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fastman92

fastman92 limit adjuster

Recommended Posts

dkluin

 

No. Something what was already done for GTA SA in limit adjuster.

 

Fastman92patch?

Vehicle audio loader? INI loader?

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Silent
Edited by Silent
  • Like 4

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El Dorado

Whatever this thing may be, will be compatible with patch 4?

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fastman92

Whatever this thing may be, will be compatible with patch 4?

No.

Only 1.7 version I think.

 

Any reasons why it should be compatible with patch 4?

Edited by fastman92

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El Dorado

Well, ok... I see your point of view, can't say you're wrong.

 

But is really THAT difficult supporting older versions?

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fastman92

Well, ok... I see your point of view, can't say you're wrong.

 

But is really THAT difficult supporting older versions?

It's not really difficult - it's only very time consuming to support several EXEs.

The memory addresses in different EXE are completely different.

 

Any reasons why it should be compatible with patch 4?

Edited by fastman92

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El Dorado

Well, I don't know what this thing is to tell if it's worth having on patch 4

 

But in my general experience, patch 4 it's the least broken version of the game

 

That said, my experience =/= your experience, and you're are the modder here, so...

 

 

On a side note, seems that SecuROM DRM based games won't work on windows 10 http://www.rockpapershotgun.com/2015/08/17/windows-10-safedisc-securom-drm/

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Sam Lake

GTA4 works fine but EFLC don't. I like how DRM always fck with customers like in prince of persia two thrones.

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Silent

GTA4 works fine but EFLC don't. I like how DRM always fck with customers like in prince of persia two thrones.

But IV 1.0.7.0 = EFLC :O

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Sam Lake

Yeah but securom in my eflc copy doesn't care what you say. (Even i want to)

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fastman92

Yeah but securom in my eflc copy doesn't care what you say. (Even i want to)

What about using a crack?

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Sam Lake

Nah i don't like the razor music much. I will try verify game caches maybe that will help.

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miclin

Lol?

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_onyx_

help me people

 

 

Starting fastman92 limit adjuster 1.9, compilation time: Jun 21 2015 16:55:42
Please visit http://fastman92.ml

Game detected: GTA SA 1.0 HOODLUM 14383616 bytes
Global expection handler has been registered.
---------------------------------------------
At least one ID limit is changed. ModelIDlimit::PatchModelPtrsLimit will do a job.
Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.

New ID limits:
0 - 29999 (30000) - DFF models defined within IDE files
30000 - 34999 (5000) - TXD archives.
35000 - 35254 (255) - COL collision archives.
35255 - 35510 (256) - IPL Binary IPL files.
35511 - 35574 (64) - DAT files limited to nodes*.dat
35575 - 35754 (180) - IFP animation archives.
35755 - 36229 (475) - RRR car recordings, carrec*.rrr files
36230 - 36311 (82) - SCM scripts
36312 - 36313 (2) - Loaded list
36314 - 36315 (2) - Requested list
36316 - count of all file IDs


Addresses:
CStreaming::ms_modelInfoPtrs: 0x15B3650
CStreaming::ms_aInfoForModel: 0x2380020
CAnimManager::ms_aAnimBlocks: 0xB5D4A0
CVehicleRecording::StreamingArray: 0x97D880
CTheScripts::StreamedScripts: 0xA47B60
Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
---------------------------------------------
---------------------------------------------
Modified limit of rwObjectInstances to: 30000
---------------------------------------------
Modified limit of PtrNode Singles to: 200000
---------------------------------------------
Modified limit of PtrNode Doubles to: 100000
---------------------------------------------
Modified limit of EntryInfoNodes to: 500
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 100000
---------------------------------------------
Modified limit of IPL:inst, buildings to: 100000
---------------------------------------------
Modified limit of IPL:inst, dummies to: 50000
---------------------------------------------
Modified limit of IDE:objs:type1 section to 100000
---------------------------------------------
Modified limit of IDE:objs:type2 section to 19000
---------------------------------------------
Modified limit of IDE:hier section to 19000
---------------------------------------------
Modified limit of IDE:tobj section to 800
---------------------------------------------
Modified limit of IDE:cars section to 212
---------------------------------------------
Modified limit of IDE:peds section to 278
---------------------------------------------
Modified limit of IDE:weap section to 51
---------------------------------------------
Modified max number of IMG archives to: 50
---------------------------------------------
Streaming memory available limit set to 1073741824 bytes (1024 MB)
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
Error reporting is applied now.
---------------------------------------------
CThePluginPatches::RegisterPatcher executed.
---------------------------------------------
Number of memory changes made: 3235
---------------------------------------------

Game crashed unfortunately, here's a crash log:
Current process ID: 3028
Last file to be loaded: MODELS\PLAYER.IMG
Last library loaded: NOT SET
Exception address: 0x02DD773F ("ImVehFt.asi"+0x773F)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0xA

General registers:
EAX: 0x00000240 (576)
EBX: 0x0022FD84 (2293124)
ECX: 0x00000000 (0)
EDX: 0x00A9B0C8 (11120840)
ESI: 0x00003278 (12920)
EDI: 0x00000000 (0)
EBP: 0x0022FD20 (2293024)
ESP: 0x0022FCE4 (2292964)
EIP: 0x02DD773F (48068415)
EFL: 0x00010206 (66054)

Segment registers:
CS: 001B
DS: 0023
ES: 0023
FS: 003B
GS: 0000
SS: 0023

FPU registers:
ST0: -1.#QNAN0 bytes: D7 4D A6 BE 5D 7D 33 BE FF FF
ST1: -1.#QNAN0 bytes: 00 00 00 00 3C FD BE BD FF FF
ST2: -1.#QNAN0 bytes: 6E FD A7 BD B8 74 F9 B3 FF FF
ST3: 1099.278198 bytes: 00 00 00 00 00 E7 68 89 09 40
ST4: 58.252808 bytes: 00 00 00 00 00 E0 02 E9 04 40
ST5: 58.252808 bytes: 00 00 00 00 00 E0 02 E9 04 40
ST6: -0.008077 bytes: 11 F3 99 BD 2B 73 57 84 F8 BF
ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
CTRL: FFFF007F
STAT: FFFF0120
TAGS: FFFFFFFF

MMX registers, 8 bytes:
MM0: D7 4D A6 BE 5D 7D 33 BE
MM1: 00 00 00 00 3C FD BE BD
MM2: 6E FD A7 BD B8 74 F9 B3
MM3: 00 00 00 00 00 E7 68 89
MM4: 00 00 00 00 00 E0 02 E9
MM5: 00 00 00 00 00 E0 02 E9
MM6: 11 F3 99 BD 2B 73 57 84
MM7: 00 00 00 00 00 00 00 00

XMM registers, 16 bytes:
XMM0: 01 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 01 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 01 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 01 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 01 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 01 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 01 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 01 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Module list
; Path Module file size Base Size of image Entry point
C:\Program Files\Grand Theft Auto - SAMP\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570
C:\WINDOWS\system32\ntdll.dll 722432 0x7C900000 0x000B3000 0x7C912AFC
C:\WINDOWS\system32\kernel32.dll 997888 0x7C800000 0x000F8000 0x7C80B64E
C:\WINDOWS\system32\WINMM.dll 177152 0x76B20000 0x0002E000 0x76B22B61
C:\WINDOWS\system32\ADVAPI32.dll 687616 0x77DC0000 0x000AC000 0x77DC710B
C:\WINDOWS\system32\RPCRT4.dll 590848 0x77E70000 0x00093000 0x77E7628F
C:\WINDOWS\system32\Secur32.dll 56832 0x77FE0000 0x00011000 0x77FE2146
C:\WINDOWS\system32\GDI32.dll 286720 0x77F10000 0x00049000 0x77F16587
C:\WINDOWS\system32\USER32.dll 579072 0x7E360000 0x00091000 0x7E36B217
C:\Program Files\Grand Theft Auto - SAMP\vorbisfile.dll 53760 0x10000000 0x00011000 0x10001A0B
C:\WINDOWS\system32\WS2_32.dll 82432 0x71A90000 0x00017000 0x71A91273
C:\WINDOWS\system32\msvcrt.dll 343040 0x77C00000 0x00058000 0x77C0F2A1
C:\WINDOWS\system32\WS2HELP.dll 19968 0x71A80000 0x00008000 0x71A81638
C:\Program Files\Grand Theft Auto - SAMP\EAX.DLL 188416 0x00330000 0x00030000 0x0034A472
C:\WINDOWS\system32\ole32.dll 1288704 0x774D0000 0x0013E000 0x774ED069
C:\WINDOWS\system32\IMM32.DLL 110080 0x76360000 0x0001D000 0x763612C0
C:\DOCUME~1\ALLUSE~1\APPLIC~1\VKSaver\vksaver3.dll 45056 0x71340000 0x00022000 0x71360180
C:\Program Files\Grand Theft Auto - SAMP\vorbishooked.dll 65536 0x003E0000 0x00011000 0x003E4C98
C:\Program Files\Grand Theft Auto - SAMP\ogg.dll 36864 0x01CE0000 0x00009000 0x01CE302E
C:\Program Files\Grand Theft Auto - SAMP\vorbis.dll 1060864 0x01CF0000 0x00108000 0x01D03F7C
C:\Program Files\Grand Theft Auto - SAMP\$fastman92limitAdjuster.asi 546816 0x02130000 0x00091000 0x0217F291
C:\WINDOWS\system32\PSAPI.DLL 23040 0x76BE0000 0x0000B000 0x76BE10F1
C:\Program Files\Grand Theft Auto - SAMP\DllTricks.dll 7680 0x021E0000 0x00006000 0x021E1593
C:\WINDOWS\system32\MSVCR100.dll 773968 0x78AA0000 0x000BF000 0x78AB1DFC
C:\Program Files\Grand Theft Auto - SAMP\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440
C:\WINDOWS\system32\MSVCP120.dll 455328 0x02200000 0x00071000 0x0223B707
C:\WINDOWS\system32\MSVCR120.dll 970912 0x02280000 0x000EE000 0x02291A44
C:\WINDOWS\system32\SHLWAPI.dll 499200 0x77F60000 0x0007C000 0x77F6522B
C:\Program Files\Grand Theft Auto - SAMP\CarSpawner.asi 91648 0x029D0000 0x0001C000 0x029E2DB8
C:\WINDOWS\system32\oleaut32.dll 551936 0x77110000 0x0008B000 0x77111560
C:\Program Files\Grand Theft Auto - SAMP\CLEO.asi 149504 0x02AF0000 0x0004B000 0x02AF9225
C:\Program Files\Grand Theft Auto - SAMP\BASS.dll 99896 0x11000000 0x00063000 0x11062036
C:\WINDOWS\system32\MSACM32.dll 71680 0x77BD0000 0x00015000 0x77BD1292
C:\Program Files\Grand Theft Auto - SAMP\cleo\FileSystemOperations.cleo 4096 0x02B60000 0x00004000 0x02B61000
C:\Program Files\Grand Theft Auto - SAMP\cleo\IniFiles.cleo 4608 0x02B70000 0x00005000 0x02B71000
C:\Program Files\Grand Theft Auto - SAMP\cleo\IntOperations.cleo 2560 0x02B80000 0x00004000 0x02B81000
C:\Program Files\Grand Theft Auto - SAMP\dynsfx.asi 116736 0x02B90000 0x00022000 0x02B96DF4
C:\Program Files\Grand Theft Auto - SAMP\EffectLoader.asi 63488 0x02BD0000 0x00013000 0x02BD80D6
C:\WINDOWS\system32\MSVCP100.dll 421200 0x78050000 0x00069000 0x78083CF4
C:\Program Files\Grand Theft Auto - SAMP\imfx.asi 156672 0x02C20000 0x0002D000 0x02C288A4
C:\Program Files\Grand Theft Auto - SAMP\ImgLimitAdjuster.asi 97280 0x02C80000 0x00023000 0x02C939B8
C:\Program Files\Grand Theft Auto - SAMP\ImVehFt.asi 247296 0x02DD0000 0x00043000 0x02DE1210
C:\WINDOWS\system32\d3dx9_43.dll 1998168 0x02E30000 0x001FF000 0x02FEEC0D
C:\Program Files\Grand Theft Auto - SAMP\iv2sa.asi 147968 0x03040000 0x00171000 0x0304A0EA
C:\Program Files\Grand Theft Auto - SAMP\limit_adjuster_gta3vcsa.asi 65536 0x031E0000 0x00015000 0x031E2265
C:\Program Files\Grand Theft Auto - SAMP\ped_spec.asi 64000 0x03220000 0x00014000 0x0322835A
C:\Program Files\Grand Theft Auto - SAMP\SALodLights.asi 177664 0x03250000 0x00038000 0x0325B76A
C:\Program Files\Grand Theft Auto - SAMP\SilentPatchSA.asi 231424 0x032A0000 0x0003E000 0x032BD639
C:\WINDOWS\system32\SHELL32.dll 26690560 0x7C9C0000 0x0197A000 0x7C9E74D6
C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.6028_x-ww_61e65202\comctl32.dll 1054208 0x773C0000 0x00103000 0x773C4256
C:\WINDOWS\system32\comctl32.dll 617472 0x5D5B0000 0x0009A000 0x5D5B34BA
C:\Program Files\Grand Theft Auto - SAMP\skygfx.asi 124416 0x03310000 0x00024000 0x033188B5
C:\Program Files\Grand Theft Auto - SAMP\sshadnolimitsa.asi 18432 0x03350000 0x00034000 0x03353E0E
C:\Program Files\Grand Theft Auto - SAMP\StreamMemFix.asi 27648 0x033C0000 0x00011000 0x033CE001
C:\WINDOWS\system32\uxtheme.dll 219648 0x5B260000 0x00038000 0x5B261626
C:\WINDOWS\system32\DDRAW.dll 279552 0x73720000 0x0004B000 0x73721431
C:\WINDOWS\system32\DCIMAN32.dll 8704 0x73B80000 0x00006000 0x73B81089
C:\WINDOWS\system32\MSCTF.dll 297984 0x746E0000 0x0004C000 0x746E13A5
C:\WINDOWS\system32\DSOUND.dll 367616 0x73ED0000 0x0005C000 0x73ED1788
C:\WINDOWS\system32\VERSION.dll 18944 0x77BF0000 0x00008000 0x77BF1135
C:\WINDOWS\system32\wdmaud.drv 23552 0x72CE0000 0x00009000 0x72CE43CD
C:\WINDOWS\system32\WINTRUST.dll 178176 0x76C20000 0x0002E000 0x76C21531
C:\WINDOWS\system32\CRYPT32.dll 602624 0x77A70000 0x00096000 0x77A71632
C:\WINDOWS\system32\MSASN1.dll 58880 0x77B10000 0x00012000 0x77B133A1
C:\WINDOWS\system32\IMAGEHLP.dll 144384 0x76C80000 0x00028000 0x76C8126D
C:\WINDOWS\system32\msacm32.drv 20992 0x72CD0000 0x00008000 0x72CD2575
C:\WINDOWS\system32\midimap.dll 18944 0x77BC0000 0x00007000 0x77BC33BD
C:\WINDOWS\system32\KsUser.dll 4096 0x73EA0000 0x00004000 0x73EA1021
C:\WINDOWS\system32\msctfime.ime 177152 0x75310000 0x0002E000 0x7532A01C
C:\WINDOWS\system32\CLBCATQ.DLL 498688 0x76FC0000 0x0007F000 0x76FC3048
C:\WINDOWS\system32\COMRes.dll 855040 0x03BE0000 0x000D5000 0x03BE1055
C:\WINDOWS\system32\DINPUT8.dll 185856 0x6D3A0000 0x00039000 0x6D3AD866
C:\WINDOWS\system32\HID.DLL 20992 0x68E60000 0x00009000 0x68E61105
C:\WINDOWS\system32\SETUPAPI.DLL 991744 0x77910000 0x000F4000 0x7791159A
C:\WINDOWS\system32\d3d9.dll 1689088 0x4FD70000 0x001A6000 0x4FDEF782
C:\WINDOWS\system32\d3d8thk.dll 8192 0x6DF20000 0x00006000 0x6DF214AC
C:\WINDOWS\system32\quartz.dll 2661888 0x747D0000 0x002BC000 0x747E98D2
C:\WINDOWS\system32\devenum.dll 59904 0x765B0000 0x00011000 0x765B494C
C:\WINDOWS\system32\msdmo.dll 14336 0x73670000 0x00007000 0x7367325B
C:\WINDOWS\system32\D3DIM700.DLL 824320 0x73900000 0x000D0000 0x7391EEA6
C:\WINDOWS\system32\wmvcore.dll 2462720 0x15110000 0x0025D000 0x15221858
C:\WINDOWS\system32\WMASF.DLL 222208 0x11C70000 0x00039000 0x11C83514
C:\WINDOWS\system32\mlang.dll 586240 0x75DA0000 0x00091000 0x75DA136F
Game terminated.

make a global mod
used 2 adjusters, "limit_adjuster_gta3vcsa" and "SA Limit Adjuster by sacky"
decided to remove them and use Your adjuster
settings on your Adjuster put the same as the other (which I use)

this settings - "limit_adjuster_gta3vcsa"

 

[sALIMITS] // 0x550F10
PtrNodeSingle = 200000
PtrNodeDouble = 100000
EntryInfoNode = 500
Peds = 140
Vehicles = 110
Buildings = 100000
Objects = 50000
Dummys = 50000
ColModel = 100000
Task = 500
Event = 200
PointRoute = 64
PatrolRoute = 32
NodeRoute = 64
TaskAllocator = 16
PedIntelligence = 140
PedAttractors = 64
StaticMatrices = 100000



this settings - "SA Limit Adjuster by sacky"

 

# SA Limit Adjuster
# Filename: salimit.ini
# Made By: Sacky

# HOW TO USE:
# To Activate a Limit Simply Remove the # at the start of it
# To Deactivate Insert a # at the start of a limit

[DYNAMIC LIMITS]

