Reyks Posted August 27, 2014 Share Posted August 27, 2014 I want to remove those ugly looking "contrails" that appear in the sky all over SA, im pretty sure it is a model since you can reach those things. Does anyone know the filename and where i can find it? Link to comment Share on other sites More sharing options...
Link2012 Posted August 28, 2014 Share Posted August 28, 2014 (edited) Nope, they aren't models, they are hard coded. Try this CLEO: {$CLEO}0A8C: 0x7174A0 8 0x90 1 // NOP call to CPlaneTrail::Render0A93: Edited August 28, 2014 by LINK/2012 Reyks 1 Link to comment Share on other sites More sharing options...
Reyks Posted August 28, 2014 Author Share Posted August 28, 2014 Oh lord...They are gone! Thank you so much . Can i post the .cs file on the Fixes & Improvements thread so others can use it? You will get full credit of course. Link to comment Share on other sites More sharing options...
DK22Pac Posted August 28, 2014 Share Posted August 28, 2014 Why do you call this as 'fix' or 'improvement'? Link to comment Share on other sites More sharing options...
Reyks Posted August 28, 2014 Author Share Posted August 28, 2014 Well i don't consider it a fix or anything, it's just personal preference, contrails look good if done right (GTA V for example) but in SA it's just that weird white line that's supposed to give the illusion of a plane. But yeah i wanted to post it in that thread just because im sure there are more people who may be interested in removing them. Link to comment Share on other sites More sharing options...
pep legal Posted August 28, 2014 Share Posted August 28, 2014 (edited) ...im sure there are more people who may be interested in removing them. Just like me ! I hope to find a better air traffic mod, that put some "life" on Airports and Sky of SA. There are one or two out there...but they are too buggy ! All you have in vanilla game is some crazy airplanes doing insanities close to you...and suddenly disappearing some meters away... ...or those stupid white lines being drawn on sky. SA airports are like ghost towns...even vice-city one is better. GTA-IV has an interesting Airport life as well. For only contrail this one make the job : http://www.gtainside.com/en/download.php?do=comments&cat=322&id=58049 Thanks ! . Edited August 28, 2014 by pep legal Link to comment Share on other sites More sharing options...
Link2012 Posted August 28, 2014 Share Posted August 28, 2014 Oh lord...They are gone! Thank you so much . Can i post the .cs file on the Fixes & Improvements thread so others can use it? You will get full credit of course. Sure, why not Link to comment Share on other sites More sharing options...
nyolc8 Posted August 29, 2014 Share Posted August 29, 2014 I don't get why rockstar put those in the flyable area. Why don't they put those things higher where you can't reach them? Link to comment Share on other sites More sharing options...
Reyks Posted September 5, 2014 Author Share Posted September 5, 2014 Yo, sorry for bumping this thread but i just noticed that the script removes only the plane lines , but the coronas still remain at night. Any way to remove them? Maybe some extra lines in the script? Link to comment Share on other sites More sharing options...
Link2012 Posted September 5, 2014 Share Posted September 5, 2014 Yo, sorry for bumping this thread but i just noticed that the script removes only the plane lines , but the coronas still remain at night. Any way to remove them? Maybe some extra lines in the script? 0A8C: 0x7185B0 5 0x90 1 // NOP call to CPlaneTrails::UpdateEither replace the other 0A8C or add it after, doesn't really matter Reyks 1 Link to comment Share on other sites More sharing options...
gipson23 Posted September 6, 2014 Share Posted September 6, 2014 Hello, I have a question, birds in San Andreas are too hard coded? :-O Please, if it's possible, how can I remove them? Link to comment Share on other sites More sharing options...
Gramps Posted September 6, 2014 Share Posted September 6, 2014 Hello, I have a question, birds in San Andreas are too hard coded? :-O Please, if it's possible, how can I remove them?You could've asked this question in Link's Bird Update thread, instead of hijacking one. Link to comment Share on other sites More sharing options...
gipson23 Posted September 6, 2014 Share Posted September 6, 2014 Hello, I have a question, birds in San Andreas are too hard coded? :-O Please, if it's possible, how can I remove them? You could've asked this question in Link's Bird Update thread, instead of hijacking one. Okay! I'm sorry. Thank you. Link to comment Share on other sites More sharing options...
Gramps Posted September 6, 2014 Share Posted September 6, 2014 I didn't mean go in post it in the Birds Update thread as well. I said you could've posted it in the Birds Udpate thread, as it was more appropriate to your question, rather than hijacking someone elses thread. Link to comment Share on other sites More sharing options...
gipson23 Posted September 6, 2014 Share Posted September 6, 2014 (edited) Oh I'm so sorry, I think it could be better that my question will be in thread about Birds in SA. Maybe someone already ask for same question in that thread. But maybe for "no birds in SA" exists some code like cleo script. Anyway, okay. I understand. Edited September 6, 2014 by gipson23 Link to comment Share on other sites More sharing options...
Link2012 Posted September 6, 2014 Share Posted September 6, 2014 (edited) Oh I'm so sorry, I think it could be better that my question will be in thread about Birds in SA. Maybe someone already ask for same question in that thread. But maybe for "no birds in SA" exists some code like cleo script. Anyway, okay. I understand. 0A8C: 0x711EF0 1 0xC3 1 // Don't let CBirds::CreateNumberOfBirds run Edited September 6, 2014 by LINK/2012 Link to comment Share on other sites More sharing options...
Reyks Posted September 6, 2014 Author Share Posted September 6, 2014 Thanks again, worked like a charm have some cookies Link to comment Share on other sites More sharing options...
Reyks Posted September 6, 2014 Author Share Posted September 6, 2014 Sorry for double posting, but the script that removes the birds is crashing the game, just so you know. Link to comment Share on other sites More sharing options...
gipson23 Posted September 7, 2014 Share Posted September 7, 2014 Thanks for scripts! Anyway same problem like Strafebolt. Link to comment Share on other sites More sharing options...
Link2012 Posted September 7, 2014 Share Posted September 7, 2014 dunno what's the issue, try NOPing 5 at 0x71262A instead. 0A8C: 0x71262A 5 0x90 1 // NOP call to CBirds::CreateNumberOfBirds Link to comment Share on other sites More sharing options...
savidge Posted September 7, 2014 Share Posted September 7, 2014 dunno what's the issue, try NOPing 5 at 0x71262A instead. 0A8C: 0x71262A 5 0x90 1 // NOP call to CBirds::CreateNumberOfBirds That still crashes the game. Link to comment Share on other sites More sharing options...
Link2012 Posted September 7, 2014 Share Posted September 7, 2014 No idea then Link to comment Share on other sites More sharing options...
nyolc8 Posted September 7, 2014 Share Posted September 7, 2014 Instead of removing them (fake plane trails/coronas), why not moving them upward, outside of the height limit where you can't go? Or that is not possible? Link to comment Share on other sites More sharing options...
Silent Posted September 7, 2014 Share Posted September 7, 2014 overkill. Link to comment Share on other sites More sharing options...
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