Rented 3,438 Posted May 21, 2016 Share Posted May 21, 2016 The ability to place a vehicle by entering the model name Link to post Share on other sites
sleepwalk1980 2,018 Posted May 21, 2016 Share Posted May 21, 2016 The ability to place a vehicle by entering the model name Isn't that a longer winded way of doing it? Scrolling thru the list is pretty quick tbh Link to post Share on other sites
sleepwalk1980 2,018 Posted June 29, 2016 Share Posted June 29, 2016 (edited) Abiiity to set GTA races to forced, forced & pickups or owned & pickups Forced - locked into the car can only use placed incar weapons (rocket, spanner, boost) F&P - can exit the car but can only use placed incar weapons (rocket, spanner, boost) and forced outcar weapons (eg. shotgun) O&P - can exit the car and can use placed incar weapons (rocket, spanner, boost), placed outcar weapons and any owned weapons Edited June 29, 2016 by sleepwalk1980 Link to post Share on other sites
Richard Power Colt 3,066 Posted June 30, 2016 Share Posted June 30, 2016 Tbh they should have had a some sort of visual scripting system with the content creator that would have let you create almost any type of mode you want. It would make this game a whole lot better. Link to post Share on other sites
KurtBong 79 Posted August 3, 2016 Share Posted August 3, 2016 If all the snapped objects could be moved as one object ie.raising or lowering entire track that would be handy 1 Link to post Share on other sites
sleepwalk1980 2,018 Posted August 5, 2016 Share Posted August 5, 2016 If all the snapped objects could be moved as one object ie.raising or lowering entire track that would be handy You can template your tracks but you lose the advanced options when placing them... Link to post Share on other sites
Kangee 17 Posted August 7, 2016 Share Posted August 7, 2016 If all the snapped objects could be moved as one object ie.raising or lowering entire track that would be handy You can template your tracks but you lose the advanced options when placing them... I have also run across where the chosen colours in the template don't stick all of the time, so you can end up with some pieces your chosen colour, and some the default colour. 1 Link to post Share on other sites
WestCoastRobby 17 Posted August 18, 2016 Share Posted August 18, 2016 I need tighter corners for the road pieces in the stunt creator Link to post Share on other sites
Nitty Don 607 Posted August 18, 2016 Share Posted August 18, 2016 For tighter corners use the advanced tools and merge to corners together, or use the X crossing for a right hand corner and prop of the unneeded exits I want the ability to delete R* props mainly posts and trees that always seem to be in the way of my race layout !! 2 Link to post Share on other sites
KurtBong 79 Posted August 26, 2016 Share Posted August 26, 2016 I would like to see banked curve pieces like a HO Race track Banked Hairpin which used 4 -45 deg. pieces with a 30 deg. bank to make a hairpin. This would allow smoother transitions to a banked roadway rather than blending pieces see:( http://www.rcsuperstore.com/AFX-Banked-Curve-9-Inch-Radius-HO-Slot-Car-Track-p/afx70622.htm)for illustration 1 Link to post Share on other sites
MrKINGPINTER 3 Posted August 30, 2016 Share Posted August 30, 2016 (edited) More model memory and much higher prop limit. And be able to edit an already placed prop, It's a waste of time to have to pick it up from it's almost perfect position when I need it an inch down to avoid smashing into the curve of the straight gap tube. Edited August 30, 2016 by MrKINGPINTER Link to post Share on other sites
XxGreyBushxX 112 Posted September 14, 2016 Share Posted September 14, 2016 Heck yeah. Edit already placed pieces, bankrd curves, other curved pieces. Delete lamp posts, maybe have a limit if that's necessary, on how many you can delete. Link to post Share on other sites
mattc420 4 Posted September 15, 2016 Share Posted September 15, 2016 I think see through glass stunt props would be cool, and a teleporter to teleport you real fast to another part of the track. Link to post Share on other sites
Swift1 140 Posted October 21, 2016 Share Posted October 21, 2016 (edited) - Ability to use advanced position/rotation options on templates - Ability to skew/warp track sections via advanced options - An 'Undo' menu item - Ability to lock time to any hour (i.e. Sunset) - Ability to use more weather effects (i.e. Snow, Thunderstorms, Upcoming Halloween weather effects, etc.) - Ability to save props and templates to a 'Favorites' menus that carries over from creation to creation - Ability to edit a prop without it being unsnapped (i.e. Color change, minor rotations/positioning, etc.) - Ability to remove/ghost individual lampposts, signs, etc. - Individual Rumblestrip props to avoid spending hours burying track sections for the same purpose or having to painstakingly make them from barriers. Edited October 21, 2016 by Swift1 Link to post Share on other sites
Big Molio 11,099 Posted December 15, 2016 Share Posted December 15, 2016 On the stunt creator, it would be better if the angle / position table was visible on the main screen so that when you snap a prop to another, you can free rotate it to the exact required angle whilst it is snapped. Link to post Share on other sites
sleepwalk1980 2,018 Posted December 15, 2016 Share Posted December 15, 2016 Can everyone who posts in this thread please check out the wishlist/buglist/glitchlist over at GCCC Zorvaine has done an amazing job of collating everything into one coherent and readable thread. Please contact him with your suggestions to add to the list Start sending it over to R* - and see if we can't get them to notice us! [email protected] [email protected] Open a support ticket Maybe give them a phone call 1 Link to post Share on other sites
