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Matthew The Roadrunner

@fastman92 Is there any way to increase the pedestrian variety in GTA IV with this mod (Sorry if it's a dumb question BTW)?

Edited by Half-Matthew 3 Confirmed
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  • 2 weeks later...

@fastman92 is there a possibility that you can tweak the Weapon sounds in GTA IV? I wish both Sniper Rifles (both Bolt-action and the PSG-1) have their own sound effects with relying to just two mashed up into one sound effect.

Edited by J_Torque
a couple of tweaks
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HadesTheSlayer

Hello people. Especially the devlopers of fastman92 limit adjuster.

I have this problem where the game stops loading about 41% and in the background a massage pops out which says [(  ) model could not be loaded]
Here is the log:

 

Starting fastman92 limit adjuster 6.0, compilation time: Mar 26 2021 04:55:38 (UTC)
Website: http://fastman92.com

Launch time: 19-6-2022 9:56:01 (UTC), 12:56 (local)
Launched during the day.

Solution platform: WIN_X86
FASTMAN92_LIMIT_ADJUSTER_RELEASE_DIRECTORY is not defined. Documentation files will not be written.
Game detected: GTA SA 1.0 US HOODLUM 14383616 bytes
Game uses dynamic image base? No
Game preferred image base: 0x400000
Game current image base: 0x400000

Number of FLA modules: 70
Delayed processing of limits? No

Root base directory: 
Root directory: E:\GTA San Andreas EXTENDED MAP\GTA San Andreas
Initial directory: E:\GTA San Andreas EXTENDED MAP\GTA San Andreas
INI filename: fastman92limitAdjuster_GTASA.ini

---------------------------------------------
At least one ID limit is changed. ID limits will be patched.
Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.
COL ID limit is over 256 and requires something more than uint8_t. Applying COL ID uint32_t patches.
IPL ID limit is over 256 and requires something more than uint8_t. Applying IPL ID uint32_t patches.

New ID limits:
0 - 39999 (40000) - DFF models defined within IDE files
40000 - 49999 (10000) - TXD texture archives.
50000 - 50449 (450) - COL collision archives.
50450 - 50849 (400) - IPL Binary IPL files.
50850 - 51873 (1024) - DAT files limited to nodes*.dat
51874 - 52062 (189) - IFP animation archives.
52063 - 52562 (500) - RRR car recordings, carrec*.rrr files
52563 - 52662 (100) - SCM scripts
52663 - 52664 (2) - Loaded list
52665 - 52666 (2) - Requested list
52667 - count of all file IDs


Addresses:
CModelInfo::ms_modelInfoPtrs: 0x199B100
CStreaming::ms_aInfoForModel: 0x3F81020
CAnimManager::ms_aAnimBlocks: 0x19C2208
CVehicleRecording::StreamingArray: 0x19C39B0
CTheScripts::StreamedScripts: 0x19C58F8


Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
Model special features loader enabled.
---------------------------------------------
---------------------------------------------
Modified count of killable model IDs: 21000
---------------------------------------------
Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit Car generators to: 1500 Is CCarGenerator_extended structure used: 1
---------------------------------------------
Modified limit of number of process counter passes for car generators to 10
---------------------------------------------
Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
---------------------------------------------
Tracks*.dat coordinate limit patch enabled.
Renderware world map size set to 28000 x 28000
Radar map size set to 24000 x 24000
Water map size set to 24000 x 24000
World map size set to 24000 x 24000
World sector size set to 100 x 100
World LOD sector size set to 300 x 300
Paths limit patch enabled.
Paths map size set to 24000 x 24000

Radar info:
Number of radar tiles per dimension: 48
Total number of radar tiles: 2304

Water info:
Water map size: 24000 x 24000
Number of water blocks per dimension: 48
Total number of water blocks: 2304

World map info info:
World map size: 24000 x 24000

World sectors:
CWorld::ms_aSectors
type: buildings, dummies
count: 240 * 240 = 57600
sector area: 100 x 100

CWorld::ms_aLodPtrLists
type: lod
count: 80 * 80 = 6400
sector area: 300 x 300

CWorld::ms_aRepeatSectors
type: vehicles, peds, object
count: 16 * 16 = 256

Paths info:
ThePaths: 0x19D7ED0
Number of path tiles per dimension: 32
Total number of path tiles: 1024
---------------------------------------------
Enabling handling.cfg limit adjuster.
New limits:
Number of standard lines = 500
Number of bike lines = 50
Number of flying lines = 50
Number of boat lines = 50
Number of animation group lines = 50

&mod_HandlingManager = 0x1A0B858, sizeof(mod_HandlingManager) = 0x21600
---------------------------------------------
Modified limit of DYNAMIC LIMITS: VehicleStructs to: 500
---------------------------------------------
Modified limit of DYNAMIC LIMITS: rwObjectInstances to: 4000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Matrices to: 3000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 200000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 150000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 800
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Objects to: 1000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 1000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Collision links to: 5000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 60150
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 10096
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 5024
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 10096
---------------------------------------------
Modified limit of IPL:inst, buildings to: 100000
---------------------------------------------
Modified limit of IPL:inst, dummies to: 50000
---------------------------------------------
Modified limit of IPL: entity index array to: 1000
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:map zones to: 300
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:navigation zones to: 620
---------------------------------------------
Modified limit of 'IPL:CULL tunnel attribute zones' to: 200
---------------------------------------------
Modified limit of 'IPL:CULL attribute zones' to: 5000
---------------------------------------------
Modified limit of IPL:Entry exits to: 900
---------------------------------------------
Modified limit of IPL:interior occluders to: 80
---------------------------------------------
Modified limit of IPL:occluders to: 2000
---------------------------------------------
Modified limit of IPL:AUZO boxes to: 258 Is extended structure used: 1
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Format of new savefiles will be different: patch for pickups is applied.

Modified limit of 'IPL:PICK' to: 18600, pickups collected: 120
---------------------------------------------
Modified limit of IDE:objs:type1 section to 30000
---------------------------------------------
Modified limit of IDE:objs:type2 section to 170
---------------------------------------------
Modified limit of IDE:hier section to 192
---------------------------------------------
Modified limit of IDE:tobj section to 5000
---------------------------------------------
Modified limit of IDE:cars section to 500
---------------------------------------------
Modified limit of IDE:peds section to 500
---------------------------------------------
Modified limit of IDE:weap section to 120
---------------------------------------------
Modified max number of IMG archives to: 18
---------------------------------------------
Modified limit of DIRECTORY LIMITS: Extra to: 1100
---------------------------------------------
Modified limit of WATER LIMITS -> Water triangles to: 24
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads to: 2800
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 6309
---------------------------------------------
Modified limit of WATER LIMITS -> Water vertices to: 15200
---------------------------------------------
Modified limit of cargrp.dat, number of groups: 34 number of members per group to: 63
---------------------------------------------
Modified limit of Streaming_DesiredNumberOfVehiclesLoaded to: 62
---------------------------------------------
Streaming memory available limit set to 2146435072 bytes (2047 MB)
---------------------------------------------
Modified limit of 'Number of requested models above which the game considers loading very busy' to: 7
---------------------------------------------
Modified limit of 'Minimum number of iterations in LoadAllRequestedModels' to: 15
---------------------------------------------
Modified limit of SCM LIMITS: Running scripts to: 320
---------------------------------------------
Modified limit of SCM LIMITS: Mission cleanup to: 275
---------------------------------------------
Modified limit of RENDERER: Invisible entity pointers to: 350
---------------------------------------------
Modified limit of RENDERER: Visible super LOD pointers to: 100
---------------------------------------------
Modified limit of RENDERER: Visible LOD pointers to: 2000
---------------------------------------------
Modified limit of RENDERER: Visible entity pointers to: 2000
---------------------------------------------
Modified limit of VISIBILITY: Alpha list limit to: 40
---------------------------------------------
Modified limit of VISIBILITY: Alpha boat atomic list to: 30
---------------------------------------------
Modified limit of VISIBILITY: Alpha entity list limit to: 300
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 200
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 70
---------------------------------------------
Modified limit of VISIBILITY: Weapon peds for PC limit to: 200
---------------------------------------------
Modified limit of OTHER LIMITS: Collision size to: 92768
---------------------------------------------
Modified limit of OTHER LIMITS: Coronas to: 20000
---------------------------------------------
Modified limit of OTHER LIMITS: Object info entries to: 1000
---------------------------------------------
Modified limit of OTHER LIMITS: Vehicle colors to: 255
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Format of new savefiles will be different: patch for radar traces is applied.

