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fastman92 limit adjuster


fastman92
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fastman92 limit adjuster http://giant.gfycat.com/GloomyFilthyAsianpiedstarling.gif http://giant.gfycat.com/LazyDeterminedGiantschnauzer.gif Like many other games, GTA has limits that ma

Hi all. All downloads of this mod will be suspended until further notice due to the existence of an opt-out only, unannounced telemetry element to the mod (which collects some data from you), unt

http://fastman92.com/15-fastman92-limit-adjuster-5-1 FLA 5.1 no longer has the telemetry elements as fastman92 is trying to find a better solution. We'd really recommend you make it option and

Recommended Posts

On 5/15/2021 at 9:56 PM, Mister A said:

Helloooooo, I've got a little surprise for you here. Ready for this, huh? Here ya go:

 

https://www.mediafire.com/file/zthnc05ikxuk1ew/GTA_CLEO_APKs_Latest_Versions.zip/file

 

All gta APKs with the latest cleo version and the latest fastman92 limit ajuster (6.0)

Credits to Alberttanjh for the cleo apk, go check him out on youtube.. Because of him I was able to install the fastman92 limit adjuster on the latest GTA Cleo APKs.

 

Edit: FLA v6.0 causes LCS to glitch out and not play the intro movie for some reason. Could you try to fix it, @fastman92?

For those of you who still didn't know how to install FLA on mobile, here, I got all of the gta APKs with the latest cleo and FLA version 

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Forhad zaman
On 6/16/2021 at 6:34 PM, Mister A said:

For those of you who still didn't know how to install FLA on mobile, here, I got all of the gta APKs with the latest cleo and FLA version 

Hello brother after 2 weeks i realized the installation progress and become successful  to activate fastman92limitadjuster on my rooted phone (I choosed root installation progress)But the problem is that i can't make an apk file of newest modified gta sa on fla 6.0 application nor in lucky patcher or apk editor pro(on lucky patcher or in apk editor it just created the base apk of gta sa not the modified version of gta sa with fla 6.0) so can you help me to create a new apk of gta sa on fla 6.0 or on other application?

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On 6/16/2021 at 9:34 AM, Mister A said:

For those of you who still didn't know how to install FLA on mobile, here, I got all of the gta APKs with the latest cleo and FLA version 

Hey bro...sorry for ask you this but, those apks are safe to install? I mean, there's no malware or something?

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22 minutes ago, D4nnxx said:

Hey bro...sorry for ask you this but, those apks are safe to install? I mean, there's no malware or something?

Yes, all of them are safe. I use them and they work flawlessly 

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7 minutes ago, Mister A said:

Yes, all of them are safe. I use them and they work flawlessly 

Thanks man! Just a question, this plugin fastman92 limit adjuster just work inside the apk? Because with the new Cleo we can use plugins without compile a apk

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51 minutes ago, D4nnxx said:

Thanks man! Just a question, this plugin fastman92 limit adjuster just work inside the apk? Because with the new Cleo we can use plugins without compile a apk

Yes, FLA will automatically work and you can replace anything that's inside the apk by just putting it on this path Android/data/com.rockstargames.gtasa/files.. Also, with FLA, you can now mod gta lcs too! 

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1 hour ago, Mister A said:

Yes, FLA will automatically work and you can replace anything that's inside the apk by just putting it on this path Android/data/com.rockstargames.gtasa/files.. Also, with FLA, you can now mod gta lcs too! 

Thanks again bro :)...but take a look on this, i put the plugins on /sdcard/cleo/sa/(and plugins here) but if you look at this log:

[20:10:35] CLEO ANDROID (04 Apr 2021)
[20:10:35] initialize start
[20:10:36] game's (index 2) main library resolved (image base 0x9C667000)
[20:10:36] game ver: VER_GTASA_2_00_OR_HIGHER
[20:10:36] code initialized
[20:10:36] ui code initialized
[20:10:36] initialize success
[20:10:36] OnActivityInit()
[20:10:36] package name com.rockstargames.gtasa
[20:10:36] package version name 2.00
[20:10:36] package version code 26
[20:10:36] dirname /data/user/0/com.rockstargames.gtasa/app_cleoplugins
[20:10:36] copying /sdcard/cleo/sa/libcleo.so -> /data/user/0/com.rockstargames.gtasa/app_cleoplugins/libcleo.so
[20:10:36] copying /sdcard/cleo/sa/libFastman92pluginLoader_ANDROID_ARM32.so -> /data/user/0/com.rockstargames.gtasa/app_cleoplugins/libFastman92pluginLoader_ANDROID_ARM32.so
[20:10:36] copying /sdcard/cleo/sa/libplugin_fastman92limitAdjuster_ANDROID_ARM32.so -> /data/user/0/com.rockstargames.gtasa/app_cleoplugins/libplugin_fastman92limitAdjuster_ANDROID_ARM32.so
[20:10:36] plugin is loading '/data/user/0/com.rockstargames.gtasa/app_cleoplugins/libcleo.so'
[20:10:36] handle c5315ab1
[20:10:36] plugin loading failed
[20:10:36] plugin is loading '/data/user/0/com.rockstargames.gtasa/app_cleoplugins/libFastman92pluginLoader_ANDROID_ARM32.so'
[20:10:36] handle b934276b
[20:10:36] plugin loading failed
[20:10:36] plugin is loading '/data/user/0/com.rockstargames.gtasa/app_cleoplugins/libplugin_fastman92limitAdjuster_ANDROID_ARM32.so'
[20:10:36] handle 78e1669d
[20:10:36] plugin loading failed
[20:10:56] CTheScripts::Init()
[20:10:56] total preloaded scripts 1
[20:10:56] launch_scripts start
[20:10:56] starting script 'menu'
[20:10:56] launch_scripts success
[20:10:58] CTheScripts::Init()
[20:10:58] total preloaded scripts 1
[20:10:58] launch_scripts start
[20:10:58] starting script 'menu'
[20:10:58] launch_scripts success
[20:10:58] CTheScripts::Load()
[20:10:58] CTheScripts::Init()
[20:10:59] total preloaded scripts 1
[20:10:59] launch_scripts start
[20:10:59] starting script 'menu'
[20:10:59] launch_scripts success

 the plugins won't load...and sorry any bother.

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Henry_Martinez

Hello. I have tried to add cars using fastman92 limit adjuster, but after I load the game, and the loading is completed, my game crashes. 

Last file it loads is main.scm.

Here's the log file :-

 

Starting fastman92 limit adjuster 5.7, compilation time: Mar  2 2021 06:33:55 (UTC)
Website: http://fastman92.com

Launch time: 24-6-2021 6:42:27 (UTC), 12:12 (local)
Launched during the day.

Solution platform: WIN_X86
FASTMAN92_LIMIT_ADJUSTER_RELEASE_DIRECTORY is not defined. Documentation files will not be written.
Game detected: GTA SA 1.0 US HOODLUM 14383616 bytes
Game uses dynamic image base? No
Game preferred image base: 0x400000
Game current image base: 0x400000

Number of FLA modules: 70
Delayed processing of limits? No

Root base directory: 
Root directory: E:\ProgramFiles\Rockstar Games\Grand Theft Auto San Andreas
Initial directory: E:\ProgramFiles\Rockstar Games\Grand Theft Auto San Andreas
INI filename: fastman92limitAdjuster_GTASA.ini

Global exception handler has been registered.
---------------------------------------------
Model special features are enabled. Because of this, the ID limits will be patched.

New ID limits:
0 - 19999 (20000) - DFF models defined within IDE files
20000 - 24999 (5000) - TXD texture archives.
25000 - 25254 (255) - COL collision archives.
25255 - 25510 (256) - IPL Binary IPL files.
25511 - 25574 (64) - DAT files limited to nodes*.dat
25575 - 25754 (180) - IFP animation archives.
25755 - 26229 (475) - RRR car recordings, carrec*.rrr files
26230 - 26311 (82) - SCM scripts
26312 - 26313 (2) - Loaded list
26314 - 26315 (2) - Requested list
26316 - count of all file IDs


Addresses:
CModelInfo::ms_modelInfoPtrs: 0xA9B0C8
CStreaming::ms_aInfoForModel: 0x8E4CC0
CAnimManager::ms_aAnimBlocks: 0xB5D4A0
CVehicleRecording::StreamingArray: 0x97D880
CTheScripts::StreamedScripts: 0xA47B60


Model special features loader enabled.
---------------------------------------------
---------------------------------------------
Modified count of killable model IDs: 12700
---------------------------------------------
---------------------------------------------
Enabling handling.cfg limit adjuster.
New limits:
Number of standard lines = 410
Number of bike lines = 13
Number of flying lines = 24
Number of boat lines = 12
Number of animation group lines = 30

&mod_HandlingManager = 0x17C2C5C, sizeof(mod_HandlingManager) = 0x1A250
---------------------------------------------
Modified limit of IDE:cars section to 412
---------------------------------------------
SPECIAL: Make paintjobs work for any ID applied.
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
---------------------------------------------
Vehicle audio loader is enabled
---------------------------------------------
FLA loading text is disabled.
---------------------------------------------
Number of memory changes made: 3617
---------------------------------------------

Game has crashed, here's a crash log:
Current process ID: 5876
Current thread ID: 5096
Last file to be loaded: data\script\main.scm
Last library loaded: C:\Windows\system32\QuickTime.qts
Exception address: 0x0D7E99B6 (module not found)
Exception code: 0xC0000005 (EXCEPTION_ACCESS_VIOLATION)
Inaccessible memory address: 0xD7E99B6

General registers:
EAX: 0x00000101 (257)
EBX: 0x00B6F258 (11989592)
ECX: 0x3DCCCCCD (1036831949)
EDX: 0x00B73458 (12006488)
ESI: 0x00B6F248 (11989576)
EDI: 0x00B6F19C (11989404)
EBP: 0x0ABB8C34 (180063284)
ESP: 0x0177FBC0 (24640448)
EIP: 0x0D7E99B6 (226400694) [module not found]
EFL: 0x00010202 (66050)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: 40.666668 bytes: 00 00 00 00 00 AB AA A2 04 40
ST1: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST2: -12.800000 bytes: 00 00 00 00 00 CD CC CC 02 C0
ST3: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST4: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST5: 0.000003 bytes: 00 00 00 00 00 11 CA B8 EC 3F
ST6: 0.000003 bytes: 00 00 00 00 00 11 CA B8 EC 3F
ST7: 0.000003 bytes: 00 00 00 00 00 11 CA B8 EC 3F
CTRL: 007F
STAT: 0134
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 AB AA A2
MM1: 00 00 00 00 00 00 00 80
MM2: 00 00 00 00 00 CD CC CC
MM3: 00 00 00 00 00 00 00 00
MM4: 00 00 00 00 00 00 00 00
MM5: 00 00 00 00 00 11 CA B8
MM6: 00 00 00 00 00 11 CA B8
MM7: 00 00 00 00 00 11 CA B8

XMM registers, 16 bytes:
XMM0: 5D 64 3B DF 4D 62 E0 3F 4D 46 88 6B 3C 72 E2 3E
XMM1: 5D 64 3B DF 4D 62 E0 3F 4D 46 88 6B 3C 72 E2 3E
XMM2: 5D 64 3B DF 4D 62 E0 3F 4D 46 88 6B 3C 72 E2 3E
XMM3: 5D 64 3B DF 4D 62 E0 3F 4D 46 88 6B 3C 72 E2 3E
XMM4: 5D 64 3B DF 4D 62 E0 3F 4D 46 88 6B 3C 72 E2 3E
XMM5: 5D 64 3B DF 4D 62 E0 3F 4D 46 88 6B 3C 72 E2 3E
XMM6: 5D 64 3B DF 4D 62 E0 3F 4D 46 88 6B 3C 72 E2 3E
XMM7: 5D 64 3B DF 4D 62 E0 3F 4D 46 88 6B 3C 72 E2 3E

