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WTF is up with DMS?


StangOne50
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I'm going to bet that even at your high level that you mostly grind money and levels and have never really played DMs so you just want to jump in and totally understand it with zero experience.

 

I think the question needs improvement.

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justinlynch3

I hate deathmatches also. I want dot on full time at least to be optional. Last Team Standing has dots always on and they are way more fun then deathmatches.

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Arrows to Athens

Sometimes you will unload an entire mag into a player and they survive. They shoot you and you die super f*cking fast. I roll and while i'm rolling I die. Wait wtf?

 

There needs to be a blips on/off option.

Edited by Fearx--
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Sometimes you will unload an entire mag into a player and they survive.

That sounds like lag to me.

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Don't play DM on GTA Online. It sucks, because of spawns, radar, and phone abilities. Just don't even try to comprehend it, it is lost.

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I was going to make a post about the whole being killed while rolling, but I put it down to lag.. either way it makes me wanna throw my controller at the wall lmfao

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Rockstar has to bite the bullet and make all DMs and TDM switch your aiming to Free-Aim by default. This isn't an opinion, this is a absolute necessary if they care anything about the quality of the products released, can you imagine Quake III or Unreal Tournament with lock on?

Edited by NeonBlade
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Rockstar has to bite the bullet and make all DMs and TDM switch your aiming to Free-Aim by default. This isn't an opinion, this is a absolute necessary if they care anything about the quality of the products released, can you imagine Quake III or Unreal Tournament with lock on?

But you already have your DMs and TDMs have Free-Aim. Why turn an option into a necessity?

 

While we're there, lets make all missions Free-Aim as well.

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DM blips only appear when shooting or in line of site. On regular DM in auto aim it can be a pain but everyone's at the same 'disadvantage' it's a good test of reaction times and spatial awareness

most times i dont even have a chance to react as i am just getting shot and have no clue where it is even coming from.

 

last night i tried one and as soon as it started the opposing team was literally standing right in front of us. auto aim did not lock and i was instantly killed. i respawned and was shot and killed before i could even take my gun out wtf lol

 

Then if everyone camps you dont see any dots at all. idk it just seems um retarted to me

 

atleast in free roam everyone knows exactly where everyone else is. to kill someone that knows exactly where you are takes some kinda skill but this dm crap is rediculous..its like tryin to search and kill someone off radar

 

First of all, don't play user created deathmatches at first. Play the Rockstar designed maps until you're familiar with how GTA V DMs work. Stuff like spawn points are even more important in aim-assist deathmatches and it's very easy for user maps to f*ck this up.

 

Second, remember the game is a COVER shooter. Running around is fine for an FPS but it will just get you killed when everyone has lock-on. Advance from cover point to cover point, clear corners. It's really not that hard if you just take it slow.

 

Finally you can look behind you by pressing the R3 button (pushing down on the right stick). Even just clicking it briefly will reveal any players behind you that are in your sightline, and then you have them on your map. But like people have said, relying on the map too much is a mistake in auto-aim DMs.

 

Rockstar has to bite the bullet and make all DMs and TDM switch your aiming to Free-Aim by default. This isn't an opinion, this is a absolute necessary if they care anything about the quality of the products released, can you imagine Quake III or Unreal Tournament with lock on?

But you already have your DMs and TDMs have Free-Aim. Why turn an option into a necessity?

 

While we're there, lets make all missions Free-Aim as well.

 

Seems like the reasonable solution would be to make it a menu option, like slipstreaming is in racing.

 

I would love to play more free-aim DMs, but it's a pain in the ass that you have to decide that that's what you're doing for the next while, go into SP or Creator to switch your aim preference, start a new session, and then join some Jobs.

 

I would do it so much more if I could switch on the fly.

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Rockstar has to bite the bullet and make all DMs and TDM switch your aiming to Free-Aim by default. This isn't an opinion, this is a absolute necessary if they care anything about the quality of the products released, can you imagine Quake III or Unreal Tournament with lock on?

But you already have your DMs and TDMs have Free-Aim. Why turn an option into a necessity?

 

While we're there, lets make all missions Free-Aim as well.

