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fastman92 limit adjuster


fastman92
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fastman92 limit adjuster http://giant.gfycat.com/GloomyFilthyAsianpiedstarling.gif http://giant.gfycat.com/LazyDeterminedGiantschnauzer.gif Like many other games, GTA has limits that ma

Hi all. All downloads of this mod will be suspended until further notice due to the existence of an opt-out only, unannounced telemetry element to the mod (which collects some data from you), unt

http://fastman92.com/15-fastman92-limit-adjuster-5-1 FLA 5.1 no longer has the telemetry elements as fastman92 is trying to find a better solution. We'd really recommend you make it option and

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hey @fastman92 i got a problem its kinda weird but when i go to the game it loading normally when i go outside of my house (after loaded save game) for a few seconds my game crashed and this is the crash log 

Game has crashed, here's a crash log:
Current process ID: 9368
Current thread ID: 5856
Last file to be loaded: AUDIO\STREAMS\CUTSCENE
Last library loaded: Kernel32.dll
Exception address: 0xE88BCCB3 (module not found)
Exception code: 0xC0000005 (EXCEPTION_ACCESS_VIOLATION)
Inaccessible memory address: 0xE88BCCB3

General registers:
EAX: 0x000001A4 (420)
EBX: 0x00000003 (3)
ECX: 0x10EB37F8 (283850744)
EDX: 0x00007F50 (32592)
ESI: 0x10EB37F8 (283850744)
EDI: 0x10F37014 (284389396)
EBP: 0x00000000 (0)
ESP: 0x0177F3A0 (24638368)
EIP: 0xE88BCCB3 (-393491277) [module not found]
EFL: 0x00010297 (66199)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: -0.804050 bytes: 00 00 00 00 00 3E D6 CD FE BF
ST1: 0.873422 bytes: 00 00 00 00 00 90 98 DF FE 3F
ST2: 10000.000000 bytes: 00 00 00 00 00 00 40 9C 0C 40
ST3: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST4: 0.072925 bytes: 00 00 00 00 00 7A 59 95 FB 3F
ST5: -0.003562 bytes: 00 00 00 00 00 70 72 E9 F6 BF
ST6: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST7: 0.328333 bytes: 00 00 00 00 00 4E 1B A8 FD 3F
CTRL: 007F
STAT: 0021
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 3E D6 CD
MM1: 00 00 00 00 00 90 98 DF
MM2: 00 00 00 00 00 00 40 9C
MM3: 00 00 00 00 00 00 00 00
MM4: 00 00 00 00 00 7A 59 95
MM5: 00 00 00 00 00 70 72 E9
MM6: 00 00 00 00 00 00 00 00
MM7: 00 00 00 00 00 4E 1B A8

XMM registers, 16 bytes:
XMM0: 06 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 06 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 06 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 06 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 06 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 06 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 06 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 06 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Module list
; Path    Module file size        Base    Size of image    Entry point
D:\Nabil\GAMES\GTA San Andreas\gta_sa.exe    14383616    0x00400000    0x01177000    0x00824570
C:\WINDOWS\SYSTEM32\ntdll.dll    1665192    0x77610000    0x0019A000    0x00000000
C:\WINDOWS\System32\KERNEL32.DLL    628416    0x75560000    0x000E0000    0x75575F70
C:\WINDOWS\System32\KERNELBASE.dll    2092336    0x750E0000    0x001FF000    0x751CDF90
C:\WINDOWS\SYSTEM32\apphelp.dll    635904    0x65B80000    0x0009F000    0x65BB8CD0
C:\WINDOWS\SYSTEM32\AcLayers.DLL    407040    0x73490000    0x0028A000    0x734ADB40
C:\WINDOWS\System32\msvcrt.dll    776472    0x773F0000    0x000BF000    0x77425B00
C:\WINDOWS\System32\USER32.dll    1668336    0x77010000    0x00198000    0x7703C9F0
C:\WINDOWS\System32\win32u.dll    89344    0x77590000    0x00017000    0x00000000
C:\WINDOWS\System32\GDI32.dll    127576    0x771B0000    0x00021000    0x771B4B50
C:\WINDOWS\System32\gdi32full.dll    1421408    0x74E00000    0x0015C000    0x74EC1060
C:\WINDOWS\System32\msvcp_win.dll    501000    0x75C60000    0x0007C000    0x75C76760
C:\WINDOWS\System32\ucrtbase.dll    1182744    0x75E40000    0x00120000    0x75E6A960
C:\WINDOWS\System32\SHELL32.dll    5770856    0x75650000    0x0057B000    0x757B8B30
C:\WINDOWS\System32\cfgmgr32.dll    236520    0x765B0000    0x0003B000    0x765BCF50
C:\WINDOWS\System32\shcore.dll    537656    0x762E0000    0x00084000    0x763214A0
C:\WINDOWS\System32\RPCRT4.dll    767984    0x77290000    0x000BB000    0x772CBDD0
C:\WINDOWS\System32\SspiCli.dll    146640    0x74DD0000    0x00025000    0x74DDCEF0
C:\WINDOWS\System32\CRYPTBASE.dll    31752    0x74DC0000    0x0000A000    0x74DC2A40
C:\WINDOWS\System32\bcryptPrimitives.dll    389952    0x76530000    0x00060000    0x76562890
C:\WINDOWS\System32\sechost.dll    480344    0x77210000    0x00076000    0x77222640
C:\WINDOWS\System32\combase.dll    2585592    0x752E0000    0x00276000    0x754126F0
C:\WINDOWS\System32\windows.storage.dll    6071392    0x76A40000    0x005C1000    0x76C3B910
C:\WINDOWS\System32\advapi32.dll    487784    0x75F70000    0x00079000    0x75F87450
C:\WINDOWS\System32\profapi.dll    102760    0x76370000    0x0001B000    0x7637A3A0
C:\WINDOWS\System32\powrprof.dll    267528    0x77350000    0x00043000    0x77356D40
C:\WINDOWS\System32\UMPDC.dll    46656    0x761B0000    0x0000D000    0x761B7450
C:\WINDOWS\System32\shlwapi.dll    275240    0x773A0000    0x00044000    0x773B7AA0
C:\WINDOWS\System32\kernel.appcore.dll    51632    0x760A0000    0x0000F000    0x760A46E0
C:\WINDOWS\System32\cryptsp.dll    68192    0x75C30000    0x00013000    0x75C35D20
C:\WINDOWS\System32\OLEAUT32.dll    593416    0x761C0000    0x00092000    0x761F54D0
C:\WINDOWS\System32\SETUPAPI.dll    4518336    0x765F0000    0x00449000    0x766216E0
C:\WINDOWS\System32\bcrypt.dll    96032    0x76590000    0x00019000    0x76599380
C:\WINDOWS\SYSTEM32\MPR.dll    89856    0x74360000    0x00018000    0x74363490
C:\WINDOWS\SYSTEM32\sfc.dll    2560    0x66680000    0x00003000    0x00000000
C:\WINDOWS\SYSTEM32\WINSPOOL.DRV    415744    0x6D6F0000    0x0006B000    0x6D704120
C:\WINDOWS\SYSTEM32\PROPSYS.dll    801832    0x73B10000    0x000C6000    0x73B78F30
C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL    196776    0x74CA0000    0x00032000    0x74CAC320
C:\WINDOWS\SYSTEM32\sfc_os.DLL    40960    0x74350000    0x0000F000    0x74355D60
C:\WINDOWS\SYSTEM32\AcGenral.DLL    2399232    0x73230000    0x00251000    0x73260F30
C:\WINDOWS\System32\ole32.dll    1009200    0x760B0000    0x000F7000    0x760EA0D0
C:\WINDOWS\SYSTEM32\UxTheme.dll    477184    0x6D4E0000    0x0007A000    0x6D51B660
C:\WINDOWS\SYSTEM32\WINMM.dll    134320    0x74450000    0x00024000    0x74454350
C:\WINDOWS\SYSTEM32\samcli.dll    70144    0x74330000    0x00015000    0x74335980
C:\WINDOWS\SYSTEM32\MSACM32.dll    93680    0x65A10000    0x00019000    0x65A14420
C:\WINDOWS\SYSTEM32\VERSION.dll    27328    0x74910000    0x00008000    0x749117F0
C:\WINDOWS\SYSTEM32\USERENV.dll    117208    0x74920000    0x0001E000    0x74927460
C:\WINDOWS\SYSTEM32\dwmapi.dll    135000    0x73780000    0x00025000    0x73785290
C:\WINDOWS\SYSTEM32\urlmon.dll    1693696    0x6D150000    0x001AC000    0x6D1D6620
C:\WINDOWS\SYSTEM32\WINMMBASE.dll    131176    0x74420000    0x00023000    0x744287E0
C:\WINDOWS\SYSTEM32\iertutil.dll    2263296    0x6C760000    0x0022A000    0x6C919CC0
C:\WINDOWS\System32\IMM32.DLL    143808    0x771E0000    0x00025000    0x771E4390
C:\WINDOWS\System32\WS2_32.dll    379840    0x77530000    0x0005E000    0x77545270
D:\Nabil\GAMES\GTA San Andreas\vorbisfile.dll    53760    0x74310000    0x00011000    0x7431197B
D:\Nabil\GAMES\GTA San Andreas\EAX.DLL    188416    0x10000000    0x00030000    0x1001A472
D:\Nabil\GAMES\GTA San Andreas\vorbishooked.DLL    65536    0x001D0000    0x00011000    0x001D4C98
D:\Nabil\GAMES\GTA San Andreas\vorbis.dll    1060864    0x03300000    0x00108000    0x03313F7C
D:\Nabil\GAMES\GTA San Andreas\ogg.dll    36864    0x00130000    0x00009000    0x0013302E
D:\Nabil\GAMES\GTA San Andreas\$fastman92limitAdjuster.asi    11256320    0x72760000    0x00ACD000    0x7286A427
C:\WINDOWS\System32\PSAPI.DLL    17008    0x750D0000    0x00006000    0x750D14D0
D:\Nabil\GAMES\GTA San Andreas\zlib1.dll    107520    0x62E80000    0x00022000    0x62E81440
D:\Nabil\GAMES\GTA San Andreas\MinHook.x86.dll    14848    0x74300000    0x00007000    0x00000000
D:\Nabil\GAMES\GTA San Andreas\DllTricks.dll    33792    0x742F0000    0x0000D000    0x742F147F
C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.1256_none_bb620395ec90b7a9\COMCTL32.dll    568136    0x73BE0000    0x0008D000    0x73C471E0
D:\Nabil\GAMES\GTA San Andreas\cleo.asi    334848    0x73810000    0x0007B000    0x73825676
D:\Nabil\GAMES\GTA San Andreas\BASS.dll    107584    0x11000000    0x0004D000    0x1104C036
D:\Nabil\GAMES\GTA San Andreas\cleo\ClipboardCommands.cleo    42496    0x742E0000    0x0000E000    0x742E13C0
D:\Nabil\GAMES\GTA San Andreas\cleo\FileSystemOperations.cleo    98304    0x742C0000    0x0001C000    0x742C1A5A
D:\Nabil\GAMES\GTA San Andreas\cleo\IniFiles.cleo    110080    0x742A0000    0x0001F000    0x742A1971
D:\Nabil\GAMES\GTA San Andreas\cleo\IntOperations.cleo    76800    0x74280000    0x00017000    0x742816A4
D:\Nabil\GAMES\GTA San Andreas\gsx.asi    323584    0x737B0000    0x00054000    0x737C70B2
D:\Nabil\GAMES\GTA San Andreas\IndieVehicles.asi    289792    0x73F40000    0x0004C000    0x73F50CA6
D:\Nabil\GAMES\GTA San Andreas\modloader.asi    700928    0x726A0000    0x000B2000    0x726F4637
C:\WINDOWS\SYSTEM32\dbghelp.dll    1521664    0x74530000    0x0018F000    0x7456AF90
D:\Nabil\GAMES\GTA San Andreas\SilentPatchSA.asi    282624    0x72650000    0x00049000    0x72671860
D:\Nabil\GAMES\GTA San Andreas\TM.asi    274432    0x72600000    0x0004A000    0x7261DEFC
D:\Nabil\GAMES\GTA San Andreas\VehFuncs.asi    526848    0x72550000    0x000A3000    0x72584283
D:\Nabil\GAMES\GTA San Andreas\_noDEP.asi    69632    0x73760000    0x00016000    0x737611A3
D:\Nabil\GAMES\GTA San Andreas\modloader\.data\plugins\gta3\std.asi.dll    285184    0x724B0000    0x0004A000    0x724CF29F
D:\Nabil\GAMES\GTA San Andreas\modloader\.data\plugins\gta3\std.bank.dll    293888    0x72460000    0x0004F000    0x7247E5D7
D:\Nabil\GAMES\GTA San Andreas\modloader\.data\plugins\gta3\std.data.dll    3527680    0x720F0000    0x00364000    0x72313D47
D:\Nabil\GAMES\GTA San Andreas\modloader\.data\plugins\gta3\std.fx.dll    399872    0x72080000    0x00067000    0x720AE370
D:\Nabil\GAMES\GTA San Andreas\modloader\.data\plugins\gta3\std.movies.dll    174080    0x72050000    0x00030000    0x7205F2F3
D:\Nabil\GAMES\GTA San Andreas\modloader\.data\plugins\gta3\std.scm.dll    174080    0x72020000    0x00030000    0x7202F18D
D:\Nabil\GAMES\GTA San Andreas\modloader\.data\plugins\gta3\std.sprites.dll    482304    0x71FA0000    0x0007B000    0x71FD014A
D:\Nabil\GAMES\GTA San Andreas\modloader\.data\plugins\gta3\std.stream.dll    584192    0x71F00000    0x00094000    0x71F46ECA
D:\Nabil\GAMES\GTA San Andreas\modloader\.data\plugins\gta3\std.text.dll    206336    0x71EC0000    0x00037000    0x71ED2BCE
D:\Nabil\GAMES\GTA San Andreas\modloader\.data\plugins\gta3\std.tracks.dll    212992    0x71E80000    0x00039000    0x71E952EA
D:\Nabil\GAMES\GTA San Andreas\modloader\mixsets\mixsets.asi    508416    0x71DF0000    0x00081000    0x71E213B9
D:\Nabil\GAMES\GTA San Andreas\modloader\open limit adjuster\iii.vc.sa.limitadjuster.asi    389632    0x71D80000    0x00064000    0x71DB8A22
C:\WINDOWS\System32\MSCTF.dll    1053120    0x76420000    0x00103000    0x76479750
C:\WINDOWS\System32\TextInputFramework.dll    531472    0x67C20000    0x00084000    0x67C56690
C:\WINDOWS\System32\CoreUIComponents.dll    2491032    0x67860000    0x0025E000    0x678CB720
C:\WINDOWS\System32\CoreMessaging.dll    553664    0x67AC0000    0x00089000    0x67B127B0
C:\WINDOWS\SYSTEM32\wintypes.dll    894032    0x68500000    0x000DA000    0x68572E80
C:\WINDOWS\SYSTEM32\ntmarta.dll    152896    0x748D0000    0x00029000    0x748D8030
C:\WINDOWS\SYSTEM32\DDRAW.dll    528896    0x66820000    0x000E9000    0x66831280
C:\WINDOWS\SYSTEM32\dxgi.dll    775768    0x73E70000    0x000C1000    0x73EA3FB0
C:\WINDOWS\SYSTEM32\DCIMAN32.dll    11776    0x66810000    0x00007000    0x66812020
C:\WINDOWS\SYSTEM32\dxcore.dll    85416    0x6CC60000    0x00019000    0x6CC6C890
C:\WINDOWS\SYSTEM32\DSOUND.dll    490496    0x71D00000    0x0007E000    0x71D2E890
C:\WINDOWS\System32\MMDevApi.dll    383984    0x677A0000    0x00062000    0x677C6250
C:\WINDOWS\System32\DEVOBJ.dll    137864    0x6AFF0000    0x00023000    0x6AFF97C0
C:\WINDOWS\SYSTEM32\AUDIOSES.DLL    1154968    0x64500000    0x0011E000    0x64543780
C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll    52152    0x65980000    0x0000F000    0x65984280
C:\WINDOWS\SYSTEM32\DINPUT8.dll    169984    0x72510000    0x00037000    0x72517E30
C:\WINDOWS\SYSTEM32\inputhost.dll    793840    0x67B50000    0x000C2000    0x67BF1FD0
C:\WINDOWS\SYSTEM32\HID.DLL    28160    0x74270000    0x0000B000    0x74271F30
C:\WINDOWS\System32\WINTRUST.dll    285568    0x775B0000    0x00046000    0x775C5B80
C:\WINDOWS\System32\MSASN1.dll    50608    0x75F60000    0x0000E000    0x75F65630
C:\WINDOWS\System32\CRYPT32.dll    1020032    0x75CE0000    0x000FB000    0x75D32790
C:\WINDOWS\SYSTEM32\d3d9.dll    1617088    0x6D560000    0x0018E000    0x6D5DACA0
C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\aticfx32.dll    1604960    0x71B70000    0x00184000    0x71C3C991
C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\atiu9pag.dll    171936    0x71B40000    0x0002A000    0x71B4FA19
C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\atiumdag.dll    11080432    0x710A0000    0x00A91000    0x710B6270
C:\WINDOWS\SYSTEM32\dbgcore.DLL    132608    0x74500000    0x00024000    0x7451C1B0
C:\WINDOWS\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\atiumdva.dll    14128272    0x702B0000    0x00DE7000    0x703C4840
C:\WINDOWS\SYSTEM32\amdihk32.dll    170192    0x70280000    0x00027000    0x70286E1F
C:\WINDOWS\SYSTEM32\dcomp.dll    1478656    0x636C0000    0x0016A000    0x6373D580
C:\Windows\System32\quartz.dll    1467392    0x700E0000    0x00199000    0x7010B650
C:\Windows\System32\devenum.dll    83600    0x65990000    0x00015000    0x6599EAC0
C:\WINDOWS\SYSTEM32\D3DIM700.DLL    385536    0x70070000    0x00062000    0x700BF4A0
C:\WINDOWS\SYSTEM32\wdmaud.drv    215552    0x63080000    0x0003A000    0x6308CF30
C:\WINDOWS\SYSTEM32\AVRT.dll    27536    0x663D0000    0x00008000    0x663D1A90
C:\WINDOWS\SYSTEM32\ksuser.dll    20328    0x65970000    0x00007000    0x65971EC0
C:\WINDOWS\SYSTEM32\msacm32.drv    23552    0x63070000    0x0000A000    0x63074220
C:\WINDOWS\SYSTEM32\midimap.dll    18944    0x63060000    0x00008000    0x63061990
C:\Windows\System32\Windows.UI.dll    1048992    0x67CB0000    0x00100000    0x67D091D0
C:\WINDOWS\SYSTEM32\wmvcore.dll    2138264    0x6FE60000    0x0020D000    0x6FE9DA20
C:\WINDOWS\SYSTEM32\mfperfhelper.dll    1075528    0x67390000    0x00106000    0x6747C3B0
C:\WINDOWS\SYSTEM32\WMASF.DLL    247856    0x6FE20000    0x0003D000    0x6FE55E70
C:\WINDOWS\system32\mlang.dll    198656    0x6FDE0000    0x00034000    0x6FDF05B0
C:\WINDOWS\SYSTEM32\mscms.dll    602224    0x672F0000    0x00094000    0x67307FC0
C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll    64512    0x672D0000    0x00011000    0x672D87A0
C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll    66048    0x6FDC0000    0x00013000    0x6FDCB4D0
Game terminated.