; The Number of IPL Instances allowed in the game (inst)
#Buildings=13000
; NOTE: Increase to increase IPL Limit
#Dummys=2500
; NOTE: Increase to increase IPL Limit
#PtrNode Doubles=3200
; NOTE: Increase to increase IPL Limit
#IPL Files=256
; The number of jumps allowed in the game
#Stunt Jumps=256
; The number of Collision Models that can be load (NOTE: Increase if you want to increase the IDE Limit)
#ColModels=10150
#Collision Files=255
#QuadTreeNodes=400
#QuadTreeNodes2=40
#MatDataPool=4096
#AtmDataPool=1024
; The number of vehicles that can be created via an SCM script
#Vehicles=110
; The number of Vehicle Models that can be loaded via SCM at any one time
#Vehicle Structs=50
; The number of Peds that can be created via SCM Scripts
#Peds=140
; The maximum number of Polygons that a model can have (Increase this to also increase IMG Limit)
Polygons=10000
#PtrNode Singles=70000
; Number of pickupable items you can create via SCM Scripts
#EntryInfoNodes=500
; The Number of Dynamic Objects creatable
#Objects=350
#Tasks=500
#Events=200
#Point Routes=64
#Patrol Routes=32
#Node Routes=64
#Task Allocators=16
#Ped Attractors=64
; Maximum number of Enex's able to be defined in IPL's
Entry Exits=9000
; Streaming Memory (in MB's)
Streaming Memory=1024
; How many vehicles are constantly streamed (not MB's, vehicles)
#Streaming Vehicles=22
; IMG Header Allocation
#IMG Headers=5000
[sTATIC LIMITS]
; Limits that have a fixed allocation in the executable, also note that the Flight Height limit is automatically circumvented
; The number of different types of models you are allowed
#Timed Objects=227
#Vehicle Models=212
#Ped Models=278
#IDEs=14000
#CarMods=70
; The maximum number of Water Planes available
#Water Planes=1021
; The Max number of Colours defined in carcols.daat
#CarCols=128
; SCM Related Limits
#Current Mission=69000
#SCM Locals=1024
#SCM Threads=96
; The Number of Weapon Names you have defined in saweapons.txt, increase to add limits
#Weapon IDs=47
#Aiming Offsets=21
#Weapon Objects=51
; The area defining the mapping bounds
#Map Bounds=12000.0
#LOD Distance=300.0
; Buggy Limits, alter at own risk
#Markers=175
#Garages=50
#Pickups=620
#Players=8
; Crashing Limits
#SCM Block=200000
[FILES]
; Here you can detour files that GTA Loads (some require paths relative to the GTA Directory)
gta_sa.set=gta_sa.set
[MODULES]
; Here you can detour librarys that GTA Loads
user32.dll=user32.dll
[COLOURS]
; Colours are in hexidecimal RGBA Format (google)
#Health Bar=B4191DFF
#Money Font=36682CFF
#White=000000FF
#Title Menu=ACCBF1FF
#Title Menu Border=000000FF
#Wanted Level=906210FF
#Radio Station=969696FF
[MODELS]
# Models the game uses internally
; New models need to be loaded via the SCM before use
CopCar 1=599
CopCar 2=596
CopCar 3=597
CopCar 4=598
CopCar 5=523
CopPed 1=283
CopPed 2=280
CopPed 3=281
CopPed 4=282
CopPed 5=284
Ambulance 1=416
Ambulance 2=416
Ambulance 3=416
Medic 1=274
Medic 2=276
Medic 3=275
Firetruck 1=407
Firetruck 2=407
Firetruck 3=407
Fireman 1=277
Fireman 2=279
Fireman 3=278
TaxiDriver 1=262
TaxiDriver 2=261
TaxiDriver 3=220
TaxiDriver 4=234
TaxiDriver 5=182
TaxiDriver 6=206
Enforcer Replacement=427
SWAT Ped Replacement=285
FBI Rancher Replacement=427
FBI Ped Replacement=286
Rhino Replacement=432
Barracks Replacement=433
Army Ped Replacement=287
Police Maverick Replacement=497
SAN Maverick Replacement=488
Police Weapon 1=3
Police Weapon 2=22
SWAT Weapon=28
FBI Weapon=29
Army Weapon=31
; Siren Positions
#Siren 1=0.6999999881
#Siren 2=-0.1000000015
#Siren 3=1.200000048
#Siren 4=-0.6999999881
#Siren 5=-0.400000006
#Siren 6=1.0
#Siren 7=0.5500000119
#Siren 8=1.100000024
#Siren 9=1.399999976
#Siren 10=-0.5500000119
#Siren 11=0.6000000238
#Siren 12=0.8999999762
#Siren 13=-0.6000000238
#Siren 14=3.200000048
#Siren 15=1.299999952
#Siren 16=-0.8999999762
#Siren 17=0.9499999881
#Siren 18=0.8500000238
#Siren 19=1.200000048
#Siren 20=0.5
[GRAPHICS]
; Change aspects of the games graphics
Ped Dynamic Shadows=1
Map Dynamic Shadows=1
License Plate Texture Filtering=1
Texture Filter 1=2
Texture Filter Min=3
Texture Filter Max=2
Shadow Wrapper 1=3
Shadow Wrapper 2=10
Diffuse Texture Wrap=1
Alpha Blend=6
Object/Vehicle Shadow Cull=4
Character Shadow Max Size=128
Character Shadow Min Size=64
Vehicle Vertex Alpha=1
Vehicle UV Ref Flags=17
Vehicle Texture Trans Flags=259
Vehicle Lighting=1.0
Stencil Shaded Opacity=6
[PERFORMANCE]
; Alter Functions that affect the games performance
Cloud Height=50.0
Vertgio=1
Speed Limiter=1
Heat Haze=1
[AI]
; Change AI Pools
Max AI Vehicles=85
Max AI Peds=25
[MISC]
Enable Ads=0
Window Name=GTA: San Andreas
Windowed=0
Debug=1
[CREDITS]
Made By=Sacky
Version=Alpha 9


and settings in mlimits.ini (salimitadjuster by Sacky)

 

; SA Limit Adjuster

[DYNAMIC LIMITS]
; IPL : inst section (13000)
Buildings = 150000

[sTATIC LIMITS]

; IDE : objs section type 1 (14000)
IDE Objects Type 1 = 100000

; IDE : objs section type 2 (70)
IDE Objects Type 2 = 19000

; IDE : tobj section (169)
Timed Objects = 800

; IDE : hier (92)
Hier Objects = 19000

; IDE : cars section (212)
Vehicle Models=212

; IDE : peds section ( 278 )
Ped Models = 278

# IDE : weap section ( 51 )
Weapon Models = 51

; Does not work yet
; Cargrp cars per group (23)
#Cargrp cars per group = 23



THIS settings in your adjuster

 

; fastman92limitAdjuster_GTASA.ini

[DYNAMIC LIMITS]
; ColModels (10150)
ColModels = 100000

; VehicleStructs (50)
; Max number of vehicles with different IDs loaded.
#VehicleStructs = 50

; rwObjectInstances (1000)
rwObjectInstances = 30000

; Matrices (900)
#Matrices = 900

; PtrNode Singles (70000)
PtrNode Singles = 200000

; PtrNode Doubles (3200)
PtrNode Doubles = 100000

; EntryInfoNodes (500)
EntryInfoNodes = 500

; QuadTreeNodes (400)
#QuadTreeNodes = 400

; Collision links (50)
#Collision links = 50

; CustomEnvMapPipeMatDataPool (4096)
#CustomEnvMapPipeMatDataPool = 4096

; CustomEnvMapPipeAtmDataPool (1024)
#CustomEnvMapPipeAtmDataPool = 1024

; CustomSpecMapPipeMaterialDataPool (4096)
#CustomSpecMapPipeMaterialDataPool = 4096

[iPL]
; IPL : inst section, buildings (13000)
Buildings = 100000

; IPL: inst section, dummies (2500)
Dummies = 50000

; IPL : inst entries per file (4096)
#Inst entries per file = 4096

; IPL: entity index array (40)
#Entity index array = 40

; IPL: map zones (50)
#Map zones = 50

; IPL: navigation zones (380)
#Navigation zones = 380

; IPL: occl for interiors (40)
#Interior occluders = 40

; IPL: occl for map (1000)
#Occluders = 1000

; IPL: tcyc (32)
#Timecycle modifiers = 32

; IPL: jump (256)
#Stunt jumps = 256

; IPL: enex (400)
#Entry exits = 400

[iDE LIMITS]

; IDE : objs section type 1 (14000)
IDE Objects Type 1 = 100000

; IDE : objs section type 2 (70)
IDE Objects Type 2 = 19000

; IDE : tobj section (169)
Timed Objects = 800

; IDE : hier (92)
Hier Objects = 19000

; IDE : cars section (212)
Vehicle Models=212

; IDE : peds section ( 278 )
Ped Models = 278

# IDE : weap section ( 51 )
Weapon Models = 51

[MAP LIMITS]
; Apply paths limit patch
#Apply paths limit patch = 0

; Paths map size (6000)
; This option requires new set of files if map size is changed!!!
#Paths map size = 6000

; Radar map size (6000)
; This option requires new set of files if map size is changed!!!
#Radar map size = 6000

; Water map size (6000)
#Water map size = 6000

; Renderware world map size (10000)
#Renderware world map size = 10000

; World map size (6000)
#World map size = 6000

; World sector size (50)
#World sector size = 50

; World LOD sector size (200)
#World LOD sector size = 200

LIMITS
; Max number of IMG archives (8)
Max number of IMG archives = 50

; Enable handling of new enhanced IMG archives
#Enable handling of new enhanced IMG archives = 0

[DIRECTORY LIMITS]
; Extra objects directory (550)
#Extra objects directory = 550

; Cutscene directory (512)
#Cutscene directory = 512

; Clothes directory (550)
#Clothes directory = 550

[WATER LIMITS]
; Water triangles (6)
#Water triangles = 6

; Water quads (301)
#Water quads = 301

; Water quads and triangles list (701)
#Water quads and triangles list = 701

; Water vertices (1021)
#Water vertices = 1021

[CAR STREAMING]

; Cargrp cars per group (23)
; Max number you can put is 63.
; Do not put more unless this 63 limit will be removed in the next version of limit adjuster.
; Remember to increase a limit of VehicleStructs appropriately!
; Otherwise the game will crash after minutes of playing, because a limit of VehicleStructs will be exceeded.
#Cargrp cars per group = 23

; Streaming : DesiredNumberOfVehiclesLoaded (22)
; This limit must be lower than a number of members per car group.
; Remember to increase a limit of VehicleStructs, it must be higher than desired number of vehicles loaded.
#Streaming_DesiredNumberOfVehiclesLoaded = 22

; Car generators (500)
#Car generators = 500

; Number of process counter passes for car generators (4)
#Number of process counter passes for car generators = 4

; Should CCarGenerator_extended be used?
#Use extended format for car generators = 0

; Accept any ID for car generator?
#Accept any ID for car generator = 0

[sTREAMING]
; Memory available, in MB unit (megabytes), default value 50
Memory available = 1024

; Number of requested models above which the game considers loading very busy (5)
#Number of requested models above which the game considers loading very busy = 5

; Minimum number of iterations in LoadAllRequestedModels (10)
#Minimum number of iterations in LoadAllRequestedModels = 10

[RENDERER LIMITS]
; Invisible entity pointers (150)
#Invisible entity pointers = 150

; Visible super LOD pointers (50)
#Visible super LOD pointers = 50

; Visible LOD pointers (1000)
#Visible LOD pointers = 1000

; Visible entity pointers (1000)
#Visible entity pointers = 1000

[VISIBILITY LIMITS]
; Alpha list limit (20)
#Alpha list limit = 20

; Alpha boat atomic list limit (20)
#Alpha boat atomic list limit = 20

; Alpha entity list limit (200)
#Alpha entity list limit = 200

; Alpha underwater entity list limit (100)
#Alpha underwater entity list limit = 100

; Alpha really draw last list limit (50)
#Alpha really draw last list limit = 50

[iD LIMITS]
Apply ID limit patch = 1

#I want to increase the IPL limit and I know it may cause bugs = 0

; ------- Information:
; ---- Count of files of one type can't be higher than 65535. That means you can have set a 65535 value for DFF/TXD/COL or whatever, but can't set 65536 or anything higher.
; ---- Total number of file IDs virtually unlimited (__int32)

; DFF (20000)
FILE_TYPE_DFF = 30000

; TXD (5000)
FILE_TYPE_TXD = 5000

; COL (255)
FILE_TYPE_COL = 255

; IPL (256)
FILE_TYPE_IPL = 256

; IFP (180)
#FILE_TYPE_IFP = 180

; RRR (475)
#FILE_TYPE_RRR = 475

; SCM (82)
#FILE_TYPE_SCM = 82

; LOADED_START (2)
#FILE_TYPE_LOADED_START = 2

; REQUESTED_START (2)
#FILE_TYPE_REQUESTED_START = 2

; different limits below
; These limits don't require 'ID limit patch' to be enabled.

; Count of killable model IDs (vehicles/peds) (800)
; In game there's an array CDarkel::RegisteredKills and it stores the number of registered kills for model IDs.
; Model IDs that may be killed are vehicles/peds.
; Default value of 800, means that 0-799 is valid ID for ped/vehicle.
;
; In short, this value will affect the max possible ID for ped/vehicle.
#Count of killable model IDs = 800

[HANDLING.CFG LIMITS]
#Apply handling.cfg patch = 0

; Number of standard lines (210)
#Number of standard lines = 210

; Number of bike lines (13)
#Number of bike lines = 13

; Number of flying lines (24)
#Number of flying lines = 24

; Number of boat lines (12)
#Number of boat lines = 12

; Number of animation groups (30)
#Number of animation groups = 30

[sCM LIMITS]
; max size in bytes of MAIN segment from main.scm (200000)
#Max size of MAIN segment = 200000

# max mission size from main.scm (69000)
#Max mission size = 69000

; Running scripts (96)
#Running scripts = 96

; Mission cleanup array limit (75)
#Mission cleanup = 75

[OTHER LIMITS]
; Coronas (64)
#Coronas = 64

; Max size of single collision from .col archive (32768)
#Collision size = 32768

; Cover points (100)
#Cover points = 100

; Limit for number of object.dat entries.
; 5 first entries of array are reserved for hardcoded purpose.
#Object info entries = 160

; References (3000)
#References = 3000

; Vehicle colors (128)
#Vehicle colors = 128

[sPECIAL]
; Disables 270 km\h plane speed limit.
#Disable plane speed limit = 0

; Make helicopters land on water when cars on water cheat enabled
#Make helicopters land on water when cars on water cheat enabled = 1

; Make save of variable size
#Make save of variable size = 0

[ERROR REPORTING]
Enable error reporting = 1

Attempt to load object instance with undefined ID = 1
#Car generator limit exceeded = 0
IMG archive needs rebuilding = 1
Model does not have collision loaded = 1

[DEBUG OUTPUT]
; Enables debug output from sprintf and printf functions.
#Enable debug output = 0

[PLUGIN PATCHES]
; Enables plugin patches.
Enable plugin patches = 1

[MAIN]
author = fastman92

; Crash expection handler
; You should leave it enabled, or there will be no crash log.
; Please don't disable it unless you have a good reason.
Register global expection handler = 1

 

please tell me what am I doing wrong?
and why is game stop?

could you give the settings working with the same options that I have?
thanks in advance...

Edited by _onyx_

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Swoorup

Open Source Release any time soon? :cookie::cookie::cookie:

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dkluin

help me people

 

Starting fastman92 limit adjuster 1.9, compilation time: Jun 21 2015 16:55:42

Please visit http://fastman92.ml

 

Game detected: GTA SA 1.0 HOODLUM 14383616 bytes

Global expection handler has been registered.

---------------------------------------------

At least one ID limit is changed. ModelIDlimit::PatchModelPtrsLimit will do a job.

Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.

 

New ID limits:

0 - 29999 (30000) - DFF models defined within IDE files

30000 - 34999 (5000) - TXD archives.

35000 - 35254 (255) - COL collision archives.

35255 - 35510 (256) - IPL Binary IPL files.

35511 - 35574 (64) - DAT files limited to nodes*.dat

35575 - 35754 (180) - IFP animation archives.

35755 - 36229 (475) - RRR car recordings, carrec*.rrr files

36230 - 36311 (82) - SCM scripts

36312 - 36313 (2) - Loaded list

36314 - 36315 (2) - Requested list

36316 - count of all file IDs

 

 

Addresses:

CStreaming::ms_modelInfoPtrs: 0x15B3650

CStreaming::ms_aInfoForModel: 0x2380020

CAnimManager::ms_aAnimBlocks: 0xB5D4A0

CVehicleRecording::StreamingArray: 0x97D880

CTheScripts::StreamedScripts: 0xA47B60

Format of new savefiles will be different: patch for enhanced format of model flags block is applied!

Format of new savefiles will be different: patch for save game of variable length is applied!

---------------------------------------------

---------------------------------------------

Modified limit of rwObjectInstances to: 30000

---------------------------------------------

Modified limit of PtrNode Singles to: 200000

---------------------------------------------

Modified limit of PtrNode Doubles to: 100000

---------------------------------------------

Modified limit of EntryInfoNodes to: 500

---------------------------------------------

Modified limit of DYNAMIC LIMITS: ColModels to: 100000

---------------------------------------------

Modified limit of IPL:inst, buildings to: 100000

---------------------------------------------

Modified limit of IPL:inst, dummies to: 50000

---------------------------------------------

Modified limit of IDE:objs:type1 section to 100000

---------------------------------------------

Modified limit of IDE:objs:type2 section to 19000

---------------------------------------------

Modified limit of IDE:hier section to 19000

---------------------------------------------

Modified limit of IDE:tobj section to 800

---------------------------------------------

Modified limit of IDE:cars section to 212

---------------------------------------------

Modified limit of IDE:peds section to 278

---------------------------------------------

Modified limit of IDE:weap section to 51

---------------------------------------------

Modified max number of IMG archives to: 50

---------------------------------------------

Streaming memory available limit set to 1073741824 bytes (1024 MB)

---------------------------------------------

Error reporting going to be applied.

GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.

GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.

GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.

Error reporting is applied now.

---------------------------------------------

CThePluginPatches::RegisterPatcher executed.

