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fastman92 limit adjuster


fastman92

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31 minutes ago, Fenton said:

One thing I noticed when adding a weapon to the game, if you're trying to kill a ped with a heavy weapon or an explosion without their head blown off, they will always lie dead on their stomach. Without any added gun installed, they will instead lie dead on their backs if killed. Is it possible to fix this?

This is not a correct way to report the problem.

 

At the least you would have to describe clearly the changes in files that make a difference, mention which weapon you are using and include screenshots of that. Video may also be useful.

 

Basically you have to do the best to show me there is a real problem in the quickest way possible.

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28 minutes ago, fastman92 said:

This is not a correct way to report the problem.

 

At the least you would have to describe clearly the changes in files that make a difference, mention which weapon you are using and include screenshots of that. Video may also be useful.

 

Basically you have to do the best to show me there is a real problem in the quickest way possible.

The animation depicted in the second video is no longer used after adding the new weapons, it is used for any person who is killed by any heavy weapon or an explosion, the way they die is now unnatural because they are supposed to be pushed back by these weapons.

With the added weapons installed:
https://streamable.com/dn1yeo
Without the added weapons installed:
https://streamable.com/tooosb

Edited by Fenton
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41 minutes ago, Fenton said:

The animation depicted in the second video is no longer used after adding the new weapons, it is used for any person who is killed by any heavy weapon or an explosion, the way they die is now unnatural because they are supposed to be pushed back by these weapons.

With the added weapons installed:
https://streamable.com/dn1yeo
Without the added weapons installed:
https://streamable.com/tooosb

I see the difference on the video, but you have to describe the minimum change in files it takes to produce this difference.

 

Is it only enabling the weapon limits or the problem appears on the added weapon? All it matters. 

 

You need to describe in detail. 

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5 minutes ago, fastman92 said:

I see the difference on the video, but you have to describe the minimum change in files it takes to produce this difference.

 

Is it only enabling the weapon limits or the problem appears on the added weapon? All it matters. 

 

You need to describe in detail. 

So, it applies to all heavy weapons, including the original ones, like the desert eagle, all shotguns, all assault rifles, and any kind of explosions. This issue appears after enabling the "Enable weapon type loader" option, the number of IDs doesn't matter.

Edited by Fenton
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2 hours ago, Fenton said:

So, it applies to all heavy weapons, including the original ones, like the desert eagle, all shotguns, all assault rifles, and any kind of explosions. This issue appears after enabling the "Enable weapon type loader" option, the number of IDs doesn't matter.

Problem solved. Wait for the new version.

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Hello fastman92 in this version I found a bug on apk 2.00 shorter when you enter the game for the first time it works fine but on the second time the apk does not work at all I understand why this is because of saving the game when you delete it from the data folder game it starts again it has to be done every time I checked it on android 10+ and 11+ I hope you fix it. 
And also at the end of the save does not work at all when you try to click on the save game immediately crashes.
Edited by Farik_Klass
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1 hour ago, Farik_Klass said:
Hello fastman92 in this version I found a bug on apk 2.00 shorter when you enter the game for the first time it works fine but on the second time the apk does not work at all I understand why this is because of saving the game when you delete it from the data folder game it starts again it has to be done every time I checked it on android 10+ and 11+ I hope you fix it. 
And also at the end of the save does not work at all when you try to click on the save game immediately crashes.

Waste of time such a post. 

 

This is not the correct way to report the possible problem.

No actual details provided, all the above basically tells the game has crashed. 

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It doesn’t show any details there, it writes about this log, I checked this bug comes in the new version of Fla 6.3, for example, on the old version of fla 6.0 it works fine without a crash, there is simply nothing to write details.

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8 hours ago, Farik_Klass said:

 

It doesn’t show any details there, it writes about this log, I checked this bug comes in the new version of Fla 6.3, for example, on the old version of fla 6.0 it works fine without a crash, there is simply nothing to write details.

Problem solved. Wait for the new version. 

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hey, fastman i think mission cleanup that sets to 50000 remove all of anything like objects , chars, etc in custom mission but now i cant start the game cuz it want me to drop under 127 will cleanup just 127 that's the biggest downside for to clean up beside destroy them manually I was too lazy to do. 

 

Can you set that back to 50000 as max?  127 is just really close to 75... it won't cleanup my mission mods with tons of objects other stuff, they will remain there forever until you reload your game.

Edited by skatefilter5
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fastman92 limit adjuster 6.4 is available for download

 

New version solves certain problems in the code. There was a major problem in the previous version - save files could not be loaded. 


List of changes:

* 6.4, 27 Jan 2022
- ANDROID_ARM32, GTA SA 2.0, problem solved in module SaveOfVariableLength. Game was crashing when loading the saved game.
- WIN_X86, GTA SA 1.0 HOODLUM, (WEAPON LIMITS -> Enable weapon type loader) bug fixed in CEventDamage::ComputeDeathAnim

** 6.3, 22 Jan 2022
	- ANDROID_ARM32, GTA SA 2.0, (SCM LIMITS -> Max size of MAIN segment, Max mission size, Running scripts, Mission cleanup, Max number of used objects, Switch jump table cases) implemented
	- WIN_X86, GTA SA 1.0 HOODLUM, (MAP LIMITS -> Paths map size) bug fixed in CPathFind::SwitchRoadsOffInArea
	- Android plugin deployment solution, running the application changed. Now finding the activity to launch.
		Solves a possible problem of "Waiting for debugger" because of trying to launch unexported activity.
	- (SPECIAL -> Fix HAL crashing on devices with Android 11 and higher) restored. It was removed by mistake in the previous version.