Modified limit of OTHER LIMITS: Radar traces to: 375
---------------------------------------------
Modified limit of OTHER LIMITS: Number of plate textures: 5
---------------------------------------------
Level limit is enabled

Number of levels = 6
Cop car level 0 = 599
Cop car level 1 = 596
Cop car level 2 = 597
Cop car level 3 = 598
Cop car level 4 = 20626
Cop car level 5 = 20826
Cop bike = 523

Cop ped level 0 = 283
Cop ped level 1 = 280
Cop ped level 2 = 281
Cop ped level 3 = 282
Cop ped level 4 = 265
Cop ped level 5 = 269
Cop ped bike = 284

Ambulance level  0 = -1
Ambulance level  1 = 416
Ambulance level  2 = 416
Ambulance level  3 = 416
Ambulance level  4 = 20616
Ambulance level  5 = 20816

Medic level 0 = -1
Medic level 1 = 274
Medic level 2 = 275
Medic level 3 = 276
Medic level 4 = 266
Medic level 5 = 270

Fire engine level 0 = -1
Fire engine level 1 = 407
Fire engine level 2 = 407
Fire engine level 3 = 407
Fire engine level 4 = 20607
Fire engine level 5 = 20807

Fireman level 0 = -1
Fireman level 1 = 277
Fireman level 2 = 279
Fireman level 3 = 278
Fireman level 4 = 267
Fireman level 5 = 271

Number of cab drivers for level 0 = 0
Number of cab drivers for level 1 = 2
Cab driver level 1 place 0 = 262
Cab driver level 1 place 1 = 261
Number of cab drivers for level 2 = 2
Cab driver level 2 place 0 = 220
Cab driver level 2 place 1 = 234
Number of cab drivers for level 3 = 2
Cab driver level 3 place 0 = 182
Cab driver level 3 place 1 = 206
Number of cab drivers for level 4 = 2
Cab driver level 4 place 0 = 268
Cab driver level 4 place 1 = 268
Number of cab drivers for level 5 = 2
Cab driver level 5 place 0 = 272
Cab driver level 5 place 1 = 273
---------------------------------------------
Modified limit of hospital restarts to: 20
---------------------------------------------
Modified limit of police restarts to: 20
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
Debugging output is enabled now. Use debugger to catch messages.
---------------------------------------------
Weapon type loader is enabled. NumberOfWeaponTypes = 160.
Melee combo type loader is enabled. Max number of melee combos = 27.
---------------------------------------------
Roadblox.dat better loader is enabled.
---------------------------------------------
Radar blip sprite filename loader: config was loaded. ms_numberOfTypeIDs = 100
---------------------------------------------
Vehicle audio loader is enabled
---------------------------------------------
Train type carriages loader is enabled. ms_numberOfTypeIDs = 19, ms_maxNumberOfVehiclesForType = 18.
---------------------------------------------
FLA loading text is disabled.
---------------------------------------------
Number of memory changes made: 9446
---------------------------------------------
Game closed.

I need solution because I really love your work but I just couldn't have a chance to try it.

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So guys, I have installed the GTA Mixed(LCxVCxSA) mod. But I've been facing some problems recently since I've downloaded "open hidden interiors mod" it somehow messed up my gta LCxVCxSa's  every single interior. Now when I enter them ,it opens into a random Interior. I tried deleting the interior mod. But it doesn't changes anything. I did some investigating and found out that this happens only when I use LCxVCxSA mod and not when I use original SA. I tried reinstalling the whole game and mixedmod but still my PC somehow "remembers" the same(interior) problem.

 

Eg of the problem: when I enters CJ's house in Grove street it's somehow ends up in Malibu clubs exit in Vice City.

 

So I think Fastman92 limit Adjuster remembers the problem I have faced and tries to correct it by its own.

Please help.

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in FLA

adding weapon no replace 

i have added 100 new weapons all works great but just Rocket dont work i dont know what i missed  

seems they don't work 


35    RLAUNCHER                           -1         0                          0                       4                       164  40    178  1.0            
36    RLAUNCHER_HS                        -1         1                          0                       3                       164  40    178  1.0

 

Forgot to mention here latest 6.5 FLA crashing with adding weapon no replace i copied all same data to new but act like crazy crashinfo shows that all asi files crashing even cleo i use old version i thing that is $fastman92limitAdjuster.asi size is 5.64mb i dont know where to look for version

Edited by Strs
forgot to mention crashing
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Spiderman3339

@fastman92 The 65 536 is the max value of ID's of Obiect in IDE, Cars etc in GTA San Andreas PC? Is it virtually unlimited by int32? 

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Is there a possibility we'll be able to increase the cargrp.dat limit past 63 soon? I have a lot of added cars and it sucks not being able to see all of them spawn in traffic.

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BingoBongoYourADongo

hey does anyone know how to add melee weapons to gta sa?

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***Fixed*** see bottom of comment

 

Hello! If anybody could help... I got a car mod for GTA IV, which had some sound bank lines for it, which can be used if you use FLA. I added those lines in the AddedVehicleAudioSettings.ini and I enabled the audio loader in the adjuster's .ini, but to no avail, the car has either no sound if I put its sound bank name, or the sound of whatever vanilla car I put the name of in the vehicles.ide. I tried going through the FLA ini but I can't see anything else that could impact ingame car sounds... This is my log as of my last time of running the game;

 

 

Starting fastman92 limit adjuster 6.5, compilation time: May 14 2022 15:55:55 (UTC)
Website: http://fastman92.com

Launch time: 28-6-2022 8:24:01 (UTC), 04:24 (local)
Launched during the night.

Solution platform: WIN_X86
FASTMAN92_LIMIT_ADJUSTER_RELEASE_DIRECTORY is not defined. Documentation files will not be written.
Game detected: GTA IV 1.0.7.0 15505792 bytes
Game uses dynamic image base? Yes
Game preferred image base: 0x400000
Game current image base: 0x590000

Number of FLA modules: 70
Delayed processing of limits? No

Root base directory: 
Root directory: D:\Game Backups\Grand Theft Auto IV Patch 1070\GTAIV
Initial directory: D:\Game Backups\Grand Theft Auto IV Patch 1070\GTAIV
INI filename: fastman92limitAdjuster_GTAIV.ini

Global exception handler has been registered.
---------------------------------------------
---------------------------------------------
---------------------------------------------
Number of memory changes made: 1
---------------------------------------------
Game closed.

 

 

Could it be related to the ''FASTMAN92_LIMIT_ADJUSTER_RELEASE_DIRECTORY is not defined. Documentation files will not be written.'' line? I tried installing it twice following the instructions on fastman's website, nothing changed. I also wonder if the asi started at all, since there is nothing above the memory changes made line... Anybody knows what's up with that? Thanks

 

 

This is my fastman92limitAdjuster_GTAIV.ini ;

 

 

; fastman92limitAdjuster_GTAIV.ini

[DYNAMIC LIMITS]
; VehicleStructs (50)
; Max number of vehicles with different IDs loaded.
#VehicleStructs = 50

; PtrNode Singles (80000)
#PtrNode Singles = 80000

; PtrNode Doubles (16000)
#PtrNode Doubles = 16000

; EntryInfoNodes (16000)
#EntryInfoNodes = 16000

; Vehicles (140)
#Vehicles = 200

; Objects (1300)
#Objects = 1300

; Tasks (1200)
#Tasks = 1200

; CDummyTask (300)
#CDummyTask = 300

; Events (300)
#Events = 300

; PointRoute (256)
#PointRoute = 256

; PatrolRoute (32)
#PatrolRoute = 32

; InteriorInst (1000)
#InteriorInst = 1000

; PortalInst (500)
#PortalInst = 500

; CAnimBlender (300)
#CAnimBlender = 300

; CAtdNodeAnimChangePooledObject (3000)
#CAtdNodeAnimChangePooledObject = 3000

; CAtdNodeAnimPlayer (1500)
#CAtdNodeAnimPlayer = 1500

; crFrameFilterBoneMask (1800)
#crFrameFilterBoneMask = 1800

; crFrameFilterBoneAnalogue (1500)
#crFrameFilterBoneAnalogue = 1500

; crExpressionProcessor (1500)
#crExpressionProcessor = 1500

; crmtObserver (1500)
#crmtObserver = 1500

; NavMeshRoute (1)
#NavMeshRoute = 1

; Cam (60)
#Cam = 60

; ExplosionType (16)
#ExplosionType = 16

; PedAttractors (64)
#PedAttractors = 64

; QuadTreeNodes (800)
#QuadTreeNodes = 800

[IPL]
; Buildings (32000)
#Buildings = 32000

; Animated buildings (500)
#Animated buildings = 500

; Dummies (14000)
#Dummies = 14000

; Inst entries per file (8192)
#Inst entries per file = 8192

; Entity index array (60)
#Entity index array = 60

[IDE LIMITS]
; IDE Objects Type 1 (28000)
#IDE Objects Type 1 = 28000

; IDE Objects Type 2 (550)
#IDE Objects Type 2 = 550

; Timed Objects (1800)
#Timed Objects = 1800

; Vehicle Models (205)
#Vehicle Models = 250

; Ped Models (585)
#Ped Models = 585

; Weapon Models (100)
#Weapon Models = 100

[MAP LIMITS]
; Tracks.dat file size limit (0)
#Tracks.dat file size limit = 0

; Radar map size (0)
; This option requires a new set of files if map size is changed!!!
#Radar map size = 0

; Water map size (0)
#Water map size = 0

; World map size (0)
#World map size = 0

; World sector size (0)
#World sector size = 0

; World LOD sector size (0)
#World LOD sector size = 0

[ID LIMITS]
; Apply ID limit patch (0)
#Apply ID limit patch = 1

; FILE_TYPE_MODEL (31000)
#FILE_TYPE_MODEL = 31000

; FILE_TYPE_WTD (6000)
#FILE_TYPE_WTD = 6000

; FILE_TYPE_MAP_PLACEMENT (500)
#FILE_TYPE_MAP_PLACEMENT = 500

; FILE_TYPE_WAD (1500)
#FILE_TYPE_WAD = 1500

; FILE_TYPE_RRR (2072)
#FILE_TYPE_RRR = 2072

[HANDLING.CFG LIMITS]
; Apply handling.cfg patch (0)
#Apply handling.cfg patch = 1

; Number of standard lines (160)
#Number of standard lines = 160

; Number of bike lines (40)
#Number of bike lines = 40

; Number of flying lines (40)
#Number of flying lines = 40

; Number of boat lines (40)
#Number of boat lines = 40

[OTHER LIMITS]
; Vehicle colors (196)
#Vehicle colors = 196

[ADDONS]
; Enable vehicle audio loader (0)
#Enable vehicle audio loader = 1

; Enable FXT loader (0)
#Enable FXT loader = 0

; Enable train type carriages loader (0)
#Enable train type carriages loader = 0

; Train type carriage loader, max number of vehicles for type (15)
#Train type carriage loader, max number of vehicles for type = 15

; Train type carriage loader, number of type IDs (16)
#Train type carriage loader, number of type IDs = 16

[MAIN]
; author (fastman92)
author = fastman92

; FLA main window disable code ()
FLA main window disable code = 

; Register global exception handler (1)
; Crash exception handler
; You should leave it enabled or there will be no crash log.
; Please don't disable it unless you have a good reason.
Register global exception handler = 1

; Disable music on global exception handler (0)
#Disable music on global exception handler = 0

; Use a different INI ()
#Use a different INI = 

 

 

***Fixed*** 

In case someone has the same issue, I figured out that you just have to remove the # from the settings you want to activate. Simple as that

Edited by 9604
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Quag_Gaming

I recently installed a mod that adds something to the map but it crashes when I try to load the game is this because of fastman92 limit adjuster (I'm on Android)

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  • 2 weeks later...