you got any solution for this i tried to everything to find ,deleting some mods, replacing gta sa original file, and... still got the same result this happen after i install open limit adjuster maybe it conflict with fla? i use fla for installing new vehicle tho and the game work normally after installing OLA my game crahed 😞got any solution?(nvm it fix after re installation)

Edited by nabil12s
fixed
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Why do I get this error when activating "Apply ID limit patch" in "ID LIMITS"?: 
Error 0x534134, model ID 3991 does not have loaded collision.

 

Log:

Starting fastman92 limit adjuster 5.3, compilation time: Jun  2 2020 03:35:07 (UTC)
Website: http://fastman92.com

Launch time: 29-12-2020 6:34:46 (UTC)
Launched during the night.

Solution platform: WIN_X86
FASTMAN92_LIMIT_ADJUSTER_RELEASE_DIRECTORY is not defined. Documentation files will not be written.
Game detected: GTA SA 1.0 US HOODLUM 14383616 bytes
Game uses dynamic image base? No
Game preferred image base: 0x400000
Game current image base: 0x400000

Number of FLA modules: 66
Delayed processing of limits? No

Root base directory: 
Root directory: D:\ahorasi
Initial directory: D:\ahorasi
INI filename: fastman92limitAdjuster_GTASA.ini

Global exception handler has been registered.
---------------------------------------------
At least one ID limit is changed. ID limits will be patched.
IPL ID limit is over 256 and requires something more than uint8_t. Applying IPL ID uint32_t patches.

New ID limits:
0 - 19999 (20000) - DFF models defined within IDE files
20000 - 24999 (5000) - TXD texture archives.
25000 - 25254 (255) - COL collision archives.
25255 - 25511 (257) - IPL Binary IPL files.
25512 - 26535 (1024) - DAT files limited to nodes*.dat
26536 - 26715 (180) - IFP animation archives.
26716 - 27190 (475) - RRR car recordings, carrec*.rrr files
27191 - 27272 (82) - SCM scripts
27273 - 27274 (2) - Loaded list
27275 - 27276 (2) - Requested list
27277 - count of all file IDs


Addresses:
CModelInfo::ms_modelInfoPtrs: 0xA9B0C8
CStreaming::ms_aInfoForModel: 0x18B0020
CAnimManager::ms_aAnimBlocks: 0xB5D4A0
CVehicleRecording::StreamingArray: 0x97D880
CTheScripts::StreamedScripts: 0xA47B60


Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
Model special features loader enabled.
---------------------------------------------
---------------------------------------------
Modified count of killable model IDs: 21000
---------------------------------------------
Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit Car generators to: 1500 Is CCarGenerator_extended structure used: 1
---------------------------------------------
Modified limit of number of process counter passes for car generators to 10
---------------------------------------------
Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
---------------------------------------------
Tracks*.dat coordinate limit patch enabled.
Renderware world map size set to 28000 x 28000
Radar map size set to 24000 x 24000
Water map size set to 24000 x 24000
World map size set to 24000 x 24000
World sector size set to 100 x 100
World LOD sector size set to 300 x 300
Paths limit patch enabled.
Paths map size set to 24000 x 24000

Radar info:
Number of radar tiles per dimension: 48
Total number of radar tiles: 2304

Water info:
Water map size: 24000 x 24000
Number of water blocks per dimension: 48
Total number of water blocks: 2304

World map info info:
World map size: 24000 x 24000

World sectors:
CWorld::ms_aSectors
type: buildings, dummies
count: 240 * 240 = 57600
sector area: 100 x 100

CWorld::ms_aLodPtrLists
type: lod
count: 80 * 80 = 6400
sector area: 300 x 300

CWorld::ms_aRepeatSectors
type: vehicles, peds, object
count: 16 * 16 = 256



Paths info:
ThePaths: 0x19EBE38
Number of path tiles per dimension: 1
Total number of path tiles: 32
---------------------------------------------
Enabling handling.cfg limit adjuster.
New limits:
Number of standard lines = 500
Number of bike lines = 50
Number of flying lines = 50
Number of boat lines = 50
Number of animation group lines = 50

&mod_HandlingManager = 0x1A20BD0, sizeof(mod_HandlingManager) = 0x21600
---------------------------------------------
Modified limit of DYNAMIC LIMITS: VehicleStructs to: 500
---------------------------------------------
Modified limit of rwObjectInstances to: 4000
---------------------------------------------
Modified limit of matrices to: 3000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 200000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 150000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 800
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Objects to: 1000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 1000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Collision links to: 5000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 60150
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 10096
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 5024
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 10096
---------------------------------------------
Modified limit of IPL:inst, buildings to: 100000
---------------------------------------------
Modified limit of IPL:inst, dummies to: 50000
---------------------------------------------
Modified limit of IPL: entity index array to: 1000
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:map zones to: 300
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:navigation zones to: 620
---------------------------------------------
Modified limit of 'IPL:CULL tunnel attribute zones' to: 200
---------------------------------------------
Modified limit of 'IPL:CULL attribute zones' to: 5000
---------------------------------------------
Modified limit of IPL:Entry exits to: 900
---------------------------------------------
Modified limit of IPL:interior occluders to: 80
---------------------------------------------
Modified limit of IPL:occluders to: 2000
---------------------------------------------
Modified limit of IPL:AUZO boxes to: 258 Is extended structure used: 1
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Format of new savefiles will be different: patch for pickups is applied.

Modified limit of 'IPL:PICK' to: 1620, pickups collected: 320
---------------------------------------------
Modified limit of IDE:objs:type1 section to 30000
---------------------------------------------
Modified limit of IDE:objs:type2 section to 170
---------------------------------------------
Modified limit of IDE:hier section to 192
---------------------------------------------
Modified limit of IDE:tobj section to 5000
---------------------------------------------
Modified limit of IDE:cars section to 500
---------------------------------------------
Modified limit of IDE:peds section to 500
---------------------------------------------
Modified max number of IMG archives to: 14
---------------------------------------------
Modified limit of DIRECTORY LIMITS: Extra to: 1100
---------------------------------------------
Modified limit of WATER LIMITS -> Water triangles to: 24
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads to: 2800
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 6309
---------------------------------------------
Modified limit of WATER LIMITS -> Water vertices to: 15200
---------------------------------------------
Modified limit of cargrp.dat, number of groups: 34 number of members per group to: 63
---------------------------------------------
Modified limit of Streaming_DesiredNumberOfVehiclesLoaded to: 62
---------------------------------------------
Streaming memory available limit set to 2146435072 bytes (2047 MB)
---------------------------------------------
Modified limit of 'Number of requested models above which the game considers loading very busy' to: 7
---------------------------------------------
Modified limit of 'Minimum number of iterations in LoadAllRequestedModels' to: 15
---------------------------------------------
Modified limit of SCM LIMITS: Running scripts to: 320
---------------------------------------------
Modified limit of SCM LIMITS: Mission cleanup to: 275
---------------------------------------------
Modified limit of RENDERER: Invisible entity pointers to: 350
---------------------------------------------
Modified limit of RENDERER: Visible super LOD pointers to: 100
---------------------------------------------
Modified limit of RENDERER: Visible LOD pointers to: 2000
---------------------------------------------
Modified limit of RENDERER: Visible entity pointers to: 2000
---------------------------------------------
Modified limit of VISIBILITY: Alpha list limit to: 40
---------------------------------------------
Modified limit of VISIBILITY: Alpha boat atomic list to: 30
---------------------------------------------
Modified limit of VISIBILITY: Alpha entity list limit to: 300
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 200
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 70
---------------------------------------------
Modified limit of OTHER LIMITS: Collision size to: 92768
---------------------------------------------
Modified limit of OTHER LIMITS: Coronas to: 20000
---------------------------------------------
Modified limit of OTHER LIMITS: Object info entries to: 1000
---------------------------------------------
Vehicle colours limit is over 255 and requires something more than uint8_t. Applying colour ID uint32_t patches.
Modified limit of OTHER LIMITS: Vehicle colors to: 300
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Format of new savefiles will be different: patch for radar traces is applied.