 

Seems like the reasonable solution would be to make it a menu option, like slipstreaming is in racing.

 

I would love to play more free-aim DMs, but it's a pain in the ass that you have to decide that that's what you're doing for the next while, go into SP or Creator to switch your aim preference, start a new session, and then join some Jobs.

 

I would do it so much more if I could switch on the fly.

 

I wouldn't even mind that.

 

Saying "You must play Free-Aim DMs by default" is not much different than "You must play GTA in Free-Aim" by default".

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Yeah, obviously auto aiming isn't going anywhere. The game is designed for auto-aim. The free aim setup is notoriously wonky, the combat roll makes free aiming needlessly frustrating, and the amount of enemies you get on any mission is obviously selected with auto-aim in mind.

 

The fact that free-aim is even available is more of a bonus. I'm glad they have it, and I think that if they fixed some of its faults it would be preferable for me to use in any PVP game mode. But it'll never be the "default" mode for anything.

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Let me start by saying im a rank 351 and have over 60 days played..To this day I can not figure out deathmatches..

 

Can anyone explain this sh*t to me ?

 

Everytime i join one i am constantly shot in the back by invisable dots..How do you kill people if you cant even find them??

 

It seems to involve no skill since people just spawn behind me all the time..

 

This feature of the game just makes no sence to me at all . i know your supposed to use stealth and a silencer but this does not work for me as i am still constantly shot in the back by invisable players

I am a DM junkie and for a few days now I have found that the enemy blips are not showing up despite them shooting I unsuppressed weapons.

 

The auto lock works when it wants and at times just points at nothing in particular while the enemy is shooting you the entire time, happened in a Survival too.

 

But my biggest problem being at rank 287 or whatever I am at, is that i am constantly expected by Rockstar to carry entire teams filled with newbies and low ranked players with very little Deathmatch experience and it shows when they go 3 Kills/20 Deaths statistically. So frustrating because the last 6 TDM losses could have been wins for me had there been just one other guy with half my skill level at DM's.

 

So throw in the complete frustration of being on teams with DM rookies the aiming issues and blip glitching, it's no surprise I was just driving my Cheetah around...a car I had not driven since like December.

 

Shame that they still can't get the DM matchmaking right and players like me highly ranked and skilled at DMs get punished for being good.

Really sucks.

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GTA-Freak-Vi

Z6UuJFj.png?1?4935

That's how much I hate DM.. plus the annoying filters you get after certain amount of death/kill streaks

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Call Lester to reveal players. Almost ever DM MVP I've seen (including myself) has done this.

I try not to do this for my own intense experience but since I'm doing the killing, the game exposes my blip and I find it unfair that I'm exposed and don't have the element of surprise. It doesn't matter if I use a suppressor because being the kill leader trumps that and my blip stays exposed until someone collects the stupid bounty on me for being top killer.

 

But I'm getting used to calling Lester more and more because I'm fed up with being good but having Rockstar F' me and force me to be at a disadvantage.....it's not my fault I don't suck. I have worked at becoming the killer I am.

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lazyassedlover

TIP: when you sprint in deathmatches you are more visible on the radar than if you jog

 

maybe you sprint everywhere, visibility is linked to proximity = when close they will appear on the radar

 

maybe unlucky that they just happen to get close to you from behind

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Yeah, obviously auto aiming isn't going anywhere. The game is designed for auto-aim. The free aim setup is notoriously wonky, the combat roll makes free aiming needlessly frustrating, and the amount of enemies you get on any mission is obviously selected with auto-aim in mind.

 

The fact that free-aim is even available is more of a bonus. I'm glad they have it, and I think that if they fixed some of its faults it would be preferable for me to use in any PVP game mode. But it'll never be the "default" mode for anything.

 

No Free-Aim/Mixed-Aim can stay in Missions because that is where they belong. They have no business in a competitive player vs player environment. Don't give me its good to have options nonsense. Diversity in game design brings incoherence to game modes. All DM and TDMs should be Free Aim BY DEFAULT with no option to change otherwise.