Stack (printing from 0x0177FBC0):
+0x000  9C F1 B6 00  01 66 DE 0A  F0 66 DE 0A  B8 F3 B6 00
+0x010  CD CC CC 3D  6F 12 03 3F  CE CC 4C BD  3D 0A 17 40
+0x020  38 FF 51 C0  00 00 00 00  CE CC 4C 3D  58 34 B7 00
+0x030  00 00 00 00  37 20 40 40  CD CC CC BD  00 00 00 00
+0x040  00 00 80 40  00 00 00 00  22 DB F9 3E  DB 0F 49 3F
+0x050  4F E4 BD 3F  00 00 00 00  55 55 BD 36  FF 88 1B 45
+0x060  AA 5B D0 C4  78 9C 67 41  00 84 7D 40  00 80 0E BF
+0x070  00 00 00 00  00 00 00 00  00 00 00 00  00 00 00 00
+0x080  AC BD 36 05  40 12 9C 01  18 FC 77 01  0E 7A 52 00
+0x090  84 FC 77 01  09 98 C4 40  00 00 00 00  00 00 00 00
+0x0A0  00 00 00 00  00 00 00 00  00 00 00 00  80 F9 B6 00
+0x0B0  28 F0 B6 00  00 00 00 00  09 98 C4 40  20 EF CA 70
+0x0C0  A8 1B 60 05  FF 88 1B 45  AA 5B D0 C4  DE 02 5E 41
+0x0D0  FF 88 1B 45  AA 5B D0 C4  DE 02 5E 41  00 00 00 00
+0x0E0  00 00 00 00  00 00 00 00  08 00 00 00  A8 1B 60 05
+0x0F0  01 00 00 00  1F 0D 73 00  A0 1B 60 05  00 1C 60 05
+0x100  00 00 00 00  90 5D 3C 76  08 00 00 00  80 F9 B6 00
+0x110  28 F0 B6 00  72 F9 7F 3F  EC 5C 51 04  F5 E1 7E 00
+0x120  BC 35 51 04  28 F0 B6 00  9E B8 52 00  EC 5C 51 04
+0x130  0F B9 52 00  01 00 00 00  10 3B 86 00  90 5D 3C 76

base: 0x01580000   top: 0x0177FBC0   bottom: 0x01780000

Module list
; Path	Module file size		Base	Size of image	Entry point
E:\ProgramFiles\Rockstar Games\Grand Theft Auto San Andreas\gta_sa.exe	14383616	0x00400000	0x01177000	0x00824570
C:\Windows\SYSTEM32\ntdll.dll	1696760	0x77780000	0x001A3000	0x00000000
C:\Windows\System32\KERNEL32.DLL	632552	0x76D10000	0x000F0000	0x76D2F640
C:\Windows\System32\KERNELBASE.dll	2181672	0x76840000	0x00214000	0x76954F80
C:\Windows\SYSTEM32\apphelp.dll	638464	0x75560000	0x0009F000	0x755985D0
C:\Windows\SYSTEM32\AcLayers.DLL	415744	0x72590000	0x0028C000	0x725AEEC0
C:\Windows\System32\msvcrt.dll	775256	0x75C30000	0x000BF000	0x75C65AC0
C:\Windows\System32\USER32.dll	1663656	0x763A0000	0x00196000	0x763DAD10
C:\Windows\System32\win32u.dll	92960	0x77160000	0x00018000	0x00000000
C:\Windows\System32\GDI32.dll	136328	0x77000000	0x00023000	0x770073C0
C:\Windows\System32\gdi32full.dll	895040	0x77080000	0x000DC000	0x770DFE90
C:\Windows\System32\msvcp_win.dll	495840	0x76E00000	0x0007B000	0x76E17800
C:\Windows\System32\ucrtbase.dll	1181208	0x76EE0000	0x00120000	0x76F0BA30
C:\Windows\System32\SHELL32.dll	6005368	0x75670000	0x005B4000	0x757EBE50
C:\Windows\System32\SHLWAPI.dll	275808	0x77030000	0x00045000	0x77047860
C:\Windows\System32\OLEAUT32.dll	606880	0x77530000	0x00096000	0x77565670
C:\Windows\System32\combase.dll	2638248	0x77180000	0x00282000	0x772BC6B0
C:\Windows\System32\RPCRT4.dll	786608	0x765B0000	0x000C0000	0x765EA8E0
C:\Windows\System32\SETUPAPI.dll	4433640	0x75CF0000	0x00434000	0x75D1EFC0
C:\Windows\System32\cfgmgr32.dll	236520	0x77730000	0x0003B000	0x7773D450
C:\Windows\System32\bcrypt.dll	96032	0x775D0000	0x00019000	0x775D93E0
C:\Windows\SYSTEM32\MPR.dll	93488	0x73610000	0x00019000	0x73613540
C:\Windows\SYSTEM32\sfc.dll	11272	0x66680000	0x00003000	0x00000000
C:\Windows\SYSTEM32\WINSPOOL.DRV	422912	0x72F90000	0x0006D000	0x72FA72E0
C:\Windows\SYSTEM32\sfc_os.DLL	50104	0x739F0000	0x0000F000	0x739F5D70
C:\Windows\SYSTEM32\AcGenral.DLL	2398720	0x71FD0000	0x00251000	0x72000F20
C:\Windows\System32\sechost.dll	477800	0x762A0000	0x00076000	0x762C00A0
C:\Windows\System32\ole32.dll	924528	0x77440000	0x000E3000	0x7746C8E0
C:\Windows\System32\ADVAPI32.dll	489128	0x76220000	0x0007A000	0x76231D00
C:\Windows\SYSTEM32\UxTheme.dll	453632	0x73C70000	0x00074000	0x73CA73D0
C:\Windows\SYSTEM32\WINMM.dll	149272	0x73CF0000	0x00028000	0x73CF55B0
C:\Windows\SYSTEM32\samcli.dll	70144	0x72F70000	0x00015000	0x72F75960
C:\Windows\SYSTEM32\MSACM32.dll	93472	0x72F50000	0x00019000	0x72F54420
C:\Windows\SYSTEM32\VERSION.dll	27320	0x75540000	0x00008000	0x75541800
C:\Windows\SYSTEM32\USERENV.dll	141008	0x73A80000	0x00025000	0x73A88890
C:\Windows\SYSTEM32\dwmapi.dll	138936	0x72560000	0x00026000	0x72566050
C:\Windows\SYSTEM32\urlmon.dll	1683456	0x72D90000	0x001A9000	0x72E122B0
C:\Windows\SYSTEM32\SspiCli.dll	153400	0x751F0000	0x00028000	0x751FDD40
C:\Windows\SYSTEM32\winmmbase.dll	110720	0x72540000	0x0001D000	0x72553850
C:\Windows\SYSTEM32\iertutil.dll	2268456	0x72230000	0x0022B000	0x723EA2D0
C:\Windows\System32\shcore.dll	548528	0x76A60000	0x00087000	0x76AA2E90
C:\Windows\SYSTEM32\SortServer2003Compat.dll	39936	0x72F40000	0x0000E000	0x72F48DF0
C:\Windows\System32\IMM32.DLL	143056	0x75640000	0x00025000	0x75644410
C:\Windows\System32\atklshld32.dll	115832	0x72520000	0x0001E000	0x7252672C
C:\Windows\System32\WS2_32.dll	397728	0x767D0000	0x00063000	0x767D4B40
E:\ProgramFiles\Rockstar Games\Grand Theft Auto San Andreas\EAX.DLL	188416	0x10000000	0x00030000	0x1001A472
E:\ProgramFiles\Rockstar Games\Grand Theft Auto San Andreas\vorbisfile.dll	53760	0x72500000	0x00011000	0x72501A0B
C:\Windows\SYSTEM32\windows.storage.dll	6363248	0x74B30000	0x00609000	0x74D0B470
C:\Windows\SYSTEM32\Wldp.dll	139960	0x748E0000	0x00024000	0x748E85A0
C:\Windows\SYSTEM32\profapi.dll	110008	0x75460000	0x0001D000	0x7546AF90
E:\ProgramFiles\Rockstar Games\Grand Theft Auto San Andreas\vorbishooked.DLL	65536	0x04710000	0x00011000	0x04714C98
E:\ProgramFiles\Rockstar Games\Grand Theft Auto San Andreas\ogg.dll	36864	0x018E0000	0x00009000	0x018E302E
E:\ProgramFiles\Rockstar Games\Grand Theft Auto San Andreas\vorbis.dll	1060864	0x04730000	0x00108000	0x04743F7C
E:\ProgramFiles\Rockstar Games\Grand Theft Auto San Andreas\$fastman92limitAdjuster.asi	11249664	0x71500000	0x00AC4000	0x7160AED7
C:\Windows\System32\PSAPI.DLL	17016	0x77430000	0x00006000	0x774314D0
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.488_none_89e6152f0b32762e\COMCTL32.dll	568120	0x72470000	0x0008D000	0x724D7340
E:\ProgramFiles\Rockstar Games\Grand Theft Auto San Andreas\DllTricks.dll	33792	0x72D80000	0x0000D000	0x72D8147F
E:\ProgramFiles\Rockstar Games\Grand Theft Auto San Andreas\zlib1.dll	107520	0x62E80000	0x00022000	0x62E81440
E:\ProgramFiles\Rockstar Games\Grand Theft Auto San Andreas\MinHook.x86.dll	14848	0x72460000	0x00007000	0x00000000
E:\ProgramFiles\Rockstar Games\Grand Theft Auto San Andreas\cleo.asi	334848	0x71480000	0x0007B000	0x71495676
E:\ProgramFiles\Rockstar Games\Grand Theft Auto San Andreas\BASS.dll	107584	0x11000000	0x0004D000	0x1104C036
E:\ProgramFiles\Rockstar Games\Grand Theft Auto San Andreas\cleo\FileSystemOperations.cleo	98304	0x71460000	0x0001C000	0x71461A5A
E:\ProgramFiles\Rockstar Games\Grand Theft Auto San Andreas\cleo\GxtHook.cleo	49152	0x05700000	0x00022000	0x057200E0
E:\ProgramFiles\Rockstar Games\Grand Theft Auto San Andreas\cleo\IniFiles.cleo	110080	0x71440000	0x0001F000	0x71441971
E:\ProgramFiles\Rockstar Games\Grand Theft Auto San Andreas\cleo\IntOperations.cleo	76800	0x71420000	0x00017000	0x714216A4
E:\ProgramFiles\Rockstar Games\Grand Theft Auto San Andreas\SilentPatchSA.asi	282624	0x713D0000	0x00049000	0x713F1860
E:\ProgramFiles\Rockstar Games\Grand Theft Auto San Andreas\scripts\fix.black_roads.asi	7168	0x713C0000	0x00006000	0x713C1532
C:\Windows\SYSTEM32\MSVCR100.dll	774808	0x71300000	0x000BF000	0x71311E2C
C:\Windows\SYSTEM32\DDRAW.dll	527360	0x71210000	0x000E9000	0x712212A0
C:\Windows\SYSTEM32\kernel.appcore.dll	52672	0x75530000	0x0000F000	0x755347E0
C:\Windows\SYSTEM32\dxgi.dll	784016	0x71140000	0x000C2000	0x71173B80
C:\Windows\SYSTEM32\DCIMAN32.dll	11776	0x71130000	0x00007000	0x71132020
C:\Windows\SYSTEM32\igdail32.dll	152560	0x70380000	0x00028000	0x70386E56
C:\Windows\System32\bcryptPrimitives.dll	375000	0x76540000	0x0005D000	0x76571830
E:\ProgramFiles\Fraps\FRAPS32.DLL	269904	0x736F0000	0x0004E000	0x7371798A
C:\Windows\SYSTEM32\DSOUND.dll	493056	0x710B0000	0x0007F000	0x710DF300
C:\Windows\SYSTEM32\powrprof.dll	268080	0x71060000	0x00044000	0x71066ED0
C:\Windows\SYSTEM32\UMPDC.dll	47472	0x71050000	0x0000D000	0x71057560
C:\Windows\System32\clbcatq.dll	504552	0x76320000	0x0007E000	0x7638BD50
C:\Windows\System32\MMDevApi.dll	420936	0x72D10000	0x0006A000	0x72D35C20
C:\Windows\System32\DEVOBJ.dll	138936	0x73A20000	0x00024000	0x73A29990
C:\Windows\SYSTEM32\AUDIOSES.DLL	1265512	0x70F10000	0x00138000	0x70F536A0
C:\Windows\SYSTEM32\resourcepolicyclient.dll	52664	0x70F00000	0x0000F000	0x70F042F0
C:\Windows\System32\MSCTF.dll	861472	0x76140000	0x000D4000	0x7618E170
C:\Windows\SYSTEM32\DINPUT8.dll	171008	0x70EC0000	0x00037000	0x70EC7F90
C:\Windows\SYSTEM32\HID.DLL	25600	0x70EB0000	0x0000A000	0x70EB1BB0
C:\Windows\SYSTEM32\inputhost.dll	968424	0x70DC0000	0x000ED000	0x70E861F0
C:\Windows\SYSTEM32\CoreMessaging.dll	630624	0x73560000	0x0009B000	0x735C0F00
C:\Windows\SYSTEM32\PROPSYS.dll	797472	0x72C40000	0x000C3000	0x72CA1C10
C:\Windows\SYSTEM32\wintypes.dll	896096	0x73200000	0x000DB000	0x73278590
C:\Windows\SYSTEM32\CoreUIComponents.dll	2621720	0x732E0000	0x0027E000	0x7333E960
C:\Windows\SYSTEM32\ntmarta.dll	152904	0x74730000	0x00029000	0x74737E90
C:\Windows\System32\WINTRUST.dll	288680	0x776E0000	0x00047000	0x776F5970
C:\Windows\System32\CRYPT32.dll	1013352	0x766D0000	0x000FA000	0x76725030
C:\Windows\SYSTEM32\MSASN1.dll	50616	0x75600000	0x0000E000	0x75605690
C:\Windows\SYSTEM32\d3d9.dll	1623312	0x70C30000	0x00190000	0x70CA8400
C:\Windows\SYSTEM32\igdumdim32.dll	10574976	0x6F980000	0x009F9000	0x6FA257C7
C:\Windows\SYSTEM32\igdusc32.dll	3668768	0x708B0000	0x00375000	0x70BB5FF8
C:\Windows\SYSTEM32\TextShaping.dll	611952	0x73120000	0x00094000	0x731AF1A0
C:\Windows\SYSTEM32\textinputframework.dll	755680	0x73630000	0x000BA000	0x736706D0
C:\Windows\System32\quartz.dll	1470976	0x72AA0000	0x0019A000	0x72ACB160
C:\Windows\System32\devenum.dll	93960	0x73AB0000	0x00018000	0x73AC0D60
C:\Windows\SYSTEM32\D3DIM700.DLL	388096	0x72A30000	0x00063000	0x72A7FEA0
C:\PROGRA~2\BANDIM~1\BDFILT~1.DLL	4297200	0x70490000	0x0041B000	0x704CF7E2
C:\Windows\SYSTEM32\wdmaud.drv	215040	0x73060000	0x0003A000	0x7306CEA0
C:\Windows\SYSTEM32\ksuser.dll	20328	0x73A00000	0x00007000	0x73A01EC0
C:\Windows\SYSTEM32\AVRT.dll	27336	0x73A10000	0x00008000	0x73A11AA0
C:\Windows\SYSTEM32\msacm32.drv	23552	0x73050000	0x0000A000	0x73054200
C:\Windows\SYSTEM32\midimap.dll	18944	0x72A20000	0x00008000	0x72A21990
C:\Windows\System32\Windows.UI.dll	998352	0x72920000	0x000F3000	0x7297B230
C:\Windows\System32\WindowManagementAPI.dll	455680	0x728A0000	0x00073000	0x728FED80
C:\Windows\SYSTEM32\twinapi.appcore.dll	1634208	0x6F7F0000	0x0018F000	0x6F873930
C:\Windows\SYSTEM32\wmvcore.dll	2136736	0x6F5E0000	0x0020D000	0x6F61DA40
C:\Windows\SYSTEM32\WMASF.DLL	247344	0x72860000	0x0003D000	0x72895DC0
C:\Windows\SYSTEM32\mfperfhelper.dll	1075528	0x6F4D0000	0x00106000	0x6F5BC3B0
C:\Windows\system32\mlang.dll	198656	0x72820000	0x00034000	0x72830580
C:\Windows\SYSTEM32\mscms.dll	594464	0x703F0000	0x00093000	0x70406DF0
C:\Windows\SYSTEM32\ColorAdapterClient.dll	45904	0x703E0000	0x0000C000	0x703E5B60
C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll	183296	0x6F490000	0x00031000	0x6F4B22B0
Game terminated.