---------------------------------------------

Number of memory changes made: 3235

---------------------------------------------

 

Game crashed unfortunately, here's a crash log:

Current process ID: 3028

Last file to be loaded: MODELS\PLAYER.IMG

Last library loaded: NOT SET

Exception address: 0x02DD773F ("ImVehFt.asi"+0x773F)

Exception code: 0xC0000005

Exception name: EXCEPTION_ACCESS_VIOLATION

Inaccessible memory address: 0xA

 

General registers:

EAX: 0x00000240 (576)

EBX: 0x0022FD84 (2293124)

ECX: 0x00000000 (0)

EDX: 0x00A9B0C8 (11120840)

ESI: 0x00003278 (12920)

EDI: 0x00000000 (0)

EBP: 0x0022FD20 (2293024)

ESP: 0x0022FCE4 (2292964)

EIP: 0x02DD773F (48068415)

EFL: 0x00010206 (66054)

 

Segment registers:

CS: 001B

DS: 0023

ES: 0023

FS: 003B

GS: 0000

SS: 0023

 

FPU registers:

ST0: -1.#QNAN0 bytes: D7 4D A6 BE 5D 7D 33 BE FF FF

ST1: -1.#QNAN0 bytes: 00 00 00 00 3C FD BE BD FF FF

ST2: -1.#QNAN0 bytes: 6E FD A7 BD B8 74 F9 B3 FF FF

ST3: 1099.278198 bytes: 00 00 00 00 00 E7 68 89 09 40

ST4: 58.252808 bytes: 00 00 00 00 00 E0 02 E9 04 40

ST5: 58.252808 bytes: 00 00 00 00 00 E0 02 E9 04 40

ST6: -0.008077 bytes: 11 F3 99 BD 2B 73 57 84 F8 BF

ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00

CTRL: FFFF007F

STAT: FFFF0120

TAGS: FFFFFFFF

 

MMX registers, 8 bytes:

MM0: D7 4D A6 BE 5D 7D 33 BE

MM1: 00 00 00 00 3C FD BE BD

MM2: 6E FD A7 BD B8 74 F9 B3

MM3: 00 00 00 00 00 E7 68 89

MM4: 00 00 00 00 00 E0 02 E9

MM5: 00 00 00 00 00 E0 02 E9

MM6: 11 F3 99 BD 2B 73 57 84

MM7: 00 00 00 00 00 00 00 00

 

XMM registers, 16 bytes:

XMM0: 01 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM1: 01 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM2: 01 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM3: 01 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM4: 01 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM5: 01 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM6: 01 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM7: 01 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

 

Module list

; Path Module file size Base Size of image Entry point

C:\Program Files\Grand Theft Auto - SAMP\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570

C:\WINDOWS\system32\ntdll.dll 722432 0x7C900000 0x000B3000 0x7C912AFC

C:\WINDOWS\system32\kernel32.dll 997888 0x7C800000 0x000F8000 0x7C80B64E

C:\WINDOWS\system32\WINMM.dll 177152 0x76B20000 0x0002E000 0x76B22B61

C:\WINDOWS\system32\ADVAPI32.dll 687616 0x77DC0000 0x000AC000 0x77DC710B

C:\WINDOWS\system32\RPCRT4.dll 590848 0x77E70000 0x00093000 0x77E7628F

C:\WINDOWS\system32\Secur32.dll 56832 0x77FE0000 0x00011000 0x77FE2146

C:\WINDOWS\system32\GDI32.dll 286720 0x77F10000 0x00049000 0x77F16587

C:\WINDOWS\system32\USER32.dll 579072 0x7E360000 0x00091000 0x7E36B217

C:\Program Files\Grand Theft Auto - SAMP\vorbisfile.dll 53760 0x10000000 0x00011000 0x10001A0B

C:\WINDOWS\system32\WS2_32.dll 82432 0x71A90000 0x00017000 0x71A91273

C:\WINDOWS\system32\msvcrt.dll 343040 0x77C00000 0x00058000 0x77C0F2A1

C:\WINDOWS\system32\WS2HELP.dll 19968 0x71A80000 0x00008000 0x71A81638

C:\Program Files\Grand Theft Auto - SAMP\EAX.DLL 188416 0x00330000 0x00030000 0x0034A472

C:\WINDOWS\system32\ole32.dll 1288704 0x774D0000 0x0013E000 0x774ED069

C:\WINDOWS\system32\IMM32.DLL 110080 0x76360000 0x0001D000 0x763612C0

C:\DOCUME~1\ALLUSE~1\APPLIC~1\VKSaver\vksaver3.dll 45056 0x71340000 0x00022000 0x71360180

C:\Program Files\Grand Theft Auto - SAMP\vorbishooked.dll 65536 0x003E0000 0x00011000 0x003E4C98

C:\Program Files\Grand Theft Auto - SAMP\ogg.dll 36864 0x01CE0000 0x00009000 0x01CE302E

C:\Program Files\Grand Theft Auto - SAMP\vorbis.dll 1060864 0x01CF0000 0x00108000 0x01D03F7C

C:\Program Files\Grand Theft Auto - SAMP\$fastman92limitAdjuster.asi 546816 0x02130000 0x00091000 0x0217F291

C:\WINDOWS\system32\PSAPI.DLL 23040 0x76BE0000 0x0000B000 0x76BE10F1

C:\Program Files\Grand Theft Auto - SAMP\DllTricks.dll 7680 0x021E0000 0x00006000 0x021E1593

C:\WINDOWS\system32\MSVCR100.dll 773968 0x78AA0000 0x000BF000 0x78AB1DFC

C:\Program Files\Grand Theft Auto - SAMP\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440

C:\WINDOWS\system32\MSVCP120.dll 455328 0x02200000 0x00071000 0x0223B707

C:\WINDOWS\system32\MSVCR120.dll 970912 0x02280000 0x000EE000 0x02291A44

C:\WINDOWS\system32\SHLWAPI.dll 499200 0x77F60000 0x0007C000 0x77F6522B

C:\Program Files\Grand Theft Auto - SAMP\CarSpawner.asi 91648 0x029D0000 0x0001C000 0x029E2DB8

C:\WINDOWS\system32\oleaut32.dll 551936 0x77110000 0x0008B000 0x77111560

C:\Program Files\Grand Theft Auto - SAMP\CLEO.asi 149504 0x02AF0000 0x0004B000 0x02AF9225

C:\Program Files\Grand Theft Auto - SAMP\BASS.dll 99896 0x11000000 0x00063000 0x11062036

C:\WINDOWS\system32\MSACM32.dll 71680 0x77BD0000 0x00015000 0x77BD1292

C:\Program Files\Grand Theft Auto - SAMP\cleo\FileSystemOperations.cleo 4096 0x02B60000 0x00004000 0x02B61000

C:\Program Files\Grand Theft Auto - SAMP\cleo\IniFiles.cleo 4608 0x02B70000 0x00005000 0x02B71000

C:\Program Files\Grand Theft Auto - SAMP\cleo\IntOperations.cleo 2560 0x02B80000 0x00004000 0x02B81000

C:\Program Files\Grand Theft Auto - SAMP\dynsfx.asi 116736 0x02B90000 0x00022000 0x02B96DF4

C:\Program Files\Grand Theft Auto - SAMP\EffectLoader.asi 63488 0x02BD0000 0x00013000 0x02BD80D6

C:\WINDOWS\system32\MSVCP100.dll 421200 0x78050000 0x00069000 0x78083CF4

C:\Program Files\Grand Theft Auto - SAMP\imfx.asi 156672 0x02C20000 0x0002D000 0x02C288A4

C:\Program Files\Grand Theft Auto - SAMP\ImgLimitAdjuster.asi 97280 0x02C80000 0x00023000 0x02C939B8

C:\Program Files\Grand Theft Auto - SAMP\ImVehFt.asi 247296 0x02DD0000 0x00043000 0x02DE1210

C:\WINDOWS\system32\d3dx9_43.dll 1998168 0x02E30000 0x001FF000 0x02FEEC0D

C:\Program Files\Grand Theft Auto - SAMP\iv2sa.asi 147968 0x03040000 0x00171000 0x0304A0EA

C:\Program Files\Grand Theft Auto - SAMP\limit_adjuster_gta3vcsa.asi 65536 0x031E0000 0x00015000 0x031E2265

C:\Program Files\Grand Theft Auto - SAMP\ped_spec.asi 64000 0x03220000 0x00014000 0x0322835A

C:\Program Files\Grand Theft Auto - SAMP\SALodLights.asi 177664 0x03250000 0x00038000 0x0325B76A

C:\Program Files\Grand Theft Auto - SAMP\SilentPatchSA.asi 231424 0x032A0000 0x0003E000 0x032BD639

C:\WINDOWS\system32\SHELL32.dll 26690560 0x7C9C0000 0x0197A000 0x7C9E74D6

C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.6028_x-ww_61e65202\comctl32.dll 1054208 0x773C0000 0x00103000 0x773C4256

C:\WINDOWS\system32\comctl32.dll 617472 0x5D5B0000 0x0009A000 0x5D5B34BA

C:\Program Files\Grand Theft Auto - SAMP\skygfx.asi 124416 0x03310000 0x00024000 0x033188B5

C:\Program Files\Grand Theft Auto - SAMP\sshadnolimitsa.asi 18432 0x03350000 0x00034000 0x03353E0E

C:\Program Files\Grand Theft Auto - SAMP\StreamMemFix.asi 27648 0x033C0000 0x00011000 0x033CE001

C:\WINDOWS\system32\uxtheme.dll 219648 0x5B260000 0x00038000 0x5B261626

C:\WINDOWS\system32\DDRAW.dll 279552 0x73720000 0x0004B000 0x73721431

C:\WINDOWS\system32\DCIMAN32.dll 8704 0x73B80000 0x00006000 0x73B81089

C:\WINDOWS\system32\MSCTF.dll 297984 0x746E0000 0x0004C000 0x746E13A5

C:\WINDOWS\system32\DSOUND.dll 367616 0x73ED0000 0x0005C000 0x73ED1788

C:\WINDOWS\system32\VERSION.dll 18944 0x77BF0000 0x00008000 0x77BF1135

C:\WINDOWS\system32\wdmaud.drv 23552 0x72CE0000 0x00009000 0x72CE43CD

C:\WINDOWS\system32\WINTRUST.dll 178176 0x76C20000 0x0002E000 0x76C21531

C:\WINDOWS\system32\CRYPT32.dll 602624 0x77A70000 0x00096000 0x77A71632

C:\WINDOWS\system32\MSASN1.dll 58880 0x77B10000 0x00012000 0x77B133A1

C:\WINDOWS\system32\IMAGEHLP.dll 144384 0x76C80000 0x00028000 0x76C8126D

C:\WINDOWS\system32\msacm32.drv 20992 0x72CD0000 0x00008000 0x72CD2575

C:\WINDOWS\system32\midimap.dll 18944 0x77BC0000 0x00007000 0x77BC33BD

C:\WINDOWS\system32\KsUser.dll 4096 0x73EA0000 0x00004000 0x73EA1021

C:\WINDOWS\system32\msctfime.ime 177152 0x75310000 0x0002E000 0x7532A01C

C:\WINDOWS\system32\CLBCATQ.DLL 498688 0x76FC0000 0x0007F000 0x76FC3048

C:\WINDOWS\system32\COMRes.dll 855040 0x03BE0000 0x000D5000 0x03BE1055

C:\WINDOWS\system32\DINPUT8.dll 185856 0x6D3A0000 0x00039000 0x6D3AD866

C:\WINDOWS\system32\HID.DLL 20992 0x68E60000 0x00009000 0x68E61105

C:\WINDOWS\system32\SETUPAPI.DLL 991744 0x77910000 0x000F4000 0x7791159A

C:\WINDOWS\system32\d3d9.dll 1689088 0x4FD70000 0x001A6000 0x4FDEF782

C:\WINDOWS\system32\d3d8thk.dll 8192 0x6DF20000 0x00006000 0x6DF214AC

C:\WINDOWS\system32\quartz.dll 2661888 0x747D0000 0x002BC000 0x747E98D2

C:\WINDOWS\system32\devenum.dll 59904 0x765B0000 0x00011000 0x765B494C

C:\WINDOWS\system32\msdmo.dll 14336 0x73670000 0x00007000 0x7367325B

C:\WINDOWS\system32\D3DIM700.DLL 824320 0x73900000 0x000D0000 0x7391EEA6

C:\WINDOWS\system32\wmvcore.dll 2462720 0x15110000 0x0025D000 0x15221858

C:\WINDOWS\system32\WMASF.DLL 222208 0x11C70000 0x00039000 0x11C83514

C:\WINDOWS\system32\mlang.dll 586240 0x75DA0000 0x00091000 0x75DA136F

Game terminated.

make a global mod

used 2 adjusters, "limit_adjuster_gta3vcsa" and "SA Limit Adjuster by sacky"

decided to remove them and use Your adjuster

settings on your Adjuster put the same as the other (which I use)

 

this settings - "limit_adjuster_gta3vcsa"

 

[sALIMITS] // 0x550F10

PtrNodeSingle = 200000

PtrNodeDouble = 100000

EntryInfoNode = 500

Peds = 140

Vehicles = 110

Buildings = 100000

Objects = 50000

Dummys = 50000

ColModel = 100000

Task = 500

Event = 200

PointRoute = 64

PatrolRoute = 32

NodeRoute = 64

TaskAllocator = 16

PedIntelligence = 140

PedAttractors = 64

StaticMatrices = 100000

 

 

this settings - "SA Limit Adjuster by sacky"

 

# SA Limit Adjuster

# Filename: salimit.ini

# Made By: Sacky

 

# HOW TO USE:

# To Activate a Limit Simply Remove the # at the start of it

# To Deactivate Insert a # at the start of a limit

 

[DYNAMIC LIMITS]

 

; The Number of IPL Instances allowed in the game (inst)

#Buildings=13000

; NOTE: Increase to increase IPL Limit

#Dummys=2500

; NOTE: Increase to increase IPL Limit

#PtrNode Doubles=3200

; NOTE: Increase to increase IPL Limit

#IPL Files=256

; The number of jumps allowed in the game

#Stunt Jumps=256

; The number of Collision Models that can be load (NOTE: Increase if you want to increase the IDE Limit)

#ColModels=10150

#Collision Files=255

#QuadTreeNodes=400

#QuadTreeNodes2=40

#MatDataPool=4096

#AtmDataPool=1024

; The number of vehicles that can be created via an SCM script

#Vehicles=110

; The number of Vehicle Models that can be loaded via SCM at any one time

#Vehicle Structs=50

; The number of Peds that can be created via SCM Scripts

#Peds=140

; The maximum number of Polygons that a model can have (Increase this to also increase IMG Limit)

Polygons=10000

#PtrNode Singles=70000

; Number of pickupable items you can create via SCM Scripts

#EntryInfoNodes=500

; The Number of Dynamic Objects creatable

#Objects=350

#Tasks=500

#Events=200

#Point Routes=64

#Patrol Routes=32

#Node Routes=64

#Task Allocators=16

#Ped Attractors=64

; Maximum number of Enex's able to be defined in IPL's

Entry Exits=9000

; Streaming Memory (in MB's)

Streaming Memory=1024

; How many vehicles are constantly streamed (not MB's, vehicles)

#Streaming Vehicles=22

; IMG Header Allocation

#IMG Headers=5000

[sTATIC LIMITS]

; Limits that have a fixed allocation in the executable, also note that the Flight Height limit is automatically circumvented

; The number of different types of models you are allowed

#Timed Objects=227

#Vehicle Models=212

#Ped Models=278

#IDEs=14000

#CarMods=70

; The maximum number of Water Planes available

#Water Planes=1021

; The Max number of Colours defined in carcols.daat

#CarCols=128

; SCM Related Limits

#Current Mission=69000

#SCM Locals=1024

#SCM Threads=96

; The Number of Weapon Names you have defined in saweapons.txt, increase to add limits

#Weapon IDs=47

#Aiming Offsets=21

#Weapon Objects=51

; The area defining the mapping bounds

#Map Bounds=12000.0

#LOD Distance=300.0

; Buggy Limits, alter at own risk

#Markers=175

#Garages=50

#Pickups=620

#Players=8

; Crashing Limits

#SCM Block=200000

[FILES]

; Here you can detour files that GTA Loads (some require paths relative to the GTA Directory)

gta_sa.set=gta_sa.set

[MODULES]

; Here you can detour librarys that GTA Loads

user32.dll=user32.dll

[COLOURS]

; Colours are in hexidecimal RGBA Format (google)

#Health Bar=B4191DFF

#Money Font=36682CFF

#White=000000FF

#Title Menu=ACCBF1FF

#Title Menu Border=000000FF

#Wanted Level=906210FF

#Radio Station=969696FF

[MODELS]

# Models the game uses internally

; New models need to be loaded via the SCM before use

CopCar 1=599

CopCar 2=596

CopCar 3=597

CopCar 4=598

CopCar 5=523

CopPed 1=283

CopPed 2=280

CopPed 3=281

CopPed 4=282

CopPed 5=284

Ambulance 1=416

Ambulance 2=416

Ambulance 3=416

Medic 1=274

Medic 2=276

Medic 3=275

Firetruck 1=407

Firetruck 2=407

Firetruck 3=407

Fireman 1=277

Fireman 2=279

Fireman 3=278

TaxiDriver 1=262

TaxiDriver 2=261

TaxiDriver 3=220

TaxiDriver 4=234

TaxiDriver 5=182

TaxiDriver 6=206

Enforcer Replacement=427

SWAT Ped Replacement=285

FBI Rancher Replacement=427

FBI Ped Replacement=286

Rhino Replacement=432

Barracks Replacement=433

Army Ped Replacement=287

Police Maverick Replacement=497

SAN Maverick Replacement=488

Police Weapon 1=3

Police Weapon 2=22

SWAT Weapon=28

FBI Weapon=29

Army Weapon=31

; Siren Positions

#Siren 1=0.6999999881

#Siren 2=-0.1000000015

#Siren 3=1.200000048

#Siren 4=-0.6999999881

#Siren 5=-0.400000006

#Siren 6=1.0

#Siren 7=0.5500000119

#Siren 8=1.100000024

#Siren 9=1.399999976

#Siren 10=-0.5500000119

#Siren 11=0.6000000238

#Siren 12=0.8999999762

#Siren 13=-0.6000000238

#Siren 14=3.200000048

#Siren 15=1.299999952

#Siren 16=-0.8999999762

#Siren 17=0.9499999881

#Siren 18=0.8500000238

#Siren 19=1.200000048

#Siren 20=0.5

[GRAPHICS]

; Change aspects of the games graphics

Ped Dynamic Shadows=1

Map Dynamic Shadows=1

License Plate Texture Filtering=1

Texture Filter 1=2

Texture Filter Min=3

Texture Filter Max=2

Shadow Wrapper 1=3

Shadow Wrapper 2=10

Diffuse Texture Wrap=1

Alpha Blend=6

Object/Vehicle Shadow Cull=4

Character Shadow Max Size=128

Character Shadow Min Size=64

Vehicle Vertex Alpha=1

Vehicle UV Ref Flags=17

Vehicle Texture Trans Flags=259

Vehicle Lighting=1.0

Stencil Shaded Opacity=6

[PERFORMANCE]

; Alter Functions that affect the games performance

Cloud Height=50.0

Vertgio=1

Speed Limiter=1

Heat Haze=1

[AI]

; Change AI Pools

Max AI Vehicles=85

Max AI Peds=25

[MISC]

Enable Ads=0

Window Name=GTA: San Andreas

Windowed=0

Debug=1

[CREDITS]

Made By=Sacky

Version=Alpha 9

 

and settings in mlimits.ini (salimitadjuster by Sacky)

 

; SA Limit Adjuster

 

[DYNAMIC LIMITS]

; IPL : inst section (13000)

Buildings = 150000

 

[sTATIC LIMITS]

 

; IDE : objs section type 1 (14000)

IDE Objects Type 1 = 100000

 

; IDE : objs section type 2 (70)

IDE Objects Type 2 = 19000

 

; IDE : tobj section (169)

Timed Objects = 800

 

; IDE : hier (92)

Hier Objects = 19000

 

; IDE : cars section (212)

Vehicle Models=212

 

; IDE : peds section ( 278 )

Ped Models = 278

 

# IDE : weap section ( 51 )

Weapon Models = 51

 

; Does not work yet

; Cargrp cars per group (23)

#Cargrp cars per group = 23

 

 

THIS settings in your adjuster

 

; fastman92limitAdjuster_GTASA.ini

 

[DYNAMIC LIMITS]

; ColModels (10150)

ColModels = 100000

 

; VehicleStructs (50)

; Max number of vehicles with different IDs loaded.

