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Which payout system would you prefer?


Arrows to Athens
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I think the new variables for payouts all good additions

they definitely caused some much needed variation in the missions being played

 

the possible exception to this would be the time spent on a mission variable

I think R* added this to combat the mindless rushing you often see online, if you read their descriptions and mission tips on the news wire it's obvious they designed most missions with a more slow, tactical approach in mind

but some people seem to be using this in the most cheesy ways possible by going afk and whatnot.

 

think the player variable serves a similar purpose, enticing people to play the game as it was intended (there's a reason some missions can have 8 players while others have a max of 2)

 

so all in all I like it

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The new system is far better, there are some cool missions that have been forgotten about

If you read my OP carefully you will see that fixed payouts would include higher payouts for longer missions.
Yeah but grinding the same mission over and over is sh*tEdit: I know I've just contradicted myself due to previous threads stating I was for grinding, but I've seen the light since this last update

 

Edit 2: hadn't noticed I had quoted myself

Edited by waters
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Arrows to Athens

 

 

 

 

 

 

Time-based payouts are awesome because it encourages people to slow down, and not blast through missions with shortcuts, explosives, and buzzards.

So you don't loathe big rewards for less work?

 

 

No because I'm putting in MORE work now. I'm killing every enemy, sometimes with weaker weapons to challenge myself and extend the time it takes to complete the mission, dude.

 

That doesn't apply to everyone. I will always take the easy route in GTA Online but it doesn't have to be that way. I'm just saying that they should of kept the old system but tweaked. Judging the Jury for example should payout $19000-$20000 and 4000RP for what it is. It takes long and it's quite hard even with a buzzard.

 

As you've stated yourself, your opinion does not apply to everyone else.

 

Also "judging the Jury" hard with a buzzard? That's utter nonsense.

 

On some Jurors you can't lock on. Good luck with trying to kill the guy under the constriction site and the unlockable guy inside the store with cops outside and inside.

 

That's kind of why you character has feet.

 

Getting out several times to kill a juror while surrounded by cops on a 3 star wanted level will take the mission longer to complete with the Buzzard.

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CarimboHanky

i prefer the first payout system we had when gtao came live!!!

 

now that was a payout system that rewarded the players!

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Arrows to Athens

i prefer the first payout system we had when gtao came live!!!

 

now that was a payout system that rewarded the players!

Definitely. But they nerfed payouts shortly after. The old system with tweaks will be much better.

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That doesn't apply to everyone. I will always take the easy route in GTA Online but it doesn't have to be that way. I'm just saying that they should of kept the old system but tweaked. Judging the Jury for example should payout $19000-$20000 and 4000RP for what it is. It takes long and it's quite hard even with a buzzard.

 

 

As you've stated yourself, your opinion does not apply to everyone else.

 

Also "judging the Jury" hard with a buzzard? That's utter nonsense.

 

On some Jurors you can't lock on. Good luck with trying to kill the guy under the constriction site and the unlockable guy inside the store with cops outside and inside.

 

That's kind of why you character has feet.

 

Getting out several times to kill a juror while surrounded by cops on a 3 star wanted level will take the mission longer to complete with the Buzzard.

 

It may take slightly longer but not possibly fail the mission longer. Also the police are a pushover compared to the Professionals or any other factions encountered in Contact Missions.

Edited by Cripto136

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xoC18H21NO3xo

Time-based payouts are awesome because it encourages people to slow down, and not blast through missions with shortcuts, explosives, and buzzards.

Right, and now anyone who bought the Buzzard right before the update should be kicking themselves. Before this update and pretty much since October, it took 8-10 hours to earn $1,000,000. Which means those that didn't glitch money or buy cash cards spent nearly 20 hours earning their Buzzards. The only real reason why anyone would do that is because the Buzzard increased their earning power. I'm glad I got my money's worth out it.

 

This new payout system has not stopped the Rooftop Rumble grinding, instead not only am I getting spammed by random people, Martin seems to want to get in on the action.