** 6.2, 10 Jan, 2022
	- ANDROID_ARM32, GTA SA 2.0, (SPECIAL -> Disable CINFO.BIN and MINFO.BIN loading) implemented
	- ANDROID_ARM32, plugin loader fixed and prepared to work properly with the latest version of APK modifier.
		previous version was unusable.

** 6.1, 30 December, 2021
	- WIN_X64, GTA The Trilogy SA 1.0.0.14718, (DEBUG OUTPUT -> Enable debug output). Use a debugger to catch GTA internal messages.
	- WIN_X64, GTA The Trilogy SA 1.0.0.14718, (SPECIAL -> Disable CINFO.BIN and MINFO.BIN loading) implemented
	- WIN_X64, GTA The Trilogy SA 1.0.0.14718, (IDE LIMITS -> Vehicle Models) implemented
	- WIN_X64, GTA The Trilogy SA 1.0.0.14718, support implemented for this game version and ready to use
	- WIN_X86, GTA SA 1.0 HOODLUM, (IPL -> Pickup collected) checking now if the value isn't higher than 127, which is an error.
	- ANDROID_ARM32, GTA SA 2.0, (SPECIAL -> Make save of variable size) implemented
	- ANDROID_ARM32, GTA LCS, plugin loader - compatibility with "fastman92 APK modifier" and launcher's Android_unprotected.
		Works properly and Android's scoped storage problem can be solved.
	- ANDROID_ARM32, GTA SA 2.0, [HANDLING.CFG LIMITS] fixed. Handling flags for tuning the vehicle read correctly.
	- ANDROID_ARM32, GTA SA 2.0, (MAP LIMITS -> World sector size) fixed
	- WIN_X86, GTA SA 1.0 US compact/HOODLUM, compatibility with GTA V HUD by DK22Pac v0.925 ASI
	- ANDROID_ARM32, GTA SA GER 2.09, (SPECIAL -> Fix HAL crashing on devices with Android 11 and higher) implemented.
	- ANDROID_ARM32, GTA SA GER 2.09, support implemented for this game version and ready to use

   

New project, recommended to use for games on Android:

No more problem with GTA Img Tool not being able to access the application files on Android.

 

 

I am putting a lot of effort to make sure that my projects meet the high quality requirements.
That takes a significant amount of work.
If you like any of my projects, you can consider making a donation. And keep on looking for what projects the future might bring.

btn_donateCC_LG.gif


Download: http://fastman92.com

 

 

 

20 hours ago, skatefilter5 said:

hey, fastman i think mission cleanup that sets to 50000 remove all of anything like objects , chars, etc in custom mission but now i cant start the game cuz it want me to drop under 127 will cleanup just 127 that's the biggest downside for to clean up beside destroy them manually I was too lazy to do. 

 

Can you set that back to 50000 as max?  127 is just really close to 75... it won't cleanup my mission mods with tons of objects other stuff, they will remain there forever until you reload your game.

While possible to do, this is not planned. 

Edited by fastman92
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Hi fastman92,crashes after one minute on android 11 or sometimes happens on 10

 

[☆] LOG.

 

 

Starting fastman92 limit adjuster 6.4, compilation time: Jan 27 2022 04:08:23 (UTC)
Website: http://fastman92.com

Launch time: 1-2-2022 19:09:41 (UTC), 00:09 (local)
Launched during the night.

Solution platform: ANDROID_ARM32
Game detected: GTA SA 2.00
Game uses dynamic image base? Yes
Game preferred image base: 0x0
Game current image base: 0xBC21C000

Number of FLA modules: 70
Delayed processing of limits? Yes

Package name: com.rockstargames.left4
Root base directory: /storage/emulated/0
Root directory: /storage/emulated/0/Android/data/com.rockstargames.left4/files/
Initial directory: /
Cache directory: /data/user/0/com.rockstargames.left4/cache
INI filename: fastman92limitAdjuster_GTASA.ini

Global exception handler has been registered.
---------------------------------------------
Modified count of killable model IDs: 99999
---------------------------------------------
---------------------------------------------
Enabling handling.cfg limit adjuster.
New limits:
Number of standard lines = 830
Number of bike lines = 32
Number of flying lines = 48
Number of boat lines = 50
Number of animation group lines = 30

