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fastman92 limit adjuster


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Amazing job, it was about time the handling limit was cracked

However, I tried this plugin and while most functions seems to work perfecly, I had a couple of issues:

 

1- When adding an extra handling line, the added car is very buggy, bumping it with even a bike will cause it to fly away, flip over, explode and crash the game. Trying to enter it will also crash the game.

 

2-Adding more than 3 IDE/IPL map entries on gta.dat still crashes the game on loading.

 

What am I doing wrong?

I Think there are still bugs on hadling of added vehicles like:

Any Added car Reverse handling is very slow(like bikes) and the bikes Reverse handling is very fast(Like cars).this happen only for added cars!

Please fix it! :santa:

edit:Parked car generators did'nt worked with added vehicles,i increased the limit but the vehicle does not spawn

 

; Car generators (500)
Car generators = 500
; Number of process counter passes for car generators (4)
Number of process counter passes for car generators = 4
; Should CCarGenerator_extended be used?
Use extended format for car generators = 1
still not working!
Edited by RJSanModder

Every time I use Vehicle Models = 212 and add another car, my game crashes at half loading bar...

:facedesk:

 

LOG:

Starting Limit Adjuster 1.1 by fastman92Modified limit of VehicleStructs to: 50Modified limit of IDE:cars section toSALimitAdjuster::MakeHelicoptersLandOnWater executed.Game closed

Amazing job, it was about time the handling limit was cracked

However, I tried this plugin and while most functions seems to work perfecly, I had a couple of issues:

 

1- When adding an extra handling line, the added car is very buggy, bumping it with even a bike will cause it to fly away, flip over, explode and crash the game. Trying to enter it will also crash the game.

 

2-Adding more than 3 IDE/IPL map entries on gta.dat still crashes the game on loading.

 

What am I doing wrong?

Show me your log file.

 

List of car generators was cracked, but the range of IDs car generator may accept wasn't changed.

 

Only vehicles that meet this condition will be added:

 

if ( modelId == -1 || (modelId >= 400 && modelId <= 630 ))
Vehicle Models = 212

 

 

212 is the default limit of vehicles and the game has 212 vehicles by default.

Edited by fastman92

 

Don't change, Samorevehicles plugin by Alxender blade already increase that limit!

I know, but if I add a car with the ID 1661 or higher, it won't work. In another thread, somebody recommended using this mod.

 

You want to know why?

 

http://pastebin.com/ujHQrVmi

 

 

MODEL_HTL_FAN_ROTATE_DY = 1661,
This ID is used. Edited by fastman92

I Think there are still bugs on hadling of added vehicles like:

Any Added car Reverse handling is very slow(like bikes) and the bikes Reverse handling is very fast(Like cars).this happen only for added cars!

Please fix it! :santa:

Please show me your log file.

 

fastman92limitAdjuster.log

Here it is:


Starting Limit Adjuster 1.1 by fastman92

Enabling handling.cfg limit adjuster.

New limits:

Number of standard lines = 221

Number of bike lines = 13

Number of flying lines = 24

Number of boat lines = 12


mod_HandlingManager = 0x2B10048

sizeof(tHandlingData_extended) = 0xFA


---------------------------------------------

Modified limit of VehicleStructs to: 50

Modified limit of IDE:peds section to

Game closed

Here it is:

 

Starting Limit Adjuster 1.1 by fastman92

Enabling handling.cfg limit adjuster.

New limits:

Number of standard lines = 221

Number of bike lines = 13

Number of flying lines = 24

Number of boat lines = 12

 

mod_HandlingManager = 0x2B10048

sizeof(tHandlingData_extended) = 0xFA

 

---------------------------------------------

Modified limit of VehicleStructs to: 50

Modified limit of IDE:peds section to

Game closed

Looks ok, please reply to PM quickly. Edited by fastman92

Ok, here's the log file for crash on load after adding 4 additional IDE/IPL entries:

 

Starting Limit Adjuster 1.1 by fastman92
Modified limit of VehicleStructs to: 50
Modified limit of rwObjectInstances to: 9000
Modified limit of IPL:inst section to: 43000
Modified limit of IPL: inst per file to: 9096
Format of new savefiles will be different: patch for save game of variable length is applied!

Modified limit of IPL:map zones to: 900
Format of new savefiles will be different: patch for save game of variable length is applied!

Modified limit of IPL:navigation zones to: 980
Modified limit of IPL:interior occluders to: 90
Modified limit of IPL:occluders to: 2500
Modified limit of ColModels to: 10950
Modified limit of IDE:objs:type1 section to
Modified limit of IDE:objs:type2 section to
Modified limit of IDE:hier section to
Modified limit of IDE:tobj section to
Modified limit of IDE:cars section to
Modified limit of IDE:peds section to
Game closed

 

After messing around more with the ini settings, the buggy handling issue is gone! Added cars handle as intended with no invisible PCJ bug. :colgate:

In the other hand, random crashes seems to have skyrocketed.

