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fastman92 limit adjuster


fastman92
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fastman92 limit adjuster Like many other games, GTA has limits that may later need to be increased as the modding community grows. This limit adjuster gives you that opportunity. F

Hi all. All downloads of this mod will be suspended until further notice due to the existence of an opt-out only, unannounced telemetry element to the mod (which collects some data from you), unt

http://fastman92.com/15-fastman92-limit-adjuster-5-1 FLA 5.1 no longer has the telemetry elements as fastman92 is trying to find a better solution. We'd really recommend you make it option and

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little_idiot

Hola, fastman!

As you probably know, amount of available tuning parts for carshops is also limited by game. For instance, you can have only 12 wheels for each shop (Transfender \ WAA \ LLC), but not more.Do you have plans to crack those limits?

BTW, any news about possibility to apply paintjobs for added cars? :monocle:

Edited by little_idiot
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fastman92

Hola, fastman!

As you probably know, amount of available tuning parts for carshops is also limited by game. For instance, you can have only 12 wheels for each shop (Transfender \ WAA \ LLC), but not more.Do you have plans to crack those limits?

BTW, any news about possibility to add paintjobs for added cars? :monocle:

I haven't found a time for paintjobs .

I can crack the limits for tuning parts, tell me how they can be added to shop.

I'm kinda busy working on something for GTA IV.

 

Work in progress:

7143c9431104982.jpg

Edited by fastman92
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little_idiot

It's very simple:

 

1) We need to put new wheels to carmods.dat file - I've added there 8 new wheels, so totally line has 13, but the limit is 12. So we should not find one wheel in game.

 

2) I forgot to allocate some IDs :panic: My bad - let's go to veh_mods.ide and correct this mistake.

 

3) Last thing - adding some more info to the shopping.dat file:

3.1) there is a section "section CarMods" right in the begginig of the file;

3.2) and another one ("section carmod1 # Normal Cars") close to the end.

 

21nnM.png

list of settings

 

Now we can visit closest TransFender to see what will happen!

ingame screen

21nnN.png

As you can see - there is no "Wheel 8" available due to the limit :cry: Oh, there is no name for the first wheel, but if you remove "wheel_t8" entry from carmods.dat name for the first wheel came back.

 

Another sad thing for me - I still can't run your LA 1.9 on my Windows XP. I definitely have to fix it, especially if you'll brake this tune component's limit in #fastmanLA 2.0 :panic:

Edited by little_idiot
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fastman92

It's very simple:

 

1) We need to put new wheels to carmods.dat file - I've added there 8 new wheels, so totally line has 13, but the limit is 12. So we should not find one wheel in game.

 

2) I forgot to allocate some IDs :panic: My bad - let's go to veh_mods.ide and correct this mistake.

 

3) Last thing - adding some more info to the shopping.dat file:

3.1) there is a section "section CarMods" right in the begginig of the file;

3.2) and another one ("section carmod1 # Normal Cars") close to the end.

 

21nnM.png

list of settings

 

Now we can visit closest TransFender to see what will happen!

ingame screen

21nnN.png

As you can see - there is no "Wheel 8" available due to the limit :cry: Oh, there is no name for the first wheel, but if you remove "wheel_t8" entry from carmods.dat name for the first wheel came back.

 

Another sad thing for me - I still can't run your LA 1.9 on my Windows XP. I definitely have to fix it, especially if you'll brake this tune component's limit in #fastmanLA 2.0 :panic:

Thanks for the instructions.

 

 

As of today, path node flood ID got hacked.

It was unsigned __int8 m_nFloodID and the limit was 256 flood IDs.

Now it's unsigned __int32 m_dwFlags and limit is 65536 flood IDs.

 

The compatibility with older path formats is preserved.

 

Flood IDs in path files determine whether there's any connection between nodes when searching a path.

The nodes that are unconnected to specified node should have a different flood ID than that node.

If there are new cities added with paths, but there's no connection between cities, the 256 flood IDs may be not enough.

Edited by fastman92
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goodidea82

How does that relate to the path system that you have created? Does that mean that it will be sufficient to stay with the old system when adding more cities? Are there other path-related limits?

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How does that relate to the path system that you have created? Does that mean that it will be sufficient to stay with the old system when adding more cities? Are there other path-related limits?

 

This limit wouldn't get notice until someone else was creating a lot of paths or doing something crazy. Flood fill determines an area where the nodes are directly/indirectly connected. Because vehicle can't join the ped nodes nor the boat nodes they have different IDs.

 

Imagine adding an island far from San Andreas without any highways to interconnect. The new island paths would belong under different flood fill IDs

Its pretty much a standard in all A* pathfinding algorithms,

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_RJSingh_
In SALA,i have found this

 

Ambulance 1=416

Ambulance 2=416
Ambulance 3=416
Firetruck 1=407
Firetruck 2=407
Firetruck 3=407

So that we can adjust a unique ambulance or firetruck vehicle model to be used for each city

Is this could be implemented to Limit Adjuster as an option?

 

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thats not a limit!

 

just change it with cleo. (load model first!)

0x8A5AB8 = LS(?) Ambulance0x8A5ABC = SF(?) Ambulance0x8A5AC0 = LV(?) Ambulance0x8A5A8C = Police Rancher Model0x8A5A90 = LS Cop Car Model0x8A5A94 = SF Cop Car Model0x8A5A98 = LV Cop Car Model0x8A5A9C = SA Cop Bike Model0x8A5AD8 = LS(?) Fire Engine Model0x8A5ADC = SF(?) Fire Engine Model0x8A5AE0 = LV(?) Fire Engine Model// Emergency Character Models0x8A5AA0 = LVPD Sheriff0x8A5AA4 = LSPD Cop0x8A5AA8 = SFPD Cop0x8A5AAC = LVPD Cop0x8A5AB0 = SFPD Motorbike Cop0x8A5AC8 = LS Ambulance Driver0x8A5AD0 = SF Ambulance Driver0x8A5ACC = LV Ambulance Driver0x8A5AE8 = LS Fireman0x8A5AEC = SF Fireman0x8A5AF0 = LV Fireman0x8A5AF4 = Taxi Driver0x8A5AF8 = Taxi Driver 20x8A5AFC = Taxi Driver 30x8A5B00 = Taxi Driver 40x8A5B04 = Taxi Driver 50x8A5B08 = Taxi Driver 6#define enforcer1 0x40b723 //enforcer?#define enforcer2 0x40b73e //enforcer?#define swatped1 0x40b72f //swat ped?#define swatped2 0x40b754 //swat ped?#define fbiranch1 0x40b723 //fbiranch?#define fbiranch2 0x40b793 //fbiranch?#define fbiped1 0x40b784 //fbi ped?#define fbiped2 0x40b7a9 //fbi ped?#define rhino1 0x40b7CD //rhino?#define rhino2 0x40b7FE //rhino?#define barracks1 0x40b7D9 //barracks?#define barracks2 0x40b7F4 //barracks?#define armyped1 0x40b7E5 //army ped?#define armyped2 0x40b81D //army ped?#define polmav1 0x40b841 //police maverick?#define polmav2 0x40b891 //police maverick?#define vcnmav1 0x40b878 //vcn maverick?#define vcnmav2 0x40b887 //vcn maverick?
Edited by miclin
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fastman92

 

thats not a limit!

