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looking for tips on creating races


meatrocket8
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Yesterday I played around a bit with the content creator & made a race. Me & my friends played it last night. It was a long race that starts at the top of the map and ends at Simeon's car drop off. I made it a GTA race and with traffic and wanted levels on to add a little excitement.

 

I asked my friends for feedback & one of them suggested adding a few more checkpoints, so I will do that.

 

I'm asking whoever on this forum for any tips on creating races. Also, is there a way to determine what the payout would be? I'm guessing no but thought I would ask.

 

thanks in advance

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Use the props sparsely.

Oh yeah, no ramps.

So far I have no props and no ramps!!!

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Use the props sparsely.

Oh yeah, no ramps.

So far I have no props and no ramps!!!

 

Haha, I guess the things that I like to see are:

  • Good checkpoint placement
  • Some long straights to gain some speed and you have a chance to overtake your opponent
  • Variety of corners
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Yesterday I played around a bit with the content creator & made a race. Me & my friends played it last night. It was a long race that starts at the top of the map and ends at Simeon's car drop off. I made it a GTA race and with traffic and wanted levels on to add a little excitement.

 

I asked my friends for feedback & one of them suggested adding a few more checkpoints, so I will do that.

 

I'm asking whoever on this forum for any tips on creating races. Also, is there a way to determine what the payout would be? I'm guessing no but thought I would ask.

 

thanks in advance

I would suggest you have a look in the creator section of this forum there is a lot of great people and information focused on creator in there.
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Ramps. Lots and lots of ramps. Oh, and make it stuck on Super Cars. Also make your prop placement so everyone hits everything during the race. And one more thing: Like for chop. This for sure will make your race good.

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I personally like races that are not too long(I don´t want to spend over 10 minutes racing,3-4 minutes with an average vehicle is ideal for me),have both a lot of straight road and some corners and are on similar terrain throughout the entire race(if they are in the city streets with a lot of corners,I like the whole race to be in city,if they are on a straight highway,I like the whole race to be on highway,if they are off road,I like the whole race to be off road).

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thanks everyone for your feedback & comments. As of right now the race is a mix of highway driving & city driving. I think I do need to improve my checkpoint placement so I will do that.

 

Also, I will post a link to my race once I have made some improvements if anyone is interested.

 

Oh yeah, I'm on PS3.

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Do not be creative with it. I used to make races and try my hardest to promote them. I came up with great stuff and had clever titles and descriptions. Never got a lot of plays, so I gave it up. Then I saw this last night in the vote screen and I wanted to shove my fist through the tv.

 

Bad-San Andreas

DESCRIPTION
Evade your wanted level as you race your Roosevelt through the car parks in Downtown.
Really?!? That is the sh*tty name and description and it gets a sh*tload of plays???
Try something better. I made this right when Valentines day DLC came out.
Myeah See. You Dirty Rat!
DESCRIPTION
Get out your Roosevelts and other classic mob cars for this classic GTA race. You do as I say, see? Myeah! Myeah!
Getting verified is only what Rockstar wants and has nothing to do with your playthroughs. When you look at the creators stats they show hardly any playthroughs because you don't get any of the rp once it was taken over by Rockstar. So have fun making a race that you can call you own. If you want the stupid verified Tshirt shoot someone with a sweeper or a combat MG.
And f*ck you Rockstar. JUMPS JUMPS JUMPS! Go jump off a bridge with your, we want to make GTAO into Little Big Planet.
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Do not be creative with it. I used to make races and try my hardest to promote them. I came up with great stuff and had clever titles and descriptions. Never got a lot of plays, so I gave it up. Then I saw this last night in the vote screen and I wanted to shove my fist through the tv.

 

Bad-San Andreas

DESCRIPTION
Evade your wanted level as you race your Roosevelt through the car parks in Downtown.
Really?!? That is the sh*tty name and description and it gets a sh*tload of plays???
Try something better. I made this right when Valentines day DLC came out.
Myeah See. You Dirty Rat!
DESCRIPTION
Get out your Roosevelts and other classic mob cars for this classic GTA race. You do as I say, see? Myeah! Myeah!
Getting verified is only what Rockstar wants and has nothing to do with your playthroughs. When you look at the creators stats they show hardly any playthroughs because you don't get any of the rp once it was taken over by Rockstar. So have fun making a race that you can call you own. If you want the stupid verified Tshirt shoot someone with a sweeper or a combat MG.
And f*ck you Rockstar. JUMPS JUMPS JUMPS! Go jump off a bridge with your, we want to make GTAO into Little Big Planet.