#VehicleStructs = 50

 

; rwObjectInstances (1000)

rwObjectInstances = 30000

 

; Matrices (900)

#Matrices = 900

 

; PtrNode Singles (70000)

PtrNode Singles = 200000

 

; PtrNode Doubles (3200)

PtrNode Doubles = 100000

 

; EntryInfoNodes (500)

EntryInfoNodes = 500

 

; QuadTreeNodes (400)

#QuadTreeNodes = 400

 

; Collision links (50)

#Collision links = 50

 

; CustomEnvMapPipeMatDataPool (4096)

#CustomEnvMapPipeMatDataPool = 4096

 

; CustomEnvMapPipeAtmDataPool (1024)

#CustomEnvMapPipeAtmDataPool = 1024

 

; CustomSpecMapPipeMaterialDataPool (4096)

#CustomSpecMapPipeMaterialDataPool = 4096

 

[iPL]

; IPL : inst section, buildings (13000)

Buildings = 100000

 

; IPL: inst section, dummies (2500)

Dummies = 50000

 

; IPL : inst entries per file (4096)

#Inst entries per file = 4096

 

; IPL: entity index array (40)

#Entity index array = 40

 

; IPL: map zones (50)

#Map zones = 50

 

; IPL: navigation zones (380)

#Navigation zones = 380

 

; IPL: occl for interiors (40)

#Interior occluders = 40

 

; IPL: occl for map (1000)

#Occluders = 1000

 

; IPL: tcyc (32)

#Timecycle modifiers = 32

 

; IPL: jump (256)

#Stunt jumps = 256

 

; IPL: enex (400)

#Entry exits = 400

 

[iDE LIMITS]

 

; IDE : objs section type 1 (14000)

IDE Objects Type 1 = 100000

 

; IDE : objs section type 2 (70)

IDE Objects Type 2 = 19000

 

; IDE : tobj section (169)

Timed Objects = 800

 

; IDE : hier (92)

Hier Objects = 19000

 

; IDE : cars section (212)

Vehicle Models=212

 

; IDE : peds section ( 278 )

Ped Models = 278

 

# IDE : weap section ( 51 )

Weapon Models = 51

 

[MAP LIMITS]

; Apply paths limit patch

#Apply paths limit patch = 0

 

; Paths map size (6000)

; This option requires new set of files if map size is changed!!!

#Paths map size = 6000

 

; Radar map size (6000)

; This option requires new set of files if map size is changed!!!

#Radar map size = 6000

 

; Water map size (6000)

#Water map size = 6000

 

; Renderware world map size (10000)

#Renderware world map size = 10000

 

; World map size (6000)

#World map size = 6000

 

; World sector size (50)

#World sector size = 50

 

; World LOD sector size (200)

#World LOD sector size = 200

 

LIMITS

; Max number of IMG archives (8)

Max number of IMG archives = 50

 

; Enable handling of new enhanced IMG archives

#Enable handling of new enhanced IMG archives = 0

 

[DIRECTORY LIMITS]

; Extra objects directory (550)

#Extra objects directory = 550

 

; Cutscene directory (512)

#Cutscene directory = 512

 

; Clothes directory (550)

#Clothes directory = 550

 

[WATER LIMITS]

; Water triangles (6)

#Water triangles = 6

 

; Water quads (301)

#Water quads = 301

 

; Water quads and triangles list (701)

#Water quads and triangles list = 701

 

; Water vertices (1021)

#Water vertices = 1021

 

[CAR STREAMING]

 

; Cargrp cars per group (23)

; Max number you can put is 63.

; Do not put more unless this 63 limit will be removed in the next version of limit adjuster.

; Remember to increase a limit of VehicleStructs appropriately!

; Otherwise the game will crash after minutes of playing, because a limit of VehicleStructs will be exceeded.

#Cargrp cars per group = 23

 

; Streaming : DesiredNumberOfVehiclesLoaded (22)

; This limit must be lower than a number of members per car group.

; Remember to increase a limit of VehicleStructs, it must be higher than desired number of vehicles loaded.

#Streaming_DesiredNumberOfVehiclesLoaded = 22

 

; Car generators (500)

#Car generators = 500

 

; Number of process counter passes for car generators (4)

#Number of process counter passes for car generators = 4

 

; Should CCarGenerator_extended be used?

#Use extended format for car generators = 0

 

; Accept any ID for car generator?

#Accept any ID for car generator = 0

 

[sTREAMING]

; Memory available, in MB unit (megabytes), default value 50

Memory available = 1024

 

; Number of requested models above which the game considers loading very busy (5)

#Number of requested models above which the game considers loading very busy = 5

 

; Minimum number of iterations in LoadAllRequestedModels (10)

#Minimum number of iterations in LoadAllRequestedModels = 10

 

[RENDERER LIMITS]

; Invisible entity pointers (150)

#Invisible entity pointers = 150

 

; Visible super LOD pointers (50)

#Visible super LOD pointers = 50

 

; Visible LOD pointers (1000)

#Visible LOD pointers = 1000

 

; Visible entity pointers (1000)

#Visible entity pointers = 1000

 

[VISIBILITY LIMITS]

; Alpha list limit (20)

#Alpha list limit = 20

 

; Alpha boat atomic list limit (20)

#Alpha boat atomic list limit = 20

 

; Alpha entity list limit (200)

#Alpha entity list limit = 200

 

; Alpha underwater entity list limit (100)

#Alpha underwater entity list limit = 100

 

; Alpha really draw last list limit (50)

#Alpha really draw last list limit = 50

 

[iD LIMITS]

Apply ID limit patch = 1

 

#I want to increase the IPL limit and I know it may cause bugs = 0

 

; ------- Information:

; ---- Count of files of one type can't be higher than 65535. That means you can have set a 65535 value for DFF/TXD/COL or whatever, but can't set 65536 or anything higher.

; ---- Total number of file IDs virtually unlimited (__int32)

 

; DFF (20000)

FILE_TYPE_DFF = 30000

 

; TXD (5000)

FILE_TYPE_TXD = 5000

 

; COL (255)

FILE_TYPE_COL = 255

 

; IPL (256)

FILE_TYPE_IPL = 256

 

; IFP (180)

#FILE_TYPE_IFP = 180

 

; RRR (475)

#FILE_TYPE_RRR = 475

 

; SCM (82)

#FILE_TYPE_SCM = 82

 

; LOADED_START (2)

#FILE_TYPE_LOADED_START = 2

 

; REQUESTED_START (2)

#FILE_TYPE_REQUESTED_START = 2

 

; different limits below

; These limits don't require 'ID limit patch' to be enabled.

 

; Count of killable model IDs (vehicles/peds) (800)

; In game there's an array CDarkel::RegisteredKills and it stores the number of registered kills for model IDs.

; Model IDs that may be killed are vehicles/peds.

; Default value of 800, means that 0-799 is valid ID for ped/vehicle.

;

; In short, this value will affect the max possible ID for ped/vehicle.

#Count of killable model IDs = 800

 

[HANDLING.CFG LIMITS]

#Apply handling.cfg patch = 0

 

; Number of standard lines (210)

#Number of standard lines = 210

 

; Number of bike lines (13)

#Number of bike lines = 13

 

; Number of flying lines (24)

#Number of flying lines = 24

 

; Number of boat lines (12)

#Number of boat lines = 12

 

; Number of animation groups (30)

#Number of animation groups = 30

 

[sCM LIMITS]

; max size in bytes of MAIN segment from main.scm (200000)

#Max size of MAIN segment = 200000

 

# max mission size from main.scm (69000)

#Max mission size = 69000

 

; Running scripts (96)

#Running scripts = 96

 

; Mission cleanup array limit (75)

#Mission cleanup = 75

 

[OTHER LIMITS]

; Coronas (64)

#Coronas = 64

 

; Max size of single collision from .col archive (32768)

#Collision size = 32768

 

; Cover points (100)

#Cover points = 100

 

; Limit for number of object.dat entries.

; 5 first entries of array are reserved for hardcoded purpose.

#Object info entries = 160

 

; References (3000)

#References = 3000

 

; Vehicle colors (128)

#Vehicle colors = 128

 

[sPECIAL]

; Disables 270 km\h plane speed limit.

#Disable plane speed limit = 0

 

; Make helicopters land on water when cars on water cheat enabled

#Make helicopters land on water when cars on water cheat enabled = 1

 

; Make save of variable size

#Make save of variable size = 0

 

[ERROR REPORTING]

Enable error reporting = 1

 

Attempt to load object instance with undefined ID = 1

#Car generator limit exceeded = 0

IMG archive needs rebuilding = 1

Model does not have collision loaded = 1

 

[DEBUG OUTPUT]

; Enables debug output from sprintf and printf functions.

#Enable debug output = 0

 

[PLUGIN PATCHES]

; Enables plugin patches.

Enable plugin patches = 1

 

[MAIN]

author = fastman92

 

; Crash expection handler

; You should leave it enabled, or there will be no crash log.

; Please don't disable it unless you have a good reason.

Register global expection handler = 1

 

please tell me what am I doing wrong?

and why is game stop?

could you give the settings working with the same options that I have?

thanks in advance...

Remove ImVehFt.asi.

Crash occured when creating player I think.

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_onyx_

thanks man!
as I understand it, the problem and the cause of the crash you need to look here in these lines, yes?

Game crashed unfortunately, here's a crash log:
Current process ID: 3028
Last file to be loaded: MODELS\PLAYER.IMG
Last library loaded: NOT SET
Exception address: 0x02DD773F ("ImVehFt.asi"+0x773F)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0xA

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dkluin

thanks man!

as I understand it, the problem and the cause of the crash you need to look here in these lines, yes?

 

Game crashed unfortunately, here's a crash log:

Current process ID: 3028

Last file to be loaded: MODELS\PLAYER.IMG

Last library loaded: NOT SET

Exception address: 0x02DD773F ("ImVehFt.asi"+0x773F)

Exception code: 0xC0000005

Exception name: EXCEPTION_ACCESS_VIOLATION

Inaccessible memory address: 0xA

You need to look at the exception address, the registers (-1 means exceeded limit, model id is invalid, or id not found) Also look at the stacktrace using a dissasembler.

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_onyx_

thanks for the explanation

I was guessing that what you need in these places to see the errors

by the way after you remove ImVehFt.asi, the game is not crashed

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fastman92

ImVehFt.asi is incompatible with new ID limits.

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_onyx_

now I'll know)
another question, hacked whether the limit on the number of registered IPL & IDE in GTA.dat?

if I'm not mistaken
the limit on IDE, written in the GTA.dat = 48
the limit on IPL, written in the GTA.dat = 45
is it possible to connect more?

 

 

now as I understand the problem is in the AUDIO\STREAMS\AA?

 

Starting fastman92 limit adjuster 1.9, compilation time: Jun 21 2015 16:55:42
Please visit http://fastman92.ml

Game detected: GTA SA 1.0 HOODLUM 14383616 bytes
Global expection handler has been registered.
---------------------------------------------
At least one ID limit is changed. ModelIDlimit::PatchModelPtrsLimit will do a job.
Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.

New ID limits:
0 - 29999 (30000) - DFF models defined within IDE files
30000 - 34999 (5000) - TXD archives.
35000 - 35254 (255) - COL collision archives.
35255 - 35510 (256) - IPL Binary IPL files.
35511 - 35574 (64) - DAT files limited to nodes*.dat
35575 - 35754 (180) - IFP animation archives.
35755 - 36229 (475) - RRR car recordings, carrec*.rrr files
36230 - 36311 (82) - SCM scripts
36312 - 36313 (2) - Loaded list
36314 - 36315 (2) - Requested list
36316 - count of all file IDs


Addresses:
CStreaming::ms_modelInfoPtrs: 0x15B3650
CStreaming::ms_aInfoForModel: 0x2380020
CAnimManager::ms_aAnimBlocks: 0xB5D4A0
CVehicleRecording::StreamingArray: 0x97D880
CTheScripts::StreamedScripts: 0xA47B60
Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
---------------------------------------------
---------------------------------------------
Modified limit of rwObjectInstances to: 30000
---------------------------------------------
Modified limit of matrices to: 100000
---------------------------------------------
Modified limit of PtrNode Singles to: 200000
---------------------------------------------
Modified limit of PtrNode Doubles to: 100000
---------------------------------------------
Modified limit of EntryInfoNodes to: 500
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 100000
---------------------------------------------
Modified limit of IPL:inst, buildings to: 100000
---------------------------------------------
Modified limit of IPL:inst, dummies to: 50000
---------------------------------------------
Modified limit of IDE:objs:type1 section to 100000
---------------------------------------------
Modified limit of IDE:objs:type2 section to 19000
---------------------------------------------
Modified limit of IDE:hier section to 19000
---------------------------------------------
Modified limit of IDE:tobj section to 800
---------------------------------------------
Modified limit of IDE:cars section to 212
---------------------------------------------
Modified limit of IDE:peds section to 278
---------------------------------------------
Modified limit of IDE:weap section to 51
---------------------------------------------
Modified max number of IMG archives to: 50
---------------------------------------------
Streaming memory available limit set to 1073741824 bytes (1024 MB)
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
Error reporting is applied now.
---------------------------------------------
CThePluginPatches::RegisterPatcher executed.
---------------------------------------------
Number of memory changes made: 3236
---------------------------------------------

Game crashed unfortunately, here's a crash log:
Current process ID: 1740
Last file to be loaded: AUDIO\STREAMS\AA
Last library loaded: user32.dll
Exception address: 0x00749B7B ("gta_sa.exe"+0x349B7B)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x8

General registers:
EAX: 0x00000000 (0)
EBX: 0x00000000 (0)
ECX: 0x00000000 (0)
EDX: 0x0000000F (15)
ESI: 0x05327034 (87191604)
EDI: 0x00000008 (8)
EBP: 0x05327034 (87191604)
ESP: 0x0022FB3C (2292540)
EIP: 0x00749B7B (7641979)
EFL: 0x00010206 (66054)

Segment registers:
CS: 001B
DS: 0023
ES: 0023
FS: 003B
GS: 0000
SS: 0023

FPU registers:
ST0: -1.#IND00 bytes: B8 0B D8 0B 00 00 00 00 FF FF
ST1: -0.000000 bytes: 00 00 00 00 00 2E BD BB E7 BF
ST2: 0.289243 bytes: 00 00 00 00 00 B7 17 94 FD 3F
ST3: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST4: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST5: 0.500000 bytes: 00 00 00 00 00 00 00 80 FE 3F
ST6: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
CTRL: FFFF007F
STAT: FFFF4020
TAGS: FFFFFFFF

MMX registers, 8 bytes:
MM0: B8 0B D8 0B 00 00 00 00
MM1: 00 00 00 00 00 2E BD BB
MM2: 00 00 00 00 00 B7 17 94
MM3: 00 00 00 00 00 00 00 00
MM4: 00 00 00 00 00 00 00 00
MM5: 00 00 00 00 00 00 00 80
MM6: 00 00 00 00 00 00 00 00
MM7: 00 00 00 00 00 00 00 00

XMM registers, 16 bytes:
XMM0: 4D BB 19 DC D3 2D EC 3F 7F 9B 2E EE 4A B3 ED 3E
XMM1: 4D BB 19 DC D3 2D EC 3F 7F 9B 2E EE 4A B3 ED 3E
XMM2: 4D BB 19 DC D3 2D EC 3F 7F 9B 2E EE 4A B3 ED 3E
XMM3: 4D BB 19 DC D3 2D EC 3F 7F 9B 2E EE 4A B3 ED 3E
XMM4: 4D BB 19 DC D3 2D EC 3F 7F 9B 2E EE 4A B3 ED 3E
XMM5: 4D BB 19 DC D3 2D EC 3F 7F 9B 2E EE 4A B3 ED 3E
XMM6: 4D BB 19 DC D3 2D EC 3F 7F 9B 2E EE 4A B3 ED 3E
XMM7: 4D BB 19 DC D3 2D EC 3F 7F 9B 2E EE 4A B3 ED 3E