Modified limit of OTHER LIMITS: Radar traces to: 375
---------------------------------------------
Modified limit of OTHER LIMITS: Number of plate textures: 5
---------------------------------------------
Level limit is enabled

Number of levels = 6
Cop car level 0 = 599
Cop car level 1 = 596
Cop car level 2 = 597
Cop car level 3 = 598
Cop car level 4 = 20626
Cop car level 5 = 20826
Cop bike = 523

Cop ped level 0 = 283
Cop ped level 1 = 280
Cop ped level 2 = 281
Cop ped level 3 = 282
Cop ped level 4 = 265
Cop ped level 5 = 269
Cop ped bike = 284

Ambulance level  0 = -1
Ambulance level  1 = 416
Ambulance level  2 = 416
Ambulance level  3 = 416
Ambulance level  4 = 20616
Ambulance level  5 = 20816

Medic level 0 = -1
Medic level 1 = 274
Medic level 2 = 275
Medic level 3 = 276
Medic level 4 = 266
Medic level 5 = 270

Fire engine level 0 = -1
Fire engine level 1 = 407
Fire engine level 2 = 407
Fire engine level 3 = 407
Fire engine level 4 = 20607
Fire engine level 5 = 20807

Fireman level 0 = -1
Fireman level 1 = 277
Fireman level 2 = 279
Fireman level 3 = 278
Fireman level 4 = 267
Fireman level 5 = 271

Number of cab drivers for level 0 = 0
Number of cab drivers for level 1 = 2
Cab driver level 1 place 0 = 262
Cab driver level 1 place 1 = 261
Number of cab drivers for level 2 = 2
Cab driver level 2 place 0 = 220
Cab driver level 2 place 1 = 234
Number of cab drivers for level 3 = 2
Cab driver level 3 place 0 = 182
Cab driver level 3 place 1 = 206
Number of cab drivers for level 4 = 2
Cab driver level 4 place 0 = 268
Cab driver level 4 place 1 = 268
Number of cab drivers for level 5 = 2
Cab driver level 5 place 0 = 272
Cab driver level 5 place 1 = 273
---------------------------------------------
Modified limit of hospital restarts to: 20
---------------------------------------------
Modified limit of police restarts to: 20
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
Debugging output is enabled now. Use debugger to catch messages.
---------------------------------------------
---------------------------------------------
Radar blip sprite filename loader: config was loaded. ms_numberOfTypeIDs = 100
---------------------------------------------
Train type carriages loader is enabled. ms_numberOfTypeIDs = 19, ms_maxNumberOfVehiclesForType = 18.
---------------------------------------------
FLA loading text is disabled.
---------------------------------------------
Number of memory changes made: 9091
---------------------------------------------

Game has crashed, here's a crash log:
Current process ID: 3192
Current thread ID: 4664
Last file to be loaded: DATA\MAPS\LA\LAn.IPL 
Last library loaded: C:\Windows\system32\QuickTime.qts
Exception address: 0x0053369D ("gta_sa.exe"+0x13369D)
Exception code: 0xC0000005 (EXCEPTION_ACCESS_VIOLATION)
Inaccessible memory address: 0xC58A62FD

General registers:
EAX: 0x09E50EF4 (166006516)
EBX: 0x03EFCAAC (66046636)
ECX: 0xC58A62F5 (-980786443)
EDX: 0xC58A62F5 (-980786443)
ESI: 0x03EFCAAC (66046636)
EDI: 0x00000065 (101)
EBP: 0x09EF5498 (166679704)
ESP: 0x0028FB98 (2685848)
EIP: 0x0053369D (5453469) ["gta_sa.exe"+0x13369D]
EFL: 0x00210286 (2163334)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: 20.333334 bytes: 00 00 00 00 00 AB AA A2 03 40
ST1: 19.333334 bytes: 00 00 00 00 00 AB AA 9A 03 40
ST2: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST3: -5.997072 bytes: 00 00 00 00 00 03 E8 BF 01 C0
ST4: 0.517573 bytes: 00 00 00 00 00 AD 7F 84 FE 3F
ST5: 1279.389160 bytes: 00 00 00 00 00 74 EC 9F 09 40
ST6: 101.000000 bytes: 00 00 00 00 00 00 00 CA 05 40
ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
CTRL: 007F
STAT: 0130
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 AB AA A2
MM1: 00 00 00 00 00 AB AA 9A
MM2: 00 00 00 00 00 00 00 80
MM3: 00 00 00 00 00 03 E8 BF
MM4: 00 00 00 00 00 AD 7F 84
MM5: 00 00 00 00 00 74 EC 9F
MM6: 00 00 00 00 00 00 00 CA
MM7: 00 00 00 00 00 00 00 00

XMM registers, 16 bytes:
XMM0: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Module list
; Path	Module file size		Base	Size of image	Entry point
D:\ahorasi\gta_sa.exe	14383616	0x00400000	0x01177000	0x00824570
C:\Windows\SysWOW64\ntdll.dll	1314104	0x77D80000	0x00180000	0x00000000
C:\Windows\syswow64\kernel32.dll	1114112	0x76530000	0x00110000	0x76543356
C:\Windows\syswow64\KERNELBASE.dll	275968	0x76AD0000	0x00047000	0x76AD7541
C:\Windows\system32\WINMM.dll	194048	0x71E00000	0x00032000	0x71E037F1
C:\Windows\syswow64\msvcrt.dll	690688	0x75A60000	0x000AC000	0x75A6A472
C:\Windows\syswow64\USER32.dll	833024	0x77820000	0x00100000	0x7783B6ED
C:\Windows\syswow64\GDI32.dll	311296	0x75850000	0x00090000	0x75866343
C:\Windows\syswow64\LPK.dll	25600	0x77810000	0x0000A000	0x778136A0
C:\Windows\syswow64\USP10.dll	626176	0x75E40000	0x0009D000	0x75E73FD7
C:\Windows\syswow64\ADVAPI32.dll	644096	0x76100000	0x000A1000	0x76114919
C:\Windows\SysWOW64\sechost.dll	92160	0x76700000	0x00019000	0x76704975
C:\Windows\syswow64\RPCRT4.dll	666112	0x75940000	0x000F0000	0x75950569
C:\Windows\syswow64\SspiCli.dll	96768	0x75780000	0x00060000	0x7579A3B0
C:\Windows\syswow64\CRYPTBASE.dll	36352	0x75770000	0x0000C000	0x757710E1
D:\ahorasi\vorbisfile.dll	53760	0x6CBA0000	0x00011000	0x6CBA1A0B
C:\Windows\syswow64\WS2_32.dll	206848	0x77930000	0x00035000	0x7793145D
C:\Windows\syswow64\NSI.dll	8704	0x768A0000	0x00006000	0x768A1782
D:\ahorasi\EAX.DLL	188416	0x10000000	0x00030000	0x1001A472
C:\Windows\syswow64\ole32.dll	1414144	0x76730000	0x0015C000	0x7677BA3D
C:\Windows\system32\apphelp.dll	295936	0x72890000	0x0004C000	0x72892C14
C:\Windows\AppPatch\AcGenral.DLL	2175488	0x6C5F0000	0x00218000	0x6C5F220F
C:\Windows\syswow64\SHLWAPI.dll	350208	0x75C10000	0x00057000	0x75C29BA6
C:\Windows\system32\UxTheme.dll	245760	0x74770000	0x00080000	0x747837C9
C:\Windows\system32\samcli.dll	51200	0x6CC00000	0x0000F000	0x6CC0125E
C:\Windows\syswow64\OLEAUT32.dll	571904	0x75DB0000	0x0008F000	0x75DB3FB1
C:\Windows\system32\MSACM32.dll	72192	0x6F530000	0x00014000	0x6F531340
C:\Windows\system32\VERSION.dll	21504	0x738C0000	0x00009000	0x738C1220
C:\Windows\syswow64\SHELL32.dll	12872192	0x76BC0000	0x00C4A000	0x76C41601
C:\Windows\system32\sfc.dll	2560	0x6CB90000	0x00003000	0x00000000
C:\Windows\system32\sfc_os.DLL	40960	0x6CB80000	0x0000D000	0x6CB81392
C:\Windows\syswow64\USERENV.dll	81920	0x76A60000	0x00017000	0x76A61C9D
C:\Windows\syswow64\profapi.dll	31744	0x77920000	0x0000B000	0x77921992
C:\Windows\system32\dwmapi.dll	67072	0x736E0000	0x00013000	0x736E1D3F
C:\Windows\syswow64\SETUPAPI.dll	1667584	0x768C0000	0x0019D000	0x768C17E7
C:\Windows\syswow64\CFGMGR32.dll	145920	0x75B10000	0x00027000	0x75B158B9
C:\Windows\syswow64\DEVOBJ.dll	64512	0x75C70000	0x00012000	0x75C71441
C:\Windows\syswow64\urlmon.dll	1139200	0x75C90000	0x00120000	0x75C91098
C:\Windows\syswow64\api-ms-win-downlevel-ole32-l1-1-0.dll	5632	0x76650000	0x00004000	0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-shlwapi-l1-1-0.dll	9728	0x76BB0000	0x00004000	0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-advapi32-l1-1-0.dll	10752	0x76720000	0x00005000	0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-user32-l1-1-0.dll	4096	0x76890000	0x00004000	0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-version-l1-1-0.dll	3072	0x76640000	0x00004000	0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-normaliz-l1-1-0.dll	2560	0x75840000	0x00003000	0x00000000
C:\Windows\syswow64\normaliz.DLL	2048	0x76660000	0x00003000	0x00000000
C:\Windows\syswow64\iertutil.dll	2179072	0x75EE0000	0x00219000	0x75EE10B5
C:\Windows\syswow64\WININET.dll	1791488	0x761C0000	0x001BD000	0x761C11A5
C:\Windows\system32\MPR.dll	64000	0x73880000	0x00012000	0x73881200
C:\Windows\system32\IMM32.DLL	119808	0x757E0000	0x00060000	0x757F158F
C:\Windows\syswow64\MSCTF.dll	828928	0x75B40000	0x000CC000	0x75B4168B
D:\ahorasi\samp.dll	2199552	0x03D80000	0x00330000	0x0409DF13
C:\Windows\system32\d3dx9_25.dll	2337488	0x040B0000	0x00253000	0x042B9E9C
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.17514_none_ec83dffa859149af\COMCTL32.dll	530432	0x6C560000	0x00084000	0x6C5619A9
C:\Windows\system32\WSOCK32.dll	15360	0x738B0000	0x00007000	0x738B1120
C:\Windows\syswow64\PSAPI.DLL	6144	0x761B0000	0x00005000	0x761B1438
D:\ahorasi\BASS.dll	92216	0x11000000	0x00055000	0x11054036
D:\ahorasi\vorbishooked.DLL	65536	0x002D0000	0x00011000	0x002D4C98
D:\ahorasi\ogg.dll	36864	0x002F0000	0x00009000	0x002F302E
D:\ahorasi\vorbis.dll	1060864	0x01660000	0x00108000	0x01673F7C
C:\Windows\system32\CRYPTSP.dll	80896	0x73820000	0x00017000	0x73823573
C:\Windows\system32\rsaenh.dll	242936	0x737E0000	0x0003B000	0x737E128D
C:\Windows\syswow64\CRYPT32.dll	1177088	0x76400000	0x00122000	0x7640158E
C:\Windows\syswow64\MSASN1.dll	34304	0x768B0000	0x0000C000	0x768B238E
D:\ahorasi\limit_adjuster.asi	11251200	0x68570000	0x00ACB000	0x68679737
D:\ahorasi\DllTricks.dll	33792	0x6CB60000	0x0000D000	0x6CB6147F
D:\ahorasi\MinHook.x86.dll	14848	0x6CB70000	0x00007000	0x00000000
D:\ahorasi\zlib1.dll	107520	0x62E80000	0x00022000	0x62E81440
C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL	12128	0x73840000	0x00003000	0x00000000
C:\Windows\system32\DDRAW.dll	531968	0x6C1F0000	0x000E7000	0x6C1F1771
C:\Windows\system32\DCIMAN32.dll	10240	0x6CAD0000	0x00006000	0x6CAD1250
C:\Windows\system32\DSOUND.dll	453632	0x6C350000	0x00072000	0x6C351576
C:\Windows\system32\POWRPROF.dll	145408	0x728E0000	0x00025000	0x728E2B71
C:\Windows\syswow64\CLBCatQ.DLL	522240	0x76670000	0x00083000	0x766723D2
C:\Windows\System32\MMDevApi.dll	213504	0x72800000	0x00039000	0x7280E2DE
C:\Windows\System32\PROPSYS.dll	988160	0x72700000	0x000F5000	0x72710D9E
C:\Windows\system32\AUDIOSES.DLL	195072	0x6E3A0000	0x00036000	0x6E3A9DBE
C:\Windows\system32\DINPUT8.dll	145408	0x6C530000	0x00030000	0x6C54EC5C
C:\Windows\system32\HID.DLL	22016	0x6E280000	0x00009000	0x6E281120
C:\Windows\syswow64\WINTRUST.dll	179712	0x75A30000	0x0002F000	0x75A32A51
C:\Windows\system32\d3d9.dll	1828352	0x72FC0000	0x001C3000	0x72FC1A45
C:\Windows\system32\d3d8thk.dll	11264	0x73870000	0x00006000	0x738711F0
C:\Windows\system32\igdumd32.dll	11117808	0x74880000	0x00A9D000	0x74D70BEF
C:\Windows\system32\avrt.dll	14336	0x722E0000	0x00007000	0x722E10C0
C:\Windows\system32\wmvcore.dll	2504192	0x698A0000	0x00267000	0x698BF2C2
C:\Windows\system32\WMASF.DLL	237568	0x6C310000	0x0003D000	0x6C3111E5
C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.17514_none_72d18a4386696c80\gdiplus.dll	1624576	0x73310000	0x00190000	0x733AD026
C:\Windows\system32\mlang.dll	177664	0x6C2E0000	0x0002E000	0x6C2E16ED
Game terminated.