No, this is probably due to incorrectly increased limits.

Edited by lbgh
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  • 2 weeks later...
Jimmy_Leppard

Can someone help me with the crash log please?

 

I've tried using this mod https://www.gtainside.com/en/sanandreas/mods/139330-gta-v-bahama-mama-s-evolution-undercover/ inside DYOM IX, but it crashes when trying to enter the interior. This is the crash log. Can someone tell what the problem is and why it crashes?

 

Modified limit of DYNAMIC LIMITS: Objects to: 10000
---------------------------------------------
Streaming memory available limit set to 2097152000 bytes (2000 MB)
---------------------------------------------
Modified limit of 'Max number of stream handles' to: 128
---------------------------------------------
Modified script space limits:
 - max size of MAIN segment from main.scm: 10000000 bytes
 - max size of mission from main.scm: 10000000 bytes
Total size of CTheScripts::ScriptSpace: 20000000 bytes
---------------------------------------------
Modified limit of SCM LIMITS: Running scripts to: 100000
---------------------------------------------
Modified limit of SCM LIMITS: Mission cleanup to: 100000
---------------------------------------------
Modified limit of SCM LIMITS: Max number of used objects to: 10000
---------------------------------------------
Modified limit of SCM LIMITS: Switch jump table cases to: 10000
---------------------------------------------
Modified limit of SCM LIMITS: Scripts for brains to: 100000
---------------------------------------------
Modified limit of OTHER LIMITS: LOD distance to: 300.000000
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
---------------------------------------------
FLA loading text is disabled.
---------------------------------------------
Number of memory changes made: 336
---------------------------------------------

Game has crashed, here's a crash log:
Current process ID: 4292
Current thread ID: 7384
Last file to be loaded: data\shopping.dat
Last library loaded: NOT SET
Exception address: 0x77C9FF05 ("ntdll.dll"+0x3FF05)
Exception code: 0xC0000005 (EXCEPTION_ACCESS_VIOLATION)
Inaccessible memory address: 0x24

General registers:
EAX: 0x00000024 (36)
EBX: 0x00B71848 (11999304)
ECX: 0x00000020 (32)
EDX: 0x002EF000 (3076096)
ESI: 0x00000000 (0)
EDI: 0x00B71848 (11999304)
EBP: 0x0177F4E4 (24638692)
ESP: 0x0177F4E0 (24638688)
EIP: 0x77C9FF05 (2009726725) ["ntdll.dll"+0x3FF05]
EFL: 0x00010202 (66050)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: 58.681480 bytes: 00 00 00 00 00 D6 B9 EA 04 40
ST1: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST2: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST3: 790.902344 bytes: 00 00 00 00 00 C0 B9 C5 08 40
ST4: 89.486633 bytes: 00 00 00 00 00 28 F9 B2 05 40
ST5: -80.804688 bytes: 00 00 00 00 00 00 9C A1 05 C0
ST6: 89.486633 bytes: 00 00 00 00 00 28 F9 B2 05 40
ST7: 2.000000 bytes: 00 00 00 00 00 00 00 80 00 40
CTRL: 007F
STAT: 0020
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 D6 B9 EA
MM1: 00 00 00 00 00 00 00 00
MM2: 00 00 00 00 00 00 00 80
MM3: 00 00 00 00 00 C0 B9 C5
MM4: 00 00 00 00 00 28 F9 B2
MM5: 00 00 00 00 00 00 9C A1
MM6: 00 00 00 00 00 28 F9 B2
MM7: 00 00 00 00 00 00 00 80

XMM registers, 16 bytes:
XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Stack (printing from 0x177F4E0):
+0x000  50 B4 BC 14  2C F5 77 01  D0 3F 82 00  20 00 00 00
+0x010  C2 37 82 00  00 00 00 00  00 00 00 00  48 18 B7 00
+0x020  04 00 00 24  00 01 00 00  B0 1D C5 14  00 00 00 00
+0x030  48 18 B7 00  F8 F4 77 01  A4 EE 77 01  FC F5 77 01
+0x040  A4 5E 82 00  80 7F 88 00  FF FF FF FF  00 00 00 00
+0x050  C4 89 53 00  48 18 B7 00  00 02 00 00  00 00 00 00
+0x060  96 6F 53 00  00 00 00 00  48 18 B7 00  00 02 00 00
+0x070  B0 1D C5 14  F0 59 56 01  00 00 00 00  00 01 00 00
+0x080  B0 1D C5 14  00 00 00 00  04 00 00 24  AA BC 49 00
+0x090  00 00 00 00  50 A5 85 00  28 A5 85 00  3C A5 85 00
+0x0A0  00 01 00 00  B0 1D C5 14  40 60 B2 14  40 60 B2 14
+0x0B0  B6 41 5E 00  40 60 B2 14  00 01 00 00  40 60 B2 14
+0x0C0  40 60 B2 14  04 00 00 24  D8 09 44 00  FA 09 44 00
+0x0D0  B0 1D C5 14  01 00 00 00  00 00 00 00  40 60 B2 14
+0x0E0  00 00 00 00  B0 1D C5 14  C1 78 6E 43  7B 14 B4 C1
+0x0F0  00 40 66 44  7B 17 57 00  00 00 00 00  58 34 B7 00
+0x100  00 00 00 00  98 CD B7 00  84 F6 77 01  01 00 00 00
+0x110  00 40 FE 7F  00 00 00 00  00 00 00 00  48 F6 77 01
+0x120  06 78 83 00  FF FF FF FF  8E 0F 44 00  CF 2D 4A 40
+0x130  01 00 00 00  00 00 00 00  84 F6 77 01  01 00 00 00

base: 0x1580000   top: 0x177F4E0   bottom: 0x1780000

Edited by Jimmy_Leppard
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Farik_Klass

Hi Fastman92 I found a serious bug in the plugin in GTA SA v2.00 ANDROID, for example, in main.scm in the define mission section, the game crashes if more than 10 lines write a mission in short, I checked on a regular apk without the fastman92 Adjuster Limiter 6.5 plugin works fine, but as soon as you add the plugin, it will stop working as well as other defined missions from 1 it doesn't work at all, I tried different ways it doesn't work, only defined mission 0 or 10 or more works, the game immediately crashes, here's a shorter error on the log.

 

 

[●] - LOG:

 

Starting fastman92 limit adjuster 6.5, compilation time: May 14 2022 15:40:30 (UTC)
Website: http://fastman92.com

Launch time: 28-7-2022 21:26:31 (UTC), 02:26 (local)
Launched during the night.

Solution platform: ANDROID_ARM32
Game detected: GTA SA 2.00
Game uses dynamic image base? Yes
Game preferred image base: 0x0
Game current image base: 0xBCA08000

Number of FLA modules: 70
Delayed processing of limits? Yes

Package name: com.rockstargames.left4
Root base directory: /storage/emulated/0
Root directory: /storage/emulated/0/Android/data/com.rockstargames.left4/files
Initial directory: /
Cache directory: /data/user/0/com.rockstargames.left4/cache
INI filename: fastman92limitAdjuster_GTASA.ini

Global exception handler has been registered.
---------------------------------------------
Modified count of killable model IDs: 19999
---------------------------------------------
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 10424
---------------------------------------------
Modified limit of IPL:inst, buildings to: 14100
---------------------------------------------
Modified limit of IDE:peds section to 552
---------------------------------------------
Streaming memory available limit set to 536870912 bytes (512 MB)
---------------------------------------------
Modified limit of 'Max number of stream handles' to: 1024
---------------------------------------------
Modified script space limits:
 - max size of MAIN segment from main.scm: 400000 bytes
 - max size of mission from main.scm: 69000 bytes
Total size of CTheScripts::ScriptSpace: 469000 bytes
---------------------------------------------
Modified limit of SCM LIMITS: Running scripts to: 460
---------------------------------------------
Modified limit of SCM LIMITS: Max number of used objects to: 425
---------------------------------------------
Modified limit of RENDERER: Invisible entity pointers to: 1500
---------------------------------------------
Modified limit of RENDERER: Visible super LOD pointers to: 1000
---------------------------------------------
Modified limit of RENDERER: Visible LOD pointers to: 5000
---------------------------------------------
Modified limit of RENDERER: Visible entity pointers to: 10000
---------------------------------------------
SPECIAL: Alter file loading order enabled.
---------------------------------------------
SPECIAL: Remove LOD DFF requirement to hold native data enabled.
---------------------------------------------
SPECIAL: Fix HAL crashing on devices with Android 11 and higher enabled.
---------------------------------------------
SPECIAL: Disable CINFO.BIN and MINFO.BIN loading
---------------------------------------------
---------------------------------------------
Number of memory changes made: 59
---------------------------------------------

