Zmey20009 Posted August 30, 2014 Share Posted August 30, 2014 (edited) GTA III Multiplayer Mod (or just GTA III MP Mod) As you know, multiplayer in GTA III was planned, but this idea was not released. This mod bringing back original multiplayer maps to gameThis maps is not complete by Rockstar GamesVideos: multi1 RedLight multi2 Chinatown multi3 The Tower multi4 The Sewer multi5 Industrial Park You can play online via Liberty Unleashed. Tested on GTA.ru Freeroam LU Server. Working good, but game crash in Portland. So be carefulYou can move from one to another map via teleporter (in the archive + coordinates)Links:Russian releases:Version 1Version 1 Test (not available for download)Version 1.1Version 1.2Version 1.3Version 1.4 (canceled)Version 1.5Version 2.0Version 2.1 Version 2.2 Version 2.3English releases:Version 1.3Version 1.4 (canceled)Version 1.5Version 2.0Version 2.1Version 2.2 Version 2.3 Version history: V1 [11.07.13]- The first releaseV1.1 Test [13.07.13]- First test version of mod. Added support for LU- Added (returned) some zones- Returned main and secondary characters. They were removed as unnecessaryV1.1 [16.07.13]- Almost completely restored multi1, but without textures and some models- Rebuilt gta3.img- New characters: cut Buskers, airport staff, Plaster and Tom NovyV1.2 [21.07.14]After a long break resumed work on the mod- On multi2 restored missing textures- Added teleporter coordinates for multi1- Fixed coordinates of some objects on multi4. Now the "gaps" has become a little less- Fixed coordinates multi2- Partial restored multi1: roads and several buildingsV1.3 [15.10.14]- Rewrote main.scm- Returned deleted pickups- More restorations on multi1- Rebuilt gta3.imgV1.4 [04.11.14] (Canceled)- Fixed prelight on multi1 roads- Removed holes on multi1 roads- More restorations on multi1, including the west sideV1.5 [09.11.14]- Removed train tracks- Added more parked vehicles- Restored east side multi1- Minor changes/corrections in finished modelV2.0 [30.12.14]- Map multi1 RedLight fully restored- On some TXD corrected alpha channels and their names- Improved prelight of some models- Minor changes/corrections in finished model- Fixed UV-map bugs on some models- Removed excess textureV2.1 [15.03.15]- Removed holes on multi1- Removed holes on multi2- Added some paths on muli2- Completed roads on multi2- Optimized collision of some road models on muli1- Fixed dirt alpha channels on multi2V2.2 [18.07.15]- Removed holes on multi2; added subway entrance- Small changes in car pathsCorrection on multi1:- Removed extra lampposts and traffic lights, also fixed coordinates of one lamppost. Added three missing lampposts- Fixed dirt models and collisionsV2.3 [26.11.15]Various fixes on multi2:- Completed backyard- Fixed coordinates and models of dirt- Fixed traffic lights and lampposts coordinates- Added missing dirt models- Small changes in the subway entrance- Fixed alpha channels of some textures- Reworked several buildings, including mt_buildings12- Changes in vehicle paths; added new ...and sorry for my bad English. If that In Multiplayer Mod used my another mods: PS2 Sentinel V2 (Never released) Alternative Infernus (Never released) Alternative Police (Never released) Edited November 26, 2015 by Zmey20009 Rachel Amber, Agem, alex8ball and 24 others 27 Link to comment Share on other sites More sharing options...
PerfectBlade Posted August 30, 2014 Share Posted August 30, 2014 Nice. Link to comment Share on other sites More sharing options...
pogo_01 Posted August 30, 2014 Share Posted August 30, 2014 That's a really great job !! 871761 and Jinx. 2 Link to comment Share on other sites More sharing options...
johnthedev Posted August 31, 2014 Share Posted August 31, 2014 Wow your porting the map's from the IOS and Android version that was left overs. Can't wait to play when finished. Link to comment Share on other sites More sharing options...
