Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Criminal Enterprises
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

*DO NOT* SHARE MEDIA OR LINKS TO LEAKED COPYRIGHTED MATERIAL. Discussion is allowed.

fastman92 limit adjuster


fastman92
 Share

Recommended Posts

Hey,

I want to fix the Android 11 issue but it seems that FLA doesn't work with the German version of the game because the .apk version is 2.01. Is there any way to use FLA with the German version? I tried the 2.00 fix and I even tried to install FLA on my original .apk but nothing seems to work.

Link to comment
Share on other sites

19 hours ago, bruh gaming said:

Hey,

I want to fix the Android 11 issue but it seems that FLA doesn't work with the German version of the game because the .apk version is 2.01. Is there any way to use FLA with the German version? I tried the 2.00 fix and I even tried to install FLA on my original .apk but nothing seems to work.

The FLA supports GTA SA GER 2.09 and has got implemented an option 'Fix HAL crashing on devices with Android 11 and higher' that you're looking for. 

Correct version and APK file needs to be chosen in 'Android plugin deployment solution'. 

If you want to build new APK package with the FLA and other plugins, then Java 8 is required. Newer versions do not have Base64 functionality and won't work. 

 

Read documentation.docx, there's a chapter for this. 

 

FLA 6.0 does not support german version of GTA SA. FLA 6.1 will.

Edited by fastman92
Link to comment
Share on other sites

17 hours ago, fastman92 said:

The FLA supports GTA SA GER 2.09 and has got implemented an option 'Fix HAL crashing on devices with Android 11 and higher' that you're looking for. 

Correct version and APK file needs to be chosen in 'Android plugin deployment solution'. 

If you want to build new APK package with the FLA and other plugins, then Java 8 is required. Newer versions do not have Base64 functionality and won't work. 

 

Read documentation.docx, there's a chapter for this. 

 

FLA 6.0 does not support german version of GTA SA. FLA 6.1 will.

OK, it's no problem. Thank you for your help!

Link to comment
Share on other sites

fastman92 limit adjuster 6.1 is available for download
 

New version solves certain problems in the code adds a basic code for GTA The Trilogy games.

Can be run with GTA The Trilogy SA 1.0.0.14718.


List of changes:

** 6.1, 30 December, 2021
	- WIN_X64, GTA The Trilogy SA 1.0.0.14718, (DEBUG OUTPUT -> Enable debug output). Use a debugger to catch GTA internal messages.
	- WIN_X64, GTA The Trilogy SA 1.0.0.14718, (SPECIAL -> Disable CINFO.BIN and MINFO.BIN loading) implemented
	- WIN_X64, GTA The Trilogy SA 1.0.0.14718, (IDE LIMITS -> Vehicle Models) implemented
	- WIN_X64, GTA The Trilogy SA 1.0.0.14718, support implemented for this game version and ready to use
	- WIN_X86, GTA SA 1.0 HOODLUM, (IPL -> Pickup collected) checking now if the value isn't higher than 127, which is an error.
	- ANDROID_ARM32, GTA SA 2.0, (SPECIAL -> Make save of variable size) implemented
	- ANDROID_ARM32, GTA LCS, plugin loader - compatibility with "fastman92 APK modifier" and launcher's Android_unprotected.
		Works properly and Android's scoped storage problem can be solved.
	- ANDROID_ARM32, GTA SA 2.0, [HANDLING.CFG LIMITS] fixed. Handling flags for tuning the vehicle read correctly.
	- ANDROID_ARM32, GTA SA 2.0, (MAP LIMITS -> World sector size) fixed
	- WIN_X86, GTA SA 1.0 US compact/HOODLUM, compatibility with GTA V HUD by DK22Pac v0.925 ASI
	- ANDROID_ARM32, GTA SA GER 2.09, (SPECIAL -> Fix HAL crashing on devices with Android 11 and higher) implemented.
	- ANDROID_ARM32, GTA SA GER 2.09, support implemented for this game version and ready to use

   

New project, recommended to use for games on Android:

 

 

 

I am putting a lot of effort to make sure that my projects meet the high quality requirements.
That takes a significant amount of work.
If you like any of my projects, you can consider making a donation. And keep on looking for what projects the future might bring.

btn_donateCC_LG.gif


Download: http://fastman92.com

Edited by fastman92
Link to comment
Share on other sites

In the changelog of the new version of LimitAdjuster, there is a certain version of GTA SA version GER 2.09 for the ANDROID_ARM32 platform. Does anyone have any information about what this version is?