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Wait, what old system? Are we talking about the one that was before 1.16, or there was one before that?

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Arrows to Athens

Wait, what old system? Are we talking about the one that was before 1.16, or there was one before that?

Before 1.16 but tweaked.

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Time-based payouts are awesome because it encourages people to slow down, and not blast through missions with shortcuts, explosives, and buzzards.

Right, and now anyone who bought the Buzzard right before the update should be kicking themselves. Before this update and pretty much since October, it took 8-10 hours to earn $1,000,000. Which means those that didn't glitch money or buy cash cards spent nearly 20 hours earning their Buzzards. The only real reason why anyone would do that is because the Buzzard increased their earning power. I'm glad I got my money's worth out it.

 

This new payout system has not stopped the Rooftop Rumble grinding, instead not only am I getting spammed by random people, Martin seems to want to get in on the action.

 

 

lol, didn't every1 just buy all pegasus vehicles with money from the billionaire days?

I know I did XD (though I wish I hadn't bought all those useless boats and busses and sh*t, really clogging up the list)

 

edit: or the LSC glitches before that, or the dead hooker glitch right before 1.16?

Edited by Zwenkwiel
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darkmaster234

I think the new variables for payouts all good additions

they definitely caused some much needed variation in the missions being played

 

the possible exception to this would be the time spent on a mission variable

I think R* added this to combat the mindless rushing you often see online, if you read their descriptions and mission tips on the news wire it's obvious they designed most missions with a more slow, tactical approach in mind

but some people seem to be using this in the most cheesy ways possible by going afk and whatnot.

 

think the player variable serves a similar purpose, enticing people to play the game as it was intended (there's a reason some missions can have 8 players while others have a max of 2)

 

so all in all I like it

so Now what? People moan because the payouts where sh*t, and had to ground one mission,and know that payouts are increased, you are moaning, i give a f*ck the old system, it was sh*t,i just want the job that pay the less, at least give us 8-9k, thats all, you must know that every mission unless you do it with a buzzard takes at least 3 to 5 minutes to finish it, and 1 k for go and kill some thugs for gerald is stupid, so shut the f*ck up and let the things how they are, you dont touch what its working, with this system you dont have to grind unless you are a greedy bastard, so please just, shhh, and sometimes they seem to read us, so close your mouth and make us sure they are not gonna f*ck it up with payouts?

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Arrows to Athens

 

I think the new variables for payouts all good additions

they definitely caused some much needed variation in the missions being played

 

the possible exception to this would be the time spent on a mission variable

I think R* added this to combat the mindless rushing you often see online, if you read their descriptions and mission tips on the news wire it's obvious they designed most missions with a more slow, tactical approach in mind

but some people seem to be using this in the most cheesy ways possible by going afk and whatnot.

 

think the player variable serves a similar purpose, enticing people to play the game as it was intended (there's a reason some missions can have 8 players while others have a max of 2)

 

so all in all I like it

so Now what? People moan because the payouts where sh*t, and had to ground one mission,and know that payouts are increased, you are moaning, i give a f*ck the old system, it was sh*t,i just want the job that pay the less, at least give us 8-9k, thats all, you must know that every mission unless you do it with a buzzard takes at least 3 to 5 minutes to finish it, and 1 k for go and kill some thugs for gerald is stupid, so shut the f*ck up and let the things how they are, you dont touch what its working, with this system you dont have to grind unless you are a greedy bastard, so please just, shhh, and sometimes they seem to read us, so close your mouth and make us sure they are not gonna f*ck it up with payouts?

 

Old system with better payouts we are talking about. That way RR will payout 11k. Longer missions will payout way more but the payout is fixed and doesn't depend on how long you spend in the mission or how many players are in the mission. That way strategy is useful again. People still grind RR despite the new system.

 

It's grind, not ground little kid. If you want to say something at least have the ability to string together a coherent sentence without the use of profanity.

