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i try to do teleport to person


YossiBz
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this is my code to teleport but its give me error:

                                            Blip myBlip = null;                                            myBlip.Icon = BlipIcon.Person_Elizabeta;                                            float x = myBlip.Position.X;                                            float y = myBlip.Position.Y;                                            float z = myBlip.Position.Z;                                            Player.Character.Position = new Vector3(x, y, z);
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Well yea,first of all you haven't initialize your blip. second you why you doing hardcore way of getting vector3 ?

 

Best regards,

Paul.

Edited by leftas
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Instead of: = null, do: = Blip.AddBlip.

Instead of all of those floats, use: Vector3 position = myBlip.Position.

Instead of: = new Vector3(...), do: = position.

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I think he want to attach blip for ped so.

Blip myBlip = ped.AttachBlip();

 

 

Best regards,

Paul.

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I think he want to attach blip for ped so.

Blip myBlip = ped.AttachBlip();

 

 

Best regards,

Paul.

no i try do teleport to missions

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The blip isn't attached and has no position.

Attach it to the ped position and teleport the player to the same position.

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Instead of: = null, do: = Blip.AddBlip.

Instead of all of those floats, use: Vector3 position = myBlip.Position.

Instead of: = new Vector3(...), do: = position.

i try this but is give me error on Blip.AddBlip

Edited by YossiBz
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What kind of error? Any details would be appreciated, y'know...

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What kind of error? Any details would be appreciated, y'know...

this is the code:

Blip myBlip = Blip.AddBlip();                                            myBlip.Icon = BlipIcon.Person_Elizabeta;                                            Vector3 position = myBlip.Position;                                            Player.Character.Position = position;

this the error:

 

Error 1 No overload for method 'AddBlip' takes 0 arguments C:\Users\Yossi\Desktop\Trainer\GTAIV\GTAIV.cs 671 59 TrainerDotNet.net

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Again, blip is attached to nothing.

Do this

Blip myBlip = Blip.AddBlip(your_ped);
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Again, blip is attached to nothing.

Do this

Blip myBlip = Blip.AddBlip(your_ped);

its not ped its blip like E for eizabela

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Again, blip is attached to nothing.

Do this

Blip myBlip = Blip.AddBlip(your_ped);

its not ped its blip like E for eizabela

 

You have to attach it to a ped first...

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Again, blip is attached to nothing.

Do this

Blip myBlip = Blip.AddBlip(your_ped);

its not ped its blip like E for eizabela

 

You have to attach it to a ped first...

 

like this Blip myBlip = Blip.AddBlip(Player.Character);?

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Noox, you don't need to attach to create blip.

 

OP, you need to

 Blip myBlip = Blip.AddBlip(your cordinates); // if you want specific cordinates "new vector(0,0,0);"

Best regards,

Paul.

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Noox, you don't need to attach to create blip.

 

OP, you need to

 Blip myBlip = Blip.AddBlip(your cordinates); // if you want specific cordinates "new vector(0,0,0);"

Best regards,

Paul.

i dont have specific coord i need to get blip coord

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Noox, you don't need to attach to create blip.

 

OP, you need to

 Blip myBlip = Blip.AddBlip(your cordinates); // if you want specific cordinates "new vector(0,0,0);"

Best regards,

Paul.

Oh, sorry then but still he doesn't seem to understand.

 

Noox, you don't need to attach to create blip.

 

OP, you need to

 Blip myBlip = Blip.AddBlip(your cordinates); // if you want specific cordinates "new vector(0,0,0);"

Best regards,

Paul.

i dont have specific coord i need to get blip coord

 

Blip coords are null, you need to tell the game where you want the blip to be positioned.

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Noox, you don't need to attach to create blip.

 

OP, you need to

 Blip myBlip = Blip.AddBlip(your cordinates); // if you want specific cordinates "new vector(0,0,0);"

Best regards,

Paul.

Oh, sorry then but still he doesn't seem to understand.

 

Noox, you don't need to attach to create blip.

 

OP, you need to

 Blip myBlip = Blip.AddBlip(your cordinates); // if you want specific cordinates "new vector(0,0,0);"

Best regards,

Paul.

i dont have specific coord i need to get blip coord

 

Blip coords are null, you need to tell the game where you want the blip to be positioned.

 

so how i do this?

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5dd438f6664ff6ae7287caa6d987a1fb65109a98

You need to set cordinates for blip with

Blip myBlip = Blip.AddBlip(your cordinates); // if you want specific cordinates "new vector(0,0,0);"

and then you will can get position from blip.

btw. You may need to read C# tutorials ;)

 

Best regards,

Paul.

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its just add blip i need to teleport to the blip not to create blip

How can you teleport to the blip if the blip doesn't exist?

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DO YOU WANT TO TELEPORT TO GAME CREATED BLIP?!??

strange day...

 

Best regards,

Paul.

Edited by leftas
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You want to teleport to Elizabeta? Where her missions start?

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You want to teleport to Elizabeta? Where her missions start?

yes!

 

Oh well, that's very easy.

You don't need blips, what you want to do can't be done with blips.

You have to go where the mission starts, open the console and write showposition or something like that, copy the coordinates and via script teleport the player to that position.

I'm sure someone will give code to you, I would but I haven't modded for a while so I don't exactly remember the right keywords.

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There may be some way to get all the blips currently on the map... like how the Taxi does it. In the taxi you can scroll through all blips and waypoints, so maybe you can figure out how the taxi does that and use similar code to get the blips you need to teleport to. I'm not sure how to do that or if you can do it, but just a possible idea.

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