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The Official "GTA IV's missions are NOT repetitive" thread


Vercetti42
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Y no luv for Stallion? v_v

Just look at this baby...

 

Stallion-GTA4-rear.jpg

 

Stallion is beautiful, but hard top version is better. Still, no better than Vigero.
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politics in TLAD, anyone?

 

you could wait until the target leaves, and shoot an RPG at him, or you could drive into the airport with a car and toss a grenade next to the maverick as it lands... or you could possibly create a roadblock with a bunch of SUVs on the road, and wait for thr target to stop the car.

 

has anyone ever tried to make a roadblock?

Who has time to get off their badass Hexer?
if there is a badass calvacade, vigero or dukes nearby, i do.
Calvacade, for Johnny, Eww. Vigero and dukes, hell yeah. But I never leave the Hexer.calvacade is awesome, i don't care who drives it (except trevor). and so what if johnny drives a luxury vehicle? he drove malc's presidente. he drove the mayor's freaking infernus once.

 

my OCD for TLAD is i always leave the hexer. i always need to be driving a "cage".

 

ok i just realized i'm off-topic

Your right, Trevor and calvacade don't match.actually on second thought, i think trevor would drive anything. even a hypercar
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politics in TLAD, anyone?

 

you could wait until the target leaves, and shoot an RPG at him, or you could drive into the airport with a car and toss a grenade next to the maverick as it lands... or you could possibly create a roadblock with a bunch of SUVs on the road, and wait for thr target to stop the car.

 

has anyone ever tried to make a roadblock?

Who has time to get off their badass Hexer?
if there is a badass calvacade, vigero or dukes nearby, i do.
Calvacade, for Johnny, Eww. Vigero and dukes, hell yeah. But I never leave the Hexer.
calvacade is awesome, i don't care who drives it (except trevor). and so what if johnny drives a luxury vehicle? he drove malc's presidente. he drove the mayor's freaking infernus once.

 

my OCD for TLAD is i always leave the hexer. i always need to be driving a "cage".

 

ok i just realized i'm off-topic

Your right, Trevor and calvacade don't match.actually on second thought, i think trevor would drive anything. even a hypercarNot on mine he ain't. Just the bodhi and Mr. Raspberry Jam.
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i kind of like how for IV missions you can make a plan how to approach the targets you need to kill or the item you need to collect, unlike V's linear missions

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^Like the mission, the snow storm, I went around back to the ladder, jumped in and took the drugs. Jumped out the window and left on my Sanchez.

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Some people missed the point of this thread. I am not saying every mission in IV is a god send, some of the missions ARE repetitive infact. Heck bernie/florian's missions are a prime example and yes it is probably the least varied in the series. But what I am saying is that the missions are far more varied than some people say.

 

Sure they may not involve jumping out of a plane but at least it managed to keep me engaged. The pacing was brilliant. The pace fastened at the right moments and slowed down at others for me. Even if it has the least varied missions in the series there were still memorable missions IMO.

 

Also the snow storm may be a typical shootout mission but you can complete it in 2 different ways so that makes it varied.

 

I'll add the new missions to the list soon.

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  • 4 years later...
iiCriminnaaL

This needs a revive.

 

I definitely agree. They're not as repetitive as most people claim. And plus, most of them are the type of missions I expect from a GTA game, which I enjoyed the most even in titles pre-GTA IV. Assassinations, car chases, drug deals, and shootouts in old factories and warehouses (not that they're the only interiors, but you get the point).

 

Let's take San Andreas for example, some of the missions I recall enjoying the most were: Management Issues, Gray Imports, Los Sepulcros, The Green Sabre, Ice Cold Killa, Pier 69, Yay Ka-Boom-Boom, The Meat Business, and there're many more.

Edited by iiCriminnaaL 49
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Algonquin Assassin
1 hour ago, iiCriminnaaL 49 said:

This needs a revive.

 

I definitely agree. They're not as repetitive as most people claim. And plus, most of them are the type of missions I expect from a GTA game, which I enjoyed the most even in titles pre-GTA IV. Assassinations, car chases, drug deals, and shootouts in old factories and warehouses (not that they're the only interiors, but you get the point).

Pretty much this.

 

One reason I love the majority of GTA IV's missions is because the shooting mechanics are actually great. i never really liked equivalent missions from the 3D era GTAs because the shooting mechanics were awful IMO and enemies were so brainless they barely employed any sort of tactics. Plus the option of cover makes shootouts feel more realistic.

 

To be honest there's really no mission in GTA IV that springs to mind I would consider "boring" outright. Even the simplistic tutorial type missions are hard to dislike since they introduced a lot of new mechanics/features to its core gameplay and they were justified through missions and they're kept short and sweet so even on repeat playthroughs they don't feel that tedious (Hell the game lets you bypass certain sequences which is appreciated).

 

P.S Thanks for reviving this thread. It's good to know people were thinking of this 5 years ago and it isn't a recent trend.😉

 

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iiCriminnaaL
26 minutes ago, SonOfLiberty said:

It's good to know people were thinking of this 5 years ago and it isn't a recent trend.😉

 

Exactly.