X-Seti Posted August 31, 2014 Share Posted August 31, 2014 Thankyou m8 I will have a look, Pm the person who is working on the project and ask him for permission to intergrate this into SOL. Keith Neddo and Ss4gogeta0 2 . Link to comment Share on other sites More sharing options...
Keith Ward Posted August 31, 2014 Share Posted August 31, 2014 Keith Yes? TJGM 1 Link to comment Share on other sites More sharing options...
X-Seti Posted August 31, 2014 Share Posted August 31, 2014 (edited) Thankyou m8 I will have a look, Pm the person who is working on the project and ask him for permission to intergrate this into SOL. Keith Someone said to me I wasn't paying to much attention. But holly hell, I posted that like I was replying to a Pm, wtf. Sorry dude. This is going to get me the GTAF Face Palm award Edited August 31, 2014 by X-Seti . Link to comment Share on other sites More sharing options...
Zmey20009 Posted August 31, 2014 Author Share Posted August 31, 2014 Little progress: prototype of Deathmatch mode I'm not a scripter. I have no idea how it works. But it works Rachel Amber and pogo_01 2 Link to comment Share on other sites More sharing options...
Ss4gogeta0 Posted August 31, 2014 Share Posted August 31, 2014 Thankyou m8 I will have a look, Pm the person who is working on the project and ask him for permission to intergrate this into SOL. Keith Someone said to me I wasn't paying to much attention. But holly hell, I posted that like I was replying to a Pm, wtf. Sorry dude. This is going to get me the GTAF Face Palm award lmao, happens. I think I sent you a pm about the same thing Link to comment Share on other sites More sharing options...
pogo_01 Posted August 31, 2014 Share Posted August 31, 2014 (edited) Wow. Great work @Zmey20009 !! Edited August 31, 2014 by pogo_01 Jinx. 1 Link to comment Share on other sites More sharing options...
Jeansowaty Posted August 31, 2014 Share Posted August 31, 2014 Awesome! Jinx. and pogo_01 2 Link to comment Share on other sites More sharing options...
NTAuthority Posted September 4, 2014 Share Posted September 4, 2014 i've had a private modification someone gave me that ran these maps since like early 2012 now, it's not as if it's anything new or special johnthedev 1 Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding! Link to comment Share on other sites More sharing options...
Silent Posted September 4, 2014 Share Posted September 4, 2014 i've had a private modification someone gave me that ran these maps since like early 2012 now, it's not as if it's anything new or special Isn't this the same mod? Link to comment Share on other sites More sharing options...
johnthedev Posted September 4, 2014 Share Posted September 4, 2014 Isn't this the same mod? Ya gotta be silent Link to comment Share on other sites More sharing options...
NTAuthority Posted September 4, 2014 Share Posted September 4, 2014 i've had a private modification someone gave me that ran these maps since like early 2012 now, it's not as if it's anything new or special Isn't this the same mod? didn't that one actually reload the game config, and this one supports MP addons and therefore doesn't? anyway it's fun how only russians seem to care about III Ss4gogeta0 and mirh 2 Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding! Link to comment Share on other sites More sharing options...
Gummy Posted September 6, 2014 Share Posted September 6, 2014 The underground map looks like the tunnels that lead to the bank with the gold in Max Payne 1 Ss4gogeta0 1 Link to comment Share on other sites More sharing options...
Ss4gogeta0 Posted September 7, 2014 Share Posted September 7, 2014 The underground map looks like the tunnels that lead to the bank with the gold in Max Payne 1 I was thinking that too... Link to comment Share on other sites More sharing options...
Zmey20009 Posted September 21, 2014 Author Share Posted September 21, 2014 Completed backyard pogo_01, Kalvin and Neddo 3 Link to comment Share on other sites More sharing options...
Zmey20009 Posted September 26, 2014 Author Share Posted September 26, 2014 Little progress: And i crashed my gta3.img. Release version 1.3 is delayed until october undertaker fan, Neddo and Sergiu 3 Link to comment Share on other sites More sharing options...