Ok, here's the log file for crash on load after adding 4 additional IDE/IPL entries:

 

Starting Limit Adjuster 1.1 by fastman92

Modified limit of VehicleStructs to: 50

Modified limit of rwObjectInstances to: 9000

Modified limit of IPL:inst section to: 43000

Modified limit of IPL: inst per file to: 9096

Format of new savefiles will be different: patch for save game of variable length is applied!

 

Modified limit of IPL:map zones to: 900

Format of new savefiles will be different: patch for save game of variable length is applied!

 

Modified limit of IPL:navigation zones to: 980

Modified limit of IPL:interior occluders to: 90

Modified limit of IPL:occluders to: 2500

Modified limit of ColModels to: 10950

Modified limit of IDE:objs:type1 section to

Modified limit of IDE:objs:type2 section to

Modified limit of IDE:hier section to

Modified limit of IDE:tobj section to

Modified limit of IDE:cars section to

Modified limit of IDE:peds section to

Game closed

 

After messing around more with the ini settings, the buggy handling issue is gone! Added cars handle as intended with no invisible PCJ bug. :colgate:

In the other hand, random crashes seems to have skyrocketed.

But you didn't enable the handling.cfg patch.
But you didn't enable the handling.cfg patch.

 

 

 

No, that was for the installation with 4 IDE/IPL entries, no added cars or handling lines on that one. The installation with 3 extra IDE/IPL entries and added cars/handling loads fine, no crashes.

 

Is there a setting I can change to be able to load more than 3 extra IDE/IPL entries in gta.dat?

Edited by meineliebe

 

But you didn't enable the handling.cfg patch.

 

No, that was for the installation with 4 IDE/IPL entries, no added cars or handling lines on that one. The installation with 3 extra IDE/IPL entries and added cars/handling loads fine, no crashes.

 

Is there a setting I can change to be able to load more than 3 extra IDE/IPL entries in gta.dat?

 

 

But you didn't enable the handling.cfg patch.

 

No, that was for the installation with 4 IDE/IPL entries, no added cars or handling lines on that one. The installation with 3 extra IDE/IPL entries and added cars/handling loads fine, no crashes.

 

Is there a setting I can change to be able to load more than 3 extra IDE/IPL entries in gta.dat?

 

I don't know. Tell me your ID and password for TeamViewer. Edited by fastman92

Game crashes while spawning added car on ID 18113:

 

Log file:

Starting Limit Adjuster 1.1 by fastman92
Enabling handling.cfg limit adjuster.
New limits:
Number of standard lines = 213
Number of bike lines = 13
Number of flying lines = 24
Number of boat lines = 12

mod_HandlingManager = 0x2140048
sizeof(tHandlingData_extended) = 0xFA

---------------------------------------------
Modified limit of VehicleStructs to: 50
Modified limit of IDE:cars section to

 

I modified following string:

 

; VehicleStructs (50)
; Max number of vehicles with different IDs loaded.
VehicleStructs = 50

 

; IDE : cars section (212)
Vehicle Models=213

 

 

[HANDLING.CFG LIMITS]
Apply handling.cfg patch = 1
Number of standard lines =213

 

 

 

What is wrong?

Edited by little_idiot

Game crashes while spawning added car on ID 18113:

 

Log file:

Starting Limit Adjuster 1.1 by fastman92

Enabling handling.cfg limit adjuster.

New limits:

Number of standard lines = 213

Number of bike lines = 13

Number of flying lines = 24

Number of boat lines = 12

 

mod_HandlingManager = 0x2140048

sizeof(tHandlingData_extended) = 0xFA

 

---------------------------------------------

Modified limit of VehicleStructs to: 50

Modified limit of IDE:cars section to

 

I modified following string:

 

; VehicleStructs (50)

; Max number of vehicles with different IDs loaded.

VehicleStructs = 50

 

; IDE : cars section (212)

Vehicle Models=213

 

 

[HANDLING.CFG LIMITS]

Apply handling.cfg patch = 1

Number of standard lines =213

 

 

 

What is wrong?

I don't know. You may have made some errors in files.

Game crashes while spawning added car on ID 18113:

 

 

 

What is wrong?

 

I just tested a car with 18113, works perfectly fine. Try changing the Vehicle Models=213 to a much higher number. Also the Number of standard lines =213 to avoid the buggy handling glitch. Also make sure the ID isn't used by anything else.

Edited by meineliebe

I'll try.

 

Apply handling.cfg patch = 1
If 0 or commented, handling.cfg patch will not work at all.

 

 

Number of standard lines
Equals to max number of different handling identifiers / max number of standard lines such as CHEETAH 1200.0 ....

 

Any registered handling identifier uses this limit.

 

 

Number of bike lines = 13
Max number of bike lines such as ! NRG500 .....

 

 

Number of flying lines = 24
Max number of flying lines such as $ SEAPLANE

 

 

Number of boat lines
Max number of boat lines such as % PREDATOR

 

If the number of lines of certain type will be too low, the limit adjuster will pop out a message box saying this.