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You always did suck at DMS my bro :panic::lol::p

hahaha very funny bro lol

 

sh*t im just glad im not the only one with all these issues.

I never bothered with dm before and the only reason I tried now is cuz I done just about everything else in this game i can do and thats really all there is left for me. So i just wanted to do all of them and get it over with. But they just suck

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Let me start by saying im a rank 351 and have over 60 days played..To this day I can not figure out deathmatches..

 

Can anyone explain this sh*t to me ?

 

Everytime i join one i am constantly shot in the back by invisable dots..How do you kill people if you cant even find them??

 

It seems to involve no skill since people just spawn behind me all the time..

 

This feature of the game just makes no sence to me at all . i know your supposed to use stealth and a silencer but this does not work for me as i am still constantly shot in the back by invisable players

I am a DM junkie and for a few days now I have found that the enemy blips are not showing up despite them shooting I unsuppressed weapons.

 

The auto lock works when it wants and at times just points at nothing in particular while the enemy is shooting you the entire time, happened in a Survival too.

 

But my biggest problem being at rank 287 or whatever I am at, is that i am constantly expected by Rockstar to carry entire teams filled with newbies and low ranked players with very little Deathmatch experience and it shows when they go 3 Kills/20 Deaths statistically. So frustrating because the last 6 TDM losses could have been wins for me had there been just one other guy with half my skill level at DM's.

 

So throw in the complete frustration of being on teams with DM rookies the aiming issues and blip glitching, it's no surprise I was just driving my Cheetah around...a car I had not driven since like December.

 

Shame that they still can't get the DM matchmaking right and players like me highly ranked and skilled at DMs get punished for being good.

Really sucks.

 

This..

 

The number of times I have gotten low rank players on my team is unbelievable

 

I just play deathmatches on GTA with the occasional races and missions, but deathmatches are my favourite and getting these low rank players annoys me because they can't shoot for sh*t.

Sometimes being a good killer is bad

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Call Lester to reveal players. Almost ever DM MVP I've seen (including myself) has done this.

not true. I belive this should only be used when you run around for 2+ minutes and can't find your opponents. We play head to head crew TDMs every night and our strict rule is never call Lester.

Also a good tip. Always combat roll when you first spawn. That way if someone is in spawn kill range it gives you a chance to break their auto lock and fire back.

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LadySuperioR

Let me start by saying im a rank 351 and have over 60 days played..To this day I can not figure out deathmatches..

 

Can anyone explain this sh*t to me ?

 

Everytime i join one i am constantly shot in the back by invisable dots..How do you kill people if you cant even find them??

 

It seems to involve no skill since people just spawn behind me all the time..

 

This feature of the game just makes no sence to me at all . i know your supposed to use stealth and a silencer but this does not work for me as i am still constantly shot in the back by invisable players

 

Yeah you know what, I too loathed dms because of players not being visible on my mini map. But now that I've been playing dms for quite some time now I use this to my advantage. I've learned to NOT use the mini map while in a dm UNLESS someone flashes. I just jog around looking for someone that might be near or someone trying to hide in cover. You have to act as if it was in real life- if that makes any sense. First thing is try your BEST not to make noise (sprinting), and if you do make noise DO NOT stay in the same spot- move your ass. You'll know if you're makeing noise when your pointer in the mini map turns red or if a blue circle expands around it.

 

And if/when you ever come head to head with someone always use combat roll

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Yeah, obviously auto aiming isn't going anywhere. The game is designed for auto-aim. The free aim setup is notoriously wonky, the combat roll makes free aiming needlessly frustrating, and the amount of enemies you get on any mission is obviously selected with auto-aim in mind.

 

The fact that free-aim is even available is more of a bonus. I'm glad they have it, and I think that if they fixed some of its faults it would be preferable for me to use in any PVP game mode. But it'll never be the "default" mode for anything.

 

No Free-Aim/Mixed-Aim can stay in Missions because that is where they belong. They have no business in a competitive player vs player environment. Don't give me its good to have options nonsense. Diversity in game design brings incoherence to game modes. All DM and TDMs should be Free Aim BY DEFAULT with no option to change otherwise.

