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Soft-body Physics on Next Gen?


LeakyLine
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Would be fun.

no, it would be horrible. I like those soft body physics games but don't incorporate that into games like gta. I know it sounds fun when we're just talking about it but it would become a huge pain in the ass when you have to end up using 10 different cars to complete a mission. And just in general, if you f*ck up slightly on accident, your car would be totaled as that type of system is unforgiving. It would become a tedious and annoying routine. It might make people drive more carefully but that would be at the expense of fun. btw there are some things I don't like about V's physics and damage but changing to soft body isn't a proper solution.

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Zwenkwiel, on 01 Sept 2014 - 2:04 PM, said:Zwenkwiel, on 01 Sept 2014 - 2:04 PM, said:

 

Ninja_Gear, on 01 Sept 2014 - 07:05 AM, said:Ninja_Gear, on 01 Sept 2014 - 07:05 AM, said:

 

BondageKitty, on 31 Aug 2014 - 11:58 PM, said:BondageKitty, on 31 Aug 2014 - 11:58 PM, said:

Would be fun.

Hell even next gen Carmageddon's damage physics are indefinitely better then GTA V's

 

And some more:

 

If they do not upgrade their physics, it will be feeling like GTA SA does now on XBOX360 when you download it from XBL. It will feel extremely outdated as even its driving physics feel like PSx gen.

 

what is this?

I don't even....

How could I not know about this?

off to google for me, need to know more

thanks for bringing it to my attention though

 

Ibareny, on 01 Sept 2014 - 10:14 AM, said:Ibareny, on 01 Sept 2014 - 10:14 AM, said:

Okay for the idiots saying it's a port.

 

HOW CAN IT BE A PORT IF WE ARE GETTING UPDATED THINGS?

 

A PORT IS JUST A COPY. GTA V ON CURRENT GEN IS NOT A COPY.

 

ffs.

 

it's a port, look it up before you start calling people idiots next time.

being wrong is one thing, antagonizing those trying to inform you only makes you look like an ass.

 

and finally to all the people saying GTA V dropped the ball

you can't just point to some racing game and say:" see their physics and damage is a lot better" while completely disregarding all the differences between a racing game and a big ass open world game like GTA V.

 

 

I just told you for it to be a port, the game has to be the exact same copy, how can it be the same exact copy when it's being upgraded?

 

It's common sense.

 

This is taken straight from the definition.

 

"remake is usually to take an older game that has become outdated and update it for a new platform and audience. Remakes almost always include new graphics, altered gameplay"

 

INCLUDE NEW GRAPHIC.

 

So it's not a port, more like a re-mastered version like I was trying to say.

Edited by Ibareny
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I just told you for it to be a port, the game has to be the exact same copy, how can it be the same exact copy when it's being upgraded?

 

It's common sense.

 

 

Adding more stuff doesn't make a "port" any better. The problem with a port is usually the code in the game engine isn't written in a way that best suits the platform - making it buggy / wasteful / error prone. Adding stuff does not make that go away.

 

However since R* has mentioned (as far as I'm aware) it's not "a port" what I'm expecting is going on is that they're using the old code as a template - so each function operates exactly the same - but rewriting the way things are processed. This would make it native (not a port) but mean it behaves exactly the same (where possible). I also think that'd be damn near essential if they were wanting to maintain it on 5 platforms.

 

They might add extra nice bits, and certainly do so in the future, but to begin with I'd expect the game to behave exactly the same as X360/PS3 versions.

Edited by SpidersWeb
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SpidersWeb, on 01 Sept 2014 - 4:45 PM, said:

 

Ibareny, on 01 Sept 2014 - 4:36 PM, said:

 

Zwenkwiel, on 01 Sept 2014 - 2:04 PM, said:

 

I just told you for it to be a port, the game has to be the exact same copy, how can it be the same exact copy when it's being upgraded?

 

It's common sense.

 

 

Adding more stuff doesn't make a "port" any better. The problem with a port is usually the code in the game engine isn't written in a way that best suits the platform - making it buggy / wasteful / error prone. Adding stuff does not make that go away.

 

However since R* has mentioned (as far as I'm aware) it's not "a port" what I'm expecting is going on is that they're using the old code as a template - so each function operates exactly the same - but rewriting the way things are processed. This would make it native (not a port) but mean it behaves exactly the same (where possible). I also think that'd be damn near essential if they were wanting to maintain it on 5 platforms.

