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Having trouble with cleo mods... ANY HELP PLEASE?


ReiXXX
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First of all, im not a beginner on modding, im not the guy that doesn't know how to install a cleo file, i've been modding san andreas for 2 years now so im sure that i have intalled the mods correctly, and im sure i have the latest cleo files...

The thing is, that some cleo mods are not working anymore on my game... i have installed 104 cleo scripts, and it says that they're all working when apperently they aren't...

I tryed removing some cleo files, and leaving only the one that doesn't work (cuz i thought that maybe i ''overdosed'' my game cuz, c'mon 104 cleo scripts on a sh*tty pc :3) and they still didn't work!

Scripts that dont work are scripts that contain car spawns in additional like "road traffic accident on the bridge garver","parked cars v2.0","new parked cars in avto salone", "Import Export parked cars", "blits by michel d" , "new parked cars at safehouses" etc ...



I've probably gone completely dump on this one, idk but i need someones help please :)


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  • 4 weeks later...

We'll I would make sure you are are using Cleo version 4.1 as it is more stable also usually for me having more than 60 tends to make some stop functioning or working properly and lastly I would make sure none are interfering with each other.

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Parked car generators are the kind of thing that gets saved, so care must be used to make sure they aren't created again and again until no more can be created. A skilled modder will make sure that doesn't happen, so perhaps cleo saves or a modified global variable are preventing the script from running. SASE can show you which cargens are in the save; you can check if it's full (normally 500 max). You might check the notes for those mods for how to reset things.

 

GTA:SA Save Game Editor v1.0 by Ryosuke: http://gtasamod.web.fc2.com/tool/sase/index.html

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