 

just change it with cleo. (load model first!)

0x8A5AB8 = LS(?) Ambulance0x8A5ABC = SF(?) Ambulance0x8A5AC0 = LV(?) Ambulance0x8A5A8C = Police Rancher Model0x8A5A90 = LS Cop Car Model0x8A5A94 = SF Cop Car Model0x8A5A98 = LV Cop Car Model0x8A5A9C = SA Cop Bike Model0x8A5AD8 = LS(?) Fire Engine Model0x8A5ADC = SF(?) Fire Engine Model0x8A5AE0 = LV(?) Fire Engine Model// Emergency Character Models0x8A5AA0 = LVPD Sheriff0x8A5AA4 = LSPD Cop0x8A5AA8 = SFPD Cop0x8A5AAC = LVPD Cop0x8A5AB0 = SFPD Motorbike Cop0x8A5AC8 = LS Ambulance Driver0x8A5AD0 = SF Ambulance Driver0x8A5ACC = LV Ambulance Driver0x8A5AE8 = LS Fireman0x8A5AEC = SF Fireman0x8A5AF0 = LV Fireman0x8A5AF4 = Taxi Driver0x8A5AF8 = Taxi Driver 20x8A5AFC = Taxi Driver 30x8A5B00 = Taxi Driver 40x8A5B04 = Taxi Driver 50x8A5B08 = Taxi Driver 6#define enforcer1 0x40b723 //enforcer?#define enforcer2 0x40b73e //enforcer?#define swatped1 0x40b72f //swat ped?#define swatped2 0x40b754 //swat ped?#define fbiranch1 0x40b723 //fbiranch?#define fbiranch2 0x40b793 //fbiranch?#define fbiped1 0x40b784 //fbi ped?#define fbiped2 0x40b7a9 //fbi ped?#define rhino1 0x40b7CD //rhino?#define rhino2 0x40b7FE //rhino?#define barracks1 0x40b7D9 //barracks?#define barracks2 0x40b7F4 //barracks?#define armyped1 0x40b7E5 //army ped?#define armyped2 0x40b81D //army ped?#define polmav1 0x40b841 //police maverick?#define polmav2 0x40b891 //police maverick?#define vcnmav1 0x40b878 //vcn maverick?#define vcnmav2 0x40b887 //vcn maverick?

One problem: you can't assign a random ID for these things, because the IDs have hardcoded actions - can't have a random ID for cop car.

Special features are needed.

Limit adjuster is going to solve it.

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Does that mean, that I can't even cycle the copcars?

(while-loop exchange lspd with sfpd, sfpd with lv, lv with sfpd etc.)

--> seeing every copcar in every city.

same with cop peds.

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dkluin

 

Does that mean, that I can't even cycle the copcars?

(while-loop exchange lspd with sfpd, sfpd with lv, lv with sfpd etc.)

--> seeing every copcar in every city.

same with cop peds.

Yes.

You cant add more police vehicles.

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Does that mean, that I can't even cycle the copcars?

(while-loop exchange lspd with sfpd, sfpd with lv, lv with sfpd etc.)

--> seeing every copcar in every city.

same with cop peds.

Yes.

You cant add more police vehicles.

 

of course I can.

Edited by miclin
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fastman92

GTA IV ehicle audio loader - it's getting better

 

 

