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i try to do teleport to person


YossiBz
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There may be some way to get all the blips currently on the map... like how the Taxi does it. In the taxi you can scroll through all blips and waypoints, so maybe you can figure out how the taxi does that and use similar code to get the blips you need to teleport to. I'm not sure how to do that or if you can do it, but just a possible idea.

I do a loop for all the blip as found but I can't to get there position

 

 

And I do in C#

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Blips have a Position member, so it should be as simple as writing blip.Position.

 

Player has a member for teleporting, so you can also use Player.TeleportTo(blip.Position). Or just change the Position of Player.Character, I think TeleportTo works a bit better though. GetAllBlipsOfType(BlipType.Contact) or GetAllBlipsOfType(BlipType.Ped) should probably be used for getting the blips.

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Here is the C++ solution

Vector3 GetBlipCoords(eBlipSprite blipSprite){	Vector3 gbc_vec;	Blip gbc_blip = GetFirstBlipInfoId(blipSprite);	if(gbc_blip.IsValid())	{		GetBlipCoords(gbc_blip, &gbc_vec);		for (;gbc_vec.Z == 0.0f;)		{			GetGroundZFor3DCoord(gbc_vec.X, gbc_vec.Y, 1000.0f, &gbc_vec.Z);			Wait(0);		}	}	else	{		gbc_vec.X = 0.0f; // Set alternative coords here		gbc_vec.Y = 0.0f;		gbc_vec.Z = 0.0f;		PrintStringWithLiteralStringNow("STRING", "Blip NOT found!", 2000, 1);	}		return gbc_vec;}// ...Vector3 vec;vec = GetBlipCoords(BLIP_ELIZABETA);SetCharCoordinates(GetPlayerPed(), vec.X, vec.Y, vec.Z);
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And the .NET (C#) version:

Vector3 GetBlipCoords(BlipIcon blipIcon)        {            Vector3 gbc_vec;            Blip gbc_blip = GTA.Native.Function.Call<Blip>("GET_FIRST_BLIP_INFO_ID", (int)blipIcon);            if (Game.Exists(gbc_blip))            {                gbc_vec = gbc_blip.Position;                while (gbc_vec.Z != 0.0f)                {                    gbc_vec = gbc_vec.ToGround();                    Wait(0);                }            }            else            {                gbc_vec = new Vector3(0, 0, 0);                GTA.Native.Function.Call("PRINT_STRING_WITH_LITERAL_STRING_NOW", "STRING", "Blip NOT found!", 2000, 1);            }            return gbc_vec;        }Vector3 vec = GetBlipCoords(BlipIcon.Person_Elizabeta);if (vec != Vector3.Zero) Player.Character.Position = vec;
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