Module list
; Path Module file size Base Size of image Entry point
C:\Program Files\Grand Theft Auto - SAMP\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570
C:\WINDOWS\system32\ntdll.dll 722432 0x7C900000 0x000B3000 0x7C912AFC
C:\WINDOWS\system32\kernel32.dll 997888 0x7C800000 0x000F8000 0x7C80B64E
C:\WINDOWS\system32\WINMM.dll 177152 0x76B20000 0x0002E000 0x76B22B61
C:\WINDOWS\system32\ADVAPI32.dll 687616 0x77DC0000 0x000AC000 0x77DC710B
C:\WINDOWS\system32\RPCRT4.dll 590848 0x77E70000 0x00093000 0x77E7628F
C:\WINDOWS\system32\Secur32.dll 56832 0x77FE0000 0x00011000 0x77FE2146
C:\WINDOWS\system32\GDI32.dll 286720 0x77F10000 0x00049000 0x77F16587
C:\WINDOWS\system32\USER32.dll 579072 0x7E360000 0x00091000 0x7E36B217
C:\Program Files\Grand Theft Auto - SAMP\vorbisfile.dll 53760 0x10000000 0x00011000 0x10001A0B
C:\WINDOWS\system32\WS2_32.dll 82432 0x71A90000 0x00017000 0x71A91273
C:\WINDOWS\system32\msvcrt.dll 343040 0x77C00000 0x00058000 0x77C0F2A1
C:\WINDOWS\system32\WS2HELP.dll 19968 0x71A80000 0x00008000 0x71A81638
C:\Program Files\Grand Theft Auto - SAMP\EAX.DLL 188416 0x00330000 0x00030000 0x0034A472
C:\WINDOWS\system32\ole32.dll 1288704 0x774D0000 0x0013E000 0x774ED069
C:\WINDOWS\system32\IMM32.DLL 110080 0x76360000 0x0001D000 0x763612C0
C:\DOCUME~1\ALLUSE~1\APPLIC~1\VKSaver\vksaver3.dll 45056 0x71340000 0x00022000 0x71360180
C:\Program Files\Grand Theft Auto - SAMP\vorbishooked.dll 65536 0x003E0000 0x00011000 0x003E4C98
C:\Program Files\Grand Theft Auto - SAMP\ogg.dll 36864 0x01CE0000 0x00009000 0x01CE302E
C:\Program Files\Grand Theft Auto - SAMP\vorbis.dll 1060864 0x01CF0000 0x00108000 0x01D03F7C
C:\Program Files\Grand Theft Auto - SAMP\$fastman92limitAdjuster.asi 546816 0x02130000 0x00091000 0x0217F291
C:\WINDOWS\system32\PSAPI.DLL 23040 0x76BE0000 0x0000B000 0x76BE10F1
C:\Program Files\Grand Theft Auto - SAMP\DllTricks.dll 7680 0x021E0000 0x00006000 0x021E1593
C:\WINDOWS\system32\MSVCR100.dll 773968 0x78AA0000 0x000BF000 0x78AB1DFC
C:\Program Files\Grand Theft Auto - SAMP\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440
C:\WINDOWS\system32\MSVCP120.dll 455328 0x02200000 0x00071000 0x0223B707
C:\WINDOWS\system32\MSVCR120.dll 970912 0x02280000 0x000EE000 0x02291A44
C:\WINDOWS\system32\SHLWAPI.dll 499200 0x77F60000 0x0007C000 0x77F6522B
C:\Program Files\Grand Theft Auto - SAMP\CarSpawner.asi 91648 0x029D0000 0x0001C000 0x029E2DB8
C:\WINDOWS\system32\oleaut32.dll 551936 0x77110000 0x0008B000 0x77111560
C:\Program Files\Grand Theft Auto - SAMP\CLEO.asi 149504 0x02AF0000 0x0004B000 0x02AF9225
C:\Program Files\Grand Theft Auto - SAMP\BASS.dll 99896 0x11000000 0x00063000 0x11062036
C:\WINDOWS\system32\MSACM32.dll 71680 0x77BD0000 0x00015000 0x77BD1292
C:\Program Files\Grand Theft Auto - SAMP\cleo\FileSystemOperations.cleo 4096 0x02B60000 0x00004000 0x02B61000
C:\Program Files\Grand Theft Auto - SAMP\cleo\IniFiles.cleo 4608 0x02B70000 0x00005000 0x02B71000
C:\Program Files\Grand Theft Auto - SAMP\cleo\IntOperations.cleo 2560 0x02B80000 0x00004000 0x02B81000
C:\Program Files\Grand Theft Auto - SAMP\dynsfx.asi 116736 0x02B90000 0x00022000 0x02B96DF4
C:\Program Files\Grand Theft Auto - SAMP\EffectLoader.asi 63488 0x02BD0000 0x00013000 0x02BD80D6
C:\WINDOWS\system32\MSVCP100.dll 421200 0x78050000 0x00069000 0x78083CF4
C:\Program Files\Grand Theft Auto - SAMP\imfx.asi 156672 0x02C20000 0x0002D000 0x02C288A4
C:\Program Files\Grand Theft Auto - SAMP\ImgLimitAdjuster.asi 97280 0x02C80000 0x00023000 0x02C939B8
C:\Program Files\Grand Theft Auto - SAMP\iv2sa.asi 147968 0x02DD0000 0x00171000 0x02DDA0EA
C:\WINDOWS\system32\d3dx9_43.dll 1998168 0x02F60000 0x001FF000 0x0311EC0D
C:\Program Files\Grand Theft Auto - SAMP\limit_adjuster_gta3vcsa.asi 65536 0x03170000 0x00015000 0x03172265
C:\Program Files\Grand Theft Auto - SAMP\ped_spec.asi 64000 0x031B0000 0x00014000 0x031B835A
C:\Program Files\Grand Theft Auto - SAMP\SALodLights.asi 177664 0x031E0000 0x00038000 0x031EB76A
C:\Program Files\Grand Theft Auto - SAMP\SilentPatchSA.asi 231424 0x03230000 0x0003E000 0x0324D639
C:\WINDOWS\system32\SHELL32.dll 26690560 0x7C9C0000 0x0197A000 0x7C9E74D6
C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.6028_x-ww_61e65202\comctl32.dll 1054208 0x773C0000 0x00103000 0x773C4256
C:\WINDOWS\system32\comctl32.dll 617472 0x5D5B0000 0x0009A000 0x5D5B34BA
C:\Program Files\Grand Theft Auto - SAMP\skygfx.asi 124416 0x032A0000 0x00024000 0x032A88B5
C:\Program Files\Grand Theft Auto - SAMP\sshadnolimitsa.asi 18432 0x032E0000 0x00034000 0x032E3E0E
C:\Program Files\Grand Theft Auto - SAMP\StreamMemFix.asi 27648 0x03350000 0x00011000 0x0335E001
C:\WINDOWS\system32\uxtheme.dll 219648 0x5B260000 0x00038000 0x5B261626
C:\WINDOWS\system32\DDRAW.dll 279552 0x73720000 0x0004B000 0x73721431
C:\WINDOWS\system32\DCIMAN32.dll 8704 0x73B80000 0x00006000 0x73B81089
C:\WINDOWS\system32\MSCTF.dll 297984 0x746E0000 0x0004C000 0x746E13A5
C:\WINDOWS\system32\DSOUND.dll 367616 0x73ED0000 0x0005C000 0x73ED1788
C:\WINDOWS\system32\VERSION.dll 18944 0x77BF0000 0x00008000 0x77BF1135
C:\WINDOWS\system32\wdmaud.drv 23552 0x72CE0000 0x00009000 0x72CE43CD
C:\WINDOWS\system32\WINTRUST.dll 178176 0x76C20000 0x0002E000 0x76C21531
C:\WINDOWS\system32\CRYPT32.dll 602624 0x77A70000 0x00096000 0x77A71632
C:\WINDOWS\system32\MSASN1.dll 58880 0x77B10000 0x00012000 0x77B133A1
C:\WINDOWS\system32\IMAGEHLP.dll 144384 0x76C80000 0x00028000 0x76C8126D
C:\WINDOWS\system32\msacm32.drv 20992 0x72CD0000 0x00008000 0x72CD2575
C:\WINDOWS\system32\midimap.dll 18944 0x77BC0000 0x00007000 0x77BC33BD
C:\WINDOWS\system32\KsUser.dll 4096 0x73EA0000 0x00004000 0x73EA1021
C:\WINDOWS\system32\msctfime.ime 177152 0x75310000 0x0002E000 0x7532A01C
C:\WINDOWS\system32\CLBCATQ.DLL 498688 0x76FC0000 0x0007F000 0x76FC3048
C:\WINDOWS\system32\COMRes.dll 855040 0x03B70000 0x000D5000 0x03B71055
C:\WINDOWS\system32\DINPUT8.dll 185856 0x6D3A0000 0x00039000 0x6D3AD866
C:\WINDOWS\system32\HID.DLL 20992 0x68E60000 0x00009000 0x68E61105
C:\WINDOWS\system32\SETUPAPI.DLL 991744 0x77910000 0x000F4000 0x7791159A
C:\WINDOWS\system32\d3d9.dll 1689088 0x4FD70000 0x001A6000 0x4FDEF782
C:\WINDOWS\system32\d3d8thk.dll 8192 0x6DF20000 0x00006000 0x6DF214AC
C:\WINDOWS\system32\quartz.dll 2661888 0x747D0000 0x002BC000 0x747E98D2
C:\WINDOWS\system32\devenum.dll 59904 0x765B0000 0x00011000 0x765B494C
C:\WINDOWS\system32\msdmo.dll 14336 0x73670000 0x00007000 0x7367325B
C:\WINDOWS\system32\D3DIM700.DLL 824320 0x73900000 0x000D0000 0x7391EEA6
C:\WINDOWS\system32\wmvcore.dll 2462720 0x15110000 0x0025D000 0x15221858
C:\WINDOWS\system32\WMASF.DLL 222208 0x11C70000 0x00039000 0x11C83514
C:\WINDOWS\system32\mlang.dll 586240 0x75DA0000 0x00091000 0x75DA136F
Game terminated.

 

 

also there is a conflict with project 2dfx

 

Starting fastman92 limit adjuster 1.9, compilation time: Jun 21 2015 16:55:42
Please visit http://fastman92.ml

Game detected: GTA SA 1.0 HOODLUM 14383616 bytes
Global expection handler has been registered.
---------------------------------------------
At least one ID limit is changed. ModelIDlimit::PatchModelPtrsLimit will do a job.
Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.

New ID limits:
0 - 29999 (30000) - DFF models defined within IDE files
30000 - 34999 (5000) - TXD archives.
35000 - 35254 (255) - COL collision archives.
35255 - 35510 (256) - IPL Binary IPL files.
35511 - 35574 (64) - DAT files limited to nodes*.dat
35575 - 35754 (180) - IFP animation archives.
35755 - 36229 (475) - RRR car recordings, carrec*.rrr files
36230 - 36311 (82) - SCM scripts
36312 - 36313 (2) - Loaded list
36314 - 36315 (2) - Requested list
36316 - count of all file IDs


Addresses:
CStreaming::ms_modelInfoPtrs: 0x15B3650
CStreaming::ms_aInfoForModel: 0x2380020
CAnimManager::ms_aAnimBlocks: 0xB5D4A0
CVehicleRecording::StreamingArray: 0x97D880
CTheScripts::StreamedScripts: 0xA47B60
Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
---------------------------------------------
---------------------------------------------
Modified limit of rwObjectInstances to: 30000
---------------------------------------------
Modified limit of matrices to: 100000
---------------------------------------------
Modified limit of PtrNode Singles to: 200000
---------------------------------------------
Modified limit of PtrNode Doubles to: 100000
---------------------------------------------
Modified limit of EntryInfoNodes to: 500
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 100000
---------------------------------------------
Modified limit of IPL:inst, buildings to: 100000
---------------------------------------------
Modified limit of IPL:inst, dummies to: 50000
---------------------------------------------
Modified limit of IDE:objs:type1 section to 100000
---------------------------------------------
Modified limit of IDE:objs:type2 section to 19000
---------------------------------------------
Modified limit of IDE:hier section to 19000
---------------------------------------------
Modified limit of IDE:tobj section to 800
---------------------------------------------
Modified limit of IDE:cars section to 212
---------------------------------------------
Modified limit of IDE:peds section to 278
---------------------------------------------
Modified limit of IDE:weap section to 51
---------------------------------------------
Modified max number of IMG archives to: 50
---------------------------------------------
Streaming memory available limit set to 1073741824 bytes (1024 MB)
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
Error reporting is applied now.
---------------------------------------------
CThePluginPatches::RegisterPatcher executed.
---------------------------------------------
Number of memory changes made: 3236
---------------------------------------------

Game crashed unfortunately, here's a crash log:
Current process ID: 2552
Last file to be loaded: gta_sa.set
Last library loaded: user32.dll
Exception address: 0x031E3667 ("SALodLights.asi"+0x3667)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0xD

General registers:
EAX: 0x00004282 (17026)
EBX: 0x00025378 (152440)
ECX: 0x00000000 (0)
EDX: 0x0022FD7C (2293116)
ESI: 0x00000172 (370)
EDI: 0x07EA5398 (132797336)
EBP: 0x0022FDCC (2293196)
ESP: 0x0022FD88 (2293128)
EIP: 0x031E3667 (52311655)
EFL: 0x00010202 (66050)

Segment registers:
CS: 001B
DS: 0023
ES: 0023
FS: 003B
GS: 0000
SS: 0023

FPU registers:
ST0: -1.#IND00 bytes: BC 53 73 BF 56 18 82 3D FF FF
ST1: -1.#QNAN0 bytes: 0C 8B 04 BC C0 70 15 BE FF FF
ST2: -1.#IND00 bytes: 11 7E C4 BC AD 0C 6F 3E FF FF
ST3: -1.#QNAN0 bytes: C0 70 15 BE 00 00 00 80 FF FF
ST4: -1.#IND00 bytes: 9F BC 9B BE 80 35 21 41 FF FF
ST5: 236.579712 bytes: 00 00 00 00 00 68 94 EC 06 40
ST6: 45.727070 bytes: 00 00 00 00 00 85 E8 B6 04 40
ST7: 5.010000 bytes: 00 00 00 00 00 EC 51 A0 01 40
CTRL: FFFF007F
STAT: FFFF4020
TAGS: FFFFFFFF

MMX registers, 8 bytes:
MM0: BC 53 73 BF 56 18 82 3D
MM1: 0C 8B 04 BC C0 70 15 BE
MM2: 11 7E C4 BC AD 0C 6F 3E
MM3: C0 70 15 BE 00 00 00 80
MM4: 9F BC 9B BE 80 35 21 41
MM5: 00 00 00 00 00 68 94 EC
MM6: 00 00 00 00 00 85 E8 B6
MM7: 00 00 00 00 00 EC 51 A0

XMM registers, 16 bytes:
XMM0: F6 03 38 42 F6 03 38 42 F6 03 38 42 F6 03 38 42
XMM1: F6 03 38 42 F6 03 38 42 F6 03 38 42 F6 03 38 42
XMM2: F6 03 38 42 F6 03 38 42 F6 03 38 42 F6 03 38 42
XMM3: F6 03 38 42 F6 03 38 42 F6 03 38 42 F6 03 38 42
XMM4: F6 03 38 42 F6 03 38 42 F6 03 38 42 F6 03 38 42
XMM5: F6 03 38 42 F6 03 38 42 F6 03 38 42 F6 03 38 42
XMM6: F6 03 38 42 F6 03 38 42 F6 03 38 42 F6 03 38 42
XMM7: F6 03 38 42 F6 03 38 42 F6 03 38 42 F6 03 38 42