 

They might add extra nice bits, and certainly do so in the future, but to begin with I'd expect the game to behave exactly the same as X360/PS3 versions.

 

 

Ohhh don't go ahead and try to f*cking explain sh*t to this forum, you're just gonna get flamed.

 

I swear...

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I read topic name "Soft body physics" and expected realistic bouncing breasts, but alas, i was disappointed.

 

So, to avoiding to be completely offtopic: i don't think soft body physics would be a good idea in a game like GTA, for reasons pokemon4ever stated above. Cars need to have a certain level of durability. GTA isn't a detailed simulator, either.

In addition to this: the GTA 5 NG will be probably the same game as GTA 5 right now, with more content, better graphics, but it will be using the same physics, as to change something fundamental, as game code, would require a year or other of work and the developers wouldn't do it for obvious reasons.

Edited by Alvarez
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Ohhh don't go ahead and try to f*cking explain sh*t to this forum, you're just gonna get flamed.

 

I swear...

 

 

lol I'll just throw it out there, see what comes.

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We all know limitations are expanded on next gen. So, stupid DLCs(not being specific) or not, things will be possible on NG that are NOT possible on current gen.

 

So could soft-body physics for cars be used? The game will probably run on a new engine.

No they aren't, it's a PORT...save your dreaming for GTA 6...

 

...and that last line, holy sh*t, it's definitely NOT running on a new engine...

 

And mods, this isn't a concept, or a wishlist. Please no lock.

It's just another unsubstantiated "Durr, teh new GTA will have way more stuff in it, it'll be liek a new game!!1!" thread, no need for another one of these, we have enough
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Zwenkwiel, on 01 Sept 2014 - 2:04 PM, said:Zwenkwiel, on 01 Sept 2014 - 2:04 PM, said:

 

 

Ninja_Gear, on 01 Sept 2014 - 07:05 AM, said:Ninja_Gear, on 01 Sept 2014 - 07:05 AM, said:

 

BondageKitty, on 31 Aug 2014 - 11:58 PM, said:BondageKitty, on 31 Aug 2014 - 11:58 PM, said:

Would be fun.

Hell even next gen Carmageddon's damage physics are indefinitely better then GTA V's

 

And some more:

 

 

If they do not upgrade their physics, it will be feeling like GTA SA does now on XBOX360 when you download it from XBL. It will feel extremely outdated as even its driving physics feel like PSx gen.

 

what is this?

I don't even....

How could I not know about this?

off to google for me, need to know more

thanks for bringing it to my attention though

 

Ibareny, on 01 Sept 2014 - 10:14 AM, said:Ibareny, on 01 Sept 2014 - 10:14 AM, said:

Okay for the idiots saying it's a port.

 

HOW CAN IT BE A PORT IF WE ARE GETTING UPDATED THINGS?

 

A PORT IS JUST A COPY. GTA V ON CURRENT GEN IS NOT A COPY.

 

ffs.

 

it's a port, look it up before you start calling people idiots next time.

being wrong is one thing, antagonizing those trying to inform you only makes you look like an ass.

 

and finally to all the people saying GTA V dropped the ball

you can't just point to some racing game and say:" see their physics and damage is a lot better" while completely disregarding all the differences between a racing game and a big ass open world game like GTA V.

 

I just told you for it to be a port, the game has to be the exact same copy, how can it be the same exact copy when it's being upgraded?

 

It's common sense.

 

This is taken straight from the definition.

 

"remake is usually to take an older game that has become outdated and update it for a new platform and audience. Remakes almost always include new graphics, altered gameplay"

 

INCLUDE NEW GRAPHIC.

 

So it's not a port, more like a re-mastered version like I was trying to say.

 

While it sounds like that discussion is done, curious as to why you are so aggressively defending that it's not only a port. You were making it sound like it can only be one. It is both a port and an remaster. Being a port and a remaster is not exclusive to each other. Look at Mortal Kombat on PC. It was a remake, reboot, sequel, remaster, port and Game of the Year edition all at the same time.

yCNdzif.gif1029527.pngsYr3sqP.gif

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while I would love for the cars to crumple more realistically I can say with 99% certinty that they wont make a whole new engine to re-release GTAV. Only if it was a new game aka GTAVI or GTA6

GTAVI and GTA6 are the same thing. The roam numeral VI means 6. Now you know.