&mod_HandlingManager = 0xD0AAEC00, sizeof(mod_HandlingManager) = 0x355A8
---------------------------------------------
Modified limit of DYNAMIC LIMITS: VehicleStructs to: 9999
---------------------------------------------
Modified limit of DYNAMIC LIMITS: rwObjectInstances to: 999999
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Matrices to: 999999
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 999999
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 999999
---------------------------------------------
Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 999999
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 999999
---------------------------------------------
Modified limit of IPL:inst, buildings to: 999999
---------------------------------------------
Modified limit of IPL:inst, dummies to: 99999
---------------------------------------------
Modified limit of IPL: entity index array to: 999999
---------------------------------------------
Modified limit of IPL:Entry exits to: 999999
---------------------------------------------
Modified limit of IDE:objs:type1 section to 999999
---------------------------------------------
Modified limit of IDE:objs:type2 section to 999999
---------------------------------------------
Modified limit of IDE:hier section to 9999
---------------------------------------------
Modified limit of IDE:tobj section to 9999
---------------------------------------------
Modified limit of IDE:cars section to 99999
---------------------------------------------
Modified limit of IDE:peds section to 99999
---------------------------------------------
Modified limit of IDE:weap section to 99999
---------------------------------------------
Modified limit of IDE:2DFX section to 9999
---------------------------------------------
Modified limit of WATER LIMITS -> Water triangles to: 32
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads to: 999999
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 1402
---------------------------------------------
Modified limit of WATER LIMITS -> Water vertices to: 2043
---------------------------------------------
Modified limit of WATER LIMITS -> Blocks to be rendered outside world to: 512
---------------------------------------------
Streaming memory available limit set to 1073741824 bytes (1024 MB)
---------------------------------------------
Modified limit of 'Max number of stream handles' to: 2048
---------------------------------------------
Modified script space limits:
 - max size of MAIN segment from main.scm: 9000000 bytes
 - max size of mission from main.scm: 200000 bytes
Total size of CTheScripts::ScriptSpace: 9200000 bytes
---------------------------------------------
Modified limit of SCM LIMITS: Running scripts to: 90000
---------------------------------------------
Modified limit of SCM LIMITS: Max number of used objects to: 999
---------------------------------------------
Modified limit of RENDERER: Invisible entity pointers to: 1500
---------------------------------------------
Modified limit of RENDERER: Visible super LOD pointers to: 1000
---------------------------------------------
Modified limit of RENDERER: Visible LOD pointers to: 5000
---------------------------------------------
Modified limit of RENDERER: Visible entity pointers to: 10000
---------------------------------------------
Modified limit of OTHER LIMITS: Collision size to: 49152
---------------------------------------------
Modified limit of OTHER LIMITS: Object info entries to: 280
---------------------------------------------
SPECIAL: Fix keyboard making bad mouse movement applied.
---------------------------------------------
SPECIAL: Fix cheats typed by keyboard not working applied.
---------------------------------------------
SPECIAL: Alter file loading order enabled.
---------------------------------------------
SPECIAL: Remove LOD DFF requirement to hold native data enabled.
---------------------------------------------
SPECIAL: Fix HAL crashing on devices with Android 11 and higher enabled.
---------------------------------------------
SPECIAL: Disable CINFO.BIN and MINFO.BIN loading
---------------------------------------------
---------------------------------------------
Vehicle audio loader is enabled
---------------------------------------------
Trying to load CLEO: /data/app/~~5FZtht0czD4V07lKIGAToQ==/com.rockstargames.left4-8JP4QKJscgQbxp5kdxhECw==/lib/arm/libcleo.so
CLEO loaded
Number of memory changes made: 207
---------------------------------------------

Application has crashed, here's a log:
Current process ID: 13803
Current thread ID: 21167
Exception address: 0x00000000 (module not found)
Exception signal: 8 (SIGFPE)
Exception code: 0xFFFFFFFA (UNKNOWN)

General registers:
R0 : 0x00000000 (0)
R1 : 0x000052AF (21167)
R2 : 0x00000008 (8)
R3 : 0xED90D190 (-309276272)
R4 : 0xED90D190 (-309276272)
R5 : 0x9A91E680 (-1701714304)
R6 : 0xED90D200 (-309276160)
R7 : 0x0000010C (268)
R8 : 0x00000000 (0)
R9 : 0x000161AC (90540)
R10: 0x00001012 (4114)
R11: 0xBCB62CAC (-1128911700)
R12: 0xA0053F60 (-1610268832)
SP : 0xA0053F48 (-1610268856)
LR : 0xBCE1A094 (-1126063980)
PC : 0xEC62EFC8 (-329060408) ["libc.so"+0x9AFC8]
PSR : 0x000F0010 (983056)