 

"Deathmatches need to be Free-Aim only because I play Free-Aim and Free-Aim is better and everyone needs to play the way I play!"

 

That's what you sound like.

 

It's not even the fact that you believe Free-Aim is better, or wanting Free-Aim to be more popular, you're actually trying to take away the choice to play Free-Aim or any other -Aim in Deathmatches.

 

You have the option to play GTA Online in Free-Aim, you have the option to play Deathmatches in Free-Aim. You don't want Free-Aim only deathmatches, you simply want everyone to play the way you play.

 

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Yeah, obviously auto aiming isn't going anywhere. The game is designed for auto-aim. The free aim setup is notoriously wonky, the combat roll makes free aiming needlessly frustrating, and the amount of enemies you get on any mission is obviously selected with auto-aim in mind.

 

The fact that free-aim is even available is more of a bonus. I'm glad they have it, and I think that if they fixed some of its faults it would be preferable for me to use in any PVP game mode. But it'll never be the "default" mode for anything.

 

No Free-Aim/Mixed-Aim can stay in Missions because that is where they belong. They have no business in a competitive player vs player environment. Don't give me its good to have options nonsense. Diversity in game design brings incoherence to game modes. All DM and TDMs should be Free Aim BY DEFAULT with no option to change otherwise.

 

"Deathmatches need to be Free-Aim only because I play Free-Aim and Free-Aim is better and everyone needs to play the way I play!"

 

That's what you sound like.

 

It's not even the fact that you believe Free-Aim is better, or wanting Free-Aim to be more popular, you're actually trying to take away the choice to play Free-Aim or any other -Aim in Deathmatches.

 

You have the option to play GTA Online in Free-Aim, you have the option to play Deathmatches in Free-Aim. You don't want Free-Aim only deathmatches, you simply want everyone to play the way you play.

 

 

 

Its called setting a concrete standard for competitive play. I'm sorry you do not understand coherent game design and what breeds chaos. Let me simplify this. In Quaker III there is only ONE aiming mode, all players must conform to that specific standard, they are free to set their keyboard as they like, the button mapping etc. What they are not free to do is run roughshod over standardized practice. Sometimes Options are a bad thing, option in clothing, perfectly fine, options in Ice-cream? Great. Options for competitive play? Get the hell out. There must be Universal Rules all must abide.

 

It is attempting to play Soccer saying we have the option to play 15 players while others play with 11 a side. No fool. In a Competition. In a game the rules absolutely must be concretely set and formalised. Auto-Aim has NO BUSINESS in DMs or TDMs because they distort the player base and bring madness to the systematisation.

 

Think Child. Think before you post.

Edited by NeonBlade
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Normal deathmatches are generally just that, especially in tight confined maps like fib,inhumane labs, Franklin or michaels house.

 

Team deathmatches generally eliminate the problem.

 

Silencers and stealth skill are vital in deathmatches, a high stealth skill means you can move quickly without your blue blip expanding hence lowering enemies being alerted too your location.

 

If your blip is grey (purple) someone is in line of sight, detecting you , nearby.

 

If playing a long team deathmatches 10+ minutes, or fighting a team you have fought before remember you need too vary your tactics, ie run and gun,cover/corner, sniper.

 

Some maps are perfect for this others are not.

 

Weapon type deathmatches.

 

Forced: don't really like it especially if it's Rpg's etc. Since it severely limits viable tactics.

 

Forced + pickups: if balanced are quite fun, and allow lower ranks a fighting chance. Always open the map in lobby and look if weapons are dispersed around the map. Be very concerned if weapons seem clustered in one area chances are that this may be a fixed match, only one way there, camping.

 

Owned + pickups; these are fun but someone will usually whip out a Rpg or mini gun which is silly in small spaces. I actually laugh when they do this since they are literally killing me by throwing money out the window.

 

Now if we could keep our weapon mods in all types I think many would love forced and pickup since that would allow us too use what we have with silencer's and extended clips.

Edited by garvdart
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TDMs are quite fun.Maybe because I usually is the MVP.To be honest I think Owned+Pickups is better than forced.Why would I earn my weapons if I cannot use it in dms?And I do not spam rpgs or miniguns.

