Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Contract
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

fastman92 limit adjuster


fastman92
 Share

Recommended Posts

3 minutes ago, nabilemu said:

thanks btw also how to fix this. i'm trying to addon cars and this happens 

 

Game has crashed, here's a crash log:
Current process ID: 9968
Current thread ID: 5096
Last file to be loaded: C:\Users\muham\AppData\Local\modloader\10f3a150f9\gta3.std.data\1\vehicles.ide
Last library loaded: NOT SET
Exception address: 0x004C678E ("gta-sa.exe"+0xC678E)
Exception code: 0xC0000005 (EXCEPTION_ACCESS_VIOLATION)
Inaccessible memory address: 0x18

General registers:
EAX: 0x00000000 (0)
EBX: 0x00B1F654 (11662932)
ECX: 0x00B1F654 (11662932)
EDX: 0x00000000 (0)
ESI: 0x00B1F654 (11662932)
EDI: 0x00B1F654 (11662932)
EBP: 0x0177ECA4 (24636580)
ESP: 0x0177EC8C (24636556)
EIP: 0x004C678E (5007246) ["gta-sa.exe"+0xC678E]
EFL: 0x00210202 (2163202)
 

Maybe there is a mistake in your vehicles.ide.

 

Also, have you increased this limit?

; Vehicle Models (212)
#Vehicle Models = 212

 

If you have OpenLimitAdjuster installed don't adjust it else make it something like 300

; Vehicle Models (212)
Vehicle Models = 300

 

 

Link to comment
Share on other sites

nabilemu
20 hours ago, cjfan_ said:

Maybe there is a mistake in your vehicles.ide.

 

Also, have you increased this limit?

; Vehicle Models (212)
#Vehicle Models = 212

 

If you have OpenLimitAdjuster installed don't adjust it else make it something like 300

; Vehicle Models (212)
Vehicle Models = 300

 

 

already, but still crash

 

; fastman92limitAdjuster_GTASA.ini

[DYNAMIC LIMITS]
; ColModels (10150)
; Number of different collisions that can be loaded.
#ColModels = 10150

; VehicleStructs (50)
; Max number of vehicles with different IDs loaded.
#VehicleStructs = 50

; rwObjectInstances (1000)
#rwObjectInstances = 1000

; Matrices (900)
#Matrices = 900

; PtrNode Singles (70000)
#PtrNode Singles = 70000

; PtrNode Doubles (3200)
#PtrNode Doubles = 3200

; EntryInfoNodes (500)
#EntryInfoNodes = 500

; Peds (140)
#Peds = 140

; Vehicles (110)
#Vehicles = 110

; Objects (350)
#Objects = 350

; Tasks (500)
#Tasks = 500

; Events (200)
#Events = 200

; PointRoute (64)
#PointRoute = 64

; PatrolRoute (32)
#PatrolRoute = 32

; NodeRoute (64)
#NodeRoute = 64

; TaskAllocator (16)
#TaskAllocator = 16

; PedIntelligence (140)
#PedIntelligence = 140

; PedAttractors (64)
#PedAttractors = 64

; QuadTreeNodes (400)
#QuadTreeNodes = 400

; Collision links (50)
#Collision links = 50

; CustomEnvMapPipeMatDataPool (4096)
#CustomEnvMapPipeMatDataPool = 4096

; CustomEnvMapPipeAtmDataPool (1024)
#CustomEnvMapPipeAtmDataPool = 1024

; CustomSpecMapPipeMaterialDataPool (4096)
#CustomSpecMapPipeMaterialDataPool = 4096

[IPL]
; Buildings (13000)
#Buildings = 13000

; Dummies (2500)
#Dummies = 2500

; Inst entries per file (4096)
#Inst entries per file = 4096

; Entity index array (40)
#Entity index array = 40

; Map zones (39)
#Map zones = 39

; Navigation zones (380)
#Navigation zones = 380

; COccluder, apply coordinate limit patch (0)
#COccluder, apply coordinate limit patch = 0

; Interior occluders (40)
#Interior occluders = 40

; Occluders (1000)
#Occluders = 1000

; Timecycle modifiers (32)
#Timecycle modifiers = 32

; CULL mirror attribute zones (72)
#CULL mirror attribute zones = 72

; CULL tunnel attribute zones (40)
#CULL tunnel attribute zones = 40

; CULL attribute zones (1300)
#CULL attribute zones = 1300

; Stunt jumps (256)
#Stunt jumps = 256

; Entry exits (400)
#Entry exits = 400

; Auzo zone boxes (158)
#Auzo zone boxes = 158

; Auzo zone boxes, apply coordinate limit patch (0)
#Auzo zone boxes, apply coordinate limit patch = 0

; Auzo zone spheres (3)
#Auzo zone spheres = 3

; Enable pickup limit patch (0)
#Enable pickup limit patch = 0

; Pickups (620)
#Pickups = 620

; Pickup collected (20)
#Pickup collected = 20

[IDE LIMITS]
; IDE Objects Type 1 (14000)
#IDE Objects Type 1 = 14000

; IDE Objects Type 2 (70)
#IDE Objects Type 2 = 70

; Timed Objects (169)
#Timed Objects = 169

; Hier Objects (92)
; Clump models
#Hier Objects = 92

; Vehicle Models (212)
Vehicle Models = 300

; Ped Models (278)
#Ped Models = 278

; Weapon Models (51)
#Weapon Models = 51

; 2DFX Effects (100)
#2DFX Effects = 100

[MAP LIMITS]
; Apply tracks.dat coordinate limit patch (0)
#Apply tracks.dat coordinate limit patch = 0

; Tracks.dat file size limit (46384)
#Tracks.dat file size limit = 46384

; Max number of track stations (6)
#Max number of track stations = 6

; Enable track config loader (0)
#Enable track config loader = 0

; Apply paths limit patch (0)
Apply paths limit patch = 1

; Enable path debugging (0)
; Make sure to increase 'OTHER LIMITS -> Coronas', because the path debugging registers a large number of coronas to be rendered.
#Enable path debugging = 0

; Paths map size (6000)
; This option requires a new set of files if map size is changed!!!
Paths map size = 24000

; Radar map size (6000)
; This option requires a new set of files if map size is changed!!!
#Radar map size = 6000

; Enable frontend map different (0)
#Enable frontend map different = 0

; Water map size (6000)
#Water map size = 6000

; Renderware world map size (20000)
Renderware world map size = 28000

; World map size (6000)
World map size = 24000

; World sector size (50)
World sector size = 100

; World LOD sector size (200)
World LOD sector size = 300

[LEVEL LIMITS]
; Number of levels (4)
; Level limits are enabled if you uncomment 'Number of levels'
; Currently it's only possible to put the default ped IDs for levels.
; Random IDs won't work for peds
#Number of levels = 4

; Cop car level 0 (599)
Cop car level 0 = 599

; Cop car level 1 (596)
Cop car level 1 = 596

; Cop car level 2 (597)
Cop car level 2 = 597

; Cop car level 3 (598)
Cop car level 3 = 598

; Cop bike (523)
Cop bike = 523

; Cop ped level 0 (283)
Cop ped level 0 = 283

; Cop ped level 1 (280)
Cop ped level 1 = 280

; Cop ped level 2 (281)
Cop ped level 2 = 281

; Cop ped level 3 (282)
Cop ped level 3 = 282

; Cop ped bike (284)
Cop ped bike = 284

; Ambulance level 1 (416)
Ambulance level 1 = 416

; Ambulance level 2 (416)
Ambulance level 2 = 416

; Ambulance level 3 (416)
Ambulance level 3 = 416

; Medic level 1 (274)
Medic level 1 = 274

; Medic level 2 (275)
Medic level 2 = 275

; Medic level 3 (276)
Medic level 3 = 276

; Fire engine level 1 (407)
Fire engine level 1 = 407

; Fire engine level 2 (407)
Fire engine level 2 = 407

; Fire engine level 3 (407)
Fire engine level 3 = 407

; Fireman level 1 (277)
Fireman level 1 = 277

; Fireman level 2 (279)
Fireman level 2 = 279

; Fireman level 3 (278)
Fireman level 3 = 278

; Number of cab drivers for level 0 (0)
Number of cab drivers for level 0 = 0

; Number of cab drivers for level 1 (2)
Number of cab drivers for level 1 = 2

; Cab driver level 1 place 0 (262)
Cab driver level 1 place 0 = 262

; Cab driver level 1 place 1 (261)
Cab driver level 1 place 1 = 261

; Number of cab drivers for level 2 (2)
Number of cab drivers for level 2 = 2

; Cab driver level 2 place 0 (220)
Cab driver level 2 place 0 = 220

; Cab driver level 2 place 1 (234)
Cab driver level 2 place 1 = 234

; Number of cab drivers for level 3 (2)
Number of cab drivers for level 3 = 2

; Cab driver level 3 place 0 (182)
Cab driver level 3 place 0 = 182

; Cab driver level 3 place 1 (206)
Cab driver level 3 place 1 = 206

; Item price multiplier 0 (1.0)
Item price multiplier 0 = 1.0

; Item price multiplier 1 (1.0)
Item price multiplier 1 = 1.0

; Item price multiplier 2 (1.0)
Item price multiplier 2 = 1.0

; Item price multiplier 3 (1.2)
Item price multiplier 3 = 1.2

[VEHICLE SPECIAL FEATURES]
; Enable special features (0)
#Enable special features = 0

; Number of hydra vehicles (1)
Number of hydra vehicles = 1

; Hydra 1 (520)
Hydra 1 = 520

; Number of ZR350 vehicles (1)
Number of ZR350 vehicles = 1

; ZR350 1 (477)
ZR350 1 = 477

[RESTARTS]
; Max number of hospital restarts (10)
#Max number of hospital restarts = 10

; Max number of police restarts (10)
#Max number of police restarts = 10

[IMG LIMITS]
; Max number of IMG archives (8)
#Max number of IMG archives = 8

; Enable handling of new enhanced IMG archives (0)
#Enable handling of new enhanced IMG archives = 0

; Increase the IMG archive size limit (0)
#Increase the IMG archive size limit = 1024

; Enable handling of IMGLIST keyword (1)
#Enable handling of IMGLIST keyword = 1

[DIRECTORY LIMITS]
; Extra objects directory (550)
#Extra objects directory = 550

; Cutscene directory (512)
#Cutscene directory = 512

; Clothes directory (550)
#Clothes directory = 550

[WATER LIMITS]
; Water triangles (6)
#Water triangles = 6

; Water quads (301)
#Water quads = 301

; Water quads and triangles list (701)
#Water quads and triangles list = 701

; Water vertices (1021)
#Water vertices = 1021

; Blocks to be rendered outside world (70)
#Blocks to be rendered outside world = 70

[CAR STREAMING]
; Cargrp cars per group (23)
; Max number you can put is 63.
; Do not put more unless this 63 limit will be removed in the next version of limit adjuster.
; Remember to increase a limit of VehicleStructs appropriately!
; Otherwise the game will crash after few minutes of playing, because a limit of VehicleStructs will be exceeded.
#Cargrp cars per group = 23

; Streaming_DesiredNumberOfVehiclesLoaded (22)
#Streaming_DesiredNumberOfVehiclesLoaded = 22

; Car generators (500)
#Car generators = 500

; Number of process counter passes for car generators (4)
#Number of process counter passes for car generators = 4

; Use extended format for car generators (0)
#Use extended format for car generators = 0

; Accept any ID for car generator (0)
#Accept any ID for car generator = 0

[PED STREAMING]
; Pedgrp peds per group (21)
#Pedgrp peds per group = 21

[STREAMING]
; Memory available (50)
#Memory available = 50

; Max number of stream handles (32)
#Max number of stream handles = 32

; Number of requested models above which the game considers loading very busy (5)
#Number of requested models above which the game considers loading very busy = 5

; Minimum number of iterations in LoadAllRequestedModels (10)
#Minimum number of iterations in LoadAllRequestedModels = 10

[RENDERER LIMITS]
; Invisible entity pointers (150)
#Invisible entity pointers = 150

; Visible super LOD pointers (50)
#Visible super LOD pointers = 50

; Visible LOD pointers (1000)
#Visible LOD pointers = 1000

; Visible entity pointers (1000)
#Visible entity pointers = 1000

[VISIBILITY LIMITS]
; Alpha list limit (20)
#Alpha list limit = 20

; Alpha boat atomic list limit (20)
#Alpha boat atomic list limit = 20

; Alpha entity list limit (200)
#Alpha entity list limit = 200

; Alpha underwater entity list limit (100)
#Alpha underwater entity list limit = 100

; Alpha really draw last list limit (50)
#Alpha really draw last list limit = 50

; Weapon peds for PC limit (100)
#Weapon peds for PC limit = 100

[ID LIMITS]
; Apply ID limit patch (0)
Apply ID limit patch = 1

; FILE_TYPE_DFF (20000)
FILE_TYPE_DFF = 50000

; FILE_TYPE_TXD (5000)
#FILE_TYPE_TXD = 500000

; FILE_TYPE_COL (255)
#FILE_TYPE_COL = 25500

; FILE_TYPE_IPL (256)
#FILE_TYPE_IPL = 256000

; FILE_TYPE_IFP (180)
#FILE_TYPE_IFP = 180000

; FILE_TYPE_RRR (475)
#FILE_TYPE_RRR = 475000

; FILE_TYPE_SCM (82)
#FILE_TYPE_SCM = 100

; Use file binary search by name (0)
; Binary search speeds up the time that it takes a game to find the ID of file, when searching for it by the name.
; This is really nice to have enabled when using milion models or more.
; Rockstar Games noticed how it's useful and implemented it later in GTA IV. Now possible in GTA SA.
#Use file binary search by name = 0

; Count of killable model IDs (800)
; In game there's an array CDarkel::RegisteredKills and it stores the number of registered kills for model IDs.
; Model IDs that may be killed are vehicles/peds.
; Default value of 800, means that 0-799 is valid ID for ped/vehicle.