Stack (printing from 0xA0053F48):
+0x000  00 00 00 00  79 8B 47 BC  AC 2C B6 BC  90 D1 90 ED
+0x010  C0 9E A9 ED  12 10 00 00  78 3F 05 A0  B5 69 47 BC
+0x020  C0 9E A9 ED  C8 9E A9 ED  A4 3F 05 A0  01 00 00 00
+0x030  98 3F 05 A0  FD 67 47 BC  18 00 00 00  06 2D B6 BC
+0x040  2C 1E B6 BC  E0 E5 E8 7F  00 00 00 00  E0 E5 E8 7F
+0x050  A8 3F 05 A0  51 67 47 BC  00 00 00 00  77 01 00 00
+0x060  B8 3F 05 A0  81 BE 49 BC  00 F4 19 CB  E0 E5 E8 7F
+0x070  D8 3F 05 A0  3D 54 5C BC  00 00 00 00  2C 1E B6 BC
+0x080  AC 2C B6 BC  D0 EE B5 BC  A0 FA B5 BC  08 00 00 00
+0x090  F0 3F 05 A0  99 E6 5A BC  AC 2C B6 BC  FF FF 00 00
+0x0A0  38 40 05 A0  00 00 00 00  90 40 05 A0  95 4B 5C BC
+0x0B0  00 00 00 00  46 00 00 00  48 00 00 00  00 00 80 3F
+0x0C0  A8 DF B6 BC  A8 DF B6 BC  D0 EE B5 BC  D0 EE B5 BC
+0x0D0  D0 EE B5 BC  D0 EE B5 BC  D0 EE B5 BC  D0 EE B5 BC
+0x0E0  20 A6 B6 BC  15 75 B8 BC  E1 AA B6 BC  14 75 B8 BC
+0x0F0  3E 6C F0 C2  FB 88 EE C1  E5 E1 32 42  64 1E 0D 42
+0x100  6C C0 46 42  99 07 C7 3F  00 00 00 3F  80 84 2E 41
+0x110  38 84 2A 35  7B A0 35 3F  00 00 00 00  00 00 14 40
+0x120  B9 34 4C 5D  61 7E D8 C1  F0 0D B6 BC  00 00 00 00
+0x130  01 00 00 00  6C C0 8F BC  FC 88 C1 BC  9C AC B6 BC

base: 0x9FF59000   top: 0xA0053F48   bottom: 0xA0057000

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hello!can you implement "make paintjobs work for any id" and "special vehicle features" for the next android fla update?

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A question: is it possible to separate the audio, statistics and weapon sight functions in the system to add new weapons?
I would like to add a silent rifle with a telescopic sight and that its statistics stay with the M4 for example

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17 hours ago, gtaga3ie1 said:

A question: is it possible to separate the audio, statistics and weapon sight functions in the system to add new weapons?
I would like to add a silent rifle with a telescopic sight and that its statistics stay with the M4 for example

Yes:

  1. Set the weapon's parent type to PISTOL_SILENCED (in gtasa_weapon_config.dat).
  2. Enable the weapon's 1STPERSON flag (in weapon.dat).
  3. Set the weapon's animations to rifle (in default.ide and weapon.dat).
  4. Add the crosshair texture to the weapon's TXD (with the formatting txdnamecrosshair).
  5. Weapon's audio cannot be separated from its parent type (unless you use Earshot).
Edited by HzanRsxa2959
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12 hours ago, HzanRsxa2959 said:

Yes:

  1. Set the weapon's parent type to PISTOL_SILENCED (in gtasa_weapon_config.dat).
  2. Enable the weapon's 1STPERSON flag (in weapon.dat).
  3. Set the weapon's animations to rifle (in default.ide and weapon.dat).
  4. Add the crosshair texture to the weapon's TXD (with the formatting txdnamecrosshair).
  5. Weapon's audio cannot be separated from its parent type (unless you use Earshot).

my question is how can i identify this flag? all other parts are done

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5 hours ago, gtaga3ie1 said:

my question is how can i identify this flag? all other parts are done

Sorry if this seems off-topic, but anyway: you need to set bit 2 of the weapon flags value to on.

  • Open the Calculator app (recommended to be on Windows 10).
  • Select "Programmer" mode.
  • Select "HEX" mode.
  • Input the current flags value.
  • Select "Bit toggling keypad" (five blue dots with two filled and three empty with only outline).
  • Going from the bottom-right to top-left, toggle the 3rd bit to on.
  • The value has been modified to the correct one.
  • Copy this value and use it.
Edited by HzanRsxa2959
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michael_faradel
Hello dear friends! Tell me, I've been scratching my head for a week now ... How can I implement this mod to increase vehicle limits in Multi Theft Auto 1.5.9 Custom. I have my own server with my own map and modifications, there are no errors when compiling the client, as soon as I enter the server I get an error about the lack of a map file ... Although the game starts on the client without "fastman92 limit adjuster" ... Thanks in advance!
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Question? Is it somehow possible to create new weapon skills slots instead of having to reuse the one's off of the parent weapon.

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Can anybody tell me why the game crashes?, Every time i spawn cars(added without replace) it's crashes while i spawn the cars on random car, or while i enter the vehicle, or after 2~1min gameplay. i use AML with FLA 6.4 in Android 11

Here's the log:

 

Starting fastman92 limit adjuster 6.4, compilation time: Jan 27 2022 04:08:23 (UTC)

Website: http://fastman92.com

 

Launch time: 14-2-2022 13:59:12 (UTC), 16:59 (local)

Launched during the day.

 

Solution platform: ANDROID_ARM32

Game detected: GTA SA 2.00

Game uses dynamic image base? Yes

Game preferred image base: 0x0

Game current image base: 0xB8E19000

 

Number of FLA modules: 70

Delayed processing of limits? Yes

 

Package name: com.rockstargames.gtasa

Root base directory: /storage/emulated/0

Root directory: /storage/emulated/0/Android/data/com.rockstargames.gtasa/files/

Initial directory: /

Cache directory: /data/user/0/com.rockstargames.gtasa/cache

INI filename: fastman92limitAdjuster_GTASA.ini

 

Global exception handler has been registered.