Module list
; Path Module file size Base Size of image Entry point
C:\Program Files\Grand Theft Auto - SAMP\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570
C:\WINDOWS\system32\ntdll.dll 722432 0x7C900000 0x000B3000 0x7C912AFC
C:\WINDOWS\system32\kernel32.dll 997888 0x7C800000 0x000F8000 0x7C80B64E
C:\WINDOWS\system32\WINMM.dll 177152 0x76B20000 0x0002E000 0x76B22B61
C:\WINDOWS\system32\ADVAPI32.dll 687616 0x77DC0000 0x000AC000 0x77DC710B
C:\WINDOWS\system32\RPCRT4.dll 590848 0x77E70000 0x00093000 0x77E7628F
C:\WINDOWS\system32\Secur32.dll 56832 0x77FE0000 0x00011000 0x77FE2146
C:\WINDOWS\system32\GDI32.dll 286720 0x77F10000 0x00049000 0x77F16587
C:\WINDOWS\system32\USER32.dll 579072 0x7E360000 0x00091000 0x7E36B217
C:\Program Files\Grand Theft Auto - SAMP\vorbisfile.dll 53760 0x10000000 0x00011000 0x10001A0B
C:\WINDOWS\system32\WS2_32.dll 82432 0x71A90000 0x00017000 0x71A91273
C:\WINDOWS\system32\msvcrt.dll 343040 0x77C00000 0x00058000 0x77C0F2A1
C:\WINDOWS\system32\WS2HELP.dll 19968 0x71A80000 0x00008000 0x71A81638
C:\Program Files\Grand Theft Auto - SAMP\EAX.DLL 188416 0x00330000 0x00030000 0x0034A472
C:\WINDOWS\system32\ole32.dll 1288704 0x774D0000 0x0013E000 0x774ED069
C:\WINDOWS\system32\IMM32.DLL 110080 0x76360000 0x0001D000 0x763612C0
C:\DOCUME~1\ALLUSE~1\APPLIC~1\VKSaver\vksaver3.dll 45056 0x71340000 0x00022000 0x71360180
C:\Program Files\Grand Theft Auto - SAMP\vorbishooked.dll 65536 0x003E0000 0x00011000 0x003E4C98
C:\Program Files\Grand Theft Auto - SAMP\ogg.dll 36864 0x01CE0000 0x00009000 0x01CE302E
C:\Program Files\Grand Theft Auto - SAMP\vorbis.dll 1060864 0x01CF0000 0x00108000 0x01D03F7C
C:\Program Files\Grand Theft Auto - SAMP\$fastman92limitAdjuster.asi 546816 0x02130000 0x00091000 0x0217F291
C:\WINDOWS\system32\PSAPI.DLL 23040 0x76BE0000 0x0000B000 0x76BE10F1
C:\Program Files\Grand Theft Auto - SAMP\DllTricks.dll 7680 0x021E0000 0x00006000 0x021E1593
C:\WINDOWS\system32\MSVCR100.dll 773968 0x78AA0000 0x000BF000 0x78AB1DFC
C:\Program Files\Grand Theft Auto - SAMP\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440
C:\WINDOWS\system32\MSVCP120.dll 455328 0x02200000 0x00071000 0x0223B707
C:\WINDOWS\system32\MSVCR120.dll 970912 0x02280000 0x000EE000 0x02291A44
C:\WINDOWS\system32\SHLWAPI.dll 499200 0x77F60000 0x0007C000 0x77F6522B
C:\Program Files\Grand Theft Auto - SAMP\CarSpawner.asi 91648 0x029D0000 0x0001C000 0x029E2DB8
C:\WINDOWS\system32\oleaut32.dll 551936 0x77110000 0x0008B000 0x77111560
C:\Program Files\Grand Theft Auto - SAMP\CLEO.asi 149504 0x02AF0000 0x0004B000 0x02AF9225
C:\Program Files\Grand Theft Auto - SAMP\BASS.dll 99896 0x11000000 0x00063000 0x11062036
C:\WINDOWS\system32\MSACM32.dll 71680 0x77BD0000 0x00015000 0x77BD1292
C:\Program Files\Grand Theft Auto - SAMP\cleo\FileSystemOperations.cleo 4096 0x02B60000 0x00004000 0x02B61000
C:\Program Files\Grand Theft Auto - SAMP\cleo\IniFiles.cleo 4608 0x02B70000 0x00005000 0x02B71000
C:\Program Files\Grand Theft Auto - SAMP\cleo\IntOperations.cleo 2560 0x02B80000 0x00004000 0x02B81000
C:\Program Files\Grand Theft Auto - SAMP\dynsfx.asi 116736 0x02B90000 0x00022000 0x02B96DF4
C:\Program Files\Grand Theft Auto - SAMP\EffectLoader.asi 63488 0x02BD0000 0x00013000 0x02BD80D6
C:\WINDOWS\system32\MSVCP100.dll 421200 0x78050000 0x00069000 0x78083CF4
C:\Program Files\Grand Theft Auto - SAMP\imfx.asi 156672 0x02C20000 0x0002D000 0x02C288A4
C:\Program Files\Grand Theft Auto - SAMP\ImgLimitAdjuster.asi 97280 0x02C80000 0x00023000 0x02C939B8
C:\Program Files\Grand Theft Auto - SAMP\iv2sa.asi 147968 0x02DD0000 0x00171000 0x02DDA0EA
C:\WINDOWS\system32\d3dx9_43.dll 1998168 0x02F60000 0x001FF000 0x0311EC0D
C:\Program Files\Grand Theft Auto - SAMP\limit_adjuster_gta3vcsa.asi 65536 0x03170000 0x00015000 0x03172265
C:\Program Files\Grand Theft Auto - SAMP\ped_spec.asi 64000 0x031B0000 0x00014000 0x031B835A
C:\Program Files\Grand Theft Auto - SAMP\SALodLights.asi 177664 0x031E0000 0x00038000 0x031EB76A
C:\Program Files\Grand Theft Auto - SAMP\SilentPatchSA.asi 231424 0x03230000 0x0003E000 0x0324D639
C:\WINDOWS\system32\SHELL32.dll 26690560 0x7C9C0000 0x0197A000 0x7C9E74D6
C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.6028_x-ww_61e65202\comctl32.dll 1054208 0x773C0000 0x00103000 0x773C4256
C:\WINDOWS\system32\comctl32.dll 617472 0x5D5B0000 0x0009A000 0x5D5B34BA
C:\Program Files\Grand Theft Auto - SAMP\skygfx.asi 124416 0x032A0000 0x00024000 0x032A88B5
C:\Program Files\Grand Theft Auto - SAMP\sshadnolimitsa.asi 18432 0x032E0000 0x00034000 0x032E3E0E
C:\Program Files\Grand Theft Auto - SAMP\StreamMemFix.asi 27648 0x03350000 0x00011000 0x0335E001
C:\WINDOWS\system32\uxtheme.dll 219648 0x5B260000 0x00038000 0x5B261626
C:\WINDOWS\system32\DDRAW.dll 279552 0x73720000 0x0004B000 0x73721431
C:\WINDOWS\system32\DCIMAN32.dll 8704 0x73B80000 0x00006000 0x73B81089
C:\WINDOWS\system32\MSCTF.dll 297984 0x746E0000 0x0004C000 0x746E13A5
C:\WINDOWS\system32\DSOUND.dll 367616 0x73ED0000 0x0005C000 0x73ED1788
C:\WINDOWS\system32\VERSION.dll 18944 0x77BF0000 0x00008000 0x77BF1135
C:\WINDOWS\system32\wdmaud.drv 23552 0x72CE0000 0x00009000 0x72CE43CD
C:\WINDOWS\system32\WINTRUST.dll 178176 0x76C20000 0x0002E000 0x76C21531
C:\WINDOWS\system32\CRYPT32.dll 602624 0x77A70000 0x00096000 0x77A71632
C:\WINDOWS\system32\MSASN1.dll 58880 0x77B10000 0x00012000 0x77B133A1
C:\WINDOWS\system32\IMAGEHLP.dll 144384 0x76C80000 0x00028000 0x76C8126D
C:\WINDOWS\system32\msacm32.drv 20992 0x72CD0000 0x00008000 0x72CD2575
C:\WINDOWS\system32\midimap.dll 18944 0x77BC0000 0x00007000 0x77BC33BD
C:\WINDOWS\system32\KsUser.dll 4096 0x73EA0000 0x00004000 0x73EA1021
C:\WINDOWS\system32\msctfime.ime 177152 0x75310000 0x0002E000 0x7532A01C
C:\WINDOWS\system32\CLBCATQ.DLL 498688 0x76FC0000 0x0007F000 0x76FC3048
C:\WINDOWS\system32\COMRes.dll 855040 0x03B70000 0x000D5000 0x03B71055
C:\WINDOWS\system32\DINPUT8.dll 185856 0x6D3A0000 0x00039000 0x6D3AD866
C:\WINDOWS\system32\HID.DLL 20992 0x68E60000 0x00009000 0x68E61105
C:\WINDOWS\system32\SETUPAPI.DLL 991744 0x77910000 0x000F4000 0x7791159A
C:\WINDOWS\system32\d3d9.dll 1689088 0x4FD70000 0x001A6000 0x4FDEF782
C:\WINDOWS\system32\d3d8thk.dll 8192 0x6DF20000 0x00006000 0x6DF214AC
C:\WINDOWS\system32\quartz.dll 2661888 0x747D0000 0x002BC000 0x747E98D2
C:\WINDOWS\system32\devenum.dll 59904 0x765B0000 0x00011000 0x765B494C
C:\WINDOWS\system32\D3DIM700.DLL 824320 0x73900000 0x000D0000 0x7391EEA6
C:\WINDOWS\system32\wmvcore.dll 2462720 0x15110000 0x0025D000 0x15221858
C:\WINDOWS\system32\WMASF.DLL 222208 0x11C70000 0x00039000 0x11C83514
C:\WINDOWS\system32\mlang.dll 586240 0x75DA0000 0x00091000 0x75DA136F
C:\WINDOWS\system32\msdmo.dll 14336 0x73670000 0x00007000 0x7367325B
C:\WINDOWS\system32\l3codeca.acm 307260 0x3F6A0000 0x00092000 0x3F6C1660
Game terminated.

 

noticed a strange bug

12ce81226b89ec986b92a0e290b7afe2.jpg

Edited by _onyx_

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fastman92

now I'll know)

another question, hacked whether the limit on the number of registered IPL & IDE in GTA.dat?

if I'm not mistaken

the limit on IDE, written in the GTA.dat = 48

the limit on IPL, written in the GTA.dat = 45

is it possible to connect more?

 

 

now as I understand the problem is in the AUDIO\STREAMS\AA?

 

Starting fastman92 limit adjuster 1.9, compilation time: Jun 21 2015 16:55:42

Please visit http://fastman92.ml

 

Game detected: GTA SA 1.0 HOODLUM 14383616 bytes

Global expection handler has been registered.

---------------------------------------------

At least one ID limit is changed. ModelIDlimit::PatchModelPtrsLimit will do a job.

Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.

 

New ID limits:

0 - 29999 (30000) - DFF models defined within IDE files

30000 - 34999 (5000) - TXD archives.

35000 - 35254 (255) - COL collision archives.

35255 - 35510 (256) - IPL Binary IPL files.

35511 - 35574 (64) - DAT files limited to nodes*.dat

35575 - 35754 (180) - IFP animation archives.

35755 - 36229 (475) - RRR car recordings, carrec*.rrr files

36230 - 36311 (82) - SCM scripts

36312 - 36313 (2) - Loaded list

36314 - 36315 (2) - Requested list

36316 - count of all file IDs

 

 

Addresses:

CStreaming::ms_modelInfoPtrs: 0x15B3650

CStreaming::ms_aInfoForModel: 0x2380020

CAnimManager::ms_aAnimBlocks: 0xB5D4A0

CVehicleRecording::StreamingArray: 0x97D880

CTheScripts::StreamedScripts: 0xA47B60

Format of new savefiles will be different: patch for enhanced format of model flags block is applied!

Format of new savefiles will be different: patch for save game of variable length is applied!

---------------------------------------------

---------------------------------------------

Modified limit of rwObjectInstances to: 30000

---------------------------------------------

Modified limit of matrices to: 100000

---------------------------------------------

Modified limit of PtrNode Singles to: 200000

---------------------------------------------

Modified limit of PtrNode Doubles to: 100000

---------------------------------------------

Modified limit of EntryInfoNodes to: 500

---------------------------------------------

Modified limit of DYNAMIC LIMITS: ColModels to: 100000

---------------------------------------------

Modified limit of IPL:inst, buildings to: 100000

---------------------------------------------

Modified limit of IPL:inst, dummies to: 50000

---------------------------------------------

Modified limit of IDE:objs:type1 section to 100000

---------------------------------------------

Modified limit of IDE:objs:type2 section to 19000

---------------------------------------------

Modified limit of IDE:hier section to 19000

---------------------------------------------

Modified limit of IDE:tobj section to 800

---------------------------------------------

Modified limit of IDE:cars section to 212

---------------------------------------------

Modified limit of IDE:peds section to 278

---------------------------------------------

Modified limit of IDE:weap section to 51

---------------------------------------------

Modified max number of IMG archives to: 50

---------------------------------------------

Streaming memory available limit set to 1073741824 bytes (1024 MB)

---------------------------------------------

Error reporting going to be applied.

GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.

GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.

GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.

Error reporting is applied now.

---------------------------------------------

CThePluginPatches::RegisterPatcher executed.

---------------------------------------------

Number of memory changes made: 3236

---------------------------------------------

 

Game crashed unfortunately, here's a crash log:

Current process ID: 1740

Last file to be loaded: AUDIO\STREAMS\AA

Last library loaded: user32.dll

Exception address: 0x00749B7B ("gta_sa.exe"+0x349B7B)

Exception code: 0xC0000005

Exception name: EXCEPTION_ACCESS_VIOLATION

Inaccessible memory address: 0x8

 

General registers:

EAX: 0x00000000 (0)

EBX: 0x00000000 (0)

ECX: 0x00000000 (0)

EDX: 0x0000000F (15)

ESI: 0x05327034 (87191604)

EDI: 0x00000008 (8)

EBP: 0x05327034 (87191604)

ESP: 0x0022FB3C (2292540)

EIP: 0x00749B7B (7641979)

EFL: 0x00010206 (66054)

 

Segment registers:

CS: 001B

DS: 0023

ES: 0023

FS: 003B

GS: 0000

SS: 0023

 

FPU registers:

ST0: -1.#IND00 bytes: B8 0B D8 0B 00 00 00 00 FF FF

ST1: -0.000000 bytes: 00 00 00 00 00 2E BD BB E7 BF

ST2: 0.289243 bytes: 00 00 00 00 00 B7 17 94 FD 3F

ST3: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00

ST4: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00

ST5: 0.500000 bytes: 00 00 00 00 00 00 00 80 FE 3F

ST6: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00

ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00

CTRL: FFFF007F

STAT: FFFF4020

TAGS: FFFFFFFF

 

MMX registers, 8 bytes:

MM0: B8 0B D8 0B 00 00 00 00

MM1: 00 00 00 00 00 2E BD BB

MM2: 00 00 00 00 00 B7 17 94

MM3: 00 00 00 00 00 00 00 00

MM4: 00 00 00 00 00 00 00 00

MM5: 00 00 00 00 00 00 00 80

MM6: 00 00 00 00 00 00 00 00

MM7: 00 00 00 00 00 00 00 00

 

XMM registers, 16 bytes:

XMM0: 4D BB 19 DC D3 2D EC 3F 7F 9B 2E EE 4A B3 ED 3E

XMM1: 4D BB 19 DC D3 2D EC 3F 7F 9B 2E EE 4A B3 ED 3E

XMM2: 4D BB 19 DC D3 2D EC 3F 7F 9B 2E EE 4A B3 ED 3E

XMM3: 4D BB 19 DC D3 2D EC 3F 7F 9B 2E EE 4A B3 ED 3E

XMM4: 4D BB 19 DC D3 2D EC 3F 7F 9B 2E EE 4A B3 ED 3E

XMM5: 4D BB 19 DC D3 2D EC 3F 7F 9B 2E EE 4A B3 ED 3E

XMM6: 4D BB 19 DC D3 2D EC 3F 7F 9B 2E EE 4A B3 ED 3E

XMM7: 4D BB 19 DC D3 2D EC 3F 7F 9B 2E EE 4A B3 ED 3E

 

Module list

; Path Module file size Base Size of image Entry point

C:\Program Files\Grand Theft Auto - SAMP\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570

C:\WINDOWS\system32\ntdll.dll 722432 0x7C900000 0x000B3000 0x7C912AFC

C:\WINDOWS\system32\kernel32.dll 997888 0x7C800000 0x000F8000 0x7C80B64E

C:\WINDOWS\system32\WINMM.dll 177152 0x76B20000 0x0002E000 0x76B22B61

C:\WINDOWS\system32\ADVAPI32.dll 687616 0x77DC0000 0x000AC000 0x77DC710B

C:\WINDOWS\system32\RPCRT4.dll 590848 0x77E70000 0x00093000 0x77E7628F

C:\WINDOWS\system32\Secur32.dll 56832 0x77FE0000 0x00011000 0x77FE2146

C:\WINDOWS\system32\GDI32.dll 286720 0x77F10000 0x00049000 0x77F16587

C:\WINDOWS\system32\USER32.dll 579072 0x7E360000 0x00091000 0x7E36B217

C:\Program Files\Grand Theft Auto - SAMP\vorbisfile.dll 53760 0x10000000 0x00011000 0x10001A0B

C:\WINDOWS\system32\WS2_32.dll 82432 0x71A90000 0x00017000 0x71A91273

C:\WINDOWS\system32\msvcrt.dll 343040 0x77C00000 0x00058000 0x77C0F2A1

C:\WINDOWS\system32\WS2HELP.dll 19968 0x71A80000 0x00008000 0x71A81638

C:\Program Files\Grand Theft Auto - SAMP\EAX.DLL 188416 0x00330000 0x00030000 0x0034A472

C:\WINDOWS\system32\ole32.dll 1288704 0x774D0000 0x0013E000 0x774ED069

C:\WINDOWS\system32\IMM32.DLL 110080 0x76360000 0x0001D000 0x763612C0

C:\DOCUME~1\ALLUSE~1\APPLIC~1\VKSaver\vksaver3.dll 45056 0x71340000 0x00022000 0x71360180

C:\Program Files\Grand Theft Auto - SAMP\vorbishooked.dll 65536 0x003E0000 0x00011000 0x003E4C98

C:\Program Files\Grand Theft Auto - SAMP\ogg.dll 36864 0x01CE0000 0x00009000 0x01CE302E

C:\Program Files\Grand Theft Auto - SAMP\vorbis.dll 1060864 0x01CF0000 0x00108000 0x01D03F7C

C:\Program Files\Grand Theft Auto - SAMP\$fastman92limitAdjuster.asi 546816 0x02130000 0x00091000 0x0217F291

C:\WINDOWS\system32\PSAPI.DLL 23040 0x76BE0000 0x0000B000 0x76BE10F1

C:\Program Files\Grand Theft Auto - SAMP\DllTricks.dll 7680 0x021E0000 0x00006000 0x021E1593

C:\WINDOWS\system32\MSVCR100.dll 773968 0x78AA0000 0x000BF000 0x78AB1DFC

C:\Program Files\Grand Theft Auto - SAMP\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440

C:\WINDOWS\system32\MSVCP120.dll 455328 0x02200000 0x00071000 0x0223B707

C:\WINDOWS\system32\MSVCR120.dll 970912 0x02280000 0x000EE000 0x02291A44

C:\WINDOWS\system32\SHLWAPI.dll 499200 0x77F60000 0x0007C000 0x77F6522B

C:\Program Files\Grand Theft Auto - SAMP\CarSpawner.asi 91648 0x029D0000 0x0001C000 0x029E2DB8

C:\WINDOWS\system32\oleaut32.dll 551936 0x77110000 0x0008B000 0x77111560

C:\Program Files\Grand Theft Auto - SAMP\CLEO.asi 149504 0x02AF0000 0x0004B000 0x02AF9225