generaladmiral                                     0         41493     000AA669  -7.0         -2.0         VEHICLES_ENGINE_RESIDENT_V8_LUXURY_1_ENGINE_LOW                                            VEHICLES_ENGINE_RESIDENT_V8_LUXURY_1_ENGINE_HIGH                                           VEHICLES_ENGINE_RESIDENT_V8_LUXURY_1_EXHAUST_LOW                                           VEHICLES_ENGINE_RESIDENT_V8_LUXURY_1_EXHAUST_HIGH                                          VEHICLES_ENGINE_RESIDENT_V8_LUXURY_1_REVS_OFF_2                                            660.0        200.0        -4.0         0.0          4000.0       1000.0       -5.0         0.5          640.0        200.0        -2.0         2.0          160.0        100.0        4.0          6.0          0.0          50.0         50.0         -6.0         -12.0        HASH_E07FB10D                                                                               0.0          HASH_8701B085                                                                              0.0          -0.666667    1.0          VEHICLES_ENGINE_RESIDENT_V8_LUXURY_1_ENG_IDLE_LOOP                                         VEHICLES_ENGINE_RESIDENT_V8_LUXURY_1_EX_IDLE_LOOP                                          0.0          1.0         airtug                                      0         41352     001A9626  -3.0         0.0          NULL_CADDY_SOUND                                                                           STREAMED_VEHICLES_GOLF_KART_GOLF_KART_WHEEL_LOOP                                           STREAMED_VEHICLES_GOLF_KART_GOLF_KART_MAIN_LOOP                                            NULL_CADDY_SOUND                                                                           STREAMED_VEHICLES_GOLF_KART_GOLF_KART_REVS_OFF                                             800.0        1600.0       0.0          0.0          4000.0       8000.0       0.0          0.0          400.0        800.0        0.0          0.0          4000.0       8000.0       0.0          0.0          4.0          4000.0       600.0        0.0          0.0          HASH_E07FB10D                                                                               0.0          HASH_8701B085                                                                              0.0          -1.0         0.0          NULL_CADDY_SOUND                                                                           STREAMED_VEHICLES_GOLF_KART_GOLF_KART_IDLE                                                 0.0          0.0         ambulance                                   0         41878     001AA625  -3.0         -4.0         VEHICLES_ENGINE_RESIDENT_V8_WAGON_ENGINE_LOW                                               VEHICLES_ENGINE_RESIDENT_V8_WAGON_ENGINE_HIGH                                              VEHICLES_ENGINE_RESIDENT_V8_WAGON_EXHAUST_LOW                                              VEHICLES_ENGINE_RESIDENT_V8_WAGON_EXHAUST_HIGH                                             V8_WAGON_REVS_OFF                                                                          1400.0       800.0        -2.13        0.0          4000.0       1000.0       -3.19        0.0          460.0        100.0        -5.0         -5.07        120.0        60.0         2.0          6.0          2.0          50.0         50.0         -6.0         -18.0        HASH_E07FB10D                                                                               0.0          HASH_8701B085                                                                              0.0          -0.5         0.833333     VEHICLES_ENGINE_RESIDENT_V8_WAGON_ENG_IDLE_LOOP                                            VEHICLES_ENGINE_RESIDENT_V8_WAGON_EX_IDLE_LOOP                                             0.0          0.833333    banshee                                     0         41991     002AA668  -25.0        -3.0         VEHICLES_ENGINE_RESIDENT_FAST_4_ENGINE_LOW                                                 VEHICLES_ENGINE_RESIDENT_FAST_4_ENGINE_HIGH                                                VEHICLES_ENGINE_RESIDENT_FAST_4_EXHAUST_LOW                                                VEHICLES_ENGINE_RESIDENT_FAST_4_EXHAUST_HIGH                                               VEHICLES_ENGINE_RESIDENT_FAST_4_REVS_OFF                                                   620.0        300.0        -2.0         2.0          4000.0       1000.0       -4.0         1.0          340.0        100.0        -2.0         3.0          180.0        100.0        4.0          5.0          0.0          50.0         50.0         0.0          -12.0        HASH_E07FB10D                                                                               0.0          HASH_F1572779                                                                              0.0          0.0          1.25         VEHICLES_ENGINE_RESIDENT_FAST_4_ENG_IDLE_LOOP                                              VEHICLES_ENGINE_RESIDENT_FAST_4_EX_IDLE_LOOP                                               0.0          1.0         benson                                      0         42169     001AA506  -8.5         -6.0         VEHICLES_ENGINE_RESIDENT_BOX_VAN_1_ENGINE_LOW                                              VEHICLES_ENGINE_RESIDENT_BOX_VAN_1_ENGINE_HIGH                                             VEHICLES_ENGINE_RESIDENT_BOX_VAN_1_EXHAUST_LOW                                             VEHICLES_ENGINE_RESIDENT_BOX_VAN_1_EXHAUST_HIGH                                            STREAMED_VEHICLES_BOX_VAN_1_BOX_VAN_1_REVS_OFF                                             520.0        330.0        0.0          -2.01        4000.0       2000.0       -4.32        -2.0         660.0        300.0        -3.89        0.0          180.0        80.0         4.0          6.0          2.0          50.0         50.0         0.0          -18.0        HASH_E07FB10D                                                                               0.0          HASH_8701B085                                                                              0.0          -0.333333    0.666667     VEHICLES_ENGINE_RESIDENT_BOX_VAN_1_ENG_IDLE_LOOP                                           VEHICLES_ENGINE_RESIDENT_BOX_VAN_1_EX_IDLE_LOOP                                            -0.166667    1.0         biff                                        0         41925     001A6516  -15.0        -8.0         VEHICLES_ENGINE_RESIDENT_RIG_3_ENGINE_LOW                                                  VEHICLES_ENGINE_RESIDENT_RIG_3_ENGINE_HIGH                                                 VEHICLES_ENGINE_RESIDENT_RIG_3_EXHAUST_LOW                                                 VEHICLES_ENGINE_RESIDENT_RIG_3_EXHAUST_HIGH                                                HASH_00000000                                                                              800.0        200.0        -1.0         0.0          4000.0       2000.0       -3.0         0.0          1240.0       440.0        -2.0         0.0          148.0        50.0         2.0          4.0          2.0          50.0         50.0         0.0          -6.0         HASH_E07FB10D                                                                               0.0          HASH_8701B085                                                                              0.0          -0.5         1.0          VEHICLES_ENGINE_RESIDENT_RIG_3_ENG_IDLE_LOOP                                               VEHICLES_ENGINE_RESIDENT_RIG_3_EX_IDLE_LOOP                                                0.0          0.333333    blista                                      0         41340     000AA629  -5.0         -3.0         VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_ENGINE_LOW                                     VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_ENGINE_HIGH                                    VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_EXHAUST_LOW                                    VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_EXHAUST_HIGH                                   VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_REVS_OFF                                       720.0        250.0        -2.37        1.42         4200.0       3400.0       -1.89        1.42         340.0        100.0        -4.03        0.0          180.0        80.0         0.0          5.0          1.0          50.0         50.0         -8.0         -12.0        HASH_E07FB10D                                                                               6.0          HASH_8701B085                                                                              6.0          -1.0         1.0          VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_ENG_IDLE_LOOP                                  VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_EX_IDLE_LOOP                                   -0.833333    1.0         bobcat                                      0         42020     001AA629  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VEHICLES_ENGINE_RESIDENT_V_STYLE_1_ENG_IDLE_LOOP                                           VEHICLES_ENGINE_RESIDENT_V_STYLE_1_EX_IDLE_LOOP                                            -0.25        1.0         boxville                                    0         41911     001AA625  -3.0         -4.0         VEHICLES_ENGINE_RESIDENT_V8_WAGON_ENGINE_LOW                                               VEHICLES_ENGINE_RESIDENT_V8_WAGON_ENGINE_HIGH                                              VEHICLES_ENGINE_RESIDENT_V8_WAGON_EXHAUST_LOW                                              VEHICLES_ENGINE_RESIDENT_V8_WAGON_EXHAUST_HIGH                                             V8_WAGON_REVS_OFF                                                                          1400.0       800.0        -2.13        0.0          4000.0       1000.0       -3.19        0.0          460.0        100.0        -5.0         -5.16        120.0        60.0         2.0          6.0          2.0          50.0         50.0         -6.0         -18.0        HASH_E07FB10D                                                                               0.0          HASH_8701B085                                                                              0.0          -0.5         0.833333     VEHICLES_ENGINE_RESIDENT_V8_WAGON_ENG_IDLE_LOOP                                            VEHICLES_ENGINE_RESIDENT_V8_WAGON_EX_IDLE_LOOP                                             0.0          0.833333    buccaneer                                   0         41890     002AA629  -12.0        -2.0         VEHICLES_ENGINE_RESIDENT_V_STYLE_2_ENGINE_LOW                                              VEHICLES_ENGINE_RESIDENT_V_STYLE_2_ENGINE_HIGH                                             VEHICLES_ENGINE_RESIDENT_V_STYLE_2_EXHAUST_LOW                                             VEHICLES_ENGINE_RESIDENT_V_STYLE_2_EXHAUST_HIGH                                            VEHICLES_ENGINE_RESIDENT_V_STYLE_2_REVS_OFF                                                392.0        160.0        -7.08        -0.71        4000.0       1000.0       -5.0         0.0          664.0        240.0        -4.7         1.38         180.0        100.0        4.0          6.0          1.0          50.0         50.0         0.0          -12.0        HASH_E07FB10D                                                                               0.0          HASH_8701B085                                                                              0.0          -0.5         1.25         VEHICLES_ENGINE_RESIDENT_V_STYLE_2_ENG_IDLE_LOOP                                           VEHICLES_ENGINE_RESIDENT_V_STYLE_2_EX_IDLE_LOOP                                            -0.0833333   1.0         burrito                                     0         42129     0016A52A  -6.5         -4.0         VEHICLES_ENGINE_RESIDENT_BOX_VAN_3_ENGINE_LOW                                              VEHICLES_ENGINE_RESIDENT_BOX_VAN_3_ENGINE_HIGH                                             VEHICLES_ENGINE_RESIDENT_BOX_VAN_3_EXHAUST_LOW                                             VEHICLES_ENGINE_RESIDENT_BOX_VAN_3_EXHAUST_HIGH                                            VEHICLES_ENGINE_RESIDENT_BOX_VAN_3_REVS_OFF                                                1200.0       400.0        -4.0         4.0          2500.0       1000.0       -4.0         3.0          440.0        200.0        -4.0         0.0          180.0        80.0         2.0          6.0          2.0          50.0         50.0         0.0          -18.0        HASH_E07FB10D                                                                               0.0          HASH_8701B085                                                                              0.0          -0.666667    0.5          VEHICLES_ENGINE_RESIDENT_BOX_VAN_3_ENG_IDLE_LOOP                                           VEHICLES_ENGINE_RESIDENT_BOX_VAN_3_EX_IDLE_LOOP                                            0.0          0.333333    burrito2                                    0         42147     0016A52A  -6.5         -4.0         VEHICLES_ENGINE_RESIDENT_BOX_VAN_3_ENGINE_LOW                                              VEHICLES_ENGINE_RESIDENT_BOX_VAN_3_ENGINE_HIGH                                             VEHICLES_ENGINE_RESIDENT_BOX_VAN_3_EXHAUST_LOW                                             VEHICLES_ENGINE_RESIDENT_BOX_VAN_3_EXHAUST_HIGH                                            VEHICLES_ENGINE_RESIDENT_BOX_VAN_3_REVS_OFF                                                1200.0       400.0        -4.0         4.0          2500.0       1000.0       -4.0         3.0          440.0        200.0        -4.0         0.0          180.0        80.0         2.0          6.0          2.0          50.0         50.0         0.0          -18.0        HASH_E07FB10D                                                                               0.0          HASH_8701B085                                                                              0.0          -0.666667    0.5          VEHICLES_ENGINE_RESIDENT_BOX_VAN_3_ENG_IDLE_LOOP                                           VEHICLES_ENGINE_RESIDENT_BOX_VAN_3_EX_IDLE_LOOP                                            0.0          0.333333    bus                                         0         41886     001A6615  -14.0        0.0          VEHICLES_ENGINE_RESIDENT_RIG_1_ENGINE_LOW                                                  VEHICLES_ENGINE_RESIDENT_RIG_1_ENGINE_HIGH                                                 VEHICLES_ENGINE_RESIDENT_RIG_1_EXHAUST_LOW                                                 VEHICLES_ENGINE_RESIDENT_RIG_1_EXHAUST_HIGH                                                HASH_00000000                                                                              512.0        240.0        -0.52        -4.25        4000.0       2000.0       -5.46        0.0          560.0        250.0        -7.89        1.82         180.0        120.0        4.0          4.0          2.0          50.0         50.0         0.0          -12.0        HASH_E07FB10D                                                                               0.0          HASH_8701B085                                                                              0.0          0.0          1.16667      VEHICLES_ENGINE_RESIDENT_RIG_1_ENG_IDLE_LOOP                                               VEHICLES_ENGINE_RESIDENT_RIG_1_EX_IDLE_LOOP                                                0.0          0.333333 
98deef431500657.jpg Edited by fastman92
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little_idiot