---------------------------------------------

None of ID limits is changed. Nothing to do.

---------------------------------------------

Modified count of killable model IDs: 999999

---------------------------------------------

World LOD sector size set to 2000 x 2000

 

World map info info:

World map size: 6000 x 6000

 

World sectors:

CWorld::ms_aSectors

type: buildings, dummies

count: 120 * 120 = 14400

sector area: 50 x 50

 

CWorld::ms_aLodPtrLists

type: lod

count: 3 * 3 = 9

sector area: 2000 x 2000

 

CWorld::ms_aRepeatSectors

type: vehicles, peds, object

count: 16 * 16 = 256

 

 

---------------------------------------------

Enabling handling.cfg limit adjuster.

New limits:

Number of standard lines = 9999

Number of bike lines = 9999

Number of flying lines = 9999

Number of boat lines = 9999

Number of animation group lines = 30

 

&mod_HandlingManager = 0xB8200000, sizeof(mod_HandlingManager) = 0x46CB98

---------------------------------------------

Modified limit of DYNAMIC LIMITS: VehicleStructs to: 99999

---------------------------------------------

Modified limit of DYNAMIC LIMITS: rwObjectInstances to: 999999

---------------------------------------------

Modified limit of DYNAMIC LIMITS: Matrices to: 999999

---------------------------------------------

Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 999999

---------------------------------------------

Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 999999

---------------------------------------------

Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 999999

---------------------------------------------

Modified limit of DYNAMIC LIMITS: ColModels to: 999999

---------------------------------------------

Modified limit of IPL:inst, buildings to: 999999

---------------------------------------------

Modified limit of IPL:inst, dummies to: 999999

---------------------------------------------

Modified limit of IPL: entity index array to: 999999

---------------------------------------------

Modified limit of IPL:Entry exits to: 99999

---------------------------------------------

Modified limit of IDE:objs:type1 section to 999999

---------------------------------------------

Modified limit of IDE:objs:type2 section to 999999

---------------------------------------------

Modified limit of IDE:hier section to 9999

---------------------------------------------

Modified limit of IDE:tobj section to 9999

---------------------------------------------

Modified limit of IDE:cars section to 99999

---------------------------------------------

Modified limit of IDE:2DFX section to 99999

---------------------------------------------

Modified limit of WATER LIMITS -> Water triangles to: 32

---------------------------------------------

Modified limit of WATER LIMITS -> Water quads to: 999999

---------------------------------------------

Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 1402

---------------------------------------------

Modified limit of WATER LIMITS -> Water vertices to: 2043

---------------------------------------------

Modified limit of WATER LIMITS -> Blocks to be rendered outside world to: 512

---------------------------------------------

Streaming memory available limit set to 2147483648 bytes (2048 MB)

---------------------------------------------

Modified limit of 'Max number of stream handles' to: 1024

---------------------------------------------

Modified limit of SCM LIMITS: Running scripts to: 99999

---------------------------------------------

Modified limit of RENDERER: Invisible entity pointers to: 999999

---------------------------------------------

Modified limit of RENDERER: Visible super LOD pointers to: 999999

---------------------------------------------

Modified limit of RENDERER: Visible LOD pointers to: 999999

---------------------------------------------

Modified limit of RENDERER: Visible entity pointers to: 999999

---------------------------------------------

Modified limit of OTHER LIMITS: Collision size to: 9999999

---------------------------------------------

SPECIAL: Fix keyboard making bad mouse movement applied.

---------------------------------------------

SPECIAL: Fix cheats typed by keyboard not working applied.

---------------------------------------------

SPECIAL: Alter file loading order enabled.

---------------------------------------------

SPECIAL: Remove LOD DFF requirement to hold native data enabled.

---------------------------------------------

SPECIAL: Fix HAL crashing on devices with Android 11 and higher enabled.

---------------------------------------------

SPECIAL: Disable CINFO.BIN and MINFO.BIN loading

---------------------------------------------

---------------------------------------------

Vehicle audio loader is enabled

---------------------------------------------

FLA loading text is disabled.

---------------------------------------------

Trying to load CLEO: /data/app/~~K_JphSNhtVOzb344o3A13Q==/com.rockstargames.gtasa-ybF8jMxD90BznkOGlLBtYQ==/lib/arm/libcleo.so

CLEO loaded

Number of memory changes made: 569

---------------------------------------------

 

Application has crashed, here's a log:

Current process ID: 10741

Current thread ID: 10823

Exception address: 0x00000000 (module not found)

Exception signal: 11 (SIGSEGV)

Exception code: 0x1 (SEGV_MAPERR)

 

General registers:

R0 : 0x00000000 (0)

R1 : 0x00000000 (0)

R2 : 0x002AAA6C (2796140)

R3 : 0x00000000 (0)

R4 : 0x00000000 (0)

R5 : 0x00000000 (0)

R6 : 0x00000000 (0)

R7 : 0x00000000 (0)

R8 : 0x00000000 (0)

R9 : 0xD2E87A00 (-756516352)

R10: 0x00002C26 (11302)

R11: 0xFEF80000 (-17301504)

R12: 0x00000000 (0)