Application has crashed, here's a log:
Current process ID: 30131
Current thread ID: 30768
Exception address: 0x00000000 (module not found)
Exception signal: 11 (SIGSEGV)
Exception code: 0x1 (SEGV_MAPERR)

General registers:
R0 : 0xBD222908 (-1121834744)
R1 : 0x00000000 (0)
R2 : 0xBD22290C (-1121834740)
R3 : 0x00000000 (0)
R4 : 0xBC1DCE00 (-1138897408)
R5 : 0x00000000 (0)
R6 : 0x00000000 (0)
R7 : 0xB8A81F98 (-1196941416)
R8 : 0x00000000 (0)
R9 : 0xBC7F0294 (-1132526956)
R10: 0xBC7F0294 (-1132526956)
R11: 0xB8A81FD0 (-1196941360)
R12: 0xFFFFFFFF (-1)
SP : 0xB8A81F60 (-1196941472)
LR : 0xBC13FC80 (-1139540864)
PC : 0xBCD33A78 (-1127007624) ["libGTASA.so"+0x32BA78]
PSR : 0x400E0030 (1074659376)

Stack (printing from 0xB8A81F60):
+0x000  00 00 00 00  7D A5 CD BC  00 00 00 80  D9 62 59 BD
+0x010  32 00 00 00  80 84 2E 41  38 84 2A 35  7B A0 35 3F
+0x020  00 00 00 00  00 00 14 40  00 00 00 00  00 CE 1D BC
+0x030  08 00 00 00  54 88 18 BC  14 00 00 00  75 F2 7D BC
+0x040  09 02 00 00  00 00 00 01  54 88 18 BC  02 00 00 00
+0x050  00 00 00 00  94 02 7F BC  3D AC 85 41  14 CE 1D BC
+0x060  6B 2B 20 40  00 00 00 00  00 00 00 00  26 10 01 00
+0x070  00 21 22 BD  18 21 22 BD  18 21 22 BD  18 21 22 BD
+0x080  D0 1F A8 B8  D0 1F A8 B8  98 98 21 BD  00 CE 1D BC
+0x090  3A 1A 22 BD  F1 81 D4 BC  38 20 A8 B8  8B 0A 00 00
+0x0A0  1F 85 EB 51  94 D5 06 BD  F8 FF FF 3F  DF F2 7D BC
+0x0B0  9E 26 22 BD  7B 33 D3 BC  50 2C 36 BD  F0 4C 3F BD
+0x0C0  F0 4C 3F BD  32 00 00 00  FC 48 40 BD  00 CE 1D BC
+0x0D0  00 CA 1D BC  38 1A 22 BD  88 20 A8 B8  61 31 D3 BC
+0x0E0  2B 4F E9 C1  BF B8 D8 C1  00 00 00 18  82 13 27 40
+0x0F0  00 00 00 3F  80 84 2E 41  00 00 00 00  00 00 14 40
+0x100  2B 4F E9 C1  BF B8 D8 C1  00 00 00 00  00 00 00 00
+0x110  01 00 00 00  6C 80 0E BD  FC 48 40 BD  00 00 00 00
+0x120  06 00 00 00  00 00 00 00  A8 20 A8 B8  87 C0 DF BC
+0x130  00 00 00 3F  80 84 2E 41  FC 48 40 BD  00 00 00 00

base: 0xB8987000   top: 0xB8A81F60   bottom: 0xB8A85000

 

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Hi Fastman or other members,

 

I am modding Bully, I have put files from to Bully directory

D:\fastman92 limit adjuster 6.5\files\WIN_X86\plugin and

D:\fastman92 limit adjuster 6.5\files\WIN_X86\Bully_SE

and I have put the ASI loader (dinput8.dll) too

 

when I start Bully, I got the fastman box pop up but my game didn't generate any fastman92limitAdjuster_BullyScholarship.ini files

 

any help solving this problem?

 

UPDATE: fastman92 replied to my pm, I just simply need to run the game as admin

 

Edited by Ramses7
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WaziuStupek

I install for my gta san andreas, free id generator, car spawner but my games crashes, when i delete this mods the game works. PLS help

 

Edited by WaziuStupek
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"I install for my gta san andreas, free id generator, car spawner but my games crashes, when i delete this mods the game works. PLS help"

 

delete gta_sa.set and cleo_saves all files in it and this too fastman92 Free ID List Generator and all file delete them and download Junior_Djjr "Generate Free IDs List" its best fastman has a lot bugs 

Edited by Strs
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FLA not working for Bully

 

I have edited the ini file and remove the # string

; Peds (24)
Peds = 70

but when I tried to spawn more than 24 peds the game crashed

Starting fastman92 limit adjuster 6.5, compilation time: May 14 2022 15:55:55 (UTC)
Website: http://fastman92.com

Launch time: 31-7-2022 2:34:04 (UTC), 10:34 (local)
Launched during the day.

Solution platform: WIN_X86
FASTMAN92_LIMIT_ADJUSTER_RELEASE_DIRECTORY is not defined. Documentation files will not be written.
Game detected: Bully Scholarschip Edition 8204288 bytes
Game uses dynamic image base? No
Game preferred image base: 0x400000
Game current image base: 0x400000

Number of FLA modules: 70
Delayed processing of limits? No

Root base directory: 
Root directory: C:\Program Files (x86)\Rockstar Games\Bully - Scholarship Edition
Initial directory: C:\Program Files (x86)\Rockstar Games\Bully - Scholarship Edition
INI filename: fastman92limitAdjuster_BullyScholarship.ini

Global exception handler has been registered.
---------------------------------------------
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Peds to: 70
---------------------------------------------
---------------------------------------------
Number of memory changes made: 4
---------------------------------------------

Game has crashed, here's a crash log:
Current process ID: 13280
Current thread ID: 1696
Last file to be loaded: C:\Program Files (x86)\Rockstar Games\Bully - Scholarship Edition\audio\xact\FEETEXTR.sea
Last library loaded: avrt.dll
Exception address: 0x0048085B ("Bully.exe"+0x8085B)
Exception code: 0xC0000005 (EXCEPTION_ACCESS_VIOLATION)
Inaccessible memory address: 0x4

General registers:
EAX: 0x00000000 (0)
EBX: 0x00000000 (0)
ECX: 0x0FA580F0 (262504688)
EDX: 0x0FA00980 (262146432)
ESI: 0x10A9CFA0 (279564192)
EDI: 0x10A9E528 (279569704)
EBP: 0x10A9D2F8 (279565048)
ESP: 0x0019F368 (1700712)
EIP: 0x0048085B (4720731) ["Bully.exe"+0x8085B]
EFL: 0x00010246 (66118)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST1: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST2: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST3: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST4: -94.300003 bytes: 00 00 00 00 00 9A 99 BC 05 C0
ST5: 340282346638528859811704183484516925440.000000 bytes: 00 00 00 00 00 FF FF FF 7E 40
ST6: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
CTRL: 007F
STAT: 4037
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 00 00 00
MM1: 00 00 00 00 00 00 00 80
MM2: 00 00 00 00 00 00 00 80
MM3: 00 00 00 00 00 00 00 00
MM4: 00 00 00 00 00 9A 99 BC
MM5: 00 00 00 00 00 FF FF FF
MM6: 00 00 00 00 00 00 00 80
MM7: 00 00 00 00 00 00 00 00

XMM registers, 16 bytes:
XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Stack (printing from 0x19F368):
+0x000  4B 00 00 00  A0 CF A9 10  18 00 00 00  02 00 00 00
+0x010  A0 EE A9 10  E0 69 A0 0F  18 00 00 00  03 E0 46 00
+0x020  4B 00 00 00  02 00 00 00  4B 00 00 00  F8 E3 34 10
+0x030  D1 F8 5C 00  4B 00 00 00  02 00 00 00  00 00 00 00
+0x040  08 C7 30 10  CC F4 38 10  80 E1 33 10  F8 70 38 10
+0x050  E3 FC 5C 00  13 FD 5C 00  08 C7 30 10  4B 00 00 00
+0x060  34 33 CB C1  9A 99 BE C2  00 00 80 3F  00 00 00 00
+0x070  01 00 00 00  F8 E3 34 10  08 C7 30 10  00 00 80 3F
+0x080  9A 99 BE C2  34 33 CB C1  93 FC 73 00  08 C7 30 10
+0x090  99 80 02 00  64 F4 19 00  08 C7 30 10  19 5D 74 00
+0x0A0  08 C7 30 10  F8 E3 34 10  08 C7 30 10  08 C7 30 10
+0x0B0  01 B7 B1 10  5C 75 38 10  60 6F 38 10  F8 1F 34 10
+0x0C0  00 00 00 00  00 00 00 00  01 00 00 00  01 00 00 00
+0x0D0  6C F4 19 00  00 00 00 40  D8 F4 19 00  CB 00 00 00
+0x0E0  00 00 00 00  72 00 00 00  BC 00 00 00  00 00 00 00
+0x0F0  01 B7 B1 10  5A FE 73 00  08 C7 30 10  CC F4 19 00
+0x100  79 FE 73 00  08 C7 30 10  08 C7 30 10  6A F6 73 00
+0x110  08 C7 30 10  F4 F4 19 00  08 C7 30 10  00 00 00 00
+0x120  CC F4 19 00  01 B7 B1 10  08 C7 30 10  08 C7 30 10
+0x130  74 F4 19 00  58 F6 73 00  60 FF 19 00  01 00 00 00