; As such, this value will affect the max possible ID for ped/vehicle.
#Count of killable model IDs = 800

[HANDLING.CFG LIMITS]
; Apply handling.cfg patch (0)
Apply handling.cfg patch = 1

; Number of standard lines (210)
Number of standard lines = 300

; Number of bike lines (13)
#Number of bike lines = 13

; Number of flying lines (24)
#Number of flying lines = 24

; Number of boat lines (12)
#Number of boat lines = 12

; Number of animation group lines (30)
#Number of animation group lines = 30

[SCM LIMITS]
; Max size of MAIN segment (200000)
#Max size of MAIN segment = 200000

; Max mission size (69000)
#Max mission size = 69000

; Running scripts (96)
#Running scripts = 96

; Mission cleanup (75)
#Mission cleanup = 75

; Max number of used objects (395)
#Max number of used objects = 395

; Scripts for brains (70)
#Scripts for brains = 70

; Switch jump table cases (75)
#Switch jump table cases = 75

[OTHER LIMITS]
; Coronas (64)
#Coronas = 64

; Collision size (32768)
#Collision size = 32768

; Cover points (100)
#Cover points = 100

; LOD distance (300.0)
#LOD distance = 300.0

; Max number of particles active (1000)
#Max number of particles active = 1000

; Object info entries (160)
; Max number of object.dat entries.
; 5 first entries of array are reserved for hardcoded purpose.
#Object info entries = 160

; Radar traces (175)
#Radar traces = 175

; References (3000)
#References = 3000

; Set pieces (210)
#Set pieces = 210

; Set pieces, apply coordinate limit patch (0)
#Set pieces, apply coordinate limit patch = 0

; Vehicle colors (128)
#Vehicle colors = 128

; Number of plate textures (3)
#Number of plate textures = 3

[ROADBLOCK LIMITS]
; Apply roadblox.dat better loader (0)
; Make it possible to use a roadblox.dat of variable size.
#Apply roadblox.dat better loader = 0

[SHADOW LIMITS]
; Shadows stored (48)
#Shadows stored = 48

; Poly bunches (360)
#Poly bunches = 360

; Static shadows (48)
#Static shadows = 48

; Permanent shadows (48)
#Permanent shadows = 48

; Real time shadows (16)
#Real time shadows = 16

[WEAPON LIMITS]
; Enable weapon type loader  (0)
#Enable weapon type loader  = 0

; Weapon type loader, number of type IDs (60)
#Weapon type loader, number of type IDs = 60

; Enable melee combo type loader (0)
#Enable melee combo type loader = 0

; Max number of melee combos (17)
#Max number of melee combos = 17

[SPECIAL]
; Disable radar rotation (0)
#Disable radar rotation = 0

; Disable plane speed limit (0)
#Disable plane speed limit = 0

; Make helicopters land on water when cars on water cheat enabled (0)
#Make helicopters land on water when cars on water cheat enabled = 0

; Make save of variable size (0)
#Make save of variable size = 0

; Make paintjobs work for any ID (0)
#Make paintjobs work for any ID = 0

[ERROR REPORTING]
; Enable error reporting (1)
Enable error reporting = 1

; Attempt to load object instance with undefined ID (1)
Attempt to load object instance with undefined ID = 1

; Car generator limit exceeded (0)
#Car generator limit exceeded = 0

; Car generator with invalid model ID is getting registered (1)
Car generator with invalid model ID is getting registered = 1

; IMG archive needs rebuilding (1)
IMG archive needs rebuilding = 1

; Model does not have collision loaded (1)
Model does not have collision loaded = 1

; Model has collision already set up (0)
#Model has collision already set up = 0

; Model name is declared on multiple IDs (0)
#Model name is declared on multiple IDs = 0

; Requested file does not exist (0)
#Requested file does not exist = 0

; Stream handles limit exceeded (1)
Stream handles limit exceeded = 1

[DEBUG OUTPUT]
; Enable debug output (0)
; Enables debug output from sprintf and printf functions.
#Enable debug output = 0

; Enable logging of files loaded (0)
#Enable logging of files loaded = 0

[DEBUGGING]
; Copy info to pad 1 from pad 0 (0)
#Copy info to pad 1 from pad 0 = 0

[ADDONS]
; Enable cheat string loader (0)
#Enable cheat string loader = 0

; Enable vehicle audio loader (0)
Enable vehicle audio loader = 1

; Enable train type carriages loader (0)
#Enable train type carriages loader = 0

; Train type carriage loader, max number of vehicles for type (15)
#Train type carriage loader, max number of vehicles for type = 15

; Train type carriage loader, number of type IDs (16)
#Train type carriage loader, number of type IDs = 16

; Enable radar blip sprite filename loader (0)
#Enable radar blip sprite filename loader = 0

; Radar blip sprite filename loader, number of type IDs (64)
#Radar blip sprite filename loader, number of type IDs = 64

; Enable model special feature loader (0)
#Enable model special feature loader = 0

[MAIN]
; author (fastman92)
author = fastman92

; Disable FLA loading text (0)
#Disable FLA loading text = 0

; FLA main window disable code ()
FLA main window disable code = 46977-73FD7-88675-68BDA-87BFB

; Register global expection handler (1)
; Crash expection handler
; You should leave it enabled or there will be no crash log.
; Please don't disable it unless you have a good reason.
Register global expection handler = 1

; Disable music on global exception handler (0)
Disable music on global exception handler = 1

; Use a different INI ()
#Use a different INI = 

Edited by nabilemu
Link to comment
Share on other sites

On 3/9/2022 at 11:43 AM, nabilemu said:

thanks btw also how to fix this. i'm trying to addon cars and this happens 

 

Game has crashed, here's a crash log:
Current process ID: 9968
Current thread ID: 5096
Last file to be loaded: C:\Users\muham\AppData\Local\modloader\10f3a150f9\gta3.std.data\1\vehicles.ide
Last library loaded: NOT SET
Exception address: 0x004C678E ("gta-sa.exe"+0xC678E)
Exception code: 0xC0000005 (EXCEPTION_ACCESS_VIOLATION)
Inaccessible memory address: 0x18

General registers:
EAX: 0x00000000 (0)
EBX: 0x00B1F654 (11662932)
ECX: 0x00B1F654 (11662932)
EDX: 0x00000000 (0)
ESI: 0x00B1F654 (11662932)
EDI: 0x00B1F654 (11662932)
EBP: 0x0177ECA4 (24636580)
ESP: 0x0177EC8C (24636556)
EIP: 0x004C678E (5007246) ["gta-sa.exe"+0xC678E]
EFL: 0x00210202 (2163202)
 

Error: 0x004C678E
Problem 1: Hit the vehicle model limit.
Solution 1: This crash has already been reported by the vehicle limit and was solved by using a Limit Adjuster, also checking if the Limit Adjuster is really working (they need some c++ visual, like Fastman92 Limit Adjuster)
Problem 2: Some vehicle model missing, wrong vehicle.ide, limit lines higher than necessary (usually caused by fastman92 limit adjuster misconfigured).
Solution 2: Check that your vehicle.ide is correct, not only it, but including lines of vehicles installed by Mod Loader. Also check that you have all vehicles installed in your GTA correctly and/or try to uninstall previously installed cars. If you use fastman92 limit adjuster, if the "Vehicle Models" setting is properly configured. Remember that if you use Open Limit Adjuster you must put a "#" at the beginning of this line in the fastman92 limit adjuster .ini, as the Open Limit Adjuster automatically configures it for you.

Link to comment
Share on other sites

Fideicide

For some reason my game isn't loading other img's I created, it has errors loading models. I get exception error 0x00749B7B. It wasn't like that at first I think I might of downloaded a buggy celo that changes the coding of my game or there's a limit on how many models it has in each img's, if that's the case. I might have to move all of the models to the gta3.img or do a factory reset on my pc to eliminate this error. I did that before and it worked but I don't want to have to do that.

Link to comment
Share on other sites

MAD MAX GCU

Starting fastman92 limit adjuster 6.0, compilation time: Mar 26 2021 04:55:38 (UTC)
Website: http://fastman92.com

Launch time: 13-3-2022 11:36:41 (UTC), 14:36 (local)
Launched during the day.

Solution platform: WIN_X86
FASTMAN92_LIMIT_ADJUSTER_RELEASE_DIRECTORY is not defined. Documentation files will not be written.
Game detected: GTA SA 1.0 US HOODLUM 14383616 bytes
Game uses dynamic image base? No
Game preferred image base: 0x400000
Game current image base: 0x400000

Number of FLA modules: 70
Delayed processing of limits? No

Root base directory: 
Root directory: d:\Games\GTA San Andreas base
Initial directory: d:\Games\GTA San Andreas base
INI filename: fastman92limitAdjuster_GTASA.ini

Global exception handler has been registered.
---------------------------------------------
---------------------------------------------
Modified limit of DYNAMIC LIMITS: VehicleStructs to: 80
---------------------------------------------
Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 500
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 40150
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 8192
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 2048
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 8192
---------------------------------------------
Streaming memory available limit set to 681574400 bytes (650 MB)
---------------------------------------------
Modified limit of VISIBILITY: Alpha list limit to: 60
---------------------------------------------
Modified limit of VISIBILITY: Alpha entity list limit to: 400
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 100
---------------------------------------------
Vehicle colours limit is over 255 and requires something more than uint8_t. Applying colour ID uint32_t patches.
Modified limit of OTHER LIMITS: Vehicle colors to: 256
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
---------------------------------------------
Number of memory changes made: 164
---------------------------------------------

Game has crashed, here's a crash log:
Current process ID: 2852
Current thread ID: 5808
Last file to be loaded: d:\Games\GTA San Andreas base\audio/sfx/spc_ga
Last library loaded: kernel32
Exception address: 0x63C48224 ("VehFuncs.asi"+0x18224)
Exception code: 0xC0000005 (EXCEPTION_ACCESS_VIOLATION)
Inaccessible memory address: 0x3F800010

General registers:
EAX: 0x3F800000 (1065353216)
EBX: 0x1BD49FFF (466919423)
ECX: 0x3F800010 (1065353232)
EDX: 0x3F800010 (1065353232)
ESI: 0x3F800011 (1065353233)
EDI: 0x29868828 (696682536)
EBP: 0x0177F30C (24638220)
ESP: 0x0177F2D8 (24638168)
EIP: 0x63C48224 (1673822756) ["VehFuncs.asi"+0x18224]
EFL: 0x00010206 (66054)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: 0.364063 bytes: 00 00 00 00 00 6D 66 BA FD 3F
ST1: -0.000000 bytes: 00 00 00 00 00 00 00 00 00 80
ST2: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST3: 13.825813 bytes: 00 00 00 00 00 88 36 DD 02 40
ST4: 2.200195 bytes: 00 00 00 00 00 00 D0 8C 00 40
ST5: 1.570796 bytes: 00 00 00 00 00 DB 0F C9 FF 3F
ST6: 4.000000 bytes: 00 00 00 00 00 00 00 80 01 40
ST7: 0.200000 bytes: 00 00 00 00 00 C0 CC CC FC 3F
CTRL: 007F
STAT: 0023
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 6D 66 BA
MM1: 00 00 00 00 00 00 00 00
MM2: 00 00 00 00 00 00 00 00
MM3: 00 00 00 00 00 88 36 DD
MM4: 00 00 00 00 00 00 D0 8C
MM5: 00 00 00 00 00 DB 0F C9
MM6: 00 00 00 00 00 00 00 80
MM7: 00 00 00 00 00 C0 CC CC

XMM registers, 16 bytes:
XMM0: 00 00 00 80 00 00 00 80 00 00 00 00 00 00 00 00
XMM1: 00 00 00 80 00 00 00 80 00 00 00 00 00 00 00 00
XMM2: 00 00 00 80 00 00 00 80 00 00 00 00 00 00 00 00
XMM3: 00 00 00 80 00 00 00 80 00 00 00 00 00 00 00 00
XMM4: 00 00 00 80 00 00 00 80 00 00 00 00 00 00 00 00
XMM5: 00 00 00 80 00 00 00 80 00 00 00 00 00 00 00 00
XMM6: 00 00 00 80 00 00 00 80 00 00 00 00 00 00 00 00
XMM7: 00 00 00 80 00 00 00 80 00 00 00 00 00 00 00 00

Stack (printing from 0x177F2D8):
+0x000  28 88 86 29  F0 D8 D2 34  10 9F D4 1B  E0 06 7F 00
+0x010  74 79 C9 00  00 65 63 61  6C 73 00 35  00 67 68 74
+0x020  73 00 00 00  00 00 00 00  0F 00 00 00  28 5B 38 CD
+0x030  C4 53 DD 30  1C F3 77 01  B0 80 C4 63  48 E2 F2 34
+0x040  00 00 00 00  80 80 C4 63  B7 C7 74 00  F0 D8 D2 34
+0x050  10 9F D4 1B  48 2A E6 10  10 9F D4 1B  50 F3 77 01
+0x060  00 00 00 00  1C 81 C4 63  17 00 00 00  80 80 C4 63
+0x070  10 9F D4 1B  C4 9E D4 1B  00 81 C4 63  93 9B 74 00
+0x080  10 9F D4 1B  00 00 00 00  28 88 86 29  38 B6 D6 10
+0x090  D4 F3 77 01  60 24 8E 01  AC 4E C5 63  40 2A E6 10
+0x0A0  00 81 C4 63  00 00 00 00  18 5A 38 CD  38 B6 D6 10
+0x0B0  20 24 8E 01  49 33 0A 73  03 00 00 00  68 F4 77 01
+0x0C0  80 00 54 10  BC 0E 00 00  20 CA 83 10  C4 F7 96 06
+0x0D0  C4 F7 96 06  79 1D 00 00  C4 F7 96 06  28 88 86 29
+0x0E0  56 12 0D 73  BC 0E 00 00  00 CA 83 10  40 BD A2 01
+0x0F0  30 F4 77 01  31 BA C8 63  FF FF FF FF  E0 F3 77 01
+0x100  50 2D C6 63  38 B6 D6 10  3C F4 77 01  AF C2 C5 63
+0x110  2C F4 77 01  F0 5D 38 CD  44 F4 77 01  AC F4 77 01
+0x120  30 25 8E 01  20 CA 83 10  44 C4 C9 63  01 00 00 00
+0x130  7D F4 77 01  E8 30 EC 12  B0 F4 77 01  65 53 0E 73