Can anybody help me out from this sh*t? Please help if you can.

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Anybody else having trouble trying to get the GTA 4 DLC vehicle sounds (gang burrito from tlad not having any sounds in tlad for example) working on CE? (its downgraded to 1.0.7.0 and the GTA 4 part works normally) I dragged both the GTA 4 and EFLC files to their areas and only the GTA 4 files work. I moved the EFLC files to DLC (the episodes are just in the root folder in CE it seems) and all it did was remove my ability to play the DLCs, same for moving the episodes to the DLC folder.

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  • 2 weeks later...
xXDomniXx

Is there anyway to add and not replace the framed pictures from safehouses interior in this mod?

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Forhad zaman
Posted (edited)

Yo bros I have 2 problems please help:

''ATTEMPT TO DEFINE A PED/VEHICLE ID 3136 EXCEEDING THE LIMIT OF A KILLABLE MODEL ID WHICH IS 800
PLEASE INCREASE THIS LIMIT'' was appearing like 158 times because i was added like 158 peds which i realized from when i was tapping ok the id no was just increasing,(Not the 800 one).It was appearing on loading screen but the game started but i realized i added 33 peds in a group on fla but the rest 12 gangs were not showing..

Ok no prob,,but when i quit the game start again the game crashes at loading screen and  this time the first message from above didn’t appear + i added static shadows to 2048 but in log it shows 48 but i think that is not the problem cause first time wen the above message did appear the game didn't crash because of it. here is that log:

 

Starting fastman92 limit adjuster 6.0, compilation time: Mar 26 2021 04:55:38 (UTC)
Website: http://fastman92.com

Launch time: 9-7-2021 5:44:24 (UTC), 11:44 (local)
Launched during the day.

Solution platform: WIN_X86
FASTMAN92_LIMIT_ADJUSTER_RELEASE_DIRECTORY is not defined. Documentation files will not be written.
Game detected: GTA SA 1.0 US HOODLUM 14383616 bytes
Game uses dynamic image base? No
Game preferred image base: 0x400000
Game current image base: 0x400000

Number of FLA modules: 70
Delayed processing of limits? No

Root base directory: 
Root directory: G:\Games\GTA SAN ANDREAS\Grand Theft Auto San Andreas
Initial directory: G:\Games\GTA SAN ANDREAS\Grand Theft Auto San Andreas
INI filename: fastman92limitAdjuster_GTASA.ini

Global exception handler has been registered.
---------------------------------------------
Modified count of killable model IDs: 800
---------------------------------------------
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Vehicles to: 110
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Peds to: 140
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Objects to: 10000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PedIntelligence to: 140
---------------------------------------------
Modified limit of IPL:inst, buildings to: 100000
---------------------------------------------
Modified limit of IPL:inst, dummies to: 50000
---------------------------------------------
Modified limit of IDE:peds section to 436
---------------------------------------------
Modified limit of WATER LIMITS -> Blocks to be rendered outside world to: 500
---------------------------------------------
Modified limit of PED STREAMING: Pedgrp peds per group to: 33
---------------------------------------------
Streaming memory available limit set to 2147483648 bytes (2048 MB)
---------------------------------------------
Modified limit of OTHER LIMITS: Coronas to: 20000
---------------------------------------------
Modified limit of SHADOW LIMITS: Static shadows to: 48
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
---------------------------------------------
Number of memory changes made: 283
---------------------------------------------

 

((before that i used ola with project 2dfx v4.4 which worked fine with new peds but didn' work in fla.And everytime i have to delete the fla ini file to start generating the new ini file again and re editing it and the first message from above appear again and i have to click ok again.I have to repeat this step every single time when i have to play the game and it's annoying.))

Edited by Forhad zaman
I written some clear info and removed wrong infos
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Posted (edited)

You need to increase the id limit inside .ini file, and increase the killable model id. Don't forget to remove the hashtag too

Edited by KiloRyu
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Forhad zaman

@KiloRyu Bro what?

Bro I re edited my post cause there was wrong infos go and see then please help me.

 

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On 7/9/2021 at 3:00 AM, Forhad zaman said:

Yo bros I have 2 problems please help:

''ATTEMPT TO DEFINE A PED/VEHICLE ID 3136 EXCEEDING THE LIMIT OF A KILLABLE MODEL ID WHICH IS 800
PLEASE INCREASE THIS LIMIT''

 

Increase the killable model id value, "800" to "9999"

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Forhad zaman
On 7/9/2021 at 5:23 PM, KiloRyu said:

Increase the killable model id value, "800" to "9999"

Now this error appearing:(scroll down more for my config)

Starting fastman92 limit adjuster 6.0, compilation time: Mar 26 2021 04:55:38 (UTC)
Website: http://fastman92.com

Launch time: 9-7-2021 11:44:22 (UTC), 17:44 (local)
Launched during the day.

Solution platform: WIN_X86
FASTMAN92_LIMIT_ADJUSTER_RELEASE_DIRECTORY is not defined. Documentation files will not be written.
Game detected: GTA SA 1.0 US HOODLUM 14383616 bytes
Game uses dynamic image base? No
Game preferred image base: 0x400000
Game current image base: 0x400000

Number of FLA modules: 70
Delayed processing of limits? No

Root base directory: 
Root directory: G:\Games\GTA SAN ANDREAS\Grand Theft Auto San Andreas
Initial directory: G:\Games\GTA SAN ANDREAS\Grand Theft Auto San Andreas
INI filename: fastman92limitAdjuster_GTASA.ini

Global exception handler has been registered.
---------------------------------------------
Modified count of killable model IDs: 9999
---------------------------------------------
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Vehicles to: 110
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Peds to: 140
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Objects to: 10000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PedIntelligence to: 140
---------------------------------------------
Modified limit of IPL:inst, buildings to: 100000
---------------------------------------------
Modified limit of IPL:inst, dummies to: 50000
---------------------------------------------
Modified limit of IDE:peds section to 436
---------------------------------------------
Modified limit of WATER LIMITS -> Blocks to be rendered outside world to: 500
---------------------------------------------
Modified limit of PED STREAMING: Pedgrp peds per group to: 33
---------------------------------------------
Streaming memory available limit set to 2147483648 bytes (2048 MB)
---------------------------------------------
Modified limit of OTHER LIMITS: Coronas to: 20000
---------------------------------------------
Modified limit of SHADOW LIMITS: Static shadows to: 48
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
---------------------------------------------
Number of memory changes made: 283
---------------------------------------------

Game has crashed, here's a crash log:
Current process ID: 2660
Current thread ID: 2776
Last file to be loaded: gta_sa.set
Last library loaded: C:\Windows\system32\QuickTime.qts
Exception address: 0xE86A6FAD (module not found)
Exception code: 0xC0000005 (EXCEPTION_ACCESS_VIOLATION)
Inaccessible memory address: 0xE86A6FAD

General registers:
EAX: 0x0523A0A0 (86220960)
EBX: 0x046A7A9C (74087068)
ECX: 0x00000014 (20)
EDX: 0x00000000 (0)
ESI: 0xFFFFFFFF (-1)
EDI: 0x046A7908 (74086664)
EBP: 0x0028F104 (2683140)
ESP: 0x0028F09C (2683036)
EIP: 0xE86A6FAD (-395677779) [module not found]
EFL: 0x00010206 (66054)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST1: 35.408890 bytes: 00 00 00 00 00 B4 A2 8D 04 40
ST2: -3.141593 bytes: 00 00 00 00 00 DB 0F C9 00 C0
ST3: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST4: 48000.000000 bytes: 00 00 00 00 00 00 80 BB 0E 40
ST5: 0.707107 bytes: 00 00 00 00 00 F3 04 B5 FE 3F
ST6: 142.000000 bytes: 00 00 00 00 00 00 00 8E 06 40
ST7: -0.024541 bytes: 22 FB CF BD 40 77 0A C9 F9 BF
CTRL: 007F
STAT: 0130
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 00 00 80
MM1: 00 00 00 00 00 B4 A2 8D
MM2: 00 00 00 00 00 DB 0F C9
MM3: 00 00 00 00 00 00 00 00
MM4: 00 00 00 00 00 00 80 BB
MM5: 00 00 00 00 00 F3 04 B5
MM6: 00 00 00 00 00 00 00 8E
MM7: 22 FB CF BD 40 77 0A C9