 

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8 hours ago, masterpunk555 said:
Why do I get this error when activating "Apply ID limit patch" in "ID LIMITS"?: 
Error 0x534134, model ID 3991 does not have loaded collision.

 

Log:

Starting fastman92 limit adjuster 5.3, compilation time: Jun  2 2020 03:35:07 (UTC)
Website: http://fastman92.com

Launch time: 29-12-2020 6:34:46 (UTC)
Launched during the night.

Solution platform: WIN_X86
FASTMAN92_LIMIT_ADJUSTER_RELEASE_DIRECTORY is not defined. Documentation files will not be written.
Game detected: GTA SA 1.0 US HOODLUM 14383616 bytes
Game uses dynamic image base? No
Game preferred image base: 0x400000
Game current image base: 0x400000

Number of FLA modules: 66
Delayed processing of limits? No

Root base directory: 
Root directory: D:\ahorasi
Initial directory: D:\ahorasi
INI filename: fastman92limitAdjuster_GTASA.ini

Global exception handler has been registered.
---------------------------------------------
At least one ID limit is changed. ID limits will be patched.
IPL ID limit is over 256 and requires something more than uint8_t. Applying IPL ID uint32_t patches.

New ID limits:
0 - 19999 (20000) - DFF models defined within IDE files
20000 - 24999 (5000) - TXD texture archives.
25000 - 25254 (255) - COL collision archives.
25255 - 25511 (257) - IPL Binary IPL files.
25512 - 26535 (1024) - DAT files limited to nodes*.dat
26536 - 26715 (180) - IFP animation archives.
26716 - 27190 (475) - RRR car recordings, carrec*.rrr files
27191 - 27272 (82) - SCM scripts
27273 - 27274 (2) - Loaded list
27275 - 27276 (2) - Requested list
27277 - count of all file IDs


Addresses:
CModelInfo::ms_modelInfoPtrs: 0xA9B0C8
CStreaming::ms_aInfoForModel: 0x18B0020
CAnimManager::ms_aAnimBlocks: 0xB5D4A0
CVehicleRecording::StreamingArray: 0x97D880
CTheScripts::StreamedScripts: 0xA47B60


Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
Model special features loader enabled.
---------------------------------------------
---------------------------------------------
Modified count of killable model IDs: 21000
---------------------------------------------
Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit Car generators to: 1500 Is CCarGenerator_extended structure used: 1
---------------------------------------------
Modified limit of number of process counter passes for car generators to 10
---------------------------------------------
Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
---------------------------------------------
Tracks*.dat coordinate limit patch enabled.
Renderware world map size set to 28000 x 28000
Radar map size set to 24000 x 24000
Water map size set to 24000 x 24000
World map size set to 24000 x 24000
World sector size set to 100 x 100
World LOD sector size set to 300 x 300
Paths limit patch enabled.
Paths map size set to 24000 x 24000

Radar info:
Number of radar tiles per dimension: 48
Total number of radar tiles: 2304

Water info:
Water map size: 24000 x 24000
Number of water blocks per dimension: 48
Total number of water blocks: 2304

World map info info:
World map size: 24000 x 24000

World sectors:
CWorld::ms_aSectors
type: buildings, dummies
count: 240 * 240 = 57600
sector area: 100 x 100

CWorld::ms_aLodPtrLists
type: lod
count: 80 * 80 = 6400
sector area: 300 x 300

CWorld::ms_aRepeatSectors
type: vehicles, peds, object
count: 16 * 16 = 256



Paths info:
ThePaths: 0x19EBE38
Number of path tiles per dimension: 1
Total number of path tiles: 32
---------------------------------------------
Enabling handling.cfg limit adjuster.
New limits:
Number of standard lines = 500
Number of bike lines = 50
Number of flying lines = 50
Number of boat lines = 50
Number of animation group lines = 50

&mod_HandlingManager = 0x1A20BD0, sizeof(mod_HandlingManager) = 0x21600
---------------------------------------------
Modified limit of DYNAMIC LIMITS: VehicleStructs to: 500
---------------------------------------------
Modified limit of rwObjectInstances to: 4000
---------------------------------------------
Modified limit of matrices to: 3000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 200000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 150000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 800
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Objects to: 1000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 1000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Collision links to: 5000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 60150
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 10096
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 5024
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 10096
---------------------------------------------
Modified limit of IPL:inst, buildings to: 100000
---------------------------------------------
Modified limit of IPL:inst, dummies to: 50000
---------------------------------------------
Modified limit of IPL: entity index array to: 1000
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:map zones to: 300
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:navigation zones to: 620
---------------------------------------------
Modified limit of 'IPL:CULL tunnel attribute zones' to: 200
---------------------------------------------
Modified limit of 'IPL:CULL attribute zones' to: 5000
---------------------------------------------
Modified limit of IPL:Entry exits to: 900
---------------------------------------------
Modified limit of IPL:interior occluders to: 80
---------------------------------------------
Modified limit of IPL:occluders to: 2000
---------------------------------------------
Modified limit of IPL:AUZO boxes to: 258 Is extended structure used: 1
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Format of new savefiles will be different: patch for pickups is applied.

Modified limit of 'IPL:PICK' to: 1620, pickups collected: 320
---------------------------------------------
Modified limit of IDE:objs:type1 section to 30000
---------------------------------------------
Modified limit of IDE:objs:type2 section to 170
---------------------------------------------
Modified limit of IDE:hier section to 192
---------------------------------------------
Modified limit of IDE:tobj section to 5000
---------------------------------------------
Modified limit of IDE:cars section to 500
---------------------------------------------
Modified limit of IDE:peds section to 500
---------------------------------------------
Modified max number of IMG archives to: 14
---------------------------------------------
Modified limit of DIRECTORY LIMITS: Extra to: 1100
---------------------------------------------
Modified limit of WATER LIMITS -> Water triangles to: 24
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads to: 2800
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 6309
---------------------------------------------
Modified limit of WATER LIMITS -> Water vertices to: 15200
---------------------------------------------
Modified limit of cargrp.dat, number of groups: 34 number of members per group to: 63
---------------------------------------------
Modified limit of Streaming_DesiredNumberOfVehiclesLoaded to: 62
---------------------------------------------
Streaming memory available limit set to 2146435072 bytes (2047 MB)
---------------------------------------------
Modified limit of 'Number of requested models above which the game considers loading very busy' to: 7
---------------------------------------------
Modified limit of 'Minimum number of iterations in LoadAllRequestedModels' to: 15
---------------------------------------------
Modified limit of SCM LIMITS: Running scripts to: 320
---------------------------------------------
Modified limit of SCM LIMITS: Mission cleanup to: 275
---------------------------------------------
Modified limit of RENDERER: Invisible entity pointers to: 350
---------------------------------------------
Modified limit of RENDERER: Visible super LOD pointers to: 100
---------------------------------------------
Modified limit of RENDERER: Visible LOD pointers to: 2000
---------------------------------------------
Modified limit of RENDERER: Visible entity pointers to: 2000
---------------------------------------------
Modified limit of VISIBILITY: Alpha list limit to: 40
---------------------------------------------
Modified limit of VISIBILITY: Alpha boat atomic list to: 30
---------------------------------------------
Modified limit of VISIBILITY: Alpha entity list limit to: 300
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 200
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 70
---------------------------------------------
Modified limit of OTHER LIMITS: Collision size to: 92768
---------------------------------------------
Modified limit of OTHER LIMITS: Coronas to: 20000
---------------------------------------------
Modified limit of OTHER LIMITS: Object info entries to: 1000
---------------------------------------------
Vehicle colours limit is over 255 and requires something more than uint8_t. Applying colour ID uint32_t patches.
Modified limit of OTHER LIMITS: Vehicle colors to: 300
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Format of new savefiles will be different: patch for radar traces is applied.

Modified limit of OTHER LIMITS: Radar traces to: 375
---------------------------------------------
Modified limit of OTHER LIMITS: Number of plate textures: 5
---------------------------------------------
Level limit is enabled

Number of levels = 6
Cop car level 0 = 599
Cop car level 1 = 596
Cop car level 2 = 597
Cop car level 3 = 598
Cop car level 4 = 20626
Cop car level 5 = 20826
Cop bike = 523

Cop ped level 0 = 283
Cop ped level 1 = 280
Cop ped level 2 = 281
Cop ped level 3 = 282
Cop ped level 4 = 265
Cop ped level 5 = 269
Cop ped bike = 284

Ambulance level  0 = -1
Ambulance level  1 = 416
Ambulance level  2 = 416
Ambulance level  3 = 416
Ambulance level  4 = 20616
Ambulance level  5 = 20816

Medic level 0 = -1
Medic level 1 = 274
Medic level 2 = 275
Medic level 3 = 276
Medic level 4 = 266
Medic level 5 = 270

Fire engine level 0 = -1
Fire engine level 1 = 407
Fire engine level 2 = 407
Fire engine level 3 = 407
Fire engine level 4 = 20607
Fire engine level 5 = 20807

Fireman level 0 = -1
Fireman level 1 = 277
Fireman level 2 = 279
Fireman level 3 = 278
Fireman level 4 = 267
Fireman level 5 = 271

Number of cab drivers for level 0 = 0
Number of cab drivers for level 1 = 2
Cab driver level 1 place 0 = 262
Cab driver level 1 place 1 = 261
Number of cab drivers for level 2 = 2
Cab driver level 2 place 0 = 220
Cab driver level 2 place 1 = 234
Number of cab drivers for level 3 = 2
Cab driver level 3 place 0 = 182
Cab driver level 3 place 1 = 206
Number of cab drivers for level 4 = 2
Cab driver level 4 place 0 = 268
Cab driver level 4 place 1 = 268
Number of cab drivers for level 5 = 2
Cab driver level 5 place 0 = 272
Cab driver level 5 place 1 = 273
---------------------------------------------
Modified limit of hospital restarts to: 20
---------------------------------------------
Modified limit of police restarts to: 20
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
Debugging output is enabled now. Use debugger to catch messages.
---------------------------------------------
---------------------------------------------
Radar blip sprite filename loader: config was loaded. ms_numberOfTypeIDs = 100
---------------------------------------------
Train type carriages loader is enabled. ms_numberOfTypeIDs = 19, ms_maxNumberOfVehiclesForType = 18.
---------------------------------------------
FLA loading text is disabled.
---------------------------------------------
Number of memory changes made: 9091
---------------------------------------------

Game has crashed, here's a crash log:
Current process ID: 3192
Current thread ID: 4664
Last file to be loaded: DATA\MAPS\LA\LAn.IPL 
Last library loaded: C:\Windows\system32\QuickTime.qts
Exception address: 0x0053369D ("gta_sa.exe"+0x13369D)
Exception code: 0xC0000005 (EXCEPTION_ACCESS_VIOLATION)
Inaccessible memory address: 0xC58A62FD

General registers:
EAX: 0x09E50EF4 (166006516)
EBX: 0x03EFCAAC (66046636)
ECX: 0xC58A62F5 (-980786443)
EDX: 0xC58A62F5 (-980786443)
ESI: 0x03EFCAAC (66046636)
EDI: 0x00000065 (101)
EBP: 0x09EF5498 (166679704)
ESP: 0x0028FB98 (2685848)
EIP: 0x0053369D (5453469) ["gta_sa.exe"+0x13369D]
EFL: 0x00210286 (2163334)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: 20.333334 bytes: 00 00 00 00 00 AB AA A2 03 40
ST1: 19.333334 bytes: 00 00 00 00 00 AB AA 9A 03 40
ST2: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST3: -5.997072 bytes: 00 00 00 00 00 03 E8 BF 01 C0
ST4: 0.517573 bytes: 00 00 00 00 00 AD 7F 84 FE 3F
ST5: 1279.389160 bytes: 00 00 00 00 00 74 EC 9F 09 40
ST6: 101.000000 bytes: 00 00 00 00 00 00 00 CA 05 40
ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
CTRL: 007F
STAT: 0130
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 AB AA A2
MM1: 00 00 00 00 00 AB AA 9A
MM2: 00 00 00 00 00 00 00 80
MM3: 00 00 00 00 00 03 E8 BF
MM4: 00 00 00 00 00 AD 7F 84
MM5: 00 00 00 00 00 74 EC 9F
MM6: 00 00 00 00 00 00 00 CA
MM7: 00 00 00 00 00 00 00 00