 

Thanks for the input I really don't care about the whole verified thing. I just wanted to make something fun that my friends and I could play. if some other people out there enjoy it, thats cool too.

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GrimmyGrimmGrimm

R* made a great posting with race design tips. I suggest checking this out: http://www.rockstargames.com/newswire/article/52195/Rockstar-Game-Tips-Perfecting-Your-GTA-Online-Races-with

 

I personally like courses that require practice to learn. Meaning, I'm not a fan of easy (intuitive) tracks that a first timer can easily win like Criminal Records. I think the courses should challenge all facets of good racing (especially braking skills). I also like courses that have one (maybe two) challenging features such as a chicane or hairpin turn (I even like the crazy stunt ramps and loops) that gives a slight advantage to racers who have put in some practice and learned the track.

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personally I think checkpoint placement is all there really is to making a goodt race.

the race should flow somewhat logically trough the map, you can make difficult turns but I've found a lot of people don't seem to cope too well with sharp turns at high speed

kind of makes sense if you don't know the raceyou don';t really expect to suddenly make a 90 degree turn into an alley.

 

which brings me to my second point (love saying that for some reason XD)

 

checkpoint placement, it's really important that there are enough checkpoints, too few and people won't know what to do, and too many and people won't have time to take them all in.

the distance between checkpoints is really important IMO, ideally when passing a checkpoint you should be able to clearly see the next checkpoint while having enough time to process it and react.

there really is no set distance since the timing mostly depends on your speed, but as a rule of thumb I always place checkpoints at least 2-3 seconds apart.

 

also the placement on turns can be very important, I always like high speed turns that allow you to use the sidewalk to cut the corners

but a lot of times the check point is too far on the outside so you have to take the turn a lot wider (usually going around the outside of a lamp post or something)

placing them more on the inside or outside can also help people to follow your line (if you want them to exit on the outside place it on the inside of the turn and vice versa)

think this is really a matter of preference or what kind of race you're making but I think it's an important thing to think about (and do consistently within a race)

 

outside of these "rules" and mechanics it's really a matter of creativity, which IMO does not mean a lot of ramps props or other shenanigans.

IMO good race lines and an interesting location are way more important.

Edited by Zwenkwiel
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I've made 4 and from experience I can confidently tell you, If you want to get it verified fill it with ramps since R* only verify the ones with the most thumbs up votes and not the ones with a realistic track/course.

 

If your making it for your racing crew or just a personal one for your friends try to base it off of a race IRL or one from a movie, For street racing try basing it off of the course from the first race in 2 Fast 2 Furious that one can easily be recreated on the streets around the beach.

 

To make a quality race your going to need to meet these standards (Assumbing of course that the people that are going to be playing aren't immature people that like speeding up ramps in Zentorno's):

 

- Realistic track (No ramps, For ramps try to make one out of the natural surroundings)

- For circuits make the laps a decent length, We're not racing at the Le Mans circuit so make the laps a reasonable size.

- For sprints have a balance of turns and straights. If there's an imbalance between the two then certain cars will have an advantage over others. This also applies to circuits.

- For underground late night races add a few cones or street signs to indicate the course and to add a bit of character.

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Can you create a race with forced cars? Would be cool to have a sports race with everybody in stock comets/carbinozarres/whatever.

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Can you create a race with forced cars? Would be cool to have a sports race with everybody in stock comets/carbinozarres/whatever.

Locked to a single car removes the option to switch customs on or off. Locked to more than one allows the host to switch customs on (which allows any custom car in the class, not just customs from the locked selection).

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Can you create a race with forced cars? Would be cool to have a sports race with everybody in stock comets/carbinozarres/whatever.

Yes, you can enable/disable individual cars

EDIT: also above post

Edited by PrestoWater
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My tip,

 

People shouldn't need to know the track to compete - most people will be random players joining for the first time - they should be able to easily identify each turn and where it is. Poor checkpoint placement can be frustrating for people the first time they do a race.

 

If they fail a turn on their first attempt, you want it to slow them down but not need to stop or respawn to fix it. Common issues here are high speed sections leading in to tight turns where the outside of the corner either a) has a big drop or b) has a solid object that will completely screw them over.

 

In the first race I made there was three issues:

 

- too many tight sections, people like to go fast (balance, as mentioned above)

- suburban houses on the outside of a long bend after a straight - get it slightly wrong or get tapped and you'd be forced to stop

- tight turn with lake on the outside, fail the turn and drown

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