base: 0x1580000   top: 0x177F2D8   bottom: 0x1780000

Module list
; Path    Module file size        Base    Size of image    Entry point
D:\Games\GTA San Andreas base\gta_sa.exe    14383616    0x00400000    0x01177000    0x00824570
C:\WINDOWS\SYSTEM32\ntdll.dll    1697264    0x77760000    0x001A3000    0x00000000
C:\WINDOWS\System32\KERNEL32.DLL    640816    0x76AE0000    0x000F0000    0x76AFF640
C:\WINDOWS\System32\KERNELBASE.dll    2182216    0x75700000    0x00214000    0x75815F50
C:\WINDOWS\SYSTEM32\apphelp.dll    639488    0x6C150000    0x0009F000    0x6C188870
C:\WINDOWS\SYSTEM32\AcLayers.DLL    381440    0x69C20000    0x00284000    0x69C3D2A0
C:\WINDOWS\System32\msvcrt.dll    775256    0x755B0000    0x000BF000    0x755E5AC0
C:\WINDOWS\System32\USER32.dll    1693608    0x77380000    0x001A0000    0x773BEC90
C:\WINDOWS\System32\win32u.dll    94024    0x77640000    0x00018000    0x00000000
C:\WINDOWS\System32\GDI32.dll    140976    0x76610000    0x00024000    0x766174A0
C:\WINDOWS\System32\gdi32full.dll    901784    0x76BD0000    0x000DE000    0x76C31040
C:\WINDOWS\System32\msvcp_win.dll    495840    0x76510000    0x0007B000    0x76527800
C:\WINDOWS\System32\ucrtbase.dll    1181208    0x763F0000    0x00120000    0x7641BA30
C:\WINDOWS\System32\SHELL32.dll    6015192    0x75DB0000    0x005B6000    0x75F2C110
C:\WINDOWS\System32\SHLWAPI.dll    275808    0x76640000    0x00045000    0x76657860
C:\WINDOWS\System32\OLEAUT32.dll    606888    0x76720000    0x00096000    0x76755CD0
C:\WINDOWS\System32\combase.dll    2637712    0x770F0000    0x00281000    0x7722C090
C:\WINDOWS\System32\RPCRT4.dll    776328    0x768B0000    0x000BE000    0x768EBD20
C:\WINDOWS\System32\SETUPAPI.dll    4466168    0x75970000    0x0043C000    0x759A09E0
C:\WINDOWS\System32\cfgmgr32.dll    236536    0x77520000    0x0003B000    0x7752D450
C:\WINDOWS\System32\bcrypt.dll    96032    0x75530000    0x00019000    0x755393E0
C:\WINDOWS\SYSTEM32\MPR.dll    93488    0x6C1F0000    0x00019000    0x6C1F3540
C:\WINDOWS\SYSTEM32\sfc.dll    11272    0x66680000    0x00003000    0x00000000
C:\WINDOWS\SYSTEM32\WINSPOOL.DRV    449024    0x75060000    0x00072000    0x75078500
C:\WINDOWS\SYSTEM32\sfc_os.DLL    50104    0x72C80000    0x0000F000    0x72C85D70
C:\WINDOWS\System32\IMM32.DLL    143056    0x76DF0000    0x00025000    0x76DF4410
C:\WINDOWS\System32\WS2_32.dll    397728    0x76FB0000    0x00063000    0x76FB4B40
C:\WINDOWS\System32\ADVAPI32.dll    495312    0x76370000    0x0007B000    0x76382210
C:\WINDOWS\SYSTEM32\WINMM.dll    149272    0x75490000    0x00028000    0x754955B0
C:\WINDOWS\System32\sechost.dll    477824    0x76690000    0x00076000    0x766B0D10
D:\Games\GTA San Andreas base\vorbisfile.dll    53760    0x72C30000    0x00011000    0x72C3197B
D:\Games\GTA San Andreas base\EAX.DLL    188416    0x10000000    0x00030000    0x1001A472
C:\WINDOWS\System32\ole32.dll    926560    0x767C0000    0x000E3000    0x767EC8F0
D:\Games\GTA San Andreas base\vorbishooked.DLL    65536    0x00120000    0x00011000    0x00124C98
D:\Games\GTA San Andreas base\ogg.dll    36864    0x001D0000    0x00009000    0x001D302E
D:\Games\GTA San Andreas base\vorbis.dll    1060864    0x03A00000    0x00108000    0x03A13F7C
D:\Games\GTA San Andreas base\$fastman92limitAdjuster.asi    11251712    0x63FF0000    0x00AC5000    0x640FB3F7
C:\WINDOWS\System32\PSAPI.DLL    17016    0x770E0000    0x00006000    0x770E14D0
D:\Games\GTA San Andreas base\MinHook.x86.dll    14848    0x72C10000    0x00007000    0x00000000
D:\Games\GTA San Andreas base\DllTricks.dll    33792    0x72C20000    0x0000D000    0x72C2147F
C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.1110_none_c0da534e38c01f4d\COMCTL32.dll    568144    0x732A0000    0x0008D000    0x73307340
D:\Games\GTA San Andreas base\zlib1.dll    107520    0x62E80000    0x00022000    0x62E81440
D:\Games\GTA San Andreas base\cleo.asi    334848    0x6C3F0000    0x0007B000    0x6C405676
D:\Games\GTA San Andreas base\BASS.dll    107584    0x11000000    0x0004D000    0x1104C036
C:\WINDOWS\SYSTEM32\MSACM32.dll    93472    0x726B0000    0x00019000    0x726B4420
C:\WINDOWS\SYSTEM32\winmmbase.dll    110720    0x72690000    0x0001D000    0x726A3850
D:\Games\GTA San Andreas base\cleo\FileSystemOperations.cleo    98304    0x6C3D0000    0x0001C000    0x6C3D1A5A
D:\Games\GTA San Andreas base\cleo\IniFiles.cleo    110080    0x6C2D0000    0x0001F000    0x6C2D1971
D:\Games\GTA San Andreas base\cleo\IntOperations.cleo    76800    0x6C2B0000    0x00017000    0x6C2B16A4
D:\Games\GTA San Andreas base\GFXHack.asi    27648    0x038F0000    0x00011000    0x038FE001
D:\Games\GTA San Andreas base\gsx.asi    336384    0x6C250000    0x00056000    0x6C269652
D:\Games\GTA San Andreas base\GTASA.WidescreenFix.asi    325120    0x69BC0000    0x00054000    0x69BD5221
D:\Games\GTA San Andreas base\ImVehFt.asi    247296    0x69B70000    0x00043000    0x69B81210
C:\WINDOWS\SYSTEM32\d3dx9_43.dll    1998168    0x63DF0000    0x001FF000    0x63FAEC0D
D:\Games\GTA San Andreas base\ImVehFtFix.asi    247808    0x69B20000    0x00041000    0x69B2AF26
D:\Games\GTA San Andreas base\modloader.asi    704000    0x63D30000    0x000B2000    0x63D84F97
C:\WINDOWS\SYSTEM32\dbghelp.dll    1494016    0x73E60000    0x00188000    0x73E98B70
C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL    31528    0x75190000    0x0000A000    0x75192A60
D:\Games\GTA San Andreas base\SilentPatchSA.asi    282624    0x63CE0000    0x00049000    0x63D01860
D:\Games\GTA San Andreas base\VehFuncs.asi    524136    0x63C30000    0x000A1000    0x63C690E0
D:\Games\GTA San Andreas base\VMPEditor.asi    145920    0x03950000    0x0002C000    0x03965294
C:\WINDOWS\SYSTEM32\windows.storage.dll    6373120    0x73850000    0x0060C000    0x73A2B8A0
C:\WINDOWS\SYSTEM32\Wldp.dll    146648    0x73820000    0x00025000    0x73829600
C:\WINDOWS\System32\SHCORE.dll    547480    0x75670000    0x00087000    0x756B2B80
C:\WINDOWS\SYSTEM32\profapi.dll    89360    0x75270000    0x00018000    0x7527A250
C:\WINDOWS\system32\uxtheme.dll    455168    0x72B30000    0x00074000    0x72B67470
C:\WINDOWS\System32\MSCTF.dll    861984    0x77560000    0x000D4000    0x775AE470
C:\WINDOWS\SYSTEM32\kernel.appcore.dll    52672    0x754E0000    0x0000F000    0x754E47E0
C:\WINDOWS\System32\bcryptPrimitives.dll    383264    0x77080000    0x0005F000    0x770B36C0
C:\WINDOWS\SYSTEM32\textinputframework.dll    753072    0x69830000    0x000B9000    0x69870690
C:\WINDOWS\System32\CoreUIComponents.dll    2621720    0x67C10000    0x0027E000    0x67C6E960
C:\WINDOWS\System32\CoreMessaging.dll    630592    0x69100000    0x0009B000    0x69160F00
C:\WINDOWS\SYSTEM32\ntmarta.dll    152904    0x754F0000    0x00029000    0x754F7E90
C:\WINDOWS\SYSTEM32\wintypes.dll    896088    0x6C2F0000    0x000DB000    0x6C368590
C:\WINDOWS\SYSTEM32\TextShaping.dll    611960    0x6BEB0000    0x00094000    0x6BF3F2B0
C:\WINDOWS\SYSTEM32\DDRAW.dll    527360    0x634C0000    0x000E9000    0x634D12A0
C:\WINDOWS\SYSTEM32\dxgi.dll    787120    0x67320000    0x000C3000    0x67354810
C:\WINDOWS\SYSTEM32\DCIMAN32.dll    11776    0x72680000    0x00007000    0x72682020
C:\WINDOWS\SYSTEM32\dxcore.dll    163216    0x64B40000    0x0002C000    0x64B5A570
C:\WINDOWS\SYSTEM32\DSOUND.dll    493056    0x63440000    0x0007F000    0x6346F300
C:\WINDOWS\SYSTEM32\powrprof.dll    268080    0x74900000    0x00044000    0x74906ED0
C:\WINDOWS\SYSTEM32\UMPDC.dll    47472    0x748C0000    0x0000D000    0x748C7560
C:\WINDOWS\System32\clbcatq.dll    504552    0x76590000    0x0007E000    0x765FBD50
C:\WINDOWS\System32\MMDevApi.dll    421488    0x67120000    0x0006B000    0x67145E60
C:\WINDOWS\System32\DEVOBJ.dll    166304    0x72F10000    0x0002B000    0x72F1B280
C:\WINDOWS\SYSTEM32\AUDIOSES.DLL    1262896    0x66FE0000    0x00137000    0x670238C0
C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll    52664    0x6C240000    0x0000F000    0x6C2442F0
C:\WINDOWS\SYSTEM32\DINPUT8.dll    171008    0x63400000    0x00037000    0x63407F90
C:\WINDOWS\SYSTEM32\inputhost.dll    967912    0x66D70000    0x000ED000    0x66E35F50
C:\WINDOWS\SYSTEM32\PROPSYS.dll    791808    0x6D190000    0x000C2000    0x6D1F0DA0
C:\WINDOWS\SYSTEM32\HID.DLL    25600    0x748F0000    0x0000A000    0x748F1BB0
C:\WINDOWS\System32\WINTRUST.dll    321184    0x75920000    0x0004E000    0x75937720
C:\WINDOWS\System32\CRYPT32.dll    1013344    0x76E20000    0x000FA000    0x76E75030
C:\WINDOWS\SYSTEM32\MSASN1.dll    50616    0x75520000    0x0000E000    0x75525690
C:\WINDOWS\SYSTEM32\d3d9.dll    1625376    0x73050000    0x00190000    0x730CA550
C:\WINDOWS\SYSTEM32\dwmapi.dll    138936    0x737F0000    0x00026000    0x737F6050
C:\WINDOWS\System32\DriverStore\FileRepository\u0376944.inf_amd64_7a28758ed8b2ac21\B376966\aticfx32.dll    1491152    0x72DA0000    0x00167000    0x72E680D6
C:\WINDOWS\SYSTEM32\VERSION.dll    27320    0x75220000    0x00008000    0x75221800
C:\WINDOWS\System32\DriverStore\FileRepository\u0376944.inf_amd64_7a28758ed8b2ac21\B376966\atiu9pag.dll    172904    0x737C0000    0x0002A000    0x737CF8A8
C:\WINDOWS\System32\DriverStore\FileRepository\u0376944.inf_amd64_7a28758ed8b2ac21\B376966\atiumdag.dll    11259088    0x69EB0000    0x00ABD000    0x69EC66C0
C:\WINDOWS\SYSTEM32\dbgcore.DLL    138752    0x73790000    0x00026000    0x737AD3B0
C:\WINDOWS\System32\DriverStore\FileRepository\u0376944.inf_amd64_7a28758ed8b2ac21\B376966\atiumdva.dll    14253976    0x67E90000    0x00DE3000    0x67F34E30
C:\WINDOWS\SYSTEM32\amdihk32.dll    168184    0x73760000    0x00027000    0x737668C5
C:\WINDOWS\SYSTEM32\dcomp.dll    1452376    0x68F90000    0x00165000    0x68FFEF80
C:\Windows\System32\quartz.dll    1470976    0x63260000    0x0019A000    0x6328B160
C:\Windows\System32\devenum.dll    93960    0x69B00000    0x00018000    0x69B10D60
C:\Program Files (x86)\K-Lite Codec Pack\Filters\DirectVobSub\vsfilter.dll    1660416    0x630B0000    0x001AA000    0x63192537
C:\WINDOWS\SYSTEM32\WININET.dll    4516352    0x69320000    0x00456000    0x69652600
C:\WINDOWS\SYSTEM32\OLEACC.dll    321024    0x74A20000    0x00053000    0x74A3C2D0
C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_a8625c1886757984\Comctl32.dll    2152264    0x698F0000    0x00210000    0x699754E0
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\LAVVideo.ax    1075712    0x62FA0000    0x0010A000    0x630467AA
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avutil-lav-55.dll    577024    0x62EF0000    0x000A8000    0x62EF13E0
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avfilter-lav-6.dll    198144    0x62EB0000    0x00038000    0x62EB13E0
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\swscale-lav-4.dll    528384    0x61C30000    0x00092000    0x61C313E0
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avcodec-lav-57.dll    11373568    0x11A50000    0x011D7000    0x11A513E0
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avresample-lav-3.dll    156672    0x61C00000    0x0002E000    0x61C013E0
C:\WINDOWS\SYSTEM32\D3DIM700.DLL    388096    0x61B90000    0x00063000    0x61BDFEA0
C:\WINDOWS\SYSTEM32\wdmaud.drv    215040    0x61B50000    0x0003A000    0x61B5CEA0
C:\WINDOWS\SYSTEM32\ksuser.dll    20328    0x6C230000    0x00007000    0x6C231EC0
C:\WINDOWS\SYSTEM32\AVRT.dll    27336    0x74A10000    0x00008000    0x74A11AA0
C:\WINDOWS\SYSTEM32\msacm32.drv    23552    0x68CD0000    0x0000A000    0x68CD4200
C:\WINDOWS\SYSTEM32\midimap.dll    18944    0x61B40000    0x00008000    0x61B41990
C:\Windows\System32\Windows.UI.dll    998352    0x66EE0000    0x000F3000    0x66F3B230
C:\Windows\System32\WindowManagementAPI.dll    468440    0x66E60000    0x00073000    0x66EBED80
C:\WINDOWS\SYSTEM32\twinapi.appcore.dll    1634208    0x67190000    0x0018F000    0x67213930
C:\WINDOWS\SYSTEM32\wmvcore.dll    2137256    0x61930000    0x0020D000    0x6196DA40
C:\WINDOWS\SYSTEM32\WMASF.DLL    247344    0x618F0000    0x0003D000    0x61925DC0
C:\WINDOWS\SYSTEM32\mfperfhelper.dll    1075528    0x617E0000    0x00106000    0x618CC3B0
C:\WINDOWS\system32\mlang.dll    198656    0x65A20000    0x00034000    0x65A30580
C:\WINDOWS\SYSTEM32\mscms.dll    594464    0x61740000    0x00093000    0x61756DF0
C:\WINDOWS\SYSTEM32\USERENV.dll    141008    0x75290000    0x00025000    0x75298890
C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll    45904    0x61730000    0x0000C000    0x61735B60
C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll    186880    0x616F0000    0x00032000    0x61712D70
C:\WINDOWS\System32\dsdmo.dll    183808    0x616C0000    0x00030000    0x616E76D0
C:\WINDOWS\System32\msdmo.dll    28896    0x616B0000    0x00009000    0x616B2970
Game terminated.