 

 

0x8A5AB8 = LS(?) Ambulance
0x8A5ABC = SF(?) Ambulance
0x8A5AC0 = LV(?) Ambulance

0x8A5A8C = Police Rancher Model
0x8A5A90 = LS Cop Car Model
0x8A5A94 = SF Cop Car Model
0x8A5A98 = LV Cop Car Model
0x8A5A9C = SA Cop Bike Model

0x8A5AD8 = LS(?) Fire Engine Model
0x8A5ADC = SF(?) Fire Engine Model
0x8A5AE0 = LV(?) Fire Engine Model

// Emergency Character Models
0x8A5AA0 = LVPD Sheriff
0x8A5AA4 = LSPD Cop
0x8A5AA8 = SFPD Cop
0x8A5AAC = LVPD Cop
0x8A5AB0 = SFPD Motorbike Cop

0x8A5AC8 = LS Ambulance Driver
0x8A5AD0 = SF Ambulance Driver
0x8A5ACC = LV Ambulance Driver

0x8A5AE8 = LS Fireman
0x8A5AEC = SF Fireman
0x8A5AF0 = LV Fireman

0x8A5AF4 = Taxi Driver
0x8A5AF8 = Taxi Driver 2
0x8A5AFC = Taxi Driver 3
0x8A5B00 = Taxi Driver 4
0x8A5B04 = Taxi Driver 5
0x8A5B08 = Taxi Driver 6

#define enforcer1 0x40b723 //enforcer?
#define enforcer2 0x40b73e //enforcer?
#define swatped1 0x40b72f //swat ped?
#define swatped2 0x40b754 //swat ped?
#define fbiranch1 0x40b723 //fbiranch?
#define fbiranch2 0x40b793 //fbiranch?
#define fbiped1 0x40b784 //fbi ped?
#define fbiped2 0x40b7a9 //fbi ped?
#define rhino1 0x40b7CD //rhino?
#define rhino2 0x40b7FE //rhino?
#define barracks1 0x40b7D9 //barracks?
#define barracks2 0x40b7F4 //barracks?
#define armyped1 0x40b7E5 //army ped?
#define armyped2 0x40b81D //army ped?
#define polmav1 0x40b841 //police maverick?
#define polmav2 0x40b891 //police maverick?
#define vcnmav1 0x40b878 //vcn maverick?
#define vcnmav2 0x40b887 //vcn maverick?