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CrazyRay, on 01 Sept 2014 - 6:21 PM, said:

 

GTAmaster09, on 31 Aug 2014 - 10:51 PM, said:

We all know limitations are expanded on next gen. So, stupid DLCs(not being specific) or not, things will be possible on NG that are NOT possible on current gen.

 

So could soft-body physics for cars be used? The game will probably run on a new engine.

No they aren't, it's a PORT...save your dreaming for GTA 6...

 

...and that last line, holy sh*t, it's definitely NOT running on a new engine...

 

GTAmaster09, on 31 Aug 2014 - 10:51 PM, said:

And mods, this isn't a concept, or a wishlist. Please no lock.

It's just another unsubstantiated "Durr, teh new GTA will have way more stuff in it, it'll be liek a new game!!1!" thread, no need for another one of these, we have enough

 

 

Holy sh*t I just f*cking explained why it's not a port. It's an updated or "Remastered" version.

 

HOLY f*ck.

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m9rnsy.png

crying-kid.jpg

 

They could, but then all the 12yo would start crying about cars being wrecked to easly and races being to hard, because they would need to use the brake.

Edited by Ninja_Gear
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CarnageRacing00

I just want wheels to fall off after I smash into somebody's entity at 130 MPH

 

They do if the car isn't armored. In fact the cars crumple up quite a lot when they're unarmored.

 

We won't see a new game engine for PS4 and XB1 - it's a port, and polish.

 

What I WOULD like to see is a change made to the ease in which vehicles explode. I don't want cars to explode when I run them over with a tank anymore. I won't want them to explode when I run them over with a DUMP, or crash into them too hard, or land too hard off of a jump.

 

I also want to see the semi trailers fixed so they can be more easily flipped back onto their wheels.

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Car explosions are fun. Unrealistic but fun.

 

 

while I would love for the cars to crumple more realistically I can say with 99% certinty that they wont make a whole new engine to re-release GTAV. Only if it was a new game aka GTAVI or GTA6

GTAVI and GTA6 are the same thing. The roam numeral VI means 6. Now you know.

 

Pretty sure he already knew and was putting it there twice because it could be officially labelled in either fashion.

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Realistic vehicle and weapon performance isn't a hardware issue. It's a file issue bathe devs just need to change some numbers and your car can go from robust crap to realistic-ish type of crashing where one good blow can stall your engine

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US Marshal1911

Imagine taking a cliff dive off of Mt. Chiliad and having a pancake as the end result. lol

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Would be fun.

Hell even next gen Carmageddon's damage physics are indefinitely better then GTA V's

 

And some more:

 

If they do not upgrade their physics, it will be feeling like GTA SA does now on XBOX360 when you download it from XBL. It will feel extremely outdated as even its driving physics feel like PSx gen.

 

"...even next gen Carmageddon's damage physics are indefinitely better then GTA V's"

Yes, EVEN next gen games are better looking than GTA V. Hahaha

 

Carmageddon isn't a high budget game, and GTA V is on par with PSx gen games. R* just dropped the ball when it comes to driving/damage physics.

 

First of all it doesn't matter what the budget is, it's a next gen game, with more powerful hardware.

Second: You find me an open world game with better car damage than GTA V. Find any open world game that has that level of simulation. Usually it's just bumpers getting dented, in a scripted manner.

Edited by gizmonomono
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Doesn't single player do this? Would be cool if cars got hit hard enough on Online, they lose a tire....like in Singleplayer.

Edited by Otsd4rv4
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They did say updated damage effects....

Maybe they can also rework the fire damage, because you totally won't be hospitalized when hit by a Molotov right?

Well hey don't ask me, they're the ones who said that. How will it look like on next gen only god knows.