Link to comment
Share on other sites

Farik_Klass

[•] - Hello fatman92, I found a bug, on GTA SA V2.00 ANDROID, for example, from the ability to add a new peds, it just works as a regular pedestrian, but when you try to add it to the game using the cleo script, the game crashes it is not possible to add it at all, only as a regular pedestrian can you fix it so that you can add new skins with the help of cleo scripts as on a PC type skins without replacement, add it to the role of an actor.

 

[•] - Can you add these functions to android so that you can add new skins without replacement and other functions that I wrote here was cool.

 

[☆] - Function. 

 

; Peds (140)
Peds = 200

; PedIntelligence (140)
PedIntelligence = 200

; PedAttractors (64)
PedAttractors = 100

; IDE : cars section (212)
Vehicle Models = 500

; IDE : peds section ( 278 )
Ped Models = 300

# IDE : weap section ( 51 )
Weapon Models = 100

[IMG LIMITS]
; Enable handling of new enhanced IMG archives
Enable handling of new enhanced IMG archives = 1

; Increase the IMG archive size limit (max limit 32 GB)
#Increase the IMG archive size limit = 1

[PED STREAMING]
; Pedgrp peds per group (21)
Pedgrp peds per group = 63

; Car generators (500)
Car generators = 1000

; Number of process counter passes for car generators (4)
Number of process counter passes for car generators = 8

; Should CCarGenerator_extended be used? (0)
Use extended format for car generators = 1

; Accept any ID for car generator?
Accept any ID for car generator = 1

Link to comment
Share on other sites

Hello, I've installed the Limit Adjuster for Bully SE and I can't same seem to get the Adjuster changes to apply for the game. The fastman92 text pops up when loading the game but the changes don't happen in game. Even, when I change the Adjuster settings to lower values than the default values it's still the same. Which it can only hold up to 19 peds on screen. I want to change the amount of peds I can spawn in game. I've installed a mod that can spawn peds in game. Is there something I'm doing wrong? Like the mod is messing up the Limit Adjuster or I've haven't activated the Limit Adjuster correctly? 

 

EDIT: Nevermind, I got it to work.

Edited by Hehhet
Solved the issue.
Link to comment
Share on other sites

EDIT - Nevermind, I fixed my issue. I was adding files I wasn't supposed to. Figured out with the Documentation.xlsm file.

Edited by Nico
Did you see the frightened ones? Did you hear the falling bombs? Did you ever wonder...

CslLPae.png

...why we had to run for shelter when the promise of a brave new world unfurled beneath a clear blue sky?
Link to comment
Share on other sites

Okay, so it turns out I have another issue (bummer, I know). When I spawn 24 peds in Bully it crashes at the 24th Ped. Even though I set the Ped Number to 70. Is there a way to fix this?

Edited by Hehhet
Link to comment
Share on other sites

  • 3 weeks later...

This thing is still being worked on, right?

 

[GTA IV] Anybody else having crashes when installing SteamAchievements.asi alongside fastman92LimitAdjuster? Are they NOT supposed to be run together? Is there like an option I can enable/disable from the .ini that will somehow make it compatible?

Link to comment
Share on other sites

A Mad Towel

Been driving me mad for a while. I want to install add-on cars for SA and there is no fastman92limitAdjuster_GTASA.ini file, can't find it anywhere. Has it been removed?

Link to comment
Share on other sites

4 minutes ago, A Mad Towel said:

Been driving me mad for a while. I want to install add-on cars for SA and there is no fastman92limitAdjuster_GTASA.ini file, can't find it anywhere. Has it been removed?

 

Run the game once. The file will generate

Link to comment
Share on other sites

A Mad Towel
5 hours ago, XG417 said:

 

Run the game once. The file will generate

Tried, didn't generate anything. Instead I get a popup at middle loading screen that GTA3.IMG archive needs rebuilding, uninstalled the game for like 5 times, nothing happens

Link to comment
Share on other sites

Panzor23
On 12/17/2016 at 7:15 PM, fastman92 said:
On 12/17/2016 at 6:25 PM, PJR_4015 said:

Sorry for going a bit off-topic but are you still planning on making a new Script Hook for IV compatible with 1.0.8.0? Or is the license that came with the old Script Hook too much of an impediment to do this?

Maybe. I can never tell for sure what will be done next.

Can you please confirm the compatibility fastman92 limit adjuster with Improved vehicle features (any version)? I have two topics in the coding section of gta sa mods of this forum... They involve the limit adjuster too... Can you please help out there too(of you can)?

Tnx alot

My crash log:-

Spoiler

Game has crashed, here's a crash log:
Current process ID: 6340
Current thread ID: 12056
Last file to be loaded: AUDIO\STREAMS\AMBIENCE
Last library loaded: NOT SET
Exception address: 0x6684771F ("imvehft.asi"+0x771F)
Exception code: 0xC0000005 (EXCEPTION_ACCESS_VIOLATION)
Inaccessible memory address: 0xA

General registers:
EAX: 0x000001A1 (417)
EBX: 0x0177F900 (24639744)
ECX: 0x00000000 (0)
EDX: 0x00A9B0C8 (11120840)
ESI: 0x00001430 (5168)
EDI: 0x00000000 (0)
EBP: 0x0177F89C (24639644)
ESP: 0x0177F860 (24639584)
EIP: 0x6684771F (1719957279) ["imvehft.asi"+0x771F]
EFL: 0x00010202 (66050)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: -0.212257 bytes: 00 00 00 00 00 D4 59 D9 FC BF
ST1: -0.000000 bytes: 00 00 00 00 00 00 00 00 00 80
ST2: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST3: 2316.961426 bytes: 00 00 00 00 00 62 CF 90 0A 40
ST4: 48.797142 bytes: 00 00 00 00 00 46 30 C3 04 40
ST5: 48.797142 bytes: 00 00 00 00 00 46 30 C3 04 40
ST6: 0.005690 bytes: FB 3A 5D DA 6C D6 70 BA F7 3F
ST7: 13.000000 bytes: 00 00 00 00 00 00 00 D0 02 40
CTRL: 007F
STAT: 4033
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 D4 59 D9
MM1: 00 00 00 00 00 00 00 00
MM2: 00 00 00 00 00 00 00 00
MM3: 00 00 00 00 00 62 CF 90
MM4: 00 00 00 00 00 46 30 C3
MM5: 00 00 00 00 00 46 30 C3
MM6: FB 3A 5D DA 6C D6 70 BA
MM7: 00 00 00 00 00 00 00 D0

XMM registers, 16 bytes:
XMM0: F8 61 82 41 F8 61 82 41 9F A0 79 41 9F A0 79 41
XMM1: F8 61 82 41 F8 61 82 41 9F A0 79 41 9F A0 79 41
XMM2: F8 61 82 41 F8 61 82 41 9F A0 79 41 9F A0 79 41
XMM3: F8 61 82 41 F8 61 82 41 9F A0 79 41 9F A0 79 41
XMM4: F8 61 82 41 F8 61 82 41 9F A0 79 41 9F A0 79 41
XMM5: F8 61 82 41 F8 61 82 41 9F A0 79 41 9F A0 79 41
XMM6: F8 61 82 41 F8 61 82 41 9F A0 79 41 9F A0 79 41
XMM7: F8 61 82 41 F8 61 82 41 9F A0 79 41 9F A0 79 41

Module list
; Path    Module file size        Base    Size of image    Entry point
D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\gta_sa.exe    14383616    0x00400000    0x01177000    0x00824570
C:\WINDOWS\SYSTEM32\ntdll.dll    1665216    0x77860000    0x0019A000    0x00000000
C:\WINDOWS\System32\KERNEL32.DLL    628400    0x77090000    0x000E0000    0x770A5F70
C:\WINDOWS\System32\KERNELBASE.dll    2091832    0x75830000    0x001FF000    0x7591DF90
C:\WINDOWS\SYSTEM32\apphelp.dll    635904    0x69A70000    0x0009F000    0x69AA8DA0
C:\WINDOWS\SYSTEM32\AcLayers.DLL    407040    0x69020000    0x0028A000    0x6903DB40
C:\WINDOWS\System32\msvcrt.dll    776472    0x76EB0000    0x000BF000    0x76EE5B00
C:\WINDOWS\System32\USER32.dll    1668320    0x76D10000    0x00198000    0x76D3C9F0
C:\WINDOWS\System32\win32u.dll    89328    0x75810000    0x00017000    0x00000000
C:\WINDOWS\System32\GDI32.dll    127552    0x75040000    0x00021000    0x75044B50
C:\WINDOWS\System32\gdi32full.dll    1425024    0x75180000    0x0015D000    0x75240EB0
C:\WINDOWS\System32\msvcp_win.dll    501000    0x768F0000    0x0007C000    0x76906760
C:\WINDOWS\System32\ucrtbase.dll    1182744    0x77170000    0x00120000    0x7719A960
C:\WINDOWS\System32\SHELL32.dll    5768808    0x76370000    0x0057B000    0x764D88A0
C:\WINDOWS\System32\cfgmgr32.dll    236520    0x76B90000    0x0003B000    0x76B9CF50
C:\WINDOWS\System32\shcore.dll    535616    0x75070000    0x00084000    0x750B1630
C:\WINDOWS\System32\RPCRT4.dll    765944    0x75BA0000    0x000BB000    0x75BDC320
C:\WINDOWS\System32\SspiCli.dll    121912    0x75020000    0x00020000    0x7502C970
C:\WINDOWS\System32\CRYPTBASE.dll    31752    0x75010000    0x0000A000    0x75012A40
C:\WINDOWS\System32\bcryptPrimitives.dll    389952    0x76A30000    0x00060000    0x76A62890
C:\WINDOWS\System32\sechost.dll    478808    0x75AC0000    0x00076000    0x75AD2620
C:\WINDOWS\System32\combase.dll    2592808    0x77480000    0x00277000    0x775B39E0
C:\WINDOWS\System32\windows.storage.dll    6064704    0x75C90000    0x005C1000    0x75E8BFC0
C:\WINDOWS\System32\advapi32.dll    487784    0x75100000    0x00079000    0x75117450
C:\WINDOWS\System32\profapi.dll    85744    0x76970000    0x00017000    0x76979E40
C:\WINDOWS\System32\powrprof.dll    267528    0x757A0000    0x00043000    0x757A6D40
C:\WINDOWS\System32\UMPDC.dll    46656    0x777F0000    0x0000D000    0x777F7450
C:\WINDOWS\System32\shlwapi.dll    275272    0x77700000    0x00044000    0x77717A90
C:\WINDOWS\System32\kernel.appcore.dll    51632    0x77460000    0x0000F000    0x774646E0
C:\WINDOWS\System32\cryptsp.dll    68192    0x76BD0000    0x00013000    0x76BD5D20
C:\WINDOWS\System32\OLEAUT32.dll    593928    0x77750000    0x00092000    0x77785B20
C:\WINDOWS\System32\SETUPAPI.dll    4518336    0x752F0000    0x00449000    0x753216E0
C:\WINDOWS\System32\bcrypt.dll    96032    0x76990000    0x00019000    0x76999380
C:\WINDOWS\SYSTEM32\MPR.dll    89856    0x72DD0000    0x00018000    0x72DD3490
C:\WINDOWS\SYSTEM32\sfc.dll    2560    0x66680000    0x00003000    0x00000000
C:\WINDOWS\SYSTEM32\WINSPOOL.DRV    415744    0x730F0000    0x0006B000    0x73104120
C:\WINDOWS\SYSTEM32\PROPSYS.dll    800560    0x72E20000    0x000C5000    0x72E88B70
C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL    196776    0x745A0000    0x00032000    0x745AC320
C:\WINDOWS\SYSTEM32\sfc_os.DLL    40960    0x6BAD0000    0x0000F000    0x6BAD5D60
C:\WINDOWS\System32\IMM32.DLL    143808    0x75C60000    0x00025000    0x75C64390
C:\WINDOWS\System32\WS2_32.dll    379840    0x76BF0000    0x0005E000    0x76C05270
C:\WINDOWS\System32\ole32.dll    1009208    0x76A90000    0x000F7000    0x76ACA090
C:\WINDOWS\SYSTEM32\WINMM.dll    134320    0x72EF0000    0x00024000    0x72EF4350
D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\vorbisfile.dll    53760    0x69A50000    0x00011000    0x69A51A0B
D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\EAX.DLL    188416    0x10000000    0x00030000    0x1001A472
C:\WINDOWS\SYSTEM32\winmmbase.dll    131176    0x72DF0000    0x00023000    0x72DF87E0
D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\vorbishooked.DLL    65536    0x001A0000    0x00011000    0x001A4C98
D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\ogg.dll    36864    0x001D0000    0x00009000    0x001D302E
D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\vorbis.dll    1060864    0x03870000    0x00108000    0x03883F7C
D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\$fastman92limitAdjuster.asi    11256320    0x67D70000    0x00ACD000    0x67E7A427
C:\WINDOWS\System32\PSAPI.DLL    17008    0x76D00000    0x00006000    0x76D014D0
C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.1556_none_bb650473ec8e03ae\COMCTL32.dll    568136    0x73160000    0x0008D000    0x731C71E0
D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\zlib1.dll    107520    0x62E80000    0x00022000    0x62E81440
D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\MinHook.x86.dll    14848    0x6BAC0000    0x00007000    0x00000000
D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\DllTricks.dll    33792    0x69A40000    0x0000D000    0x69A4147F
D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\CLEO.asi    264704    0x699D0000    0x0006B000    0x699DE484
D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\BASS.dll    128181    0x69970000    0x00057000    0x699C6004
C:\WINDOWS\SYSTEM32\MSACM32.dll    93680    0x69950000    0x00019000    0x69954420
D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\cleo\FileSystemOperations.cleo    65024    0x69930000    0x00014000    0x69931203
D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\cleo\GxtHook.cleo    49152    0x039D0000    0x00022000    0x039F00E0
D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\cleo\IniFiles.cleo    81920    0x69910000    0x00018000    0x699113AC
D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\cleo\IntOperations.cleo    58368    0x698F0000    0x00013000    0x698F1181
D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\EffectLoader.asi    144896    0x68FF0000    0x00028000    0x68FF3EB9
D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\Hooks.asi    10240    0x698E0000    0x00009000    0x698E1D35
C:\WINDOWS\SYSTEM32\MSVCR100.dll    773968    0x68F30000    0x000BF000    0x68F41DFC
D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\GUI.fp    59904    0x66FF0000    0x00D7C000    0x66FF93AF
D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\FirstPerson.sp    445952    0x66F70000    0x00072000    0x66F7A313
D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\modloader.asi    643584    0x66EC0000    0x000A4000    0x66F14403
C:\WINDOWS\SYSTEM32\dbghelp.dll    1521664    0x72780000    0x0018F000    0x727BAFB0
D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\SilentPatchSA.asi    282624    0x66E70000    0x00049000    0x66E91860
D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\modloader\.data\plugins\gta3\std.asi.dll    202240    0x66E30000    0x00037000    0x66E45506
D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\modloader\.data\plugins\gta3\std.bank.dll    241664    0x66DE0000    0x00042000    0x66DF93E8
D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\modloader\.data\plugins\gta3\std.data.dll    2716672    0x66B40000    0x0029E000    0x66CFA471
D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\modloader\.data\plugins\gta3\std.fx.dll    299008    0x66AF0000    0x0004E000    0x66B0E728
D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\modloader\.data\plugins\gta3\std.movies.dll    143360    0x66AC0000    0x00028000    0x66ACAF48
D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\modloader\.data\plugins\gta3\std.scm.dll    142848    0x66A90000    0x00028000    0x66A9ACB8
D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\modloader\.data\plugins\gta3\std.sprites.dll    413184    0x66A20000    0x0006A000    0x66A4E279
D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\modloader\.data\plugins\gta3\std.stream.dll    388096    0x669B0000    0x00065000    0x669DA050
D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\modloader\.data\plugins\gta3\std.text.dll    162816    0x668D0000    0x0002D000    0x668DD1D4
D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\modloader\.data\plugins\gta3\std.tracks.dll    178176    0x66890000    0x00031000    0x668A02B4
D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\modloader\ivf\imvehft.asi    247296    0x66840000    0x00043000    0x668511B3
C:\WINDOWS\SYSTEM32\d3dx9_43.dll    1998168    0x049A0000    0x001FF000    0x04B5EC0D
D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\modloader\ivf\imvehftfix.asi    247808    0x665F0000    0x00041000    0x665FAF26
C:\WINDOWS\system32\uxtheme.dll    477184    0x72B30000    0x0007A000    0x72B6B640
C:\WINDOWS\SYSTEM32\DDRAW.dll    528896    0x66500000    0x000E9000    0x66511280
C:\WINDOWS\SYSTEM32\DCIMAN32.dll    11776    0x698B0000    0x00007000    0x698B2020
C:\WINDOWS\SYSTEM32\dxgi.dll    776288    0x69560000    0x000C1000    0x69593FE0
C:\WINDOWS\SYSTEM32\dxcore.dll    85232    0x69540000    0x00019000    0x6954C920
C:\WINDOWS\SYSTEM32\DSOUND.dll    490496    0x66480000    0x0007E000    0x664AE890
C:\WINDOWS\System32\clbcatq.dll    512304    0x769B0000    0x00080000    0x769D0630
C:\WINDOWS\System32\MMDevApi.dll    383256    0x66410000    0x00062000    0x66436470
C:\WINDOWS\System32\DEVOBJ.dll    137864    0x663E0000    0x00023000    0x663E97C0
C:\WINDOWS\SYSTEM32\AUDIOSES.DLL    1165264    0x65D60000    0x00120000    0x65DA3AA0
C:\WINDOWS\SYSTEM32\wintypes.dll    882136    0x66280000    0x000D7000    0x662F3B50
C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll    52152    0x698A0000    0x0000F000    0x698A4280
C:\WINDOWS\System32\MSCTF.dll    1053144    0x76F70000    0x00103000    0x76FC9960
C:\WINDOWS\SYSTEM32\avrt.dll    27536    0x68F20000    0x00008000    0x68F21A90
C:\WINDOWS\SYSTEM32\DINPUT8.dll    169984    0x663A0000    0x00037000    0x663A7E30
C:\WINDOWS\SYSTEM32\inputhost.dll    793832    0x661B0000    0x000C2000    0x66252020
C:\WINDOWS\SYSTEM32\CoreMessaging.dll    553664    0x660E0000    0x00089000    0x661328B0
C:\WINDOWS\SYSTEM32\CoreUIComponents.dll    2491032    0x65E80000    0x0025E000    0x65EEB720
C:\WINDOWS\SYSTEM32\ntmarta.dll    152896    0x726F0000    0x00029000    0x726F8030
C:\WINDOWS\SYSTEM32\HID.DLL    28160    0x669A0000    0x0000B000    0x669A1F30
C:\WINDOWS\System32\WINTRUST.dll    285560    0x77800000    0x00046000    0x77815B80
C:\WINDOWS\System32\MSASN1.dll    50608    0x752E0000    0x0000E000    0x752E5630
C:\WINDOWS\System32\CRYPT32.dll    1043792    0x76260000    0x00101000    0x762B35D0
C:\WINDOWS\SYSTEM32\d3d9.dll    1616576    0x65BD0000    0x0018E000    0x65C4ACA0
C:\WINDOWS\SYSTEM32\dwmapi.dll    134808    0x72720000    0x00025000    0x72725290
C:\WINDOWS\SYSTEM32\igdumdim32.dll    38903864    0x63770000    0x02454000    0x638AA9B0
C:\WINDOWS\SYSTEM32\igdusc32.dll    5137776    0x0A8E0000    0x008CA000    0x0A95E092
C:\WINDOWS\System32\TextInputFramework.dll    524248    0x66900000    0x00082000    0x66939340
C:\WINDOWS\System32\iertutil.dll    2263792    0x74BD0000    0x0022A000    0x74D8A130
C:\WINDOWS\SYSTEM32\dcomp.dll    1476624    0x689E0000    0x0016A000    0x68A5D4A0
C:\Windows\System32\quartz.dll    1467392    0x0D6D0000    0x00199000    0x0D6FB630
C:\Windows\System32\devenum.dll    83616    0x66380000    0x00015000    0x6638EB50
C:\WINDOWS\SYSTEM32\D3DIM700.DLL    385536    0x62C90000    0x00062000    0x62CDF4A0
C:\Program Files (x86)\BandiMPEG1\bdfilters.dll    4297200    0x62870000    0x0041B000    0x628AF7E2
C:\WINDOWS\SYSTEM32\wdmaud.drv    215552    0x66170000    0x0003A000    0x6617CF30
C:\WINDOWS\SYSTEM32\ksuser.dll    20328    0x66990000    0x00007000    0x66991EC0
C:\WINDOWS\SYSTEM32\msacm32.drv    23552    0x66370000    0x0000A000    0x66374220
C:\WINDOWS\SYSTEM32\midimap.dll    18944    0x66360000    0x00008000    0x66361990
C:\Windows\System32\Windows.UI.dll    1041712    0x62770000    0x000FD000    0x627C98C0
C:\WINDOWS\SYSTEM32\wmvcore.dll    2138800    0x62560000    0x0020D000    0x6259DA20
C:\WINDOWS\SYSTEM32\WMASF.DLL    247856    0x62520000    0x0003D000    0x62555E70
C:\WINDOWS\SYSTEM32\mfperfhelper.dll    1075528    0x62410000    0x00106000    0x624FC3B0
C:\WINDOWS\system32\mlang.dll    198656    0x623D0000    0x00034000    0x623E05B0
C:\WINDOWS\SYSTEM32\mscms.dll    602240    0x62330000    0x00094000    0x62348040
C:\WINDOWS\SYSTEM32\USERENV.dll    117208    0x74FC0000    0x0001E000    0x74FC7460
C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll    64512    0x62310000    0x00011000    0x623187A0
C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll    66048    0x622F0000    0x00013000    0x622FB550
Game terminated.