 

 

Might be a dumb question - but can I compile it with Sanny Builder to have cleo-script? As you understood I've tried anyway to copy-paste this, and, obviously, had this error:

"Wrong exception 0x8A5AB8 = LSAmbulance. One of the variables has unknown type, or operands are incompatible."

 

I'm not so much familiar with SB and scripts (tried to google error type, but results weren't too clear for me), so can someone explain what is wrong? Probably, this code is not a script, but just list of addresses for someone, who can really do the stuff?

 

Maybe someone can compile the script (if it is really easy to do), so people like me will be able to change only ID's in it to became happy? :cookie:

 

Suddenly found this :whistle: have no idea if it helps or not)

Edited by little_idiot
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fastman92

 

 

0x8A5AB8 = LS(?) Ambulance

0x8A5ABC = SF(?) Ambulance

0x8A5AC0 = LV(?) Ambulance

 

0x8A5A8C = Police Rancher Model

0x8A5A90 = LS Cop Car Model

0x8A5A94 = SF Cop Car Model

0x8A5A98 = LV Cop Car Model

0x8A5A9C = SA Cop Bike Model

 

0x8A5AD8 = LS(?) Fire Engine Model

0x8A5ADC = SF(?) Fire Engine Model

0x8A5AE0 = LV(?) Fire Engine Model

 

// Emergency Character Models

0x8A5AA0 = LVPD Sheriff

0x8A5AA4 = LSPD Cop

0x8A5AA8 = SFPD Cop

0x8A5AAC = LVPD Cop

0x8A5AB0 = SFPD Motorbike Cop

 

0x8A5AC8 = LS Ambulance Driver

0x8A5AD0 = SF Ambulance Driver

0x8A5ACC = LV Ambulance Driver

 

0x8A5AE8 = LS Fireman

0x8A5AEC = SF Fireman

0x8A5AF0 = LV Fireman

 

0x8A5AF4 = Taxi Driver

0x8A5AF8 = Taxi Driver 2

0x8A5AFC = Taxi Driver 3

0x8A5B00 = Taxi Driver 4

0x8A5B04 = Taxi Driver 5

0x8A5B08 = Taxi Driver 6

 

#define enforcer1 0x40b723 //enforcer?

#define enforcer2 0x40b73e //enforcer?

#define swatped1 0x40b72f //swat ped?

#define swatped2 0x40b754 //swat ped?

#define fbiranch1 0x40b723 //fbiranch?

#define fbiranch2 0x40b793 //fbiranch?

#define fbiped1 0x40b784 //fbi ped?

#define fbiped2 0x40b7a9 //fbi ped?

#define rhino1 0x40b7CD //rhino?

#define rhino2 0x40b7FE //rhino?

#define barracks1 0x40b7D9 //barracks?

#define barracks2 0x40b7F4 //barracks?

#define armyped1 0x40b7E5 //army ped?

#define armyped2 0x40b81D //army ped?

#define polmav1 0x40b841 //police maverick?

#define polmav2 0x40b891 //police maverick?

#define vcnmav1 0x40b878 //vcn maverick?

#define vcnmav2 0x40b887 //vcn maverick?

 

 

Might be a dumb question - but can I compile it with Sanny Builder to have cleo-script? As you understood I've tried anyway to copy-paste this, and, obviously, had this error:

"Wrong exception 0x8A5AB8 = LSAmbulance. One of the variables has unknown type, or operands are incompatible."

 

I'm not so much familiar with SB and scripts (tried to google error type, but results weren't too clear for me), so can someone explain what is wrong? Probably, this code is not a script, but just list of addresses for someone, who can really do the stuff?

 

Maybe someone can compile the script (if it is really easy to do), so people like me will be able to change only ID's in it to became happy? :cookie:

No, it's a part of C++ file and not even a code that would do anything.

Just a set of memory addresses as macroes.

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dkluin

 

 

0x8A5AB8 = LS(?) Ambulance

0x8A5ABC = SF(?) Ambulance

0x8A5AC0 = LV(?) Ambulance

 

0x8A5A8C = Police Rancher Model

0x8A5A90 = LS Cop Car Model

0x8A5A94 = SF Cop Car Model

0x8A5A98 = LV Cop Car Model

0x8A5A9C = SA Cop Bike Model

 

0x8A5AD8 = LS(?) Fire Engine Model

0x8A5ADC = SF(?) Fire Engine Model

0x8A5AE0 = LV(?) Fire Engine Model

 

// Emergency Character Models

0x8A5AA0 = LVPD Sheriff

0x8A5AA4 = LSPD Cop

0x8A5AA8 = SFPD Cop

0x8A5AAC = LVPD Cop

0x8A5AB0 = SFPD Motorbike Cop

 

0x8A5AC8 = LS Ambulance Driver

0x8A5AD0 = SF Ambulance Driver

0x8A5ACC = LV Ambulance Driver

 

0x8A5AE8 = LS Fireman

0x8A5AEC = SF Fireman

0x8A5AF0 = LV Fireman

 

0x8A5AF4 = Taxi Driver

0x8A5AF8 = Taxi Driver 2

0x8A5AFC = Taxi Driver 3

0x8A5B00 = Taxi Driver 4

0x8A5B04 = Taxi Driver 5

0x8A5B08 = Taxi Driver 6

 

#define enforcer1 0x40b723 //enforcer?

#define enforcer2 0x40b73e //enforcer?

#define swatped1 0x40b72f //swat ped?

#define swatped2 0x40b754 //swat ped?

#define fbiranch1 0x40b723 //fbiranch?

#define fbiranch2 0x40b793 //fbiranch?

#define fbiped1 0x40b784 //fbi ped?

#define fbiped2 0x40b7a9 //fbi ped?

#define rhino1 0x40b7CD //rhino?

#define rhino2 0x40b7FE //rhino?