 

Upd. I found the information, and it seems that this is a special version for Germany. Amazing! Does Germany really need its own version of the game? Or is there censorship there?

Edited by Raskul
Link to comment
Share on other sites

8 hours ago, fastman92 said:

fastman92 limit adjuster 6.1 está disponível para download
 

Nova versão resolve certos problemas no código adiciona um código básico para os jogos GTA The Trilogy.

Pode ser executado com GTA The Trilogy SA 1.0.0.14718.


Lista de mudanças:


   

Novo projeto, recomendado para uso em jogos Android:

 

 

 

Estou me esforçando muito para garantir que meus projetos atendam aos requisitos de alta qualidade.
Isso exige uma quantidade significativa de trabalho.
Se você gosta de algum dos meus projetos, pode considerar fazer uma doação. E continue procurando que projetos o futuro pode trazer.

btn_donateCC_LG.gif


Download:  http://fastman92.com

this version has (special vehicle function)

Link to comment
Share on other sites

I apologize this version has the same broken source code with missing files? Also it's crashing on start up...

Link to comment
Share on other sites

bruh gaming

Hey! So I tried FLA with the German version (2.01) but now, as soon as you start the game, it directly crashes. I don't know if I did anything wrong, but here's the crash log:

 

Spoiler

Application has crashed, here's a log:
Current process ID: 22391
Current thread ID: 22391
Exception address: 0xC4219058 ("libSCAnd.so"+0x294058)
Exception signal: 11 (SIGSEGV)
Exception code: 0x2 (SEGV_ACCERR)

 

General registers:
R0 : 0xE7377600 (-415795712)
R1 : 0xC4219058 (-1004433320)
R2 : 0xD72C3980 (-684967552)
R3 : 0x0000000F (15)
R4 : 0xF39E8640 (-207714752)
R5 : 0xE7395BC0 (-415671360)
R6 : 0xF39E86C4 (-207714620)
R7 : 0xFFAEB700 (-5327104)
R8 : 0xF39E8640 (-207714752)
R9 : 0xE7395BC0 (-415671360)
R10: 0xE7395CA0 (-415671136)
R11: 0xE73955A0 (-415672928)
R12: 0xF47E9468 (-193031064)
SP : 0xFFAEB6D8 (-5327144)
LR : 0xC414D155 (-1005268651)
PC : 0xC4219058 (-1004433320) ["libSCAnd.so"+0x294058]
PSR : 0xA08D0010 (-1601372144)

 

Stack (printing from 0xFFAEB6D8):
+0x000  04 00 00 00  F8 B6 AE FF  00 76 37 E7  B8 62 EF D6
+0x010  6F 45 1F C4  40 86 9E F3  00 00 00 00  B3 CF 14 C4
+0x020  B3 CF 14 C4  FF 37 17 C4  00 76 37 E7  00 00 00 00
+0x030  AD 37 17 C4  A5 5A 17 C4  00 00 00 00  00 00 00 00
+0x040  A0 55 39 E7  28 B8 AE FF  AC 3E CA F5  20 59 39 E7
+0x050  18 87 9E F3  E0 5A 39 E7  00 80 3B 42  00 00 00 00
+0x060  08 87 9E F3  00 5A 39 E7  00 00 FA 41  00 80 3B 42
+0x070  43 00 00 00  02 00 00 00  D0 BA AE FF  28 BC AE FF
+0x080  00 00 00 00  AC B8 AE FF  0C CD 71 7D  EC 80 A4 F3
+0x090  F8 B8 AE FF  44 B8 AE FF  34 B8 AE FF  28 B8 AE FF
+0x0A0  2E 5A 0D C5  5C D2 7E F4  2E 5A 0D C5  13 39 5A F0
+0x0B0  28 B8 AE FF  2E 5A 0D C5  86 29 00 00  00 3E CA F5
+0x0C0  5C D2 7E F4  D5 F7 5E F0  00 00 00 00  00 03 00 00
+0x0D0  59 00 00 00  0C CD 71 7D  00 00 00 00  02 00 00 00
+0x0E0  60 00 00 00  F0 B7 AE FF  8C 9D A4 F3  0C CD 71 7D
+0x0F0  00 00 00 00  0C CD 71 7D  00 00 00 00  00 00 00 00
+0x100  36 2A 00 00  F8 B8 AE FF  34 B8 AE FF  64 B9 AE FF
+0x110  01 00 00 00  5C D2 7E F4  0C CD 71 7D  28 29 10 13
+0x120  34 B8 AE FF  EC 80 A4 F3  98 B8 AE FF  5C D2 7E F4
+0x130  2E 5A 0D C5  60 B9 AE FF  F8 B8 AE FF  CF 48 5A F0

base: 0xFF2F1000   top: 0xFFAEB6D8   bottom: 0xFFAF0000

 