Note:- same crash on the newest v6.3 version....

 

 

 

SOMEONE PLEASE ANSWER!!!

Edited by Panzor23
Link to comment
Share on other sites

Panzor23
On 3/13/2022 at 4:56 PM, MAD MAX GCU said:

Starting fastman92 limit adjuster 6.0, compilation time: Mar 26 2021 04:55:38 (UTC)
Website: http://fastman92.com

Launch time: 13-3-2022 11:36:41 (UTC), 14:36 (local)
Launched during the day.

Solution platform: WIN_X86
FASTMAN92_LIMIT_ADJUSTER_RELEASE_DIRECTORY is not defined. Documentation files will not be written.
Game detected: GTA SA 1.0 US HOODLUM 14383616 bytes
Game uses dynamic image base? No
Game preferred image base: 0x400000
Game current image base: 0x400000

Number of FLA modules: 70
Delayed processing of limits? No

Root base directory: 
Root directory: d:\Games\GTA San Andreas base
Initial directory: d:\Games\GTA San Andreas base
INI filename: fastman92limitAdjuster_GTASA.ini

Global exception handler has been registered.
---------------------------------------------
---------------------------------------------
Modified limit of DYNAMIC LIMITS: VehicleStructs to: 80
---------------------------------------------
Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 500
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 40150
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 8192
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 2048
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 8192
---------------------------------------------
Streaming memory available limit set to 681574400 bytes (650 MB)
---------------------------------------------
Modified limit of VISIBILITY: Alpha list limit to: 60
---------------------------------------------
Modified limit of VISIBILITY: Alpha entity list limit to: 400
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 100
---------------------------------------------
Vehicle colours limit is over 255 and requires something more than uint8_t. Applying colour ID uint32_t patches.
Modified limit of OTHER LIMITS: Vehicle colors to: 256
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
---------------------------------------------
Number of memory changes made: 164
---------------------------------------------

Game has crashed, here's a crash log:
Current process ID: 2852
Current thread ID: 5808
Last file to be loaded: d:\Games\GTA San Andreas base\audio/sfx/spc_ga
Last library loaded: kernel32
Exception address: 0x63C48224 ("VehFuncs.asi"+0x18224)
Exception code: 0xC0000005 (EXCEPTION_ACCESS_VIOLATION)
Inaccessible memory address: 0x3F800010

General registers:
EAX: 0x3F800000 (1065353216)
EBX: 0x1BD49FFF (466919423)
ECX: 0x3F800010 (1065353232)
EDX: 0x3F800010 (1065353232)
ESI: 0x3F800011 (1065353233)
EDI: 0x29868828 (696682536)
EBP: 0x0177F30C (24638220)
ESP: 0x0177F2D8 (24638168)
EIP: 0x63C48224 (1673822756) ["VehFuncs.asi"+0x18224]
EFL: 0x00010206 (66054)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: 0.364063 bytes: 00 00 00 00 00 6D 66 BA FD 3F
ST1: -0.000000 bytes: 00 00 00 00 00 00 00 00 00 80
ST2: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST3: 13.825813 bytes: 00 00 00 00 00 88 36 DD 02 40
ST4: 2.200195 bytes: 00 00 00 00 00 00 D0 8C 00 40
ST5: 1.570796 bytes: 00 00 00 00 00 DB 0F C9 FF 3F
ST6: 4.000000 bytes: 00 00 00 00 00 00 00 80 01 40
ST7: 0.200000 bytes: 00 00 00 00 00 C0 CC CC FC 3F
CTRL: 007F
STAT: 0023
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 6D 66 BA
MM1: 00 00 00 00 00 00 00 00
MM2: 00 00 00 00 00 00 00 00
MM3: 00 00 00 00 00 88 36 DD
MM4: 00 00 00 00 00 00 D0 8C
MM5: 00 00 00 00 00 DB 0F C9
MM6: 00 00 00 00 00 00 00 80
MM7: 00 00 00 00 00 C0 CC CC

XMM registers, 16 bytes:
XMM0: 00 00 00 80 00 00 00 80 00 00 00 00 00 00 00 00
XMM1: 00 00 00 80 00 00 00 80 00 00 00 00 00 00 00 00
XMM2: 00 00 00 80 00 00 00 80 00 00 00 00 00 00 00 00
XMM3: 00 00 00 80 00 00 00 80 00 00 00 00 00 00 00 00
XMM4: 00 00 00 80 00 00 00 80 00 00 00 00 00 00 00 00
XMM5: 00 00 00 80 00 00 00 80 00 00 00 00 00 00 00 00
XMM6: 00 00 00 80 00 00 00 80 00 00 00 00 00 00 00 00
XMM7: 00 00 00 80 00 00 00 80 00 00 00 00 00 00 00 00

Stack (printing from 0x177F2D8):
+0x000  28 88 86 29  F0 D8 D2 34  10 9F D4 1B  E0 06 7F 00
+0x010  74 79 C9 00  00 65 63 61  6C 73 00 35  00 67 68 74
+0x020  73 00 00 00  00 00 00 00  0F 00 00 00  28 5B 38 CD
+0x030  C4 53 DD 30  1C F3 77 01  B0 80 C4 63  48 E2 F2 34
+0x040  00 00 00 00  80 80 C4 63  B7 C7 74 00  F0 D8 D2 34
+0x050  10 9F D4 1B  48 2A E6 10  10 9F D4 1B  50 F3 77 01
+0x060  00 00 00 00  1C 81 C4 63  17 00 00 00  80 80 C4 63
+0x070  10 9F D4 1B  C4 9E D4 1B  00 81 C4 63  93 9B 74 00
+0x080  10 9F D4 1B  00 00 00 00  28 88 86 29  38 B6 D6 10
+0x090  D4 F3 77 01  60 24 8E 01  AC 4E C5 63  40 2A E6 10
+0x0A0  00 81 C4 63  00 00 00 00  18 5A 38 CD  38 B6 D6 10
+0x0B0  20 24 8E 01  49 33 0A 73  03 00 00 00  68 F4 77 01
+0x0C0  80 00 54 10  BC 0E 00 00  20 CA 83 10  C4 F7 96 06
+0x0D0  C4 F7 96 06  79 1D 00 00  C4 F7 96 06  28 88 86 29
+0x0E0  56 12 0D 73  BC 0E 00 00  00 CA 83 10  40 BD A2 01
+0x0F0  30 F4 77 01  31 BA C8 63  FF FF FF FF  E0 F3 77 01
+0x100  50 2D C6 63  38 B6 D6 10  3C F4 77 01  AF C2 C5 63
+0x110  2C F4 77 01  F0 5D 38 CD  44 F4 77 01  AC F4 77 01
+0x120  30 25 8E 01  20 CA 83 10  44 C4 C9 63  01 00 00 00
+0x130  7D F4 77 01  E8 30 EC 12  B0 F4 77 01  65 53 0E 73

