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AttachCarToCar in Multiplayer


formel117
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I'm making a heli lift mod for mutliplayer use, but I've come across this weird bug that makes no sense.

When you use the AttachCarToCar on to attach a "normal"(Not spawned by a player) to any vehicle, it shows for the one using the function, but not anybody else, and when you detach it, it gets teleported to where you've lifted it and falls down for everyone.

I'm using the RequestControlOfNetworkId and I do have control of it at the time of attaching.

This glitch does not occur when using AttachCarToCar with a player spawned vehicle, and it completely baffles me.

 

Has anybody got any information on this?

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Attach an object to the main car which you want to drivr, and attach the other car to the object.

AttachObjectToCar and AttachCarToObject I believe.

Edited by LetsPlayOrDy
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So save everything from vehicle (pos,heading,color and etc.) Delete car and recreate another vehicle with same everything as that vehicle had.

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I would, but the players that are inside the vehicle wouldnt be in the vehicle anymore.

I've tried a number of different native functions to try and "activate" spawned car behaviour, but it seems that "natural" cars and spawned cars have different update/syncing cycles.

Edited by formel117
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