XMM registers, 16 bytes:
XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Stack (printing from 0x28F09C):
+0x000  DC 3C 86 00  08 79 6A 04  A0 A0 23 05  F8 F0 28 00
+0x010  0B CC 83 00  04 00 00 00  87 CF 0D 72  43 3E FB DE
+0x020  0C F1 28 00  70 F1 28 00  98 7A 6A 04  00 00 00 00
+0x030  00 00 00 00  00 00 00 00  00 00 00 00  00 00 00 00
+0x040  00 00 00 00  00 00 00 00  00 00 00 00  00 00 63 01
+0x050  11 00 00 00  00 00 00 00  00 00 00 00  5C F1 28 00
+0x060  3D 64 12 72  00 00 00 00  44 F1 28 00  85 FE 0D 72
+0x070  EC 7D 13 72  08 DE 66 01  78 9E DA 73  00 00 00 00
+0x080  00 00 63 01  60 ED C3 06  00 00 00 00  00 00 00 00
+0x090  12 00 97 04  0C F1 28 00  08 DE 66 01  88 7A 6A 04
+0x0A0  FF FF FF FF  98 7A 6A 04  68 F1 28 00  6B E7 0D 72
+0x0B0  70 F1 28 00  2F 3E FB DE  08 DE 66 01  88 7A 6A 04
+0x0C0  5C F2 28 00  BD 66 12 72  00 00 00 00  68 F2 28 00
+0x0D0  5E DE 0D 72  EC 7D 13 72  08 DE 66 01  78 38 6C 04
+0x0E0  78 38 6C 04  A8 F1 28 00  5C F2 28 00  92 66 12 72
+0x0F0  FF FF FF FF  68 F2 28 00  00 00 00 00  2F 3D FB DE
+0x100  78 38 6C 04  78 38 6C 04  0C 3A 6C 04  08 DE 66 01
+0x110  80 DB 6A 04  E4 F1 28 00  42 00 00 00  00 00 00 00
+0x120  D0 F1 28 00  00 00 00 00  00 00 00 00  00 00 00 00
+0x130  00 00 00 00  0C 00 00 00  02 00 00 00  01 01 00 00

base: 0x90000   top: 0x28F09C   bottom: 0x290000

Module list
; Path    Module file size        Base    Size of image    Entry point
G:\Games\GTA SAN ANDREAS\Grand Theft Auto San Andreas\gta_sa.exe    14383616    0x00400000    0x01177000    0x00824570
C:\Windows\SysWOW64\ntdll.dll    1314112    0x77C00000    0x00180000    0x00000000
C:\Windows\syswow64\kernel32.dll    1114112    0x75930000    0x00110000    0x75943273
C:\Program Files\Avast Software\Avast\x86\aswhook.dll    53840    0x74590000    0x00010000    0x74597300
C:\Windows\syswow64\KERNELBASE.dll    275456    0x77400000    0x00047000    0x774074E1
C:\Windows\system32\WINMM.dll    194048    0x74490000    0x00032000    0x744937F1
C:\Windows\syswow64\msvcrt.dll    690688    0x76F40000    0x000AC000    0x76F4A472
C:\Windows\syswow64\USER32.dll    833024    0x77460000    0x00100000    0x7747B6FA
C:\Windows\syswow64\GDI32.dll    312832    0x77000000    0x00090000    0x7701633B
C:\Windows\syswow64\LPK.dll    25600    0x77250000    0x0000A000    0x772536A0
C:\Windows\syswow64\USP10.dll    629760    0x757E0000    0x0009D000    0x7581474C
C:\Windows\syswow64\ADVAPI32.dll    644096    0x75880000    0x000A1000    0x75894939
C:\Windows\SysWOW64\sechost.dll    92160    0x75540000    0x00019000    0x75544975
C:\Windows\syswow64\RPCRT4.dll    666112    0x76BA0000    0x000F0000    0x76BB0569
C:\Windows\syswow64\SspiCli.dll    96768    0x754A0000    0x00060000    0x754BA3AD
C:\Windows\syswow64\CRYPTBASE.dll    36352    0x75490000    0x0000C000    0x754910E1
G:\Games\GTA SAN ANDREAS\Grand Theft Auto San Andreas\vorbisfile.dll    53760    0x74470000    0x00011000    0x7447197B
C:\Windows\syswow64\WS2_32.dll    206336    0x75500000    0x00035000    0x7550145D
C:\Windows\syswow64\NSI.dll    8704    0x76B80000    0x00006000    0x76B81782
G:\Games\GTA SAN ANDREAS\Grand Theft Auto San Andreas\EAX.DLL    188416    0x10000000    0x00030000    0x1001A472
C:\Windows\syswow64\ole32.dll    1417728    0x75A70000    0x0015D000    0x75ABB9C5
C:\Windows\system32\apphelp.dll    295936    0x74420000    0x0004C000    0x74422C14
C:\Windows\AppPatch\AcGenral.DLL    2179072    0x74200000    0x00219000    0x7420221F
C:\Windows\syswow64\SHLWAPI.dll    350208    0x77560000    0x00057000    0x77579BA6
C:\Windows\system32\UxTheme.dll    245760    0x74180000    0x00080000    0x741937C9
C:\Windows\system32\samcli.dll    51200    0x74170000    0x0000F000    0x7417125E
C:\Windows\syswow64\OLEAUT32.dll    581632    0x75BD0000    0x00091000    0x75BD406A
C:\Windows\system32\MSACM32.dll    72192    0x74150000    0x00014000    0x74151340
C:\Windows\system32\VERSION.dll    21504    0x74BD0000    0x00009000    0x74BD1220
C:\Windows\syswow64\SHELL32.dll    12880896    0x75C80000    0x00C4C000    0x75D014C1
C:\Windows\system32\sfc.dll    2560    0x74140000    0x00003000    0x00000000
C:\Windows\system32\sfc_os.DLL    40960    0x74130000    0x0000D000    0x74131392
C:\Windows\syswow64\USERENV.dll    81920    0x76B60000    0x00017000    0x76B61C9D
C:\Windows\syswow64\profapi.dll    31744    0x76FF0000    0x0000B000    0x76FF1992
C:\Windows\system32\dwmapi.dll    67584    0x74110000    0x00013000    0x74111858
C:\Windows\syswow64\SETUPAPI.dll    1667584    0x77260000    0x0019D000    0x772617E7
C:\Windows\syswow64\CFGMGR32.dll    145920    0x757B0000    0x00027000    0x757B58B9
C:\Windows\syswow64\DEVOBJ.dll    64512    0x775C0000    0x00012000    0x775C1441
C:\Windows\syswow64\urlmon.dll    1314304    0x770A0000    0x0014B000    0x770A2B80
C:\Windows\syswow64\api-ms-win-downlevel-ole32-l1-1-0.dll    5632    0x77680000    0x00004000    0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-shlwapi-l1-1-0.dll    9728    0x77670000    0x00004000    0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-advapi32-l1-1-0.dll    10752    0x75C70000    0x00005000    0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-user32-l1-1-0.dll    4096    0x77450000    0x00004000    0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-version-l1-1-0.dll    3072    0x77BD0000    0x00004000    0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-normaliz-l1-1-0.dll    2560    0x76B90000    0x00003000    0x00000000
C:\Windows\syswow64\normaliz.DLL    2048    0x75560000    0x00003000    0x00000000
C:\Windows\syswow64\iertutil.dll    2293760    0x75570000    0x00235000    0x75573B90
C:\Windows\syswow64\WININET.dll    2767872    0x76C90000    0x002AB000    0x76C92A70
C:\Windows\system32\MPR.dll    64000    0x740F0000    0x00012000    0x740F1200
C:\Windows\AppPatch\AcLayers.DLL    562176    0x74060000    0x0008D000    0x74061FFF
C:\Windows\system32\WINSPOOL.DRV    320000    0x74000000    0x00051000    0x7402988C
C:\Windows\AppPatch\AcXtrnal.DLL    211968    0x73DA0000    0x00259000    0x73DB8219
C:\Windows\system32\SHUNIMPL.DLL    10752    0x73D90000    0x00006000    0x73D91093
C:\Windows\system32\SortWindows6Compat.dll    54784    0x73D70000    0x00011000    0x73D7C39C
C:\Windows\system32\IMM32.DLL    119808    0x771F0000    0x00060000    0x7720158F
C:\Windows\syswow64\MSCTF.dll    830464    0x768D0000    0x000CD000    0x768D168B
G:\Games\GTA SAN ANDREAS\Grand Theft Auto San Andreas\vorbishooked.DLL    65536    0x01580000    0x00011000    0x01584C98
G:\Games\GTA SAN ANDREAS\Grand Theft Auto San Andreas\ogg.dll    36864    0x015A0000    0x00009000    0x015A302E
G:\Games\GTA SAN ANDREAS\Grand Theft Auto San Andreas\vorbis.dll    1060864    0x03C80000    0x00108000    0x03C93F7C
G:\Games\GTA SAN ANDREAS\Grand Theft Auto San Andreas\$fastman92limitAdjuster.asi    11251712    0x72320000    0x00AC5000    0x7242B3F7
C:\Windows\syswow64\PSAPI.DLL    6144    0x77710000    0x00005000    0x77711438
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.18837_none_ec86b8d6858ec0bc\COMCTL32.dll    530432    0x73CE0000    0x00084000    0x73CE19A9
G:\Games\GTA SAN ANDREAS\Grand Theft Auto San Andreas\DllTricks.dll    33792    0x73CD0000    0x0000D000    0x73CD147F
G:\Games\GTA SAN ANDREAS\Grand Theft Auto San Andreas\MinHook.x86.dll    14848    0x73CC0000    0x00007000    0x00000000
G:\Games\GTA SAN ANDREAS\Grand Theft Auto San Andreas\zlib1.dll    107520    0x62E80000    0x00022000    0x62E81440
C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL    12128    0x74F90000    0x00003000    0x00000000
G:\Games\GTA SAN ANDREAS\Grand Theft Auto San Andreas\cleo.asi    334848    0x722A0000    0x0007B000    0x722B5676
G:\Games\GTA SAN ANDREAS\Grand Theft Auto San Andreas\BASS.dll    107584    0x11000000    0x0004D000    0x1104C036
G:\Games\GTA SAN ANDREAS\Grand Theft Auto San Andreas\III.VC.SA.LimitAdjuster.asi    390656    0x72210000    0x00065000    0x72248DCE
G:\Games\GTA SAN ANDREAS\Grand Theft Auto San Andreas\III.VC.SA.WindowedMode.asi    245760    0x721C0000    0x00041000    0x721CCB51
G:\Games\GTA SAN ANDREAS\Grand Theft Auto San Andreas\ImgLimitAdjuster.asi    97280    0x018B0000    0x00023000    0x018C39B8
G:\Games\GTA SAN ANDREAS\Grand Theft Auto San Andreas\LoadWholeMap.SA.asi    341504    0x72160000    0x00057000    0x72176018
G:\Games\GTA SAN ANDREAS\Grand Theft Auto San Andreas\MixSets.asi    521576    0x720D0000    0x00082000    0x72104FD0
G:\Games\GTA SAN ANDREAS\Grand Theft Auto San Andreas\modloader.asi    700928    0x72010000    0x000B2000    0x72064637
C:\Windows\system32\dbghelp.dll    854016    0x71F20000    0x000EB000    0x71F213CE
G:\Games\GTA SAN ANDREAS\Grand Theft Auto San Andreas\Multi-sampling fix.asi    33280    0x73C70000    0x0000C000    0x73C71467
G:\Games\GTA SAN ANDREAS\Grand Theft Auto San Andreas\Optimiser.asi    56320    0x01940000    0x00018000    0x0194108C
G:\Games\GTA SAN ANDREAS\Grand Theft Auto San Andreas\PanicFace.asi    171008    0x71EF0000    0x0002F000    0x71EF939E
G:\Games\GTA SAN ANDREAS\Grand Theft Auto San Andreas\PedFuncs.asi    331200    0x71E70000    0x00072000    0x71E84751
G:\Games\GTA SAN ANDREAS\Grand Theft Auto San Andreas\ps2grass.asi    77824    0x71E50000    0x00018000    0x71E51EAB
G:\Games\GTA SAN ANDREAS\Grand Theft Auto San Andreas\reffix.asi    53760    0x71E30000    0x00011000    0x71E31E26
G:\Games\GTA SAN ANDREAS\Grand Theft Auto San Andreas\SilentPatchSA.asi    282624    0x71DE0000    0x00049000    0x71E01860
G:\Games\GTA SAN ANDREAS\Grand Theft Auto San Andreas\skygfx.asi    291328    0x71D70000    0x0006E000    0x71D8A5A5
G:\Games\GTA SAN ANDREAS\Grand Theft Auto San Andreas\vehlightsfix.asi    8704    0x71D60000    0x00006000    0x71D61AD2
C:\Windows\system32\MSVCR100.dll    774808    0x71CA0000    0x000BF000    0x71CB1E2C
G:\Games\GTA SAN ANDREAS\Grand Theft Auto San Andreas\wshps.asi    48640    0x71C90000    0x0000F000    0x71C9A6E4
G:\Games\GTA SAN ANDREAS\Grand Theft Auto San Andreas\_noDEP.asi    69632    0x71C70000    0x00016000    0x71C711A3
C:\Windows\system32\DDRAW.dll    531968    0x71320000    0x000E7000    0x71321771
C:\Windows\system32\DCIMAN32.dll    10240    0x71310000    0x00006000    0x71311250
C:\Windows\system32\DSOUND.dll    453632    0x71290000    0x00072000    0x71291576
C:\Windows\system32\POWRPROF.dll    145408    0x71260000    0x00025000    0x71262B71
C:\Windows\syswow64\CLBCatQ.DLL    522240    0x769A0000    0x00083000    0x769A23D2
C:\Windows\System32\MMDevApi.dll    213504    0x71220000    0x00039000    0x7122E2DE
C:\Windows\System32\PROPSYS.dll    988160    0x71120000    0x000F5000    0x71130D9E
C:\Windows\system32\AUDIOSES.DLL    195072    0x710E0000    0x00036000    0x710E9DBE
C:\Windows\system32\DINPUT8.dll    145408    0x710B0000    0x00030000    0x710CEC5C
C:\Windows\system32\HID.DLL    22016    0x710A0000    0x00009000    0x710A1120
C:\Windows\syswow64\WINTRUST.dll    179200    0x75A40000    0x0002F000    0x75A42A35
C:\Windows\syswow64\CRYPT32.dll    1176064    0x76A30000    0x00121000    0x76A3158E
C:\Windows\syswow64\MSASN1.dll    34304    0x77090000    0x0000C000    0x7709238E
C:\Windows\system32\d3d9.dll    1828352    0x70ED0000    0x001C3000    0x70ED1A45
C:\Windows\system32\d3d8thk.dll    11264    0x70EC0000    0x00006000    0x70EC11F0
C:\Windows\system32\atiu9pag.dll    20480    0x70EB0000    0x00008000    0x70EB46F1
C:\Windows\system32\atiumdag.dll    3707904    0x70B20000    0x0038F000    0x70B21000
C:\Windows\system32\atiumdva.dll    2983936    0x70830000    0x002F0000    0x70831000
C:\Windows\SysWOW64\quartz.dll    1329664    0x70140000    0x00177000    0x701442CA
C:\Program Files (x86)\LAV Filters\x86\LAVSplitter.ax    552120    0x707A0000    0x00089000    0x707DC0C5
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.18837_none_41e855142bd5705d\COMCTL32.dll    1680896    0x70600000    0x0019E000    0x7062E6C9
C:\Program Files (x86)\LAV Filters\x86\avformat-lav-58.dll    3660984    0x6FDB0000    0x00384000    0x6FDB1410
C:\Program Files (x86)\LAV Filters\x86\avcodec-lav-58.dll    12316856    0x0DAE0000    0x01302000    0x0DAE1410
C:\Program Files (x86)\LAV Filters\x86\avresample-lav-4.dll    161976    0x705D0000    0x0002D000    0x705D1410
C:\Program Files (x86)\LAV Filters\x86\avutil-lav-56.dll    549048    0x70530000    0x0009A000    0x70531410
C:\Windows\system32\bcrypt.dll    82944    0x70510000    0x00017000    0x70513592
C:\Program Files (x86)\LAV Filters\x86\libbluray.dll    286904    0x704C0000    0x00049000    0x704DF93B
C:\Windows\system32\ncrypt.dll    223232    0x70480000    0x00039000    0x70481489
C:\Windows\system32\CRYPTSP.dll    80896    0x74E00000    0x00017000    0x74E03573
C:\Windows\system32\rsaenh.dll    242936    0x74CD0000    0x0003B000    0x74CD128D
C:\Windows\SysWOW64\devenum.dll    67584    0x70460000    0x00014000    0x7046D2C0
C:\Windows\system32\ntmarta.dll    121856    0x70430000    0x00021000    0x7043145E
C:\Windows\syswow64\WLDAP32.dll    271360    0x77690000    0x00045000    0x776911E5
C:\Windows\system32\msdmo.dll    30720    0x70420000    0x0000B000    0x704239AB
C:\Windows\system32\DShowRdpFilter.dll    252928    0x703D0000    0x00042000    0x703EDD94
C:\Windows\system32\WTSAPI32.dll    40448    0x703C0000    0x0000D000    0x703C11E0
C:\Windows\system32\WINSTA.dll    157696    0x70390000    0x00029000    0x70396B59
C:\Windows\system32\slc.dll    27136    0x70380000    0x0000A000    0x70384D20
C:\Windows\system32\D3DIM700.DLL    817664    0x6E9D0000    0x000CC000    0x6E9D136A
C:\Program Files (x86)\LAV Filters\x86\LAVAudio.ax    266936    0x70310000    0x00044000    0x70329A90
C:\Windows\SysWOW64\msmpeg2adec.dll    970240    0x6E8D0000    0x000F1000    0x6E8D2189
C:\Windows\SysWOW64\MFPlat.DLL    354816    0x6E870000    0x0005A000    0x6E87DAF9
C:\Windows\SysWOW64\AVRT.dll    14336    0x70300000    0x00007000    0x703010C0
C:\Windows\system32\wdmaud.drv    172032    0x702D0000    0x00030000    0x702D3C6B
C:\Windows\system32\ksuser.dll    4608    0x702C0000    0x00004000    0x702C1030
C:\Windows\system32\msacm32.drv    20992    0x6E860000    0x00008000    0x6E864119
C:\Windows\system32\midimap.dll    16896    0x6E850000    0x00007000    0x6E8511D0
C:\Windows\system32\wmvcore.dll    2504192    0x6E5E0000    0x00267000    0x6E5FF2C2
C:\Windows\system32\WMASF.DLL    237568    0x6E5A0000    0x0003D000    0x6E5A11E5
C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.23894_none_5c0be957a009922e\gdiplus.dll    1629696    0x6E400000    0x00191000    0x6E49D434
C:\Windows\system32\mlang.dll    177664    0x6E3D0000    0x0002E000    0x6E3D16ED