base: 0x1580000   top: 0x177F2D8   bottom: 0x1780000

Module list
; Path    Module file size        Base    Size of image    Entry point
D:\Games\GTA San Andreas base\gta_sa.exe    14383616    0x00400000    0x01177000    0x00824570
C:\WINDOWS\SYSTEM32\ntdll.dll    1697264    0x77760000    0x001A3000    0x00000000
C:\WINDOWS\System32\KERNEL32.DLL    640816    0x76AE0000    0x000F0000    0x76AFF640
C:\WINDOWS\System32\KERNELBASE.dll    2182216    0x75700000    0x00214000    0x75815F50
C:\WINDOWS\SYSTEM32\apphelp.dll    639488    0x6C150000    0x0009F000    0x6C188870
C:\WINDOWS\SYSTEM32\AcLayers.DLL    381440    0x69C20000    0x00284000    0x69C3D2A0
C:\WINDOWS\System32\msvcrt.dll    775256    0x755B0000    0x000BF000    0x755E5AC0
C:\WINDOWS\System32\USER32.dll    1693608    0x77380000    0x001A0000    0x773BEC90
C:\WINDOWS\System32\win32u.dll    94024    0x77640000    0x00018000    0x00000000
C:\WINDOWS\System32\GDI32.dll    140976    0x76610000    0x00024000    0x766174A0
C:\WINDOWS\System32\gdi32full.dll    901784    0x76BD0000    0x000DE000    0x76C31040
C:\WINDOWS\System32\msvcp_win.dll    495840    0x76510000    0x0007B000    0x76527800
C:\WINDOWS\System32\ucrtbase.dll    1181208    0x763F0000    0x00120000    0x7641BA30
C:\WINDOWS\System32\SHELL32.dll    6015192    0x75DB0000    0x005B6000    0x75F2C110
C:\WINDOWS\System32\SHLWAPI.dll    275808    0x76640000    0x00045000    0x76657860
C:\WINDOWS\System32\OLEAUT32.dll    606888    0x76720000    0x00096000    0x76755CD0
C:\WINDOWS\System32\combase.dll    2637712    0x770F0000    0x00281000    0x7722C090
C:\WINDOWS\System32\RPCRT4.dll    776328    0x768B0000    0x000BE000    0x768EBD20
C:\WINDOWS\System32\SETUPAPI.dll    4466168    0x75970000    0x0043C000    0x759A09E0
C:\WINDOWS\System32\cfgmgr32.dll    236536    0x77520000    0x0003B000    0x7752D450
C:\WINDOWS\System32\bcrypt.dll    96032    0x75530000    0x00019000    0x755393E0
C:\WINDOWS\SYSTEM32\MPR.dll    93488    0x6C1F0000    0x00019000    0x6C1F3540
C:\WINDOWS\SYSTEM32\sfc.dll    11272    0x66680000    0x00003000    0x00000000
C:\WINDOWS\SYSTEM32\WINSPOOL.DRV    449024    0x75060000    0x00072000    0x75078500
C:\WINDOWS\SYSTEM32\sfc_os.DLL    50104    0x72C80000    0x0000F000    0x72C85D70
C:\WINDOWS\System32\IMM32.DLL    143056    0x76DF0000    0x00025000    0x76DF4410
C:\WINDOWS\System32\WS2_32.dll    397728    0x76FB0000    0x00063000    0x76FB4B40
C:\WINDOWS\System32\ADVAPI32.dll    495312    0x76370000    0x0007B000    0x76382210
C:\WINDOWS\SYSTEM32\WINMM.dll    149272    0x75490000    0x00028000    0x754955B0
C:\WINDOWS\System32\sechost.dll    477824    0x76690000    0x00076000    0x766B0D10
D:\Games\GTA San Andreas base\vorbisfile.dll    53760    0x72C30000    0x00011000    0x72C3197B
D:\Games\GTA San Andreas base\EAX.DLL    188416    0x10000000    0x00030000    0x1001A472
C:\WINDOWS\System32\ole32.dll    926560    0x767C0000    0x000E3000    0x767EC8F0
D:\Games\GTA San Andreas base\vorbishooked.DLL    65536    0x00120000    0x00011000    0x00124C98
D:\Games\GTA San Andreas base\ogg.dll    36864    0x001D0000    0x00009000    0x001D302E
D:\Games\GTA San Andreas base\vorbis.dll    1060864    0x03A00000    0x00108000    0x03A13F7C
D:\Games\GTA San Andreas base\$fastman92limitAdjuster.asi    11251712    0x63FF0000    0x00AC5000    0x640FB3F7
C:\WINDOWS\System32\PSAPI.DLL    17016    0x770E0000    0x00006000    0x770E14D0
D:\Games\GTA San Andreas base\MinHook.x86.dll    14848    0x72C10000    0x00007000    0x00000000
D:\Games\GTA San Andreas base\DllTricks.dll    33792    0x72C20000    0x0000D000    0x72C2147F
C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.1110_none_c0da534e38c01f4d\COMCTL32.dll    568144    0x732A0000    0x0008D000    0x73307340
D:\Games\GTA San Andreas base\zlib1.dll    107520    0x62E80000    0x00022000    0x62E81440
D:\Games\GTA San Andreas base\cleo.asi    334848    0x6C3F0000    0x0007B000    0x6C405676
D:\Games\GTA San Andreas base\BASS.dll    107584    0x11000000    0x0004D000    0x1104C036
C:\WINDOWS\SYSTEM32\MSACM32.dll    93472    0x726B0000    0x00019000    0x726B4420
C:\WINDOWS\SYSTEM32\winmmbase.dll    110720    0x72690000    0x0001D000    0x726A3850
D:\Games\GTA San Andreas base\cleo\FileSystemOperations.cleo    98304    0x6C3D0000    0x0001C000    0x6C3D1A5A
D:\Games\GTA San Andreas base\cleo\IniFiles.cleo    110080    0x6C2D0000    0x0001F000    0x6C2D1971
D:\Games\GTA San Andreas base\cleo\IntOperations.cleo    76800    0x6C2B0000    0x00017000    0x6C2B16A4
D:\Games\GTA San Andreas base\GFXHack.asi    27648    0x038F0000    0x00011000    0x038FE001
D:\Games\GTA San Andreas base\gsx.asi    336384    0x6C250000    0x00056000    0x6C269652
D:\Games\GTA San Andreas base\GTASA.WidescreenFix.asi    325120    0x69BC0000    0x00054000    0x69BD5221
D:\Games\GTA San Andreas base\ImVehFt.asi    247296    0x69B70000    0x00043000    0x69B81210
C:\WINDOWS\SYSTEM32\d3dx9_43.dll    1998168    0x63DF0000    0x001FF000    0x63FAEC0D
D:\Games\GTA San Andreas base\ImVehFtFix.asi    247808    0x69B20000    0x00041000    0x69B2AF26
D:\Games\GTA San Andreas base\modloader.asi    704000    0x63D30000    0x000B2000    0x63D84F97
C:\WINDOWS\SYSTEM32\dbghelp.dll    1494016    0x73E60000    0x00188000    0x73E98B70
C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL    31528    0x75190000    0x0000A000    0x75192A60
D:\Games\GTA San Andreas base\SilentPatchSA.asi    282624    0x63CE0000    0x00049000    0x63D01860
D:\Games\GTA San Andreas base\VehFuncs.asi    524136    0x63C30000    0x000A1000    0x63C690E0
D:\Games\GTA San Andreas base\VMPEditor.asi    145920    0x03950000    0x0002C000    0x03965294
C:\WINDOWS\SYSTEM32\windows.storage.dll    6373120    0x73850000    0x0060C000    0x73A2B8A0
C:\WINDOWS\SYSTEM32\Wldp.dll    146648    0x73820000    0x00025000    0x73829600
C:\WINDOWS\System32\SHCORE.dll    547480    0x75670000    0x00087000    0x756B2B80
C:\WINDOWS\SYSTEM32\profapi.dll    89360    0x75270000    0x00018000    0x7527A250
C:\WINDOWS\system32\uxtheme.dll    455168    0x72B30000    0x00074000    0x72B67470
C:\WINDOWS\System32\MSCTF.dll    861984    0x77560000    0x000D4000    0x775AE470
C:\WINDOWS\SYSTEM32\kernel.appcore.dll    52672    0x754E0000    0x0000F000    0x754E47E0
C:\WINDOWS\System32\bcryptPrimitives.dll    383264    0x77080000    0x0005F000    0x770B36C0
C:\WINDOWS\SYSTEM32\textinputframework.dll    753072    0x69830000    0x000B9000    0x69870690
C:\WINDOWS\System32\CoreUIComponents.dll    2621720    0x67C10000    0x0027E000    0x67C6E960
C:\WINDOWS\System32\CoreMessaging.dll    630592    0x69100000    0x0009B000    0x69160F00
C:\WINDOWS\SYSTEM32\ntmarta.dll    152904    0x754F0000    0x00029000    0x754F7E90
C:\WINDOWS\SYSTEM32\wintypes.dll    896088    0x6C2F0000    0x000DB000    0x6C368590
C:\WINDOWS\SYSTEM32\TextShaping.dll    611960    0x6BEB0000    0x00094000    0x6BF3F2B0
C:\WINDOWS\SYSTEM32\DDRAW.dll    527360    0x634C0000    0x000E9000    0x634D12A0
C:\WINDOWS\SYSTEM32\dxgi.dll    787120    0x67320000    0x000C3000    0x67354810
C:\WINDOWS\SYSTEM32\DCIMAN32.dll    11776    0x72680000    0x00007000    0x72682020
C:\WINDOWS\SYSTEM32\dxcore.dll    163216    0x64B40000    0x0002C000    0x64B5A570
C:\WINDOWS\SYSTEM32\DSOUND.dll    493056    0x63440000    0x0007F000    0x6346F300
C:\WINDOWS\SYSTEM32\powrprof.dll    268080    0x74900000    0x00044000    0x74906ED0
C:\WINDOWS\SYSTEM32\UMPDC.dll    47472    0x748C0000    0x0000D000    0x748C7560
C:\WINDOWS\System32\clbcatq.dll    504552    0x76590000    0x0007E000    0x765FBD50
C:\WINDOWS\System32\MMDevApi.dll    421488    0x67120000    0x0006B000    0x67145E60
C:\WINDOWS\System32\DEVOBJ.dll    166304    0x72F10000    0x0002B000    0x72F1B280
C:\WINDOWS\SYSTEM32\AUDIOSES.DLL    1262896    0x66FE0000    0x00137000    0x670238C0
C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll    52664    0x6C240000    0x0000F000    0x6C2442F0
C:\WINDOWS\SYSTEM32\DINPUT8.dll    171008    0x63400000    0x00037000    0x63407F90
C:\WINDOWS\SYSTEM32\inputhost.dll    967912    0x66D70000    0x000ED000    0x66E35F50
C:\WINDOWS\SYSTEM32\PROPSYS.dll    791808    0x6D190000    0x000C2000    0x6D1F0DA0
C:\WINDOWS\SYSTEM32\HID.DLL    25600    0x748F0000    0x0000A000    0x748F1BB0
C:\WINDOWS\System32\WINTRUST.dll    321184    0x75920000    0x0004E000    0x75937720
C:\WINDOWS\System32\CRYPT32.dll    1013344    0x76E20000    0x000FA000    0x76E75030
C:\WINDOWS\SYSTEM32\MSASN1.dll    50616    0x75520000    0x0000E000    0x75525690
C:\WINDOWS\SYSTEM32\d3d9.dll    1625376    0x73050000    0x00190000    0x730CA550
C:\WINDOWS\SYSTEM32\dwmapi.dll    138936    0x737F0000    0x00026000    0x737F6050
C:\WINDOWS\System32\DriverStore\FileRepository\u0376944.inf_amd64_7a28758ed8b2ac21\B376966\aticfx32.dll    1491152    0x72DA0000    0x00167000    0x72E680D6
C:\WINDOWS\SYSTEM32\VERSION.dll    27320    0x75220000    0x00008000    0x75221800
C:\WINDOWS\System32\DriverStore\FileRepository\u0376944.inf_amd64_7a28758ed8b2ac21\B376966\atiu9pag.dll    172904    0x737C0000    0x0002A000    0x737CF8A8
C:\WINDOWS\System32\DriverStore\FileRepository\u0376944.inf_amd64_7a28758ed8b2ac21\B376966\atiumdag.dll    11259088    0x69EB0000    0x00ABD000    0x69EC66C0
C:\WINDOWS\SYSTEM32\dbgcore.DLL    138752    0x73790000    0x00026000    0x737AD3B0
C:\WINDOWS\System32\DriverStore\FileRepository\u0376944.inf_amd64_7a28758ed8b2ac21\B376966\atiumdva.dll    14253976    0x67E90000    0x00DE3000    0x67F34E30
C:\WINDOWS\SYSTEM32\amdihk32.dll    168184    0x73760000    0x00027000    0x737668C5
C:\WINDOWS\SYSTEM32\dcomp.dll    1452376    0x68F90000    0x00165000    0x68FFEF80
C:\Windows\System32\quartz.dll    1470976    0x63260000    0x0019A000    0x6328B160
C:\Windows\System32\devenum.dll    93960    0x69B00000    0x00018000    0x69B10D60
C:\Program Files (x86)\K-Lite Codec Pack\Filters\DirectVobSub\vsfilter.dll    1660416    0x630B0000    0x001AA000    0x63192537
C:\WINDOWS\SYSTEM32\WININET.dll    4516352    0x69320000    0x00456000    0x69652600
C:\WINDOWS\SYSTEM32\OLEACC.dll    321024    0x74A20000    0x00053000    0x74A3C2D0
C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_a8625c1886757984\Comctl32.dll    2152264    0x698F0000    0x00210000    0x699754E0
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\LAVVideo.ax    1075712    0x62FA0000    0x0010A000    0x630467AA
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avutil-lav-55.dll    577024    0x62EF0000    0x000A8000    0x62EF13E0
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avfilter-lav-6.dll    198144    0x62EB0000    0x00038000    0x62EB13E0
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\swscale-lav-4.dll    528384    0x61C30000    0x00092000    0x61C313E0
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avcodec-lav-57.dll    11373568    0x11A50000    0x011D7000    0x11A513E0
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avresample-lav-3.dll    156672    0x61C00000    0x0002E000    0x61C013E0
C:\WINDOWS\SYSTEM32\D3DIM700.DLL    388096    0x61B90000    0x00063000    0x61BDFEA0
C:\WINDOWS\SYSTEM32\wdmaud.drv    215040    0x61B50000    0x0003A000    0x61B5CEA0
C:\WINDOWS\SYSTEM32\ksuser.dll    20328    0x6C230000    0x00007000    0x6C231EC0
C:\WINDOWS\SYSTEM32\AVRT.dll    27336    0x74A10000    0x00008000    0x74A11AA0
C:\WINDOWS\SYSTEM32\msacm32.drv    23552    0x68CD0000    0x0000A000    0x68CD4200
C:\WINDOWS\SYSTEM32\midimap.dll    18944    0x61B40000    0x00008000    0x61B41990
C:\Windows\System32\Windows.UI.dll    998352    0x66EE0000    0x000F3000    0x66F3B230
C:\Windows\System32\WindowManagementAPI.dll    468440    0x66E60000    0x00073000    0x66EBED80
C:\WINDOWS\SYSTEM32\twinapi.appcore.dll    1634208    0x67190000    0x0018F000    0x67213930
C:\WINDOWS\SYSTEM32\wmvcore.dll    2137256    0x61930000    0x0020D000    0x6196DA40
C:\WINDOWS\SYSTEM32\WMASF.DLL    247344    0x618F0000    0x0003D000    0x61925DC0
C:\WINDOWS\SYSTEM32\mfperfhelper.dll    1075528    0x617E0000    0x00106000    0x618CC3B0
C:\WINDOWS\system32\mlang.dll    198656    0x65A20000    0x00034000    0x65A30580
C:\WINDOWS\SYSTEM32\mscms.dll    594464    0x61740000    0x00093000    0x61756DF0
C:\WINDOWS\SYSTEM32\USERENV.dll    141008    0x75290000    0x00025000    0x75298890
C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll    45904    0x61730000    0x0000C000    0x61735B60
C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll    186880    0x616F0000    0x00032000    0x61712D70
C:\WINDOWS\System32\dsdmo.dll    183808    0x616C0000    0x00030000    0x616E76D0
C:\WINDOWS\System32\msdmo.dll    28896    0x616B0000    0x00009000    0x616B2970
Game terminated.