SP : 0xA1F97AB8 (-1577485640)

LR : 0x00000000 (0)

PC : 0xEACD5B2C (-355640532) ["libc.so"+0x55B2C]

PSR : 0x200E0010 (537788432)

 

Stack (printing from 0xA1F97AB8):

+0x000 00 00 00 00 AA AA 2A 00 F8 7A F9 A1 AC AA 2A 00

+0x010 18 7C F9 A1 7B 22 00 B9 01 00 00 00 B1 27 84 B9

+0x020 B1 27 84 B9 F4 27 84 B9 B1 27 84 B9 F4 27 84 B9

+0x030 F4 27 84 B9 F4 27 84 B9 01 00 00 00 2A 1D 11 00

+0x040 2D 13 33 80 00 04 00 84 00 00 00 00 AA AA 2A 00

+0x050 01 33 E9 41 4F 00 00 00 80 DF 17 10 A0 AC B9 03

+0x060 FF 00 00 00 98 82 D8 C1 40 7B F9 A1 19 29 3C B9

+0x070 FF 00 00 00 FF FF FF FF C0 7F 85 B9 38 99 9B A2

+0x080 B4 27 84 B9 F4 27 84 B9 D0 7B F9 A1 05 2F 3C B9

+0x090 FF FF FF FF 00 00 00 00 00 00 00 00 01 C0 CC 42

+0x0A0 F4 27 84 B9 B4 27 84 B9 FF 00 00 00 B4 27 84 B9

+0x0B0 B1 27 84 B9 B1 27 84 B9 FF 00 00 00 FF 00 00 00

+0x0C0 FF FF FF FF FF FF FF FF 00 00 00 00 AF A0 A1 44

+0x0D0 33 33 E9 41 7B A0 35 3F 28 49 D0 40 00 00 14 40

+0x0E0 00 00 00 BF 98 82 D8 C1 00 00 00 42 7E A8 1A 40

+0x0F0 00 00 00 3F 00 00 00 00 10 2A 84 B9 6F F7 F8 42

+0x100 2E 99 9B A2 00 00 00 00 0C 00 00 00 00 00 00 00

+0x110 38 99 9B A2 00 00 00 00 08 80 F9 A1 1B 3A 3C B9

+0x120 14 7C F9 A1 07 E8 FF B8 10 2A 84 B9 FF FF FF FF

+0x130 04 7D F9 A1 90 BF 5A B9 4C 7C F9 A1 44 7C F9 A1

 

base: 0xA1E9D000 top: 0xA1F97AB8 bottom: 0xA1F9B000

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Driftmonkey06

hello @fastman92, any chance to see the FLA on the xbox version one day ? ( the real OG Xbox version, not the 360, unless its easier ) im working on modding my game on the xbox and i would love to enjoy the add-ons possibilities instead of replace :)

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Hi @fastman92, I have a problem in carmods.dat file. in the "link" section, we can't define more than 30 lines in it. Otherwise some tuning part will cause crash. Can you hack this limit? I really need to increase this limit to add new vehicle that are tunable (lowriders and street race cars).  Here's the .log file

https://www.mediafire.com/file/dfwdgwajtj1jlow/log.rar/file

Edited by ItsRill
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On 2/14/2022 at 10:17 PM, NOOB_SAIBOT said:

Can anybody tell me why the game crashes?, Every time i spawn cars(added without replace) it's crashes while i spawn the cars on random car, or while i enter the vehicle, or after 2~1min gameplay. i use AML with FLA 6.4 in Android 11

Here's the log:

 

Starting fastman92 limit adjuster 6.4, compilation time: Jan 27 2022 04:08:23 (UTC)

Website: http://fastman92.com

 

Launch time: 14-2-2022 13:59:12 (UTC), 16:59 (local)

Launched during the day.

 

Solution platform: ANDROID_ARM32

Game detected: GTA SA 2.00

Game uses dynamic image base? Yes

Game preferred image base: 0x0

Game current image base: 0xB8E19000

 

Number of FLA modules: 70

Delayed processing of limits? Yes

 

Package name: com.rockstargames.gtasa

Root base directory: /storage/emulated/0

Root directory: /storage/emulated/0/Android/data/com.rockstargames.gtasa/files/

Initial directory: /

Cache directory: /data/user/0/com.rockstargames.gtasa/cache

INI filename: fastman92limitAdjuster_GTASA.ini

 

Global exception handler has been registered.

---------------------------------------------

None of ID limits is changed. Nothing to do.

---------------------------------------------

Modified count of killable model IDs: 999999

---------------------------------------------

World LOD sector size set to 2000 x 2000

 

World map info info:

World map size: 6000 x 6000

 

World sectors:

CWorld::ms_aSectors

type: buildings, dummies

count: 120 * 120 = 14400

sector area: 50 x 50

 

CWorld::ms_aLodPtrLists

type: lod

count: 3 * 3 = 9

sector area: 2000 x 2000

 

CWorld::ms_aRepeatSectors

type: vehicles, peds, object

count: 16 * 16 = 256

 

 

---------------------------------------------

Enabling handling.cfg limit adjuster.