#define barracks1 0x40b7D9 //barracks?

#define barracks2 0x40b7F4 //barracks?

#define armyped1 0x40b7E5 //army ped?

#define armyped2 0x40b81D //army ped?

#define polmav1 0x40b841 //police maverick?

#define polmav2 0x40b891 //police maverick?

#define vcnmav1 0x40b878 //vcn maverick?

#define vcnmav2 0x40b887 //vcn maverick?

 

 

Might be a dumb question - but can I compile it with Sanny Builder to have cleo-script? As you understood I've tried anyway to copy-paste this, and, obviously, had this error:

"Wrong exception 0x8A5AB8 = LSAmbulance. One of the variables has unknown type, or operands are incompatible."

 

I'm not so much familiar with SB and scripts (tried to google error type, but results weren't too clear for me), so can someone explain what is wrong? Probably, this code is not a script, but just list of addresses for someone, who can really do the stuff?

 

Maybe someone can compile the script (if it is really easy to do), so people like me will be able to change only ID's in it to became happy? :cookie:

How would this ever compile? Its not even written in any program language, you cant expect a computer to know something without any valid imput.

 

Write memory on one of these pointer.

Edited by dkluin
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fastman92

b26ff3431529120.jpg

Finally the fields of structure for GTA IV's car/bike audio metadata are decoded and config dumped.

Now helicopter's structure needs to be decoded.

 

I just counted the number of fields in this structure
94 fields that I have found
Some may have been structures internally, but I cannot know

Edited by fastman92
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fastman92

Vehicle audio loader for GTA IV works.
but only for car/bikes right now.

 

INI file will look this way:

; structType; 0 - car/bikes; 4 - helicopters; 7 - boats[admiral]structType = 0field_1 = 41493m_flags = 0xAA669floatAsInt_A = -7.0floatAsInt_E = -2.0engineLowSound = VEHICLES_ENGINE_RESIDENT_V8_LUXURY_1_ENGINE_LOWengineHighSound = VEHICLES_ENGINE_RESIDENT_V8_LUXURY_1_ENGINE_HIGHexhaustLowSound = VEHICLES_ENGINE_RESIDENT_V8_LUXURY_1_EXHAUST_LOWexhaustHighSound = VEHICLES_ENGINE_RESIDENT_V8_LUXURY_1_EXHAUST_HIGHrevsOffSound = VEHICLES_ENGINE_RESIDENT_V8_LUXURY_1_REVS_OFF_2field_26 = 660.0field_2A = 200.0floatAsInt_2E = -4.0floatAsInt_32 = 0.0field_36 = 4000.0field_3A = 1000.0floatAsInt_3E = -5.0floatAsInt_42 = 0.5field_46 = 640.0field_4A = 200.0floatAsInt_4E = -2.0floatAsInt_52 = 2.0field_56 = 160.0field_5A = 100.0floatAsInt_5E = 4.0floatAsInt_62 = 6.0floatAsInt_66 = 0.0field_6A = 50.0field_6E = 50.0floatAsInt_72 = -6.0floatAsInt_76 = -12.0engineWaveShape = ENGINE_WAVE_SHAPEfloatAsInt_7E = 0.0exhaustWaveShape = EXHAUST_WAVE_SHAPEfloatAsInt_86 = 0.0floatAsInt_multiplier1200_8A = -0.666667floatAsInt_multiplier1200_8E = 1.0engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_V8_LUXURY_1_ENG_IDLE_LOOPexhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_V8_LUXURY_1_EX_IDLE_LOOPfloatAsInt_multiplier1200_9A = 0.0floatAsInt_multiplier1200_9E = 1.0transmissionSound = VEHICLES_TRANSMISSION_1floatAsInt_A6 = -8.0floatAsInt_AA = 4.0sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOPfloatAsInt_B2 = -4.0floatAsInt_B6 = 2.0exhaustPopSound = NULL_SOUNDairIntakeSound = VEHICLES_EXTRAS_AIR_INTAKE_1floatAsInt_multiplier1200_C2 = 0.166667floatAsInt_multiplier1200_C6 = 0.833333dumpValveSound = NULL_SOUNDstartSound = VEHICLES_ENGINE_RESIDENT_V8_LUXURY_1_STARThornSound = ADMIRAL_MULTI_HORNopenSound = VEHICLES_EXTRAS_LUXURY_OPENcloseSound = LUXURY_DOOR_CLOSE_RNDtrunkOpenSound = VEHICLES_EXTRAS_LUX_SUV_TRUNK_OPENtrunkCloseSound = VEHICLES_EXTRAS_LUX_SUV_TRUNK_CLOSEfield_E6 = 0.5suspensionUpSound = PNEUMATIC_SUSPENSION_UPsuspensionDownSound = PNEUMATIC_SUSPENSION_DOWNfield_F2 = 0.4field_F6 = 1.0policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_DUNDREARYpoliceScannerModelSound = POLICE_SCANNER_MODEL_MOD_ADMIRALpoliceScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_SEDANgearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSIONfloatAsInt_multiplier1200_10A = 0.333333floatAsInt_multiplier1200_10E = 2.16667floatAsInt_multiplier1200_112 = 0.666667floatAsInt_116 = 0.0field_11A = 50floatAsInt_11E = 0.0floatAsInt_122 = 2.0floatAsInt_126 = 18.0jumpLandSound = VEHICLE_JUMP_LANDfield_12E = 0field_132 = 0ignitionSound = IGNITIONengineShutdownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1field_13E = 3field_13F = 1field_140 = 1field_141 = 1indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_ONindicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_OFFengineCoolingFan = ENGINE_COOLING_FANhandbrakeSound_14E = NULL_SOUNDsound_152 = NULL_SOUNDsound_156 = NULL_SOUNDhandbrakeSound_15A = VEHICLES_EXTRAS_STANDARD_HANDBRAKEfield_15E = 1field_15F = 0field_160 = 4
Edited by fastman92
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fastman92

GTA IV vehicle audio loader works for cars/boats and helicopters now.