 

Running around in a dm is just asking to be shot. But if you run smart and take cover it may actually work. My carbine is not silenced by the way.

What about if you made a DM with either weak(non-AP pistols, sawn-offs) or semi-heavy guns(Assault-Rifles, MGs) of your choosing and a sweetspot of your choosing also, but not you but others kept spamming RPGs etc. I've had people join my RDR-themed DMs that are set on small ranches with pistols and either Sawn-Offs and Pistols and ask me where I've placed the minigun. WTF. I always run mine on Forced+Pickups not just to be fair on low levels but more because you as the creator can control the type of action the DMs gonna have. My personal opinion is that Pistols, Pumps and Carbines/AKs are the best weapons to be used as forced.

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I've never enjoyed deathmatches, maybe on the original unreal tournament on select maps. But I have always preferred objective based game mode. It's a damn shame captures are sparsely populated.

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Yeah, obviously auto aiming isn't going anywhere. The game is designed for auto-aim. The free aim setup is notoriously wonky, the combat roll makes free aiming needlessly frustrating, and the amount of enemies you get on any mission is obviously selected with auto-aim in mind.

 

The fact that free-aim is even available is more of a bonus. I'm glad they have it, and I think that if they fixed some of its faults it would be preferable for me to use in any PVP game mode. But it'll never be the "default" mode for anything.

 

No Free-Aim/Mixed-Aim can stay in Missions because that is where they belong. They have no business in a competitive player vs player environment. Don't give me its good to have options nonsense. Diversity in game design brings incoherence to game modes. All DM and TDMs should be Free Aim BY DEFAULT with no option to change otherwise.

 

"Deathmatches need to be Free-Aim only because I play Free-Aim and Free-Aim is better and everyone needs to play the way I play!"

 

That's what you sound like.

 

It's not even the fact that you believe Free-Aim is better, or wanting Free-Aim to be more popular, you're actually trying to take away the choice to play Free-Aim or any other -Aim in Deathmatches.

 

You have the option to play GTA Online in Free-Aim, you have the option to play Deathmatches in Free-Aim. You don't want Free-Aim only deathmatches, you simply want everyone to play the way you play.

 

 

 

Its called setting a concrete standard for competitive play. I'm sorry you do not understand coherent game design and what breeds chaos. Let me simplify this. In Quaker III there is only ONE aiming mode, all players must conform to that specific standard, they are free to set their keyboard as they like, the button mapping etc. What they are not free to do is run roughshod over standardized practice. Sometimes Options are a bad thing, option in clothing, perfectly fine, options in Ice-cream? Great. Options for competitive play? Get the hell out. There must be Universal Rules all must abide.

 

It is attempting to play Soccer saying we have the option to play 15 players while others play with 11 a side. No fool. In a Competition. In a game the rules absolutely must be concretely set and formalised. Auto-Aim has NO BUSINESS in DMs or TDMs because they distort the player base and bring madness to the systematisation.

 

Think Child. Think before you post.

 

It's as simple as this:

 

You think Free-Aim DM is competitive? Good, go play the competitive Free-Aim DM, its right there in front of you. It'll continue to exist and be unchanged whether you set "concrete and universal rules" or not.

 

Choosing between Auto-Aim and Free-Aim isn't the same as a soccer game with uneven teams, because everyone in the game has the same -Aim.

 

If DM & TDM had the power for every individual player/team to have their choice of -Aim, then you'd have a point, but no competition, formal or informal, would revolve something around more than one standard at the same time.

 

You're not bringing up Free-Aim, you're bringing down everything that's not Free-Aim.

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One good thing, and the main reason I mostly just do death matches lately, no free roam god mode glitchers. You get the rare aimbot program user, but not too often. Today I encountered someone in a team death match, in god mode. Shot them in the face with advanced rifle full lock on red dot, health bar didnt budge. First time I though lag, then did it again, same thing. RPG, no damage, check players profile, K/D ratio of 45. Reported and moved on, hope this doesnt become common place.

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