I see you have imvehft.asi of improved vehicle features... Maybe its incompatible with the limit adjuster since the modloader doesn't show any error but the game crashes because of the limit adjuster (limit adjusters crash log present only too mod loader shows a normal game shutdown).... Confirm compatibility of Improved vehicle features with Fastman's limit adjuster please. it worked with limit adjuster version 1.8 but after that it crashes.... with imvehft.asi (for me)....

Link to comment
Share on other sites

never unpack fastman92 limit adjuster into the modloader folder. All the errors that were here were also discovered by me, due to the fact that fastman92 limit adjuster was not in the root folder of the game...

Edited by Kirbar
Link to comment
Share on other sites

Panzor23
42 minutes ago, Kirbar said:

never unpack fastman92 limit adjuster into the modloader folder. All the errors that were here were also discovered by me, due to the fact that fastman92 limit adjuster was not in the root folder of the game...

for me, the mod is in the root folder of the game... Imvehft still causes a crash... modloader log doesn't show any errors while FLA does(no error by modloader when imvehft is placed inside it, or in root folder, or in scripts folder)... This makes me think that the FLA is the one causing the problems and incompatibility, not to mention it fails to read the patches of many WORKING Asi files(they must be deleted). It seems to be creating incompatibilities itself... Can anyone suggest a setting that may be causing this or is this an innate problem of FLA?

Link to comment
Share on other sites

reallymore

wait, does anyone know how to install it in gta 3?
and at the same time
Does anyone know where is fastman92limitAdjuster_GTAIII.ini?
because the only one I found in the rar does not work and only says the message "the real author of this limit adjuster is fastman92"

Link to comment
Share on other sites

 Here I have more than 230 new cars installed for new id in gta saxvcxlc beta 0.6a for free id up to 6645 id (in the file Trains.img, and registered in gta.dat) (at the same time, I had to turn off the radar.imj and cutscene.imj( Otherwise, the game wouldn't start). Limits on the number of images of the archives were expanded to ... 13-15 in fla.ini, - all these cars are visible, they appear and work. Further up to id 6669 - they are not visible, they don't appear, and how to spawn them I can't (they are installed in the new img - Trains2.img, and are registered in GTA.Dat). The More Vehicles.asi plugin is also installed. ..., maybe it helps like .... maybe 230 wagons did not work in ordinary unmodified gtasas. , much fewer pieces worked there., when trying to spawn them, there were crashes. How to make the cars from the new img archive Trains2.img work (maybe I'm afraid to increase the first one, as it already weighs 1.98 GB and I'm afraid that it might get damaged). Can be what thread the limit should be increased still in fla? And, for some reason, the expansion of the limit on the number of image archives in GTA.dat does not work in my game, I registered 7 and 13 and 15 and 17 .img., the game with the radar and the cutscenes of images did not start anyway, and the cars from the Trains2.img file still did not appear . Even if they are registered in FLA gtasa_trainTypeCarriages.dat, then trains without wagons arrives.

 

 

Edited by lbgh
Link to comment
Share on other sites

skatefilter5

Okay, Yeah it says object # id doesn't have loaded collision how can i solve this? I was trying put the custom map in modloader

 

Link to comment
Share on other sites

skatefilter5
On 1/26/2021 at 3:02 AM, fastman92 said:

It's also good to know that the CVehicle structure (CEntity too) is bit different in Android version. Therefore if you do this for Android, then you'd need to use a bit different offset.

 

By default: cHandlingDataMgr mod_HandlingManager on 0xC2B9C8
With FLA handling.cfg limits enabled: structure cHandlingDataMgr gets changed and mod_HandlingManager gets moved to new memory address.

If you have a spawned vehicle, if you have a CVehicle* object, then you read pointer to tHandlingData_extended through one of its members (0x384 offset).

 

-------------------------------------------------------

MTA with the FLA 5.7+:

MTA was recently made compatible with different ID limits (max number of files - 65533) and world map size.

Here's how to load the FLA in the MTA.

 

Get the MTA's source code. Learn how to compile and run it.

 

Then Edit file Client\core\Core.cpp.

In function DllMain, at the end of reason DLL_PROCESS_ATTACH add the following lines:

            // Load the FLA
            LoadLibraryA("$fastman92limitAdjuster.asi");

Screenshot:

 

a80e771367921229.jpg

 

Compile and run. Place the FLA in game directory.

 

Notes:
MTA synchronizes vehicle model IDs as one byte value. That's a problem. Only vehicle model IDs between 400 and 655 can be synchronized for the time being.
 

This is only for the FLA 5.7 and higher. Use it for versions lower than 5.7 and your game won't work properly.

I can't find mta source code where can i get it at? ...and C++ is hard to compiled, notepad++ will do so.

What does it do in mtasa with limit increase stream above 200 objects thats shown?

Edited by skatefilter5
Link to comment
Share on other sites

Pls make it support iOS Jailbreak.....!!!

  • KEKW 2
Link to comment
Share on other sites

BilinmeyenBey
Posted (edited)

I have this error, when trying to open gta_sa.exe

 

spacer.png

 

Here is my gtasa_radarBlipSpriteFilenames.dat :

Spoiler

# Author: fastman92
# fastman92 limit adjuster required to apply the radar blip sprite filenames
# Blip sprite ID, texture name



2 radar_centre
3 arrow
4 radar_north
5 radar_airYard
6 radar_ammugun
7 radar_barbers
8 radar_BIGSMOKE
9 radar_boatyard
10 radar_burgerShot
11 radar_bulldozer
12 radar_CATALINAPINK
13 radar_CESARVIAPANDO
14 radar_chicken
15 radar_CJ
16 radar_CRASH1
17 radar_diner
18 radar_emmetGun
19 radar_enemyAttack
20 radar_fire
21 radar_girlfriend
22 radar_hostpitaL
23 radar_LocoSyndicate
24 radar_MADDOG
25 radar_mafiaCasino
26 radar_MCSTRAP
27 radar_modGarage
28 radar_OGLOC
29 radar_pizza
30 radar_police
31 radar_propertyG
32 radar_propertyR
33 radar_race
34 radar_RYDER
35 radar_saveGame
36 radar_school
37 radar_qmark
38 radar_SWEET
39 radar_tattoo
40 radar_THETRUTH
41 radar_waypoint
42 radar_TorenoRanch
43 radar_triads
44 radar_triadsCasino
45 radar_tshirt
46 radar_WOOZIE
47 radar_ZERO
48 radar_dateDisco
49 radar_dateDrink
50 radar_dateFood
51 radar_truck
52 radar_cash
53 radar_flag
54 radar_gym
55 radar_impound
56 radar_light
57 radar_runway
58 radar_gangB
59 radar_gangP
60 radar_gangY
61 radar_gangN
62 radar_gangG
63 radar_spray
64 radar_emptri
65 radar_empdan
66 radar_empmaf
67 radar_emprif

 

Here is my .ini file of fastman92 limit adjuster:

 

Spoiler

; fastman92limitAdjuster_GTASA.ini

[DYNAMIC LIMITS]
; ColModels (10150)
#ColModels = 10150

; VehicleStructs (50)
; Max number of vehicles with different IDs loaded.
#VehicleStructs = 50

; rwObjectInstances (1000)
#rwObjectInstances = 1000

; Matrices (900)
#Matrices = 900

; PtrNode Singles (70000)
#PtrNode Singles = 70000

; PtrNode Doubles (3200)
#PtrNode Doubles = 3200

; EntryInfoNodes (500)
#EntryInfoNodes = 500

; Peds (140)
#Peds = 140

; Vehicles (110)
#Vehicles = 110

; Objects (350)
#Objects = 350

; Tasks (500)
#Tasks = 500

; Events (200)
#Events = 200

; PointRoute (32)
#PointRoute = 32

; PatrolRoute (32)
#PatrolRoute = 32

; NodeRoute (64)
#NodeRoute = 64

; TaskAllocator (16)
#TaskAllocator = 16

; PedIntelligence (140)
#PedIntelligence = 140

; PedAttractors (64)
#PedAttractors = 64

; QuadTreeNodes (400)
#QuadTreeNodes = 400

; Collision links (50)
#Collision links = 50

; CustomEnvMapPipeMatDataPool (4096)
#CustomEnvMapPipeMatDataPool = 4096

; CustomEnvMapPipeAtmDataPool (1024)
#CustomEnvMapPipeAtmDataPool = 1024

; CustomSpecMapPipeMaterialDataPool (4096)
#CustomSpecMapPipeMaterialDataPool = 4096

[IPL]
; IPL : inst section, buildings (13000)
#Buildings = 13000

; IPL: inst section, dummies (2500)
#Dummies = 2500

; IPL : inst entries per file (4096)
#Inst entries per file = 4096

; IPL: entity index array (40)
#Entity index array = 40

; IPL: map zones (39)
#Map zones = 39

; IPL: navigation zones (380)
#Navigation zones = 380

; IPL: occl for interiors (40)
#Interior occluders = 40

; IPL: occl for map (1000)
#Occluders = 1000

; IPL: tcyc (32)
#Timecycle modifiers = 32

; IPL: cull mirror attribute zones (72)
#CULL mirror attribute zones = 72

; IPL: cull tunnel attribute zones (40)
#CULL tunnel attribute zones = 40

; IPL: cull attribute zones (1300)
#CULL attribute zones = 1300

; IPL: jump (256)
#Stunt jumps = 256

; IPL: enex (400)
#Entry exits = 400

; IPL: auzo zone boxes (158)
#Auzo zone boxes = 158

; IPL: auzo zone boxes coordinate (0)
#Auzo zone boxes, apply coordinate limit patch = 0

; IPL: auzo zone spheres (3)
#Auzo zone spheres = 3

; Enable pickup limit patch
#Enable pickup limit patch = 0

; IPL: pickups, coordinate limit will be hacked as well (620)
#Pickups = 620

; Pickup collected
#Pickup collected = 20

[IDE LIMITS]
; IDE : objs section type 1 (14000)
#IDE Objects Type 1 = 14000

; IDE : objs section type 2 (70)
#IDE Objects Type 2 = 70

; IDE : tobj section (169)
#Timed Objects = 169

; IDE : hier (92)
#Hier Objects = 92

; IDE : cars section (212)
#Vehicle Models = 213

; IDE : peds section ( 281 )
Ped Models = 278

# IDE : weap section ( 51 )
#Weapon Models = 51

# IDE: 2dfx section (100)
#2DFX Effects = 100

[MAP LIMITS]
; Apply tracks.dat coordinate limit patch
#Apply tracks.dat coordinate limit patch = 0

; tracks.dat file size limit 
#Tracks.dat file size limit = 46384

; Max number of track stations (6)
#Max number of track stations = 6

; Enables track config loader
#Enable track config loader = 0

; Apply paths limit patch
#Apply paths limit patch = 0

; Enables path debugging
#Enable path debugging = 0

; Paths map size (6000)
; This option requires new set of files if map size is changed!!!
#Paths map size = 6000

; Radar map size (6000)
; This option requires new set of files if map size is changed!!!
#Radar map size = 6000

; Enables frontend map different, using fradar**.txd files
#Enable frontend map different = 0

; Water map size (6000)
#Water map size = 6000

; Renderware world map size (10000)
#Renderware world map size = 10000

; World map size (6000)
#World map size = 6000

; World sector size (50)
#World sector size = 50

; World LOD sector size (200)
#World LOD sector size = 200

[LEVEL LIMITS]
; Level limits are enabled if you uncomment 'Number of levels'

; Currently it's only possible to put the default car/ped IDs for levels.
; Random IDs won't work

#Number of levels = 4

; Cop car IDs for levels
Cop car level 0 = 599
Cop car level 1 = 596
Cop car level 2 = 597
Cop car level 3 = 598
Cop bike = 523

; Cop ped IDs for levels
Cop ped level 0 = 283
Cop ped level 1 = 280
Cop ped level 2 = 281
Cop ped level 3 = 282
Cop ped bike = 284

; Ambulance IDs for levels
Ambulance level 1 = 416
Ambulance level 2 = 416
Ambulance level 3 = 416

; Medic IDs for levels
Medic level 1 = 274
Medic level 2 = 275
Medic level 3 = 276

; Fire engine IDs for levels
Fire engine level 1 = 407
Fire engine level 2 = 407
Fire engine level 3 = 407

; Fireman IDs for levels
Fireman level 1 = 277
Fireman level 2 = 279
Fireman level 3 = 278

; Cab driver IDs for levels
Number of cab drivers for level 0 = 0

Number of cab drivers for level 1 = 2
Cab driver level 1 place 0 = 262
Cab driver level 1 place 1 = 261

Number of cab drivers for level 2 = 2
Cab driver level 2 place 0 = 220
Cab driver level 2 place 1 = 234

Number of cab drivers for level 3 = 2
Cab driver level 3 place 0 = 182
Cab driver level 3 place 1 = 206

; Item price multipliers for levels
Item price multiplier 0 = 1.0
Item price multiplier 1 = 1.0
Item price multiplier 2 = 1.0
Item price multiplier 3 = 1.2

[VEHICLE SPECIAL FEATURES]
#Enable special features = 0

Number of hydra vehicles = 1
Hydra 1 = 520

Number of ZR350 vehicles = 1
ZR350 1 = 477

[RESTARTS]
#Max number of hospital restarts = 10
#Max number of police restarts = 10

[IMG LIMITS]
; Max number of IMG archives (8)
#Max number of IMG archives = 8

; Enable handling of new enhanced IMG archives
#Enable handling of new enhanced IMG archives = 0

; Increase the IMG archive size limit (max limit 32 GB)
#Increase the IMG archive size limit = 0

; Enable handling of IMGLIST keyword
#Enable handling of IMGLIST keyword = 1

[DIRECTORY LIMITS]
; Extra objects directory (550)
#Extra objects directory = 550

; Cutscene directory (512)
#Cutscene directory = 512

; Clothes directory (550)
#Clothes directory = 550

[WATER LIMITS]
; Water triangles (6)
#Water triangles = 6

; Water quads (301)
#Water quads = 301

; Water quads and triangles list (701)
#Water quads and triangles list = 701

; Water vertices (1021)
#Water vertices = 1021

[CAR STREAMING]
; Cargrp cars per group (23)
; Max number you can put is 63.
; Do not put more unless this 63 limit will be removed in the next version of limit adjuster.
; Remember to increase a limit of VehicleStructs appropriately!
; Otherwise the game will crash after minutes of playing, because a limit of VehicleStructs will be exceeded.
#Cargrp cars per group = 23