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Khelandros, on 01 Sept 2014 - 12:26 AM, said:Khelandros, on 01 Sept 2014 - 12:26 AM, said:

 

Ibareny, on 31 Aug 2014 - 11:35 PM, said:Ibareny, on 31 Aug 2014 - 11:35 PM, said:

 

Khelandros, on 31 Aug 2014 - 11:33 PM, said:Khelandros, on 31 Aug 2014 - 11:33 PM, said:Khelandros, on 31 Aug 2014 - 11:33 PM, said:

 

Ibareny, on 31 Aug 2014 - 11:31 PM, said:Ibareny, on 31 Aug 2014 - 11:31 PM, said:Ibareny, on 31 Aug 2014 - 11:31 PM, said:

 

Khelandros, on 31 Aug 2014 - 11:29 PM, said:Khelandros, on 31 Aug 2014 - 11:29 PM, said:Khelandros, on 31 Aug 2014 - 11:29 PM, said:Khelandros, on 31 Aug 2014 - 11:29 PM, said:

What makes you think the game will run on a new engine? You do know that it is going to be a port right? Not like actually a brand new game that comes with it's own brand new engine. You will get better graphics, more grass, maybe a few animals here and there. That is it. None of this "new engine" crap.

 

Actually, there is a new engine, as seeing as we are getting 3d grasses and tree.

 

To have better "graphic" you need a new engine, or at least an updated one.

 

So it's just not a port.

 

 

 

Ummmm......no. That's not how engines work.

 

 

Whatever the case is, It's not a port. We are getting new stuff and updated things.

 

More like a re-mastered version.

 

 

A re-mastered version is just a port that has been shined up.

 

And no you are not getting new things, you are getting things from single player that the hardware can now handle in online.

 

 

Okay for the idiots saying it's a port.

 

HOW CAN IT BE A PORT IF WE ARE GETTING UPDATED THINGS?

 

A PORT IS JUST A COPY. GTA V ON CURRENT GEN IS NOT A COPY.

 

ffs.

 

 

 

Ibareny, can you read the headline to this article for me?

 

10616448_930990253583415_665393242514710

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It would be awesome if you would make a small crash and it would make your car go from:

0_0.jpg

To:

0_0.jpg

0_0.jpg

 

Just so much more rewarding to crash cars up.

Edited by Ninja_Gear
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I would love car damage that is more true to life. Gamers don't drive with caution or fear like they should. If you know that your vehicle isn't a tank that will sustain impact after impact, it can and will make car chases and races much more intense. Why do people ram the piss out of you in races? -- because they know there is no repercussion. If players know that they are likely to get their car just as fvcked up as the person they're ramming then they probably are going to respect personal space a lot more.

Edited by DrAnomalous
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CarnageRacing00

I don't think those asking for more damage realize what they're really calling for. What you're going to get along with increased damage is a MUCH more frustrating experience in which every time an AI car makes a random turn in front of you, you need to stop whatever you're doing and limp over to LSC for a repair.

 

That sounds awful.

 

I like blazing around San Andreas at top speed, with enough forgiveness from the damage system that I can attempt a bold maneuver and fail without being punished by needing to replace my car.

 

Make cars more fragile, and the fun of driving will be gone. You won't attempt that stunt jump or that awesome power slide or that random alleyway short cut or bob and weave through traffic anymore because the slightest mistake would mean taking several minutes of your time to fix your car or get a new one.

 

Unless Rockstar implements a car respawn feature (like in races), I hope they do NOT adjust the damage model. It's fine just as it is... And cars DO bend. Remove the armor from your PV and go smash it up. You'll see.

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I don't think those asking for more damage realize what they're really calling for. What you're going to get along with increased damage is a MUCH more frustrating experience in which every time an AI car makes a random turn in front of you, you need to stop whatever you're doing and limp over to LSC for a repair.

 

That sounds awful.

 

I like blazing around San Andreas at top speed, with enough forgiveness from the damage system that I can attempt a bold maneuver and fail without being punished by needing to replace my car.

 

Make cars more fragile, and the fun of driving will be gone. You won't attempt that stunt jump or that awesome power slide or that random alleyway short cut or bob and weave through traffic anymore because the slightest mistake would mean taking several minutes of your time to fix your car or get a new one.

 

Unless Rockstar implements a car respawn feature (like in races), I hope they do NOT adjust the damage model. It's fine just as it is... And cars DO bend. Remove the armor from your PV and go smash it up. You'll see.

OR you could just be a better driver and not crash. It's been months since I've had an accidental impact, aside from goofing around in parking lots.

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CarnageRacing00

 

I don't think those asking for more damage realize what they're really calling for. What you're going to get along with increased damage is a MUCH more frustrating experience in which every time an AI car makes a random turn in front of you, you need to stop whatever you're doing and limp over to LSC for a repair.