base: 0xA0000   top: 0x19F368   bottom: 0x1A0000

Module list
; Path	Module file size		Base	Size of image	Entry point
C:\Program Files (x86)\Rockstar Games\Bully - Scholarship Edition\Bully.exe	8204288	0x00400000	0x01CF3000	0x00860E31
C:\Windows\SYSTEM32\ntdll.dll	1699368	0x77330000	0x001A4000	0x00000000
C:\Windows\System32\KERNEL32.DLL	637744	0x76160000	0x000F0000	0x7617F640
C:\Windows\System32\KERNELBASE.dll	2202856	0x76430000	0x00219000	0x76547170
C:\Windows\SYSTEM32\apphelp.dll	639488	0x71F00000	0x0009F000	0x71F38870
C:\Windows\SYSTEM32\AcLayers.DLL	381440	0x6EAA0000	0x00284000	0x6EABD2A0
C:\Windows\System32\msvcrt.dll	775256	0x76650000	0x000BF000	0x76685AC0
C:\Windows\System32\USER32.dll	1682256	0x75E40000	0x0019C000	0x75E7CEC0
C:\Windows\System32\win32u.dll	94008	0x762A0000	0x00018000	0x00000000
C:\Windows\System32\GDI32.dll	136336	0x76710000	0x00023000	0x76717370
C:\Windows\System32\gdi32full.dll	896120	0x76860000	0x000DC000	0x768BFE90
C:\Windows\System32\msvcp_win.dll	495840	0x763B0000	0x0007B000	0x763C7800
C:\Windows\System32\ucrtbase.dll	1181208	0x76740000	0x00120000	0x7676BA30
C:\Windows\System32\SHELL32.dll	6015704	0x75320000	0x005B6000	0x7549C130
C:\Windows\System32\SHLWAPI.dll	276864	0x75DF0000	0x00045000	0x75E07890
C:\Windows\System32\OLEAUT32.dll	606888	0x75C90000	0x00096000	0x75CC5CD0
C:\Windows\System32\combase.dll	2630472	0x758E0000	0x0027F000	0x75A1BA40
C:\Windows\System32\RPCRT4.dll	776824	0x75200000	0x000BE000	0x7523BF30
C:\Windows\System32\SETUPAPI.dll	4456888	0x76DB0000	0x00439000	0x76DDF790
C:\Windows\System32\cfgmgr32.dll	237568	0x77200000	0x0003B000	0x7720D450
C:\Windows\System32\bcrypt.dll	96032	0x75DD0000	0x00019000	0x75DD93E0
C:\Windows\SYSTEM32\MPR.dll	94536	0x72C70000	0x00019000	0x72C73540
C:\Windows\SYSTEM32\sfc.dll	12328	0x66680000	0x00003000	0x00000000
C:\Windows\SYSTEM32\WINSPOOL.DRV	449536	0x6F490000	0x00073000	0x6F4A8920
C:\Windows\SYSTEM32\sfc_os.DLL	51184	0x70220000	0x0000F000	0x70225D70
C:\Windows\SYSTEM32\SortWindows61.dll	43008	0x70410000	0x0000F000	0x70419D90
C:\Windows\System32\IMM32.DLL	143056	0x75B60000	0x00025000	0x75B64410
C:\Windows\System32\ADVAPI32.dll	496360	0x76940000	0x0007B000	0x76952210
C:\Windows\System32\sechost.dll	477824	0x762C0000	0x00076000	0x762E0D20
C:\Windows\System32\ole32.dll	926560	0x76CC0000	0x000E3000	0x76CEC8F0
C:\Windows\SYSTEM32\DDRAW.dll	527360	0x6FE20000	0x000E9000	0x6FE312A0
C:\Windows\SYSTEM32\kernel.appcore.dll	52672	0x74EE0000	0x0000F000	0x74EE47E0
C:\Windows\SYSTEM32\d3dx9_38.dll	3850760	0x77C30000	0x003C8000	0x77F97641
C:\Windows\SYSTEM32\dxgi.dll	786624	0x6E3D0000	0x000C3000	0x6E404210
C:\Windows\WinSxS\x86_microsoft.vc80.openmp_1fc8b3b9a1e18e3b_8.0.50727.6195_none_3b1209fdc9ac7774\vcomp.dll	65536	0x703F0000	0x00010000	0x703F67F0
C:\Windows\SYSTEM32\DCIMAN32.dll	11776	0x70400000	0x00007000	0x70402020
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.1110_none_c0da534e38c01f4d\COMCTL32.dll	568144	0x66DE0000	0x0008D000	0x66E47340
C:\Program Files (x86)\Rockstar Games\Bully - Scholarship Edition\DINPUT8.dll	2169856	0x77980000	0x002A6000	0x779AD9FB
C:\Windows\System32\WS2_32.dll	397728	0x77240000	0x00063000	0x77244B40
C:\Windows\SYSTEM32\dbghelp.dll	1494016	0x6D270000	0x00188000	0x6D2A8B70
C:\Windows\SYSTEM32\d3d9.dll	1623312	0x64FB0000	0x0018F000	0x65028D40
C:\Windows\SYSTEM32\windows.storage.dll	6374128	0x718F0000	0x0060C000	0x71ACBDA0
C:\Windows\SYSTEM32\dbgcore.DLL	138752	0x6D1A0000	0x00026000	0x6D1BD3B0
C:\Windows\SYSTEM32\dwmapi.dll	138936	0x64F80000	0x00026000	0x64F86050
C:\Windows\SYSTEM32\Wldp.dll	153912	0x718C0000	0x00027000	0x718C8BE0
C:\Windows\SYSTEM32\XINPUT1_3.dll	81768	0x02260000	0x00016000	0x0226801F
C:\Windows\System32\SHCORE.dll	545984	0x76040000	0x00087000	0x76082480
C:\Windows\system32\DINPUT8.dll	171008	0x59020000	0x00037000	0x59027F90
C:\Windows\SYSTEM32\inputhost.dll	968952	0x58F30000	0x000ED000	0x58FF5ED0
C:\Windows\SYSTEM32\CoreMessaging.dll	630592	0x6DE20000	0x0009B000	0x6DE80F00
C:\Windows\SYSTEM32\wintypes.dll	897112	0x6E040000	0x000DB000	0x6E0B8560
C:\Windows\SYSTEM32\PROPSYS.dll	792832	0x6EF20000	0x000C2000	0x6EF80B90
C:\Windows\System32\bcryptPrimitives.dll	383264	0x752C0000	0x0005F000	0x752F36C0
C:\Windows\SYSTEM32\CoreUIComponents.dll	2621720	0x6D400000	0x0027E000	0x6D45E960
C:\Windows\SYSTEM32\ntmarta.dll	152904	0x74510000	0x00029000	0x74517E90
C:\Program Files (x86)\Rockstar Games\Bully - Scholarship Edition\$fastman92limitAdjuster.asi	11247616	0x79FE0000	0x00AC4000	0x7A0E9717
C:\Windows\System32\PSAPI.DLL	17016	0x76340000	0x00006000	0x763414D0
C:\Program Files (x86)\Rockstar Games\Bully - Scholarship Edition\MinHook.x86.dll	14848	0x703E0000	0x00007000	0x00000000
C:\Program Files (x86)\Rockstar Games\Bully - Scholarship Edition\DllTricks.dll	33792	0x703D0000	0x0000D000	0x703D147F
C:\Program Files (x86)\Rockstar Games\Bully - Scholarship Edition\zlib1.dll	107520	0x62E80000	0x00022000	0x62E81440
C:\Windows\SYSTEM32\WINMM.dll	149272	0x6D130000	0x00028000	0x6D1355B0
C:\Program Files (x86)\Rockstar Games\Bully - Scholarship Edition\MiniDumper.asi	111104	0x703B0000	0x00020000	0x703B152D
C:\Program Files (x86)\Rockstar Games\Bully - Scholarship Edition\SilentPatchBully.asi	116224	0x70380000	0x00021000	0x70382FDA
C:\Windows\system32\uxtheme.dll	454656	0x6FB40000	0x00074000	0x6FB77460
C:\Windows\System32\MSCTF.dll	863056	0x76BE0000	0x000D4000	0x76C2E680
C:\Windows\SYSTEM32\textinputframework.dll	754104	0x6E180000	0x000B9000	0x6E1C06A0
C:\Windows\SYSTEM32\TextShaping.dll	611960	0x6F100000	0x00094000	0x6F18F2B0
C:\Windows\System32\clbcatq.dll	504552	0x75D50000	0x0007E000	0x75DBBD50
C:\Windows\System32\DriverStore\FileRepository\igdlh64.inf_amd64_28d80681d3523b1c\igd9dxva32.dll	57390216	0x5C870000	0x0357E000	0x5CEA58E0
C:\Windows\SYSTEM32\dxcore.dll	163216	0x64000000	0x0002C000	0x6401A570
C:\Windows\System32\DriverStore\FileRepository\igdlh64.inf_amd64_28d80681d3523b1c\igdumdim32.dll	2245640	0x56480000	0x00223000	0x56610390
C:\Windows\System32\DriverStore\FileRepository\igdlh64.inf_amd64_28d80681d3523b1c\igdinfo32.dll	122544	0x70360000	0x0001C000	0x70361B80
C:\Windows\System32\DriverStore\FileRepository\igdlh64.inf_amd64_28d80681d3523b1c\igc32.dll	29846024	0x50250000	0x01BE4000	0x5097AF70
C:\Windows\SYSTEM32\HID.DLL	25600	0x62220000	0x0000A000	0x62221BB0
C:\Windows\SYSTEM32\DEVOBJ.dll	139976	0x6D100000	0x00024000	0x6D109990
C:\Windows\System32\WINTRUST.dll	310896	0x76250000	0x0004C000	0x76266370
C:\Windows\System32\CRYPT32.dll	1013344	0x75B90000	0x000FA000	0x75BE5030
C:\Windows\SYSTEM32\MSASN1.dll	50616	0x72420000	0x0000E000	0x72425690
C:\Windows\SYSTEM32\D3DIM700.DLL	388096	0x70440000	0x00063000	0x7048FEA0
C:\Windows\System32\msdmo.dll	28896	0x70430000	0x00009000	0x70432970
C:\Windows\SYSTEM32\winmmbase.dll	110720	0x6C130000	0x0001D000	0x6C143850
C:\Windows\SYSTEM32\MMDevAPI.DLL	421488	0x63F00000	0x0006B000	0x63F25E60
C:\Windows\SYSTEM32\wdmaud.drv	215040	0x64050000	0x0003A000	0x6405CEA0
C:\Windows\SYSTEM32\ksuser.dll	20328	0x70420000	0x00007000	0x70421EC0
C:\Windows\SYSTEM32\AVRT.dll	27336	0x6FAF0000	0x00008000	0x6FAF1AA0
C:\Windows\SYSTEM32\AUDIOSES.DLL	1259320	0x77840000	0x00136000	0x77883070
C:\Windows\SYSTEM32\powrprof.dll	268080	0x74E90000	0x00044000	0x74E96ED0
C:\Windows\SYSTEM32\UMPDC.dll	47472	0x74E80000	0x0000D000	0x74E87560
C:\Windows\SYSTEM32\msacm32.drv	23552	0x6ED30000	0x0000A000	0x6ED34200
C:\Windows\SYSTEM32\MSACM32.dll	93472	0x64030000	0x00019000	0x64034420
C:\Windows\SYSTEM32\midimap.dll	18944	0x63EF0000	0x00008000	0x63EF1990
C:\Windows\SYSTEM32\DSOUND.DLL	493056	0x777C0000	0x0007F000	0x777EF300
C:\Windows\SYSTEM32\resourcepolicyclient.dll	52664	0x63170000	0x0000F000	0x631742F0
C:\Windows\SYSTEM32\MFPlat.DLL	1541240	0x7ACF0000	0x00179000	0x7AD32D60
C:\Windows\SYSTEM32\RTWorkQ.DLL	153392	0x63140000	0x00029000	0x631497D0
C:\Windows\System32\xactengine3_1.dll	238088	0x6EEE0000	0x0003B000	0x6EF12965
C:\Windows\System32\XAudio2_1.dll	507400	0x6EE50000	0x00088000	0x6EE80ED5
C:\Windows\System32\Windows.UI.dll	998352	0x6ED50000	0x000F3000	0x6EDAB230
C:\Windows\System32\WindowManagementAPI.dll	468440	0x62860000	0x00073000	0x628BED80
C:\Windows\System32\twinapi.appcore.dll	1635256	0x6E240000	0x0018F000	0x6E2C39D0
Game terminated.