Edited by Fearx--
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I like the dead hooker payout. It had a good value for time invested.

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darkmaster234

 

 

 

I think the new variables for payouts all good additions

they definitely caused some much needed variation in the missions being played

 

the possible exception to this would be the time spent on a mission variable

I think R* added this to combat the mindless rushing you often see online, if you read their descriptions and mission tips on the news wire it's obvious they designed most missions with a more slow, tactical approach in mind

but some people seem to be using this in the most cheesy ways possible by going afk and whatnot.

 

think the player variable serves a similar purpose, enticing people to play the game as it was intended (there's a reason some missions can have 8 players while others have a max of 2)

 

so all in all I like it

so Now what? People moan because the payouts where sh*t, and had to ground one mission,and know that payouts are increased, you are moaning, i give a f*ck the old system, it was sh*t,i just want the job that pay the less, at least give us 8-9k, thats all, you must know that every mission unless you do it with a buzzard takes at least 3 to 5 minutes to finish it, and 1 k for go and kill some thugs for gerald is stupid, so shut the f*ck up and let the things how they are, you dont touch what its working, with this system you dont have to grind unless you are a greedy bastard, so please just, shhh, and sometimes they seem to read us, so close your mouth and make us sure they are not gonna f*ck it up with payouts?

 

Old system with better payouts we are talking about. That way RR will payout 11k. Longer missions will payout way more but the payout is fixed and doesn't depend on how long you spend in the mission or how many players are in the mission. That way strategy is useful again. People still grind RR despite the new system.

 

It's grind, not ground little kid. If you want to say something at least have the ability to string together a coherent sentence without the use of profanity.

i know that the system works with the time you spend at it, but like this, even gerald missions and simeons give me 10 k, why? Because i dont do them all with buzzard, thats what i mean, i hate the old system , i prefer that they touch anything, because they are specialist to f*ck it up.

i am not a kid, i am writting from a cell,and you should now that it completes the sentences,sometimes very wrong, i know it is grind

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Arrows to Athens

 

 

 

I think the new variables for payouts all good additions

they definitely caused some much needed variation in the missions being played

 

the possible exception to this would be the time spent on a mission variable

I think R* added this to combat the mindless rushing you often see online, if you read their descriptions and mission tips on the news wire it's obvious they designed most missions with a more slow, tactical approach in mind

but some people seem to be using this in the most cheesy ways possible by going afk and whatnot.

 

think the player variable serves a similar purpose, enticing people to play the game as it was intended (there's a reason some missions can have 8 players while others have a max of 2)

 

so all in all I like it

so Now what? People moan because the payouts where sh*t, and had to ground one mission,and know that payouts are increased, you are moaning, i give a f*ck the old system, it was sh*t,i just want the job that pay the less, at least give us 8-9k, thats all, you must know that every mission unless you do it with a buzzard takes at least 3 to 5 minutes to finish it, and 1 k for go and kill some thugs for gerald is stupid, so shut the f*ck up and let the things how they are, you dont touch what its working, with this system you dont have to grind unless you are a greedy bastard, so please just, shhh, and sometimes they seem to read us, so close your mouth and make us sure they are not gonna f*ck it up with payouts?

 

Old system with better payouts we are talking about. That way RR will payout 11k. Longer missions will payout way more but the payout is fixed and doesn't depend on how long you spend in the mission or how many players are in the mission. That way strategy is useful again. People still grind RR despite the new system.

 

It's grind, not ground little kid. If you want to say something at least have the ability to string together a coherent sentence without the use of profanity.

i know that the system works with the time you spend at it, but like this, even gerald missions and simeons give me 10 k, why? Because i dont do them all with buzzard, thats what i mean, i hate the old system , i prefer that they touch anything, because they are specialist to f*ck it up.

i am not a kid, i am writting from a cell,and you should now that it completes the sentences,sometimes very wrong, i know it is grind

 

You don't have to use a buzzard. If you want to spend longer then please do so.