 

Here's a sample:

[annihilator]structType = 4field_1 = 41814flags = 0x1rotorSound = MILITARY_HELI_ROTORrearRotorSound = MILITARY_REAR_ROTORexHaustSound = MILITARY_HELI_MULTI_EXbankSound = MILITARY_BANKinternalCabinToneSound = MILITARY_INTERNAL_CABIN_TONEfield_1E = 0.005bankAngleVolumeSound = HELI_BANK_ANGLE_VOLUMEbankThrottleVolumeSound = HELI_BANK_THROTTLE_VOLUMEbankThrottlePitchCurveSound = HELI_BANK_THROTTLE_PITCH_CURVErotorThrottleVolumeSound = HELI_ROTOR_THROTTLE_VOLUMErotorThrottlePitchCurveSound = HELI_ROTOR_THROTTLE_PITCH_CURVErotorThrottleGapSound = HELI_ROTOR_THROTTLE_GAPrearRotorThrottleVolumeSound = HELI_REAR_ROTOR_THROTTLE_VOLUMEexhaustThrottleVolumeSound = HELI_EXHAUST_THROTTLE_VOLUMEexhaustThrottlePitchCurveSound = HELI_EXHAUST_THROTTLE_PITCH_CURVEfield_46 = 46field_48 = 134floatAsInt_4A = -3.0field_4C = 2field_4E = 177floatAsInt_50 = -3.0field_52 = 80field_54 = 100floatAsInt_56 = -3.0field_58 = 140.0field_5C = 100.0throttleResonance1Sound = HELI_THROTTLE_RESONANCE_1_MILITARYfield_64 = 10000.0field_68 = 2000.0throttleResonance2Sound = HELI_THROTTLE_RESONANCE_2bankingResonanceCurveSound = BANKING_RESONANCE_CURVErotorVolumeStartupCurveSound = ROTOR_VOLUME_STARTUP_CURVEbladeVolumeStartupCurveSound = BLADE_VOLUME_STARTUP_CURVErotorPitchStartupCurveSound = ROTOR_PITCH_STARTUP_CURVErearRotorVolumeStartupCurveSound = REAR_ROTOR_VOLUME_STARTUP_CURVEexhaustVolumeStartupCurveSound = EXHAUST_VOLUME_STARTUP_CURVErotorGapStartupCurveSound = ROTOR_GAP_STARTUP_CURVEshotStartSound = VEHICLES_HELICOPTER_MILITARY_START_2field_90 = 91field_92 = 110floatAsInt_94 = -3.0field_96 = 109field_98 = 76floatAsInt_9A = -3.0sound_9C = NULL_SOUNDpoliceScannerModelSound = POLICE_SCANNER_MODEL_MOD_ANNIHILATORpoliceScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_HELICOPTERfield_A8 = 1field_A9 = 0doorOpenSound = VEHICLES_EXTRAS_COPTER_DOOR_OPENdoorCloseSound = VEHICLES_EXTRAS_COPTER_DOOR_CLOSEdoorLimitSound = VEHICLES_EXTRAS_DOOR_LIMITdamageLoopSound = NULL

Now boat audio structure remains to be decoded.

Edited by fastman92
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fastman92

Vehicle audio loader for GTA IV is done.

It's possible to set up the audio settings of each vehicle.

All 3 structures implemented - cars/bikes, helicopters, boats.

 

Boat example:

 

[dinghy]structType = 7field_1 = 41756flags = 0x2engineLoopSound = STREAMED_VEHICLES_DINGHY_DINGHY_ENGINE_LOOPengineVolumeSound = DINGHY_ENGINE_VOLUMEenginePitchSound_12 = DINGHY_ENGINE_PITCHengine2loopSound = STREAMED_VEHICLES_DINGHY_DINGHY_NULL_LOOPengine2volumeSound = SPEEDBOAT_ENGINE_2_VOLUMEenginePitchSound_1E = DINGHY_ENGINE_PITCHlowResonanceLoopSound = STREAMED_VEHICLES_DINGHY_DINGHY_LOW_RESO_LOOPresonanceVolumeSound = BOAT_RESO_VOLUMEenginePitchSound_2A = DINGHY_ENGINE_PITCHidleLoopSound = STREAMED_VEHICLES_DINGHY_DINGHY_IDLE_LOOPidleResonanceVolumeSound = BOAT_IDLE_RESO_VOLUMEenginePitchSound_36 = SPEEDBOAT_ENGINE_PITCHwaterTurbulanceSound = STREAMED_VEHICLES_DINGHY_DINGHY_NULL_LOOPwaterTurbulanceVolumeSound = BOAT_CURVES_WATER_TURBULANCE_VOLfield_42 = 0x6B3DC4A2field_46 = 300.0field_4A = 100.0floatAsInt_4E = 0.0floatAsInt_52 = 0.0field_56 = 220.0field_5A = 100.0floatAsInt_5E = 0.0floatAsInt_62 = 0.0field_66 = 280.0field_6A = 150.0floatAsInt_6E = 0.0floatAsInt_72 = 2.5field_76 = 180.0field_7A = 100.0floatAsInt_7E = 0.0floatAsInt_82 = 4.0floatAsInt_86 = 2.0field_8A = 50.0field_8E = 50.0floatAsInt_92 = 0.0floatAsInt_96 = -12.0linearRise_9A = LINEAR_RISEfield_9E = 0linearRise_A2 = LINEAR_RISEfield_A6 = 0policeScannerManufacturerSound = NULL_SOUNDpoliceScannerModelSound = POLICE_SCANNER_MODEL_MOD_DINGHYpoliceScannerVehicleCategorySound = POLICE_SCANNER_MODEL_MOD_DINGHYfield_B6 = 1field_B7 = 7hornSound = SPEEDBOAT_HORNmaterialSound = DINGHY_MATERIALignitionSound = DINGHY_IGNITIONshutDownSound = SPEEDBOAT_SHUTDOWNfield_C8 = 0
Edited by fastman92
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dkluin

 

Vehicle audio loader for GTA IV is done.

It's possible to set up the audio settings of each vehicle.

All 3 structures implemented - cars/bikes, helicopters, boats.