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El Penguin Bobo

I like the missions in IV. While some "can" be repetitive, the cutscenes and dialogue make up for it. 

 

IV's missions are the kind of missions I would come up with, if I had a somewhat creative mind.

 

EDIT: I'm really thinking of replaying GTA IV today. Might be worth it! 🙂

Edited by xXPinguXx
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Repetitive? Oh so like 90% of the missions that are in entire gta series. Go to Point A, kill someone or something, Go to Point B, do same thing, Mission Passed. :D

 

Unlike certain gta games that force you do to missions a certain way to complete them, a ton of missions in gta iv, you get choices in.

Parkour onto roof or enter from the front in Liquidize the Assets

Enter through basement or enter front of the building in the Sprunk Factory in the mission Trespass

Enter from front, break window to office and climb in, or enter from roof, in Escuela of the Streets. 

Edited by Xiled
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ROCKSTAR MANIC

They aren't repetitive, folks just say that because the missions all have the criminalistc aspect to it. Duh, thats the name of the game. Doing a certain mission another way made it have its replay value. V was linear and I hated those details for Gold, when it started with TBGOT and so on. I hate that, I mean I will do them to get 100% or Gold I will do it. But why do certain details is what I hate.

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Son of Zeus
6 hours ago, Xiled said:

Repetitive? Oh so like 90% of the missions that are in entire gta series. Go to Point A, kill someone or something, Go to Point B, do same thing, Mission Passed. :D

 

Unlike certain gta games that force you do to missions a certain way to complete them, a ton of missions in gta iv, you get choices in.

Parkour onto roof or enter from the front in Liquidize the Assets

Enter through basement or enter front of the building in the Sprunk Factory in the mission Trespass

Enter from front, break window to office and climb in, or enter from roof, in Escuela of the Streets. 

They are all still simple shootouts though, which is repetitive. Entering from a different door or window doesn't make it creative lol. While they were some creative ones like Ivan the Not So Terrible, Truck Hustle, Flatline, I'll Take Her and some others, most were boring straightforward shootouts and chases. Compare that to say VC and SA, the Love Fist missions, Phnom Penh 86, Just Business, Are You Going to San Fierro, Cesar Valpiando and many varied missions of the 3D Era it pales in comparison. Now it doesn't necessarily have to involve planes and stuff, but the missions should have been more varied.

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Excalibur Voltaire

Replaying GTA IV, I'm starting to enjoy the mission. Although I was kinda disappointed with the lack of stealth mission

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Street Sweeper is probably the most boring "basic", non-intro mission though. Just drive and kill. That's literally it.

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iiCriminnaaL
6 minutes ago, lol232 said:

Street Sweeper is probably the most boring "basic", non-intro mission though. Just drive and kill. That's literally it.

Fair enough.

 

I still prefer it to standing in a certain place to kill endless number of Merryweather goons, though. Such a cheap way to extend the missions' length in GTA V.

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1 minute ago, iiCriminnaaL 49 said:

Fair enough.

 

I still prefer it to standing in a certain place to kill endless number of Merryweather goons, though. Such a cheap way to extend the missions' length in GTA V.

It's just the first mission that comes to my mind out of the "boring ones". I can't think of much other. GTA IV general had awesome missions though.

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Algonquin Assassin

If anyone's old enough to remember the original GTA games they would know shootouts and car chases have always made up the bulk of GTA missions so if anything GTA IV pays respect/homage to its heritage more than some of the other GTA games that feel less like crime games and more like goofy action flicks.

 

I think R* saw this when developing GTA IV so they tightened the reins and got back to GTA's roots.

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3 hours ago, SonOfLiberty said:

If anyone's old enough to remember the original GTA games they would know shootouts and car chases have always made up the bulk of GTA missions so if anything GTA IV pays respect/homage to its heritage more than some of the other GTA games that feel less like crime games and more like goofy action flicks.

 

I think R* saw this when developing GTA IV so they tightened the reins and got back to GTA's roots.

Actually, yeah, it really does. The vibes in GTA 1 and GTA IV are very similar indeed.

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Algonquin Assassin
On 5/13/2019 at 7:59 PM, lol232 said:

Actually, yeah, it really does. The vibes in GTA 1 and GTA IV are very similar indeed.

Exactly. Also I've seen numerous people bash GTA IV's missions, but praise GTA III's *sigh*.

 

GTA III's a great game and all, but if people really concern themselves with "variety" and whatnot what's so great about GTA III's then? In GTA III we mostly just kill people and get involved in car chases just like GTA IV so it's strange that GTA III always gets a free pass probably because of its age (which really doesn't matter to the point), but the same people bash GTA IV lol. 

 

It isn't a knock against GTA III though. If anything I love the hired gun/freelance criminal type missions which is why I also like GTA IV's as it makes me feel more like I'm involved in the deepest pits of the criminal underworld.