C:\Program Files\Grand Theft Auto - SAMP\BASS.dll 99896 0x11000000 0x00063000 0x11062036

C:\WINDOWS\system32\MSACM32.dll 71680 0x77BD0000 0x00015000 0x77BD1292

C:\Program Files\Grand Theft Auto - SAMP\cleo\FileSystemOperations.cleo 4096 0x02B60000 0x00004000 0x02B61000

C:\Program Files\Grand Theft Auto - SAMP\cleo\IniFiles.cleo 4608 0x02B70000 0x00005000 0x02B71000

C:\Program Files\Grand Theft Auto - SAMP\cleo\IntOperations.cleo 2560 0x02B80000 0x00004000 0x02B81000

C:\Program Files\Grand Theft Auto - SAMP\dynsfx.asi 116736 0x02B90000 0x00022000 0x02B96DF4

C:\Program Files\Grand Theft Auto - SAMP\EffectLoader.asi 63488 0x02BD0000 0x00013000 0x02BD80D6

C:\WINDOWS\system32\MSVCP100.dll 421200 0x78050000 0x00069000 0x78083CF4

C:\Program Files\Grand Theft Auto - SAMP\imfx.asi 156672 0x02C20000 0x0002D000 0x02C288A4

C:\Program Files\Grand Theft Auto - SAMP\ImgLimitAdjuster.asi 97280 0x02C80000 0x00023000 0x02C939B8

C:\Program Files\Grand Theft Auto - SAMP\iv2sa.asi 147968 0x02DD0000 0x00171000 0x02DDA0EA

C:\WINDOWS\system32\d3dx9_43.dll 1998168 0x02F60000 0x001FF000 0x0311EC0D

C:\Program Files\Grand Theft Auto - SAMP\limit_adjuster_gta3vcsa.asi 65536 0x03170000 0x00015000 0x03172265

C:\Program Files\Grand Theft Auto - SAMP\ped_spec.asi 64000 0x031B0000 0x00014000 0x031B835A

C:\Program Files\Grand Theft Auto - SAMP\SALodLights.asi 177664 0x031E0000 0x00038000 0x031EB76A

C:\Program Files\Grand Theft Auto - SAMP\SilentPatchSA.asi 231424 0x03230000 0x0003E000 0x0324D639

C:\WINDOWS\system32\SHELL32.dll 26690560 0x7C9C0000 0x0197A000 0x7C9E74D6

C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.6028_x-ww_61e65202\comctl32.dll 1054208 0x773C0000 0x00103000 0x773C4256

C:\WINDOWS\system32\comctl32.dll 617472 0x5D5B0000 0x0009A000 0x5D5B34BA

C:\Program Files\Grand Theft Auto - SAMP\skygfx.asi 124416 0x032A0000 0x00024000 0x032A88B5

C:\Program Files\Grand Theft Auto - SAMP\sshadnolimitsa.asi 18432 0x032E0000 0x00034000 0x032E3E0E

C:\Program Files\Grand Theft Auto - SAMP\StreamMemFix.asi 27648 0x03350000 0x00011000 0x0335E001

C:\WINDOWS\system32\uxtheme.dll 219648 0x5B260000 0x00038000 0x5B261626

C:\WINDOWS\system32\DDRAW.dll 279552 0x73720000 0x0004B000 0x73721431

C:\WINDOWS\system32\DCIMAN32.dll 8704 0x73B80000 0x00006000 0x73B81089

C:\WINDOWS\system32\MSCTF.dll 297984 0x746E0000 0x0004C000 0x746E13A5

C:\WINDOWS\system32\DSOUND.dll 367616 0x73ED0000 0x0005C000 0x73ED1788

C:\WINDOWS\system32\VERSION.dll 18944 0x77BF0000 0x00008000 0x77BF1135

C:\WINDOWS\system32\wdmaud.drv 23552 0x72CE0000 0x00009000 0x72CE43CD

C:\WINDOWS\system32\WINTRUST.dll 178176 0x76C20000 0x0002E000 0x76C21531

C:\WINDOWS\system32\CRYPT32.dll 602624 0x77A70000 0x00096000 0x77A71632

C:\WINDOWS\system32\MSASN1.dll 58880 0x77B10000 0x00012000 0x77B133A1

C:\WINDOWS\system32\IMAGEHLP.dll 144384 0x76C80000 0x00028000 0x76C8126D

C:\WINDOWS\system32\msacm32.drv 20992 0x72CD0000 0x00008000 0x72CD2575

C:\WINDOWS\system32\midimap.dll 18944 0x77BC0000 0x00007000 0x77BC33BD

C:\WINDOWS\system32\KsUser.dll 4096 0x73EA0000 0x00004000 0x73EA1021

C:\WINDOWS\system32\msctfime.ime 177152 0x75310000 0x0002E000 0x7532A01C

C:\WINDOWS\system32\CLBCATQ.DLL 498688 0x76FC0000 0x0007F000 0x76FC3048

C:\WINDOWS\system32\COMRes.dll 855040 0x03B70000 0x000D5000 0x03B71055

C:\WINDOWS\system32\DINPUT8.dll 185856 0x6D3A0000 0x00039000 0x6D3AD866

C:\WINDOWS\system32\HID.DLL 20992 0x68E60000 0x00009000 0x68E61105

C:\WINDOWS\system32\SETUPAPI.DLL 991744 0x77910000 0x000F4000 0x7791159A

C:\WINDOWS\system32\d3d9.dll 1689088 0x4FD70000 0x001A6000 0x4FDEF782

C:\WINDOWS\system32\d3d8thk.dll 8192 0x6DF20000 0x00006000 0x6DF214AC

C:\WINDOWS\system32\quartz.dll 2661888 0x747D0000 0x002BC000 0x747E98D2

C:\WINDOWS\system32\devenum.dll 59904 0x765B0000 0x00011000 0x765B494C

C:\WINDOWS\system32\msdmo.dll 14336 0x73670000 0x00007000 0x7367325B

C:\WINDOWS\system32\D3DIM700.DLL 824320 0x73900000 0x000D0000 0x7391EEA6

C:\WINDOWS\system32\wmvcore.dll 2462720 0x15110000 0x0025D000 0x15221858

C:\WINDOWS\system32\WMASF.DLL 222208 0x11C70000 0x00039000 0x11C83514

C:\WINDOWS\system32\mlang.dll 586240 0x75DA0000 0x00091000 0x75DA136F

Game terminated.

 

There is no limit of IDE files.

 

IPL:

 

; IPL: entity index array (40)#Entity index array = 40

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_onyx_

thanks

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_onyx_

tell me what is this error?

 

Starting fastman92 limit adjuster 1.9, compilation time: Jun 21 2015 16:55:42
Please visit http://fastman92.ml

Game detected: GTA SA 1.0 HOODLUM 14383616 bytes
Global expection handler has been registered.
---------------------------------------------
At least one ID limit is changed. ModelIDlimit::PatchModelPtrsLimit will do a job.
Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.

New ID limits:
0 - 29999 (30000) - DFF models defined within IDE files
30000 - 34999 (5000) - TXD archives.
35000 - 35254 (255) - COL collision archives.
35255 - 35510 (256) - IPL Binary IPL files.
35511 - 35574 (64) - DAT files limited to nodes*.dat
35575 - 35754 (180) - IFP animation archives.
35755 - 36229 (475) - RRR car recordings, carrec*.rrr files
36230 - 36311 (82) - SCM scripts
36312 - 36313 (2) - Loaded list
36314 - 36315 (2) - Requested list
36316 - count of all file IDs


Addresses:
CStreaming::ms_modelInfoPtrs: 0x15B3650
CStreaming::ms_aInfoForModel: 0x2380020
CAnimManager::ms_aAnimBlocks: 0xB5D4A0
CVehicleRecording::StreamingArray: 0x97D880
CTheScripts::StreamedScripts: 0xA47B60
Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
---------------------------------------------
---------------------------------------------
Modified limit of rwObjectInstances to: 30000
---------------------------------------------
Modified limit of matrices to: 100000
---------------------------------------------
Modified limit of PtrNode Singles to: 200000
---------------------------------------------
Modified limit of PtrNode Doubles to: 100000
---------------------------------------------
Modified limit of EntryInfoNodes to: 500
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 100000
---------------------------------------------
Modified limit of IPL:inst, buildings to: 100000
---------------------------------------------
Modified limit of IPL:inst, dummies to: 50000
---------------------------------------------
Modified limit of IPL: entity index array to: 100
---------------------------------------------
Modified limit of IDE:objs:type1 section to 100000
---------------------------------------------
Modified limit of IDE:objs:type2 section to 19000
---------------------------------------------
Modified limit of IDE:hier section to 19000
---------------------------------------------
Modified limit of IDE:tobj section to 800
---------------------------------------------
Modified limit of IDE:cars section to 212
---------------------------------------------
Modified limit of IDE:peds section to 278
---------------------------------------------
Modified limit of IDE:weap section to 51
---------------------------------------------
Modified max number of IMG archives to: 50
---------------------------------------------
Streaming memory available limit set to 1073741824 bytes (1024 MB)
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
Error reporting is applied now.
---------------------------------------------
CThePluginPatches::RegisterPatcher executed.
---------------------------------------------
Number of memory changes made: 3241
---------------------------------------------

Game crashed unfortunately, here's a crash log:
Current process ID: 3052
Last file to be loaded: mlang.dbg
Last library loaded: NOT SET
Exception address: 0x61656C63 (module not found)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x61656C63

General registers:
EAX: 0x00863C40 (8797248)
EBX: 0x00000001 (1)
ECX: 0x06A8C2F8 (111723256)
EDX: 0x0022F800 (2291712)
ESI: 0x06A8C2F8 (111723256)
EDI: 0x06A8D4F4 (111727860)
EBP: 0x06A8D507 (111727879)
ESP: 0x0022F7E0 (2291680)
EIP: 0x61656C63 (1634036835)
EFL: 0x00010202 (66050)

Segment registers:
CS: 001B
DS: 0023
ES: 0023
FS: 003B
GS: 0000
SS: 0023

FPU registers:
ST0: 2.374850 bytes: 00 00 00 00 00 8A FD 97 00 40
ST1: -0.348561 bytes: 00 00 00 00 00 90 76 B2 FD BF
ST2: 0.000263 bytes: 00 00 00 00 00 74 F8 89 F3 3F
ST3: 0.000509 bytes: 00 00 00 00 00 10 74 85 F4 3F
ST4: 0.179290 bytes: 00 00 00 00 00 EB 97 B7 FC 3F
ST5: -0.009534 bytes: 00 00 00 00 00 6A 35 9C F8 BF
ST6: 0.408729 bytes: 00 00 00 00 00 E0 44 D1 FD 3F
ST7: 8.876806 bytes: 00 00 00 00 00 66 07 8E 02 40
CTRL: FFFF007F
STAT: FFFF0020
TAGS: FFFFFFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 8A FD 97
MM1: 00 00 00 00 00 90 76 B2
MM2: 00 00 00 00 00 74 F8 89
MM3: 00 00 00 00 00 10 74 85
MM4: 00 00 00 00 00 EB 97 B7
MM5: 00 00 00 00 00 6A 35 9C
MM6: 00 00 00 00 00 E0 44 D1
MM7: 00 00 00 00 00 66 07 8E

XMM registers, 16 bytes:
XMM0: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Module list
; Path Module file size Base Size of image Entry point
C:\Program Files\Grand Theft Auto - SAMP\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570
C:\WINDOWS\system32\ntdll.dll 722432 0x7C900000 0x000B3000 0x7C912AFC
C:\WINDOWS\system32\kernel32.dll 997888 0x7C800000 0x000F8000 0x7C80B64E
C:\WINDOWS\system32\WINMM.dll 177152 0x76B20000 0x0002E000 0x76B22B61
C:\WINDOWS\system32\ADVAPI32.dll 687616 0x77DC0000 0x000AC000 0x77DC710B
C:\WINDOWS\system32\RPCRT4.dll 590848 0x77E70000 0x00093000 0x77E7628F
C:\WINDOWS\system32\Secur32.dll 56832 0x77FE0000 0x00011000 0x77FE2146
C:\WINDOWS\system32\GDI32.dll 286720 0x77F10000 0x00049000 0x77F16587
C:\WINDOWS\system32\USER32.dll 579072 0x7E360000 0x00091000 0x7E36B217
C:\Program Files\Grand Theft Auto - SAMP\vorbisfile.dll 53760 0x10000000 0x00011000 0x10001A0B
C:\WINDOWS\system32\WS2_32.dll 82432 0x71A90000 0x00017000 0x71A91273
C:\WINDOWS\system32\msvcrt.dll 343040 0x77C00000 0x00058000 0x77C0F2A1
C:\WINDOWS\system32\WS2HELP.dll 19968 0x71A80000 0x00008000 0x71A81638
C:\Program Files\Grand Theft Auto - SAMP\EAX.DLL 188416 0x00330000 0x00030000 0x0034A472
C:\WINDOWS\system32\ole32.dll 1288704 0x774D0000 0x0013E000 0x774ED069
C:\WINDOWS\system32\IMM32.DLL 110080 0x76360000 0x0001D000 0x763612C0
C:\DOCUME~1\ALLUSE~1\APPLIC~1\VKSaver\vksaver3.dll 45056 0x71340000 0x00022000 0x71360180
C:\Program Files\Grand Theft Auto - SAMP\vorbishooked.dll 65536 0x003E0000 0x00011000 0x003E4C98
C:\Program Files\Grand Theft Auto - SAMP\ogg.dll 36864 0x01CE0000 0x00009000 0x01CE302E
C:\Program Files\Grand Theft Auto - SAMP\vorbis.dll 1060864 0x01CF0000 0x00108000 0x01D03F7C
C:\Program Files\Grand Theft Auto - SAMP\$fastman92limitAdjuster.asi 546816 0x02130000 0x00091000 0x0217F291
C:\WINDOWS\system32\PSAPI.DLL 23040 0x76BE0000 0x0000B000 0x76BE10F1
C:\Program Files\Grand Theft Auto - SAMP\DllTricks.dll 7680 0x021E0000 0x00006000 0x021E1593
C:\WINDOWS\system32\MSVCR100.dll 773968 0x78AA0000 0x000BF000 0x78AB1DFC
C:\Program Files\Grand Theft Auto - SAMP\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440
C:\WINDOWS\system32\MSVCP120.dll 455328 0x02200000 0x00071000 0x0223B707
C:\WINDOWS\system32\MSVCR120.dll 970912 0x02280000 0x000EE000 0x02291A44
C:\WINDOWS\system32\SHLWAPI.dll 499200 0x77F60000 0x0007C000 0x77F6522B
C:\Program Files\Grand Theft Auto - SAMP\CarSpawner.asi 91648 0x029D0000 0x0001C000 0x029E2DB8
C:\WINDOWS\system32\oleaut32.dll 551936 0x77110000 0x0008B000 0x77111560
C:\Program Files\Grand Theft Auto - SAMP\CLEO.asi 264704 0x02AF0000 0x0006B000 0x02AFE3D4
C:\Program Files\Grand Theft Auto - SAMP\BASS.dll 107584 0x11000000 0x0004D000 0x1104C036
C:\WINDOWS\system32\MSACM32.dll 71680 0x77BD0000 0x00015000 0x77BD1292
C:\Program Files\Grand Theft Auto - SAMP\EffectLoader.asi 63488 0x02BE0000 0x00013000 0x02BE80D6
C:\WINDOWS\system32\MSVCP100.dll 421200 0x78050000 0x00069000 0x78083CF4
C:\Program Files\Grand Theft Auto - SAMP\imfx.asi 156672 0x02C30000 0x0002D000 0x02C388A4
C:\Program Files\Grand Theft Auto - SAMP\ImgLimitAdjuster.asi 97280 0x02C90000 0x00023000 0x02CA39B8
C:\Program Files\Grand Theft Auto - SAMP\iv2sa.asi 147968 0x02DE0000 0x00171000 0x02DEA0EA
C:\WINDOWS\system32\d3dx9_43.dll 1998168 0x02F70000 0x001FF000 0x0312EC0D
C:\Program Files\Grand Theft Auto - SAMP\modloader.asi 644096 0x03180000 0x000A5000 0x031D4403
C:\WINDOWS\system32\dbghelp.dll 640000 0x59C60000 0x000A1000 0x59C907E4
C:\WINDOWS\system32\VERSION.dll 18944 0x77BF0000 0x00008000 0x77BF1135
C:\WINDOWS\system32\SHELL32.dll 26690560 0x7C9C0000 0x0197A000 0x7C9E74D6
C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.6028_x-ww_61e65202\comctl32.dll 1054208 0x773C0000 0x00103000 0x773C4256
C:\WINDOWS\system32\comctl32.dll 617472 0x5D5B0000 0x0009A000 0x5D5B34BA
C:\Program Files\Grand Theft Auto - SAMP\ped_spec.asi 64000 0x03360000 0x00014000 0x0336835A
C:\Program Files\Grand Theft Auto - SAMP\SilentPatchSA.asi 231424 0x03390000 0x0003E000 0x033AD639
C:\Program Files\Grand Theft Auto - SAMP\skygfx.asi 124416 0x03410000 0x00024000 0x034188B5
C:\Program Files\Grand Theft Auto - SAMP\sshadnolimitsa.asi 18432 0x03440000 0x00034000 0x03443E0E
C:\Program Files\Grand Theft Auto - SAMP\StreamMemFix.asi 27648 0x03480000 0x00011000 0x0348E001
C:\WINDOWS\system32\uxtheme.dll 219648 0x5B260000 0x00038000 0x5B261626
C:\WINDOWS\system32\DDRAW.dll 279552 0x73720000 0x0004B000 0x73721431
C:\WINDOWS\system32\DCIMAN32.dll 8704 0x73B80000 0x00006000 0x73B81089
C:\WINDOWS\system32\MSCTF.dll 297984 0x746E0000 0x0004C000 0x746E13A5
C:\WINDOWS\system32\DSOUND.dll 367616 0x73ED0000 0x0005C000 0x73ED1788
C:\WINDOWS\system32\wdmaud.drv 23552 0x72CE0000 0x00009000 0x72CE43CD
C:\WINDOWS\system32\WINTRUST.dll 178176 0x76C20000 0x0002E000 0x76C21531
C:\WINDOWS\system32\CRYPT32.dll 602624 0x77A70000 0x00096000 0x77A71632
C:\WINDOWS\system32\MSASN1.dll 58880 0x77B10000 0x00012000 0x77B133A1
C:\WINDOWS\system32\IMAGEHLP.dll 144384 0x76C80000 0x00028000 0x76C8126D
C:\WINDOWS\system32\msacm32.drv 20992 0x72CD0000 0x00008000 0x72CD2575
C:\WINDOWS\system32\midimap.dll 18944 0x77BC0000 0x00007000 0x77BC33BD
C:\WINDOWS\system32\KsUser.dll 4096 0x73EA0000 0x00004000 0x73EA1021
C:\WINDOWS\system32\msctfime.ime 177152 0x75310000 0x0002E000 0x7532A01C
C:\WINDOWS\system32\CLBCATQ.DLL 498688 0x76FC0000 0x0007F000 0x76FC3048
C:\WINDOWS\system32\COMRes.dll 855040 0x04490000 0x000D5000 0x04491055
C:\WINDOWS\system32\DINPUT8.dll 185856 0x6D3A0000 0x00039000 0x6D3AD866
C:\WINDOWS\system32\HID.DLL 20992 0x68E60000 0x00009000 0x68E61105
C:\WINDOWS\system32\SETUPAPI.DLL 991744 0x77910000 0x000F4000 0x7791159A
C:\WINDOWS\system32\d3d9.dll 1689088 0x4FD70000 0x001A6000 0x4FDEF782
C:\WINDOWS\system32\d3d8thk.dll 8192 0x6DF20000 0x00006000 0x6DF214AC
C:\WINDOWS\system32\quartz.dll 2661888 0x747D0000 0x002BC000 0x747E98D2
C:\WINDOWS\system32\devenum.dll 59904 0x765B0000 0x00011000 0x765B494C
C:\WINDOWS\system32\msdmo.dll 14336 0x73670000 0x00007000 0x7367325B
C:\WINDOWS\system32\D3DIM700.DLL 824320 0x73900000 0x000D0000 0x7391EEA6
C:\Program Files\BandiMPEG1\bdfilters.dll 4292136 0x05AF0000 0x0041B000 0x05B2F7E2
C:\WINDOWS\system32\wmvcore.dll 2462720 0x15110000 0x0025D000 0x15221858
C:\WINDOWS\system32\WMASF.DLL 222208 0x11C70000 0x00039000 0x11C83514
C:\WINDOWS\system32\mlang.dll 586240 0x75DA0000 0x00091000 0x75DA136F
Game terminated.