 

Boat example:

[dinghy]structType = 7field_1 = 41756flags = 0x2engineLoopSound = STREAMED_VEHICLES_DINGHY_DINGHY_ENGINE_LOOPengineVolumeSound = DINGHY_ENGINE_VOLUMEenginePitchSound_12 = DINGHY_ENGINE_PITCHengine2loopSound = STREAMED_VEHICLES_DINGHY_DINGHY_NULL_LOOPengine2volumeSound = SPEEDBOAT_ENGINE_2_VOLUMEenginePitchSound_1E = DINGHY_ENGINE_PITCHlowResonanceLoopSound = STREAMED_VEHICLES_DINGHY_DINGHY_LOW_RESO_LOOPresonanceVolumeSound = BOAT_RESO_VOLUMEenginePitchSound_2A = DINGHY_ENGINE_PITCHidleLoopSound = STREAMED_VEHICLES_DINGHY_DINGHY_IDLE_LOOPidleResonanceVolumeSound = BOAT_IDLE_RESO_VOLUMEenginePitchSound_36 = SPEEDBOAT_ENGINE_PITCHwaterTurbulanceSound = STREAMED_VEHICLES_DINGHY_DINGHY_NULL_LOOPwaterTurbulanceVolumeSound = BOAT_CURVES_WATER_TURBULANCE_VOLfield_42 = 0x6B3DC4A2field_46 = 300.0field_4A = 100.0floatAsInt_4E = 0.0floatAsInt_52 = 0.0field_56 = 220.0field_5A = 100.0floatAsInt_5E = 0.0floatAsInt_62 = 0.0field_66 = 280.0field_6A = 150.0floatAsInt_6E = 0.0floatAsInt_72 = 2.5field_76 = 180.0field_7A = 100.0floatAsInt_7E = 0.0floatAsInt_82 = 4.0floatAsInt_86 = 2.0field_8A = 50.0field_8E = 50.0floatAsInt_92 = 0.0floatAsInt_96 = -12.0linearRise_9A = LINEAR_RISEfield_9E = 0linearRise_A2 = LINEAR_RISEfield_A6 = 0policeScannerManufacturerSound = NULL_SOUNDpoliceScannerModelSound = POLICE_SCANNER_MODEL_MOD_DINGHYpoliceScannerVehicleCategorySound = POLICE_SCANNER_MODEL_MOD_DINGHYfield_B6 = 1field_B7 = 7hornSound = SPEEDBOAT_HORNmaterialSound = DINGHY_MATERIALignitionSound = DINGHY_IGNITIONshutDownSound = SPEEDBOAT_SHUTDOWNfield_C8 = 0

Cool.

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Sweet Bellic

 

 

Vehicle audio loader for GTA IV is done.

It's possible to set up the audio settings of each vehicle.

All 3 structures implemented - cars/bikes, helicopters, boats.

 

Boat example:

[dinghy]structType = 7field_1 = 41756flags = 0x2engineLoopSound = STREAMED_VEHICLES_DINGHY_DINGHY_ENGINE_LOOPengineVolumeSound = DINGHY_ENGINE_VOLUMEenginePitchSound_12 = DINGHY_ENGINE_PITCHengine2loopSound = STREAMED_VEHICLES_DINGHY_DINGHY_NULL_LOOPengine2volumeSound = SPEEDBOAT_ENGINE_2_VOLUMEenginePitchSound_1E = DINGHY_ENGINE_PITCHlowResonanceLoopSound = STREAMED_VEHICLES_DINGHY_DINGHY_LOW_RESO_LOOPresonanceVolumeSound = BOAT_RESO_VOLUMEenginePitchSound_2A = DINGHY_ENGINE_PITCHidleLoopSound = STREAMED_VEHICLES_DINGHY_DINGHY_IDLE_LOOPidleResonanceVolumeSound = BOAT_IDLE_RESO_VOLUMEenginePitchSound_36 = SPEEDBOAT_ENGINE_PITCHwaterTurbulanceSound = STREAMED_VEHICLES_DINGHY_DINGHY_NULL_LOOPwaterTurbulanceVolumeSound = BOAT_CURVES_WATER_TURBULANCE_VOLfield_42 = 0x6B3DC4A2field_46 = 300.0field_4A = 100.0floatAsInt_4E = 0.0floatAsInt_52 = 0.0field_56 = 220.0field_5A = 100.0floatAsInt_5E = 0.0floatAsInt_62 = 0.0field_66 = 280.0field_6A = 150.0floatAsInt_6E = 0.0floatAsInt_72 = 2.5field_76 = 180.0field_7A = 100.0floatAsInt_7E = 0.0floatAsInt_82 = 4.0floatAsInt_86 = 2.0field_8A = 50.0field_8E = 50.0floatAsInt_92 = 0.0floatAsInt_96 = -12.0linearRise_9A = LINEAR_RISEfield_9E = 0linearRise_A2 = LINEAR_RISEfield_A6 = 0policeScannerManufacturerSound = NULL_SOUNDpoliceScannerModelSound = POLICE_SCANNER_MODEL_MOD_DINGHYpoliceScannerVehicleCategorySound = POLICE_SCANNER_MODEL_MOD_DINGHYfield_B6 = 1field_B7 = 7hornSound = SPEEDBOAT_HORNmaterialSound = DINGHY_MATERIALignitionSound = DINGHY_IGNITIONshutDownSound = SPEEDBOAT_SHUTDOWNfield_C8 = 0

Cool.

 

Very cool indeed.=)

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fastman92

fastman92 limit adjuster 2.0 is available for download

This version adds new limits and functionality in GTA SA and GTA IV.

Full list of changes:

** 2.0, 31-08-2015
- GTA IV, vehicle audio loader made
- GTA SA, made a good class CIniReader and reading the values of limit looks in source code much better.
- GTA SA, vehicle audio loader integrated into limit adjuster.
- GTA SA, added VEHICLE SPECIAL FEATURES
- GTA SA, added OTHER LIMITS -> LOD distance
- GTA SA, cheat string loader integrated into limit adjuster.
- GTA SA, pickup limit including the coordinate limit hacked
- GTA SA, AUZO boxes limit hacked including the coordinate limit for this
- GTA SA, added ERROR REPORTING -> Model has collision already set up
- GTA SA, tracks*.dat coordinate limit hacked
- GTA SA, added SPECIAL -> Disable radar rotation
- GTA SA, added LEVEL LIMITS, now it's possible new zones and assign the police, fire, ambulance, taxi IDs
- GTA SA, added IMG LIMITS -> Increase the IMG archive size limit
- GTA SA, added DEBUGGING -> Copy info to pad 1 from pad 0
- GTA SA, added path debugging
- GTA SA, fixed Coronas limit, function CCoronass::Render, more than 64 coronas can now be rendered.
- GTA SA, now coordinates of default San Andreas zones are updated with "Radar map size"


f0e72a417067100.jpg

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Fireman

** 2.0, 31-08-2015

- GTA SA, added IMG LIMITS -> Increase the IMG archive size limit

 

I'll give that a try, got a ~4GB .img archive right now.

 

Does it also precent crash reports after quitting the game?

Edited by Fireman
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