On 12/31/2021 at 7:21 AM, Raskul said:

In the changelog of the new version of LimitAdjuster, there is a certain version of GTA SA version GER 2.09 for the ANDROID_ARM32 platform. Does anyone have any information about what this version is?

 

Upd. I found the information, and it seems that this is a special version for Germany. Amazing! Does Germany really need its own version of the game? Or is there censorship there?

 

I don't know if there's any censorship in the mobile version (PC version had censorship tho), but the obb files for the German version differ from the "international" version of the game and don't work with the 2.00 version .apk.

Link to comment
Share on other sites

Has the savegame camera crash have been fixed in this version?

  • KEKW 1
Link to comment
Share on other sites

fastman92
Posted (edited)
4 hours ago, bruh gaming said:

Hey! So I tried FLA with the German version (2.01) but now, as soon as you start the game, it directly crashes. I don't know if I did anything wrong, but here's the crash log:

 

  Reveal hidden contents

Application has crashed, here's a log:
Current process ID: 22391
Current thread ID: 22391
Exception address: 0xC4219058 ("libSCAnd.so"+0x294058)
Exception signal: 11 (SIGSEGV)
Exception code: 0x2 (SEGV_ACCERR)

 

General registers:
R0 : 0xE7377600 (-415795712)
R1 : 0xC4219058 (-1004433320)
R2 : 0xD72C3980 (-684967552)
R3 : 0x0000000F (15)
R4 : 0xF39E8640 (-207714752)
R5 : 0xE7395BC0 (-415671360)
R6 : 0xF39E86C4 (-207714620)
R7 : 0xFFAEB700 (-5327104)
R8 : 0xF39E8640 (-207714752)
R9 : 0xE7395BC0 (-415671360)
R10: 0xE7395CA0 (-415671136)
R11: 0xE73955A0 (-415672928)
R12: 0xF47E9468 (-193031064)
SP : 0xFFAEB6D8 (-5327144)
LR : 0xC414D155 (-1005268651)
PC : 0xC4219058 (-1004433320) ["libSCAnd.so"+0x294058]
PSR : 0xA08D0010 (-1601372144)

 

Stack (printing from 0xFFAEB6D8):
+0x000  04 00 00 00  F8 B6 AE FF  00 76 37 E7  B8 62 EF D6
+0x010  6F 45 1F C4  40 86 9E F3  00 00 00 00  B3 CF 14 C4
+0x020  B3 CF 14 C4  FF 37 17 C4  00 76 37 E7  00 00 00 00
+0x030  AD 37 17 C4  A5 5A 17 C4  00 00 00 00  00 00 00 00
+0x040  A0 55 39 E7  28 B8 AE FF  AC 3E CA F5  20 59 39 E7
+0x050  18 87 9E F3  E0 5A 39 E7  00 80 3B 42  00 00 00 00
+0x060  08 87 9E F3  00 5A 39 E7  00 00 FA 41  00 80 3B 42
+0x070  43 00 00 00  02 00 00 00  D0 BA AE FF  28 BC AE FF
+0x080  00 00 00 00  AC B8 AE FF  0C CD 71 7D  EC 80 A4 F3
+0x090  F8 B8 AE FF  44 B8 AE FF  34 B8 AE FF  28 B8 AE FF
+0x0A0  2E 5A 0D C5  5C D2 7E F4  2E 5A 0D C5  13 39 5A F0
+0x0B0  28 B8 AE FF  2E 5A 0D C5  86 29 00 00  00 3E CA F5
+0x0C0  5C D2 7E F4  D5 F7 5E F0  00 00 00 00  00 03 00 00
+0x0D0  59 00 00 00  0C CD 71 7D  00 00 00 00  02 00 00 00
+0x0E0  60 00 00 00  F0 B7 AE FF  8C 9D A4 F3  0C CD 71 7D
+0x0F0  00 00 00 00  0C CD 71 7D  00 00 00 00  00 00 00 00
+0x100  36 2A 00 00  F8 B8 AE FF  34 B8 AE FF  64 B9 AE FF
+0x110  01 00 00 00  5C D2 7E F4  0C CD 71 7D  28 29 10 13
+0x120  34 B8 AE FF  EC 80 A4 F3  98 B8 AE FF  5C D2 7E F4
+0x130  2E 5A 0D C5  60 B9 AE FF  F8 B8 AE FF  CF 48 5A F0

base: 0xFF2F1000   top: 0xFFAEB6D8   bottom: 0xFFAF0000

 