Zmey20009 Posted October 15, 2014 Author Share Posted October 15, 2014 Version 1.3 is out! What's new: - Rewrote main.scm. Added weapon pickups, buying in Ammu-Nation, on multi2 parked vehicles- Returned deleted pickups- More restorations on multi1- Rebuilt gta3.img undertaker fan 1 Link to comment Share on other sites More sharing options...
Zmey20009 Posted November 1, 2014 Author Share Posted November 1, 2014 (edited) Fixed prelight on roads (Before/After) Edited November 1, 2014 by Zmey20009 Igor Bogdanoff, Silent, Kalvin and 3 others 6 Link to comment Share on other sites More sharing options...
undertaker fan Posted November 1, 2014 Share Posted November 1, 2014 Nice work man! Link to comment Share on other sites More sharing options...
Zmey20009 Posted November 3, 2014 Author Share Posted November 3, 2014 West side multi1 is completed undertaker fan, Neddo, Sergiu and 1 other 4 Link to comment Share on other sites More sharing options...
Legomanarthur Posted November 3, 2014 Share Posted November 3, 2014 Nice! Looks like a totally different city, I love that. Link to comment Share on other sites More sharing options...
Zmey20009 Posted November 4, 2014 Author Share Posted November 4, 2014 Guys, today was planned release version 1.4, but I canceled it at the last moment. Too few changes, I see no reason to the release. Next version 1.5 will be released in late November or early December undertaker fan, 86DX and Neddo 3 Link to comment Share on other sites More sharing options...
undertaker fan Posted November 4, 2014 Share Posted November 4, 2014 Can't wait. Link to comment Share on other sites More sharing options...
Sombra Posted November 6, 2014 Share Posted November 6, 2014 Hey OP, just tested it out ingame; works fine apart from the teleport co-ordinates don't load, since you used commas instead of full stop which gives a floating point error when you try to load Multiplayer.G3L into Ultimate Trainer. For example; one of the teleport coordinates looked like this: x=983,070617675781y=-446,93505859375z=14,9672536849976 When it should look like this: x=983.070617675781y=-446.93505859375z=14.9672536849976 I fixed it and uploaded it, next time make sure you use . instead of , https://www.sendspace.com/file/d6wxmp undertaker fan 1 join the 11% Link to comment Share on other sites More sharing options...
Zmey20009 Posted November 6, 2014 Author Share Posted November 6, 2014 Hey OP, just tested it out ingame; works fine apart from the teleport co-ordinates don't load, since you used commas instead of full stop which gives a floating point error when you try to load Multiplayer.G3L into Ultimate Trainer. For example; one of the teleport coordinates looked like this: x=983,070617675781 y=-446,93505859375 z=14,9672536849976 When it should look like this: x=983.070617675781 y=-446.93505859375 z=14.9672536849976 I fixed it and uploaded it, next time make sure you use . instead of , https://www.sendspace.com/file/d6wxmp Strange. I used "," instead of ".", works well. I loaded your version - floating point value error. Someone has a similar problem? Anyway, thanks for error reporting Link to comment Share on other sites More sharing options...
Sombra Posted November 6, 2014 Share Posted November 6, 2014 Maybe it's a difference between operating systems or something since I'm from the UK and you're from Russia? Get a few other guys to test it out from and see what happens, simplest fix being the Russian version G3L gets the , and the English version gets . join the 11% Link to comment Share on other sites More sharing options...
Zmey20009 Posted November 6, 2014 Author Share Posted November 6, 2014 Maybe it's a difference between operating systems or something since I'm from the UK and you're from Russia? Get a few other guys to test it out from and see what happens, simplest fix being the Russian version G3L gets the , and the English version gets . I don't think it is because of difference between operating systems, but if so, I will include fixes in English release ------------------------ Total progress at 06.11.14: - More restoration - More parked vehicle - Improved Deathmatch mode script All this will be released in version 1.5 (except Deathmatch mode - it not completed) Igor Bogdanoff, alex8ball, Sergiu and 1 other 4 Link to comment Share on other sites More sharing options...
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