yet? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now