; Streaming : DesiredNumberOfVehiclesLoaded (22)
; This limit must be lower than a number of members per car group.
; Remember to increase a limit of VehicleStructs, it must be higher than desired number of vehicles loaded.
#Streaming_DesiredNumberOfVehiclesLoaded = 22

; Car generators (500)
#Car generators = 500

; Number of process counter passes for car generators (4)
#Number of process counter passes for car generators = 4

; Should CCarGenerator_extended be used?
#Use extended format for car generators = 0

; Accept any ID for car generator?
#Accept any ID for car generator = 0

[PED STREAMING]
; Pedgrp peds per group (21)
#Pedgrp peds per group = 21

[STREAMING]
; Memory available, in MB unit (megabytes), default value 50
#Memory available = 50

; Max number of stream handles (32)
#Max number of stream handles = 32

; Number of requested models above which the game considers loading very busy (5)
#Number of requested models above which the game considers loading very busy = 5

; Minimum number of iterations in LoadAllRequestedModels (10)
#Minimum number of iterations in LoadAllRequestedModels = 10

[RENDERER LIMITS]
; Invisible entity pointers (150)
#Invisible entity pointers = 150

; Visible super LOD pointers (50)
#Visible super LOD pointers = 50

; Visible LOD pointers (1000)
#Visible LOD pointers = 1000

; Visible entity pointers (1000)
#Visible entity pointers = 1000

[VISIBILITY LIMITS]
; Alpha list limit (20)
#Alpha list limit = 20

; Alpha boat atomic list limit (20)
#Alpha boat atomic list limit = 20

; Alpha entity list limit (200)
#Alpha entity list limit = 200

; Alpha underwater entity list limit (100)
#Alpha underwater entity list limit = 100

; Alpha really draw last list limit (50)
#Alpha really draw last list limit = 50

; Weapon peds for PC limit (100)
#Weapon peds for PC limit = 100

[ID LIMITS]
#Apply ID limit patch = 0

#I want to increase the IPL limit and I know it may cause bugs = 0

; ------- Information:
; ---- Count of files of one type can't be higher than 65535. That means you can have set a 65535 value for DFF/TXD/COL or whatever, but can't set 65536 or anything higher.
; ---- Total number of file IDs virtually unlimited (__int32)

; DFF (20000)
#FILE_TYPE_DFF = 20000

; TXD (5000)
#FILE_TYPE_TXD = 5000

; COL (255)
#FILE_TYPE_COL = 255

; IPL (256)
#FILE_TYPE_IPL = 256

; IFP (180)
#FILE_TYPE_IFP = 180

; RRR (475)
#FILE_TYPE_RRR = 475

; SCM (82)
#FILE_TYPE_SCM = 82

; LOADED_START (2)
#FILE_TYPE_LOADED_START = 2

; REQUESTED_START (2)
#FILE_TYPE_REQUESTED_START = 2

; different limits below
; These limits don't require 'ID limit patch' to be enabled.

; Count of killable model IDs (vehicles/peds) (800)
; In game there's an array CDarkel::RegisteredKills and it stores the number of registered kills for model IDs.
; Model IDs that may be killed are vehicles/peds.
; Default value of 800, means that 0-799 is valid ID for ped/vehicle.
;
; In short, this value will affect the max possible ID for ped/vehicle.
Count of killable model IDs = 12600

[HANDLING.CFG LIMITS]
Apply handling.cfg patch = 1

; Number of standard lines (210)
Number of standard lines = 211

; Number of bike lines (13)
#Number of bike lines = 13

; Number of flying lines (24)
#Number of flying lines = 24

; Number of boat lines (12)
#Number of boat lines = 12

; Number of animation group lines (30)
#Number of animation group lines = 30

[SCM LIMITS]
; max size in bytes of MAIN segment from main.scm (200000)
#Max size of MAIN segment = 200000

# max mission size from main.scm (69000)
#Max mission size = 69000

; Running scripts (96)
#Running scripts = 96

; Mission cleanup array limit (75)
#Mission cleanup = 75

; Used object array (395)
#Max number of used objects = 395

; Switch jump table cases (75)
#Switch jump table cases = 75

[OTHER LIMITS]
; Coronas (64)
#Coronas = 64

; Max size of single collision from .col archive (32768)
#Collision size = 32768

; Cover points (100)
#Cover points = 100

; LOD distance = 300.0
#LOD distance = 300.0

# Max number of particles active (1000)
#Max number of particles active = 1000

; Limit for number of object.dat entries.
; 5 first entries of array are reserved for hardcoded purpose.
#Object info entries = 160

; Radar traces (175)
#Radar traces = 175

; References (3000)
#References = 3000

; Vehicle colors (128)
#Vehicle colors = 128

; Number of plate textures (3)
#Number of plate textures = 3

[ROADBLOCK LIMITS]
; Apply roadblox.dat better loader
#Apply roadblox.dat better loader = 0

[SHADOW LIMITS]
; Shadows stored (48)
#Shadows stored = 48

; Poly bunches (360)
#Poly bunches = 360

; Static shadows (48)
#Static shadows = 48

; Permanent shadows (48)
#Permanent shadows = 48

[WEAPON LIMITS]
; Enable weapon type loader
#Enable weapon type loader = 0

; Weapon type loader, number of type IDs (70)
#Weapon type loader, number of type IDs = 70

; Enable melee combo type loader
#Enable melee combo type loader = 0

; Max number of melee combos (17)
#Max number of melee combos = 17

[SPECIAL]
; Disables radar rotation
#Disable radar rotation = 0

; Disables 270 km\h plane speed limit.
#Disable plane speed limit = 0

; Make helicopters land on water when cars on water cheat enabled
#Make helicopters land on water when cars on water cheat enabled = 1

; Make save of variable size
#Make save of variable size = 0

; Make paintjobs work for any ID
#Make paintjobs work for any ID = 0

[ERROR REPORTING]
Enable error reporting = 1

Attempt to load object instance with undefined ID = 1
#Car generator limit exceeded = 0
Car generator with invalid model ID is getting registered = 1
IMG archive needs rebuilding = 1
Model does not have collision loaded = 1
#Model has collision already set up = 0
#Model name is declared on multiple IDs = 0
#Requested file does not exist = 0
Stream handles limit exceeded = 1

[DEBUG OUTPUT]
; Enables debug output from sprintf and printf functions.
#Enable debug output = 0

; Enable logging of files loaded
#Enable logging of files loaded = 0

[DEBUGGING]
; Makes pad 1 act like pad 0
#Copy info to pad 1 from pad 0 = 0

[PLUGIN PATCHES]
; Enables plugin patches.
#Enable plugin patches = 0

[ADDONS]
#Enable cheat string loader = 0
#Enable vehicle audio loader = 0

#Enable train type carriages loader = 0

; Train carriage loader, max number of vehicles (15)
#Train type carriage loader, max number of vehicles for type = 15

; Train carriage loader, number of type IDs (16)
#Train type carriage loader, number of type IDs = 16

Enable radar blip sprite filename loader = 1

; Radar blip sprite filename loader, number of type IDs (64)
Radar blip sprite filename loader, number of type IDs = 65

[MAIN]
author = fastman92
donation window disable code =

; Crash expection handler
; You should leave it enabled, or there will be no crash log.
; Please don't disable it unless you have a good reason.
Register global expection handler = 1
#Disable music on global exception handler = 0

 

Edited by BilinmeyenBey
Link to comment
Share on other sites

Fideicide

Can the bullet simulator mod be fully compatible with FLA every time I shoot with a shotgun or rifle the game crashes but never crashes when I don't have FLA installed could it be a limit I need to increase?

Link to comment
Share on other sites

  • 2 weeks later...
Farik_Klass
Posted (edited)

[•] - Hi fastman92 can add such features on GTA SA ANDROID V2.00 and for GTA VC ANDROID 1.0.9.

 

[1] - Function GTA SA ANDROID V2.00. 

; Peds (140)
Peds = 200

; PedIntelligence (140)
PedIntelligence = 200

; PedAttractors (64)
PedAttractors = 100

; IDE : cars section (212)
Vehicle Models = 500

; IDE : peds section ( 278 )
Ped Models = 300

# IDE : weap section ( 51 )
Weapon Models = 100

[IMG LIMITS]
; Enable handling of new enhanced IMG archives
Enable handling of new enhanced IMG archives = 1

; Increase the IMG archive size limit (max limit 32 GB)
#Increase the IMG archive size limit = 1

[PED STREAMING]
; Pedgrp peds per group (21)
Pedgrp peds per group = 63

; Car generators (500)
Car generators = 1000

; Number of process counter passes for car generators (4)
Number of process counter passes for car generators = 8

; Should CCarGenerator_extended be used? (0)
Use extended format for car generators = 1

; Accept any ID for car generator?
Accept any ID for car generator = 1

end

 

[2] - Function GTA VC ANDROID 1.0.9.

[SCM LIMITS]
; Max size of MAIN segment (270000)
#Max size of MAIN segment = 270000

; Max mission size (69000)
#Max mission size = 69000

; Running scripts (96)
#Running scripts = 96

; Mission cleanup (75)
#Mission cleanup = 75

; Max number of used objects (395)
#Max number of used objects = 395

; Switch jump table cases (75)
#Switch jump table cases = 75

end

Edited by Farik_Klass
Link to comment
Share on other sites

Blood Tiger
Posted (edited)

Hello. Is it possible to break "pedTaskAssignments[128]" limit (array at adress 0x0C0B1E8)? a.k.a "script tasks" limit. This limit is a pain in the ass and is not mentioned anywhere, if there are more than 128 scripted task peds (or just the total number of script tasks for all peds goes up to 128) it will overflow and the game will crash with code "0x00571A00" or "0x00571A10". And none of the existing unlimiters on the tasks of peds does NOT affect this limit. I would really appreciate an answer, thanks in advance.

Update 25.05: After many hours of work i successfully cracked it, i would like to see unlimiter of this in FLA too.

Edited by Blood Tiger
update information
Link to comment
Share on other sites

Also, while trying to break this limit, I successfully cracked the limit on the simultaneous number of explosions from 16 to 255. I would like to share this.

Link to comment
Share on other sites

Hey fastman92 I was wondering if you can help me out looking into a fix for GTA:SA for the Retroid pocket 2+ it runs Android 9 and crashes right after the login screen with a FATAL Error 8 code -6

Link to comment
Share on other sites

Starting fastman92 limit adjuster 6.5, compilation time: May 14 2022 15:40:30 (UTC)
Website: http://fastman92.com

Launch time: 23-5-2022 17:20:26 (UTC), 13:20 (local)
Launched during the day.

Solution platform: ANDROID_ARM32
Game detected: GTA SA 2.00
Game uses dynamic image base? Yes
Game preferred image base: 0x0
Game current image base: 0xD6417000

Number of FLA modules: 70
Delayed processing of limits? Yes

Package name: com.rockstargames.gtasa
Root base directory: /storage/emulated/0
Root directory: /storage/emulated/0/Android/data/com.rockstargames.gtasa/files
Initial directory: /
Cache directory: /data/user/0/com.rockstargames.gtasa/cache
INI filename: fastman92limitAdjuster_GTASA.ini

Global exception handler has been registered.
---------------------------------------------
---------------------------------------------
SPECIAL: Alter file loading order enabled.
---------------------------------------------
SPECIAL: Remove LOD DFF requirement to hold native data enabled.
---------------------------------------------
SPECIAL: Fix HAL crashing on devices with Android 11 and higher enabled.
---------------------------------------------
SPECIAL: Disable CINFO.BIN and MINFO.BIN loading
---------------------------------------------
---------------------------------------------
Number of memory changes made: 17
---------------------------------------------

Application has crashed, here's a log:
Current process ID: 2513
Current thread ID: 2533
Exception address: 0x00000000 (module not found)
Exception signal: 8 (SIGFPE)
Exception code: 0xFFFFFFFA (UNKNOWN)

General registers:
R0 : 0x00000000 (0)
R1 : 0x000009E5 (2533)
R2 : 0x00000008 (8)
R3 : 0x00007D00 (32000)
R4 : 0x00007D00 (32000)
R5 : 0xD6AF7874 (-693143436)
R6 : 0x00000000 (0)
R7 : 0x0000010C (268)
R8 : 0x00000000 (0)
R9 : 0x00000000 (0)
R10: 0x00000000 (0)
R11: 0x00000001 (1)
R12: 0xD55C3860 (-715376544)
SP : 0xD55C3850 (-715376560)
LR : 0xD73EAA80 (-683758976)
PC : 0xF4A16248 (-190750136) ["libc.so"+0x55248]
PSR : 0x00010010 (65552)

Stack (printing from 0xD55C3850):
+0x000  00 00 00 00  0D 30 6C D6  00 00 00 00  18 00 00 00
+0x010  68 38 5C D5  41 A6 80 D6  78 38 5C D5  91 DF 80 D6
+0x020  00 00 00 00  18 00 00 00  88 38 5C D5  1D B3 8E D6
+0x030  00 00 00 00  2C 62 AF D6  B8 38 5C D5  A1 C2 9F D6
+0x040  2C 62 AF D6  00 00 00 00  B4 38 5C D5  00 00 00 00
+0x050  00 00 00 00  00 00 00 00  01 00 00 00  DC F1 AE D6
+0x060  2C 62 AF D6  00 00 00 00  18 39 5C D5  FB 0D 68 D6
+0x070  A3 6A D1 4C  02 00 00 00  5A C2 8B 62  D9 53 0C 00
+0x080  00 00 00 00  00 00 00 00  00 00 00 00  00 00 00 00
+0x090  00 00 00 00  00 00 00 00  00 00 00 00  00 00 00 00
+0x0A0  00 00 00 00  00 00 00 00  50 39 5C D5  00 00 00 00
+0x0B0  68 38 D7 F6  19 00 00 00  A8 46 48 6F  00 00 00 00
+0x0C0  60 38 D7 F6  00 D7 49 ED  28 39 5C D5  B3 34 69 D6
+0x0D0  A5 34 69 D6  00 D7 49 ED  50 39 5C D5  C1 11 69 D6
+0x0E0  A5 34 69 D6  D1 09 00 00  D1 09 00 00  EC C4 21 F7
+0x0F0  00 10 00 00  70 39 5C D5  70 39 5C D5  70 39 5C D5
+0x100  78 00 00 00  FF 47 A2 F4  E7 47 A2 F4  FB EF 9D F4
+0x110  78 39 5C D5  E7 47 A2 F4  70 39 5C D5  00 00 00 00
+0x120  70 F9 77 D5  70 F9 CF D4  E5 09 00 00  D1 09 00 00
+0x130  00 00 00 00  00 60 4C D5  70 D9 0F 00  00 10 00 00

base: 0xD54C8000   top: 0xD55C3850   bottom: 0xD55C4000

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.