 

That sounds awful.

 

I like blazing around San Andreas at top speed, with enough forgiveness from the damage system that I can attempt a bold maneuver and fail without being punished by needing to replace my car.

 

Make cars more fragile, and the fun of driving will be gone. You won't attempt that stunt jump or that awesome power slide or that random alleyway short cut or bob and weave through traffic anymore because the slightest mistake would mean taking several minutes of your time to fix your car or get a new one.

 

Unless Rockstar implements a car respawn feature (like in races), I hope they do NOT adjust the damage model. It's fine just as it is... And cars DO bend. Remove the armor from your PV and go smash it up. You'll see.

OR you could just be a better driver and not crash. It's been months since I've had an accidental impact, aside from goofing around in parking lots.I don't believe that for a second. You can't not crash in this game, not with the wonky AI behavior. Unless you drive like a granny 100% of the time, you have crashed your car. And if you are that boring with your driving, you're in no place to be asking Rockstar to change the game for you. Edited by MichiganMuscle77
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I don't think those asking for more damage realize what they're really calling for. What you're going to get along with increased damage is a MUCH more frustrating experience in which every time an AI car makes a random turn in front of you, you need to stop whatever you're doing and limp over to LSC for a repair.

 

That sounds awful.

 

I like blazing around San Andreas at top speed, with enough forgiveness from the damage system that I can attempt a bold maneuver and fail without being punished by needing to replace my car.

 

Make cars more fragile, and the fun of driving will be gone. You won't attempt that stunt jump or that awesome power slide or that random alleyway short cut or bob and weave through traffic anymore because the slightest mistake would mean taking several minutes of your time to fix your car or get a new one.

 

Unless Rockstar implements a car respawn feature (like in races), I hope they do NOT adjust the damage model. It's fine just as it is... And cars DO bend. Remove the armor from your PV and go smash it up. You'll see.

OR you could just be a better driver and not crash. It's been months since I've had an accidental impact, aside from goofing around in parking lots.
I don't believe that for a second. You can't not crash in this game, not with the wonky AI behavior. Unless you drive like a granny 100% of the time, you have crashed your car. And if you are that boring with your driving, you're in no place to be asking Rockstar to change the game for you.

You don't have to believe it for it to be true. And I have more than enough friends that I play with that are also on the forums who could tell you I'm a good enough driver not to crash. Just because YOU can't expect the unexpected doesn't mean I have the same flaw. No one forces you to be within a half a lane of npc cars at all times. You may also be forgetting that the more that's going on in the lobby, the less AI there are and the less sporadically they drive

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CarnageRacing00

 

 

 

I don't think those asking for more damage realize what they're really calling for. What you're going to get along with increased damage is a MUCH more frustrating experience in which every time an AI car makes a random turn in front of you, you need to stop whatever you're doing and limp over to LSC for a repair.

 

That sounds awful.

 

I like blazing around San Andreas at top speed, with enough forgiveness from the damage system that I can attempt a bold maneuver and fail without being punished by needing to replace my car.

 

Make cars more fragile, and the fun of driving will be gone. You won't attempt that stunt jump or that awesome power slide or that random alleyway short cut or bob and weave through traffic anymore because the slightest mistake would mean taking several minutes of your time to fix your car or get a new one.

 

Unless Rockstar implements a car respawn feature (like in races), I hope they do NOT adjust the damage model. It's fine just as it is... And cars DO bend. Remove the armor from your PV and go smash it up. You'll see.

OR you could just be a better driver and not crash. It's been months since I've had an accidental impact, aside from goofing around in parking lots.
I don't believe that for a second. You can't not crash in this game, not with the wonky AI behavior. Unless you drive like a granny 100% of the time, you have crashed your car. And if you are that boring with your driving, you're in no place to be asking Rockstar to change the game for you.You don't have to believe it for it to be true. And I have more than enough friends that I play with that are also on the forums who could tell you I'm a good enough driver not to crash. Just because YOU can't expect the unexpected doesn't mean I have the same flaw. No one forces you to be within a half a lane of npc cars at all times. You may also be forgetting that the more that's going on in the lobby, the less AI there are and the less sporadically they driveYeah, still not buying it. You on PSN? I'll get in a heli and follow you around for a while, see how you drive. Edited by MichiganMuscle77
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