 

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WaziuStupek

please help, when changing the values in the file fastman92 limit adjuster Gta sa.ini, the game crashes immediately and you can't turn it on, but I want to add my own car

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Those who are suffering from random crashes while loading the game using the one and only option "Max size of MAIN segment" in this limit adjuster, better to check if you have "ggun.cs" CLEO script. It is the reason why the game crashes.

 

I had something like

Game has crashed, here's a crash log:
Current process ID: 7020
Current thread ID: 35572
Last file to be loaded: data\script\main.scm
Last library loaded: NOT SET
Exception address: 0x00466647 ("gta_sa.exe"+0x66647)
Exception code: 0xC0000005 (EXCEPTION_ACCESS_VIOLATION)
Inaccessible memory address: 0x17CEC78

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maximumlink

I keep getting this crash on IV. All I have installed is like two scripts and a handful of car mods. I'm not very techy so if anyone can help that would be appreciated.

 

 

 

 

 

 

Starting fastman92 limit adjuster 6.5, compilation time: May 14 2022 15:55:55 (UTC)
Website: http://fastman92.com

Launch time: 8-8-2022 21:31:11 (UTC), 19:01 (local)
Launched during the day.

Solution platform: WIN_X86
FASTMAN92_LIMIT_ADJUSTER_RELEASE_DIRECTORY is not defined. Documentation files will not be written.
Game detected: GTA IV 1.0.7.0 15505792 bytes
Game uses dynamic image base? Yes
Game preferred image base: 0x400000
Game current image base: 0x930000

Number of FLA modules: 70
Delayed processing of limits? No

Root base directory: 
Root directory: E:\Important\GTA 4\MODDED
Initial directory: E:\Important\GTA 4\MODDED
INI filename: fastman92limitAdjuster_GTAIV.ini

Global exception handler has been registered.
---------------------------------------------
---------------------------------------------
Enabling handling.cfg limit adjuster.
New limits:
Number of standard lines = 300
Number of bike lines = 40
Number of flying lines = 40
Number of boat lines = 40
---------------------------------------------
Modified limit of DYNAMIC LIMITS: VehicleStructs to: 300
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Vehicles to: 300
The replays may not work correctly if the limit of DYNAMIC LIMITS: Vehicles is higher than 256. Car generators may also crash.
---------------------------------------------
Modified limit of IDE:cars section to 500
---------------------------------------------
---------------------------------------------
Vehicle audio loader is enabled
---------------------------------------------
FXT loader is enabled.
---------------------------------------------
Number of memory changes made: 33
---------------------------------------------

Game has crashed, here's a crash log:
Current process ID: 1624
Current thread ID: 6700
Last file to be loaded: common\DATA\FONTS.DAT
Last library loaded: C:\WINDOWS\system32\QuickTime\QuickTime.qts
Exception address: 0x01D78B19 ("GTAIV.exe"+0x1448B19)
Exception code: 0xC000001D (EXCEPTION_ILLEGAL_INSTRUCTION)

General registers:
EAX: 0x08A20760 (144836448)
EBX: 0x00000000 (0)
ECX: 0x00000002 (2)
EDX: 0x08E05070 (148918384)
ESI: 0x00010103 (65795)
EDI: 0x004FF694 (5240468)
EBP: 0x004FF668 (5240424)
ESP: 0x004FED24 (5238052)
EIP: 0x01D78B19 (30903065) ["GTAIV.exe"+0x1448B19]
EFL: 0x00010246 (66118)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: 185183.187500 bytes: 00 00 00 00 00 CC D7 B4 10 40
ST1: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST2: 120.000000 bytes: 00 00 00 00 00 00 00 F0 05 40
ST3: 1.500000 bytes: 00 00 00 00 00 00 00 C0 FF 3F
ST4: 68.904114 bytes: 00 00 00 00 00 E8 CE 89 05 40
ST5: 138.071716 bytes: 00 00 00 00 00 5C 12 8A 06 40
ST6: 0.005854 bytes: 00 00 00 00 00 F8 D6 BF F7 3F
ST7: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
CTRL: 007F
STAT: 0127
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 CC D7 B4
MM1: 00 00 00 00 00 00 00 80
MM2: 00 00 00 00 00 00 00 F0
MM3: 00 00 00 00 00 00 00 C0
MM4: 00 00 00 00 00 E8 CE 89
MM5: 00 00 00 00 00 5C 12 8A
MM6: 00 00 00 00 00 F8 D6 BF
MM7: 00 00 00 00 00 00 00 80

XMM registers, 16 bytes:
XMM0: 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00

Stack (printing from 0x4FED24):
+0x000  94 F6 4F 00  03 00 00 00  68 F6 4F 00  00 00 00 00
+0x010  00 00 00 00  00 00 00 00  00 00 00 00  00 00 00 00
+0x020  00 00 00 00  00 00 00 00  00 00 00 00  00 00 00 00
+0x030  00 00 00 00  00 00 00 00  00 00 00 00  00 00 00 00
+0x040  00 00 00 00  00 00 00 00  00 00 00 00  00 00 00 00
+0x050  00 00 00 00  00 00 00 00  00 00 00 00  00 00 00 00
+0x060  00 00 00 00  00 00 00 00  00 00 00 00  00 00 00 00
+0x070  00 00 00 00  00 00 00 00  00 00 00 00  00 00 00 00
+0x080  00 00 00 00  00 00 00 00  00 00 00 00  00 00 00 00
+0x090  00 00 00 00  00 00 00 00  00 00 00 00  00 00 00 00
+0x0A0  00 00 00 00  00 00 00 00  00 00 00 00  00 00 00 00
+0x0B0  00 00 00 00  00 00 00 00  00 00 00 00  00 00 00 00
+0x0C0  00 00 00 00  00 00 00 00  00 00 00 00  00 00 00 00
+0x0D0  00 00 00 00  00 00 00 00  00 00 00 00  00 00 00 00
+0x0E0  00 00 00 00  00 00 00 00  00 00 00 00  00 00 00 00
+0x0F0  00 00 00 00  00 00 00 00  00 00 00 00  00 00 00 00
+0x100  00 00 00 00  00 00 00 00  00 00 00 00  00 00 00 00
+0x110  00 00 00 00  00 00 00 00  00 00 00 00  00 00 00 00
+0x120  00 00 00 00  00 00 00 00  00 00 00 00  00 00 00 00
+0x130  00 00 00 00  00 00 00 00  00 00 00 00  00 00 00 00

