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fastman92 limit adjuster


fastman92
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fastman92 limit adjuster Like many other games, GTA has limits that may later need to be increased as the modding community grows. This limit adjuster gives you that opportunity. F

Hi all. All downloads of this mod will be suspended until further notice due to the existence of an opt-out only, unannounced telemetry element to the mod (which collects some data from you), unt

http://fastman92.com/15-fastman92-limit-adjuster-5-1 FLA 5.1 no longer has the telemetry elements as fastman92 is trying to find a better solution. We'd really recommend you make it option and

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fastman92

Hey Fastman92,Any progess?

Yes, I'm working on it.

Limit adjuster will be released in the next few days.

Edited by fastman92
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fastman92

The time has come.

fastman92 limit adjuster 1.0 is released by now.

 

Download link in the first post.

Edited by fastman92
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fastman92

Soo...we can now add as many cars as possible?

Yes.

I always wanted to add vehicles with handling.cfg lines and cargrp.dat entries to GTA SA, but it wasn't possible until now.

Edited by fastman92
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fastman92

Any plans for supporting compact exe (5.189.632 bytes)?

No, this limit adjuster is too complex and that would imply a lot of time wasted. Edited by fastman92
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fastman92

Thanks tool man,but how can i increase the limit of Park car Generator?

Why don't you check the .ini?

 

#Car generators = 500
You have to uncomment it:

 

Car generators = 500
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fastman92

What about tuning parts and colours for cars?

Please describe these limits.

 

What entries you're adding for that?

Edited by fastman92
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What about tuning parts and colours for cars?

Please describe these limits.

 

What entries you're adding for that?

 

I meant that if tuning parts work with added cars Also I think that colours can be added easily without limits but I read on adding cars thread that it causes some issues

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fastman92

 

 

What about tuning parts and colours for cars?

Please describe these limits.

 

What entries you're adding for that?

 

I meant that if tuning parts work with added cars Also I think that colours can be added easily without limits but I read on adding cars thread that it causes some issues

 

carcols has limit of 127 defined colors.

Tuning parts - I don't know.

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fastman92

THank you a lot you broke many limits you can't break them all at once.

My goal is to hack the non-trivial limits first.

The very complex limits.

Edited by fastman92
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fastman92

Weapons Limit is hacked,but How to add new weapon?

Only 'IDE:weap' limit is hacked in my adjuster.

That's not enough to add a new weapon.

Edited by fastman92
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little_idiot

Sorry for off-topic, but I can't send PM to fastman.

It's all about Paintjobs for Added Vehicles. Unfortunately, it doesn't work for me and for some guys from gta.com.ua. I've got proper exe-file and Silent's ASI Loader. Can you check this archive? In readme it says "Copy all files from put_to_root_of_GTASA to GTA San Andreas directory" but actually there is only one file - so, probably, it requires a kind of ini-file or smth. like this? Thanks in advance!

Edited by little_idiot
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goodidea82

The first page describes version 0.5 of your ID limit adjuster. Can you update it and describe the new ID limits? I only know you wrote once, that we can use unsigned int for the IDs (I haven't downloaded it because I'm traveling now, so I don't know if this is described in a readme).

 

Do you think it would be possible now to add the maps of VC and LC without modifying the IDs of SA (for example, adding the entire map of GTA United and moving the IDs of GTA United by an offset)? The hope is that if the IDs of SA could remain unmodified, then all missions would still be playable and perhaps most mods would still work.

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fastman92

The first page describes version 0.5 of your ID limit adjuster. Can you update it and describe the new ID limits? I only know you wrote once, that we can use unsigned int for the IDs (I haven't downloaded it because I'm traveling now, so I don't know if this is described in a readme).

 

Do you think it would be possible now to add the maps of VC and LC without modifying the IDs of SA (for example, adding the entire map of GTA United and moving the IDs of GTA United by an offset)? The hope is that if the IDs of SA could remain unmodified, then all missions would still be playable and perhaps most mods would still work.

Sure it would be possible. We have unsigned __int16 fileID;

Just keep in mind that a max file ID is 65534

 

But a map, I didn't hack map bound limit yet.

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fastman92

Download link is back on the first page.

 

fastman92 limit adjuster 1.1 released

 

***** Changes

** 1.1, fixed missing #pragma pack(pop) to source code, added memset to IDE limits.

Edited by fastman92
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