Edited by fastman92

Still crashes. meineliebe, can you share your ini-file?

When it crashes?

Right in the moment when I finish type a code to spawn it. In-game I type "camaro" and in the next moment game crashes. I think I've done something wrong. I got a lot of different plugins & scripts. Let me test on a clear unmodified version.

 

Is it important at which part of handling.cfg I will add entry for new car? I tried two ways:

 

- in the beginning, before LANSTAKLER;

- in the end, right after ROLLER.

Right in the moment when I finish type a code to spawn it. In-game I type "camaro" and in the next moment game crashes. I think I've done something wrong. I got a lot of different plugins & scripts. Let me test on a clear unmodified version.

 

Is it important at which part of handling.cfg I will add entry for new car? I tried two ways:

 

- in the beginning, before LANSTAKLER;

- in the end, right after ROLLER.

It's not important where.

 

Make sure it crashes because of handling.cfg line.

Assign a standard line in vehicles.ide and unmodified handling.cfg

You may still see the game is crashing, right?

Edited by fastman92

Still crashes. meineliebe, can you share your ini-file?

 

Certainly:

; fastman92 Limit Adjuster[DYNAMIC LIMITS]; ColModels (10150)ColModels = 12950; VehicleStructs (50); Max number of vehicles with different IDs loaded.VehicleStructs = 50; rwObjectInstances (1000)rwObjectInstances = 9000[iPL]; IPL : inst section (13000)Buildings = 43000; IPL : inst entries per file (4096)Inst entries per file = 9096; IPL: map zones (50)Map zones = 900; IPL: navigation zones (380)Navigation zones = 980; IPL: occl for interiors (40)Interior occluders = 900; IPL: occl for map (1000)Occluders = 2500[iDE LIMITS]; IDE : objs section type 1 (14000)IDE Objects Type 1 = 19200; IDE : objs section type 2 (70)IDE Objects Type 2 = 270; IDE : tobj section (169)Timed Objects = 669; IDE : hier (92)Hier Objects = 900; IDE : cars section (212)Vehicle Models=912; IDE : peds section ( 278 )Ped Models = 478# IDE : weap section ( 51 )#Weapon Models = 51[CAR STREAMING]; Cargrp cars per group (23); Max number you can put is 63.; Do not put more unless this 63 limit will be removed in the next version of limit adjuster.; Remember to increase a limit of VehicleStructs appropriately!; Otherwise the game will crash after minutes of playing, because a limit of VehicleStructs will be exceeded.#Cargrp cars per group = 23; Streaming : DesiredNumberOfVehiclesLoaded (22); This limit must be lower than a number of members per car group.; Otherwise the game will stream vehicles infinitely resulting in a crash after ~10 minutes of playing.; Remember to increase a limit of VehicleStructs, it must be higher than desired number of vehicles loaded.#Streaming_DesiredNumberOfVehiclesLoaded = 22; Car generators (500)#Car generators = 500; Number of process counter passes for car generators (4)#Number of process counter passes for car generators = 4; Should CCarGenerator_extended be used?#Use extended format for car generators = 0[iD LIMITS]Apply ID limit patch = 0I want to increase the IPL limit and I know it may cause bugs = 1#FILE_TYPE_DFF = 20000#FILE_TYPE_TXD = 5000#FILE_TYPE_COL = 255#FILE_TYPE_IPL = 256#FILE_TYPE_DAT = 64#FILE_TYPE_IFP = 180#FILE_TYPE_RRR = 475#FILE_TYPE_SCM = 82#FILE_TYPE_LOADED_START = 2#FILE_TYPE_REQUESTED_START = 2[HANDLING.CFG LIMITS]Apply handling.cfg patch = 1Number of standard lines = 255Number of bike lines = 13Number of flying lines = 24Number of boat lines = 12[sPECIAL]#Make helicopters land on water when cars on water cheat enabled = 1[MAIN]author = fastman92

If that still doesn't works, make sure nothing else is using the ID (map mods often use higher IDs). Or let me know which model is crashing so I can test it myself.

  • Like 1

 

 

Don't change, Samorevehicles plugin by Alxender blade already increase that limit!

I know, but if I add a car with the ID 1661 or higher, it won't work. In another thread, somebody recommended using this mod.

 

You want to know why?

 

http://pastebin.com/ujHQrVmi

 

 

MODEL_HTL_FAN_ROTATE_DY = 1661,
This ID is used.

 

Oh, that's why. :panic: Oh god, thank you.

Thank you, fastman. Now solved. On a clean game everything is OK. I'll try to see, which script or plugin is incompatible and caused this crash.

Sorry guys, I had to try it first with a clean version. That bug with very slow moving in reverse way exists for me too.

 

meineliebe, thank you for response anyway!)

Edited by little_idiot

Solved. On a clean game everything is OK. I'll try to see, which script or plugin is incompatible and caused this crash.

Sorry guys, I had to try it first with a clean version. That bug with very slow moving in reverse way exists for me too.

I noticed it too.

 

I'm doing a research to find out what's wrong.

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