base: 0x400000   top: 0x4FED24   bottom: 0x500000

Module list
; Path    Module file size        Base    Size of image    Entry point
E:\Important\GTA 4\MODDED\GTAIV.exe    15505792    0x00930000    0x01851000    0x0123D011
C:\WINDOWS\SYSTEM32\ntdll.dll    1699368    0x772C0000    0x001A4000    0x00000000
C:\WINDOWS\System32\KERNEL32.DLL    637744    0x75250000    0x000F0000    0x7526F640
C:\WINDOWS\System32\KERNELBASE.dll    2202856    0x76CC0000    0x00219000    0x76DD7170
C:\WINDOWS\SYSTEM32\apphelp.dll    639488    0x6B1F0000    0x0009F000    0x6B228870
C:\WINDOWS\System32\USER32.dll    1682256    0x75430000    0x0019C000    0x7546CEC0
C:\WINDOWS\System32\win32u.dll    94008    0x77290000    0x00018000    0x00000000
C:\WINDOWS\System32\GDI32.dll    136336    0x758E0000    0x00023000    0x758E7370
C:\WINDOWS\System32\gdi32full.dll    896120    0x771B0000    0x000DC000    0x7720FE90
C:\WINDOWS\System32\msvcp_win.dll    495840    0x75C70000    0x0007B000    0x75C87800
C:\WINDOWS\System32\ucrtbase.dll    1181208    0x77090000    0x00120000    0x770BBA30
C:\WINDOWS\System32\PSAPI.DLL    17016    0x75E60000    0x00006000    0x75E614D0
C:\WINDOWS\System32\CRYPT32.dll    1013344    0x76EE0000    0x000FA000    0x76F35030
C:\WINDOWS\System32\WINTRUST.dll    310896    0x76530000    0x0004C000    0x76546370
C:\WINDOWS\System32\msvcrt.dll    775256    0x75910000    0x000BF000    0x75945AC0
C:\WINDOWS\System32\RPCRT4.dll    776824    0x75190000    0x000BE000    0x751CBF30
C:\WINDOWS\System32\WS2_32.dll    397728    0x75E70000    0x00063000    0x75E74B40
C:\WINDOWS\System32\SHLWAPI.dll    276864    0x75E10000    0x00045000    0x75E27890
C:\WINDOWS\SYSTEM32\WININET.dll    4509696    0x74A10000    0x00454000    0x74D41750
C:\WINDOWS\System32\advapi32.dll    496360    0x76070000    0x0007B000    0x76082210
C:\WINDOWS\System32\sechost.dll    477824    0x765A0000    0x00076000    0x765C0D20
C:\WINDOWS\System32\SHELL32.dll    6015704    0x76700000    0x005B6000    0x7687C130
C:\WINDOWS\System32\ole32.dll    926560    0x75340000    0x000E3000    0x7536C8F0
C:\WINDOWS\System32\combase.dll    2630472    0x759D0000    0x0027F000    0x75B0BA40
C:\WINDOWS\SYSTEM32\d3d9.dll    1623312    0x672E0000    0x0018F000    0x67358D40
C:\WINDOWS\System32\OLEAUT32.dll    606888    0x75F10000    0x00096000    0x75F45CD0
C:\WINDOWS\SYSTEM32\DSOUND.dll    493056    0x5C910000    0x0007F000    0x5C93F300
C:\WINDOWS\SYSTEM32\VERSION.dll    27320    0x73900000    0x00008000    0x73901800
C:\WINDOWS\SYSTEM32\WMVCore.DLL    2138288    0x584D0000    0x0020D000    0x5850DA40
C:\WINDOWS\SYSTEM32\WINMM.dll    149272    0x74830000    0x00028000    0x748355B0
C:\WINDOWS\SYSTEM32\POWRPROF.dll    268080    0x737C0000    0x00044000    0x737C6ED0
C:\WINDOWS\SYSTEM32\kernel.appcore.dll    52672    0x73480000    0x0000F000    0x734847E0
C:\WINDOWS\SYSTEM32\dwmapi.dll    138936    0x6B330000    0x00026000    0x6B336050
C:\WINDOWS\SYSTEM32\windows.storage.dll    6374128    0x71140000    0x0060C000    0x7131BDA0
E:\Important\GTA 4\MODDED\binkw32.dll    182152    0x18000000    0x0003B000    0x18001D80
C:\WINDOWS\SYSTEM32\winmmbase.dll    110720    0x5CBE0000    0x0001D000    0x5CBF3850
C:\WINDOWS\SYSTEM32\WMASF.DLL    247344    0x6B430000    0x0003D000    0x6B465DC0
C:\WINDOWS\SYSTEM32\mfperfhelper.dll    1075528    0x58910000    0x00106000    0x589FC3B0
C:\WINDOWS\SYSTEM32\Wldp.dll    153912    0x71110000    0x00027000    0x71118BE0
C:\WINDOWS\WinSxS\x86_microsoft.vc80.atl_1fc8b3b9a1e18e3b_8.0.50727.6195_none_d1cb102c435421de\ATL80.DLL    97280    0x678D0000    0x0001B000    0x678DC59F
C:\WINDOWS\SYSTEM32\DINPUT8.dll    171008    0x73990000    0x00037000    0x73997F90
E:\Important\GTA 4\MODDED\xlive.dll    2152448    0x58220000    0x002A2000    0x5824CBA8
C:\WINDOWS\SYSTEM32\dbghelp.dll    1494016    0x6B8F0000    0x00188000    0x6B928B70
C:\WINDOWS\SYSTEM32\dbgcore.DLL    138752    0x6B8C0000    0x00026000    0x6B8DD3B0
C:\WINDOWS\System32\IMM32.DLL    143056    0x75EE0000    0x00025000    0x75EE4410
C:\WINDOWS\SYSTEM32\MSASN1.dll    50616    0x737B0000    0x0000E000    0x737B5690
C:\WINDOWS\SYSTEM32\UMPDC.dll    47472    0x737A0000    0x0000D000    0x737A7560
C:\WINDOWS\SYSTEM32\inputhost.dll    968952    0x60F20000    0x000ED000    0x60FE5ED0
C:\WINDOWS\System32\shcore.dll    545984    0x755D0000    0x00087000    0x75612480
C:\WINDOWS\SYSTEM32\CoreMessaging.dll    630592    0x6B470000    0x0009B000    0x6B4D0F00
C:\WINDOWS\SYSTEM32\wintypes.dll    897112    0x6B540000    0x000DB000    0x6B5B8560
C:\WINDOWS\SYSTEM32\PROPSYS.dll    792832    0x6C6D0000    0x000C2000    0x6C730B90
C:\WINDOWS\SYSTEM32\CoreUIComponents.dll    2621720    0x66560000    0x0027E000    0x665BE960
C:\WINDOWS\System32\bcryptPrimitives.dll    383264    0x76010000    0x0005F000    0x760436C0
C:\WINDOWS\SYSTEM32\ntmarta.dll    152904    0x6E370000    0x00029000    0x6E377E90
E:\Important\GTA 4\MODDED\IV.EFLC.ColAccel.asi    119808    0x678A0000    0x00022000    0x678A6849
E:\Important\GTA 4\MODDED\GTAIV.EFLC.FusionFix.asi    246272    0x67860000    0x00040000    0x6786D711
E:\Important\GTA 4\MODDED\SimpleTrafficLoader.asi    397824    0x677F0000    0x00065000    0x6780FFAB
E:\Important\GTA 4\MODDED\SteamAchievements.asi    107008    0x66E40000    0x0001F000    0x66E44567
E:\Important\GTA 4\MODDED\steam_api.dll    261072    0x59F40000    0x00041000    0x59F4C789
C:\WINDOWS\System32\SETUPAPI.dll    4456888    0x760F0000    0x00439000    0x7611F790
C:\WINDOWS\System32\cfgmgr32.dll    237568    0x75CF0000    0x0003B000    0x75CFD450
C:\WINDOWS\System32\bcrypt.dll    96032    0x76580000    0x00019000    0x765893E0
C:\WINDOWS\SYSTEM32\MSWSOCK.dll    324416    0x71090000    0x00052000    0x7109A0A0
C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL    31528    0x73790000    0x0000A000    0x73792A60
E:\Important\GTA 4\MODDED\ZMenuIV.asi    2749952    0x57EA0000    0x0037B000    0x5800052E
E:\Important\GTA 4\MODDED\bass.dll    129828    0x59C20000    0x0004B000    0x59C6A004
C:\WINDOWS\SYSTEM32\MSACM32.dll    93472    0x5C9A0000    0x00019000    0x5C9A4420
C:\WINDOWS\SYSTEM32\XINPUT1_3.dll    81768    0x06BE0000    0x00016000    0x06BE801F
E:\Important\GTA 4\MODDED\GFWLProtectionDisabler2019.asi    79872    0x66E20000    0x00017000    0x66E21979
E:\Important\GTA 4\MODDED\ZolikaPatch.asi    1379840    0x526F0000    0x0020D000    0x52729FC6
E:\Important\GTA 4\MODDED\$fastman92limitAdjuster.asi    11247616    0x788B0000    0x00AC4000    0x789B9717
C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.1110_none_c0da534e38c01f4d\COMCTL32.dll    568144    0x748C0000    0x0008D000    0x74927340
E:\Important\GTA 4\MODDED\MinHook.x86.dll    14848    0x6BB50000    0x00007000    0x00000000
E:\Important\GTA 4\MODDED\DllTricks.dll    33792    0x6B410000    0x0000D000    0x6B41147F
E:\Important\GTA 4\MODDED\zlib1.dll    107520    0x62E80000    0x00022000    0x62E81440
E:\Important\GTA 4\MODDED\ScenariosMod.asi    252928    0x59BD0000    0x00043000    0x59BE4315
E:\Important\GTA 4\MODDED\CarjackProject.asi    416768    0x57E30000    0x00069000    0x57E4EED8
C:\WINDOWS\system32\WER.dll    706568    0x57D80000    0x000AF000    0x57E107D0
C:\WINDOWS\System32\clbcatq.dll    504552    0x75D90000    0x0007E000    0x75DFBD50
C:\WINDOWS\System32\MMDevApi.dll    421488    0x5CB70000    0x0006B000    0x5CB95E60
C:\WINDOWS\System32\DEVOBJ.dll    139976    0x6C260000    0x00024000    0x6C269990
C:\WINDOWS\SYSTEM32\AUDIOSES.DLL    1259320    0x5C9D0000    0x00136000    0x5CA13070
C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll    52664    0x6B290000    0x0000F000    0x6B2942F0