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I like the new system. IMO it's made playing missions more enjoyable.

 

players are taking their time on missions & using the vote screen, instead of rushing through missions & backing out after.

 

GTAO has never been about making money as fast as I can. I like to stop & smell the roses on games.

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When I'm playing solo grinding missions - I want high set payouts

When I'm playing with others - I love the current system.

 

Overall I think the current system benefits the average player, but I can see why it'd be driving grinders or serious players nuts.

 

For solo grinding - Trash Talk + Buzzard, it's piss ass easy and you'll get 18-20K each run. This is what I'm using for solo - you may not get the "maximum payout" but it's just as easy as RR and not much slower with a buzzard.

Edited by SpidersWeb
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RedlineDrifts

You guys make no sense; why would you waste time afking in a mission when you can just complete it whenever you do and then just start up another one?

 

The time you waste in one mission could easily be put towards completing another one...Plus you got to figure out the max payout for each mission, how long to wait etc. Just finish the mission and start another..

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There's one thing about the current system that should be changed. You should get paid more for finishing faster instead of goofing off for 10 minutes at the end.

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Arrows to Athens

There's one thing about the current system that should be changed. You should get paid more for finishing faster instead of goofing off for 10 minutes at the end.

Or make it a fixed payout. I don't know why rockstar is so goofy with anything that has gotta do with money in this game.

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Balancing the mission payout to the level of difficulty would have been the logical thing to do, and would have gotten people to play more missions. So that concept was a step in the right direction. :)

 

But the balancing they did was still not right, because there are a couple of terribly hard missions that still don't pay enough. :nervous: Furthermore, instead of properly balancing mission payouts, they added this timer thing to reduce total cash flow to the player population, a dick move that puts the shareholders ahead of the customers, as all companies do. :angry::angry:

 

However, given the lower cash flow, I like the timer system, because I can play many more missions without feeling royally screwed, :^:

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The new system is definitely a step in the right direction.

 

Variety is actually in the game now, and you can make a good amount of money while also having fun.

 

It's not perfect though, and I think what the OP suggested would be an even better system.

 

Though, I'm happy with what we have right now. I wouldn't mind if it just stayed this way.

 

Anything but the previous system!

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darkmaster234

 

 

There's one thing about the current system that should be changed. You should get paid more for finishing faster instead of goofing off for 10 minutes at the end.

Or make it a fixed payout. I don't know why rockstar is so goofy with anything that has gotta do with money in this game.

with 5 minutes you receive a lot in missions of simeon and gerald ,in others like the one from martin of the companies trucks, dont remember the name you receive a lot because the mission is made to be long

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Roman Desimone

I like the variety it's just I don't want to be penalized for finishing missions in a efficient manner so I think they should cut the time factor out and instead give the highest payouts for the missions that naturally take longer

Edited by Roman Desimone
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wangsparkinglot

New payouts are awesome, getting value for money for missions is great.. Did Crystal clear out last night for the first time in a long time and the amount of time and effort = the payout.. Is good..

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V HoneyBadger V

Neither system is well made.

The old one punished anybody who didn't play Rooftop Rumble. The new system punishes anybody playing alone or anybody who wants to get it done quickly.

Because Rockstar messed up the payouts in 1.06 (I think) Rooftop Rumble was the only contact mission that wasn't messed up. I can't believe those idiots thought missions were fine for the next 10 patches. Los Santos Connection is arguably the best all-round mission for variety and challenge without extreme anger (I'm looking at you Dry Docking/Stocks and Scares), takes some time to complete yet it gave low pay.

 

Also, why the f*ck should I have to sit around waiting for someone to walk into the yellow circle? That kills the game.

Mr Madrazo wouldn't pay you more for pointlessly waiting. You'd get paid for getting things done quicker, and even more if there were less people involved.

 

All the missions now pay nearly the same as well. Rockstar took the easy route and made a one-size-fits-all system that doesn't make logical sense.

Edited by V HoneyBadger V
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