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Bratva Assassin

As a user who joined in 2017, I didn’t even know this thread existed until now, and it’s a good thread! :) I also completely agree that GTA IV’s missions are NOT repetitive. Even if some of them are, there’s often a good space of varietal missions in between them. Also, even repetitive missions in GTA IV don’t even seem that repetitive at all. For example, when killing either Dwayne or Playboy X, you have to go to one of their houses, but with killing Derrick or Francis, you actually have a sniper rifle and are on top of a building. Definitely not the same type of optional assassinations.

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Algonquin Assassin
30 minutes ago, ThatKyloRenGuy said:

As a user who joined in 2017, I didn’t even know this thread existed until now, and it’s a good thread! :) I also completely agree that GTA IV’s missions are NOT repetitive. Even if some of them are, there’s often a good space of varietal missions in between them. Also, even repetitive missions in GTA IV don’t even seem that repetitive at all. For example, when killing either Dwayne or Playboy X, you have to go to one of their houses, but with killing Derrick or Francis, you actually have a sniper rifle and are on top of a building. Definitely not the same type of optional assassinations.

The thing is if you looked at the missions objectively I guarantee there's always atleast ONE element or more that makes them different to eachother. I've played through GTA IV so many times now I'm starting to lose count, but I can't think of 2 missions that are structured EXACTLY the same much less the 94 present. 

 

The game handles variation well within the boundaries R* set out for it. They wanted a game without all the quirky and silly sh*t from the 3D era so compromises had to be made. "Variety" is a subjective term anyway as much as fun. humour are etc. What someone sees as varied doesn't mean someone else will and vice versa.

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Cjrememberthat

I dont mean to start a fight between the series so i aint gonna say gta4 is the best but now i dont even see the gameplay with that amazing story so its okay, this game tought me that a game(even a gta) may not need a gameplay full of action stuff like sa did, didnt think like this when i played it first but now, even tough it has problems like taking cover or jackin cars, this game is still gold to me, "ahh also driving, i dont care if its realistic or not, this game's driving physics give me an orgasm everytime i play it"

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  • 10 months later...

IV's missions may be more repetitive, but V's missions were linear, reducing the replayability of the campaign

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El Penguin Bobo

I don't mind linear missions as well as long as they still manage to make it fun.

 

I just hate the gold medal objectives, and that goes for RDR1, RDR2, TBOGT, GTA V, etc. I just personally don't like getting a punishing bronze medal because I didn't do the mission the way the devs wanted me to.

Edited by El Penguin Bobo
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billiejoearmstrong8

I like the objectives in V. First playthrough I ignore them and simply play the mission however I want. But then going back and playing different ways to get gold on each objective adds extra challenge and replayabilty. This time it's a speed run, this time I'm an expert marksmen getting headshots with excellent accuracy etc. I don't like them in TBOGT because they're boring objectives and you have to do them all at once so it's just tiresome, but in V they're done well imo. There just should be an option to turn the objective screen that pops up after the mission on/off so people don't have to see it if they don't want to.

 

I don't find IV's missions repetitive at all, there's so much freedom given in the game that you can approach them all kinds of different ways and have all kinds of different things happen in them. Yes most of them are more "grounded" and involve traditional crime activties like shooting and driving, but with IV's great physics/mechanics, writing, well designed city and generous amount of freedom there's plenty of variation between them. There's even tons of variation to failing them, with all kinds of different fail cutscenes and phone calls, and choices that keep them exciting. Shootouts are the most fun thing to do in GTA and IV has so many great ones. I just wish there was a replay option so I could replay them all more easily, never get tired of them.

Edited by billiejoearmstrong8
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Mister Pink

I had a lot of complaints about GTA IV but never felt the missions were repetitive. 

 

Going to install IV this week as I wouldn't mind finishing the game I'm playing at the moment. 

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The Time Ranger

All the Gta's have a mission formula, drive here, shoot them, escape the cops, add in the occasional tailing, stealth segment and robbery and you've got Gta bingo. And there's nothing wrong with that, it's the same formula across virtually all open world crime games.

 

I don't think Gta IV feels anymore repetitive than any other gta title, true there are more contract killer type missions but personally I like those type of missions, also there is replay value, there are multiple ways to complete missions. Call Packie for a car bomb, get Dwayne's boys for some backup. While missions in other Rockstar titles such as V and RDR2 to an extent felt more streamlined and linear, many of Gta IV's missions are more akin to a destination with several different routes you can take. 

 

What also helps are the solid physics, guns bar the default pistol feel and sound meaty,  ragdoll effect with peds is varied and fleshed out. Cars are weighty and take some getting used to depending on the type of vehicle.

 

All these factors add up to make even a simple mission structure like go to point A, shoot past gang members, eliminate target and escape the area feel fun, which is what I look for in a game.

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iiCriminnaaL
5 minutes ago, The Time Ranger said:

guns bar the default pistol feel and sound meaty

For some reason, to me the Glock feels the most satisfying gun to kill with in the game.

 

All weapons are pretty good nonetheless. Probably the only game in the series in which I like to switch between the variations of a weapon slot every now and then.

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