 

 

 

; fastman92limitAdjuster_GTASA.ini

[DYNAMIC LIMITS]
; ColModels (10150)
; Number of different collisions that can be loaded.
#ColModels = 10150

; VehicleStructs (50)
; Max number of vehicles with different IDs loaded.
#VehicleStructs = 50

; rwObjectInstances (1000)
#rwObjectInstances = 1000

; Matrices (900)
#Matrices = 900

; PtrNode Singles (70000)
#PtrNode Singles = 70000

; PtrNode Doubles (3200)
#PtrNode Doubles = 3200

; EntryInfoNodes (500)
#EntryInfoNodes = 500

; Peds (140)
Peds = 140

; Vehicles (110)
Vehicles = 110

; Objects (10000)
Objects = 10000

; Tasks (500)
#Tasks = 500

; Events (200)
#Events = 200

; PointRoute (64)
#PointRoute = 64

; PatrolRoute (32)
#PatrolRoute = 32

; NodeRoute (64)
#NodeRoute = 64

; TaskAllocator (16)
#TaskAllocator = 16

; PedIntelligence (140)
PedIntelligence = 140

; PedAttractors (64)
#PedAttractors = 64

; QuadTreeNodes (400)
#QuadTreeNodes = 400

; Collision links (50)
#Collision links = 50

; CustomEnvMapPipeMatDataPool (4096)
#CustomEnvMapPipeMatDataPool = 4096

; CustomEnvMapPipeAtmDataPool (1024)
#CustomEnvMapPipeAtmDataPool = 1024

; CustomSpecMapPipeMaterialDataPool (4096)
#CustomSpecMapPipeMaterialDataPool = 4096

[IPL]
; Buildings (100000)
Buildings = 100000

; Dummies (50000)
Dummies = 50000

; Inst entries per file (4096)
#Inst entries per file = 4096

; Entity index array (40)
#Entity index array = 40

; Map zones (39)
#Map zones = 39

; Navigation zones (380)
#Navigation zones = 380

; COccluder, apply coordinate limit patch (0)
#COccluder, apply coordinate limit patch = 0

; Interior occluders (40)
#Interior occluders = 40

; Occluders (1000)
#Occluders = 1000

; Timecycle modifiers (32)
#Timecycle modifiers = 32

; CULL mirror attribute zones (72)
#CULL mirror attribute zones = 72

; CULL tunnel attribute zones (40)
#CULL tunnel attribute zones = 40

; CULL attribute zones (1300)
#CULL attribute zones = 1300

; Stunt jumps (256)
#Stunt jumps = 256

; Entry exits (400)
#Entry exits = 400

; Auzo zone boxes (158)
#Auzo zone boxes = 158

; Auzo zone boxes, apply coordinate limit patch (0)
#Auzo zone boxes, apply coordinate limit patch = 0

; Auzo zone spheres (3)
#Auzo zone spheres = 3

; Enable pickup limit patch (0)
#Enable pickup limit patch = 0

; Pickups (620)
#Pickups = 620

; Pickup collected (20)
#Pickup collected = 20

[IDE LIMITS]
; IDE Objects Type 1 (14000)
#IDE Objects Type 1 = 14000

; IDE Objects Type 2 (70)
#IDE Objects Type 2 = 70

; Timed Objects (169)
#Timed Objects = 169

; Hier Objects (92)
; Clump models
#Hier Objects = 92

; Vehicle Models (212)
#Vehicle Models = 212

; Ped Models (436)
Ped Models = 436

; Weapon Models (51)
#Weapon Models = 51

; 2DFX Effects (100)
#2DFX Effects = 100

[MAP LIMITS]
; Apply tracks.dat coordinate limit patch (0)
#Apply tracks.dat coordinate limit patch = 0

; Tracks.dat file size limit (46384)
#Tracks.dat file size limit = 46384

; Max number of track stations (6)
#Max number of track stations = 6

; Enable track config loader (0)
#Enable track config loader = 0

; Apply paths limit patch (0)
#Apply paths limit patch = 0

; Enable path debugging (0)
; Make sure to increase 'OTHER LIMITS -> Coronas', because the path debugging registers a large number of coronas to be rendered.
#Enable path debugging = 0

; Paths map size (6000)
; This option requires a new set of files if map size is changed!!!
#Paths map size = 6000

; Radar map size (6000)
; This option requires a new set of files if map size is changed!!!
#Radar map size = 6000

; Enable frontend map different (0)
#Enable frontend map different = 0

; Water map size (6000)
#Water map size = 6000

; Renderware world map size (20000)
#Renderware world map size = 20000

; World map size (6000)
#World map size = 6000

; World sector size (50)
#World sector size = 50

; World LOD sector size (200)
#World LOD sector size = 200

[LEVEL LIMITS]
; Number of levels (4)
; Level limits are enabled if you uncomment 'Number of levels'
; Currently it's only possible to put the default ped IDs for levels.
; Random IDs won't work for peds
#Number of levels = 4

; Cop car level 0 (599)
Cop car level 0 = 599

; Cop car level 1 (596)
Cop car level 1 = 596

; Cop car level 2 (597)
Cop car level 2 = 597

; Cop car level 3 (598)
Cop car level 3 = 598

; Cop bike (523)
Cop bike = 523

; Cop ped level 0 (283)
Cop ped level 0 = 283

; Cop ped level 1 (280)
Cop ped level 1 = 280

; Cop ped level 2 (281)
Cop ped level 2 = 281

; Cop ped level 3 (282)
Cop ped level 3 = 282

; Cop ped bike (284)
Cop ped bike = 284

; Ambulance level 1 (416)
Ambulance level 1 = 416

; Ambulance level 2 (416)
Ambulance level 2 = 416

; Ambulance level 3 (416)
Ambulance level 3 = 416

; Medic level 1 (274)
Medic level 1 = 274

; Medic level 2 (275)
Medic level 2 = 275

; Medic level 3 (276)
Medic level 3 = 276

; Fire engine level 1 (407)
Fire engine level 1 = 407

; Fire engine level 2 (407)
Fire engine level 2 = 407

; Fire engine level 3 (407)
Fire engine level 3 = 407

; Fireman level 1 (277)
Fireman level 1 = 277

; Fireman level 2 (279)
Fireman level 2 = 279

; Fireman level 3 (278)
Fireman level 3 = 278

; Number of cab drivers for level 0 (0)
Number of cab drivers for level 0 = 0

; Number of cab drivers for level 1 (2)
Number of cab drivers for level 1 = 2

; Cab driver level 1 place 0 (262)
Cab driver level 1 place 0 = 262

; Cab driver level 1 place 1 (261)
Cab driver level 1 place 1 = 261

; Number of cab drivers for level 2 (2)
Number of cab drivers for level 2 = 2

; Cab driver level 2 place 0 (220)
Cab driver level 2 place 0 = 220

; Cab driver level 2 place 1 (234)
Cab driver level 2 place 1 = 234

; Number of cab drivers for level 3 (2)
Number of cab drivers for level 3 = 2

; Cab driver level 3 place 0 (182)
Cab driver level 3 place 0 = 182

; Cab driver level 3 place 1 (206)
Cab driver level 3 place 1 = 206

; Item price multiplier 0 (1.0)
Item price multiplier 0 = 1.0

; Item price multiplier 1 (1.0)
Item price multiplier 1 = 1.0

; Item price multiplier 2 (1.0)
Item price multiplier 2 = 1.0

; Item price multiplier 3 (1.2)
Item price multiplier 3 = 1.2

[VEHICLE SPECIAL FEATURES]
; Enable special features (0)
#Enable special features = 0