 

I don't know if there's any censorship in the mobile version (PC version had censorship tho), but the obb files for the German version differ from the "international" version of the game and don't work with the 2.00 version .apk.

What makes you think you can try it with 2.01 German version? 

 

The log clearly says GTA SA GER 2.09 is supported and doesn't  mention 2.01 version anywhere. 

Edited by fastman92
Link to comment
Share on other sites

bruh gaming
2 hours ago, fastman92 said:

What makes you think you can try it with 2.01 German version? 

 

The log clearly says GTA SA GER 2.09 is supported and doesn't  mention 2.01 version anywhere. 

 

I didn't know there is a 2.09 version, because the German version you can get on the Google Play Store is the 2.01 version.

Link to comment
Share on other sites

fastman92
Posted (edited)
48 minutes ago, bruh gaming said:

 

I didn't know there is a 2.09 version, because the German version you can get on the Google Play Store is the 2.01 version.

Interesting.

Well, this part can be done for 2.01 in the FLA 6.2 too

Edited by fastman92
Link to comment
Share on other sites

bruh gaming
1 hour ago, fastman92 said:

Interesting.

Well, this part can be done for 2.01 in the FLA 6.2 too

Understood, thanks for your help!

Link to comment
Share on other sites

Lucasykpza

crash everytime on loading screen, please help

Spoiler

&mod_HandlingManager = 0x46F8860, sizeof(mod_HandlingManager) = 0x14420
---------------------------------------------
Modified limit of DIRECTORY LIMITS: Clothes directory to: 1500
---------------------------------------------
Modified limit of cargrp.dat, number of groups: 34 number of members per group to: 63
---------------------------------------------
SPECIAL: Make paintjobs work for any ID applied.
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
---------------------------------------------
Vehicle audio loader is enabled
---------------------------------------------
FLA loading text is disabled.
---------------------------------------------
Number of memory changes made: 3748
---------------------------------------------

Game has crashed, here's a crash log:
Current process ID: 14480
Current thread ID: 15544
Last file to be loaded: NUL
Last library loaded: kernel32
Exception address: 0x4D0D1790 (module not found)
Exception code: 0xC0000005 (EXCEPTION_ACCESS_VIOLATION)
Inaccessible memory address: 0x4D0D1790

General registers:
EAX: 0x0001E84D (125005)
EBX: 0x0000000E (14)
ECX: 0x0095EDF4 (9825780)
EDX: 0x00000000 (0)
ESI: 0x000061A9 (25001)
EDI: 0x0007A134 (500020)
EBP: 0x00000000 (0)
ESP: 0x0177F478 (24638584)
EIP: 0x4D0D1790 (1292703632) [module not found]
EFL: 0x00010217 (66071)

 

Link to comment
Share on other sites

Lucasykpza
20 hours ago, Lucasykpza said:

crash everytime on loading screen, please help

  Reveal hidden contents

&mod_HandlingManager = 0x46F8860, sizeof(mod_HandlingManager) = 0x14420
---------------------------------------------
Modified limit of DIRECTORY LIMITS: Clothes directory to: 1500
---------------------------------------------
Modified limit of cargrp.dat, number of groups: 34 number of members per group to: 63
---------------------------------------------
SPECIAL: Make paintjobs work for any ID applied.
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
---------------------------------------------
Vehicle audio loader is enabled
---------------------------------------------
FLA loading text is disabled.
---------------------------------------------
Number of memory changes made: 3748
---------------------------------------------

Game has crashed, here's a crash log:
Current process ID: 14480
Current thread ID: 15544
Last file to be loaded: NUL
Last library loaded: kernel32
Exception address: 0x4D0D1790 (module not found)
Exception code: 0xC0000005 (EXCEPTION_ACCESS_VIOLATION)
Inaccessible memory address: 0x4D0D1790

General registers:
EAX: 0x0001E84D (125005)
EBX: 0x0000000E (14)
ECX: 0x0095EDF4 (9825780)
EDX: 0x00000000 (0)
ESI: 0x000061A9 (25001)
EDI: 0x0007A134 (500020)
EBP: 0x00000000 (0)
ESP: 0x0177F478 (24638584)
EIP: 0x4D0D1790 (1292703632) [module not found]
EFL: 0x00010217 (66071)

 

Sorry for the spam, but my game crash when I enabled Model Special Features on FLA.ini,  so idk what happen there, If you can help me, it would be grateful.