BridgeHat 28 Posted January 21, 2017 Share Posted January 21, 2017 (edited) Optional rotation snap. A feature that would rotate props by a fixed number like 15, 30, 45, 90 degrees in a single increment. So if you've got rotation snap set to 90 degrees and world heading highlighted, every time it was rotated it would spin 90 degrees on that axis. Same thing if you highlighted pitch, yaw or roll. This would make it easy to place a prop exactly on it's side, or upside down. At the moment, it's very difficult to tell the exact alignment of a prop and takes lots of fiddling to get it straight. Edited January 22, 2017 by BridgeHat Link to post Share on other sites
R24REAL 8 Posted February 20, 2017 Share Posted February 20, 2017 I heard a rumor that they about to add all special vehicles to the creator! Link to post Share on other sites
sleepwalk1980 2,018 Posted February 20, 2017 Share Posted February 20, 2017 I heard a rumor that they about to add all special vehicles to the creator! Source? Link to post Share on other sites
Mattycwc 4 Posted April 21, 2017 Share Posted April 21, 2017 Why can't I edit object with the fine adjustments... I select the object and it just moves it to where the camera is looking. So I have to move it back and then fine a just it. Lame... Link to post Share on other sites
Mattycwc 4 Posted April 21, 2017 Share Posted April 21, 2017 And why when making a lts and I delete an object it also deletes the play area bounds and spawn points. Also lame... Link to post Share on other sites
Mr. Larson 670 Posted April 21, 2017 Share Posted April 21, 2017 Mini wishlist (that won't even happen):- Add all new stunt props and dynamic props in all creator modes- Add all previously RPB vehicles in all creator modes (not only the sh*tty DoD)- Add all Special Vehicles in all creator modes. - (Add the Biker DLC props in all creator modes) Since R* does not give a f*ck, it's more of a wishlist when a new teleport/creator to online glitch is found. 2 Link to post Share on other sites
sleepwalk1980 2,018 Posted April 22, 2017 Share Posted April 22, 2017 Ability to place vehicles as dynamic props as such they would not be accessible but would count towards dynamic prop limit and would be destroyable 1 Link to post Share on other sites
Mr. Larson 670 Posted April 22, 2017 Share Posted April 22, 2017 I forgot something, probably most people haven't noticed. The ability to set ammo size for placed weapons is one of the most requested features. And it was added recently. It really was. But..... only for rocket pickups in GTA races. Proper trolling by R*. Considering the last update was like Cunning Stunts primary a Creator update, it was pretty bad from a creators point of view. Link to post Share on other sites
sleepwalk1980 2,018 Posted April 22, 2017 Share Posted April 22, 2017 I forgot something, probably most people haven't noticed. The ability to set ammo size for placed weapons is one of the most requested features. And it was added recently. It really was. But..... only for rocket pickups in GTA races. 1 Link to post Share on other sites
éX-Driver 4,481 Posted April 25, 2017 Share Posted April 25, 2017 Getting rid of the 'as the crow flies' lap measurement. Can't make any tight small layouts because even if a lap registers as taking 40+ seconds, with the way the distance is measured it only comes out to less tham 400m. It's annoying. If I could instead make it measure around the actual layout, it wouldn't be a problem. Or an easier way to do it would to get rid of the 'checkpoint to close to another checkpoint' nonsense. Link to post Share on other sites
DoomSkuller 35 Posted April 30, 2017 Share Posted April 30, 2017 1) How about putting all the special vehicles into the non-race Creators? a bowling vs rpg type game with rocket voltics would be fun or desert apocalypse games with the apocalyptic vehicles such that I want to make 2) the ability to add aftermarket customisations to vehicle placements 3) death zones with an instant or timed setting, and a toggle to change play area bounds to cause instant death upon leaving it. Also a setting to change the timer length for the out of bounds soft removal. 4) Increase the max size for LTS play area bounds and allow it to be placed onto/over water 1 Link to post Share on other sites
sleepwalk1980 2,018 Posted May 13, 2017 Share Posted May 13, 2017 (edited) More of the smaller platform props. 1x6, 2x6, 3x6, 4x6, 5x6 1x7, 2x7, 3x7, 4x7, 5x7, 6x7 And some square platforms would be nice 1x1, 2x2, 3x3, 4x4, 5x5, 10x10 A Selective Snap ability which when turned on would allow you to select two edges on two different props and only those two edges would snap. This would make builds that contain a lot of platforms easier to create, instead of your prop snapping to every single thing is can see!! A Snap To Angle ability which would allow you to snap two props together at a preselected angle. 45, 90, 225 Edited May 13, 2017 by sleepwalk1980 Link to post Share on other sites
Rented 3,438 Posted May 24, 2017 Share Posted May 24, 2017 The ability to place a vehicle by entering the model name Isn't that a longer winded way of doing it? Scrolling thru the list is pretty quick tbh No, because not all vehicles are available in that list. And if I am commenting add me to the people wishing for the Contact Mission creator to be enabled for everyone. 1 Link to post Share on other sites
Willsp282012 0 Posted May 31, 2017 Share Posted May 31, 2017 Please make acters carry out mission objectives like capturing vehicles and racing, so there can always be a full squad in missions Link to post Share on other sites