New limits:

Number of standard lines = 9999

Number of bike lines = 9999

Number of flying lines = 9999

Number of boat lines = 9999

Number of animation group lines = 30

 

&mod_HandlingManager = 0xB8200000, sizeof(mod_HandlingManager) = 0x46CB98

---------------------------------------------

Modified limit of DYNAMIC LIMITS: VehicleStructs to: 99999

---------------------------------------------

Modified limit of DYNAMIC LIMITS: rwObjectInstances to: 999999

---------------------------------------------

Modified limit of DYNAMIC LIMITS: Matrices to: 999999

---------------------------------------------

Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 999999

---------------------------------------------

Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 999999

---------------------------------------------

Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 999999

---------------------------------------------

Modified limit of DYNAMIC LIMITS: ColModels to: 999999

---------------------------------------------

Modified limit of IPL:inst, buildings to: 999999

---------------------------------------------

Modified limit of IPL:inst, dummies to: 999999

---------------------------------------------

Modified limit of IPL: entity index array to: 999999

---------------------------------------------

Modified limit of IPL:Entry exits to: 99999

---------------------------------------------

Modified limit of IDE:objs:type1 section to 999999

---------------------------------------------

Modified limit of IDE:objs:type2 section to 999999

---------------------------------------------

Modified limit of IDE:hier section to 9999

---------------------------------------------

Modified limit of IDE:tobj section to 9999

---------------------------------------------

Modified limit of IDE:cars section to 99999

---------------------------------------------

Modified limit of IDE:2DFX section to 99999

---------------------------------------------

Modified limit of WATER LIMITS -> Water triangles to: 32

---------------------------------------------

Modified limit of WATER LIMITS -> Water quads to: 999999

---------------------------------------------

Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 1402

---------------------------------------------

Modified limit of WATER LIMITS -> Water vertices to: 2043

---------------------------------------------

Modified limit of WATER LIMITS -> Blocks to be rendered outside world to: 512

---------------------------------------------

Streaming memory available limit set to 2147483648 bytes (2048 MB)

---------------------------------------------

Modified limit of 'Max number of stream handles' to: 1024

---------------------------------------------

Modified limit of SCM LIMITS: Running scripts to: 99999

---------------------------------------------

Modified limit of RENDERER: Invisible entity pointers to: 999999

---------------------------------------------

Modified limit of RENDERER: Visible super LOD pointers to: 999999

---------------------------------------------

Modified limit of RENDERER: Visible LOD pointers to: 999999

---------------------------------------------

Modified limit of RENDERER: Visible entity pointers to: 999999

---------------------------------------------

Modified limit of OTHER LIMITS: Collision size to: 9999999

---------------------------------------------

SPECIAL: Fix keyboard making bad mouse movement applied.

---------------------------------------------

SPECIAL: Fix cheats typed by keyboard not working applied.

---------------------------------------------

SPECIAL: Alter file loading order enabled.

---------------------------------------------

SPECIAL: Remove LOD DFF requirement to hold native data enabled.

---------------------------------------------

SPECIAL: Fix HAL crashing on devices with Android 11 and higher enabled.

---------------------------------------------

SPECIAL: Disable CINFO.BIN and MINFO.BIN loading

---------------------------------------------

---------------------------------------------

Vehicle audio loader is enabled

---------------------------------------------

FLA loading text is disabled.

---------------------------------------------

Trying to load CLEO: /data/app/~~K_JphSNhtVOzb344o3A13Q==/com.rockstargames.gtasa-ybF8jMxD90BznkOGlLBtYQ==/lib/arm/libcleo.so

CLEO loaded

Number of memory changes made: 569

---------------------------------------------

 

Application has crashed, here's a log:

Current process ID: 10741

Current thread ID: 10823

Exception address: 0x00000000 (module not found)

Exception signal: 11 (SIGSEGV)

Exception code: 0x1 (SEGV_MAPERR)

 

General registers:

R0 : 0x00000000 (0)

R1 : 0x00000000 (0)

R2 : 0x002AAA6C (2796140)

R3 : 0x00000000 (0)

R4 : 0x00000000 (0)

R5 : 0x00000000 (0)

R6 : 0x00000000 (0)

R7 : 0x00000000 (0)

R8 : 0x00000000 (0)

R9 : 0xD2E87A00 (-756516352)

R10: 0x00002C26 (11302)

R11: 0xFEF80000 (-17301504)

R12: 0x00000000 (0)

SP : 0xA1F97AB8 (-1577485640)

LR : 0x00000000 (0)

PC : 0xEACD5B2C (-355640532) ["libc.so"+0x55B2C]

PSR : 0x200E0010 (537788432)

 

Stack (printing from 0xA1F97AB8):