PS: I have disabled Vehicle Special Features 

Link to comment
Share on other sites

Farik_Klass

Hi, Fastman92, I was waiting for this feature for Gta sa android, it's a pity that they didn't add it on the new version of fla 6.1.

 

[•] - Function. 

 

[SCM LIMITS]
; max size in bytes of MAIN segment from main.scm (200000)
Max size of MAIN segment = 250000

# max mission size from main.scm (69000)
Max mission size = 100000

; Running scripts (96)
Running scripts = 120

; Mission cleanup array limit (75)
Mission cleanup = 100

; Used object array (395)
Max number of used objects = 500

; Scripts for brains (70)
Scripts for brains = 100

; Switch jump table cases (75)
Switch jump table cases = 90

Link to comment
Share on other sites

Pootispowse

Hello Fastman, are there any plans to introduce map limit adjustments for GTA VC android? It would be great to be able to load new maps, buildings and props. Thanks

Link to comment
Share on other sites

Meng Fan
3 hours ago, Pootispowse said:

Hello Fastman, are there any plans to introduce map limit adjustments for GTA VC android? It would be great to be able to load new maps, buildings and props. Thanks

The same problem, I also need GTA III Mobile Android, because I need buildings, I need to do, some historical task mod🤤

Edited by Meng Fan
Link to comment
Share on other sites

BingoBongoYourADongo

Hello Community, Does anyone know how to add weapons with fastman92 limit adjuster?

Link to comment
Share on other sites

Hello @fastman92 I have a problem, look, I have the latest limit controller installed, when I log in to the Arizona role-playing games server, everything works, and I will log in to the server without any gaps. But when I log in to another server, I get an error message (I'll attach a photo below) I don't understand why this is happening, I want to play with your plugin on my samp server, but I can't go there. How do I install your plugin on my server in samp? so that I could also enter there without any problems? what should I delete? or what to fix that would come in? I will be grateful if you answer and help.

 

https://imgur.com/a/OAhNKLD

Link to comment
Share on other sites

wiseguy228

Do new FLA versions have a limit on added weapons? Whenever I increase the line "Weapon type loader, number of type IDs" over 255 my game is keep crashing at the end of the loading, however any number that less than 256 is completely fine.  Tested it on 4.3 version and there is no such limit

 

Link to comment
Share on other sites

1 hour ago, wiseguy228 said:

Do new FLA versions have a limit on added weapons? Whenever I increase the line "Weapon type loader, number of type IDs" over 255 my game is keep crashing at the end of the loading, however any number that less than 256 is completely fine.  Tested it on 4.3 version and there is no such limit

 

Donwload he last version, 6.1

 

Link to comment
Share on other sites

HzanRsxa2959
18 hours ago, wiseguy228 said:

Do new FLA versions have a limit on added weapons? Whenever I increase the line "Weapon type loader, number of type IDs" over 255 my game is keep crashing at the end of the loading, however any number that less than 256 is completely fine.  Tested it on 4.3 version and there is no such limit

Yeah, it's an issue that I have experienced before as well: The FLA weapon limit over 255 works on a clean game but almost every other mod out there is incompatible with it.

Edited by HzanRsxa2959
Link to comment
Share on other sites

fastman92
7 hours ago, HzanRsxa2959 said:

Yeah, it's an issue that I have experienced before as well: The FLA weapon limit over 255 works on a clean game but almost every other mod out there is incompatible with it.

Your mod can be adapted to this. 

Link to comment
Share on other sites

wiseguy228
9 hours ago, HzanRsxa2959 said:

Yeah, it's an issue that I have experienced before as well: The FLA weapon limit over 255 works on a clean game but almost every other mod out there is incompatible with it.

Oh, I see. if my observations are correct it's even incompatible with newest CLEO versions but as I mentioned before older versions of FLA don't have this issue

Edited by wiseguy228
Link to comment
Share on other sites

HzanRsxa2959
On 1/16/2022 at 8:21 PM, fastman92 said:

Your mod can be adapted to this. 