 

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fastman92

tell me what is this error?

 

Starting fastman92 limit adjuster 1.9, compilation time: Jun 21 2015 16:55:42

Please visit http://fastman92.ml

 

Game detected: GTA SA 1.0 HOODLUM 14383616 bytes

Global expection handler has been registered.

---------------------------------------------

At least one ID limit is changed. ModelIDlimit::PatchModelPtrsLimit will do a job.

Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.

 

New ID limits:

0 - 29999 (30000) - DFF models defined within IDE files

30000 - 34999 (5000) - TXD archives.

35000 - 35254 (255) - COL collision archives.

35255 - 35510 (256) - IPL Binary IPL files.

35511 - 35574 (64) - DAT files limited to nodes*.dat

35575 - 35754 (180) - IFP animation archives.

35755 - 36229 (475) - RRR car recordings, carrec*.rrr files

36230 - 36311 (82) - SCM scripts

36312 - 36313 (2) - Loaded list

36314 - 36315 (2) - Requested list

36316 - count of all file IDs

 

 

Addresses:

CStreaming::ms_modelInfoPtrs: 0x15B3650

CStreaming::ms_aInfoForModel: 0x2380020

CAnimManager::ms_aAnimBlocks: 0xB5D4A0

CVehicleRecording::StreamingArray: 0x97D880

CTheScripts::StreamedScripts: 0xA47B60

Format of new savefiles will be different: patch for enhanced format of model flags block is applied!

Format of new savefiles will be different: patch for save game of variable length is applied!

---------------------------------------------

---------------------------------------------

Modified limit of rwObjectInstances to: 30000

---------------------------------------------

Modified limit of matrices to: 100000

---------------------------------------------

Modified limit of PtrNode Singles to: 200000

---------------------------------------------

Modified limit of PtrNode Doubles to: 100000

---------------------------------------------

Modified limit of EntryInfoNodes to: 500

---------------------------------------------

Modified limit of DYNAMIC LIMITS: ColModels to: 100000

---------------------------------------------

Modified limit of IPL:inst, buildings to: 100000

---------------------------------------------

Modified limit of IPL:inst, dummies to: 50000

---------------------------------------------

Modified limit of IPL: entity index array to: 100

---------------------------------------------

Modified limit of IDE:objs:type1 section to 100000

---------------------------------------------

Modified limit of IDE:objs:type2 section to 19000

---------------------------------------------

Modified limit of IDE:hier section to 19000

---------------------------------------------

Modified limit of IDE:tobj section to 800

---------------------------------------------

Modified limit of IDE:cars section to 212

---------------------------------------------

Modified limit of IDE:peds section to 278

---------------------------------------------

Modified limit of IDE:weap section to 51

---------------------------------------------

Modified max number of IMG archives to: 50

---------------------------------------------

Streaming memory available limit set to 1073741824 bytes (1024 MB)

---------------------------------------------

Error reporting going to be applied.

GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.

GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.

GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.

Error reporting is applied now.

---------------------------------------------

CThePluginPatches::RegisterPatcher executed.

---------------------------------------------

Number of memory changes made: 3241

---------------------------------------------

 

Game crashed unfortunately, here's a crash log:

Current process ID: 3052

Last file to be loaded: mlang.dbg

Last library loaded: NOT SET

Exception address: 0x61656C63 (module not found)

Exception code: 0xC0000005

Exception name: EXCEPTION_ACCESS_VIOLATION

Inaccessible memory address: 0x61656C63

 

General registers:

EAX: 0x00863C40 (8797248)

EBX: 0x00000001 (1)

ECX: 0x06A8C2F8 (111723256)

EDX: 0x0022F800 (2291712)

ESI: 0x06A8C2F8 (111723256)

EDI: 0x06A8D4F4 (111727860)

EBP: 0x06A8D507 (111727879)

ESP: 0x0022F7E0 (2291680)

EIP: 0x61656C63 (1634036835)

EFL: 0x00010202 (66050)

 

Segment registers:

CS: 001B

DS: 0023

ES: 0023

FS: 003B

GS: 0000

SS: 0023

 

FPU registers:

ST0: 2.374850 bytes: 00 00 00 00 00 8A FD 97 00 40

ST1: -0.348561 bytes: 00 00 00 00 00 90 76 B2 FD BF

ST2: 0.000263 bytes: 00 00 00 00 00 74 F8 89 F3 3F

ST3: 0.000509 bytes: 00 00 00 00 00 10 74 85 F4 3F

ST4: 0.179290 bytes: 00 00 00 00 00 EB 97 B7 FC 3F

ST5: -0.009534 bytes: 00 00 00 00 00 6A 35 9C F8 BF

ST6: 0.408729 bytes: 00 00 00 00 00 E0 44 D1 FD 3F

ST7: 8.876806 bytes: 00 00 00 00 00 66 07 8E 02 40

CTRL: FFFF007F

STAT: FFFF0020

TAGS: FFFFFFFF

 

MMX registers, 8 bytes:

MM0: 00 00 00 00 00 8A FD 97

MM1: 00 00 00 00 00 90 76 B2

MM2: 00 00 00 00 00 74 F8 89

MM3: 00 00 00 00 00 10 74 85

MM4: 00 00 00 00 00 EB 97 B7

MM5: 00 00 00 00 00 6A 35 9C

MM6: 00 00 00 00 00 E0 44 D1

MM7: 00 00 00 00 00 66 07 8E

 

XMM registers, 16 bytes:

XMM0: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM1: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM2: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM3: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM4: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM5: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM6: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM7: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

 

Module list

; Path Module file size Base Size of image Entry point

C:\Program Files\Grand Theft Auto - SAMP\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570

C:\WINDOWS\system32\ntdll.dll 722432 0x7C900000 0x000B3000 0x7C912AFC

C:\WINDOWS\system32\kernel32.dll 997888 0x7C800000 0x000F8000 0x7C80B64E

C:\WINDOWS\system32\WINMM.dll 177152 0x76B20000 0x0002E000 0x76B22B61

C:\WINDOWS\system32\ADVAPI32.dll 687616 0x77DC0000 0x000AC000 0x77DC710B

C:\WINDOWS\system32\RPCRT4.dll 590848 0x77E70000 0x00093000 0x77E7628F

C:\WINDOWS\system32\Secur32.dll 56832 0x77FE0000 0x00011000 0x77FE2146

C:\WINDOWS\system32\GDI32.dll 286720 0x77F10000 0x00049000 0x77F16587

C:\WINDOWS\system32\USER32.dll 579072 0x7E360000 0x00091000 0x7E36B217

C:\Program Files\Grand Theft Auto - SAMP\vorbisfile.dll 53760 0x10000000 0x00011000 0x10001A0B

C:\WINDOWS\system32\WS2_32.dll 82432 0x71A90000 0x00017000 0x71A91273

C:\WINDOWS\system32\msvcrt.dll 343040 0x77C00000 0x00058000 0x77C0F2A1

C:\WINDOWS\system32\WS2HELP.dll 19968 0x71A80000 0x00008000 0x71A81638

C:\Program Files\Grand Theft Auto - SAMP\EAX.DLL 188416 0x00330000 0x00030000 0x0034A472

C:\WINDOWS\system32\ole32.dll 1288704 0x774D0000 0x0013E000 0x774ED069

C:\WINDOWS\system32\IMM32.DLL 110080 0x76360000 0x0001D000 0x763612C0

C:\DOCUME~1\ALLUSE~1\APPLIC~1\VKSaver\vksaver3.dll 45056 0x71340000 0x00022000 0x71360180

C:\Program Files\Grand Theft Auto - SAMP\vorbishooked.dll 65536 0x003E0000 0x00011000 0x003E4C98

C:\Program Files\Grand Theft Auto - SAMP\ogg.dll 36864 0x01CE0000 0x00009000 0x01CE302E

C:\Program Files\Grand Theft Auto - SAMP\vorbis.dll 1060864 0x01CF0000 0x00108000 0x01D03F7C

C:\Program Files\Grand Theft Auto - SAMP\$fastman92limitAdjuster.asi 546816 0x02130000 0x00091000 0x0217F291

C:\WINDOWS\system32\PSAPI.DLL 23040 0x76BE0000 0x0000B000 0x76BE10F1

C:\Program Files\Grand Theft Auto - SAMP\DllTricks.dll 7680 0x021E0000 0x00006000 0x021E1593

C:\WINDOWS\system32\MSVCR100.dll 773968 0x78AA0000 0x000BF000 0x78AB1DFC

C:\Program Files\Grand Theft Auto - SAMP\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440

C:\WINDOWS\system32\MSVCP120.dll 455328 0x02200000 0x00071000 0x0223B707

C:\WINDOWS\system32\MSVCR120.dll 970912 0x02280000 0x000EE000 0x02291A44

C:\WINDOWS\system32\SHLWAPI.dll 499200 0x77F60000 0x0007C000 0x77F6522B

C:\Program Files\Grand Theft Auto - SAMP\CarSpawner.asi 91648 0x029D0000 0x0001C000 0x029E2DB8

C:\WINDOWS\system32\oleaut32.dll 551936 0x77110000 0x0008B000 0x77111560

C:\Program Files\Grand Theft Auto - SAMP\CLEO.asi 264704 0x02AF0000 0x0006B000 0x02AFE3D4

C:\Program Files\Grand Theft Auto - SAMP\BASS.dll 107584 0x11000000 0x0004D000 0x1104C036

C:\WINDOWS\system32\MSACM32.dll 71680 0x77BD0000 0x00015000 0x77BD1292

C:\Program Files\Grand Theft Auto - SAMP\EffectLoader.asi 63488 0x02BE0000 0x00013000 0x02BE80D6

C:\WINDOWS\system32\MSVCP100.dll 421200 0x78050000 0x00069000 0x78083CF4

C:\Program Files\Grand Theft Auto - SAMP\imfx.asi 156672 0x02C30000 0x0002D000 0x02C388A4

C:\Program Files\Grand Theft Auto - SAMP\ImgLimitAdjuster.asi 97280 0x02C90000 0x00023000 0x02CA39B8

C:\Program Files\Grand Theft Auto - SAMP\iv2sa.asi 147968 0x02DE0000 0x00171000 0x02DEA0EA

C:\WINDOWS\system32\d3dx9_43.dll 1998168 0x02F70000 0x001FF000 0x0312EC0D

C:\Program Files\Grand Theft Auto - SAMP\modloader.asi 644096 0x03180000 0x000A5000 0x031D4403

C:\WINDOWS\system32\dbghelp.dll 640000 0x59C60000 0x000A1000 0x59C907E4

C:\WINDOWS\system32\VERSION.dll 18944 0x77BF0000 0x00008000 0x77BF1135

C:\WINDOWS\system32\SHELL32.dll 26690560 0x7C9C0000 0x0197A000 0x7C9E74D6

C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.6028_x-ww_61e65202\comctl32.dll 1054208 0x773C0000 0x00103000 0x773C4256

C:\WINDOWS\system32\comctl32.dll 617472 0x5D5B0000 0x0009A000 0x5D5B34BA

C:\Program Files\Grand Theft Auto - SAMP\ped_spec.asi 64000 0x03360000 0x00014000 0x0336835A

C:\Program Files\Grand Theft Auto - SAMP\SilentPatchSA.asi 231424 0x03390000 0x0003E000 0x033AD639

C:\Program Files\Grand Theft Auto - SAMP\skygfx.asi 124416 0x03410000 0x00024000 0x034188B5

C:\Program Files\Grand Theft Auto - SAMP\sshadnolimitsa.asi 18432 0x03440000 0x00034000 0x03443E0E

C:\Program Files\Grand Theft Auto - SAMP\StreamMemFix.asi 27648 0x03480000 0x00011000 0x0348E001

C:\WINDOWS\system32\uxtheme.dll 219648 0x5B260000 0x00038000 0x5B261626

C:\WINDOWS\system32\DDRAW.dll 279552 0x73720000 0x0004B000 0x73721431

C:\WINDOWS\system32\DCIMAN32.dll 8704 0x73B80000 0x00006000 0x73B81089

C:\WINDOWS\system32\MSCTF.dll 297984 0x746E0000 0x0004C000 0x746E13A5

C:\WINDOWS\system32\DSOUND.dll 367616 0x73ED0000 0x0005C000 0x73ED1788

C:\WINDOWS\system32\wdmaud.drv 23552 0x72CE0000 0x00009000 0x72CE43CD

C:\WINDOWS\system32\WINTRUST.dll 178176 0x76C20000 0x0002E000 0x76C21531

C:\WINDOWS\system32\CRYPT32.dll 602624 0x77A70000 0x00096000 0x77A71632

C:\WINDOWS\system32\MSASN1.dll 58880 0x77B10000 0x00012000 0x77B133A1

C:\WINDOWS\system32\IMAGEHLP.dll 144384 0x76C80000 0x00028000 0x76C8126D

C:\WINDOWS\system32\msacm32.drv 20992 0x72CD0000 0x00008000 0x72CD2575

C:\WINDOWS\system32\midimap.dll 18944 0x77BC0000 0x00007000 0x77BC33BD

C:\WINDOWS\system32\KsUser.dll 4096 0x73EA0000 0x00004000 0x73EA1021

C:\WINDOWS\system32\msctfime.ime 177152 0x75310000 0x0002E000 0x7532A01C

C:\WINDOWS\system32\CLBCATQ.DLL 498688 0x76FC0000 0x0007F000 0x76FC3048

C:\WINDOWS\system32\COMRes.dll 855040 0x04490000 0x000D5000 0x04491055

C:\WINDOWS\system32\DINPUT8.dll 185856 0x6D3A0000 0x00039000 0x6D3AD866

C:\WINDOWS\system32\HID.DLL 20992 0x68E60000 0x00009000 0x68E61105

C:\WINDOWS\system32\SETUPAPI.DLL 991744 0x77910000 0x000F4000 0x7791159A

C:\WINDOWS\system32\d3d9.dll 1689088 0x4FD70000 0x001A6000 0x4FDEF782

C:\WINDOWS\system32\d3d8thk.dll 8192 0x6DF20000 0x00006000 0x6DF214AC

C:\WINDOWS\system32\quartz.dll 2661888 0x747D0000 0x002BC000 0x747E98D2

C:\WINDOWS\system32\devenum.dll 59904 0x765B0000 0x00011000 0x765B494C

C:\WINDOWS\system32\msdmo.dll 14336 0x73670000 0x00007000 0x7367325B

C:\WINDOWS\system32\D3DIM700.DLL 824320 0x73900000 0x000D0000 0x7391EEA6

C:\Program Files\BandiMPEG1\bdfilters.dll 4292136 0x05AF0000 0x0041B000 0x05B2F7E2

C:\WINDOWS\system32\wmvcore.dll 2462720 0x15110000 0x0025D000 0x15221858

C:\WINDOWS\system32\WMASF.DLL 222208 0x11C70000 0x00039000 0x11C83514

C:\WINDOWS\system32\mlang.dll 586240 0x75DA0000 0x00091000 0x75DA136F

Game terminated.

 

I don't know. Although I can tell SA-MP is incompatible with new ID limits.

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_onyx_

I don't play SAMP, just game folder name is

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asilas

this crap crash when im play gta province fix you limit adjuster

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Silent

this crap crash when im play gta province fix you limit adjuster

dog-portrait-photography-elke-vogelsang-

  • Like 8

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asilas

im never using this crap

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Sam Lake

ok

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