XMM registers, 16 bytes:
XMM0: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Module list
; Path	Module file size		Base	Size of image	Entry point
D:\ahorasi\gta_sa.exe	14383616	0x00400000	0x01177000	0x00824570
C:\Windows\SysWOW64\ntdll.dll	1314104	0x77D80000	0x00180000	0x00000000
C:\Windows\syswow64\kernel32.dll	1114112	0x76530000	0x00110000	0x76543356
C:\Windows\syswow64\KERNELBASE.dll	275968	0x76AD0000	0x00047000	0x76AD7541
C:\Windows\system32\WINMM.dll	194048	0x71E00000	0x00032000	0x71E037F1
C:\Windows\syswow64\msvcrt.dll	690688	0x75A60000	0x000AC000	0x75A6A472
C:\Windows\syswow64\USER32.dll	833024	0x77820000	0x00100000	0x7783B6ED
C:\Windows\syswow64\GDI32.dll	311296	0x75850000	0x00090000	0x75866343
C:\Windows\syswow64\LPK.dll	25600	0x77810000	0x0000A000	0x778136A0
C:\Windows\syswow64\USP10.dll	626176	0x75E40000	0x0009D000	0x75E73FD7
C:\Windows\syswow64\ADVAPI32.dll	644096	0x76100000	0x000A1000	0x76114919
C:\Windows\SysWOW64\sechost.dll	92160	0x76700000	0x00019000	0x76704975
C:\Windows\syswow64\RPCRT4.dll	666112	0x75940000	0x000F0000	0x75950569
C:\Windows\syswow64\SspiCli.dll	96768	0x75780000	0x00060000	0x7579A3B0
C:\Windows\syswow64\CRYPTBASE.dll	36352	0x75770000	0x0000C000	0x757710E1
D:\ahorasi\vorbisfile.dll	53760	0x6CBA0000	0x00011000	0x6CBA1A0B
C:\Windows\syswow64\WS2_32.dll	206848	0x77930000	0x00035000	0x7793145D
C:\Windows\syswow64\NSI.dll	8704	0x768A0000	0x00006000	0x768A1782
D:\ahorasi\EAX.DLL	188416	0x10000000	0x00030000	0x1001A472
C:\Windows\syswow64\ole32.dll	1414144	0x76730000	0x0015C000	0x7677BA3D
C:\Windows\system32\apphelp.dll	295936	0x72890000	0x0004C000	0x72892C14
C:\Windows\AppPatch\AcGenral.DLL	2175488	0x6C5F0000	0x00218000	0x6C5F220F
C:\Windows\syswow64\SHLWAPI.dll	350208	0x75C10000	0x00057000	0x75C29BA6
C:\Windows\system32\UxTheme.dll	245760	0x74770000	0x00080000	0x747837C9
C:\Windows\system32\samcli.dll	51200	0x6CC00000	0x0000F000	0x6CC0125E
C:\Windows\syswow64\OLEAUT32.dll	571904	0x75DB0000	0x0008F000	0x75DB3FB1
C:\Windows\system32\MSACM32.dll	72192	0x6F530000	0x00014000	0x6F531340
C:\Windows\system32\VERSION.dll	21504	0x738C0000	0x00009000	0x738C1220
C:\Windows\syswow64\SHELL32.dll	12872192	0x76BC0000	0x00C4A000	0x76C41601
C:\Windows\system32\sfc.dll	2560	0x6CB90000	0x00003000	0x00000000
C:\Windows\system32\sfc_os.DLL	40960	0x6CB80000	0x0000D000	0x6CB81392
C:\Windows\syswow64\USERENV.dll	81920	0x76A60000	0x00017000	0x76A61C9D
C:\Windows\syswow64\profapi.dll	31744	0x77920000	0x0000B000	0x77921992
C:\Windows\system32\dwmapi.dll	67072	0x736E0000	0x00013000	0x736E1D3F
C:\Windows\syswow64\SETUPAPI.dll	1667584	0x768C0000	0x0019D000	0x768C17E7
C:\Windows\syswow64\CFGMGR32.dll	145920	0x75B10000	0x00027000	0x75B158B9
C:\Windows\syswow64\DEVOBJ.dll	64512	0x75C70000	0x00012000	0x75C71441
C:\Windows\syswow64\urlmon.dll	1139200	0x75C90000	0x00120000	0x75C91098
C:\Windows\syswow64\api-ms-win-downlevel-ole32-l1-1-0.dll	5632	0x76650000	0x00004000	0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-shlwapi-l1-1-0.dll	9728	0x76BB0000	0x00004000	0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-advapi32-l1-1-0.dll	10752	0x76720000	0x00005000	0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-user32-l1-1-0.dll	4096	0x76890000	0x00004000	0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-version-l1-1-0.dll	3072	0x76640000	0x00004000	0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-normaliz-l1-1-0.dll	2560	0x75840000	0x00003000	0x00000000
C:\Windows\syswow64\normaliz.DLL	2048	0x76660000	0x00003000	0x00000000
C:\Windows\syswow64\iertutil.dll	2179072	0x75EE0000	0x00219000	0x75EE10B5
C:\Windows\syswow64\WININET.dll	1791488	0x761C0000	0x001BD000	0x761C11A5
C:\Windows\system32\MPR.dll	64000	0x73880000	0x00012000	0x73881200
C:\Windows\system32\IMM32.DLL	119808	0x757E0000	0x00060000	0x757F158F
C:\Windows\syswow64\MSCTF.dll	828928	0x75B40000	0x000CC000	0x75B4168B
D:\ahorasi\samp.dll	2199552	0x03D80000	0x00330000	0x0409DF13
C:\Windows\system32\d3dx9_25.dll	2337488	0x040B0000	0x00253000	0x042B9E9C
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.17514_none_ec83dffa859149af\COMCTL32.dll	530432	0x6C560000	0x00084000	0x6C5619A9
C:\Windows\system32\WSOCK32.dll	15360	0x738B0000	0x00007000	0x738B1120
C:\Windows\syswow64\PSAPI.DLL	6144	0x761B0000	0x00005000	0x761B1438
D:\ahorasi\BASS.dll	92216	0x11000000	0x00055000	0x11054036
D:\ahorasi\vorbishooked.DLL	65536	0x002D0000	0x00011000	0x002D4C98
D:\ahorasi\ogg.dll	36864	0x002F0000	0x00009000	0x002F302E
D:\ahorasi\vorbis.dll	1060864	0x01660000	0x00108000	0x01673F7C
C:\Windows\system32\CRYPTSP.dll	80896	0x73820000	0x00017000	0x73823573
C:\Windows\system32\rsaenh.dll	242936	0x737E0000	0x0003B000	0x737E128D
C:\Windows\syswow64\CRYPT32.dll	1177088	0x76400000	0x00122000	0x7640158E
C:\Windows\syswow64\MSASN1.dll	34304	0x768B0000	0x0000C000	0x768B238E
D:\ahorasi\limit_adjuster.asi	11251200	0x68570000	0x00ACB000	0x68679737
D:\ahorasi\DllTricks.dll	33792	0x6CB60000	0x0000D000	0x6CB6147F
D:\ahorasi\MinHook.x86.dll	14848	0x6CB70000	0x00007000	0x00000000
D:\ahorasi\zlib1.dll	107520	0x62E80000	0x00022000	0x62E81440
C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL	12128	0x73840000	0x00003000	0x00000000
C:\Windows\system32\DDRAW.dll	531968	0x6C1F0000	0x000E7000	0x6C1F1771
C:\Windows\system32\DCIMAN32.dll	10240	0x6CAD0000	0x00006000	0x6CAD1250
C:\Windows\system32\DSOUND.dll	453632	0x6C350000	0x00072000	0x6C351576
C:\Windows\system32\POWRPROF.dll	145408	0x728E0000	0x00025000	0x728E2B71
C:\Windows\syswow64\CLBCatQ.DLL	522240	0x76670000	0x00083000	0x766723D2
C:\Windows\System32\MMDevApi.dll	213504	0x72800000	0x00039000	0x7280E2DE
C:\Windows\System32\PROPSYS.dll	988160	0x72700000	0x000F5000	0x72710D9E
C:\Windows\system32\AUDIOSES.DLL	195072	0x6E3A0000	0x00036000	0x6E3A9DBE
C:\Windows\system32\DINPUT8.dll	145408	0x6C530000	0x00030000	0x6C54EC5C
C:\Windows\system32\HID.DLL	22016	0x6E280000	0x00009000	0x6E281120
C:\Windows\syswow64\WINTRUST.dll	179712	0x75A30000	0x0002F000	0x75A32A51
C:\Windows\system32\d3d9.dll	1828352	0x72FC0000	0x001C3000	0x72FC1A45
C:\Windows\system32\d3d8thk.dll	11264	0x73870000	0x00006000	0x738711F0
C:\Windows\system32\igdumd32.dll	11117808	0x74880000	0x00A9D000	0x74D70BEF
C:\Windows\system32\avrt.dll	14336	0x722E0000	0x00007000	0x722E10C0
C:\Windows\system32\wmvcore.dll	2504192	0x698A0000	0x00267000	0x698BF2C2
C:\Windows\system32\WMASF.DLL	237568	0x6C310000	0x0003D000	0x6C3111E5
C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.17514_none_72d18a4386696c80\gdiplus.dll	1624576	0x73310000	0x00190000	0x733AD026
C:\Windows\system32\mlang.dll	177664	0x6C2E0000	0x0002E000	0x6C2E16ED
Game terminated.

 

limit exceeded: DYNAMIC LIMITS -> PtrNode Doubles

  • excuseme 1
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And what should I do? Do I have to raise or lower it?

Clarification: I am using SA: MP, I know that many have said that it is not compatible but if it is with the correct configuration, in fact everything works, the only problem is when activating that option

Edited by masterpunk555
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RyanDri3957V

Why I can't shoot with added weapons? :/ 

Game isn't crashing, just can't shoot with that added weapon :( 

Here is my line :turn: 

weapon.dat :

Spoiler


$ AK47BETA			INSTANT_HIT	40.0 70.0	2	-1		5	riflebad	30	 30		0.78 -0.06  0.13    0  0	0.40 0.9 	 6 10  7	 6 10  7  99	7001
$ AK47BETA			INSTANT_HIT	45.0 70.0	2	-1		5	rifle		30	 30		0.78 -0.06  0.13    1  200	0.50 1.0 	 6 10  7	 6 10  7  99	7011
$ AK47BETA			INSTANT_HIT	50.0 70.0	2	-1		5	rifle		30	 30		0.78 -0.06  0.13    2  999	0.60 1.1 	 6 10  7	 6 10  7  99	7031

 

default.ide :

Spoiler


2, ak47beta, ak47beta, rifle, 1, 50, 0

 

gtasa_weapon_config.dat :

Spoiler


72     AK47BETA                            77         1                          0                       80                      254  137   0    1.0            

 

I also put ak47beta.dff / txd in modloader.

Edit :

I have imfx installed

Edited by RyanDri3957V
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1 hour ago, RyanDri3957V said:

Why I can't shoot with added weapons? :/ 

Game isn't crashing, just can't shoot with that added weapon :( 

Here is my line :turn: 

weapon.dat :

  Reveal hidden contents

$ AK47BETA			INSTANT_HIT	40.0 70.0	2	-1		5	riflebad	30	 30		0.78 -0.06  0.13    0  0	0.40 0.9 	 6 10  7	 6 10  7  99	7001
$ AK47BETA			INSTANT_HIT	45.0 70.0	2	-1		5	rifle		30	 30		0.78 -0.06  0.13    1  200	0.50 1.0 	 6 10  7	 6 10  7  99	7011
$ AK47BETA			INSTANT_HIT	50.0 70.0	2	-1		5	rifle		30	 30		0.78 -0.06  0.13    2  999	0.60 1.1 	 6 10  7	 6 10  7  99	7031

 

default.ide :

  Hide contents

2, ak47beta, ak47beta, rifle, 1, 50, 0

 

gtasa_weapon_config.dat :

  Hide contents

72     AK47BETA                            77         1                          0                       80                      254  137   0    1.0            

 

I also put ak47beta.dff / txd in modloader.

Edit :

I have imfx installed

gtasa_weapon_config.dat, parent type is not set as can be seen in this line. 

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RyanDri3957V

@fastman92

According to @Junior_Djjr's tutorial :turn:

Quote

And finally, at the end of the line add a "DESERT_EAGLE" so that the game uses the operation of the deagle's shots, sounds etc. If you want sounds from others, just put another name here.

So I need to put "AK47" at the end of gtasa_weapon_config.dat line like this :turn:

Spoiler

72     AK47BETA                            77         1                          0                       80                      254  137   0    1.0            AK47

 

right?

Edit :

It's worked :D

Edited by RyanDri3957V
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FLA 5.7 will offer new better simplified path format:

 

ceb7f71366065336.jpg

 

Alignment problem of structures got fixed.

 

The implementation of this format in scripts that work with paths should be pretty straightforward.

Edited by fastman92
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I got this crash whenever player exit safehouse after enabling model special feature:

[spoiler]

Starting fastman92 limit adjuster 5.6, compilation time: Jul 12 2020 06:49:24 (UTC)

Website: http://fastman92.com

 

Launch time: 10-1-2021 12:35:33 (UTC)

Launched during the day.

 

Solution platform: WIN_X86

FASTMAN92_LIMIT_ADJUSTER_RELEASE_DIRECTORY is not defined. Documentation files will not be written.

Game detected: GTA SA 1.0 US HOODLUM 14383616 bytes

Game uses dynamic image base? No

Game preferred image base: 0x400000

Game current image base: 0x400000

 

Number of FLA modules: 67

Delayed processing of limits? No

 

Root base directory: 

Root directory: C:\Program Files\Rockstar Games\GTA San Andreas

Initial directory: C:\Program Files\Rockstar Games\GTA San Andreas

INI filename: fastman92limitAdjuster_GTASA.ini

 

Global exception handler has been registered.

---------------------------------------------

At least one ID limit is changed. ID limits will be patched.

 

New ID limits:

0 - 19999 (20000) - DFF models defined within IDE files

20000 - 24999 (5000) - TXD texture archives.

25000 - 25254 (255) - COL collision archives.

25255 - 25510 (256) - IPL Binary IPL files.

25511 - 25574 (64) - DAT files limited to nodes*.dat

25575 - 25824 (250) - IFP animation archives.