; Number of hydra vehicles (1)
Number of hydra vehicles = 1

; Hydra 1 (520)
Hydra 1 = 520

; Number of ZR350 vehicles (1)
Number of ZR350 vehicles = 1

; ZR350 1 (477)
ZR350 1 = 477

[RESTARTS]
; Max number of hospital restarts (10)
#Max number of hospital restarts = 10

; Max number of police restarts (10)
#Max number of police restarts = 10

[IMG LIMITS]
; Max number of IMG archives (8)
#Max number of IMG archives = 8

; Enable handling of new enhanced IMG archives (0)
#Enable handling of new enhanced IMG archives = 0

; Increase the IMG archive size limit (0)
#Increase the IMG archive size limit = 0

; Enable handling of IMGLIST keyword (1)
#Enable handling of IMGLIST keyword = 1

[DIRECTORY LIMITS]
; Extra objects directory (550)
#Extra objects directory = 550

; Cutscene directory (512)
#Cutscene directory = 512

; Clothes directory (550)
#Clothes directory = 550

[WATER LIMITS]
; Water triangles (6)
#Water triangles = 6

; Water quads (301)
#Water quads = 301

; Water quads and triangles list (701)
#Water quads and triangles list = 701

; Water vertices (1021)
#Water vertices = 1021

; Blocks to be rendered outside world (500)
Blocks to be rendered outside world = 500

[CAR STREAMING]
; Cargrp cars per group (23)
; Max number you can put is 63.
; Do not put more unless this 63 limit will be removed in the next version of limit adjuster.
; Remember to increase a limit of VehicleStructs appropriately!
; Otherwise the game will crash after few minutes of playing, because a limit of VehicleStructs will be exceeded.
#Cargrp cars per group = 23

; Streaming_DesiredNumberOfVehiclesLoaded (22)
#Streaming_DesiredNumberOfVehiclesLoaded = 22

; Car generators (500)
#Car generators = 500

; Number of process counter passes for car generators (4)
#Number of process counter passes for car generators = 4

; Use extended format for car generators (0)
#Use extended format for car generators = 0

; Accept any ID for car generator (0)
#Accept any ID for car generator = 0

[PED STREAMING]
; Pedgrp peds per group (33)
Pedgrp peds per group = 33

[STREAMING]
; Memory available (50)
Memory available = 2048

; Max number of stream handles (32)
#Max number of stream handles = 32

; Number of requested models above which the game considers loading very busy (5)
#Number of requested models above which the game considers loading very busy = 5

; Minimum number of iterations in LoadAllRequestedModels (10)
#Minimum number of iterations in LoadAllRequestedModels = 10

[RENDERER LIMITS]
; Invisible entity pointers (150)
#Invisible entity pointers = 150

; Visible super LOD pointers (50)
#Visible super LOD pointers = 50

; Visible LOD pointers (1000)
#Visible LOD pointers = 1000

; Visible entity pointers (1000)
#Visible entity pointers = 1000

[VISIBILITY LIMITS]
; Alpha list limit (20)
#Alpha list limit = 20

; Alpha boat atomic list limit (20)
#Alpha boat atomic list limit = 20

; Alpha entity list limit (200)
#Alpha entity list limit = 200

; Alpha underwater entity list limit (100)
#Alpha underwater entity list limit = 100

; Alpha really draw last list limit (50)
#Alpha really draw last list limit = 50

; Weapon peds for PC limit (100)
#Weapon peds for PC limit = 100

[ID LIMITS]
; Apply ID limit patch (0)
#Apply ID limit patch = 0

; FILE_TYPE_DFF (20000)
#FILE_TYPE_DFF = 20000

; FILE_TYPE_TXD (5000)
#FILE_TYPE_TXD = 5000

; FILE_TYPE_COL (255)
#FILE_TYPE_COL = 255

; FILE_TYPE_IPL (256)
#FILE_TYPE_IPL = 256

; FILE_TYPE_IFP (180)
#FILE_TYPE_IFP = 180

; FILE_TYPE_RRR (475)
#FILE_TYPE_RRR = 475

; FILE_TYPE_SCM (82)
#FILE_TYPE_SCM = 82

; Use file binary search by name (0)
; Binary search speeds up the time that it takes a game to find the ID of file, when searching for it by the name.
; This is really nice to have enabled when using milion models or more.
; Rockstar Games noticed how it's useful and implemented it later in GTA IV. Now possible in GTA SA.
Use file binary search by name = 0

; Count of killable model IDs (9999)
; In game there's an array CDarkel::RegisteredKills and it stores the number of registered kills for model IDs.
; Model IDs that may be killed are vehicles/peds.
; Default value of 800, means that 0-799 is valid ID for ped/vehicle.

; As such, this value will affect the max possible ID for ped/vehicle.
Count of killable model IDs = 9999

[HANDLING.CFG LIMITS]
; Apply handling.cfg patch (0)
#Apply handling.cfg patch = 0

; Number of standard lines (210)
#Number of standard lines = 210

; Number of bike lines (13)
#Number of bike lines = 13

; Number of flying lines (24)
#Number of flying lines = 24

; Number of boat lines (12)
#Number of boat lines = 12

; Number of animation group lines (30)
#Number of animation group lines = 30

[SCM LIMITS]
; Max size of MAIN segment (200000)
#Max size of MAIN segment = 200000

; Max mission size (69000)
#Max mission size = 69000

; Running scripts (96)
#Running scripts = 96

; Mission cleanup (75)
#Mission cleanup = 75

; Max number of used objects (395)
#Max number of used objects = 395

; Scripts for brains (70)
#Scripts for brains = 70

; Switch jump table cases (75)
#Switch jump table cases = 75

[OTHER LIMITS]
; Coronas (20000)
Coronas = 20000

; Collision size (32768)
#Collision size = 32768

; Cover points (100)
#Cover points = 100

; LOD distance (300.0)
#LOD distance = 300.0

; Max number of particles active (1000)
#Max number of particles active = 1000

; Object info entries (160)
; Max number of object.dat entries.
; 5 first entries of array are reserved for hardcoded purpose.
#Object info entries = 160

; Radar traces (175)
#Radar traces = 175

; References (3000)
#References = 3000

; Set pieces (210)
#Set pieces = 210

; Set pieces, apply coordinate limit patch (0)
#Set pieces, apply coordinate limit patch = 0

; Vehicle colors (128)
#Vehicle colors = 128

; Number of plate textures (3)
#Number of plate textures = 3

[ROADBLOCK LIMITS]
; Apply roadblox.dat better loader (0)
; Make it possible to use a roadblox.dat of variable size.
#Apply roadblox.dat better loader = 0

[SHADOW LIMITS]
; Shadows stored (48)
#Shadows stored = 48

; Poly bunches (360)
#Poly bunches = 360

; Static shadows (2048)
Static shadows = 2048

; Permanent shadows (48)
#Permanent shadows = 48

; Real time shadows (16)
#Real time shadows = 16

[WEAPON LIMITS]
; Enable weapon type loader  (0)
#Enable weapon type loader  = 0

; Weapon type loader, number of type IDs (70)
#Weapon type loader, number of type IDs = 70

; Enable melee combo type loader (0)
#Enable melee combo type loader = 0

; Max number of melee combos (17)
#Max number of melee combos = 17

[SPECIAL]
; Disable radar rotation (0)
#Disable radar rotation = 0

; Disable plane speed limit (0)
#Disable plane speed limit = 0

; Make helicopters land on water when cars on water cheat enabled (0)
#Make helicopters land on water when cars on water cheat enabled = 0

; Make save of variable size (0)
#Make save of variable size = 0

; Make paintjobs work for any ID (0)
#Make paintjobs work for any ID = 0

[ERROR REPORTING]
; Enable error reporting (1)
Enable error reporting = 1

; Attempt to load object instance with undefined ID (1)
Attempt to load object instance with undefined ID = 1

; Car generator limit exceeded (0)
#Car generator limit exceeded = 0

; Car generator with invalid model ID is getting registered (1)
Car generator with invalid model ID is getting registered = 1

; IMG archive needs rebuilding (1)
IMG archive needs rebuilding = 1

; Model does not have collision loaded (1)
Model does not have collision loaded = 1

; Model has collision already set up (0)
#Model has collision already set up = 0

; Model name is declared on multiple IDs (0)
#Model name is declared on multiple IDs = 0

; Requested file does not exist (0)
#Requested file does not exist = 0

; Stream handles limit exceeded (1)
Stream handles limit exceeded = 1

[DEBUG OUTPUT]
; Enable debug output (0)
; Enables debug output from sprintf and printf functions.
#Enable debug output = 0

; Enable logging of files loaded (0)
#Enable logging of files loaded = 0

[DEBUGGING]
; Copy info to pad 1 from pad 0 (0)
#Copy info to pad 1 from pad 0 = 0

[ADDONS]
; Enable cheat string loader (0)
#Enable cheat string loader = 0

; Enable vehicle audio loader (0)
#Enable vehicle audio loader = 0

; Enable train type carriages loader (0)
#Enable train type carriages loader = 0

; Train type carriage loader, max number of vehicles for type (15)
#Train type carriage loader, max number of vehicles for type = 15

; Train type carriage loader, number of type IDs (16)
#Train type carriage loader, number of type IDs = 16

; Enable radar blip sprite filename loader (0)
#Enable radar blip sprite filename loader = 0

; Radar blip sprite filename loader, number of type IDs (64)
#Radar blip sprite filename loader, number of type IDs = 64

; Enable model special feature loader (0)
#Enable model special feature loader = 0

[MAIN]
; author (fastman92)
author = fastman92

; Disable FLA loading text (0)
#Disable FLA loading text = 0

; FLA main window disable code ()
FLA main window disable code = 

; Register global exception handler (1)
; Crash exception handler
; You should leave it enabled or there will be no crash log.
; Please don't disable it unless you have a good reason.
Register global exception handler = 1

; Disable music on global exception handler (0)
#Disable music on global exception handler = 0

; Use a different INI ()
#Use a different INI =

Btw bro i am using separate imgs with img limit adjuster i hope thats not a problem.

 

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Sorry bro, I can't help you if you use a separate img file to add ped to gta sa. I don't know anything about this problem

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Hello fastman I was sent to you by FV Design he was told you would be able to help me for a fee I am trying to get the watch dogs Chicago map to gta are you able to help me with that ?

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An additional question, I wrote a cleo script to get the png file of the game directory:

PC:

0000:

const
 RwImage = 30@ 
 RtPNGImageRead = 0x7CF9B0 //RwImage* RtPNGImageRead(const RwChar* imageName)
end

0AC6: 0@ = label @t pointer
0AA7: call_function_return RtPNGImageRead num_params 1 pop 1 imageName 0@ ret RwImage
01E5: show_text_1number_highpriority GXT 'number' number RwImage time 50000 flag 1
end_thread 

:T
hex
 "xmds.png" 00
end

Android SA:

{$CLEO .csa}
0000:

:1
0DD0: 0@ = get_label_addr @f // android 
0DD1: 0@ = get_func_addr_by_cstr_name 0@ // android 
0DD0: 1@ = get_label_addr @T // android
0DD3: context_set_reg 0 value 1@ // android 
0DD2: context_call_func 0@ // android
0DD4: 30@ = context_get_reg 0 // android
01E5: show_text_1number_highpriority GXT 'number' number 30@ time 50000 flag 1  // ~s~You need $~1~ to compete.
004e:

:f
hex
 "_Z14RtPNGImageReadPKc" 00
end

:T
hex
 "xmds.png" 00
end

They successfully obtained the RwImage pointer in the PC version SA and the Android version 1.08 SA, but the same code crashed in the Android version SA2.00

FLA log:

Solution platform: ANDROID_ARM32
Game detected: GTA SA 2.00
Game uses dynamic image base? Yes
Game preferred image base: 0x0
Game current image base: 0xBA601000

Application has crashed, here's a log:
Current process ID: 19931
Current thread ID: 20196
Exception address: 0x0A8C096C (module not found)
Exception signal: 11 (SIGSEGV)
Exception code: 0x1 (SEGV_MAPERR)

General registers:
R0 : 0x02A3025B (44237403)
R1 : 0x00000000 (0)
R2 : 0x00000000 (0)
R3 : 0xA97BF000 (-1451495424)
R4 : 0x00000080 (128)
R5 : 0x00000000 (0)
R6 : 0x00000000 (0)
R7 : 0xB1CCC77C (-1311979652)
R8 : 0xA8FF5650 (-1459661232)
R9 : 0x00000000 (0)
R10: 0xB1CCC71C (-1311979748)
R11: 0x00000000 (0)
R12: 0x00000080 (128)
SP : 0xB1CCC664 (-1311979932)
LR : 0x00000007 (7)
PC : 0xBA810324 (-1165950172) ["libGTASA.so"+0x20F324]
PSR : 0x208E0030 (546177072)