C:\WINDOWS\System32\imagehlp.dll    95496    0x75750000    0x00019000    0x75756560
C:\WINDOWS\SYSTEM32\CRYPTSP.dll    68192    0x70540000    0x00013000    0x70545D30
C:\WINDOWS\system32\rsaenh.dll    184888    0x70510000    0x0002F000    0x7051CB30
C:\WINDOWS\SYSTEM32\gpapi.dll    111024    0x6BAF0000    0x0001E000    0x6BAF95F0
C:\Windows\System32\cryptnet.dll    145144    0x6BAC0000    0x00026000    0x6BACDBA0
C:\WINDOWS\SYSTEM32\profapi.dll    89360    0x710F0000    0x00018000    0x710FA250
C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL    196784    0x73F80000    0x00032000    0x73F8C340
C:\WINDOWS\SYSTEM32\WINNSI.DLL    28360    0x6E4D0000    0x00008000    0x6E4D2220
C:\WINDOWS\System32\NSI.dll    20144    0x75C50000    0x00007000    0x75C51E60
C:\WINDOWS\SYSTEM32\WINHTTP.dll    822224    0x736C0000    0x000C9000    0x7370EB80
C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL    61440    0x6E500000    0x00014000    0x6E502F20
C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL    73728    0x6E4E0000    0x00016000    0x6E4E42F0
C:\WINDOWS\SYSTEM32\webio.dll    452096    0x6C330000    0x00073000    0x6C35FF40
C:\WINDOWS\SYSTEM32\SspiCli.dll    123984    0x6C300000    0x00021000    0x6C30CAD0
C:\WINDOWS\SYSTEM32\DNSAPI.dll    586768    0x73EE0000    0x00091000    0x73EF3090
C:\Program Files (x86)\Bonjour\mdnsNSP.dll    122128    0x6C980000    0x00021000    0x6C984F16
C:\Windows\System32\rasadhlp.dll    12800    0x6C970000    0x00008000    0x6C971960
C:\WINDOWS\System32\fwpuclnt.dll    347648    0x6C910000    0x00059000    0x6C9294A0
C:\WINDOWS\system32\uxtheme.dll    454656    0x73E40000    0x00074000    0x73E77460
C:\WINDOWS\System32\MSCTF.dll    863056    0x76620000    0x000D4000    0x7666E680
C:\WINDOWS\SYSTEM32\textinputframework.dll    754104    0x67720000    0x000B9000    0x677606A0
C:\WINDOWS\SYSTEM32\TextShaping.dll    611960    0x74070000    0x00094000    0x740FF2B0
C:\WINDOWS\System32\DriverStore\FileRepository\nvacig.inf_amd64_50ffce48b1e8519d\nvldumd.dll    881160    0x57C70000    0x000DA000    0x57C7CA60
C:\WINDOWS\SYSTEM32\drvstore.dll    1038680    0x6C140000    0x00100000    0x6C1762C0
C:\WINDOWS\System32\DriverStore\FileRepository\nvacig.inf_amd64_50ffce48b1e8519d\nvd3dum.dll    21252864    0x56850000    0x01415000    0x571A2140
C:\WINDOWS\SYSTEM32\dxcore.dll    163216    0x5E300000    0x0002C000    0x5E31A570
C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_1dc9fc8d5e442f6a\igc32.dll    48318432    0x1E810000    0x02D86000    0x1F721750
C:\WINDOWS\SYSTEM32\dcomp.dll    1450328    0x60B90000    0x00165000    0x60C002D0
C:\Windows\System32\dxdiagn.dll    464896    0x52670000    0x00077000    0x526D4440
C:\Windows\System32\dxgi.dll    786624    0x608E0000    0x000C3000    0x60914210
C:\Windows\System32\d3d12.dll    83128    0x66E00000    0x00018000    0x66E06E80
C:\Windows\System32\WMICLNT.dll    40448    0x6ABD0000    0x0000E000    0x6ABD3D90
C:\Windows\System32\d3d11.dll    1965792    0x609B0000    0x001E0000    0x60A2B6A0
C:\WINDOWS\system32\wbem\wbemprox.dll    36864    0x6C630000    0x0000D000    0x6C633550
C:\WINDOWS\SYSTEM32\wbemcomn.dll    434688    0x6C640000    0x00070000    0x6C65D1B0
C:\WINDOWS\system32\wbem\wbemsvc.dll    48640    0x6C620000    0x00010000    0x6C6290E0
C:\WINDOWS\system32\wbem\fastprox.dll    804352    0x6C550000    0x000C9000    0x6C584390
C:\WINDOWS\SYSTEM32\amsi.dll    82944    0x6C530000    0x00019000    0x6C53ED00
C:\WINDOWS\SYSTEM32\USERENV.dll    141008    0x73840000    0x00025000    0x73848890
C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2205.7-0\X86\MpOav.dll    434960    0x6C4C0000    0x0006C000    0x6C4E5740
C:\WINDOWS\System32\DEVRTL.dll    56832    0x6C240000    0x00012000    0x6C245950
C:\WINDOWS\System32\SPINF.dll    82432    0x6C120000    0x00017000    0x6C128BC0
C:\Windows\System32\D3D12Core.dll    1463272    0x51F00000    0x0016D000    0x51FFF460
C:\WINDOWS\System32\DriverStore\FileRepository\nvacig.inf_amd64_50ffce48b1e8519d\nvwgf2um.dll    35326696    0x794C0000    0x021BF000    0x7950A9D0
C:\WINDOWS\SYSTEM32\D3DSCache.dll    124968    0x59F20000    0x00020000    0x59F32110
C:\WINDOWS\SYSTEM32\twinapi.appcore.dll    1635256    0x66EF0000    0x0018F000    0x66F739D0
C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_1dc9fc8d5e442f6a\igd12dxva32.dll    75747512    0x25F80000    0x046FF000    0x266E69C0
C:\WINDOWS\SYSTEM32\HID.DLL    25600    0x6B530000    0x0000A000    0x6B531BB0
C:\WINDOWS\SYSTEM32\wdmaud.drv    215040    0x5CB30000    0x0003A000    0x5CB3CEA0
C:\WINDOWS\SYSTEM32\AVRT.dll    27336    0x5CB10000    0x00008000    0x5CB11AA0
C:\WINDOWS\SYSTEM32\ksuser.dll    20328    0x5CB20000    0x00007000    0x5CB21EC0
C:\WINDOWS\SYSTEM32\msacm32.drv    23552    0x5C9C0000    0x0000A000    0x5C9C4200
C:\WINDOWS\SYSTEM32\midimap.dll    18944    0x5C990000    0x00008000    0x5C991990
C:\Windows\System32\Windows.UI.dll    998352    0x5C810000    0x000F3000    0x5C86B230
C:\Windows\System32\WindowManagementAPI.dll    468440    0x5C790000    0x00073000    0x5C7EED80
C:\WINDOWS\SYSTEM32\iertutil.dll    2273144    0x6BE00000    0x0022D000    0x6BFBB690
C:\WINDOWS\SYSTEM32\ondemandconnroutehelper.dll    56832    0x59FC0000    0x00012000    0x59FC4620
C:\WINDOWS\SYSTEM32\DPAPI.dll    13312    0x59C70000    0x00008000    0x59C71DC0
C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_1dc9fc8d5e442f6a\igdumdim32.dll    1524768    0x566D0000    0x00174000    0x567BF380
C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_1dc9fc8d5e442f6a\igd9dxva32.dll    62718432    0x52C00000    0x03ACA000    0x5334F610
C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_1dc9fc8d5e442f6a\igdgmm32.dll    3166456    0x52900000    0x002F7000    0x52B555A0
C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_1dc9fc8d5e442f6a\igdinfo32.dll    131568    0x6B3B0000    0x0001E000    0x6B3B1FB0
C:\WINDOWS\system32\mlang.dll    198656    0x5E2C0000    0x00034000    0x5E2D0580
C:\WINDOWS\SYSTEM32\msdmo.dll    28896    0x57D70000    0x00009000    0x57D72970
C:\Windows\System32\mp3dmod.dll    90328    0x588F0000    0x00017000    0x588F6BA0
C:\WINDOWS\SYSTEM32\mfplat.DLL    1541240    0x60720000    0x00179000    0x60762D60
C:\WINDOWS\SYSTEM32\RTWorkQ.DLL    153392    0x6AB90000    0x00029000    0x6AB997D0
Game terminated.

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  • 2 weeks later...

For me non of the FLA version is working. I have installed Silent's ASI Loader. I am using gta_sa.exe 1.0 us Hoodlum. When I try to run the game it gets stuck on the FLA windows. Task manager shows not responding.

 

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PLEASE HELP ME 🙏 

Edited by NoobDevil
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17 hours ago, NoobDevil said:

For me non of the FLA version is working. I have installed Silent's ASI Loader. I am using gta_sa.exe 1.0 us Hoodlum. When I try to run the game it gets stuck on the FLA windows. Task manager shows not responding.

 

spacer.png

 

PLEASE HELP ME 🙏 

It's normal, this alert window appears the first time you install FLA, this just generates the .ini file, don't worry.

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Hi fastman92 a new version of GTA SA V2.10 ANDROID has recently been released on android. Can you add the fastman92 limit adjuster plugin.This is the official new version and works on all devices.

Edited by Farik_Klass
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Why does FLA not change the size of the MAIN segment when using GTA SA's compact EXE and it doesn't say a thing either via message boxes or logs?

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