25825 - 26299 (475) - RRR car recordings, carrec*.rrr files

26300 - 26381 (82) - SCM scripts

26382 - 26383 (2) - Loaded list

26384 - 26385 (2) - Requested list

26386 - count of all file IDs

 

 

Addresses:

CModelInfo::ms_modelInfoPtrs: 0xA9B0C8

CStreaming::ms_aInfoForModel: 0x3020020

CAnimManager::ms_aAnimBlocks: 0x16D6B28

CVehicleRecording::StreamingArray: 0x97D880

CTheScripts::StreamedScripts: 0xA47B60

 

Format of new savefiles will be different: patch for enhanced format of model flags block is applied!

Format of new savefiles will be different: patch for save game of variable length is applied!

Model special features loader enabled.

---------------------------------------------

---------------------------------------------

Modified count of killable model IDs: 20001

---------------------------------------------

---------------------------------------------

Enabling handling.cfg limit adjuster.

New limits:

Number of standard lines = 350

Number of bike lines = 50

Number of flying lines = 100

Number of boat lines = 100

Number of animation group lines = 35

 

&mod_HandlingManager = 0x16EC300, sizeof(mod_HandlingManager) = 0x19F40

---------------------------------------------

Modified limit of IPL:AUZO boxes to: 999 Is extended structure used: 1

---------------------------------------------

Modified limit of cargrp.dat, number of groups: 34 number of members per group to: 63

---------------------------------------------

Modified limit of PED STREAMING: Pedgrp peds per group to: 30

---------------------------------------------

Modified limit of OTHER LIMITS: Object info entries to: 170

---------------------------------------------

SPECIAL: Make paintjobs work for any ID applied.

---------------------------------------------

Error reporting going to be applied.

GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.

GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.

GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.

GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.

GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.

Error reporting is applied now.

---------------------------------------------

Weapon type loader is enabled. NumberOfWeaponTypes = 100.

---------------------------------------------

Vehicle audio loader is enabled

---------------------------------------------

FLA loading text is disabled.

---------------------------------------------

Number of memory changes made: 4219

---------------------------------------------

 

Game has crashed, here's a crash log:

Current process ID: 3300

Current thread ID: 3524

Last file to be loaded: C:\Program Files\Rockstar Games\GTA San Andreas\audio/sfx/genrl

Last library loaded: modloader\soccer team mod\\\CLEO\SoccerTP.dll

Exception address: 0xE96B975E (module not found)

Exception code: 0xC0000005 (EXCEPTION_ACCESS_VIOLATION)

Inaccessible memory address: 0xE96B975E

 

General registers:

EAX: 0x00000000 (0)

EBX: 0x00000000 (0)

ECX: 0x0BA568C8 (195389640)

EDX: 0x00000002 (2)

ESI: 0x0BA568C8 (195389640)

EDI: 0x0BAE60D4 (195977428)

EBP: 0x00000000 (0)

ESP: 0x0022F1A8 (2290088)

EIP: 0xE96B975E (-378824866) [module not found]

EFL: 0x00010297 (66199)

 

Segment registers:

CS: 001B

DS: 0023

ES: 0023

FS: 003B

GS: 0000

SS: 0023

 

FPU registers:

ST0: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00

ST1: 6661.425293 bytes: 00 00 00 00 00 67 2B D0 0B 40

ST2: 10000.000000 bytes: 00 00 00 00 00 00 40 9C 0C 40

ST3: 66.632065 bytes: 00 00 00 00 00 9E 43 85 05 40

ST4: 26926.265625 bytes: 00 00 00 00 00 88 5C D2 0D 40

ST5: 67.029785 bytes: 00 00 00 00 00 40 0F 86 05 40

ST6: -149.554810 bytes: 00 00 00 00 00 08 8E 95 06 C0

ST7: 0.133333 bytes: 00 00 00 00 00 89 88 88 FC 3F

CTRL: 007F

STAT: 0020

TAGS: FFFF

 

MMX registers, 8 bytes:

MM0: 00 00 00 00 00 00 00 00

MM1: 00 00 00 00 00 67 2B D0

MM2: 00 00 00 00 00 00 40 9C

MM3: 00 00 00 00 00 9E 43 85

MM4: 00 00 00 00 00 88 5C D2

MM5: 00 00 00 00 00 40 0F 86

MM6: 00 00 00 00 00 08 8E 95

MM7: 00 00 00 00 00 89 88 88

 

XMM registers, 16 bytes:

XMM0: 06 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM1: 06 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM2: 06 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM3: 06 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM4: 06 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM5: 06 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM6: 06 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM7: 06 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

 

Module list

; Path Module file size Base Size of image Entry point

C:\Program Files\Rockstar Games\GTA San Andreas\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570

C:\Windows\SYSTEM32\ntdll.dll 1308160 0x76DB0000 0x00141000 0x00000000

C:\Windows\system32\kernel32.dll 868352 0x750D0000 0x000D4000 0x7511CE6F

C:\Windows\system32\KERNELBASE.dll 293376 0x74DE0000 0x0004B000 0x74DE7E10

C:\Windows\system32\WINMM.dll 194048 0x6F530000 0x00032000 0x6F5337F1

C:\Windows\system32\msvcrt.dll 690688 0x753E0000 0x000AC000 0x753EA472

C:\Windows\system32\USER32.dll 811520 0x75310000 0x000C9000 0x7532D729

C:\Windows\system32\GDI32.dll 305664 0x76FB0000 0x0004E000 0x76FB98F1

C:\Windows\system32\LPK.dll 26624 0x750C0000 0x0000A000 0x750C136C

C:\Windows\system32\USP10.dll 627712 0x75880000 0x0009D000 0x758B42F7

C:\Program Files\Rockstar Games\GTA San Andreas\vorbisfile.dll 53760 0x6ECB0000 0x00011000 0x6ECB1A0B

C:\Windows\system32\WS2_32.dll 206848 0x756A0000 0x00035000 0x756A145D

C:\Windows\system32\RPCRT4.dll 655872 0x756E0000 0x000A2000 0x757121CB

C:\Windows\system32\NSI.dll 8704 0x754F0000 0x00006000 0x754F1782

C:\Program Files\Rockstar Games\GTA San Andreas\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472

C:\Windows\system32\ADVAPI32.dll 640512 0x75270000 0x000A0000 0x75284965

C:\Windows\SYSTEM32\sechost.dll 92160 0x76F30000 0x00019000 0x76F34975

C:\Windows\system32\ole32.dll 1414656 0x76940000 0x0015C000 0x7698BA3D

C:\Windows\system32\apphelp.dll 295936 0x74C30000 0x0004C000 0x74C32C14

C:\Windows\AppPatch\AcGenral.DLL 2178560 0x6BE60000 0x00219000 0x6BE6221F

C:\Windows\system32\SspiCli.dll 100352 0x74C10000 0x0001B000 0x74C193B9

C:\Windows\system32\SHLWAPI.dll 350208 0x75490000 0x00057000 0x754A9BA6

C:\Windows\system32\UxTheme.dll 249856 0x73C50000 0x00040000 0x73C5A2DD

C:\Windows\system32\samcli.dll 51200 0x73380000 0x0000F000 0x7338125E

C:\Windows\system32\OLEAUT32.dll 571904 0x757F0000 0x0008F000 0x757F3FB1

C:\Windows\system32\MSACM32.dll 72192 0x6F000000 0x00014000 0x6F001340

C:\Windows\system32\VERSION.dll 21504 0x74240000 0x00009000 0x74241220

C:\Windows\system32\SHELL32.dll 12875776 0x75920000 0x00C4B000 0x759A14F1

C:\Windows\system32\sfc.dll 2560 0x70AD0000 0x00003000 0x00000000

C:\Windows\system32\sfc_os.DLL 40960 0x70AC0000 0x0000D000 0x70AC1392

C:\Windows\system32\USERENV.dll 81920 0x75070000 0x00017000 0x75071C9D

C:\Windows\system32\profapi.dll 31744 0x74DA0000 0x0000B000 0x74DA1992

C:\Windows\system32\dwmapi.dll 67584 0x73650000 0x00013000 0x73651858

C:\Windows\system32\SETUPAPI.dll 1667584 0x75500000 0x0019D000 0x755017E7

C:\Windows\system32\CFGMGR32.dll 145920 0x75090000 0x00027000 0x750958B9

C:\Windows\system32\DEVOBJ.dll 64512 0x74E40000 0x00012000 0x74E41441

C:\Windows\system32\urlmon.dll 1311744 0x76570000 0x0014B000 0x76572B50

C:\Windows\system32\api-ms-win-downlevel-ole32-l1-1-0.dll 5632 0x74DC0000 0x00004000 0x00000000

C:\Windows\system32\api-ms-win-downlevel-shlwapi-l1-1-0.dll 9728 0x74E60000 0x00004000 0x00000000

C:\Windows\system32\api-ms-win-downlevel-advapi32-l1-1-0.dll 10752 0x74DD0000 0x00005000 0x00000000

C:\Windows\system32\api-ms-win-downlevel-user32-l1-1-0.dll 4096 0x75060000 0x00004000 0x00000000

C:\Windows\system32\api-ms-win-downlevel-version-l1-1-0.dll 3072 0x74DB0000 0x00004000 0x00000000

C:\Windows\system32\api-ms-win-downlevel-normaliz-l1-1-0.dll 2560 0x74E30000 0x00003000 0x00000000

C:\Windows\system32\normaliz.DLL 2048 0x76F20000 0x00003000 0x00000000

C:\Windows\system32\iertutil.dll 2280448 0x76B70000 0x00232000 0x76B73B70

C:\Windows\system32\WININET.dll 2011136 0x766C0000 0x001F3000 0x766C2A70

C:\Windows\system32\MPR.dll 64000 0x70390000 0x00012000 0x70391200

C:\Windows\system32\IMM32.DLL 118272 0x76F00000 0x0001F000 0x76F01355

C:\Windows\system32\MSCTF.dll 828928 0x76AA0000 0x000CC000 0x76AA168B

C:\Program Files\Rockstar Games\GTA San Andreas\vorbishooked.DLL 65536 0x003D0000 0x00011000 0x003D4C98

C:\Program Files\Rockstar Games\GTA San Andreas\ogg.dll 36864 0x01580000 0x00009000 0x0158302E

C:\Program Files\Rockstar Games\GTA San Andreas\vorbis.dll 1060864 0x028B0000 0x00108000 0x028C3F7C

C:\Program Files\Rockstar Games\GTA San Andreas\$fastman92limitAdjuster.asi 11256320 0x6B390000 0x00ACD000 0x6B49A427

C:\Windows\system32\PSAPI.DLL 6144 0x76F50000 0x00005000 0x76F51438

C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.18837_none_ec86b8d6858ec0bc\COMCTL32.dll 530432 0x726D0000 0x00084000 0x726D19A9

C:\Program Files\Rockstar Games\GTA San Andreas\DllTricks.dll 33792 0x73CC0000 0x0000D000 0x73CC147F

C:\Program Files\Rockstar Games\GTA San Andreas\MinHook.x86.dll 14848 0x707C0000 0x00007000 0x00000000

C:\Program Files\Rockstar Games\GTA San Andreas\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440

C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL 12128 0x73C30000 0x00003000 0x00000000

C:\Program Files\Rockstar Games\GTA San Andreas\bass_vst.asi 30720 0x707B0000 0x0000B000 0x707B5F36

C:\Windows\system32\COMDLG32.dll 485888 0x768C0000 0x0007B000 0x768C1AEE

C:\Program Files\Rockstar Games\GTA San Andreas\BASS.dll 128181 0x6E610000 0x00057000 0x6E666004

C:\Windows\system32\MSVCR100.dll 770384 0x6E550000 0x000BE000 0x6E5620FC

C:\Program Files\Rockstar Games\GTA San Andreas\bullethole.asi 305664 0x6E810000 0x0004F000 0x6E830260

C:\Windows\system32\d3dx9_40.dll 4379984 0x6AF40000 0x0044A000 0x6B323F4E

C:\Program Files\Rockstar Games\GTA San Andreas\CLEO.asi 334848 0x6E4D0000 0x0007B000 0x6E4E5676

C:\Program Files\Rockstar Games\GTA San Andreas\cleo\CLEO+.cleo 518144 0x6E420000 0x000A3000 0x6E45A207

C:\Program Files\Rockstar Games\GTA San Andreas\cleo\ClipboardCommands.cleo 42496 0x707A0000 0x0000E000 0x707A13C0

C:\Program Files\Rockstar Games\GTA San Andreas\cleo\FileSystemOperations.cleo 98304 0x6E7A0000 0x0001C000 0x6E7A1A5A

C:\Program Files\Rockstar Games\GTA San Andreas\cleo\IniFiles.cleo 110080 0x6E400000 0x0001F000 0x6E401971

C:\Program Files\Rockstar Games\GTA San Andreas\cleo\IntOperations.cleo 76800 0x6E3E0000 0x00017000 0x6E3E16A4

C:\Program Files\Rockstar Games\GTA San Andreas\cleo\NewOpcodes.cleo 161280 0x6CC60000 0x00042000 0x6CC6E212

C:\Program Files\Rockstar Games\GTA San Andreas\DamagedCar.asi 73216 0x6E3C0000 0x00016000 0x6E3C19D1

C:\Program Files\Rockstar Games\GTA San Andreas\fix.black_roads.asi 7168 0x70760000 0x00006000 0x70761532

C:\Program Files\Rockstar Games\GTA San Andreas\gsx.asi 326144 0x6C460000 0x00055000 0x6C4778F5

C:\Program Files\Rockstar Games\GTA San Andreas\Hooks.asi 15360 0x6CC10000 0x00043000 0x6CC12CF0