Stack (printing from 0xB1CCC664):
+0x000  00 00 00 00  9C C6 CC B1  00 00 00 00  F9 FF FF FF
+0x010  98 56 FF A8  04 00 00 00  00 00 00 00  13 00 00 00
+0x020  A0 C6 CC B1  50 56 FF A8  2C C7 CC B1  07 00 00 00
+0x030  07 00 00 00  03 00 00 00  06 00 00 00  00 00 00 00
+0x040  00 00 00 00  05 00 00 00  0B 00 00 00  07 00 00 00
+0x050  0E 00 00 00  0E 00 00 00  12 00 00 00  10 03 10 D4
+0x060  C0 02 10 D4  10 03 10 D4  C0 02 10 D4  5C 12 A2 E9
+0x070  41 F0 99 E9  00 30 00 00  00 00 00 00  00 F0 7B A9
+0x080  01 00 00 00  0D 00 00 00  23 C7 CC B1  48 1F 00 00
+0x090  A0 03 10 D4  B0 1C 10 D4  88 19 00 00  08 ED 07 B6
+0x0A0  B3 EA 99 E9  98 9F 98 E9  FC FF FF FF  F0 1C 10 D4
+0x0B0  C4 9F 98 E9  08 ED 07 B6  05 00 00 00  00 00 00 00
+0x0C0  00 00 00 00  06 00 00 00  02 00 00 00  03 00 00 00
+0x0D0  01 00 00 00  02 00 00 00  00 00 00 00  00 00 00 00
+0x0E0  00 00 00 00  00 00 00 00  00 00 00 00  00 00 00 00
+0x0F0  00 00 00 00  00 00 00 00  00 00 00 00  50 A0 BF A9
+0x100  00 EF ED A4  44 5D 2B A5  00 00 00 00  50 56 FF A8
+0x110  00 F0 7B A9  54 A0 BF A9  BC C7 CC B1  EB FE 80 BA
+0x120  00 00 00 00  54 A0 BF A9  50 A0 BF A9  00 F0 7B A9
+0x130  9C C7 CC B1  50 56 FF A8  80 00 00 00  C0 12 0E B3

base: 0xB1BD2000   top: 0xB1CCC664   bottom: 0xB1CD0000

This is very strange. It works normally in SA1.08, but it crashes in SA2.00 version. I don't understand why this is. Since only you in the forum have studied Android GTA, I can only ask you.

 

Another question about FLA, do you plan to update the Corona restriction and shadow restriction of SA Android in the next few versions?

 

By the way, can you invite me to join the Discord discussion group of FLA, maybe it will facilitate communication and discussion.

 

@fastman92 Thanks in advance

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can you help me adding tuning parts again
using open limit seems working but i miss adding paintjobs to them

tuning parts stored in gta3.img
veh_mods setup stored in vanilla veh_mods

carmods setup in modloader

Quote

log

Starting fastman92 limit adjuster 6.0, compilation time: Mar 26 2021 04:55:38 (UTC)
Website: http://fastman92.com

Launch time: 22-7-2021 3:20:57 (UTC), 10:20 (local)
Launched during the day.

Solution platform: WIN_X86
FASTMAN92_LIMIT_ADJUSTER_RELEASE_DIRECTORY is not defined. Documentation files will not be written.
Game detected: GTA SA 1.0 US HOODLUM 14383616 bytes
Game uses dynamic image base? No
Game preferred image base: 0x400000
Game current image base: 0x400000

Number of FLA modules: 70
Delayed processing of limits? No

Root base directory:
Root directory: D:\GM\GTA Clean Indonesia v2
Initial directory: D:\GM\GTA Clean Indonesia v2
INI filename: fastman92limitAdjuster_GTASA.ini

Global exception handler has been registered.
---------------------------------------------
At least one ID limit is changed. ID limits will be patched.
Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.
Count of file IDs is over 65532 and base ID of CStreamingInfo requires int32_t. Applying int32_t base ID patches.
Count of DFF/TXD IDs is over 65532 and requires int32_t. Applying int32_t DFF+TXD ID patches.

New ID limits:
0 - 799999 (800000) - DFF models defined within IDE files
800000 - 807999 (8000) - TXD texture archives.
808000 - 808254 (255) - COL collision archives.
808255 - 808510 (256) - IPL Binary IPL files.
808511 - 808574 (64) - DAT files limited to nodes*.dat
808575 - 808754 (180) - IFP animation archives.
808755 - 809229 (475) - RRR car recordings, carrec*.rrr files
809230 - 809311 (82) - SCM scripts
809312 - 809313 (2) - Loaded list
809314 - 809315 (2) - Requested list
809316 - count of all file IDs


Addresses:
CModelInfo::ms_modelInfoPtrs: 0x3E20020
CStreaming::ms_aInfoForModel: 0x4130020
CAnimManager::ms_aAnimBlocks: 0xB5D4A0
CVehicleRecording::StreamingArray: 0x97D880
CTheScripts::StreamedScripts: 0xA47B60

Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
Model special features loader enabled.
---------------------------------------------
---------------------------------------------
Modified count of killable model IDs: 199999
---------------------------------------------
Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit Car generators to: 500 Is CCarGenerator_extended structure used: 1
---------------------------------------------
---------------------------------------------
Enabling handling.cfg limit adjuster.
New limits:
Number of standard lines = 340
Number of bike lines = 340
Number of flying lines = 24
Number of boat lines = 12
Number of animation group lines = 30

&mod_HandlingManager = 0x16717B0, sizeof(mod_HandlingManager) = 0x1AF28
---------------------------------------------
Modified limit of IDE:objs:type1 section to 14153
---------------------------------------------
Modified limit of IDE:objs:type2 section to 153
---------------------------------------------
Modified limit of IDE:cars section to 340
---------------------------------------------
SPECIAL: Make paintjobs work for any ID applied.
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
---------------------------------------------
Vehicle audio loader is enabled
---------------------------------------------
FLA loading text is disabled.
---------------------------------------------
Number of memory changes made: 3932
---------------------------------------------

Game has crashed, here's a crash log:
Current process ID: 3796
Current thread ID: 2272
Last file to be loaded: D:\GM\GTA Clean Indonesia v2\ImVehFt\colors\JESKO.ivfc
Last library loaded: NOT SET
Exception address: 0x69071370 ("ImVehFt.asi"+0x1370)
Exception code: 0xC0000005 (EXCEPTION_ACCESS_VIOLATION)
Inaccessible memory address: 0x2D0

General registers:
EAX: 0x00000C05 (3077)
EBX: 0x00000010 (16)
ECX: 0x75F8954C (1979225420)
EDX: 0x6A410DD8 (1782648280)
ESI: 0x08EDE338 (149807928)
EDI: 0x00000000 (0)
EBP: 0x0028F01C (2682908)
ESP: 0x0028F00C (2682892)
EIP: 0x69071370 (1762071408) ["ImVehFt.asi"+0x1370]
EFL: 0x00210202 (2163202)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: 0.059990 bytes: 00 00 00 00 00 13 B8 F5 FA 3F
ST1: 0.150000 bytes: 00 00 00 00 00 99 99 99 FC 3F
ST2: 0.600000 bytes: 00 00 00 00 00 99 99 99 FE 3F
ST3: 0.300000 bytes: 00 00 00 00 00 99 99 99 FD 3F
ST4: 0.330010 bytes: 00 00 00 00 00 12 F7 A8 FD 3F
ST5: 0.639990 bytes: 00 00 00 00 00 62 D6 A3 FE 3F
ST6: 0.328990 bytes: 00 00 00 00 00 60 71 A8 FD 3F
ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
CTRL: 007F
STAT: 0130
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 13 B8 F5
MM1: 00 00 00 00 00 99 99 99
MM2: 00 00 00 00 00 99 99 99
MM3: 00 00 00 00 00 99 99 99
MM4: 00 00 00 00 00 12 F7 A8
MM5: 00 00 00 00 00 62 D6 A3
MM6: 00 00 00 00 00 60 71 A8
MM7: 00 00 00 00 00 00 00 00

XMM registers, 16 bytes:
XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Stack (printing from 0x28F00C):
+0x000  48 7E 02 15  10 00 00 00  E8 AF 02 15  4C 95 F8 75
+0x010  A8 F0 28 00  91 87 07 69  00 00 00 00  50 47 FA 09
+0x020  00 FF FF FF  44 3A 5C 47  4D 5C 47 54  41 20 43 6C
+0x030  65 61 6E 20  49 6E 64 6F  6E 65 73 69  61 20 76 32
+0x040  5C 49 6D 56  65 68 46 74  5C 74 79 72  65 73 5C 74
+0x050  79 72 65 77  61 6C 6C 5F  64 69 72 74  5F 31 36 2E
+0x060  70 6E 67 00  3B 42 82 00  32 00 00 00  66 42 82 00
+0x070  32 00 00 00  00 00 00 00  B7 11 82 00  32 00 00 00
+0x080  D8 D8 FB 14  5E 83 5B 00  04 06 00 00  20 00 00 00
+0x090  00 01 00 00  00 01 00 00  04 06 00 00  E8 84 7C 0B
+0x0A0  02 90 5B 00  D8 D8 FB 14  BC F1 28 00  5B D5 83 00
+0x0B0  FF FF FF FF  73 92 5B 00  08 9B 86 00  20 9B 86 00
+0x0C0  00 00 00 00  30 9B 86 00  B8 F1 28 00  7C F1 28 00
+0x0D0  30 F1 28 00  FF FF FF FF  00 00 00 00  64 61 74 61
+0x0E0  5C 6D 61 70  2E 7A 6F 6E  00 F1 28 00  00 00 00 00
+0x0F0  01 00 00 00  BC F1 28 00  81 B2 54 68  00 00 00 00
+0x100  C8 F1 28 00  28 B2 4F 68  A4 F1 28 00  B8 F1 28 00
+0x110  7C F1 28 00  94 F1 28 00  B8 F1 28 00  C0 BE 4F 68
+0x120  00 00 00 00  C8 F1 28 00  50 B2 4F 68  B4 F1 28 00
+0x130  10 F2 28 00  D0 F1 28 00  D8 C7 55 68  E8 4D 41 DD