+0x000 00 00 00 00 AA AA 2A 00 F8 7A F9 A1 AC AA 2A 00

+0x010 18 7C F9 A1 7B 22 00 B9 01 00 00 00 B1 27 84 B9

+0x020 B1 27 84 B9 F4 27 84 B9 B1 27 84 B9 F4 27 84 B9

+0x030 F4 27 84 B9 F4 27 84 B9 01 00 00 00 2A 1D 11 00

+0x040 2D 13 33 80 00 04 00 84 00 00 00 00 AA AA 2A 00

+0x050 01 33 E9 41 4F 00 00 00 80 DF 17 10 A0 AC B9 03

+0x060 FF 00 00 00 98 82 D8 C1 40 7B F9 A1 19 29 3C B9

+0x070 FF 00 00 00 FF FF FF FF C0 7F 85 B9 38 99 9B A2

+0x080 B4 27 84 B9 F4 27 84 B9 D0 7B F9 A1 05 2F 3C B9

+0x090 FF FF FF FF 00 00 00 00 00 00 00 00 01 C0 CC 42

+0x0A0 F4 27 84 B9 B4 27 84 B9 FF 00 00 00 B4 27 84 B9

+0x0B0 B1 27 84 B9 B1 27 84 B9 FF 00 00 00 FF 00 00 00

+0x0C0 FF FF FF FF FF FF FF FF 00 00 00 00 AF A0 A1 44

+0x0D0 33 33 E9 41 7B A0 35 3F 28 49 D0 40 00 00 14 40

+0x0E0 00 00 00 BF 98 82 D8 C1 00 00 00 42 7E A8 1A 40

+0x0F0 00 00 00 3F 00 00 00 00 10 2A 84 B9 6F F7 F8 42

+0x100 2E 99 9B A2 00 00 00 00 0C 00 00 00 00 00 00 00

+0x110 38 99 9B A2 00 00 00 00 08 80 F9 A1 1B 3A 3C B9

+0x120 14 7C F9 A1 07 E8 FF B8 10 2A 84 B9 FF FF FF FF

+0x130 04 7D F9 A1 90 BF 5A B9 4C 7C F9 A1 44 7C F9 A1

 

base: 0xA1E9D000 top: 0xA1F97AB8 bottom: 0xA1F9B000

Wtf almost of the limits are 999999? that's crazy. Don't increase unnecessary limit. Just increase what you need. And don't put overvalue limit, it affects to your RAM.

Edited by ItsRill
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5 hours ago, ItsRill said:

Wtf almost of the limits are 999999? that's crazy. Don't increase unnecessary limit. Just increase what you need. And don't put overvalue limit, it affects to your RAM.

Dude, I have no idea what some of them mean like "streaming" "Render limits" and "PtrNode Single"..etc 

 

This is just ridiculous,there's No instructions or anything for this thing,Imagine being lazy to not put instructions or what each of them do.BTW thanks for ur reply.

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  • 2 weeks later...
12 hours ago, nabilemu said:

can someone tell me why it shows this when i installed shuto map?

https://imgur.com/a/mX69cPK

You are probably using the compact exe or another unsupported exe. This limit requires the 1.0 US HOODLUM exe.

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3 hours ago, cjfan_ said:

You are probably using the compact exe or another unsupported exe. This limit requires the 1.0 US HOODLUM exe.

thanks btw also how to fix this. i'm trying to addon cars and this happens 

 

Game has crashed, here's a crash log:
Current process ID: 9968
Current thread ID: 5096
Last file to be loaded: C:\Users\muham\AppData\Local\modloader\10f3a150f9\gta3.std.data\1\vehicles.ide
Last library loaded: NOT SET
Exception address: 0x004C678E ("gta-sa.exe"+0xC678E)
Exception code: 0xC0000005 (EXCEPTION_ACCESS_VIOLATION)
Inaccessible memory address: 0x18

General registers:
EAX: 0x00000000 (0)
EBX: 0x00B1F654 (11662932)
ECX: 0x00B1F654 (11662932)
EDX: 0x00000000 (0)
ESI: 0x00B1F654 (11662932)
EDI: 0x00B1F654 (11662932)
EBP: 0x0177ECA4 (24636580)
ESP: 0x0177EC8C (24636556)
EIP: 0x004C678E (5007246) ["gta-sa.exe"+0xC678E]
EFL: 0x00210202 (2163202)
 

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3 minutes ago, nabilemu said:

thanks btw also how to fix this. i'm trying to addon cars and this happens 

 

Game has crashed, here's a crash log:
Current process ID: 9968
Current thread ID: 5096
Last file to be loaded: C:\Users\muham\AppData\Local\modloader\10f3a150f9\gta3.std.data\1\vehicles.ide
Last library loaded: NOT SET
Exception address: 0x004C678E ("gta-sa.exe"+0xC678E)
Exception code: 0xC0000005 (EXCEPTION_ACCESS_VIOLATION)
Inaccessible memory address: 0x18

General registers:
EAX: 0x00000000 (0)
EBX: 0x00B1F654 (11662932)
ECX: 0x00B1F654 (11662932)
EDX: 0x00000000 (0)
ESI: 0x00B1F654 (11662932)
EDI: 0x00B1F654 (11662932)
EBP: 0x0177ECA4 (24636580)
ESP: 0x0177EC8C (24636556)
EIP: 0x004C678E (5007246) ["gta-sa.exe"+0xC678E]
EFL: 0x00210202 (2163202)
 

Maybe there is a mistake in your vehicles.ide.

 

Also, have you increased this limit?

; Vehicle Models (212)
#Vehicle Models = 212

 

If you have OpenLimitAdjuster installed don't adjust it else make it something like 300

; Vehicle Models (212)
Vehicle Models = 300

 

 

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