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[CLEO] Recreate towtruck's swinging rope behavior?


nyolc8
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Is it possible to make a vehicle component to move like towtruck's swinging rope bsed on the vehicle moving?

I noticed that the rope component on towtruck is getting "skewed", not rotated.

Any opcode recommendations? Or is it possible to just apply that "physics" to a component?

 

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It's using the same code as bouncing damaged bumpers and yeah, setting component's frame to use bouncing panel logic via CLEO should be relatively straightforward.

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I'll give you function addressess when I'm back home but can't post a full code for obvious reasons*.

 

* HINT: Mobile phone + posting code = no

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OK, I found a good way to post more complex posts from a phone (I can use my PC keyboard with this phone! I love MyPhoneExplorer) so I can proviide a somewhat complete code:

 

You haven't specified what car/dummy it should be so I made it into a SCM function - it takes 2 args, first is car handle and the second is dummy ID (in this case, misc_a is 20)

 

:SET_BOUNCING_PANEL0A97: [email protected] = car [email protected] [email protected] += [email protected] = 00A8D: [email protected] = read_memory [email protected] size 2 virtual_protect 0if [email protected] == 0xFFFFthen    0AA6: call_method 0x6F4920 struct [email protected] num_params 3 pop 0 1.0 2 [email protected]    0AB2: ret [email protected] += 0x200A8D: [email protected] = read_memory [email protected] size 2 virtual_protect 0if [email protected] == 0xFFFFthen    0AA6: call_method 0x6F4920 struct [email protected] num_params 3 pop 0 1.0 2 [email protected]    0AB2: ret [email protected] += 0x200A8D: [email protected] = read_memory [email protected] size 2 virtual_protect 0if [email protected] == 0xFFFFthen    0AA6: call_method 0x6F4920 struct [email protected] num_params 3 pop 0 1.0 2 [email protected]: ret 0
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Excellent! Thank you! I don't know how you guys figuring out these memory addresses, but thank god for you :D

 

Btw I see those "0 1.0 2" sections... those are the X Y Z values for the swinging?

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I don't getting something... why we need to call that function 3 times?

 

edit: also how to define custom dummy name? I used 0D0D from newopcodes to define custom dummy names, but as I see this 0AA6 only accepting structs. Any way to find the offset (like 20 for misc_a) for a defined component?

 

edit: what is [email protected]? Why it's there? Also I see that 0 1.0 2 is not XYZ... So... 1.0 is a multiplier or somekind of that?

Edited by nyolc8
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