C:\Program Files\Rockstar Games\GTA San Andreas\GUI.fp 173056 0x6A1A0000 0x00D9A000 0x6A1AAF8B

C:\Program Files\Rockstar Games\GTA San Andreas\FirstPerson.sp 442368 0x6A130000 0x0006F000 0x6A1397DB

C:\Program Files\Rockstar Games\GTA San Andreas\III.VC.SA.LimitAdjuster.asi 389632 0x6A0C0000 0x00064000 0x6A0F8A22

C:\Program Files\Rockstar Games\GTA San Andreas\imCamAim.asi 169984 0x6C430000 0x00030000 0x6C43532A

C:\Program Files\Rockstar Games\GTA San Andreas\imfx.asi 659456 0x6A010000 0x000A8000 0x6A0341AF

C:\Program Files\Rockstar Games\GTA San Andreas\ImprovedMove.asi 244224 0x69FD0000 0x00040000 0x69FDB42A

C:\Program Files\Rockstar Games\GTA San Andreas\ImVehFt.asi 247296 0x69F80000 0x00043000 0x69F911B3

C:\Windows\system32\d3dx9_43.dll 1998168 0x69D80000 0x001FF000 0x69F3EC0D

C:\Program Files\Rockstar Games\GTA San Andreas\ImVehFtFix.asi 247296 0x69D30000 0x00041000 0x69D3AE08

C:\Program Files\Rockstar Games\GTA San Andreas\LCSSnow.asi 138752 0x6E080000 0x00026000 0x6E08631A

C:\Program Files\Rockstar Games\GTA San Andreas\MDPM.asi 623616 0x69C90000 0x0009F000 0x69CC7A4C

C:\Windows\system32\dbghelp.dll 854016 0x718A0000 0x000EB000 0x718A13CE

C:\Program Files\Rockstar Games\GTA San Andreas\MixSets.asi 536576 0x69C00000 0x00089000 0x69C3563E

C:\Program Files\Rockstar Games\GTA San Andreas\modloader.asi 700928 0x69B40000 0x000B2000 0x69B94637

C:\Program Files\Rockstar Games\GTA San Andreas\neon_api.asi 138240 0x69B10000 0x00025000 0x69B15CD0

C:\Program Files\Rockstar Games\GTA San Andreas\OpenDoorAnim.asi 171008 0x69AE0000 0x0002E000 0x69AE9DFE

C:\Program Files\Rockstar Games\GTA San Andreas\PanicFace.asi 171008 0x69AB0000 0x0002F000 0x69AB939E

C:\Program Files\Rockstar Games\GTA San Andreas\paynspray.asi 74240 0x6E3A0000 0x00017000 0x6E3A223A

C:\Program Files\Rockstar Games\GTA San Andreas\PedFuncs.asi 320000 0x69A40000 0x00070000 0x69A54167

C:\Program Files\Rockstar Games\GTA San Andreas\PedsDontDrown.SA.asi 185344 0x69A00000 0x00032000 0x69A0B53E

C:\Program Files\Rockstar Games\GTA San Andreas\RagDoll_physics.asi 785920 0x69930000 0x000C9000 0x699AAB93

C:\Program Files\Rockstar Games\GTA San Andreas\rampages.asi 163840 0x69900000 0x0002C000 0x6990F3E4

C:\Program Files\Rockstar Games\GTA San Andreas\SilentPatchSA.asi 282624 0x698B0000 0x00049000 0x698D1860

C:\Program Files\Rockstar Games\GTA San Andreas\Speedometer.SA.asi 195584 0x69870000 0x00037000 0x6987C3E8

C:\Program Files\Rockstar Games\GTA San Andreas\spreadfix.asi 54272 0x6D0B0000 0x00011000 0x6D0B141E

C:\Program Files\Rockstar Games\GTA San Andreas\TheBirdsUpdate.asi 23552 0x706F0000 0x00009000 0x706F47BC

C:\Windows\system32\MSVCP100.dll 421200 0x69800000 0x00069000 0x69833CE4

C:\Program Files\Rockstar Games\GTA San Andreas\TM.asi 274432 0x697B0000 0x0004A000 0x697CDEFC

C:\Program Files\Rockstar Games\GTA San Andreas\V_HUD_by_DK22Pac.asi 354816 0x69710000 0x00095000 0x6973E3A1

C:\Program Files\Rockstar Games\GTA San Andreas\WheelDetach.SA.asi 309760 0x696C0000 0x00050000 0x696D1F2F

C:\Program Files\Rockstar Games\GTA San Andreas\_noDEP.asi 69632 0x6C410000 0x00016000 0x6C4111A3

C:\Program Files\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.asi.dll 285184 0x69670000 0x0004A000 0x6968F29F

C:\Program Files\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.bank.dll 293888 0x69620000 0x0004F000 0x6963E5D7

C:\Program Files\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.data.dll 3527680 0x692B0000 0x00364000 0x694D3D47

C:\Program Files\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.fx.dll 399872 0x69240000 0x00067000 0x6926E370

C:\Program Files\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.movies.dll 174080 0x69210000 0x00030000 0x6921F2F3

C:\Program Files\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.scm.dll 174080 0x691E0000 0x00030000 0x691EF18D

C:\Program Files\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.sprites.dll 482304 0x69160000 0x0007B000 0x6919014A

C:\Program Files\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.stream.dll 584192 0x690C0000 0x00094000 0x69106ECA

C:\Program Files\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.text.dll 206336 0x69080000 0x00037000 0x69092BCE

C:\Program Files\Rockstar Games\GTA San Andreas\modloader\.data\plugins\gta3\std.tracks.dll 212992 0x69040000 0x00039000 0x690552EA

C:\Program Files\Rockstar Games\GTA San Andreas\modloader\beard grow\beardgrow.asi 364544 0x68FE0000 0x0005F000 0x68FFB3B6

C:\Program Files\Rockstar Games\GTA San Andreas\modloader\helmet mod\helmetmod.sa.asi 336384 0x68F60000 0x00074000 0x68F73E9B

C:\Program Files\Rockstar Games\GTA San Andreas\modloader\graffiti anywhere\objectcolorsapi.sa.asi 212480 0x68F20000 0x00038000 0x68F3236C

C:\Windows\system32\DDRAW.dll 531968 0x68E30000 0x000E7000 0x68E31771

C:\Windows\system32\DCIMAN32.dll 10240 0x703B0000 0x00006000 0x703B1250

C:\Windows\system32\CRYPTBASE.dll 36864 0x74C80000 0x0000C000 0x74C810E1

C:\Windows\system32\DSOUND.dll 453632 0x6F320000 0x00072000 0x6F321576

C:\Windows\system32\POWRPROF.dll 145408 0x73B70000 0x00025000 0x73B72B71

C:\Windows\system32\CLBCatQ.DLL 522240 0x751B0000 0x00083000 0x751B23D2

C:\Windows\System32\MMDevApi.dll 213504 0x73B30000 0x00039000 0x73B3E2DE

C:\Windows\System32\PROPSYS.dll 988160 0x73A30000 0x000F5000 0x73A40D9E

C:\Windows\system32\AUDIOSES.DLL 195584 0x6F030000 0x00036000 0x6F039DBE

C:\Windows\system32\avrt.dll 14336 0x73A20000 0x00007000 0x73A210C0

C:\Windows\system32\DINPUT8.dll 145408 0x68E00000 0x00030000 0x68E1EC5C

C:\Windows\system32\HID.DLL 22016 0x73C20000 0x00009000 0x73C21120

C:\Windows\system32\WINTRUST.dll 179200 0x75030000 0x0002F000 0x75032A35

C:\Windows\system32\CRYPT32.dll 1174528 0x74F00000 0x00121000 0x74F0158E

C:\Windows\system32\MSASN1.dll 34304 0x74D90000 0x0000C000 0x74D9238E

C:\Windows\system32\d3d9.dll 1828352 0x68410000 0x001C3000 0x68411A45

C:\Windows\system32\d3d8thk.dll 11264 0x70360000 0x00006000 0x703611F0

C:\Windows\system32\igdumd32.dll 11117808 0x676E0000 0x00A9D000 0x67BD0BEF

C:\Windows\system32\quartz.dll 1329664 0x68B10000 0x00177000 0x68B142CA

C:\Windows\system32\devenum.dll 66560 0x68DE0000 0x00014000 0x68DECE73

C:\Windows\system32\DShowRdpFilter.dll 252928 0x68D90000 0x00042000 0x68DADD94

C:\Windows\system32\WTSAPI32.dll 40448 0x73490000 0x0000D000 0x734911E0

C:\Windows\system32\WINSTA.dll 157696 0x74C90000 0x00029000 0x74C96B59

C:\Windows\system32\slc.dll 27136 0x73100000 0x0000A000 0x73104D20

C:\Windows\system32\D3DIM700.DLL 817664 0x686E0000 0x000CC000 0x686E136A

C:\Windows\system32\wdmaud.drv 172032 0x6F080000 0x00030000 0x6F083C6B

C:\Windows\system32\ksuser.dll 4608 0x6F070000 0x00004000 0x6F071030

C:\Windows\system32\msacm32.drv 20992 0x6F020000 0x00008000 0x6F024119

C:\Windows\system32\midimap.dll 16896 0x6EFF0000 0x00007000 0x6EFF11D0

C:\Windows\system32\wmvcore.dll 2504192 0x68180000 0x00267000 0x6819F2C2

C:\Windows\system32\WMASF.DLL 237568 0x68C90000 0x0003D000 0x68C911E5

C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.19061_none_72d6d48d86649709\gdiplus.dll 1626112 0x737A0000 0x00190000 0x7383D0C2

C:\Windows\system32\mlang.dll 177664 0x6C3E0000 0x0002E000 0x6C3E16ED

C:\Program Files\Rockstar Games\GTA San Andreas\modloader\soccer team mod\CLEO\SoccerTP.dll 216064 0x68D50000 0x0003A000 0x68D63100

Game terminated.

[/spoiler]

Edited by Irsis
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On 1/13/2021 at 4:03 AM, lego666 said:

Hello does anyone here know how to check for empty id in fastman92 limit adjuster?

You have to download a free id list generator I think it comes separately

try typing free while in game and a notification should come saying that a free id list has been generated you will find it in the games directory then

  • KEKW 2
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On 1/12/2021 at 6:03 PM, lego666 said:

Hello does anyone here know how to check for empty id in fastman92 limit adjuster?

 

 

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HzanRsxa2959

Hey @fastman92.

 

What is the difference between killable model IDs and regular model IDs? Like, I didn't notice any differences when assigning ID 907 to a ped on a default game. He gets killed without any issue, the "people you've wasted" stat changes as well. Maybe it is related to rampages? I haven't tested that.

Edited by HzanRsxa2959
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6 hours ago, HzanRsxa2959 said:

Hey @fastman92.

 

What is the difference between killable model IDs and regular model IDs? Like, I didn't notice any differences when assigning ID 907 to a ped on a default game. He gets killed without any issue, the "people you've wasted" stat changes as well. Maybe it is related to rampages? I haven't tested that.

CDarkel. Yes, for rampage the game has an array of 800 model IDs by default.

When you kill a car/ped, then the number of kills gets incremented for its model ID. There are only 800 IDs in that array.

In standard game the highest vehicle ID is 611, so the 800 model IDs is good enough.

Edited by fastman92
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HzanRsxa2959
30 minutes ago, fastman92 said:

CDarkel. Yes, for rampage the game has an array of 800 model IDs by default.

When you kill a car/ped, then the number of kills gets incremented for its model ID. There are only 800 IDs in that array.

In standard game the highest vehicle ID is 611, so the 800 model IDs is good enough.

I got it. Thanks.

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@fastman92 I have a question about the handling patch for SA.

When I apply the handling patch (even without expanding the limit) I cant read the handling lines using their respective memory adresses anymore.

 

eg.

without the handling patch 12761772 reads the handling flags of the Landstalker.

 

    0A8D: [email protected] = read_memory 12761772 size 4 virtual_protect 0          //12761772  = 0xC2B9DC and 0xD0 combined
    01E3: show_text_1number_styled GXT 'NUMBER' number [email protected] time 1000 style 4

 

but with the handling patch applied it just returns 0x0.

 

If this is intended behaviour, could you tell me how I can find out the new memory adresses for the handling lines?

 

 

Also related to this I noticed that (with handling patch apllied) the game crashes when I change handling lines using modloader while the game is running. (And it also changes the values that can be read using the "original/vanilla" memory adresses of the handling lines.