True. IDAccess is very helpful and it would be great to have weapon type IDs not be limited to 255.

I'm sorry that almost nobody uses it, though. I myself haven't yet, but if the need comes up, will surely use it.

 

On 1/16/2022 at 10:43 PM, wiseguy228 said:

Oh, I see. if my observations are correct it's even incompatible with newest CLEO versions but as I mentioned before older versions of FLA don't have this issue

That may be true. I myself have ever only used version 5.6, 5.7, 6.0 and 6.1 of FLA. I hope it works out; Good luck!

Edited by HzanRsxa2959
Link to comment
Share on other sites

fastman92

fastman92 limit adjuster 6.3 is available for download
 

New version solves certain problems in the code and implements SCM LIMITS for GTA SA 2.0 on Android.


List of changes:

** 6.3, 22 Jan 2022
	- ANDROID_ARM32, GTA SA 2.0, (SCM LIMITS -> Max size of MAIN segment, Max mission size, Running scripts, Mission cleanup, Max number of used objects, Switch jump table cases) implemented
	- WIN_X86, GTA SA 1.0 HOODLUM, (MAP LIMITS -> Paths map size) bug fixed in CPathFind::SwitchRoadsOffInArea
	- Android plugin deployment solution, running the application changed. Now finding the activity to launch.
		Solves a possible problem of "Waiting for debugger" because of trying to launch unexported activity.
	- (SPECIAL -> Fix HAL crashing on devices with Android 11 and higher) restored. It was removed by mistake in the previous version.

** 6.2, 10 Jan, 2022
	- ANDROID_ARM32, GTA SA 2.0, (SPECIAL -> Disable CINFO.BIN and MINFO.BIN loading) implemented
	- ANDROID_ARM32, plugin loader fixed and prepared to work properly with the latest version of APK modifier.
		previous version was unusable.

** 6.1, 30 December, 2021
	- WIN_X64, GTA The Trilogy SA 1.0.0.14718, (DEBUG OUTPUT -> Enable debug output). Use a debugger to catch GTA internal messages.
	- WIN_X64, GTA The Trilogy SA 1.0.0.14718, (SPECIAL -> Disable CINFO.BIN and MINFO.BIN loading) implemented
	- WIN_X64, GTA The Trilogy SA 1.0.0.14718, (IDE LIMITS -> Vehicle Models) implemented
	- WIN_X64, GTA The Trilogy SA 1.0.0.14718, support implemented for this game version and ready to use
	- WIN_X86, GTA SA 1.0 HOODLUM, (IPL -> Pickup collected) checking now if the value isn't higher than 127, which is an error.
	- ANDROID_ARM32, GTA SA 2.0, (SPECIAL -> Make save of variable size) implemented
	- ANDROID_ARM32, GTA LCS, plugin loader - compatibility with "fastman92 APK modifier" and launcher's Android_unprotected.
		Works properly and Android's scoped storage problem can be solved.
	- ANDROID_ARM32, GTA SA 2.0, [HANDLING.CFG LIMITS] fixed. Handling flags for tuning the vehicle read correctly.
	- ANDROID_ARM32, GTA SA 2.0, (MAP LIMITS -> World sector size) fixed
	- WIN_X86, GTA SA 1.0 US compact/HOODLUM, compatibility with GTA V HUD by DK22Pac v0.925 ASI
	- ANDROID_ARM32, GTA SA GER 2.09, (SPECIAL -> Fix HAL crashing on devices with Android 11 and higher) implemented.
	- ANDROID_ARM32, GTA SA GER 2.09, support implemented for this game version and ready to use

   

New project, recommended to use for games on Android:

No more problem with GTA Img Tool not being able to access the application files on Android.

 

 

I am putting a lot of effort to make sure that my projects meet the high quality requirements.
That takes a significant amount of work.
If you like any of my projects, you can consider making a donation. And keep on looking for what projects the future might bring.

btn_donateCC_LG.gif


Download: http://fastman92.com

Edited by fastman92
Link to comment
Share on other sites

Farik_Klass

 Hi, fastman92 thanks, bro, for adding, I wrote to you about it, and you finally added this function respect👏

Edited by Farik_Klass
Link to comment
Share on other sites

bruh gaming

Thanks, the 6.3 version also works with the 2.1 German version now.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.