base: 0x90000   top: 0x28F00C   bottom: 0x290000

Module list
; Path    Module file size        Base    Size of image    Entry point
D:\GM\GTA Clean Indonesia v2\topdawg_sa.exe    14383616    0x00400000    0x01177000    0x00824570
C:\Windows\SysWOW64\ntdll.dll    1292096    0x776D0000    0x00180000    0x00000000
C:\Windows\syswow64\kernel32.dll    837632    0x76210000    0x00110000    0x762232D3
C:\Windows\syswow64\KERNELBASE.dll    269824    0x75F70000    0x00046000    0x75F77478
C:\Windows\system32\WINMM.dll    194048    0x747A0000    0x00032000    0x747A37F1
C:\Windows\syswow64\msvcrt.dll    690688    0x75660000    0x000AC000    0x7566A472
C:\Windows\syswow64\USER32.dll    833024    0x75360000    0x00100000    0x7537B6ED
C:\Windows\syswow64\GDI32.dll    311296    0x765F0000    0x00090000    0x76606343
C:\Windows\syswow64\LPK.dll    25600    0x75460000    0x0000A000    0x754636A0
C:\Windows\syswow64\USP10.dll    626176    0x76320000    0x0009D000    0x76353FD7
C:\Windows\syswow64\ADVAPI32.dll    640512    0x75CD0000    0x000A0000    0x75CE49E5
C:\Windows\SysWOW64\sechost.dll    92160    0x765D0000    0x00019000    0x765D4975
C:\Windows\syswow64\RPCRT4.dll    663040    0x75710000    0x000F0000    0x75720569
C:\Windows\syswow64\SspiCli.dll    96768    0x75230000    0x00060000    0x7524A3B3
C:\Windows\syswow64\CRYPTBASE.dll    36864    0x75220000    0x0000C000    0x752210E1
D:\GM\GTA Clean Indonesia v2\vorbisfile.dll    18944    0x00020000    0x0000B000    0x00023DB8
C:\Windows\syswow64\oleaut32.dll    571904    0x75B10000    0x0008F000    0x75B13FB1
C:\Windows\syswow64\ole32.dll    1414144    0x754D0000    0x0015C000    0x7551BA3D
D:\GM\GTA Clean Indonesia v2\vorbishooked.dll    65536    0x10000000    0x00011000    0x10004C98
D:\GM\GTA Clean Indonesia v2\ogg.dll    36864    0x00030000    0x00009000    0x0003302E
D:\GM\GTA Clean Indonesia v2\vorbis.dll    1060864    0x01850000    0x00108000    0x01863F7C
C:\Windows\syswow64\WS2_32.dll    206848    0x76050000    0x00035000    0x7605145D
C:\Windows\syswow64\NSI.dll    8704    0x75640000    0x00006000    0x75641782
D:\GM\GTA Clean Indonesia v2\EAX.DLL    188416    0x002C0000    0x00030000    0x002DA472
C:\Windows\system32\apphelp.dll    295936    0x741B0000    0x0004C000    0x741B2C14
C:\Windows\AppPatch\AcGenral.DLL    2175488    0x6A640000    0x00218000    0x6A64220F
C:\Windows\syswow64\SHLWAPI.dll    350208    0x76090000    0x00057000    0x760A9BA6
C:\Windows\system32\UxTheme.dll    245760    0x73AC0000    0x00080000    0x73AD37C9
C:\Windows\system32\samcli.dll    51200    0x73CF0000    0x0000F000    0x73CF125E
C:\Windows\system32\MSACM32.dll    72192    0x6C270000    0x00014000    0x6C271340
C:\Windows\system32\VERSION.dll    21504    0x739B0000    0x00009000    0x739B1220
C:\Windows\syswow64\SHELL32.dll    12872192    0x76680000    0x00C4A000    0x76701601
C:\Windows\system32\sfc.dll    2560    0x6AA70000    0x00003000    0x00000000
C:\Windows\system32\sfc_os.DLL    40960    0x6C250000    0x0000D000    0x6C251392
C:\Windows\system32\USERENV.dll    81920    0x739D0000    0x00017000    0x739D1C9D
C:\Windows\system32\profapi.dll    31744    0x739C0000    0x0000B000    0x739C1992
C:\Windows\system32\dwmapi.dll    67072    0x74AD0000    0x00013000    0x74AD1D3F
C:\Windows\syswow64\SETUPAPI.dll    1667584    0x75940000    0x0019D000    0x759417E7
C:\Windows\syswow64\CFGMGR32.dll    145920    0x75AE0000    0x00027000    0x75AE58B9
C:\Windows\syswow64\DEVOBJ.dll    64512    0x75290000    0x00012000    0x75291441
C:\Windows\syswow64\urlmon.dll    1229824    0x75800000    0x00136000    0x75801B35
C:\Windows\syswow64\WININET.dll    980992    0x75BD0000    0x000F5000    0x75BD1865
C:\Windows\syswow64\iertutil.dll    2064384    0x75D70000    0x001FB000    0x75D722D9
C:\Windows\syswow64\CRYPT32.dll    1154048    0x760F0000    0x0011D000    0x760F158A
C:\Windows\syswow64\MSASN1.dll    34304    0x75630000    0x0000C000    0x7563238E
C:\Windows\system32\MPR.dll    64000    0x6AA50000    0x00012000    0x6AA51200
C:\Windows\AppPatch\AcLayers.dll    562176    0x6A9C0000    0x0008D000    0x6A9C1FFF
C:\Windows\system32\WINSPOOL.DRV    320000    0x6A960000    0x00051000    0x6A98988C
C:\Windows\AppPatch\AcXtrnal.DLL    211968    0x6A3E0000    0x00259000    0x6A3F821B
C:\Windows\system32\SHUNIMPL.DLL    10752    0x6A950000    0x00006000    0x6A951093
C:\Windows\system32\SortServer2003Compat.dll    38400    0x6A940000    0x0000D000    0x6A947C69
C:\Windows\system32\IMM32.DLL    119808    0x75470000    0x00060000    0x7548158F
C:\Windows\syswow64\MSCTF.dll    828928    0x763C0000    0x000CC000    0x763C168B
D:\GM\GTA Clean Indonesia v2\$fastman92limitAdjuster.asi    11251712    0x69910000    0x00AC5000    0x69A1B3F7
C:\Windows\syswow64\PSAPI.DLL    6144    0x776A0000    0x00005000    0x776A1438
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.17514_none_ec83dffa859149af\COMCTL32.dll    530432    0x6A8B0000    0x00084000    0x6A8B19A9
D:\GM\GTA Clean Indonesia v2\DllTricks.dll    33792    0x6A8A0000    0x0000D000    0x6A8A147F
D:\GM\GTA Clean Indonesia v2\MinHook.x86.dll    14848    0x6A890000    0x00007000    0x00000000
D:\GM\GTA Clean Indonesia v2\zlib1.dll    107520    0x62E80000    0x00022000    0x62E81440
C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL    12128    0x6A880000    0x00003000    0x00000000
D:\GM\GTA Clean Indonesia v2\cleo.asi    334848    0x69890000    0x0007B000    0x698A5676
D:\GM\GTA Clean Indonesia v2\BASS.dll    107584    0x11000000    0x0004D000    0x1104C036
D:\GM\GTA Clean Indonesia v2\CustomPlateFormat.asi    67072    0x69600000    0x00015000    0x69601DE5
D:\GM\GTA Clean Indonesia v2\FramerateVigilante.SA.asi    255488    0x695B0000    0x00043000    0x695BD6AC
D:\GM\GTA Clean Indonesia v2\gsx.asi    336384    0x69550000    0x00056000    0x69569652
D:\GM\GTA Clean Indonesia v2\Hooks.asi    7680    0x69540000    0x00008000    0x69541665
C:\Windows\system32\MSVCR100.dll    774808    0x69480000    0x000BF000    0x69491EAC
D:\GM\GTA Clean Indonesia v2\SA_GUI.fp    44032    0x69470000    0x0000E000    0x69478356
D:\GM\GTA Clean Indonesia v2\CamHunt.sp    137728    0x69440000    0x00026000    0x69448784
D:\GM\GTA Clean Indonesia v2\ImVehFt.asi    247296    0x69070000    0x00043000    0x69081210
C:\Windows\system32\d3dx9_43.dll    1998168    0x68E70000    0x001FF000    0x6902EC0D
D:\GM\GTA Clean Indonesia v2\modloader.asi    700928    0x68DB0000    0x000B2000    0x68E04637
C:\Windows\system32\dbghelp.dll    854016    0x74D30000    0x000EB000    0x74D313CE
D:\GM\GTA Clean Indonesia v2\mousefix.asi    48128    0x68D90000    0x00011000    0x68D9187B
D:\GM\GTA Clean Indonesia v2\RealSkybox.SA.asi    349032    0x68D30000    0x00059000    0x68D45CFE
D:\GM\GTA Clean Indonesia v2\rundll32exefix.asi    11264    0x69430000    0x00007000    0x69431C18
C:\Windows\system32\MSVCP100.dll    422040    0x68C50000    0x00069000    0x68C83CF4
D:\GM\GTA Clean Indonesia v2\sa_widescreenfix_lite.asi    65024    0x68D10000    0x00014000    0x68D14B4A
D:\GM\GTA Clean Indonesia v2\shadows.asi    51712    0x68CE0000    0x00029000    0x68D06001
D:\GM\GTA Clean Indonesia v2\SilentPatchSA.asi    282624    0x68C00000    0x00049000    0x68C21860
D:\GM\GTA Clean Indonesia v2\skygfx.asi    303616    0x68B50000    0x000AD000    0x68B6C0B5
D:\GM\GTA Clean Indonesia v2\timecycle24.asi    86016    0x68B20000    0x00021000    0x68B22E05
D:\GM\GTA Clean Indonesia v2\VehFuncs.asi    526848    0x68A70000    0x000A3000    0x68AA4283
D:\GM\GTA Clean Indonesia v2\_noDEP.asi    69632    0x68CC0000    0x00016000    0x68CC11A3
C:\Windows\syswow64\CLBCatQ.DLL    522240    0x75FC0000    0x00083000    0x75FC23D2
C:\Windows\system32\DDRAW.dll    531968    0x68670000    0x000E7000    0x68671771
C:\Windows\system32\DCIMAN32.dll    10240    0x68660000    0x00006000    0x68661250
C:\Windows\system32\DSOUND.dll    453632    0x68270000    0x00072000    0x68271576
C:\Windows\system32\POWRPROF.dll    145408    0x6C310000    0x00025000    0x6C312B71
C:\Windows\System32\MMDevApi.dll    213504    0x6CED0000    0x00039000    0x6CEDE2DE
C:\Windows\System32\PROPSYS.dll    988160    0x74320000    0x000F5000    0x74330D9E
C:\Windows\system32\AUDIOSES.DLL    195584    0x6CE90000    0x00036000    0x6CE99DAE
C:\Windows\system32\DINPUT8.dll    145408    0x68240000    0x00030000    0x6825EC5C
C:\Windows\system32\HID.DLL    22016    0x68230000    0x00009000    0x68231120
C:\Windows\syswow64\WINTRUST.dll    172032    0x765A0000    0x0002D000    0x765A296D
C:\Windows\system32\d3d9.dll    1828352    0x6C430000    0x001C3000    0x6C431A45
C:\Windows\system32\d3d8thk.dll    11264    0x6C420000    0x00006000    0x6C4211F0
C:\Windows\system32\igdumd32.dll    11049472    0x67790000    0x00A9D000    0x67C8091F
C:\Windows\SysWOW64\quartz.dll    1328128    0x67610000    0x00177000    0x676142CA
C:\Windows\SysWOW64\devenum.dll    66560    0x675F0000    0x00014000    0x675FCE73
C:\Windows\system32\DShowRdpFilter.dll    252928    0x675A0000    0x00042000    0x675BDD94
C:\Windows\system32\WTSAPI32.dll    40448    0x744A0000    0x0000D000    0x744A11E0
C:\Windows\system32\WINSTA.dll    156672    0x73F40000    0x00029000    0x73F46B19
C:\Windows\system32\slc.dll    27136    0x740E0000    0x0000A000    0x740E4D20
C:\Windows\system32\D3DIM700.DLL    817664    0x674D0000    0x000CC000    0x674D136A
C:\Windows\system32\wdmaud.drv    172032    0x674A0000    0x00030000    0x674A3C6B
C:\Windows\system32\ksuser.dll    4608    0x6C3E0000    0x00004000    0x6C3E1030
C:\Windows\system32\AVRT.dll    14336    0x74770000    0x00007000    0x747710C0
C:\Windows\system32\msacm32.drv    20992    0x67490000    0x00008000    0x67494119
C:\Windows\system32\midimap.dll    16896    0x67480000    0x00007000    0x674811D0
C:\Windows\system32\wmvcore.dll    2504192    0x67210000    0x00267000    0x6722F2C2
C:\Windows\system32\WMASF.DLL    237568    0x671D0000    0x0003D000    0x671D11E5
C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.17514_none_72d18a4386696c80\gdiplus.dll    1624576    0x67040000    0x00190000    0x670DD026
C:\Windows\system32\mlang.dll    177664    0x67010000    0x0002E000    0x670116ED
Game terminated.

 

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HzanRsxa2959

@fastman92 A suggestion for the next release: All of FLA's files (LOG, DLLs, INI, data\DATs, data\CFGs, etc., all except ASI) should be read from and written to a directory named "$FLA" (or similar) if it exists, otherwise default paths should be used (for backwards compatibility). The directory structure of the mod, as it is right now, makes it tempting to install it in Mod Loader which causes crashes/bugs with certain FLA INI configurations.

 

EDIT: Also, please make the files be read from / written to relative to the ASI directory, instead of the game directory.

Edited by HzanRsxa2959
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I have problems with the limite ajuster, so I cannot install maps without having problems, one version detects the limit ajuster but it freezes when I get on a boat and the other version does not detect the limit adjuster, I have done A short video explaining every detail so that it is easier to understand the process, the doubts and the problem that I present when installing maps to my game.
I hope to have your support, thank you in advance.

 

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Help with the Limit Ajuster

Edited by Cooperdown
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On 7/27/2021 at 3:11 AM, Cooperdown said:

I have problems with the limite ajuster, so I cannot install maps without having problems, one version detects the limit ajuster but it freezes when I get on a boat and the other version does not detect the limit adjuster, I have done A short video explaining every detail so that it is easier to understand the process, the doubts and the problem that I present when installing maps to my game.
I hope to have your support, thank you in advance.

 

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Help with the Limit Ajuster

Brother, you found the wrong forum, You are not using the fastman92 limit adjuster

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On 7/26/2021 at 10:49 PM, Meng Fan said:

Brother, you found the wrong forum, You are not using the fastman92 limit adjuster

This is the problem, which I am not aware of on this topic, I am not very familiar with this of the limit ajuster, they recommended me to use it if I do not want to have problems with several maps added to the game at the same time, but the truth is that I do not know how These limit adjuster work, much less do I know if it is the one from fastman92 that I am using or not, I am a newbie in all this, I would like to know how it is used and how I should install this limit adjuster to be able to add maps without the game crashing . When I install a map the game does not respond, but when I remove the IPL line belonging to the mod in the gta.dat the game reacts but the map does not appear, it is only the IPL line that causes conflicts, that does not happen even with the IDE sector nor with the COL :( sector, it helps.

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