 

Thx for your help

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Game crashed unfortunately, here's a crash log:
Current process ID: 14884
Current thread ID: 14980
Last file to be loaded: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\modloader\ttdisa ov\models\gta3.img\cabbie.dff
Last library loaded: kernel32
Exception address: 0x00000000 (module not found)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x0

General registers:
EAX: 0x00000000 (0)
EBX: 0x00000001 (1)
ECX: 0x00A8EDF0 (11070960)
EDX: 0x00000EB5 (3765)
ESI: 0x00A8EDF0 (11070960)
EDI: 0x00A8EED0 (11071184)
EBP: 0x00000000 (0)
ESP: 0x00EBF608 (15463944)
EIP: 0x00000000 (0)
EFL: 0x00210202 (2163202)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: 58.681480 bytes: 00 00 00 00 00 D6 B9 EA 04 40
ST1: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST2: 0.056000 bytes: 00 00 00 00 00 41 60 E5 FA 3F
ST3: -0.000000 bytes: 00 00 00 00 00 00 00 00 00 80
ST4: 4172728.750000 bytes: 00 00 00 00 00 E3 AE FE 14 40
ST5: 11168005.000000 bytes: 00 00 00 00 00 05 69 AA 16 40
ST6: 55.000000 bytes: 00 00 00 00 00 00 00 DC 04 40
ST7: 0.249996 bytes: 00 00 00 00 00 00 FF FF FC 3F
CTRL: 007F
STAT: 1877
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 D6 B9 EA
MM1: 00 00 00 00 00 00 00 00
MM2: 00 00 00 00 00 41 60 E5
MM3: 00 00 00 00 00 00 00 00
MM4: 00 00 00 00 00 E3 AE FE
MM5: 00 00 00 00 00 05 69 AA
MM6: 00 00 00 00 00 00 00 DC
MM7: 00 00 00 00 00 00 FF FF

XMM registers, 16 bytes:
XMM0: 01 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 01 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 01 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 01 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 01 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 01 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 01 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 01 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Module list
; Path    Module file size        Base    Size of image    Entry point
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\gta-sa.exe    5189632    0x00400000    0x008B1000    0x00824570
C:\Windows\SYSTEM32\ntdll.dll    1696760    0x77670000    0x001A3000    0x00000000
C:\Windows\System32\KERNEL32.DLL    632552    0x773F0000    0x000F0000    0x7740F640
C:\Windows\System32\KERNELBASE.dll    2181672    0x766D0000    0x00214000    0x767E4F80
C:\Windows\System32\WS2_32.dll    397728    0x76940000    0x00063000    0x76944B40
C:\Windows\System32\RPCRT4.dll    786608    0x75CD0000    0x000C0000    0x75D0A8E0
C:\Windows\System32\USER32.dll    1663656    0x75A10000    0x00196000    0x75A4AD10
C:\Windows\System32\win32u.dll    92960    0x76A60000    0x00018000    0x00000000
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\vorbisfile.dll    3170    0x5EE90000    0x0000206C    0x5EE91116
C:\Windows\System32\GDI32.dll    136328    0x756A0000    0x00023000    0x756A73C0
C:\Windows\SYSTEM32\WINMM.dll    149272    0x74800000    0x00028000    0x748055B0
C:\Windows\System32\gdi32full.dll    895040    0x77220000    0x000DC000    0x7727FE90
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\EAX.DLL    188416    0x10000000    0x00030000    0x1001A472
C:\Windows\System32\msvcrt.dll    775256    0x76F10000    0x000BF000    0x76F45AC0
C:\Windows\System32\ADVAPI32.dll    489128    0x75DF0000    0x0007A000    0x75E01D00
C:\Windows\System32\msvcp_win.dll    495840    0x75C50000    0x0007B000    0x75C67800
C:\Windows\System32\ucrtbase.dll    1181208    0x758D0000    0x00120000    0x758FBA30
C:\Windows\System32\sechost.dll    477800    0x77140000    0x00076000    0x771600A0
C:\Windows\System32\ole32.dll    924528    0x77300000    0x000E3000    0x7732C8E0
C:\Windows\System32\combase.dll    2638248    0x76440000    0x00282000    0x7657C6B0
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\vorbisHooked.dll    51928    0x017C0000    0x00010DBC    0x017C4C98
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\ogg.dll    36864    0x017E0000    0x00009000    0x017E302E
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\vorbis.dll    1060864    0x017F0000    0x00108000    0x01803F7C
C:\Windows\System32\IMM32.DLL    143056    0x758A0000    0x00025000    0x758A4410
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\cleo.asi    334848    0x5EE10000    0x0007B000    0x5EE25676
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\BASS.dll    107584    0x11000000    0x0004D000    0x1104C036
C:\Windows\SYSTEM32\MSACM32.dll    93472    0x5E330000    0x00019000    0x5E334420
C:\Windows\SYSTEM32\winmmbase.dll    110720    0x5E310000    0x0001D000    0x5E323850
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\cleo\CLEO+.cleo    518656    0x58880000    0x000A3000    0x588BA317
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\cleo\FileSystemOperations.cleo    98304    0x5EDF0000    0x0001C000    0x5EDF1A5A
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\cleo\IniFiles.cleo    110080    0x5EDD0000    0x0001F000    0x5EDD1971
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\cleo\IntOperations.cleo    76800    0x58860000    0x00017000    0x588616A4
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\cleo\newOpcodes.cleo    161280    0x58810000    0x00042000    0x5881E212
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\Hooks.asi    10240    0x5EDC0000    0x00009000    0x5EDC1D35
C:\Windows\SYSTEM32\MSVCR100.dll    773968    0x58750000    0x000BF000    0x58761DFC
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\GUI.fp    59904    0x579D0000    0x00D7C000    0x579D93AF
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\FirstPerson.sp    445952    0x57950000    0x00072000    0x5795A313
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\III.VC.SA.LimitAdjuster.asi    390656    0x578E0000    0x00065000    0x57918DCE
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\modloader.asi    700928    0x57820000    0x000B2000    0x57874637
C:\Windows\System32\SHELL32.dll    6005368    0x75E80000    0x005B4000    0x75FFBE50
C:\Windows\SYSTEM32\dbghelp.dll    1494016    0x5E5C0000    0x00188000    0x5E5F8B50
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\SALodLights.asi    359424    0x577B0000    0x00063000    0x577C99AA
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\SilentPatchSA.asi    282624    0x57760000    0x00049000    0x57781860
C:\Program Files (x86)\Steam\gameoverlayrenderer.dll    1480480    0x575D0000    0x00190000    0x5767C2E1
C:\Windows\System32\PSAPI.DLL    17016    0x757B0000    0x00006000    0x757B14D0
C:\Windows\SYSTEM32\windows.storage.dll    6363248    0x716E0000    0x00609000    0x718BB470
C:\Windows\SYSTEM32\Wldp.dll    139960    0x71680000    0x00024000    0x716885A0
C:\Windows\System32\SHCORE.dll    548528    0x77020000    0x00087000    0x77062E90
C:\Windows\System32\shlwapi.dll    275808    0x76FD0000    0x00045000    0x76FE7860
C:\Windows\SYSTEM32\profapi.dll    110008    0x701E0000    0x0001D000    0x701EAF90
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\modloader\.data\plugins\gta3\std.asi.dll    285184    0x57580000    0x0004A000    0x5759F29F
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\modloader\.data\plugins\gta3\std.bank.dll    293888    0x57530000    0x0004F000    0x5754E5D7
C:\Windows\SYSTEM32\CRYPTBASE.DLL    31528    0x73920000    0x0000A000    0x73922A60
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\modloader\.data\plugins\gta3\std.data.dll    3527680    0x571C0000    0x00364000    0x573E3D47
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\modloader\.data\plugins\gta3\std.fx.dll    399872    0x57150000    0x00067000    0x5717E370
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\modloader\.data\plugins\gta3\std.movies.dll    174080    0x57120000    0x00030000    0x5712F2F3
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\modloader\.data\plugins\gta3\std.scm.dll    174080    0x570F0000    0x00030000    0x570FF18D
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\modloader\.data\plugins\gta3\std.sprites.dll    482304    0x57070000    0x0007B000    0x570A014A
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\modloader\.data\plugins\gta3\std.stream.dll    584192    0x56FD0000    0x00094000    0x57016ECA
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\modloader\.data\plugins\gta3\std.text.dll    206336    0x56F90000    0x00037000    0x56FA2BCE
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\modloader\.data\plugins\gta3\std.tracks.dll    212992    0x56F50000    0x00039000    0x56F652EA
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\modloader\gtasa.widescreenfix\scripts\gtasa.widescreenfix.asi    329216    0x56EF0000    0x00054000    0x56F04232
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\modloader\gtasa.widescreenfix\scripts\modupdater.asi    1103360    0x56DD0000    0x00112000    0x56E5A855
C:\Windows\System32\WLDAP32.dll    334848    0x756D0000    0x00057000    0x756E7C80
C:\Windows\SYSTEM32\VERSION.dll    27320    0x748A0000    0x00008000    0x748A1800
C:\Windows\System32\CRYPT32.dll    1013352    0x774E0000    0x000FA000    0x77535030
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.746_none_11afeb8d2fff49aa\COMCTL32.dll    2156344    0x5B780000    0x00212000    0x5B805F60
C:\Windows\SYSTEM32\RstrtMgr.DLL    175104    0x56DA0000    0x00030000    0x56DA5AA0
C:\Windows\System32\OLEAUT32.dll    606880    0x75BB0000    0x00096000    0x75BE5670
C:\Windows\SYSTEM32\ncrypt.dll    130128    0x5C3C0000    0x00021000    0x5C3C8730
C:\Windows\System32\BCRYPT.DLL    96032    0x759F0000    0x00019000    0x759F93E0
C:\Windows\SYSTEM32\NTASN1.dll    161608    0x6FED0000    0x00028000    0x6FEE5950
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\modloader\ttdisa ov\$fastman92limitadjuster.asi    5919744    0x567E0000    0x005B5000    0x5688E3FE
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.488_none_89e6152f0b32762e\COMCTL32.dll    568120    0x68770000    0x0008D000    0x687D7340
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\modloader\ttdisa ov\DllTricks.dll    33792    0x567D0000    0x0000D000    0x567D147F
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\modloader\ttdisa ov\MinHook.x86.dll    14848    0x567C0000    0x00007000    0x00000000
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\modloader\ttdisa ov\zlib1.dll    107520    0x62E80000    0x00022000    0x62E81440
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\modloader\ttdisa ov\nodep.asi    69632    0x56760000    0x00016000    0x567611A3
C:\Windows\system32\uxtheme.dll    453632    0x71EF0000    0x00074000    0x71F273D0
C:\Windows\System32\MSCTF.dll    861472    0x757C0000    0x000D4000    0x7580E170
C:\Windows\SYSTEM32\kernel.appcore.dll    52672    0x72F20000    0x0000F000    0x72F247E0
C:\Windows\System32\bcryptPrimitives.dll    375000    0x77600000    0x0005D000    0x77631830
C:\Windows\SYSTEM32\textinputframework.dll    755680    0x61550000    0x000BA000    0x615906D0
C:\Windows\System32\CoreMessaging.dll    630624    0x613C0000    0x0009B000    0x61420F00
C:\Windows\System32\CoreUIComponents.dll    2621720    0x61140000    0x0027E000    0x6119E960
C:\Windows\SYSTEM32\ntmarta.dll    152904    0x71EA0000    0x00029000    0x71EA7E90
C:\Windows\SYSTEM32\wintypes.dll    896096    0x6A690000    0x000DB000    0x6A708590
C:\Windows\SYSTEM32\TextShaping.dll    611952    0x78780000    0x00094000    0x7880F1A0
C:\Windows\SYSTEM32\DDRAW.dll    527360    0x56670000    0x000E9000    0x566812A0
C:\Windows\SYSTEM32\dxgi.dll    784016    0x62D20000    0x000C2000    0x62D53B80
C:\Windows\SYSTEM32\DCIMAN32.dll    11776    0x56660000    0x00007000    0x56662020
C:\Windows\SYSTEM32\dxcore.dll    163216    0x7AAE0000    0x0002C000    0x7AAFA570
C:\Windows\System32\cfgmgr32.dll    236520    0x76EC0000    0x0003B000    0x76ECD450
C:\Windows\SYSTEM32\DSOUND.dll    493056    0x50540000    0x0007F000    0x5056F300
C:\Windows\SYSTEM32\powrprof.dll    268080    0x720F0000    0x00044000    0x720F6ED0
C:\Windows\SYSTEM32\UMPDC.dll    47472    0x716B0000    0x0000D000    0x716B7560
C:\Windows\System32\clbcatq.dll    504552    0x75730000    0x0007E000    0x7579BD50
C:\Windows\System32\MMDevApi.dll    420936    0x61A80000    0x0006A000    0x61AA5C20
C:\Windows\System32\DEVOBJ.dll    138936    0x71D80000    0x00024000    0x71D89990
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C:\Windows\System32\msdmo.dll    28896    0x5E350000    0x00009000    0x5E352970
Game terminated.

 

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On 1/22/2021 at 11:16 AM, HzanRsxa2959 said:

@-Anti- you should see the source code for Real Traffic Fix. The latest version is in ASI. Here is the CLEO version.

Thx for answering.

I looked at the source of RealTraficFix and IndieVehHandling  and I guess you mean that I should access the handling flags of each individual vehicle using the current vehicle struct, right?

afaik the flags are not written to the struct normally but would be with IndieVehhandling...?

but when I try accessing the eg model flags I don't get the right results (like in the realtraficfix script with Indievehhandlings installed)

 

    [email protected] = Actor.CurrentCar($PLAYER_ACTOR)
    0A97: [email protected] = vehicle [email protected] struct
    0A8E: [email protected] = [email protected] + 0xCC
    0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0

 

Anyway leaving real traffic fix aside there still has to be the global handling data for all vehicles somewhere and I would like to find that.

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20 minutes ago, -Anti- said:

Thx for answering.

I looked at the source of RealTraficFix and IndieVehHandling  and I guess you mean that I should access the handling flags of each individual vehicle using the current vehicle struct, right?

afaik the flags are not written to the struct normally but would be with IndieVehhandling...?

but when I try accessing the eg model flags I don't get the right results (like in the realtraficfix script with Indievehhandlings installed)

 

    [email protected] = Actor.CurrentCar($PLAYER_ACTOR)
    0A97: [email protected] = vehicle [email protected] struct
    0A8E: [email protected] = [email protected] + 0xCC
    0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0

 

Anyway leaving real traffic fix aside there still has to be the global handling data for all vehicles somewhere and I would like to find that.

Try to use CVehicle to access handing

 

0A97: [email protected] = car [email protected] struct

[email protected] += 0x384

0A8D: 10 = read_memory [email protected] size 4 virtual_protect 0

[email protected] += 0xCC

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